Skill Gem /24
Skill Gem Quality /48
Item | Type | Stats | Weight |
---|---|---|---|
Enduring Cry | Divergent | (0–40)% reduced Cooldown Recovery Rate (0–20)% increased Buff Effect | 20 |
Raise Zombie | Anomalous | Raised Zombies' Slam Attack has (0–40)% increased Cooldown Recovery Rate | 100 |
Flicker Strike | Anomalous | (0–60)% increased Cooldown Recovery Rate | 100 |
Summon Skeletons | Divergent | +(0–1) seconds to Cooldown Summons (0–4) Skeleton Warriors | 50 |
Immortal Call | Anomalous | (0–20)% increased Cooldown Recovery Rate | 100 |
Dominating Blow | Divergent | Summoned Sentinels have (0–20)% increased Cooldown Recovery Rate | 50 |
Bear Trap | Divergent | (0–10)% increased Cooldown Recovery Rate | 100 |
Convocation | Superior | (0–20)% increased Skill Effect Duration (0–20)% increased Cooldown Recovery Rate | 50 |
Convocation | Divergent | Unnerve nearby Enemies for (0–4) seconds (0–40)% reduced Cooldown Recovery Rate | 5 |
Herald of Purity | Divergent | Summoned Sentinels have (0–20)% increased Cooldown Recovery Rate | 50 |
Blink Arrow | Phantasmal | +(0–1) Cooldown Use | 20 |
Mirror Arrow | Phantasmal | +(0–2) Cooldown Uses | 20 |
Riposte | Anomalous | (0–20)% increased Cooldown Recovery Rate | 50 |
Reckoning | Divergent | (0–20)% increased Cooldown Recovery Rate | 50 |
Vengeance | Anomalous | (0–20)% increased Cooldown Recovery Rate | 50 |
Summon Chaos Golem | Divergent | Summoned Golems have (0–20)% increased Cooldown Recovery Rate | 100 |
Summon Ice Golem | Divergent | Summoned Golems have (0–20)% increased Cooldown Recovery Rate | 100 |
Summon Flame Golem | Divergent | Summoned Golems have (0–20)% increased Cooldown Recovery Rate | 100 |
Flame Dash | Superior | (0–10)% increased Cooldown Recovery Rate | 50 |
Vigilant Strike | Divergent | (0–10)% increased Cooldown Recovery Rate | 50 |
Frost Bomb | Phantasmal | (0–20)% less Skill Effect Duration (0–20)% increased Cooldown Recovery Rate | 50 |
Summon Stone Golem | Divergent | Summoned Golems have (0–20)% increased Cooldown Recovery Rate | 100 |
Vortex | Divergent | (0–20)% less Skill Effect Duration (0–20)% increased Cooldown Recovery Rate | 50 |
Summon Lightning Golem | Divergent | Summoned Golems have (0–20)% increased Cooldown Recovery Rate | 100 |
Intimidating Cry | Superior | (0–20)% increased Cooldown Recovery Rate | 50 |
Flamethrower Trap | Anomalous | (0–20)% less Skill Effect Duration (0–60)% increased Cooldown Recovery Rate | 100 |
Lightning Spire Trap | Anomalous | (0–20)% less Skill Effect Duration (0–60)% increased Cooldown Recovery Rate | 100 |
Seismic Trap | Divergent | (0–20)% increased Cooldown Recovery Rate | 100 |
Summon Holy Relic | Divergent | Summoned Holy Relics have (0–20)% increased Cooldown Recovery Rate | 50 |
Brand Recall | Anomalous | (0–20)% increased Cooldown Recovery Rate | 20 |
Steelskin | Superior | (0–10)% increased Cooldown Recovery Rate | 50 |
Dash | Superior | (0–10)% increased Cooldown Recovery Rate | 50 |
Blood and Sand | Superior | (0–10)% increased Cooldown Recovery Rate | 50 |
Berserk | Anomalous | (0–10)% increased Cooldown Recovery Rate | 100 |
Frostblink | Divergent | % increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area (0–40)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area | 100 |
Flesh and Stone | Superior | (0–10)% increased Cooldown Recovery Rate | 50 |
Summon Carrion Golem | Divergent | Summoned Golems have (0–20)% increased Cooldown Recovery Rate | 100 |
Seismic Cry | Superior | (0–20)% increased Cooldown Recovery Rate | 50 |
Ancestral Cry | Superior | (0–20)% increased Cooldown Recovery Rate | 50 |
General's Cry | Superior | (0–20)% increased Cooldown Recovery Rate | 50 |
Void Sphere | Anomalous | (0–40)% reduced Skill Effect Duration (0–40)% increased Cooldown Recovery Rate | 50 |
Absolution | Divergent | Summoned Sentinels have (0–20)% increased Cooldown Recovery Rate | 50 |
Summon Reaper | Divergent | (0–20)% increased Cooldown Recovery Rate | 100 |
Ambush | Superior | (0–10)% increased Cooldown Recovery Rate | 50 |
Temporal Rift | Superior | (0–10)% increased Cooldown Recovery Rate | 100 |
Temporal Rift | Anomalous | (0–10)% reduced Reservation Efficiency Buff grants (0–5)% increased Cooldown Recovery Rate | 50 |
Frozen Legion | Anomalous | (0–10)% increased Cooldown Recovery Rate | 50 |
Frozen Legion | Divergent | (0–20)% chance to Summon an additional Statue without consuming a Cooldown use | 50 |
Support Gem /6
Support Gem Quality /7
Item | Type | Stats | Weight |
---|---|---|---|
Faster Attacks Support | Anomalous | Supported Skills have (0–10)% increased Cooldown Recovery Rate | 5 |
Faster Casting Support | Anomalous | Supported Skills have (0–10)% increased Cooldown Recovery Rate | 5 |
Minion Speed Support | Divergent | Minions from Supported Skills have (0–20)% increased Cooldown Recovery Rate | 20 |
Second Wind Support | Superior | Supported Skills have (0–5)% increased Cooldown Recovery Rate | 50 |
Second Wind Support | Anomalous | Supported Skills have (0–10)% reduced Cooldown Recovery Rate Supported Non-Instant Skills have +(0–1) Cooldown Use | 20 |
Urgent Orders Support | Anomalous | Supported Skills have (0–20)% reduced Cooldown Recovery Rate Supported Skills have (0–10)% increased Buff Effect | 100 |
Manaforged Arrows Support | Superior | Supported Skills have (0–10)% increased Cooldown Recovery Rate | 100 |
Item mods /133
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Shaping | 80 | Suffix | (10–15)% increased Cooldown Recovery Rate | boots_shaper 500 default 0 |
of Shaping | 75 | Suffix | (10–15)% increased Cooldown Recovery Rate | belt_shaper 800 default 0 |
of Shaping | 84 | Suffix | (16–20)% increased Cooldown Recovery Rate | belt_shaper 800 default 0 |
of the Crusade | 75 | Suffix | (6–10)% increased Cooldown Recovery Rate | boots_crusader 500 default 0 |
of the Crusade | 80 | Suffix | (11–15)% increased Cooldown Recovery Rate | boots_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (10–15)% increased Cooldown Recovery Rate | belt_crusader 250 default 0 |
of the Crusade | 84 | Suffix | (16–20)% increased Cooldown Recovery Rate | belt_crusader 250 default 0 |
of the Hunt | 68 | Suffix | (17–21)% increased Warcry Cooldown Recovery Rate | axe_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | (22–25)% increased Warcry Cooldown Recovery Rate | axe_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | (35–40)% increased Warcry Cooldown Recovery Rate | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 shield_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | (41–45)% increased Warcry Cooldown Recovery Rate | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 shield_basilisk 500 default 0 |
68 | ScourgeUpside | Guard Skills have (14–16)% increased Cooldown Recovery Rate | belt 500 default 0 | |
68 | ScourgeUpside | Guard Skills have (17–19)% increased Cooldown Recovery Rate | belt 500 default 0 | |
68 | ScourgeUpside | (3–4)% increased Cooldown Recovery Rate | belt 200 default 0 | |
68 | ScourgeUpside | (5–6)% increased Cooldown Recovery Rate | belt 200 default 0 | |
68 | ScourgeDownside | (12–16)% reduced Cooldown Recovery Rate | belt 500 default 0 | |
75 | BlueImplicit | (15–17)% increased Cooldown Recovery Rate of Travel Skills | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (18–20)% increased Cooldown Recovery Rate of Travel Skills | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (21–23)% increased Cooldown Recovery Rate of Travel Skills | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (24–26)% increased Cooldown Recovery Rate of Travel Skills | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (27–29)% increased Cooldown Recovery Rate of Travel Skills | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (30–32)% increased Cooldown Recovery Rate of Travel Skills | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Cooldown Recovery Rate of Travel Skills | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Cooldown Recovery Rate of Travel Skills | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (33–35)% increased Cooldown Recovery Rate of Travel Skills | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (36–38)% increased Cooldown Recovery Rate of Travel Skills | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skills | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skills | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Cooldown Recovery Rate of Travel Skills | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Cooldown Recovery Rate of Travel Skills | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Cooldown Recovery Rate of Travel Skills | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | Enduring Cry has (15–17)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Enduring Cry has (18–20)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Enduring Cry has (21–23)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Enduring Cry has (24–26)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Enduring Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Enduring Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enduring Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enduring Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enduring Cry has (33–35)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enduring Cry has (36–38)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enduring Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (42–44)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (45–47)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (48–50)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | Intimidating Cry has (15–17)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Intimidating Cry has (18–20)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Intimidating Cry has (21–23)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Intimidating Cry has (24–26)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Intimidating Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | Intimidating Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Intimidating Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Intimidating Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Intimidating Cry has (33–35)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Intimidating Cry has (36–38)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Intimidating Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (42–44)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (45–47)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (48–50)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | General's Cry has (15–17)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | General's Cry has (18–20)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | General's Cry has (21–23)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | General's Cry has (24–26)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | General's Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | General's Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, General's Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, General's Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, General's Cry has (33–35)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, General's Cry has (36–38)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, General's Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 150 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (42–44)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (45–47)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (48–50)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 60 default 0 | |
75 | BlueImplicit | 5% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 400 default 0 | |
75 | BlueImplicit | 6% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 400 default 0 | |
75 | BlueImplicit | 7% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 400 default 0 | |
75 | BlueImplicit | 8% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 400 default 0 | |
75 | BlueImplicit | 9% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 400 default 0 | |
75 | BlueImplicit | 10% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 11% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 12% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 13% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 13% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 14% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 15% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 16% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 80 default 0 | |
12 | WeaponTree | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills | one_hand_weapon 500 default 0 | |
76 | WeaponTree | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills | one_hand_weapon 500 default 0 | |
12 | WeaponTree | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills | two_hand_weapon 500 default 0 | |
76 | WeaponTree | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills | two_hand_weapon 500 default 0 | |
20 | WeaponTree | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
84 | WeaponTree | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
20 | WeaponTree | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
84 | WeaponTree | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
20 | WeaponTree | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
84 | WeaponTree | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
20 | WeaponTree | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
84 | WeaponTree | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
12 | WeaponTree | Brand Recall has 40% reduced Cooldown Recovery Rate 40% increased Brand Attachment range | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
60 | WeaponTree | Brand Recall has 40% reduced Cooldown Recovery Rate 60% increased Brand Attachment range | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
12 | WeaponTree | Brand Recall has 60% reduced Cooldown Recovery Rate 75% increased Brand Attachment range | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
60 | WeaponTree | Brand Recall has 60% reduced Cooldown Recovery Rate 100% increased Brand Attachment range | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
50 | WeaponTree | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge | one_hand_weapon 150 shield 150 default 0 | |
50 | WeaponTree | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge | two_hand_weapon 150 default 0 | |
15 | WeaponTree | Guard Skills have 60% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration | shield 400 default 0 | |
65 | WeaponTree | Guard Skills have 80% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration | shield 400 default 0 | |
28 | WeaponTree | Your Counterattacks have 30% reduced Cooldown Recovery Rate Your Counterattacks deal 45% more Damage | crucible_unique_helmet 0 shield 400 default 0 | |
75 | WeaponTree | Your Counterattacks have 30% reduced Cooldown Recovery Rate Your Counterattacks deal 60% more Damage | crucible_unique_helmet 0 shield 400 default 0 | |
12 | WeaponTree | 10% reduced Minion Duration Minions have 15% increased Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
64 | WeaponTree | 10% reduced Minion Duration Minions have 25% increased Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
12 | WeaponTree | 20% reduced Minion Duration Minions have 30% increased Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
64 | WeaponTree | 20% reduced Minion Duration Minions have 50% increased Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
12 | WeaponTree | 15% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
64 | WeaponTree | 20% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
12 | WeaponTree | 30% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
64 | WeaponTree | 40% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
28 | WeaponTree | Convocation has 25% increased Cooldown Recovery Rate 20% reduced Convocation Buff Effect | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
70 | WeaponTree | Convocation has 40% increased Cooldown Recovery Rate 20% reduced Convocation Buff Effect | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
28 | WeaponTree | Convocation has 50% increased Cooldown Recovery Rate 40% reduced Convocation Buff Effect | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
70 | WeaponTree | Convocation has 80% increased Cooldown Recovery Rate 40% reduced Convocation Buff Effect | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges | ranged 0 shield 500 weapon 1000 default 0 | |
1 | WeaponTree | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors | ranged 0 two_hand_weapon 1000 default 0 | |
1 | WeaponTree | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | +0.4 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 4 additional Stages Incinerate starts with 4 additional Stages | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Flamethrower, Seismic and Lightning Spire Trap have 50% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -2 Cooldown Uses | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Bear Trap and Siphoning Trap Debuffs also apply 25% reduced Cooldown Recovery Rate to affected Enemies | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /65
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Infernal Cry Cooldown Speed 1 | 66 | Enchantment | Infernal Cry has 24% increased Cooldown Recovery Rate | helmet 0 default 0 |
Enchantment Infernal Cry Cooldown Speed 2 | 75 | Enchantment | Infernal Cry has 36% increased Cooldown Recovery Rate | helmet 0 default 0 |
Enchantment Bear Trap Cooldown Speed 1 | 66 | Enchantment | Bear Trap has 10% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Bear Trap Cooldown Speed 2 | 75 | Enchantment | Bear Trap has 15% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Blink Arrow Cooldown Speed 1 | 66 | Enchantment | Blink Arrow has 20% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Blink Arrow Cooldown Speed 2 | 75 | Enchantment | Blink Arrow has 30% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Cold Snap Cooldown Speed 1 | 66 | Enchantment | Cold Snap has 20% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Cold Snap Cooldown Speed 2 | 75 | Enchantment | Cold Snap has 30% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Conversion Trap Cooldown Speed 1 | 66 | Enchantment | Conversion Trap 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Conversion Trap Cooldown Speed 2 | 75 | Enchantment | Conversion Trap 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Convocation Cooldown Speed 1 | 66 | Enchantment | Convocation has 20% increased Cooldown Recovery Rate minion | helmet 100 default 0 |
Enchantment Convocation Cooldown Speed 2 | 75 | Enchantment | Convocation has 30% increased Cooldown Recovery Rate minion | helmet 100 default 0 |
Enchantment Enduring Cry Cooldown Speed 1 | 66 | Enchantment | Enduring Cry has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Enduring Cry Cooldown Speed 2 | 75 | Enchantment | Enduring Cry has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Enduring Cry Cooldown Speed 1 | 66 | Enchantment | Enduring Cry has 24% increased Cooldown Recovery Rate | helmet 0 default 0 |
Enchantment Enduring Cry Cooldown Speed 2 | 75 | Enchantment | Enduring Cry has 36% increased Cooldown Recovery Rate | helmet 0 default 0 |
Enchantment Flame Dash Cooldown Speed 1 | 66 | Enchantment | Flame Dash has 20% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Flame Dash Cooldown Speed 2 | 75 | Enchantment | Flame Dash has 30% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Flamethrower Trap Cooldown Speed 1 | 66 | Enchantment | Flamethrower Trap has 10% increased Cooldown Recovery Rate caster | helmet 80 default 0 |
Enchantment Flamethrower Trap Cooldown Speed 2 | 75 | Enchantment | Flamethrower Trap has 15% increased Cooldown Recovery Rate caster | helmet 80 default 0 |
Enchantment Flicker Strike Cooldown Speed 1 | 66 | Enchantment | Flicker Strike has 20% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Flicker Strike Cooldown Speed 2 | 75 | Enchantment | Flicker Strike has 30% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Frost Bomb Cooldown Speed 1 | 66 | Enchantment | Frost Bomb has 20% increased Cooldown Recovery Rate caster | helmet 75 default 0 |
Enchantment Frost Bomb Cooldown Speed 2 | 75 | Enchantment | Frost Bomb has 30% increased Cooldown Recovery Rate caster | helmet 75 default 0 |
Enchantment Frost Shield Cooldown Count 1 | 75 | Enchantment | Frost Shield has +1 Cooldown Use | helmet 100 default 0 |
Enchantment Frost Wall Cooldown Speed 1 | 66 | Enchantment | Frost Wall has 20% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Frost Wall Cooldown Speed 2 | 75 | Enchantment | Frost Wall has 30% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment General's Cry Cooldown Speed 1 | 66 | Enchantment | General's Cry has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment General's Cry Cooldown Speed 2 | 75 | Enchantment | General's Cry has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Infernal Cry Cooldown Speed 1 | 66 | Enchantment | Infernal Cry has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Infernal Cry Cooldown Speed 2 | 75 | Enchantment | Infernal Cry has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Intimidating Cry Cooldown Speed 1 | 66 | Enchantment | Intimidating Cry has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Intimidating Cry Cooldown Speed 2 | 75 | Enchantment | Intimidating Cry has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Lightning Tower Trap Cooldown Speed 1 | 66 | Enchantment | Lightning Spire Trap has 10% increased Cooldown Recovery Rate caster | helmet 60 default 0 |
Enchantment Lightning Tower Trap Cooldown Speed 2 | 75 | Enchantment | Lightning Spire Trap has 15% increased Cooldown Recovery Rate caster | helmet 60 default 0 |
Enchantment Mirror Arrow Cooldown Speed 1 | 66 | Enchantment | Mirror Arrow has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Mirror Arrow Cooldown Speed 2 | 75 | Enchantment | Mirror Arrow has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Physical Cascade Cooldown Speed 1 | 66 | Enchantment | Seismic Trap has 10% increased Cooldown Recovery Rate caster | helmet 75 default 0 |
Enchantment Physical Cascade Cooldown Speed 2 | 75 | Enchantment | Seismic Trap has 15% increased Cooldown Recovery Rate caster | helmet 75 default 0 |
Enchantment Reckoning Cooldown Speed 1 | 66 | Enchantment | Reckoning has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Reckoning Cooldown Speed 2 | 75 | Enchantment | Reckoning has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Riposte Cooldown Speed 1 | 66 | Enchantment | Riposte has 20% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Riposte Cooldown Speed 2 | 75 | Enchantment | Riposte has 30% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Temporal Rift Cooldown 1 | 66 | Enchantment | Temporal Rift has 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Temporal Rift Cooldown 2 | 75 | Enchantment | Temporal Rift has 30% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Vengeance Cooldown Speed 1 | 66 | Enchantment | Vengeance has 20% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Vengeance Cooldown Speed 2 | 75 | Enchantment | Vengeance has 30% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Void Sphere Cooldown 1 | 66 | Enchantment | Void Sphere has 20% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Void Sphere Cooldown 2 | 75 | Enchantment | Void Sphere has 30% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Vortex Cooldown Recovery 1 | 66 | Enchantment | Vortex has 20% increased Cooldown Recovery Rate caster | helmet 75 default 0 |
Enchantment Vortex Cooldown Recovery 2 | 75 | Enchantment | Vortex has 30% increased Cooldown Recovery Rate caster | helmet 75 default 0 |
Enchantment Dash Cooldown Count 1 | 66 | Enchantment | Dash has +1 Cooldown Use | helmet 100 default 0 |
Enchantment Dash Cooldown Count 2 | 75 | Enchantment | Dash has +2 Cooldown Uses | helmet 100 default 0 |
Enchantment Frostblink Cooldown Speed 1 | 66 | Enchantment | Frostblink has 20% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Frostblink Cooldown Speed 2 | 75 | Enchantment | Frostblink has 30% increased Cooldown Recovery Rate caster | helmet 100 default 0 |
Enchantment Spellslinger Cooldown Recovery 1 | 66 | Enchantment | Skills Supported by Spellslinger have 20% increased Cooldown Recovery Rate attack caster | helmet 100 default 0 |
Enchantment Spellslinger Cooldown Recovery 2 | 75 | Enchantment | Skills Supported by Spellslinger have 30% increased Cooldown Recovery Rate attack caster | helmet 100 default 0 |
Enchantment Summon Reaper Cooldown Recovery 1 | 66 | Enchantment | 20% increased Summon Reaper Cooldown Recovery Rate minion | helmet 100 default 0 |
Enchantment Summon Reaper Cooldown Recovery 2 | 75 | Enchantment | 30% increased Summon Reaper Cooldown Recovery Rate minion | helmet 100 default 0 |
Enchantment Ambush Cooldown Recovery 1 | 66 | Enchantment | 20% increased Ambush Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Ambush Cooldown Recovery 2 | 75 | Enchantment | 30% increased Ambush Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Frozen Legion Cooldown Recovery 1 | 66 | Enchantment | Frozen Legion has 20% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Frozen Legion Cooldown Recovery 2 | 75 | Enchantment | Frozen Legion has 30% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Frozen Legion Additional Cooldown 1 | 66 | Enchantment | Frozen Legion has +1 Cooldown Use attack | helmet 100 default 0 |
Enchantment Frozen Legion Additional Cooldown 2 | 75 | Enchantment | Frozen Legion has +2 Cooldown Uses attack | helmet 100 default 0 |
Monsters mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Temporal | 34 | Unique | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] dropped items are fully linked [1] | magic 0 default 200 |
1 | Unique | Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown caster gem | ||
1 | Unique | 50% increased Cooldown Recovery Rate | ||
Temporal | 34 | Prefix | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] | magic 0 default 1500 |
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Facilitating | 75 | Prefix | 2% increased Cooldown Recovery Rate | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Expediting | 86 | Prefix | 3% increased Cooldown Recovery Rate | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Map mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Fatigue | 1 | Suffix | Players have 20% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 low_tier_map 650 default 0 |
of Fatigue | 1 | Suffix | Players have 30% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 mid_tier_map 650 default 0 |
of Fatigue | 1 | Suffix | Players have 40% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 top_tier_map 650 default 0 |
of Fatigue | 1 | Suffix | Players have 40% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | maven_map 650 primordial_map 650 default 0 |
of Fatigue | 1 | Suffix | Players have 15% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 650 default 0 |
of Fatigue | 68 | Suffix | Players have 20% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 650 default 0 |
of Fatigue | 73 | Suffix | Players have 30% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 650 default 0 |
of Fatigue | 78 | Suffix | Players have 40% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 650 default 0 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Fatigue | 46 | Suffix | Players have 15% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
of Fatigue | 68 | Suffix | Players have 20% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
of Fatigue | 73 | Suffix | Players have 30% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
of Fatigue | 78 | Suffix | Players have 40% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
Veiled mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | (13–16)% increased Cooldown Recovery Rate | belt 1500 default 0 |
of the Order | 60 | Suffix | Your Critical Strike Chance is Lucky while Focused Focus has (5–8)% increased Cooldown Recovery Rate grant focus skill [1] critical | belt 1000 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] elemental lightning ailment | ring 1000 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate You are Immune to Ailments while Focused grant focus skill [1] ailment | boots 2000 default 0 |
of the Order | 60 | Suffix | Focus has (31–35)% increased Cooldown Recovery Rate | boots 2000 default 0 |
of the Order | 60 | Suffix | Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown Focus has (5–8)% increased Cooldown Recovery Rate grant focus skill [1] caster gem | helmet 1000 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Minions Recover 100% of their Life when you Focus grant focus skill [1] resource life minion | gloves 2000 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Non-Aura Skills Cost no Mana or Life while Focused grant focus skill [1] resource mana | amulet 0 default 0 |
of the Order | 60 | Suffix | Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown Spells Triggered this way have 150% more Cost caster gem | weapon 1500 default 0 |
Crafting Bench /5
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(6–8)% increased Cooldown Recovery Rate | 2x ![]() | Belt | Betrayal Unveil |
(9–12)% increased Cooldown Recovery Rate | 1x ![]() | Belt | Betrayal Unveil |
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x ![]() | Helmet | Betrayal Unveil |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Focus has (21–25)% increased Cooldown Recovery Rate | 3x ![]() | Boots | Betrayal Unveil |
Misc mods /8
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage local jewel effect base radius [1200] minion | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | Golem Skills have (20–30)% increased Cooldown Recovery Rate | ||
1 | Jewel | Unique | Summoned Golems have (30–45)% increased Cooldown Recovery Rate minion | ||
1 | Jewel | Unique | +1 second to Summon Skeleton Cooldown minion | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms With at least 40 Intelligence in Radius, Discharge deals 60% less Damage local jewel effect base radius [1200] caster | ||
of Marching | 75 | SanctumSpecial | Suffix | (20–30)% increased Cooldown Recovery Rate of Travel Skills | dex_special_relic 600 default 150 |
of Alacrity | 82 | SanctumSpecial | Suffix | (8–12)% increased Cooldown Recovery Rate | dex_special_relic 200 default 50 |
Item /6
Icon | Name |
---|---|
![]() | Duskwalk Slippers Energy Shield: 15–18 Requires Level 20, 39 Int 10% reduced Movement Speed (30–40)% increased Cooldown Recovery Rate of Movement Skills |
![]() | Nightwind Slippers Energy Shield: 34–39 Requires Level 50, 89 Int 10% reduced Movement Speed (30–40)% increased Cooldown Recovery Rate of Movement Skills |
![]() | Dreamquest Slippers Energy Shield: 50–57 Requires Level 80, 124 Int 10% reduced Movement Speed (30–40)% increased Cooldown Recovery Rate of Movement Skills |
![]() | Taxing Gauntlets Armour: 35–41 Requires Level 10, 18 Str Exerted Attacks deal (25–30)% increased Damage Warcry Skills have +2 seconds to Cooldown |
![]() | Gruelling Gauntlets Armour: 132–152 Requires Level 40, 59 Str Exerted Attacks deal (30–40)% increased Damage Warcry Skills have +2 seconds to Cooldown |
![]() | Debilitation Gauntlets Armour: 236–271 Requires Level 70, 101 Str Exerted Attacks deal (40–50)% increased Damage Warcry Skills have +2 seconds to Cooldown |
Unique /28
Icon | Name |
---|---|
![]() | Asenath's Mark Iron Circlet Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown (30–60)% increased Spell Damage (10–15)% increased Attack Speed +(30–50) to maximum Energy Shield 30% increased Mana Regeneration Rate |
![]() | The Gull Raven Mask Trigger Level 1 Create Lesser Shrine when you Kill an Enemy (120–150)% increased Evasion and Energy Shield +(30–45) to maximum Energy Shield +(60–80) to maximum Life +(30–40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | Al Dhih Timeworn Claw Grants 19 Life per Enemy Hit(100–120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage Warcry Skills' Cooldown Time is 4 seconds 25% increased Warcry Buff Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Mjölner Gavel 15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80–120)% increased Physical Damage (80–100)% increased Lightning Damage Skills Chain +1 times |
![]() | Null's Inclination Ranger Bow Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +212 Intelligence Requirement Adds (50–80) to (130–180) Chaos Damage (7–12)% increased Attack Speed +(7–11)% to Chaos Resistance Minions deal 1% increased Damage per 5 Dexterity |
![]() | Redblade Banner Painted Tower Shield +(20–30) to maximum Life(80–100)% increased Armour +(50–60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Warcries have infinite Power (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) |
![]() | Mutewind Pennant Enameled Buckler 6% increased Movement Speed(80–100)% increased Evasion Rating +(20–40)% to Cold Resistance 10% increased Area of Effect Gain Onslaught for 4 seconds when you Warcry Call to Arms 25% increased Warcry Buff Effect (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Using Warcries is Instant. Warcries share their Cooldown) |
![]() | Tinkerskin Sadist Garb (140–170)% increased Evasion and Energy Shield +(60–90) to maximum Life (10–15)% increased Cooldown Recovery Rate for throwing Traps 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy Recover 100 Life when your Trap is triggered by an Enemy (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Kitava's Thirst Zealot Helmet 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown 15% reduced Cast Speed (70–80)% increased Armour and Energy Shield +(30–50) to maximum Mana |
![]() | Cospri's Malice Jewelled Foil +25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown +257 Intelligence Requirement No Physical Damage Adds (80–100) to (160–200) Cold Damage Adds (40–60) to (90–110) Cold Damage to Spells (8–14)% increased Attack Speed 60% increased Critical Strike Chance against Chilled Enemies |
![]() | Primordial Harmony Cobalt Jewel Golem Skills have (20–30)% increased Cooldown Recovery Rate Summoned Golems have (30–45)% increased Cooldown Recovery Rate (16–20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial |
![]() | The Flow Untethered Cloth Belt (15–25)% increased Stun and Block RecoveryGrants Summon Harbinger of Time Skill (10–15)% increased Energy Shield Recovery rate (10–15)% increased Life Recovery rate (10–15)% increased Attack and Cast Speed (15–20)% increased Cooldown Recovery Rate Debuffs on you expire (15–20)% faster |
![]() | The Poet's Pen Carved Wand (11–15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels (8–12)% increased Attack Speed |
![]() | Asenath's Chant Iron Circlet Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown (10–15)% increased Attack Speed (10–15)% increased Cast Speed +(100–120) to maximum Energy Shield 30% increased Mana Regeneration Rate 5% increased Movement Speed (30–40)% increased Stun and Block Recovery |
![]() | The Eternal Apple Chiming Spirit Shield (10–15)% increased Spell DamageTrigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown +(60–80) to maximum Life +(17–23)% to Chaos Resistance You lose all Endurance Charges on reaching maximum Endurance Charges Cannot Block 50% increased Warcry Cooldown Recovery Rate |
![]() | Hyperboreus Leather Belt +(25–40) to maximum Life+(30–40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30–50)% increased Cooldown Recovery Rate (50–70)% increased Damage with Hits and Ailments against Chilled Enemies grant focus skill [1] veiled mod seed [1,30000] veiled mod type [2] (Chill reduces Enemy Action Speed for 2 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) ![]() |
![]() | Vixen's Entrapment Embroidered Gloves Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown +(50–90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy You can apply an additional Curse Curse Skills have (10–20)% increased Cast Speed (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7–12)% increased Attack Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | The Stampede Assassin's Boots (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (50–80)% increased Cooldown Recovery Rate of Travel Skills (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | Badge of the Brotherhood Turquoise Amulet +(16–24) to Dexterity and IntelligenceYour Maximum Frenzy Charges is equal to your Maximum Power Charges (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7–10)% increased Effect of Elusive on you per Power Charge (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill (20–25)% chance to lose a Power Charge when you gain Elusive (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | Assailum Sinner Tricorne Grants Level 30 Snipe Skill Socketed Non-Channelling Bow Skills are Triggered by Snipe Socketed Triggered Bow Skills gain a 0.05 second Cooldown +(350–500) to Accuracy Rating +(350–500) to Evasion Rating +(14–20)% chance to Suppress Spell Damage while Channelling +2 to maximum Snipe Stages (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | The Torrent's Reclamation Cloth Belt (15–25)% increased Stun and Block RecoveryGrants Summon Greater Harbinger of Time Skill (10–15)% increased Energy Shield Recovery rate (10–15)% increased Life Recovery rate (10–15)% increased Attack and Cast Speed (15–20)% increased Cooldown Recovery Rate Debuffs on you expire (15–20)% faster |
![]() | Replica Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown (7–12)% increased Cast Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Endless Misery Cobalt Jewel (7–10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms With at least 40 Intelligence in Radius, Discharge deals 60% less Damage |
![]() | Black Zenith Fingerless Silk Gloves (12–16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration (140–180)% increased Energy Shield |
![]() | Echoes of Creation Royal Burgonet Socketed Warcry Skills have +1 Cooldown Use (80–120)% increased Armour +(50–70) to maximum Life When you Attack, take (15–20)% of Life as Physical Damage for each Warcry Exerting the Attack Skills deal (10–15)% more Damage for each Warcry Exerting them |
![]() | Royale The Gull Scare Mask Trigger Level 1 Create Lesser Shrine when you Kill an Enemy (120–150)% increased Evasion and Energy Shield +(5–10) to maximum Energy Shield +(10–20) to maximum Life +(10–15)% to Cold Resistance 25% increased Effect of Shrine Buffs on you 50% reduced Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | Royale Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7–12)% increased Attack Speed +(20–30) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Passive /7
Icon | Name |
---|---|
Overprepared Notable Skills which Throw Traps have +1 Cooldown Use | |
Fleetfoot Notable 30% increased Evasion Rating 5% increased Movement Speed 30% increased Cooldown Recovery Rate of Movement Skills | |
Call to Arms Keystone Using Warcries is Instant Warcries share their Cooldown | |
Deep Breaths Notable 30% increased Warcry Cooldown Recovery Rate 20% increased total Power counted by Warcries Warcry Skills have 30% increased Area of Effect | |
Brand Equity Notable You can Cast 2 additional Brands Brand Skills have 20% increased Duration Brand Recall has 20% increased Cooldown Recovery Rate | |
Mighty Hunter Notable Einhar has 100% increased Cooldown Recovery Rate in your Maps Einhar deals 1000% more Damage to Unique Monsters in your Maps Einhar remains in your Maps after his Mission is Complete | |
Unspeakable Offensive Notable Harbingers in your Maps have 60% increased Cooldown Recovery Rate Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead |
Ascendancy Passive /2
Icon | Name |
---|---|
Sign of Purpose Notable Brands have 100% more Activation Frequency if 75% of Attached Duration expired Brand Recall has 100% increased Cooldown Recovery Rate | |
Like Clockwork Notable 30% increased Cooldown Recovery Rate Nearby Enemies have 10% reduced Cooldown Recovery Rate |
Cluster Jewel Passive /2
Icon | Name |
---|---|
Chip Away Notable Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40% Brand Recall grants 20% increased Brand Attachment range to recalled Brands | |
Disciples Notable Minions deal 20% increased Damage while you are affected by a Herald Summoned Sentinels have 25% increased Cooldown Recovery Rate |
Elevated modifier List /3
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Shaping | 80 | (10–15)% increased Cooldown Recovery Rate Group: 2586 | (16–20)% increased Cooldown Recovery Rate |
of the Crusade | 75 | (6–10)% increased Cooldown Recovery Rate Group: 2586 | (11–15)% increased Cooldown Recovery Rate |
of the Crusade | 80 | (11–15)% increased Cooldown Recovery Rate Group: 2586 | (16–20)% increased Cooldown Recovery Rate |
Community Wiki
Cooldown
Cooldown is a keyword and means an interval to the next use, and is counted in seconds. The next use can be performed after cooldown time passes, except when there are stored uses.
Mechanic
Cooldown usually starts after first action of using skill known as cast time, but there could be exceptions. If cast time is 1 second and cooldown is 4 seconds the next use of skill can be started after 5 seconds.
Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. all Guard skills, Withering Step).
If there are stored uses, cooldown stacks after consuming uses of skill and do not overlap. Example: skill has 3 uses, cooldown is 8 seconds, then all uses can be consumed on demand, for example in 3 seconds. Cooldown stacks and each use of skill will be recovered after each cooldown ends. In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown.
The cooldown can be bypassed by specific mechanics depending on the skill e.g. Cold Snap and Flicker Strike's cooldown can be bypassed by consuming a Frenzy Charge.
Cooldown time can be changed with different sources of Cooldown Recovery Rate. Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)).
Vaal skills have a property where changes to duration (for Vaal skills with the "Duration" tag) also changes the cooldown period of the skill.
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