Lèveruine
Démon
+5 au nombre maximum de Totems Invoqués
monster no map drops [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Blightraise
Spectre | N |
---|---|
Tags | animal_claw_weapon, Lanceur de sorts, demon, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, very_slow_movement |
Vie
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Résistance
0 0 0 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
NecromancerBossStrMission
Metadata
StrMissionNecromancerBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,440
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.17
Expérience
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningWarpInvasion
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Téléportation foudroyante
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
Inflige 444.2 à 1332 Dégâts de foudre
base skill show average damage instead of dps [1]
is area damage [1]
base skill show average damage instead of dps [1]
is area damage [1]
StrMissionBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Temps d'incantation: 0.8 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 83.54 à 155.1 Dégâts de foudre
Les Totems durent 8 secondes
Invoque un Totem qui utilise cette Aptitude
50% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-33]
base active skill totem level [68]
base is projectile [1]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
Les Totems durent 8 secondes
Invoque un Totem qui utilise cette Aptitude
50% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-33]
base active skill totem level [68]
base is projectile [1]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/StrMissionNecromancerBoss2"] = { name = "Blightraise", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterLightningWarpInvasion", "StrMissionBallLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpInvasion"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StrMissionBallLightning"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_active_skill_totem_level", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "is_totem", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 3, 50, 8000, 80, -25, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 5, 50, 8000, 80, -25, -33, 18, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 8, 50, 8000, 80, -25, -33, 18, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 10, 50, 8000, 80, -25, -33, 18, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 12, 50, 8000, 80, -25, -33, 18, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 14, 50, 8000, 80, -25, -33, 18, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.69999998807907, 1.2999999523163, 17, 50, 8000, 80, -25, -33, 18, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.69999998807907, 1.2999999523163, 20, 50, 8000, 80, -25, -33, 18, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.69999998807907, 1.2999999523163, 24, 50, 8000, 80, -25, -33, 18, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.69999998807907, 1.2999999523163, 30, 50, 8000, 80, -25, -33, 18, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.69999998807907, 1.2999999523163, 31, 50, 8000, 80, -25, -33, 18, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.69999998807907, 1.2999999523163, 36, 50, 8000, 80, -25, -33, 18, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.69999998807907, 1.2999999523163, 41, 50, 8000, 80, -25, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.69999998807907, 1.2999999523163, 44, 50, 8000, 80, -25, -33, 18, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.69999998807907, 1.2999999523163, 51, 50, 8000, 80, -25, -33, 18, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.69999998807907, 1.2999999523163, 52, 50, 8000, 80, -25, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.69999998807907, 1.2999999523163, 57, 50, 8000, 80, -25, -33, 18, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.69999998807907, 1.2999999523163, 60, 50, 8000, 80, -25, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.69999998807907, 1.2999999523163, 65, 50, 8000, 80, -25, -33, 18, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.69999998807907, 1.2999999523163, 66, 50, 8000, 80, -25, -33, 18, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.69999998807907, 1.2999999523163, 67, 50, 8000, 80, -25, -33, 18, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.69999998807907, 1.2999999523163, 68, 50, 8000, 80, -25, -33, 18, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.69999998807907, 1.2999999523163, 69, 50, 8000, 80, -25, -33, 18, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.69999998807907, 1.2999999523163, 70, 50, 8000, 80, -25, -33, 18, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.69999998807907, 1.2999999523163, 71, 50, 8000, 80, -25, -33, 18, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.69999998807907, 1.2999999523163, 72, 50, 8000, 80, -25, -33, 18, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.69999998807907, 1.2999999523163, 73, 50, 8000, 80, -25, -33, 18, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.69999998807907, 1.2999999523163, 74, 50, 8000, 80, -25, -33, 18, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.69999998807907, 1.2999999523163, 75, 50, 8000, 80, -25, -33, 18, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.69999998807907, 1.2999999523163, 76, 50, 8000, 80, -25, -33, 18, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.69999998807907, 1.2999999523163, 77, 50, 8000, 80, -25, -33, 18, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.69999998807907, 1.2999999523163, 78, 50, 8000, 80, -25, -33, 18, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.69999998807907, 1.2999999523163, 79, 50, 8000, 80, -25, -33, 18, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.69999998807907, 1.2999999523163, 80, 50, 8000, 80, -25, -33, 18, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.69999998807907, 1.2999999523163, 81, 50, 8000, 80, -25, -33, 18, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.69999998807907, 1.2999999523163, 82, 50, 8000, 80, -25, -33, 18, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossNecroStrMission |
---|---|
Name | Invocateur d'orage |
Family | MonsterNemesis |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
+5 au nombre maximum de Totems Invoqués
Id | MonsterAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |