Base duration is 4 seconds
Deals (7–659) to (11–988) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0–19)% increased Cooldown Recovery Rate
Additional Effects From Quality:
Genus
Level Effect /40
Implicit |
---|
Base duration is 4 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect |
Level | Requires Level | Int | Cost | Deals 7 to 11 Fire Damage | Deals 19.7 Base Fire Damage per second | #% increased Cooldown Recovery Rate | Experience |
---|---|---|---|---|---|---|---|
1 | 10 | 29 | 8 | 7, 11 | 19.7 | 9,569 | |
2 | 13 | 35 | 9 | 10, 15 | 26.4 | 1 | 28,189 |
3 | 17 | 43 | 10 | 14, 22 | 38.2 | 2 | 59,146 |
4 | 21 | 52 | 11 | 20, 31 | 53.9 | 3 | 111,192 |
5 | 25 | 60 | 12 | 28, 43 | 74.8 | 4 | 193,800 |
6 | 29 | 69 | 13 | 39, 58 | 102.5 | 5 | 320,280 |
7 | 33 | 77 | 14 | 53, 79 | 138.9 | 6 | 359,090 |
8 | 36 | 83 | 14 | 66, 99 | 173.5 | 7 | 498,508 |
9 | 39 | 90 | 15 | 82, 123 | 215.7 | 8 | 682,057 |
10 | 42 | 96 | 16 | 101, 152 | 267.2 | 9 | 921,777 |
11 | 45 | 102 | 17 | 125, 187 | 329.8 | 10 | 1,727,879 |
12 | 48 | 109 | 17 | 154, 231 | 406 | 11 | 1,791,769 |
13 | 51 | 115 | 18 | 189, 283 | 498.3 | 12 | 2,353,679 |
14 | 54 | 121 | 19 | 231, 347 | 610.2 | 13 | 3,070,912 |
15 | 57 | 127 | 20 | 283, 424 | 745.5 | 14 | 9,095,466 |
16 | 60 | 134 | 20 | 344, 517 | 909 | 15 | 16,039,890 |
17 | 63 | 140 | 21 | 419, 629 | 1106.4 | 16 | 29,817,117 |
18 | 66 | 146 | 22 | 509, 764 | 1344.2 | 17 | 62,895,056 |
19 | 68 | 151 | 22 | 579, 869 | 1529.2 | 18 | 212,051,599 |
20 | 70 | 155 | 23 | 659, 988 | 1738.6 | 19 | |
21 | 72 | 24 | 749, 1123 | 1975.3 | 20 | ||
22 | 74 | 24 | 850, 1275 | 2243 | 21 | ||
23 | 76 | 25 | 965, 1447 | 2545.4 | 22 | ||
24 | 78 | 25 | 1094, 1641 | 2887.1 | 23 | ||
25 | 80 | 26 | 1240, 1860 | 3272.9 | 24 | ||
26 | 82 | 26 | 1405, 2108 | 3708.5 | 25 | ||
27 | 84 | 27 | 1592, 2387 | 4200 | 26 | ||
28 | 86 | 27 | 1802, 2703 | 4754.5 | 27 | ||
29 | 88 | 28 | 2039, 3058 | 5379.8 | 28 | ||
30 | 90 | 28 | 2306, 3459 | 6084.9 | 29 | ||
31 | 91 | 28 | 2452, 3678 | 6470.4 | 29 | ||
32 | 92 | 29 | 2607, 3911 | 6879.6 | 30 | ||
33 | 93 | 29 | 2772, 4157 | 7314 | 30 | ||
34 | 94 | 29 | 2946, 4420 | 7775.1 | 31 | ||
35 | 95 | 29 | 3132, 4698 | 8264.5 | 31 | ||
36 | 96 | 30 | 3329, 4993 | 8783.9 | 32 | ||
37 | 97 | 30 | 3538, 5306 | 9335.1 | 32 | ||
38 | 98 | 30 | 3759, 5639 | 9920 | 33 | ||
39 | 99 | 30 | 3994, 5992 | 10540.7 | 33 | ||
40 | 100 | 31 | 4244, 6366 | 11199.3 | 34 |
Attribute /9
Flame Dash
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Cooldown, Recovery, Modifiers |
DropLevel | 10 |
BaseType | Flame Dash |
Class | Skill Gems |
TargetTypes | Enemy, Ground, , |
Type | Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown |
ItemType | Metadata/Items/Gems/SkillGemFlameDash |
Reference | poe.ninja, Community Wiki |
Flame Dash Monster /26 ⍟
Name | Modifiers | Spectre |
---|---|---|
Volkuur's Flameguard | 50% of Physical Damage Converted to Fire Damage undead description [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Lunaris Elite | Gain 100% of Physical Damage as Extra Cold Damage | Y |
Lunaris Champion | Gain 100% of Physical Damage as Extra Cold Damage | Y |
Lord of the Ashen Arrow | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Lael Furia | totem art variation [4] 120% increased Projectile Speed Ancestral Bond kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Lael Furia | totem art variation [4] 120% increased Projectile Speed Ancestral Bond kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Fire Fury | Y | |
Fire Frenzy | Y | |
Calxipher | % increased Rarity of Items Dropped monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] +1 to maximum number of Summoned Totems kill traps mines and totems on death [1] | Y |
Redblade Flamelord | monster no map drops [1] cannot have affliction mods [1] | Y |
Redblade Warmonger | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Bin'aia, Crimson Rain | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Argient | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rania Skyborne | 30% increased Movement Speed drop additional rare items [3] kill traps mines and totems on death [1] | Y |
Rania Skyborne | 30% increased Movement Speed kill traps mines and totems on death [1] | Y |
Rania Skyborne | 30% increased Movement Speed Gain 25% of Physical Damage as Extra Fire Damage monster no map drops [1] kill traps mines and totems on death [1] | Y |
Malachai's Laureate | 30% increased Movement Speed Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown drop additional rare items [3] | Y |
Dusk, Harbinger of Lunaris | Gain 100% of Physical Damage as Extra Cold Damage Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Dusk, Harbinger of Lunaris | Gain 100% of Physical Damage as Extra Cold Damage Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Sebbert, Crescent's Point | Gain 100% of Physical Damage as Extra Cold Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Arteth, Selenia's Herald | Gain 100% of Physical Damage as Extra Cold Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
< | Y | |
Effigy of Ire | Y | |
Imperfect Fiery Cannibal | Y | |
Fiery Cannibal | Y | |
Perfect Fiery Cannibal | Y |
Microtransactions /12 ⍟
Supported By /84 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Trap Support | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Faster Casting Support | Faster Casting Support Supports non-instant spell skills. |
More Duration Support | More Duration Support Supports any skill with a duration. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Spell Totem Support | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
Blastchain Mine Support | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Less Duration Support | Less Duration Support Supports any skill that has a duration. |
Cast on Death Support | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Damage Taken Support | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Stunned Support | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Arcane Surge Support | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
High-Impact Mine Support | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Archmage Support | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
Second Wind Support | Second Wind Support Supports skills with cooldowns.
Cannot support triggered skills. |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Spellblade Support | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sacrifice Support | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Rupture Support | Rupture Support Supports attack skills. |
Community Wiki
Flame Dash
Flame Dash is a movement spell that causes the player to teleport to a target location, damaging enemies and leaving a trail of Burning Ground.
Skill functions and interactions
Flame Dash has an instant cast time if it is not used continuously. This effect seems to have a cooldown based on cast speed.
Flame Dash will force the character to move in range of the target location when not targeted using the attack-in-place key (Shift by default).
Flame Dash cannot be supported by Spell Echo Support although it is affected by echoing shrine resulting in two fast, individually targeted casts.
The maximum targeting range of Flame Dash is defined by a square rectangle centered around the caster. This means that the actual maximum range will be √2 times as long (roughly 41% longer) dashing diagonally as it would be dashing straight up, down, left or right. Flame Dash and Leap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.
Flame Dash shares a cooldown with other Blink skills.
Version history
Version | Changes |
---|---|
3.18.1 |
|
3.17.0 |
|
3.15.0 |
|
3.10.0 |
|
3.6.0 |
|
3.4.0 |
|
3.3.0 |
|
2.4.2 |
|
2.3.2 |
|
2.0.0 |
|
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