Flame Dash
Spell, Movement, Duration, Fire, Travel, Blink
Level: 1–20
Cost: 8–23 Mana
Cooldown Time: 3.50 sec (3 Times)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 10
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals (7–659) to (11–988) Fire Damage
Deals (19.7–1738.6) Base Fire Damage per second
Base duration is 4 seconds
(0–19)% increased Cooldown Recovery Rate


Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–10)% increased Cooldown Recovery Rate50
Anomalous (0–20)% increased travel distance100
Divergent (0–40)% chance to Ignite enemies
(0–40)% more Burning Damage
50
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Base duration is 4 seconds
LevelRequires LevelIntelligenceCostDeals 7 to 11 Fire DamageDeals 19.7 Base Fire Damage per second#% increased Cooldown Recovery RateExperience
1102987, 1119.79,569
21335910, 1526.4128,189
317431014, 2238.2259,146
421521120, 3153.93111,192
525601228, 4374.84193,800
629691339, 58102.55320,280
733771453, 79138.96359,090
836831466, 99173.57498,508
939901582, 123215.78682,057
10429616101, 152267.29921,777
114510217125, 187329.8101,727,879
124810917154, 231406111,791,769
135111518189, 283498.3122,353,679
145412119231, 347610.2133,070,912
155712720283, 424745.5149,095,466
166013420344, 5179091516,039,890
176314021419, 6291106.41629,817,117
186614622509, 7641344.21762,895,056
196815122579, 8691529.218212,051,599
207015523659, 9881738.619
217224749, 11231975.320
227424850, 1275224321
237625965, 14472545.422
2478251094, 16412887.123
2580261240, 18603272.924
2682261405, 21083708.525
2784271592, 2387420026
2886271802, 27034754.527
2988282039, 30585379.828
3090282306, 34596084.929
3191282452, 36786470.429
3292292607, 39116879.630
3393292772, 4157731430
3494292946, 44207775.131
3595293132, 46988264.531
3696303329, 49938783.932
3797303538, 53069335.132
3898303759, 5639992033
3999303994, 599210540.733
40100314244, 636611199.334

Flame Dash

Referencepoe.ninja, Community Wiki
AcronymCooldown, Recovery
DropLevel 10
BaseType Flame Dash
Class Active Skill Gems
TargetTypesEnemy, Ground, ,
TypeSpell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
MetadataMetadata/Items/Gems/SkillGemFlameDash
Flame Dash Monster /20 ⍟

Flame Dash Monster /20 ⍟

NameModifiersSpectre
Volkuur's Flameguard50% of Physical Damage Converted to Fire Damage
Undead
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Lunaris EliteGain 100% of Physical Damage as Extra Cold DamageY
Lunaris ChampionGain 100% of Physical Damage as Extra Cold DamageY
Lord of the Ashen Arrowmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Lael Furiatotem art variation [4]
120% increased Projectile Speed
Ancestral Bond
kill traps mines and totems on death [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Fire FuryY
Calxiphermonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
+1 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
Y
Redblade Flamelordmonster no map drops [1]
cannot have affliction mods [1]
Y
Redblade Warmonger20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Bin'aia, Crimson Rainmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Y
Argientmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [0]
Blocks Attacks and Spells
You take 40% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Rania Skyborne30% increased Movement Speed
drop additional rare items [3]
kill traps mines and totems on death [1]
Y
Rania Skyborne30% increased Movement Speed
kill traps mines and totems on death [1]
Y
Rania Skyborne30% increased Movement Speed
Gain 25% of Physical Damage as Extra Fire Damage
monster no map drops [1]
kill traps mines and totems on death [1]
Y
Malachai's Laureate30% increased Movement Speed
Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
drop additional rare items [3]
Y
Dusk, Harbinger of LunarisGain 100% of Physical Damage as Extra Cold Damage
monster dropped item quantity +% [0]
monster dropped item rarity +% [6000]
monster slain experience +% [250]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Sebbert, Crescent's PointGain 100% of Physical Damage as Extra Cold Damage
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Arteth, Selenia's HeraldGain 100% of Physical Damage as Extra Cold Damage
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
<>Y
Effigy of IreY
Microtransactions /11 ⍟

Microtransactions /11 ⍟

IconName
Dragon Flame Dash Effect
Your Flame Dash gains a draconic effect.
Harbinger Flame Dash Effect
Your Flame Dash becomes a blue harbinger effect.
Wasteland Flame Dash Effect
Your Flame Dash becomes a Wasteland Effect.
Corsair Flame Dash Effect
Your Flame Dash becomes a Corsair Effect.
Stygian Flame Dash Effect
Your Flame Dash becomes a Stygian Effect.
Black Flame Dash Effect
Your Flame Dash becomes a Black Effect.
Scientist Flame Dash Effect
Your Flame Dash becomes a Scientist Effect.
Demonic Flame Dash Effect
Your Flame Dash becomes a Demonic Effect.
Nightfall Flame Dash Effect
Your Flame Dash becomes a Nightfall Effect.
Siren Flame Dash Effect
Your Flame Dash becomes a Siren Effect.
Auspicious Flame Dash Effect
Your Flame Dash becomes an Auspicious Effect.
Labyrinth Enchantment helmet /4 ⍟

Labyrinth Enchantment helmet /4 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Flame Dash Damage 125% increased Flame Dash Damage100
The Eternal LabyrinthEnchantment Flame Dash Damage 240% increased Flame Dash Damage100
The Merciless LabyrinthEnchantment Flame Dash Cooldown Speed 1Flame Dash has 20% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment Flame Dash Cooldown Speed 2Flame Dash has 30% increased Cooldown Recovery Rate100
Supported By /79 ⍟

Supported By /79 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration SupportSupports any skill that has a duration.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Second Wind SupportSupports skills with cooldowns. Cannot support triggered skills.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Flame Dash

FlameDashFlame Dash is a movement spell that causes the player to teleport to a target location, damaging enemies and leaving a trail of Burning Ground.

Skill functions and interactions

  • Flame Dash has an instant cast time if it is not used continuously. This effect seems to have a cooldown based on cast speed.

  • Flame Dash will force the character to move in range of the target location when not targeted using the attack-in-place key (Shift by default).

  • Flame Dash cannot be supported by EchoSpell Echo Support although it is affected by echoing shrine resulting in two fast, individually targeted casts.

  • The maximum targeting range of Flame Dash is defined by a square rectangle centered around the caster. This means that the actual maximum range will be √2 times as long (roughly 41% longer) dashing diagonally as it would be dashing straight up, down, left or right. Flame Dash and LeapSlamLeap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.

  • Flame Dash shares a cooldown with other Blink skills.


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