Lunaris Champion
Humanoid
Area: The Lunaris Temple Level 1, The Lunaris Temple Level 2, The Eternal Laboratory, Lair of the Hydra Map, The Lake of Kalandra
Gain 100% of Physical Damage as Extra Cold Damage
Spectre | Y |
---|---|
Area | The Lunaris Temple Level 1, The Lunaris Temple Level 2, The Eternal Laboratory, Lair of the Hydra Map, The Lake of Kalandra |
Tags | caster, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Life
150%
Armour
+75%
Ailment Threshold
150%
Resistance
20
20
20
0
Damage
141%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Experience
150%
Model Size
115%
Type
AxisSoldierEliteLunarisChampion
Metadata
AxisEliteSoldier4Champion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
83
Life
48,025
Armour
92,477
Evasion
7,860
Energy Shield
0
Damage
1,270
Spell Damage
1,270
Accuracy
0
Attack Time
1.245
Experience
19,698
Ailment Threshold
48,025
Chill
152
Shock
152
Brittle
859
Scorch
152
Sap
420
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1016–1523
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Arctic Armour
Cast Time: 0.5 sec
Base duration is 3 seconds
Base secondary duration is 6 seconds
Buff grants 10% less Physical Damage taken from Hits while stationary
Buff grants 10% less Fire Damage taken from Hits while stationary
Base secondary duration is 6 seconds
Buff grants 10% less Physical Damage taken from Hits while stationary
Buff grants 10% less Fire Damage taken from Hits while stationary
AxisChampionSummonHatredZone
Spell, Multicastable, Triggerable
Cast Time: 1.52 sec
alternate minion [246]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
AxisChampionIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 1016–1523
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.245 sec
Cooldown Time: 5 sec
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
Deals 75% more Attack Damage
50% of Physical Damage Converted to Cold Damage
40% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
50% of Physical Damage Converted to Cold Damage
40% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
ColdFlameDashLunaris
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flame Dash
Critical Strike Chance: 5%
Cast Time: 0.75 sec
Cooldown Time: 4 sec
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Deals 1001 to 1502 Cold Damage
Base duration is 4 seconds
is area damage [1]
Base duration is 4 seconds
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { create_untransitioned = "AddAttachedObjectToBones( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao, aux_back_attachment );" on_transition = "DetachAllOfType( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldier4Champion"] = { name = "Lunaris Champion", life = 1.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.41, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShieldTriggered", "AxisChampionSummonHatredZone", "AxisChampionIceCrash", "ColdFlameDashLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldTriggered"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionSummonHatredZone"] = { name = "AxisChampionSummonHatredZone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.52, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "disable_skill_repeats", }, levels = { [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashLunaris"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Gain 100% of Physical Damage as Extra Cold Damage
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Lunaris Champion
Spectre | Y |
---|---|
Area | The Twilight Temple |
Tags | caster, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Life
150%
Armour
+75%
Ailment Threshold
150%
Resistance
20
20
20
0
Damage
141%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Experience
150%
Model Size
115%
Type
AxisSoldierEliteLunarisChampion
Metadata
AxisEliteSoldier4ChampionSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
71
Life
13,173
Armour
36,473
Evasion
5,260
Energy Shield
0
Damage
631
Spell Damage
631
Accuracy
0
Attack Time
1.245
Experience
16,424
Ailment Threshold
13,173
Chill
42
Shock
42
Brittle
236
Scorch
42
Sap
115
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 504–757
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Arctic Armour
Cast Time: 0.5 sec
Base duration is 3 seconds
Base secondary duration is 6 seconds
Buff grants 10% less Physical Damage taken from Hits while stationary
Buff grants 10% less Fire Damage taken from Hits while stationary
Base secondary duration is 6 seconds
Buff grants 10% less Physical Damage taken from Hits while stationary
Buff grants 10% less Fire Damage taken from Hits while stationary
AxisChampionSummonHatredZone
Spell, Multicastable, Triggerable
Cast Time: 1.52 sec
alternate minion [246]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
AxisChampionIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 504–757
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.245 sec
Cooldown Time: 5 sec
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
Deals 75% more Attack Damage
50% of Physical Damage Converted to Cold Damage
40% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
50% of Physical Damage Converted to Cold Damage
40% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
ColdFlameDashLunaris
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flame Dash
Critical Strike Chance: 5%
Cast Time: 0.75 sec
Cooldown Time: 4 sec
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Deals 593.8 to 890.7 Cold Damage
Base duration is 4 seconds
is area damage [1]
Base duration is 4 seconds
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { create_untransitioned = "AddAttachedObjectToBones( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao, aux_back_attachment );" on_transition = "DetachAllOfType( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldier4ChampionSchism"] = { name = "Lunaris Champion", life = 1.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.41, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShieldTriggered", "AxisChampionSummonHatredZone", "AxisChampionIceCrash", "ColdFlameDashLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldTriggered"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionSummonHatredZone"] = { name = "AxisChampionSummonHatredZone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.52, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "disable_skill_repeats", }, levels = { [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashLunaris"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Gain 100% of Physical Damage as Extra Cold Damage
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Lunaris Champion
Spectre | Y |
---|---|
Area | The Harbour Bridge |
Tags | caster, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Life
150%
Armour
+75%
Ailment Threshold
150%
Resistance
20
20
20
0
Damage
141%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Experience
150%
Model Size
115%
Type
AxisSoldierEliteLunarisChampion
Metadata
AxisEliteSoldier4ChampionNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
60
Life
5,547
Armour
15,178
Evasion
3,556
Energy Shield
0
Damage
350
Spell Damage
350
Accuracy
0
Attack Time
1.245
Experience
12,398
Ailment Threshold
5,547
Chill
18
Shock
18
Brittle
99
Scorch
18
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 280–420
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Arctic Armour
Cast Time: 0.5 sec
Base duration is 3 seconds
Base secondary duration is 6 seconds
Buff grants 10% less Physical Damage taken from Hits while stationary
Buff grants 10% less Fire Damage taken from Hits while stationary
Base secondary duration is 6 seconds
Buff grants 10% less Physical Damage taken from Hits while stationary
Buff grants 10% less Fire Damage taken from Hits while stationary
AxisChampionSummonHatredZone
Spell, Multicastable, Triggerable
Cast Time: 1.52 sec
alternate minion [246]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
AxisChampionIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 280–420
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.245 sec
Cooldown Time: 5 sec
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
Deals 75% more Attack Damage
50% of Physical Damage Converted to Cold Damage
40% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
50% of Physical Damage Converted to Cold Damage
40% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
ColdFlameDashLunaris
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flame Dash
Critical Strike Chance: 5%
Cast Time: 0.75 sec
Cooldown Time: 4 sec
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Deals 367.8 to 551.7 Cold Damage
Base duration is 4 seconds
is area damage [1]
Base duration is 4 seconds
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { create_untransitioned = "AddAttachedObjectToBones( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao, aux_back_attachment );" on_transition = "DetachAllOfType( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldier4ChampionNewTeam"] = { name = "Lunaris Champion", life = 1.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.41, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShieldTriggered", "AxisChampionSummonHatredZone", "AxisChampionIceCrash", "ColdFlameDashLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldTriggered"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionSummonHatredZone"] = { name = "AxisChampionSummonHatredZone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.52, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "disable_skill_repeats", }, levels = { [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashLunaris"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Gain 100% of Physical Damage as Extra Cold Damage
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.