Éclaireur lunaire
Humanoïde
Zone : La Jonction de Lunaris, Le Temple de Lunaris, niv. 1, Le Temple de Lunaris, niv. 2, Le Laboratoire éternel, Le Lac de Kalandra
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Lunar Scout
Spectre | Y |
---|---|
Area | La Jonction de Lunaris, Le Temple de Lunaris, niv. 1, Le Temple de Lunaris, niv. 2, Le Laboratoire éternel, Le Lac de Kalandra |
Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Vie
120%
Armure
+75%
Ailment Threshold
120%
Résistance
20 20 20 0
Damage
98%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
AxisSoldierSolarisLunaris
Metadata
AxisFootSoldierLunaris
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,720
Armure
50,383
Évasion
4,739
Bouclier d'énergie
0
Damage
366
Dégâts des sorts
366
Précision
290
Attack Time
1.305
Expérience
10,255
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 293–439
Chances de coup critique: 5%
Attack Time: 1.305 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Armure arctique
Temps d'incantation: 0.5 sec.
La Durée de base est de 3 secondes
La Durée secondaire de base est de 6 secondes
L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
La Durée secondaire de base est de 6 secondes
L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisFootSoldierLunaris"] = { name = "Lunar Scout", life = 1.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShieldTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldTriggered"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Éclaireur lunaire
Humanoïde
Zone : Le Temple du Crépuscule
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Lunar Scout
Spectre | Y |
---|---|
Area | Le Temple du Crépuscule |
Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Vie
120%
Armure
+75%
Ailment Threshold
120%
Résistance
20 20 20 0
Damage
98%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
AxisSoldierSolarisLunaris
Metadata
AxisFootSoldierLunarisSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
71
Vie
10,539
Armure
63,828
Évasion
5,260
Bouclier d'énergie
0
Damage
438
Dégâts des sorts
438
Précision
326
Attack Time
1.305
Expérience
10,949
Ailment Threshold
10,539
Chill
33
Shock
33
Brittle
189
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 351–526
Chances de coup critique: 5%
Attack Time: 1.305 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Armure arctique
Temps d'incantation: 0.5 sec.
La Durée de base est de 3 secondes
La Durée secondaire de base est de 6 secondes
L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
La Durée secondaire de base est de 6 secondes
L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisFootSoldierLunarisSchism"] = { name = "Lunar Scout", life = 1.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShieldTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldTriggered"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Éclaireur lunaire
Humanoïde
Zone : Le Pont portuaire
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Lunar Scout
Spectre | Y |
---|---|
Area | Le Pont portuaire |
Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Vie
120%
Armure
+75%
Ailment Threshold
120%
Résistance
20 20 20 0
Damage
98%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
AxisSoldierSolarisLunaris
Metadata
AxisFootSoldierLunarisNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
60
Vie
4,438
Armure
26,562
Évasion
3,556
Bouclier d'énergie
0
Damage
243
Dégâts des sorts
243
Précision
211
Attack Time
1.305
Expérience
8,265
Ailment Threshold
4,438
Chill
14
Shock
14
Brittle
79
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 195–292
Chances de coup critique: 5%
Attack Time: 1.305 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Armure arctique
Temps d'incantation: 0.5 sec.
La Durée de base est de 3 secondes
La Durée secondaire de base est de 6 secondes
L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
La Durée secondaire de base est de 6 secondes
L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisFootSoldierLunarisNewTeam"] = { name = "Lunar Scout", life = 1.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShieldTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldTriggered"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.