Защитник Лунарис
Гуманоид
Область: Храм Лунарис — уровень 1, Храм Лунарис — уровень 2, Лаборатория вечных, Карта логова Гидры, Озеро Каландры
Дарует 100% от физического урона в виде дополнительного урона от холода
Lunaris Champion
Spectre | Y |
---|---|
Area | Храм Лунарис — уровень 1, Храм Лунарис — уровень 2, Лаборатория вечных, Карта логова Гидры, Озеро Каландры |
Tags | Чародейский, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Здоровье
150%
Броня
+75%
Ailment Threshold
150%
Сопротивление
20 20 20 0
Damage
141%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
150%
Model Size
115%
Type
AxisSoldierEliteLunarisChampion
Metadata
AxisEliteSoldier4Champion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
83
Здоровье
48,025
Броня
161,835
Уклонение
7,860
Энергетический щит
0
Damage
1,270
Урон от чар
1,270
Точность
518
Attack Time
1.245
Опыт
19,698
Ailment Threshold
48,025
Chill
152
Shock
152
Brittle
859
Scorch
152
Sap
420
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1016–1523
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Северная броня
Время применения: 0.5 сек.
Базовая длительность - 3 секунд(-ы)
Длительность вторичного эффекта: 6 секунд
На 10% меньше получаемого физического урона от ударов при нахождении на одном месте
На 10% меньше получаемого урона от огня от ударов при нахождении на одном месте
Длительность вторичного эффекта: 6 секунд
На 10% меньше получаемого физического урона от ударов при нахождении на одном месте
На 10% меньше получаемого урона от огня от ударов при нахождении на одном месте
AxisChampionSummonHatredZone
Spell, Multicastable, Triggerable
Время применения: 1.52 сек.
alternate minion [246]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
AxisChampionIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ледяное сокрушение
Base Damage: 1016–1523
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.245 сек.
Перезарядка: 5 сек.
Герой совершает удар по земле, нанося урон врагам в области тремя сокрушительными волнами увеличивающихся размеров. Враги получают немного меньше урона от второй и третьей стадии умения, и могут быть поражены только одной из стадий. Можно использовать с мечами, булавами, скипетрами, топорами, посохами или без оружия.
Наносит на 75% больше урона атаками
50% физического урона становится уроном от холода
Скорость атаки на 40% меньше
Второй удар наносит на 25% меньше урона
Базовый радиус равен 1.1 м
Базовый вторичный радиус равен 2.1 м
Базовый третичный радиус - 3.1 м
active skill area of effect radius +% final [-20]
is area damage [1]
50% физического урона становится уроном от холода
Скорость атаки на 40% меньше
Второй удар наносит на 25% меньше урона
Базовый радиус равен 1.1 м
Базовый вторичный радиус равен 2.1 м
Базовый третичный радиус - 3.1 м
active skill area of effect radius +% final [-20]
is area damage [1]
ColdFlameDashLunaris
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Огненный рывок
Шанс критического удара: 5%
Время применения: 0.75 сек.
Перезарядка: 4 сек.
Герой переносится в указанную область, оставляя за собой след из горящей земли и нанося урон врагам. Имеет общее время перезарядки с другими умениями Скачка.
Наносит от 1001 до 1502 урона от холода
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { create_untransitioned = "AddAttachedObjectToBones( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao, aux_back_attachment );" on_transition = "DetachAllOfType( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldier4Champion"] = { name = "Lunaris Champion", life = 1.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.41, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShieldTriggered", "AxisChampionSummonHatredZone", "AxisChampionIceCrash", "ColdFlameDashLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldTriggered"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionSummonHatredZone"] = { name = "AxisChampionSummonHatredZone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.52, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "disable_skill_repeats", }, levels = { [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashLunaris"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Дарует 100% от физического урона в виде дополнительного урона от холода
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Защитник Лунарис
Гуманоид
Область: Сумеречный храм
Дарует 100% от физического урона в виде дополнительного урона от холода
Lunaris Champion
Spectre | Y |
---|---|
Area | Сумеречный храм |
Tags | Чародейский, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Здоровье
150%
Броня
+75%
Ailment Threshold
150%
Сопротивление
20 20 20 0
Damage
141%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
150%
Model Size
115%
Type
AxisSoldierEliteLunarisChampion
Metadata
AxisEliteSoldier4ChampionSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
71
Здоровье
13,173
Броня
63,828
Уклонение
5,260
Энергетический щит
0
Damage
631
Урон от чар
631
Точность
326
Attack Time
1.245
Опыт
16,424
Ailment Threshold
13,173
Chill
42
Shock
42
Brittle
236
Scorch
42
Sap
115
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 504–757
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Северная броня
Время применения: 0.5 сек.
Базовая длительность - 3 секунд(-ы)
Длительность вторичного эффекта: 6 секунд
На 10% меньше получаемого физического урона от ударов при нахождении на одном месте
На 10% меньше получаемого урона от огня от ударов при нахождении на одном месте
Длительность вторичного эффекта: 6 секунд
На 10% меньше получаемого физического урона от ударов при нахождении на одном месте
На 10% меньше получаемого урона от огня от ударов при нахождении на одном месте
AxisChampionSummonHatredZone
Spell, Multicastable, Triggerable
Время применения: 1.52 сек.
alternate minion [246]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
AxisChampionIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ледяное сокрушение
Base Damage: 504–757
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.245 сек.
Перезарядка: 5 сек.
Герой совершает удар по земле, нанося урон врагам в области тремя сокрушительными волнами увеличивающихся размеров. Враги получают немного меньше урона от второй и третьей стадии умения, и могут быть поражены только одной из стадий. Можно использовать с мечами, булавами, скипетрами, топорами, посохами или без оружия.
Наносит на 75% больше урона атаками
50% физического урона становится уроном от холода
Скорость атаки на 40% меньше
Второй удар наносит на 25% меньше урона
Базовый радиус равен 1.1 м
Базовый вторичный радиус равен 2.1 м
Базовый третичный радиус - 3.1 м
active skill area of effect radius +% final [-20]
is area damage [1]
50% физического урона становится уроном от холода
Скорость атаки на 40% меньше
Второй удар наносит на 25% меньше урона
Базовый радиус равен 1.1 м
Базовый вторичный радиус равен 2.1 м
Базовый третичный радиус - 3.1 м
active skill area of effect radius +% final [-20]
is area damage [1]
ColdFlameDashLunaris
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Огненный рывок
Шанс критического удара: 5%
Время применения: 0.75 сек.
Перезарядка: 4 сек.
Герой переносится в указанную область, оставляя за собой след из горящей земли и нанося урон врагам. Имеет общее время перезарядки с другими умениями Скачка.
Наносит от 593.8 до 890.7 урона от холода
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { create_untransitioned = "AddAttachedObjectToBones( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao, aux_back_attachment );" on_transition = "DetachAllOfType( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldier4ChampionSchism"] = { name = "Lunaris Champion", life = 1.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.41, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShieldTriggered", "AxisChampionSummonHatredZone", "AxisChampionIceCrash", "ColdFlameDashLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldTriggered"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionSummonHatredZone"] = { name = "AxisChampionSummonHatredZone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.52, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "disable_skill_repeats", }, levels = { [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashLunaris"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Дарует 100% от физического урона в виде дополнительного урона от холода
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Защитник Лунарис
Гуманоид
Область: Портовый мост
Дарует 100% от физического урона в виде дополнительного урона от холода
Lunaris Champion
Spectre | Y |
---|---|
Area | Портовый мост |
Tags | Чародейский, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Здоровье
150%
Броня
+75%
Ailment Threshold
150%
Сопротивление
20 20 20 0
Damage
141%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
150%
Model Size
115%
Type
AxisSoldierEliteLunarisChampion
Metadata
AxisEliteSoldier4ChampionNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
60
Здоровье
5,547
Броня
26,562
Уклонение
3,556
Энергетический щит
0
Damage
350
Урон от чар
350
Точность
211
Attack Time
1.245
Опыт
12,398
Ailment Threshold
5,547
Chill
18
Shock
18
Brittle
99
Scorch
18
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 280–420
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Северная броня
Время применения: 0.5 сек.
Базовая длительность - 3 секунд(-ы)
Длительность вторичного эффекта: 6 секунд
На 10% меньше получаемого физического урона от ударов при нахождении на одном месте
На 10% меньше получаемого урона от огня от ударов при нахождении на одном месте
Длительность вторичного эффекта: 6 секунд
На 10% меньше получаемого физического урона от ударов при нахождении на одном месте
На 10% меньше получаемого урона от огня от ударов при нахождении на одном месте
AxisChampionSummonHatredZone
Spell, Multicastable, Triggerable
Время применения: 1.52 сек.
alternate minion [246]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
AxisChampionIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ледяное сокрушение
Base Damage: 280–420
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.245 сек.
Перезарядка: 5 сек.
Герой совершает удар по земле, нанося урон врагам в области тремя сокрушительными волнами увеличивающихся размеров. Враги получают немного меньше урона от второй и третьей стадии умения, и могут быть поражены только одной из стадий. Можно использовать с мечами, булавами, скипетрами, топорами, посохами или без оружия.
Наносит на 75% больше урона атаками
50% физического урона становится уроном от холода
Скорость атаки на 40% меньше
Второй удар наносит на 25% меньше урона
Базовый радиус равен 1.1 м
Базовый вторичный радиус равен 2.1 м
Базовый третичный радиус - 3.1 м
active skill area of effect radius +% final [-20]
is area damage [1]
50% физического урона становится уроном от холода
Скорость атаки на 40% меньше
Второй удар наносит на 25% меньше урона
Базовый радиус равен 1.1 м
Базовый вторичный радиус равен 2.1 м
Базовый третичный радиус - 3.1 м
active skill area of effect radius +% final [-20]
is area damage [1]
ColdFlameDashLunaris
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Огненный рывок
Шанс критического удара: 5%
Время применения: 0.75 сек.
Перезарядка: 4 сек.
Герой переносится в указанную область, оставляя за собой след из горящей земли и нанося урон врагам. Имеет общее время перезарядки с другими умениями Скачка.
Наносит от 367.8 до 551.7 урона от холода
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Transitionable { create_untransitioned = "AddAttachedObjectToBones( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao, aux_back_attachment );" on_transition = "DetachAllOfType( Metadata/Monsters/Axis/EliteSoldier/AxisEliteWeapons/LunarisBannerHeld.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldier4ChampionNewTeam"] = { name = "Lunaris Champion", life = 1.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.41, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShieldTriggered", "AxisChampionSummonHatredZone", "AxisChampionIceCrash", "ColdFlameDashLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldTriggered"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionSummonHatredZone"] = { name = "AxisChampionSummonHatredZone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.52, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "disable_skill_repeats", }, levels = { [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisChampionIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashLunaris"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Дарует 100% от физического урона в виде дополнительного урона от холода
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.