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Path of Exile 2 0.4.0d Patch Notes Preview Community_Team#0000 01/14
Patch 0.4.0d for Path of Exile 2 is coming this week! Boss buff hover popups now show buff names, Temple Room placement has clearer upgrade information, as well as many other bugfixes and improvements.

0.4.0d Patch Notes


Fate of the Vaal League Changes and Improvements

  • Players who die during the Architect or Atziri boss fights in Atziri's Temple can now respawn in a new instance of the Temple with most other content removed, similar to how endgame maps work.
  • Improved the Holten league mechanic placement variance and re-enabled Energized Crystals.
  • Atziri's Chambers now correctly connects to any room placed next to it.
  • The Temple now requires a minimum of 1 room placed each run before opening. This is to ensure players don't accidentally open the Temple before placing rooms and better guide new players in their first Temple. You can bypass this restriction by holding Ctrl while clicking on the Run Temple button. Gamepad users will instead get a confirmation prompt that they must agree to.
  • Added user feedback on the Temple Map for if a room is completed or unreachable.
  • Updated the Temple Mods list to match that of the in-map Mods List whilst running a temple.
  • Updated the information on rooms when hovered in the Temple Map to show possible upgrades.
  • Added description text to Atziri's Chambers to clarify how to unlock the room.
  • Updated the Temple Destabilisation keyword to clarify random vs room completion destabilisation.
  • Fixed a bug where some monsters inside the Vaal Temple were not receiving the intended amount of Monster Effectiveness
  • Fixed a bug where transcendent limbs could be kept after dying.
  • Fixed a bug where non-Temple owners could see dropped Temple Medallions, despite being unable to interact with them.
  • Fixed a bug where Unique reliquary displays found in the Temple could not be opened while playing in couch co-op.
  • Fixed the maximum medallion check for couch co-op, preventing players from picking up medallions if the Temple owner has the maximum amount.

General Changes

  • The character sheet now displays how much item armour, evasion and/or energy shield you have.
  • Skills which reserve spirit now display their final, modified spirit reservation on the skill information popout.
  • Added buff names to the buff hover information on enemies.
  • Passive Skill Tree Notable Anointment displays no longer require the player to first pickup a Distilled Emotion. These can be viewed by holding ALT when hovering a notable passive on any character.
  • Adjusted the damage of the following bosses found inside of the Trial of Chaos:
    • Overall lowered the damage dealt by Bahlak, The Sky Seer
    • Overall increased the damage dealt by Uxmal, the Beastlord
  • All Quadrilla monster variants have been working out and now deal more damage.
  • Reduced the damage of the 'Vornas, the Fell Flame' and 'Morvak, the Infernal' bosses.
  • The Devour Skill is now able to consume your Minions when available.
  • Phantasmal Arrow no longer targets the ground. This fixes various range bugs it had with additional projectiles and Barrage.
  • Spectral Fire now uses the player's stats for calculating its area of effect and dealing damage.
  • Updated the Spectral Fire keyword to correctly state that damage modifiers do not scale the explosion further, this is purely a description change.
  • Updated the 2D Art of Socketed Augments to match the 2D Art of what was socketed.
  • Added an info popup when hovering the button to run Logbooks to make it clear you must first select a destination area.
  • Updated the weapon requirement for the Smith of Kitava's Temper Weapon skill to explicitly state that it cannot be used with Talismans.
  • Updated the Slow keyword to state monsters cannot be slowed below 25% of their base speed.
  • Further improved texture streaming to help prevent the unloading of active textures.

Bug Fixes

  • Fixed an issue where The Immured Fury wouldn't spawn.
  • Fixed a bug where Amanamu's Gaze and Queen of the Forest were preventing the movement speed modifier from sprinting, unless you had both of them.
  • Fixed Abyss Atlas Passive Skills that applied to Depths Chance were not applying to Boss Depths Chance.
  • Fixed some cases where you could get stuck on objects when using Rend and Devour.
  • Fixed a visual bug where Spectral Fire's visual explosion was half its intended size.
  • Fixed a bug where Raging Spirits couldn't be targeted by Skeletal Arsonist's Explosive Demise command skill
  • Fixed a bug where Fate of the Vaal encounters in Spires of Deshar, Matlan Waterways and Solitary Confinement didn't have a guaranteed reward.
  • Fixed a bug where Abyssal Eyes were not included in Socketed Item counts, notably on Morior Invictus.
  • Fixed a bug where certain cosmetic shapeshift ability effects weren't displaying (e.g. the fiery bear paws of Walking Calamity).
  • Fixed a bug where the atlas passive nodes for increasing the chance of spawning monsters loyal to Amanamu and Ulaman boosted the other faction.
  • Fixed an issue where the Headhunter Unique was sharing visual effects from The Flesh Poppet Unique.
  • Fixed several conversation topics that had empty dialogue for Druids.
  • Fixed a bug where the Abyssal Tornado Effect Microtransaction would remain visible forever if it has absorbed shocked ground.
  • Fixed the Lunar Blessing howl moon beam effect being spawned twice
  • Fixed a bug where the Unique Jewel Prism of Belief could not roll modifiers for Living Bomb.
  • Fixed Uhtred supports counting Meta gems as Support Gems when determining whether their effect applies or not.
  • Fixed a bug where the Kulemak's Desecration mod would not work around certain monsters when stolen by the player.
  • Fixed a bug that prevented Orbs of Chance being used on Life and Mana Flasks that had a non-boss drop Unique Flask on their base type.
  • Fixed an issue where the Trial of the Sekhemas Map Pin wasn't highlighted correctly in the World Map while you were on the Ascent to Power quest.
  • Fixed a bug where Walking Calamity's meteors displayed attack speed scaling in the skill popout window.
  • Fixed a bug where Rampage's displayed damage in the skill popout window scaled with attack speed.
  • Fixed a bug where textures would appear blurred on the Xbox Series X.
  • Fixed a bug where the Phoenix Dodge Roll effect was invisible on PS5.
  • Fixed a common client crash on Xbox.
  • Fixed a crash when using Firestorm.
  • Fixed a crash when unsocketing Garukhan's Resolve from a Crossbow ammo skill.
  • Fixed a crash when using Hollow Palm.
POE2 - "Abyssal Lightning Bolt Effect‌" not applied to "Lightning Bolt" from "Choir of the Storm". Jatin_GGG#0000 01/14
Thanks for your report, I'll pass this on.
[PoE2 Technical Support] Character Stuck - Buffer Underflow Error prevents login Jatin_GGG#0000 01/13
Thanks for your report, I'll pass this on.
Can’t log in! Says there’s been a patch Adam_GGG#0000 01/13
This should be resolved now. Please try again!
Can’t log in! Says there’s been a patch Adam_GGG#0000 01/13
Hi, We're working on this. Sorry for the inconvenience.
Path of Exile 3.28 Expansion Timeline Community_Team#0000 01/13
We're past the halfway point in our current Path of Exile expansion cycle, so we'd like to let you know the timeline for what's happening next.

In keeping with our four month development cycle, you can expect Path of Exile 3.28 to launch early March. As usual, there will be a content reveal livestream to display what we've been working on, and the date for this will be announced in the coming weeks.

In the meantime, there's still plenty of time left to finish your Keepers League challenges, and maybe you'll finally tell Ailith the truth!
0.4.0c Hotfix 26 Adam_GGG#0000 01/12

0.4.0c Hotfix 26

  • Fixed a bug where the locked Temple doors into the Architect's Room and the Royal Access Chamber could open too early, before the unlock requirement is met.
  • Fixed a bug where the "Isn't it tempting?" Atlas passive node wasn't functional.
0.4.0c Hotfix 25 Adam_GGG#0000 01/12

0.4.0c Hotfix 25

  • Slightly improved texture streaming stability.
  • Fixed 2 client crashes.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Curse Arthur_GGG#0000 01/09
Thanks for the report, and sorry for the delayed response. We're investigating this problem.
Ogham's Legacy Strongbox Uncompletable Aria_GGG#9280 01/09
Thanks for bringing this up (and sorry about the bricked strongboxes)! Raised it with the team.
0.4.0c Hotfix 24 Adam_GGG#0000 01/09

0.4.0c Hotfix 24

  • Fixed a bug where the ropes created by Viper Legionnaires could sometimes fail to detach.
  • Fixed a bug where killing Tycho, the Black Praetor would disable some area transitions such as the stairs in Sun Temple.
Crystallized Immunities doesn't work Ting_GGG#2357 01/09
Thanks for the reports, We are looking into this
Character cannot move after opening strongbox BenH_GGG#0000 01/09
Thanks for the report, we're looking into this.
Queen of the Forest Sprint Bug Ting_GGG#2357 01/09
Thanks for the reports, we are investigating this and Amanamu's Gaze.
Weekend Stash Tab Sale Community_Team#0000 01/09
This weekend we’re running a Stash Tab Sale! You can view the full selection of discounted tabs here.

The Stash Tab sale ends at Jan 13, 2026 8:00 AM (GMT+8) (this is displayed in your local time).

The following tabs will work in both Path of Exile 1 and 2:
  • Merchant’s Tab
  • Premium Stash Tab
  • Extra Stash Tab
  • Premium Quad Stash Tab
  • Gem Stash Tab
  • Flask Stash Tab
  • Currency Stash Tab
  • Essence Stash Tab
  • Unique Collection Tab
  • Delirium Stash Tab
  • Map Stash Tab

If you’re missing points for the sale, be sure to check out the new Supporter Packs here!

Thanks for your support!
0.4.0c Hotfix 23 Adam_GGG#0000 01/09

0.4.0c Hotfix 23

  • Fixed a bug where Azmadi, the Faridun Prince and Zahmir, the Blade Sovereign could disappear mid-fight.
0.4.0c Hotfix 22 Adam_GGG#0000 01/08

0.4.0c Hotfix 22

  • Fixed a client crash that could occur when closing the stash.
  • Fixed an instance crash.
Display problem since 0.1 GGG_Ignis#0000 01/08
Thanks for your feedback, this is being investigated. If you could also include your language/region settings that would help us narrow down the issue(s).
Guild Hideout Vanishing PoE2 GGG_Ignis#0000 01/08
Thanks for your feedback, we are investigating this and will patch it in once its resolved.
0.4.0c Hotfix 21 Adam_GGG#0000 01/08

0.4.0c Hotfix 21

  • Updated the error message for non-Temple owners trying to pickup medallions, to clarify that only the map owner can pick them up.
  • Fixed a bug where the max temple medallion count was incorrect in couch co-op.
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