Campeón de Lunaris
Humanoide
Área: El templo de Lunaris nivel 1, El templo de Lunaris nivel 2, El laboratorio eterno, Mapa de Guarida de la hidra, Lago de Kalandra
Ganas el 100% del daño físico como daño de hielo extra
Lunaris Champion
Spectre | Y |
---|---|
Area | El templo de Lunaris nivel 1, El templo de Lunaris nivel 2, El laboratorio eterno, Mapa de Guarida de la hidra, Lago de Kalandra |
Tags | Lanzador de hechizos, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Vida
150%
Armadura
+75%
Ailment Threshold
150%
Resistencia
20 20 20 0
Damage
141%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
150%
Model Size
115%
Type
AxisSoldierEliteLunarisChampion
Metadata
AxisEliteSoldier4Champion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
48,025
Armadura
161,835
Evasión
7,860
Escudo de energía
0
Damage
1,270
Daño de hechizos
1,270
Precisión
518
Attack Time
1.245
Experiencia
19,698
Ailment Threshold
48,025
Chill
152
Shock
152
Brittle
859
Scorch
152
Sap
420
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1016–1523
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Armadura ártica
Tiempo de lanzamiento: 0.5 seg
La duración base es de 3 segundos
La duración secundaria base es de 6 segundos
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
La duración secundaria base es de 6 segundos
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
AxisChampionSummonHatredZone
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1.52 seg
alternate minion [246]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
AxisChampionIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Choque de hielo
Base Damage: 1016–1523
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1.245 seg
Tiempo de recarga: 5 seg
Golpea el suelo y daña a los enemigos en un área alrededor del impacto en tres fases de tamaño creciente. Los enemigos reciben ligeramente menos daño en la segunda y tercera fase y solo pueden ser golpeados por una de las fases. Funciona con espadas, mazas, cetros, hachas, báculos y estando desarmado.
Inflige un 75% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
40% menos Velocidad de Ataque
La Segunda Fase inflige 25% menos Daño
El radio base es de 1.1 metros
El radio base secundario es de 2.1 metros
El radio terciario base es de 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
El 50% del daño físico se convierte en daño de hielo
40% menos Velocidad de Ataque
La Segunda Fase inflige 25% menos Daño
El radio base es de 1.1 metros
El radio base secundario es de 2.1 metros
El radio terciario base es de 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
ColdFlameDashLunaris
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Embestida de llamas
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.75 seg
Tiempo de recarga: 4 seg
Te teletransportas a una ubicación para dañar a los enemigos y dejar un rastro de suelo incendiado. Comparte su tiempo de recarga con otras habilidades de traslación.
Inflige de 1001 a 1502 de daño de hielo
La duración base es de 4 segundos
is area damage [1]
La duración base es de 4 segundos
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { create_untransitioned = "AddAttachedObjectToBones( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao, aux_back_attachment );" on_transition = "DetachAllOfType( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldier4Champion"] = { name = "Lunaris Champion", life = 1.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.41, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShieldTriggered", "AxisChampionSummonHatredZone", "AxisChampionIceCrash", "ColdFlameDashLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldTriggered"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionSummonHatredZone"] = { name = "AxisChampionSummonHatredZone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.52, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "disable_skill_repeats", }, levels = { [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashLunaris"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Ganas el 100% del daño físico como daño de hielo extra
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Campeón de Lunaris
Lunaris Champion
Spectre | Y |
---|---|
Area | El templo del crepúsculo |
Tags | Lanzador de hechizos, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Vida
150%
Armadura
+75%
Ailment Threshold
150%
Resistencia
20 20 20 0
Damage
141%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
150%
Model Size
115%
Type
AxisSoldierEliteLunarisChampion
Metadata
AxisEliteSoldier4ChampionSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
71
Vida
13,173
Armadura
63,828
Evasión
5,260
Escudo de energía
0
Damage
631
Daño de hechizos
631
Precisión
326
Attack Time
1.245
Experiencia
16,424
Ailment Threshold
13,173
Chill
42
Shock
42
Brittle
236
Scorch
42
Sap
115
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 504–757
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Armadura ártica
Tiempo de lanzamiento: 0.5 seg
La duración base es de 3 segundos
La duración secundaria base es de 6 segundos
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
La duración secundaria base es de 6 segundos
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
AxisChampionSummonHatredZone
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1.52 seg
alternate minion [246]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
AxisChampionIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Choque de hielo
Base Damage: 504–757
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1.245 seg
Tiempo de recarga: 5 seg
Golpea el suelo y daña a los enemigos en un área alrededor del impacto en tres fases de tamaño creciente. Los enemigos reciben ligeramente menos daño en la segunda y tercera fase y solo pueden ser golpeados por una de las fases. Funciona con espadas, mazas, cetros, hachas, báculos y estando desarmado.
Inflige un 75% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
40% menos Velocidad de Ataque
La Segunda Fase inflige 25% menos Daño
El radio base es de 1.1 metros
El radio base secundario es de 2.1 metros
El radio terciario base es de 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
El 50% del daño físico se convierte en daño de hielo
40% menos Velocidad de Ataque
La Segunda Fase inflige 25% menos Daño
El radio base es de 1.1 metros
El radio base secundario es de 2.1 metros
El radio terciario base es de 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
ColdFlameDashLunaris
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Embestida de llamas
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.75 seg
Tiempo de recarga: 4 seg
Te teletransportas a una ubicación para dañar a los enemigos y dejar un rastro de suelo incendiado. Comparte su tiempo de recarga con otras habilidades de traslación.
Inflige de 593.8 a 890.7 de daño de hielo
La duración base es de 4 segundos
is area damage [1]
La duración base es de 4 segundos
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { create_untransitioned = "AddAttachedObjectToBones( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao, aux_back_attachment );" on_transition = "DetachAllOfType( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldier4ChampionSchism"] = { name = "Lunaris Champion", life = 1.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.41, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShieldTriggered", "AxisChampionSummonHatredZone", "AxisChampionIceCrash", "ColdFlameDashLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldTriggered"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionSummonHatredZone"] = { name = "AxisChampionSummonHatredZone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.52, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "disable_skill_repeats", }, levels = { [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashLunaris"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Ganas el 100% del daño físico como daño de hielo extra
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Campeón de Lunaris
Lunaris Champion
Spectre | Y |
---|---|
Area | El puente portuario |
Tags | Lanzador de hechizos, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Vida
150%
Armadura
+75%
Ailment Threshold
150%
Resistencia
20 20 20 0
Damage
141%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
150%
Model Size
115%
Type
AxisSoldierEliteLunarisChampion
Metadata
AxisEliteSoldier4ChampionNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
60
Vida
5,547
Armadura
26,562
Evasión
3,556
Escudo de energía
0
Damage
350
Daño de hechizos
350
Precisión
211
Attack Time
1.245
Experiencia
12,398
Ailment Threshold
5,547
Chill
18
Shock
18
Brittle
99
Scorch
18
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 280–420
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Armadura ártica
Tiempo de lanzamiento: 0.5 seg
La duración base es de 3 segundos
La duración secundaria base es de 6 segundos
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
La duración secundaria base es de 6 segundos
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
AxisChampionSummonHatredZone
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1.52 seg
alternate minion [246]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
AxisChampionIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Choque de hielo
Base Damage: 280–420
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1.245 seg
Tiempo de recarga: 5 seg
Golpea el suelo y daña a los enemigos en un área alrededor del impacto en tres fases de tamaño creciente. Los enemigos reciben ligeramente menos daño en la segunda y tercera fase y solo pueden ser golpeados por una de las fases. Funciona con espadas, mazas, cetros, hachas, báculos y estando desarmado.
Inflige un 75% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
40% menos Velocidad de Ataque
La Segunda Fase inflige 25% menos Daño
El radio base es de 1.1 metros
El radio base secundario es de 2.1 metros
El radio terciario base es de 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
El 50% del daño físico se convierte en daño de hielo
40% menos Velocidad de Ataque
La Segunda Fase inflige 25% menos Daño
El radio base es de 1.1 metros
El radio base secundario es de 2.1 metros
El radio terciario base es de 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
ColdFlameDashLunaris
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Embestida de llamas
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.75 seg
Tiempo de recarga: 4 seg
Te teletransportas a una ubicación para dañar a los enemigos y dejar un rastro de suelo incendiado. Comparte su tiempo de recarga con otras habilidades de traslación.
Inflige de 367.8 a 551.7 de daño de hielo
La duración base es de 4 segundos
is area damage [1]
La duración base es de 4 segundos
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { create_untransitioned = "AddAttachedObjectToBones( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao, aux_back_attachment );" on_transition = "DetachAllOfType( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldier4ChampionNewTeam"] = { name = "Lunaris Champion", life = 1.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.41, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShieldTriggered", "AxisChampionSummonHatredZone", "AxisChampionIceCrash", "ColdFlameDashLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldTriggered"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionSummonHatredZone"] = { name = "AxisChampionSummonHatredZone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.52, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "disable_skill_repeats", }, levels = { [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashLunaris"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Ganas el 100% del daño físico como daño de hielo extra
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.