Batedor Lunar
Humanóide
Receba 100% do Dano Físico como Dano de Gelo Extra
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Lunar Scout
SpectreY
AreaPátio de Lunaris, Templo Lunaris Nível 1, Templo Lunaris Nível 2, Laboratório Eterno, O Lago de Kalandra
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • Pátio de Lunaris, Templo Lunaris Nível 1: Batedor Lunar
  • Templo Lunaris Nível 1, Templo Lunaris Nível 2: Campeão de Lunaris, Batedor Lunar, Elite de Lunaris
  • Pátio de Lunaris: Mago Invernal Lunar, Batedor Lunar, Elite de Lunaris
  • Laboratório Eterno: Arquimago Lunar, Batedor Lunar
  • Laboratório Eterno: Campeão de Lunaris, Batedor Lunar
  • Batedor Lunar
  • Vida
    120%
    Armadura
    +75%
    Ailment Threshold
    120%
    Resistência
    20 20 20 0
    Damage
    98%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AxisSoldierSolarisLunaris
    Metadata
    AxisFootSoldierLunaris
    Nível
    68
    Vida
    7,720
    Armadura
    50,383
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    366
    Dano Mágico
    366
    Precisão
    290
    Attack Time
    1.305
    Experiência
    10,255
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 293–439
    Chance de Crítico: 5%
    Attack Time: 1.305 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShieldTriggered
    Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
    Armadura Ártica
    Tempo de Conjuração: 0.5 seg
    Duração base é de 3 segundos
    Duração Base Secundária é de 6 segundos
    Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
    Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisFootSoldierLunaris"] = {
        name = "Lunar Scout",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShieldTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldTriggered"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Gelo Extra
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Batedor Lunar
    Humanóide
    Receba 100% do Dano Físico como Dano de Gelo Extra
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    Lunar Scout
    SpectreY
    AreaTemplo do Crepúsculo
    Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Packs
  • Templo do Crepúsculo: Mago Invernal Lunar, Elite de Lunaris, Batedor Lunar
  • Templo do Crepúsculo: Arquimago Lunar, Mago Invernal Lunar, Batedor Lunar
  • Templo do Crepúsculo: Elite de Lunaris, Lunarsworn Archmage, Batedor Lunar
  • Vida
    120%
    Armadura
    +75%
    Ailment Threshold
    120%
    Resistência
    20 20 20 0
    Damage
    98%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AxisSoldierSolarisLunaris
    Metadata
    AxisFootSoldierLunarisSchism
    Nível
    71
    Vida
    10,539
    Armadura
    63,828
    Evasão
    5,260
    Escudo de Energia
    0
    Damage
    438
    Dano Mágico
    438
    Precisão
    326
    Attack Time
    1.305
    Experiência
    10,949
    Ailment Threshold
    10,539
    Chill
    33
    Shock
    33
    Brittle
    189
    Scorch
    33
    Sap
    92
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 351–526
    Chance de Crítico: 5%
    Attack Time: 1.305 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShieldTriggered
    Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
    Armadura Ártica
    Tempo de Conjuração: 0.5 seg
    Duração base é de 3 segundos
    Duração Base Secundária é de 6 segundos
    Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
    Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisFootSoldierLunarisSchism"] = {
        name = "Lunar Scout",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShieldTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldTriggered"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Gelo Extra
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Batedor Lunar
    Humanóide
    Receba 100% do Dano Físico como Dano de Gelo Extra
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    Lunar Scout
    SpectreY
    AreaPonte do Porto
    Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Packs
  • Ponte do Porto: Campeão de Lunaris, Elite de Lunaris, Batedor Lunar
  • Vida
    120%
    Armadura
    +75%
    Ailment Threshold
    120%
    Resistência
    20 20 20 0
    Damage
    98%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AxisSoldierSolarisLunaris
    Metadata
    AxisFootSoldierLunarisNewTeam
    Nível
    60
    Vida
    4,438
    Armadura
    26,562
    Evasão
    3,556
    Escudo de Energia
    0
    Damage
    243
    Dano Mágico
    243
    Precisão
    211
    Attack Time
    1.305
    Experiência
    8,265
    Ailment Threshold
    4,438
    Chill
    14
    Shock
    14
    Brittle
    79
    Scorch
    14
    Sap
    39
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 195–292
    Chance de Crítico: 5%
    Attack Time: 1.305 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShieldTriggered
    Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
    Armadura Ártica
    Tempo de Conjuração: 0.5 seg
    Duração base é de 3 segundos
    Duração Base Secundária é de 6 segundos
    Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
    Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisFootSoldierLunarisNewTeam"] = {
        name = "Lunar Scout",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShieldTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldTriggered"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Gelo Extra
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock