라니아 스카이본
인간형
이동 속도 30% 증가
drop additional rare items [3]
kill traps mines and totems on death [1]
Rania Skyborne
SpectreN
Tagsbludgeoning_weapon, 시전, fire_affinity, ghost_armour, ghost_blood, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, ranged
생명력
121%
Energy Shield From Life
34%
방어도
+33%
회피
+33%
Ailment Threshold
121%
저항
37 37 37 0
Damage
154%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
경험치
220%
Model Size
115%
Type
ScionProphecy
Metadata
HeroOfFire
레벨
68
생명력
7,784
방어도
38,291
회피
6,303
에너지 보호막
2,083
Damage
575
주문 피해
575
정확도
290
Attack Time
1.35
경험치
22,561
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 460–690
치명타 확률: 5%
Attack Time: 1.35 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ProphecyFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
화염 질주
치명타 확률: 5%
시전 속도: 0.75 초
재사용 대기시간: 5 초
한 지점으로 순간이동하며 적들에게 피해를 주고, 이동 경로를 따라 용암 지대를 형성합니다. 다른 점멸 스킬과 재사용 대기시간을 공유합니다.
1초마다 655.3의 기본 화염 피해를 줌
기본 지속시간 4
436.8~655.3 화염 피해
is area damage [1]
ProphecyFlameNovaTotem
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
신성한 화염 토템
치명타 확률: 5%
추가 피해 효율: 20%
시전 속도: 0.25 초
주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
투사체가 모든 대상 관통
8초간 토템 지속
160~239.9 화염 피해
투사체 7개 추가 발사
이 스킬을 사용하는 토템 1개 소환
원형으로 투사체 발사
base active skill totem level [68]
base is projectile [1]
base skill is totemified [1]
base totem range [100]
totem art variation [-2]
ProphecyMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
용암 타격
Base Damage: 460–690
치명타 확률: 5%
Attack Time: 1.35 초
근접 무기에 용암 에너지를 주입하여 공격 시 물리 피해와 화염 피해를 줍니다. 공격이 명중한 적에게서 전방으로 녹아내린 마그마 구체가 발사되어 명중된 모든 적에게 분산됩니다. 또한 이 마그마 구체는 떨어지면 폭발하여 적들에게 범위 피해를 줍니다.
스킬 2회 추가 반복
주는 피해 20% 감폭
투사체 4개 추가 발사
물리 피해의 60%를 화염 피해로 전환
공격 속도 140% 증가
투사체 속도 25% 감소
투사체 피해 50% 감폭
active skill area of effect radius +% final [40]
base is projectile [1]
ProphecyRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
정의의 화염
시전 속도: 1 초
시전자의 생명력과 에너지 보호막을 희생하여, 주변의 적들을 마법 불꽃으로 빠르게 태웁니다. 이 효과가 적용되는 동안 적에게 주는 주문 피해가 상당히 증가합니다. 시전자의 생명력이 1 남으면 효과가 종료됩니다.
1초마다 454.6의 기본 화염 피해를 줌
기본 반경 1.8미터
active skill area of effect radius +% final [-27]
ProphecyEnchantmentOfInfernoOnHit
Spell, Area, Fire, Triggerable, Triggered, AreaSpell, Cooldown, InbuiltTrigger
지옥불의 명령
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 3 초
주변의 적에게 유성을 떨어트려 그 주변 지역에 화염 피해를 줍니다.
기본 지속시간 2
624.1~998.6 화염 피해
0.1초마다 충돌 1회
피격 시 이 주문 발동
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Stats
{
	set_monster_do_not_fracture = 1
}

MinimapIcon
{
	icon = "MissionTarget" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );"
} 

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/HeroOfFire"] = {
    name = "Rania Skyborne",
    life = 1.21,
    energyShield = 0.34,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "ProphecyRighteousFire",
        "ProphecyFlameNovaTotem",
        "ProphecyMoltenStrike",
        "ProphecyFlameDash",
        "ProphecyEnchantmentOfInfernoOnHit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRighteousFire"] = {
    name = "Righteous Fire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, 18, -27, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFlameNovaTotem"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "number_of_additional_projectiles",
        "totem_art_variation",
        "is_totem",
        "base_skill_is_totemified",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 8000, 100, 7, -2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5, 8000, 100, 7, -2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 8, 8000, 100, 7, -2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 12, 8000, 100, 7, -2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 15, 8000, 100, 7, -2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 19, 8000, 100, 7, -2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 100, 7, -2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 21, 8000, 100, 7, -2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 26, 8000, 100, 7, -2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 100, 7, -2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 34, 8000, 100, 7, -2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 38, 8000, 100, 7, -2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 43, 8000, 100, 7, -2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 45, 8000, 100, 7, -2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 53, 8000, 100, 7, -2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 58, 8000, 100, 7, -2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 62, 8000, 100, 7, -2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 63, 8000, 100, 7, -2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 66, 8000, 100, 7, -2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 67, 8000, 100, 7, -2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 68, 8000, 100, 7, -2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 69, 8000, 100, 7, -2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 70, 8000, 100, 7, -2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 71, 8000, 100, 7, -2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 72, 8000, 100, 7, -2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 73, 8000, 100, 7, -2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 74, 8000, 100, 7, -2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 75, 8000, 100, 7, -2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 76, 8000, 100, 7, -2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 77, 8000, 100, 7, -2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 78, 8000, 100, 7, -2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 79, 8000, 100, 7, -2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 80, 8000, 100, 7, -2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 81, 8000, 100, 7, -2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 82, 8000, 100, 7, -2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, 100, 60, -20, -50, 2, -25, 40, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {2, 110, 60, -20, -50, 2, -25, 40, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [3] = {3, 120, 60, -20, -50, 2, -25, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [4] = {3, 130, 60, -20, -50, 2, -25, 40, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [5] = {4, 140, 60, -20, -50, 2, -25, 40, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyEnchantmentOfInfernoOnHit"] = {
    name = "Word of Inferno",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.InbuiltTrigger] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "cast_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1.6000000238419, 2000, 100, 450, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
이동 속도 30% 증가
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 라니아 스카이본
    인간형
    이동 속도 30% 증가
    kill traps mines and totems on death [1]
    Rania Skyborne
    SpectreN
    Tagsbludgeoning_weapon, 시전, fire_affinity, ghost_armour, ghost_blood, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, physical_affinity, ranged
    생명력
    121%
    Energy Shield From Life
    34%
    방어도
    +33%
    회피
    +33%
    Ailment Threshold
    121%
    저항
    37 37 37 0
    Damage
    154%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    115%
    Type
    ScionProphecy
    Metadata
    HeroOfFireStandalone
    레벨
    68
    생명력
    7,784
    방어도
    38,291
    회피
    6,303
    에너지 보호막
    2,083
    Damage
    575
    주문 피해
    575
    정확도
    290
    Attack Time
    1.35
    경험치
    22,561
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 460–690
    치명타 확률: 5%
    Attack Time: 1.35 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProphecyFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    화염 질주
    치명타 확률: 5%
    시전 속도: 0.75 초
    재사용 대기시간: 5 초
    한 지점으로 순간이동하며 적들에게 피해를 주고, 이동 경로를 따라 용암 지대를 형성합니다. 다른 점멸 스킬과 재사용 대기시간을 공유합니다.
    1초마다 655.3의 기본 화염 피해를 줌
    기본 지속시간 4
    436.8~655.3 화염 피해
    is area damage [1]
    ProphecyFlameNovaTotem
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    신성한 화염 토템
    치명타 확률: 5%
    추가 피해 효율: 20%
    시전 속도: 0.25 초
    주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
    투사체가 모든 대상 관통
    8초간 토템 지속
    160~239.9 화염 피해
    투사체 7개 추가 발사
    이 스킬을 사용하는 토템 1개 소환
    원형으로 투사체 발사
    base active skill totem level [68]
    base is projectile [1]
    base skill is totemified [1]
    base totem range [100]
    totem art variation [-2]
    ProphecyMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    용암 타격
    Base Damage: 460–690
    치명타 확률: 5%
    Attack Time: 1.35 초
    근접 무기에 용암 에너지를 주입하여 공격 시 물리 피해와 화염 피해를 줍니다. 공격이 명중한 적에게서 전방으로 녹아내린 마그마 구체가 발사되어 명중된 모든 적에게 분산됩니다. 또한 이 마그마 구체는 떨어지면 폭발하여 적들에게 범위 피해를 줍니다.
    스킬 2회 추가 반복
    주는 피해 20% 감폭
    투사체 4개 추가 발사
    물리 피해의 60%를 화염 피해로 전환
    공격 속도 140% 증가
    투사체 속도 25% 감소
    투사체 피해 50% 감폭
    active skill area of effect radius +% final [40]
    base is projectile [1]
    ProphecyRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    정의의 화염
    시전 속도: 1 초
    시전자의 생명력과 에너지 보호막을 희생하여, 주변의 적들을 마법 불꽃으로 빠르게 태웁니다. 이 효과가 적용되는 동안 적에게 주는 주문 피해가 상당히 증가합니다. 시전자의 생명력이 1 남으면 효과가 종료됩니다.
    1초마다 454.6의 기본 화염 피해를 줌
    기본 반경 1.8미터
    active skill area of effect radius +% final [-27]
    ProphecyEnchantmentOfInfernoOnHit
    Spell, Area, Fire, Triggerable, Triggered, AreaSpell, Cooldown, InbuiltTrigger
    지옥불의 명령
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 3 초
    주변의 적에게 유성을 떨어트려 그 주변 지역에 화염 피해를 줍니다.
    기본 지속시간 2
    624.1~998.6 화염 피해
    0.1초마다 충돌 1회
    피격 시 이 주문 발동
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents 
    { 
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/HeroOfFireStandalone"] = {
        name = "Rania Skyborne",
        life = 1.21,
        energyShield = 0.34,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "ProphecyRighteousFire",
            "ProphecyFlameNovaTotem",
            "ProphecyMoltenStrike",
            "ProphecyFlameDash",
            "ProphecyEnchantmentOfInfernoOnHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, -27, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFlameNovaTotem"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_projectiles",
            "totem_art_variation",
            "is_totem",
            "base_skill_is_totemified",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 8000, 100, 7, -2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 8000, 100, 7, -2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 8000, 100, 7, -2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 12, 8000, 100, 7, -2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 15, 8000, 100, 7, -2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 19, 8000, 100, 7, -2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 100, 7, -2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 21, 8000, 100, 7, -2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 26, 8000, 100, 7, -2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 100, 7, -2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 34, 8000, 100, 7, -2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 38, 8000, 100, 7, -2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 43, 8000, 100, 7, -2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 45, 8000, 100, 7, -2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 53, 8000, 100, 7, -2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 58, 8000, 100, 7, -2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 62, 8000, 100, 7, -2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 63, 8000, 100, 7, -2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 66, 8000, 100, 7, -2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 67, 8000, 100, 7, -2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 68, 8000, 100, 7, -2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 69, 8000, 100, 7, -2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 70, 8000, 100, 7, -2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 71, 8000, 100, 7, -2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 72, 8000, 100, 7, -2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 73, 8000, 100, 7, -2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 74, 8000, 100, 7, -2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 75, 8000, 100, 7, -2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 76, 8000, 100, 7, -2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 77, 8000, 100, 7, -2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 78, 8000, 100, 7, -2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 79, 8000, 100, 7, -2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 80, 8000, 100, 7, -2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 81, 8000, 100, 7, -2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 82, 8000, 100, 7, -2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "active_skill_projectile_damage_+%_final",
            "skill_repeat_count",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 100, 60, -20, -50, 2, -25, 40, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 110, 60, -20, -50, 2, -25, 40, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [3] = {3, 120, 60, -20, -50, 2, -25, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [4] = {3, 130, 60, -20, -50, 2, -25, 40, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [5] = {4, 140, 60, -20, -50, 2, -25, 40, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyEnchantmentOfInfernoOnHit"] = {
        name = "Word of Inferno",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.InbuiltTrigger] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1.6000000238419, 2000, 100, 450, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    이동 속도 30% 증가
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 라니아 스카이본
    언데드
    이동 속도 30% 증가
    물리 피해의 25%를 추가 화염 피해로 획득
    monster no map drops [1]
    kill traps mines and totems on death [1]
    Rania Skyborne
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, 시전, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, undead
    생명력
    401%
    방어도
    +15%
    Ailment Threshold
    401%
    저항
    85 0 0 0
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    ProphecySkeletonBossFire
    Metadata
    SkeletonHeroOfFire
    레벨
    68
    생명력
    25,798
    방어도
    33,109
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    290
    Attack Time
    1.605
    경험치
    15,383
    Ailment Threshold
    25,798
    Chill
    82
    Shock
    82
    Brittle
    462
    Scorch
    82
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.605 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProphecyFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    화염 질주
    치명타 확률: 5%
    시전 속도: 0.75 초
    재사용 대기시간: 5 초
    한 지점으로 순간이동하며 적들에게 피해를 주고, 이동 경로를 따라 용암 지대를 형성합니다. 다른 점멸 스킬과 재사용 대기시간을 공유합니다.
    1초마다 655.3의 기본 화염 피해를 줌
    기본 지속시간 4
    436.8~655.3 화염 피해
    is area damage [1]
    ProphecyFlameNovaTotem
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    신성한 화염 토템
    치명타 확률: 5%
    추가 피해 효율: 20%
    시전 속도: 0.25 초
    주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
    투사체가 모든 대상 관통
    8초간 토템 지속
    160~239.9 화염 피해
    투사체 7개 추가 발사
    이 스킬을 사용하는 토템 1개 소환
    원형으로 투사체 발사
    base active skill totem level [68]
    base is projectile [1]
    base skill is totemified [1]
    base totem range [100]
    totem art variation [-2]
    ProphecySkeletonRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    정의의 화염
    시전 속도: 1 초
    시전자의 생명력과 에너지 보호막을 희생하여, 주변의 적들을 마법 불꽃으로 빠르게 태웁니다. 이 효과가 적용되는 동안 적에게 주는 주문 피해가 상당히 증가합니다. 시전자의 생명력이 1 남으면 효과가 종료됩니다.
    1초마다 454.6의 기본 화염 피해를 줌
    기본 반경 1.8미터
    active skill area of effect radius +% final [-27]
    ProphecyFireUpheaval
    Attack
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 70%
    공격 피해: 70%
    Attack Time: 1.605 초
    치명타가 발생하지 않음
    1초마다 341의 기본 화염 피해를 줌
    주는 공격 피해 30% 감폭
    기본 지속시간 2
    물리 피해의 50%를 화염 피해로 전환
    공격 속도 40% 감폭
    폭발 +12회 유발
    ProphecyEnchantmentOfInfernoOnHit
    Spell, Area, Fire, Triggerable, Triggered, AreaSpell, Cooldown, InbuiltTrigger
    지옥불의 명령
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 3 초
    주변의 적에게 유성을 떨어트려 그 주변 지역에 화염 피해를 줍니다.
    기본 지속시간 2
    624.1~998.6 화염 피해
    0.1초마다 충돌 1회
    피격 시 이 주문 발동
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/SkeletonHeroOfFire"] = {
        name = "Rania Skyborne",
        life = 4.01,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "ProphecySkeletonRighteousFire",
            "ProphecyFlameNovaTotem",
            "ProphecyFireUpheaval",
            "ProphecyFlameDash",
            "ProphecyEnchantmentOfInfernoOnHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecySkeletonRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, -27, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFlameNovaTotem"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_projectiles",
            "totem_art_variation",
            "is_totem",
            "base_skill_is_totemified",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 8000, 100, 7, -2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 8000, 100, 7, -2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 8000, 100, 7, -2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 12, 8000, 100, 7, -2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 15, 8000, 100, 7, -2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 19, 8000, 100, 7, -2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 20, 8000, 100, 7, -2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 21, 8000, 100, 7, -2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 26, 8000, 100, 7, -2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 8000, 100, 7, -2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 34, 8000, 100, 7, -2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 38, 8000, 100, 7, -2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 43, 8000, 100, 7, -2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 45, 8000, 100, 7, -2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 53, 8000, 100, 7, -2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 58, 8000, 100, 7, -2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 62, 8000, 100, 7, -2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 63, 8000, 100, 7, -2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 66, 8000, 100, 7, -2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 67, 8000, 100, 7, -2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 68, 8000, 100, 7, -2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 69, 8000, 100, 7, -2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 70, 8000, 100, 7, -2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 71, 8000, 100, 7, -2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 72, 8000, 100, 7, -2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 73, 8000, 100, 7, -2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 74, 8000, 100, 7, -2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 75, 8000, 100, 7, -2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 76, 8000, 100, 7, -2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 77, 8000, 100, 7, -2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 78, 8000, 100, 7, -2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 79, 8000, 100, 7, -2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 80, 8000, 100, 7, -2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 81, 8000, 100, 7, -2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 82, 8000, 100, 7, -2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFireUpheaval"] = {
        name = "ProphecyFireUpheaval",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "global_cannot_crit",
        },
        levels = {
            [1] = {1, 12, 50, 2000, -40, baseMultiplier = 0.7, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyEnchantmentOfInfernoOnHit"] = {
        name = "Word of Inferno",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.InbuiltTrigger] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1.6000000238419, 2000, 100, 450, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    이동 속도 30% 증가
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    물리 피해의 25%를 추가 화염 피해로 획득
    IdMonsterAuraAddedFireDamage
    FamilyMonsterAura
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    화염 피해의 오라
    적용 반경: 50
    추가 화염 피해 오라
    물리 피해의 25%를 추가 화염 피해로 획득
    Fire Damage Aura
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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