Lunar Scout
Humanoid
Gain 100% of Physical Damage as Extra Cold Damage
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
SpectreY
AreaThe Lunaris Concourse, The Lunaris Temple Level 1, The Lunaris Temple Level 2, The Eternal Laboratory, The Lake of Kalandra
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • The Lunaris Concourse, The Lunaris Temple Level 1: Lunar Scout
  • The Lunaris Temple Level 1, The Lunaris Temple Level 2: Lunaris Champion, Lunar Scout, Lunaris Elite
  • The Lunaris Concourse: Lunarsworn Wintermage, Lunar Scout, Lunaris Elite
  • The Eternal Laboratory: Lunarsworn Archmage, Lunar Scout
  • The Eternal Laboratory: Lunaris Champion, Lunar Scout
  • Lunar Scout
  • Life
    120%
    Armour
    +40%
    Ailment Threshold
    120%
    Resistance
    20 20 20 0
    Damage
    98%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    AxisSoldierSolarisLunaris
    Metadata
    AxisFootSoldierLunaris
    Level
    68
    Life
    7,720
    Armour
    40,306
    Evasion
    4,739
    Energy Shield
    0
    Damage
    366
    Spell Damage
    366
    Accuracy
    290
    Attack Time
    1.305
    Experience
    10,255
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 293–439
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShieldTriggered
    Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
    Arctic Armour
    Cast Time: 0.5 sec
    Base duration is 3 seconds
    Base secondary duration is 6 seconds
    Buff grants 10% less Physical Damage taken from Hits while stationary
    Buff grants 10% less Fire Damage taken from Hits while stationary

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisFootSoldierLunaris"] = {
        name = "Lunar Scout",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShieldTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldTriggered"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 100% of Physical Damage as Extra Cold Damage
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Lunar Scout
    Humanoid
    Gain 100% of Physical Damage as Extra Cold Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    SpectreY
    AreaThe Twilight Temple
    Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Packs
  • The Twilight Temple: Lunarsworn Wintermage, Lunaris Elite, Lunar Scout
  • The Twilight Temple: Lunarsworn Archmage, Lunarsworn Wintermage, Lunar Scout
  • The Twilight Temple: Lunaris Elite, Lunaris Champion, Lunar Scout
  • Life
    120%
    Armour
    +40%
    Ailment Threshold
    120%
    Resistance
    20 20 20 0
    Damage
    98%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    AxisSoldierSolarisLunaris
    Metadata
    AxisFootSoldierLunarisSchism
    Level
    71
    Life
    10,539
    Armour
    51,062
    Evasion
    5,260
    Energy Shield
    0
    Damage
    438
    Spell Damage
    438
    Accuracy
    326
    Attack Time
    1.305
    Experience
    10,949
    Ailment Threshold
    10,539
    Chill
    33
    Shock
    33
    Brittle
    189
    Scorch
    33
    Sap
    92
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 351–526
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShieldTriggered
    Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
    Arctic Armour
    Cast Time: 0.5 sec
    Base duration is 3 seconds
    Base secondary duration is 6 seconds
    Buff grants 10% less Physical Damage taken from Hits while stationary
    Buff grants 10% less Fire Damage taken from Hits while stationary

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisFootSoldierLunarisSchism"] = {
        name = "Lunar Scout",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShieldTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldTriggered"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 100% of Physical Damage as Extra Cold Damage
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Lunar Scout
    Humanoid
    Gain 100% of Physical Damage as Extra Cold Damage
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    SpectreY
    AreaThe Harbour Bridge
    Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Packs
  • The Harbour Bridge: Lunaris Champion, Lunaris Elite, Lunar Scout
  • Life
    120%
    Armour
    +40%
    Ailment Threshold
    120%
    Resistance
    20 20 20 0
    Damage
    98%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    AxisSoldierSolarisLunaris
    Metadata
    AxisFootSoldierLunarisNewTeam
    Level
    60
    Life
    4,438
    Armour
    21,249
    Evasion
    3,556
    Energy Shield
    0
    Damage
    243
    Spell Damage
    243
    Accuracy
    211
    Attack Time
    1.305
    Experience
    8,265
    Ailment Threshold
    4,438
    Chill
    14
    Shock
    14
    Brittle
    79
    Scorch
    14
    Sap
    39
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 195–292
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShieldTriggered
    Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
    Arctic Armour
    Cast Time: 0.5 sec
    Base duration is 3 seconds
    Base secondary duration is 6 seconds
    Buff grants 10% less Physical Damage taken from Hits while stationary
    Buff grants 10% less Fire Damage taken from Hits while stationary

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisFootSoldierLunarisNewTeam"] = {
        name = "Lunar Scout",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShieldTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldTriggered"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 100% of Physical Damage as Extra Cold Damage
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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