月影頭目
人形
獲得 100% 物理傷害的冰冷傷害
Lunaris Champion
幽魂Y
地區月影神殿:第一層, 月影神殿:第二層, 永恆實驗室, 九頭蛇冰窟, 卡蘭德迷湖
標籤法術, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • 月影神殿:第一層, 月影神殿:第二層: 月影頭目, 月影哨兵, 月影神精英
  • 永恆實驗室: 月影頭目, 月影神精英
  • 永恆實驗室: 月影頭目, 月影哨兵
  • 生命
    150%
    護甲
    +40%
    異常狀態臨界值
    150%
    抗性
    20 20 20 0
    傷害
    141%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    115%
    類型
    AxisSoldierEliteLunarisChampion
    Metadata
    AxisEliteSoldier4Champion
    等級
    83
    生命
    48,025
    護甲
    129,468
    閃避
    7,860
    能量護盾
    0
    傷害
    1,270
    法術傷害
    1,270
    命中
    518
    攻擊間隔
    1.245
    經驗值
    19,698
    異常狀態臨界值
    48,025
    冰緩
    152
    感電
    152
    易碎
    859
    焦灼
    152
    殘喘
    420
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1016–1523
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShieldTriggered
    法術, 增益, 圖騰技能, 持續時間, 圖騰施放單獨, 冰冷, 可觸發, NonHitChill, 造成元素狀態, 冰緩區域, 範圍法術, 消耗保留
    極地裝甲
    施放時間: 0.5 秒
    +3 秒基礎持續時間
    基礎額外效果持續時間 6
    站立時,增益效果承受 10% 更少來自擊中的物理傷害
    站立時,增益效果承受 10% 更少來自擊中的火焰傷害
    AxisChampionSummonHatredZone
    法術, 法術可重複, 可觸發
    施放時間: 1.52 秒
    alternate minion [246]
    disable skill repeats [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [114]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]
    AxisChampionIceCrash
    攻擊, 範圍, 近戰, 冰冷, 攻擊可重複, Slam, 圖騰技能
    寒冰衝擊
    基本傷害: 1016–1523
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.245 秒
    冷卻時間: 5 秒
    猛擊地面,在影響範圍內的敵人造成三個階段的傷害,範圍逐漸增大。敵人在第二和第三階段受到稍微較少的傷害,並且只能被一個階段擊中。限定劍、錘、權杖、斧、長杖和空手。
    造成 75% 更多攻擊傷害
    50% 物理傷害轉化至冰冷傷害
    40% 更少攻擊速度
    第二擊造成 25% 更少傷害
    基礎範圍為 1.1
    基礎二段範圍為 2.1
    基礎三段範圍為 3.1
    active skill area of effect radius +% final [-20]
    is area damage [1]
    ColdFlameDashLunaris
    法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
    烈焰衝刺
    暴擊率: 5%
    施放時間: 0.75 秒
    冷卻時間: 4 秒
    傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
    造成 10011502 冰冷傷害
    +4 秒基礎持續時間
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    Transitionable
    {
    	create_untransitioned = "AddAttachedObjectToBones( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao, aux_back_attachment );"
    	on_transition = "DetachAllOfType( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldier4Champion"] = {
        name = "Lunaris Champion",
        life = 1.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShieldTriggered",
            "AxisChampionSummonHatredZone",
            "AxisChampionIceCrash",
            "ColdFlameDashLunaris",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldTriggered"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisChampionSummonHatredZone"] = {
        name = "AxisChampionSummonHatredZone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.52,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisChampionIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ColdFlameDashLunaris"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    日耀頭目
    人形
    地區: 暮色神廟
    獲得 100% 物理傷害的冰冷傷害
    Lunaris Champion
    幽魂Y
    地區暮色神廟
    標籤法術, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Packs
  • 暮色神廟: 日耀頭目, 月影神精英, 寒冬月影魔導士
  • 暮色神廟: 月影神精英, 日耀頭目, 月影哨兵
  • 生命
    150%
    護甲
    +40%
    異常狀態臨界值
    150%
    抗性
    20 20 20 0
    傷害
    141%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    115%
    類型
    AxisSoldierEliteLunarisChampion
    Metadata
    AxisEliteSoldier4ChampionSchism
    等級
    71
    生命
    13,173
    護甲
    51,062
    閃避
    5,260
    能量護盾
    0
    傷害
    631
    法術傷害
    631
    命中
    326
    攻擊間隔
    1.245
    經驗值
    16,424
    異常狀態臨界值
    13,173
    冰緩
    42
    感電
    42
    易碎
    236
    焦灼
    42
    殘喘
    115
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 504–757
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShieldTriggered
    法術, 增益, 圖騰技能, 持續時間, 圖騰施放單獨, 冰冷, 可觸發, NonHitChill, 造成元素狀態, 冰緩區域, 範圍法術, 消耗保留
    極地裝甲
    施放時間: 0.5 秒
    +3 秒基礎持續時間
    基礎額外效果持續時間 6
    站立時,增益效果承受 10% 更少來自擊中的物理傷害
    站立時,增益效果承受 10% 更少來自擊中的火焰傷害
    AxisChampionSummonHatredZone
    法術, 法術可重複, 可觸發
    施放時間: 1.52 秒
    alternate minion [246]
    disable skill repeats [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [114]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]
    AxisChampionIceCrash
    攻擊, 範圍, 近戰, 冰冷, 攻擊可重複, Slam, 圖騰技能
    寒冰衝擊
    基本傷害: 504–757
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.245 秒
    冷卻時間: 5 秒
    猛擊地面,在影響範圍內的敵人造成三個階段的傷害,範圍逐漸增大。敵人在第二和第三階段受到稍微較少的傷害,並且只能被一個階段擊中。限定劍、錘、權杖、斧、長杖和空手。
    造成 75% 更多攻擊傷害
    50% 物理傷害轉化至冰冷傷害
    40% 更少攻擊速度
    第二擊造成 25% 更少傷害
    基礎範圍為 1.1
    基礎二段範圍為 2.1
    基礎三段範圍為 3.1
    active skill area of effect radius +% final [-20]
    is area damage [1]
    ColdFlameDashLunaris
    法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
    烈焰衝刺
    暴擊率: 5%
    施放時間: 0.75 秒
    冷卻時間: 4 秒
    傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
    造成 593.8890.7 冰冷傷害
    +4 秒基礎持續時間
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    Transitionable
    {
    	create_untransitioned = "AddAttachedObjectToBones( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao, aux_back_attachment );"
    	on_transition = "DetachAllOfType( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldier4ChampionSchism"] = {
        name = "Lunaris Champion",
        life = 1.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShieldTriggered",
            "AxisChampionSummonHatredZone",
            "AxisChampionIceCrash",
            "ColdFlameDashLunaris",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldTriggered"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisChampionSummonHatredZone"] = {
        name = "AxisChampionSummonHatredZone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.52,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisChampionIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ColdFlameDashLunaris"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    月影頭目
    人形
    地區: 海港大橋
    獲得 100% 物理傷害的冰冷傷害
    Lunaris Champion
    幽魂Y
    地區海港大橋
    標籤法術, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Packs
  • 海港大橋: 月影頭目, 月影神精英, 月影哨兵
  • 生命
    150%
    護甲
    +40%
    異常狀態臨界值
    150%
    抗性
    20 20 20 0
    傷害
    141%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    115%
    類型
    AxisSoldierEliteLunarisChampion
    Metadata
    AxisEliteSoldier4ChampionNewTeam
    等級
    60
    生命
    5,547
    護甲
    21,249
    閃避
    3,556
    能量護盾
    0
    傷害
    350
    法術傷害
    350
    命中
    211
    攻擊間隔
    1.245
    經驗值
    12,398
    異常狀態臨界值
    5,547
    冰緩
    18
    感電
    18
    易碎
    99
    焦灼
    18
    殘喘
    48
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 280–420
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShieldTriggered
    法術, 增益, 圖騰技能, 持續時間, 圖騰施放單獨, 冰冷, 可觸發, NonHitChill, 造成元素狀態, 冰緩區域, 範圍法術, 消耗保留
    極地裝甲
    施放時間: 0.5 秒
    +3 秒基礎持續時間
    基礎額外效果持續時間 6
    站立時,增益效果承受 10% 更少來自擊中的物理傷害
    站立時,增益效果承受 10% 更少來自擊中的火焰傷害
    AxisChampionSummonHatredZone
    法術, 法術可重複, 可觸發
    施放時間: 1.52 秒
    alternate minion [246]
    disable skill repeats [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [114]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]
    AxisChampionIceCrash
    攻擊, 範圍, 近戰, 冰冷, 攻擊可重複, Slam, 圖騰技能
    寒冰衝擊
    基本傷害: 280–420
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.245 秒
    冷卻時間: 5 秒
    猛擊地面,在影響範圍內的敵人造成三個階段的傷害,範圍逐漸增大。敵人在第二和第三階段受到稍微較少的傷害,並且只能被一個階段擊中。限定劍、錘、權杖、斧、長杖和空手。
    造成 75% 更多攻擊傷害
    50% 物理傷害轉化至冰冷傷害
    40% 更少攻擊速度
    第二擊造成 25% 更少傷害
    基礎範圍為 1.1
    基礎二段範圍為 2.1
    基礎三段範圍為 3.1
    active skill area of effect radius +% final [-20]
    is area damage [1]
    ColdFlameDashLunaris
    法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
    烈焰衝刺
    暴擊率: 5%
    施放時間: 0.75 秒
    冷卻時間: 4 秒
    傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
    造成 367.8551.7 冰冷傷害
    +4 秒基礎持續時間
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    Transitionable
    {
    	create_untransitioned = "AddAttachedObjectToBones( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao, aux_back_attachment );"
    	on_transition = "DetachAllOfType( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldier4ChampionNewTeam"] = {
        name = "Lunaris Champion",
        life = 1.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShieldTriggered",
            "AxisChampionSummonHatredZone",
            "AxisChampionIceCrash",
            "ColdFlameDashLunaris",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldTriggered"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisChampionSummonHatredZone"] = {
        name = "AxisChampionSummonHatredZone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.52,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisChampionIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ColdFlameDashLunaris"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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