Rania Skyborne
Humanoid
30% increased Movement Speed
drop additional rare items [3]
kill traps mines and totems on death [1]
SpectreN
Tagsbludgeoning_weapon, caster, fire_affinity, ghost_armour, ghost_blood, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, ranged
Life
121%
Energy Shield From Life
34%
Armour
+33%
Evasion
+33%
Ailment Threshold
121%
Resistance
37 37 37 0
Damage
154%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Experience
220%
Model Size
115%
Type
ScionProphecy
Metadata
HeroOfFire
Level
68
Life
7,784
Armour
38,291
Evasion
6,303
Energy Shield
2,083
Damage
575
Spell Damage
575
Accuracy
290
Attack Time
1.35
Experience
22,561
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ProphecyFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flame Dash
Critical Strike Chance: 5%
Cast Time: 0.75 sec
Cooldown Time: 5 sec
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Deals 655.3 Base Fire Damage per second
Base duration is 4 seconds
Deals 436.8 to 655.3 Fire Damage
is area damage [1]
ProphecyFlameNovaTotem
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 5%
Effectiveness of Added Damage: 20%
Cast Time: 0.25 sec
Summons a totem that fires a stream of flame at nearby enemies.
Projectiles Pierce all Targets
Totem lasts 8 seconds
Deals 160 to 239.9 Fire Damage
Fires 7 additional Projectiles
Summons a Totem which uses this Skill
Fires Projectiles in a circle
base active skill totem level [68]
base is projectile [1]
base skill is totemified [1]
base totem range [100]
totem art variation [-2]
ProphecyMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Molten Strike
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
Skills Repeat an additional 2 Times
Deals 20% less Damage
Fires 4 additional Projectiles
60% of Physical Damage Converted to Fire Damage
140% increased Attack Speed
25% reduced Projectile Speed
50% less Projectile Damage
active skill area of effect radius +% final [40]
base is projectile [1]
ProphecyRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Righteous Fire
Cast Time: 1 sec
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
Deals 454.6 Base Fire Damage per second
Base radius is 1.8 metres
active skill area of effect radius +% final [-27]
ProphecyEnchantmentOfInfernoOnHit
Spell, Area, Fire, Triggerable, Triggered, AreaSpell, Cooldown, InbuiltTrigger
Word of Inferno
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 3 sec
Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.
Base duration is 2 seconds
Deals 624.1 to 998.6 Fire Damage
One impact every 0.1 seconds
Trigger this Spell when you Hit
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Stats
{
	set_monster_do_not_fracture = 1
}

MinimapIcon
{
	icon = "MissionTarget" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );"
} 

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/HeroOfFire"] = {
    name = "Rania Skyborne",
    life = 1.21,
    energyShield = 0.34,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "ProphecyRighteousFire",
        "ProphecyFlameNovaTotem",
        "ProphecyMoltenStrike",
        "ProphecyFlameDash",
        "ProphecyEnchantmentOfInfernoOnHit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRighteousFire"] = {
    name = "Righteous Fire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, 18, -27, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFlameNovaTotem"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "number_of_additional_projectiles",
        "totem_art_variation",
        "is_totem",
        "base_skill_is_totemified",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 8000, 100, 7, -2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5, 8000, 100, 7, -2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 8, 8000, 100, 7, -2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 12, 8000, 100, 7, -2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 15, 8000, 100, 7, -2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 19, 8000, 100, 7, -2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 100, 7, -2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 21, 8000, 100, 7, -2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 26, 8000, 100, 7, -2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 100, 7, -2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 34, 8000, 100, 7, -2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 38, 8000, 100, 7, -2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 43, 8000, 100, 7, -2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 45, 8000, 100, 7, -2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 53, 8000, 100, 7, -2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 58, 8000, 100, 7, -2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 62, 8000, 100, 7, -2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 63, 8000, 100, 7, -2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 66, 8000, 100, 7, -2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 67, 8000, 100, 7, -2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 68, 8000, 100, 7, -2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 69, 8000, 100, 7, -2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 70, 8000, 100, 7, -2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 71, 8000, 100, 7, -2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 72, 8000, 100, 7, -2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 73, 8000, 100, 7, -2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 74, 8000, 100, 7, -2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 75, 8000, 100, 7, -2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 76, 8000, 100, 7, -2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 77, 8000, 100, 7, -2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 78, 8000, 100, 7, -2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 79, 8000, 100, 7, -2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 80, 8000, 100, 7, -2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 81, 8000, 100, 7, -2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 82, 8000, 100, 7, -2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, 100, 60, -20, -50, 2, -25, 40, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {2, 110, 60, -20, -50, 2, -25, 40, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [3] = {3, 120, 60, -20, -50, 2, -25, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [4] = {3, 130, 60, -20, -50, 2, -25, 40, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [5] = {4, 140, 60, -20, -50, 2, -25, 40, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyEnchantmentOfInfernoOnHit"] = {
    name = "Word of Inferno",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.InbuiltTrigger] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "cast_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1.6000000238419, 2000, 100, 450, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
30% increased Movement Speed
IdMonsterImplicitFastRun5
FamilyMovementVelocity
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Rania Skyborne
    Humanoid
    30% increased Movement Speed
    kill traps mines and totems on death [1]
    SpectreN
    Tagsbludgeoning_weapon, caster, fire_affinity, ghost_armour, ghost_blood, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, physical_affinity, ranged
    Life
    121%
    Energy Shield From Life
    34%
    Armour
    +33%
    Evasion
    +33%
    Ailment Threshold
    121%
    Resistance
    37 37 37 0
    Damage
    154%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experience
    220%
    Model Size
    115%
    Type
    ScionProphecy
    Metadata
    HeroOfFireStandalone
    Level
    68
    Life
    7,784
    Armour
    38,291
    Evasion
    6,303
    Energy Shield
    2,083
    Damage
    575
    Spell Damage
    575
    Accuracy
    290
    Attack Time
    1.35
    Experience
    22,561
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.35 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProphecyFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Flame Dash
    Critical Strike Chance: 5%
    Cast Time: 0.75 sec
    Cooldown Time: 5 sec
    Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
    Deals 655.3 Base Fire Damage per second
    Base duration is 4 seconds
    Deals 436.8 to 655.3 Fire Damage
    is area damage [1]
    ProphecyFlameNovaTotem
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 20%
    Cast Time: 0.25 sec
    Summons a totem that fires a stream of flame at nearby enemies.
    Projectiles Pierce all Targets
    Totem lasts 8 seconds
    Deals 160 to 239.9 Fire Damage
    Fires 7 additional Projectiles
    Summons a Totem which uses this Skill
    Fires Projectiles in a circle
    base active skill totem level [68]
    base is projectile [1]
    base skill is totemified [1]
    base totem range [100]
    totem art variation [-2]
    ProphecyMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Molten Strike
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.35 sec
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
    Skills Repeat an additional 2 Times
    Deals 20% less Damage
    Fires 4 additional Projectiles
    60% of Physical Damage Converted to Fire Damage
    140% increased Attack Speed
    25% reduced Projectile Speed
    50% less Projectile Damage
    active skill area of effect radius +% final [40]
    base is projectile [1]
    ProphecyRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Righteous Fire
    Cast Time: 1 sec
    Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
    Deals 454.6 Base Fire Damage per second
    Base radius is 1.8 metres
    active skill area of effect radius +% final [-27]
    ProphecyEnchantmentOfInfernoOnHit
    Spell, Area, Fire, Triggerable, Triggered, AreaSpell, Cooldown, InbuiltTrigger
    Word of Inferno
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 3 sec
    Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.
    Base duration is 2 seconds
    Deals 624.1 to 998.6 Fire Damage
    One impact every 0.1 seconds
    Trigger this Spell when you Hit
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents 
    { 
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/HeroOfFireStandalone"] = {
        name = "Rania Skyborne",
        life = 1.21,
        energyShield = 0.34,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "ProphecyRighteousFire",
            "ProphecyFlameNovaTotem",
            "ProphecyMoltenStrike",
            "ProphecyFlameDash",
            "ProphecyEnchantmentOfInfernoOnHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, -27, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFlameNovaTotem"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_projectiles",
            "totem_art_variation",
            "is_totem",
            "base_skill_is_totemified",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 8000, 100, 7, -2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 8000, 100, 7, -2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 8000, 100, 7, -2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 12, 8000, 100, 7, -2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 15, 8000, 100, 7, -2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 19, 8000, 100, 7, -2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 100, 7, -2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 21, 8000, 100, 7, -2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 26, 8000, 100, 7, -2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 100, 7, -2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 34, 8000, 100, 7, -2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 38, 8000, 100, 7, -2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 43, 8000, 100, 7, -2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 45, 8000, 100, 7, -2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 53, 8000, 100, 7, -2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 58, 8000, 100, 7, -2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 62, 8000, 100, 7, -2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 63, 8000, 100, 7, -2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 66, 8000, 100, 7, -2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 67, 8000, 100, 7, -2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 68, 8000, 100, 7, -2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 69, 8000, 100, 7, -2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 70, 8000, 100, 7, -2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 71, 8000, 100, 7, -2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 72, 8000, 100, 7, -2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 73, 8000, 100, 7, -2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 74, 8000, 100, 7, -2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 75, 8000, 100, 7, -2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 76, 8000, 100, 7, -2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 77, 8000, 100, 7, -2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 78, 8000, 100, 7, -2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 79, 8000, 100, 7, -2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 80, 8000, 100, 7, -2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 81, 8000, 100, 7, -2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 82, 8000, 100, 7, -2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "active_skill_projectile_damage_+%_final",
            "skill_repeat_count",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 100, 60, -20, -50, 2, -25, 40, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 110, 60, -20, -50, 2, -25, 40, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [3] = {3, 120, 60, -20, -50, 2, -25, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [4] = {3, 130, 60, -20, -50, 2, -25, 40, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [5] = {4, 140, 60, -20, -50, 2, -25, 40, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyEnchantmentOfInfernoOnHit"] = {
        name = "Word of Inferno",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.InbuiltTrigger] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1.6000000238419, 2000, 100, 450, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    30% increased Movement Speed
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Rania Skyborne
    Undead
    30% increased Movement Speed
    Gain 25% of Physical Damage as Extra Fire Damage
    monster no map drops [1]
    kill traps mines and totems on death [1]
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, undead
    Life
    401%
    Armour
    +15%
    Ailment Threshold
    401%
    Resistance
    85 0 0 0
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    ProphecySkeletonBossFire
    Metadata
    SkeletonHeroOfFire
    Level
    68
    Life
    25,798
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    0
    Damage
    560
    Spell Damage
    560
    Accuracy
    290
    Attack Time
    1.605
    Experience
    15,383
    Ailment Threshold
    25,798
    Chill
    82
    Shock
    82
    Brittle
    462
    Scorch
    82
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProphecyFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Flame Dash
    Critical Strike Chance: 5%
    Cast Time: 0.75 sec
    Cooldown Time: 5 sec
    Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
    Deals 655.3 Base Fire Damage per second
    Base duration is 4 seconds
    Deals 436.8 to 655.3 Fire Damage
    is area damage [1]
    ProphecyFlameNovaTotem
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 20%
    Cast Time: 0.25 sec
    Summons a totem that fires a stream of flame at nearby enemies.
    Projectiles Pierce all Targets
    Totem lasts 8 seconds
    Deals 160 to 239.9 Fire Damage
    Fires 7 additional Projectiles
    Summons a Totem which uses this Skill
    Fires Projectiles in a circle
    base active skill totem level [68]
    base is projectile [1]
    base skill is totemified [1]
    base totem range [100]
    totem art variation [-2]
    ProphecySkeletonRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Righteous Fire
    Cast Time: 1 sec
    Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
    Deals 454.6 Base Fire Damage per second
    Base radius is 1.8 metres
    active skill area of effect radius +% final [-27]
    ProphecyFireUpheaval
    Attack
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Damage: 70%
    Attack Damage: 70%
    Attack Time: 1.605 sec
    Never deal Critical Strikes
    Deals 341 Base Fire Damage per second
    Deals 30% less Attack Damage
    Base duration is 2 seconds
    50% of Physical Damage Converted to Fire Damage
    40% less Attack Speed
    Causes +12 Bursts
    ProphecyEnchantmentOfInfernoOnHit
    Spell, Area, Fire, Triggerable, Triggered, AreaSpell, Cooldown, InbuiltTrigger
    Word of Inferno
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 3 sec
    Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.
    Base duration is 2 seconds
    Deals 624.1 to 998.6 Fire Damage
    One impact every 0.1 seconds
    Trigger this Spell when you Hit
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/SkeletonHeroOfFire"] = {
        name = "Rania Skyborne",
        life = 4.01,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "ProphecySkeletonRighteousFire",
            "ProphecyFlameNovaTotem",
            "ProphecyFireUpheaval",
            "ProphecyFlameDash",
            "ProphecyEnchantmentOfInfernoOnHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecySkeletonRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, -27, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFlameNovaTotem"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_projectiles",
            "totem_art_variation",
            "is_totem",
            "base_skill_is_totemified",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 8000, 100, 7, -2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 8000, 100, 7, -2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 8000, 100, 7, -2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 12, 8000, 100, 7, -2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 15, 8000, 100, 7, -2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 19, 8000, 100, 7, -2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 100, 7, -2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 21, 8000, 100, 7, -2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 26, 8000, 100, 7, -2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 100, 7, -2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 34, 8000, 100, 7, -2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 38, 8000, 100, 7, -2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 43, 8000, 100, 7, -2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 45, 8000, 100, 7, -2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 53, 8000, 100, 7, -2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 58, 8000, 100, 7, -2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 62, 8000, 100, 7, -2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 63, 8000, 100, 7, -2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 66, 8000, 100, 7, -2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 67, 8000, 100, 7, -2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 68, 8000, 100, 7, -2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 69, 8000, 100, 7, -2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 70, 8000, 100, 7, -2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 71, 8000, 100, 7, -2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 72, 8000, 100, 7, -2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 73, 8000, 100, 7, -2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 74, 8000, 100, 7, -2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 75, 8000, 100, 7, -2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 76, 8000, 100, 7, -2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 77, 8000, 100, 7, -2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 78, 8000, 100, 7, -2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 79, 8000, 100, 7, -2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 80, 8000, 100, 7, -2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 81, 8000, 100, 7, -2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 82, 8000, 100, 7, -2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFireUpheaval"] = {
        name = "ProphecyFireUpheaval",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "global_cannot_crit",
        },
        levels = {
            [1] = {1, 12, 50, 2000, -40, baseMultiplier = 0.7, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyEnchantmentOfInfernoOnHit"] = {
        name = "Word of Inferno",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.InbuiltTrigger] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1.6000000238419, 2000, 100, 450, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    30% increased Movement Speed
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Gain 25% of Physical Damage as Extra Fire Damage
    IdMonsterAuraAddedFireDamage
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Fire Damage Aura
    Radius: 50
    Allies deal additional fire damage
    Gain 25% of your Physical Damage as Extra Fire Damage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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