Skill Gem /4
Item mods /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
68 | ScourgeUpside | Chill Enemy for 4 seconds when Hit, reducing their Action Speed by 30% elemental cold ailment | amulet 100 default 0 | |
68 | ScourgeUpside | Chill Enemy for 5 seconds when Hit, reducing their Action Speed by 30% elemental cold ailment | amulet 100 default 0 | |
68 | ScourgeUpside | Action Speed cannot be modified to below (75–79)% base value speed | boots 250 default 0 | |
68 | ScourgeUpside | Action Speed cannot be modified to below (70–74)% base value speed | boots 250 default 0 | |
75 | RedImplicit | 4% increased Action Speed | no_tier_6_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | 4% increased Action Speed | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | 5% increased Action Speed | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | 5% increased Action Speed | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | 6% increased Action Speed | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | 6% increased Action Speed | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 5% increased Action Speed speed | no_tier_5_eldritch_implicit 0 boots 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Action Speed speed | no_tier_4_eldritch_implicit 0 boots 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Action Speed speed | no_tier_3_eldritch_implicit 0 boots 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Action Speed speed | no_tier_2_eldritch_implicit 0 boots 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Action Speed speed | no_tier_1_eldritch_implicit 0 boots 150 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Action Speed speed | no_tier_4_eldritch_implicit 0 boots 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Action Speed speed | no_tier_3_eldritch_implicit 0 boots 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Action Speed speed | no_tier_2_eldritch_implicit 0 boots 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Action Speed speed | no_tier_1_eldritch_implicit 0 boots 60 default 0 |
Enchantment Modifier /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Ice Nova Minimum Chill 1 | 66 | Enchantment | Chills from Ice Nova Hits always reduce Action Speed by at least 6% elemental cold caster ailment | helmet 75 default 0 |
Enchantment Ice Nova Minimum Chill 2 | 75 | Enchantment | Chills from Ice Nova Hits always reduce Action Speed by at least 8% elemental cold caster ailment | helmet 75 default 0 |
Monsters mods /18
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Action Speed cannot be modified to below 70% base value speed | ||
1 | Unique | Phasing Action Speed cannot be modified to below base value stance movement speed +% final [10] suppress phasing visual [1] speed | ||
1 | Unique | Cannot be Knocked Back Cannot be Stunned not affected by action speed modifiers [1] | ||
of Endurance | 24 | Unique | 20% increased Damage 30% increased Area of Effect 15% increased Character Size Cannot be Stunned Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value | no_common_monster_mods 0 blight_monster 0 default 2000 |
Temporal | 34 | Unique | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] dropped items are fully linked [1] | magic 0 default 200 |
1 | Unique | Cannot be Stunned Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value | ||
Cult of the Elements | 1 | Bloodlines | action speed -% from chill [30] elemental cold ailment | |
1 | Unique | 80% reduced Action Speed speed | ||
1 | Unique | buff time passed +% other than temporal chains [-30] curse count [1] temporal chains action speed +% final [-30] temporal chains action speed +% vs rare or unique final [0] caster curse | ||
1 | Unique | Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value speed | ||
1 | Unique | 35% more Attack Speed 35% increased Movement Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value damage physical elemental fire attack speed | ||
1 | Unique | 50% reduced Action Speed speed | ||
Fertile Presence | 20 | Bestiary | 50% increased maximum Life Cannot be Stunned Action Speed cannot be modified to below base value monster dropped item rarity +% [0] resource life speed | bestiary_wilds 100 default 0 |
1 | Unique | Cannot be Knocked Back Cannot be Stunned Action Speed cannot be modified to below base value | ||
1 | Unique | Action Speed cannot be modified to below base value speed | ||
Paralysing Touch | 1 | Delirium | affliction monster debuff action speed +% on hit [-6] speed | |
Unstoppable | 24 | Prefix | Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value | default 2000 |
Temporal | 34 | Prefix | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] | magic 0 default 1500 |
Map mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Unstoppable | 1 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below base value 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size speed | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 650 |
Unstoppable | 1 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below base value 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area speed | secret_area 0 unique_map 0 maven_map 650 primordial_map 650 default 0 |
Unstoppable | 1 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below base value 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size speed | secret_area 0 unique_map 0 expedition_logbook 650 default 0 |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below base value 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size speed | default 1000 |
Heist Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Unstoppable | 46 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below base value heist contract alert level +% final [0] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] speed | default 650 |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Agility | 1 | CrucibleMap | Suffix | Monsters have 20% increased Action Speed map item drop quantity +% [22] map item drop rarity +% [12] | crucible_map_low 1000 default 0 |
of Agility | 1 | CrucibleMap | Suffix | Monsters have 30% increased Action Speed map item drop quantity +% [22] map item drop rarity +% [12] | crucible_map_high 1000 default 0 |
Unique /38
Icon | Name |
---|---|
![]() | The Taming Prismatic Ring +(8–10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20–30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Icetomb Latticed Ringmail +(30–40) to Strength +(30–40) to Intelligence (140–160)% increased Armour and Energy Shield +(50–75)% to Cold Resistance Cannot be Chilled 20% chance to Freeze Enemies for 1 second when they Hit you (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Asenath's Gentle Touch Silk Gloves +(20–30) to Intelligence +(60–80) to maximum Life +(60–80) to maximum Mana Curse Enemies with Temporal Chains on Hit Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) |
![]() | The Three Dragons Golden Mask +(26–30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Soul Taker Siege Axe Adds 30 to 40 Physical Damage (140–180)% increased Physical Damage (20–25)% increased Attack Speed +(20–25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Dyadus Infernal Axe Adds (255–285) to (300–330) Fire Damage in Main Hand Adds (255–285) to (300–330) Cold Damage in Off Hand (10–15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off Hand (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Chill reduces Enemy Action Speed by 10%) |
![]() | Kaom's Roots Titan Greaves Has no Sockets +(150–200) to maximum Life Cannot be Knocked Back Action Speed cannot be modified to below base value Unwavering Stance (Cannot Evade enemy Attacks. Cannot be Stunned) |
![]() | Sentari's Answer Brass Spirit Shield 10% Chance to Block Spell Damage +(20–30) to Intelligence (4–8)% increased Quantity of Items found +5% Chance to Block Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit (Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds) (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) (Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds) |
![]() | Winterweave
Coral Ring +(20–30) to maximum LifeAdds (12–15) to (25–30) Fire Damage to Attacks +(20–40) to maximum Life +(10–15)% to Cold Resistance 75% reduced Effect of Chill on you 10% increased Movement Speed while Ignited (Chill reduces Action Speed by up to 30%) |
![]() | Rashkaldor's Patience Jade Amulet +(20–30) to Dexterity+(40–80) to maximum Life +(20–40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and Ignite (Attributes are Strength, Dexterity, and Intelligence) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Rust of Winter Rusted Hatchet Adds 2 to 4 Physical Damage Adds 2 to 4 Cold Damage 50% chance to Avoid being Chilled Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Splinter of the Moon Driftwood Wand (8–12)% increased Spell Damage20% increased Spell Damage 12% increased Cast Speed Regenerate 2 Mana per second 4% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Callinellus Malleus Auric Mace 15% reduced Enemy Stun ThresholdAdds (5–10) to (15–23) Physical Damage (150–200)% increased Physical Damage (15–25)% reduced Enemy Stun Threshold with this Weapon All Attack Damage Chills when you Stun Cannot Knock Enemies Back (The Stun Threshold determines how much Damage can Stun something) (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Slivers of Providence Serrated Arrow Quiver 1 to 4 Added Physical Damage with Bow Attacks+10% to all Elemental Resistances 50% increased Duration of Elemental Ailments on Enemies 10% chance to Freeze, Shock and Ignite Gain 25% of Weapon Physical Damage as Extra Damage of a random Element (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | The Pandemonius Jade Amulet +(20–30) to Dexterity(20–30)% increased Cold Damage +(35–40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength(20–30)% increased Cold Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Lightning Resistance 0.6% of Cold Damage Leeched as Life (20–30)% chance to Freeze during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (20–24) to (33–36) Cold Damage +(50–70) to maximum Life (45–50)% increased Mana Regeneration Rate +(20–25)% to Cold Resistance Frostbite has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (20–24) to (33–36) Fire Damage +(50–70) to maximum Life +(20–25)% to Fire Resistance Regenerate 1% of Life per second Flammability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (10–13) to (43–47) Lightning Damage +(50–70) to maximum Life +(20–25)% to Lightning Resistance Regenerate 1% of Energy Shield per second Conductivity has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Impresence Onyx Amulet +(10–16) to all Attributes(30–40)% increased Damage over Time Adds (17–19) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–23)% to Chaos Resistance Despair has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | The Stormwall Royal Staff +18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff Adds (242–260) to (268–285) Physical Damage (20–35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage 100% chance to Avoid being Shocked while Chilled (30–40)% chance to Chill Attackers for 4 seconds on Block (30–40)% chance to Shock Attackers for 4 seconds on Block (Warstaves are considered Staves) (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Story of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage Ignites inflicted with this Weapon deal (50–75)% more Damage (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Fate of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Hyperboreus Leather Belt +(25–40) to maximum Life+(30–40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30–50)% increased Cooldown Recovery Rate (50–70)% increased Damage with Hits and Ailments against Chilled Enemies grant focus skill [1] veiled mod seed [1,30000] veiled mod type [2] (Chill reduces Enemy Action Speed for 2 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) ![]() |
![]() | Garb of the Ephemeral Savant's Robe [One to three random synthesis implicit modifiers]+600 Strength and Intelligence Requirement (180–230)% increased Energy Shield Action Speed cannot be modified to below base value +10 to maximum Divine Charges Gain a Divine Charge on Hit You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical Strikes |
![]() | Triad Grip Mesh Gloves (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Icefang Orbit Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to Dexterity 25% chance to Poison on Hit (40–60)% increased Damage with Poison You are Chilled when you are Poisoned Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits Shatter (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Chill reduces Enemy Action Speed by 10% for 2 seconds) |
![]() | Venopuncture Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to Strength Attacks have 25% chance to cause Bleeding (40–60)% increased Damage with Bleeding You are Chilled while you are Bleeding Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits Shatter (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Chill reduces Enemy Action Speed by 10% for 2 seconds) |
![]() | Expedition's End Sentinel Jacket (100–150)% increased Evasion and Energy Shield (5–10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50–100)% more Damage Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) |
![]() | Replica Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance+(10–20) to Dexterity +18% Chance to Block Attack Damage while Dual Wielding 50% increased Global Critical Strike Chance 10% increased Attack Speed Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Replica Frostbreath Ornate Mace 15% reduced Enemy Stun ThresholdAdds (53–67) to (71–89) Chaos Damage (8–14)% increased Attack Speed +(23–31)% to Chaos Resistance Your Chaos Damage can Chill Attacks with this Weapon deal Double Damage to Chilled Enemies (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | The Admiral Varnished Coat +(30–40) to Intelligence (100–140)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances (5–10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Eternal Struggle Onyx Amulet [The Searing Exarch Implicit] [The Eater of Worlds Implicit]+(20–50) to Strength +(20–50) to Dexterity +(20–50) to Intelligence (10–15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant (Armour, Evasion Rating and Energy Shield are the standard Defences) (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds) |
![]() | Call of the Void Sapphire Ring +(20–30)% to Cold Resistance+(20–30)% to Cold Resistance All Damage with Hits can Chill All Damage Taken from Hits can Chill you Enemies Chilled by your Hits can be Shattered as though Frozen Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Punishment has no Reservation if Cast as an Aura Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Royale Callinellus Malleus Stone Hammer 15% reduced Enemy Stun ThresholdAdds (1–3) to (5–8) Physical Damage (10–20)% increased Physical Damage (15–25)% reduced Enemy Stun Threshold with this Weapon All Attack Damage Chills when you Stun Cannot Knock Enemies Back (The Stun Threshold determines how much Damage can Stun something) (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Doedre's Tongue Lapis Amulet +(20–30) to Intelligence+(20–25)% to all Elemental Resistances (20–25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on You (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Passive /3
Icon | Name |
---|---|
Fingers of Frost Notable Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed 30% chance to Freeze Enemies which are Chilled (Chill reduces Enemy Action Speed for 2 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) | |
Holy Dominion Notable +12% to all Elemental Resistances 24% increased Elemental Damage 10% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Ash, Frost and Storm Notable 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Ascendancy Passive /6
Icon | Name |
---|---|
Unstoppable Notable 10% increased Movement Speed Cannot be Stunned Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value | |
Gathering Winds Notable Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force (Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force) You and nearby Allies have Tailwind (Tailwind increases Action Speed by 8%) | |
Frigid Wake Notable Cannot be Chilled Cannot be Frozen 15% more Cold Damage Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds (Freeze lowers Enemy Action Speed to zero, preventing them from acting) Nearby Chilled Enemies deal 10% reduced Damage with Hits | |
Shaper of Winter Notable All Damage with Hits can Chill Chills from your Hits always reduce Action Speed by at least 15% 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Your Chills can reduce Action Speed by up to a maximum of 40% (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) (Cold Ailments are Chilled, Frozen and Brittle) | |
Corpse Pact Notable 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% Enemies near corpses you Spawned Recently are Chilled and Shocked (Recently refers to the past 4 seconds) (Killing an Enemy is not Spawning a corpse) (Shock increases Damage taken by 15%) (Chill reduces Enemy Action Speed by 10%) | |
One Step Ahead Notable Your Action Speed is at least 108% of base value Nearby Enemy Monsters' Action Speed is at most 92% of base value |
Cluster Jewel Passive /4
Icon | Name |
---|---|
Ancestral Guidance Notable 30% increased Effect of Buffs your Ancestor Totems grant while Active Totems' Action Speed cannot be modified to below base value | |
Calamitous Notable 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Chilling Presence Notable Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) | |
Hibernator Notable 30% reduced Effect of Chill on you 30% reduced Freeze Duration on you You cannot be Frozen if you've been Frozen Recently Unaffected by Chilled Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Chill reduces Action Speed by up to 30%) (Recently refers to the past 4 seconds) |
Community Wiki
Action speed
Action speed is a stat that determines how fast or slow a character performs actions, such as running, swinging a weapon, casting a spell, or recoiling from being stunned.
The total modifier to the player character's action speed can be viewed on the Character screen under the Defence tab.
Mechanics
A character's action speed determines the relative rate at which its animations play, thereby affecting the overall speed that their actions are performed. All of the character's actions that have an animated component are affected by their action speed. This includes moving, attacking, casting spells, throwing traps and mines, shouting warcries, summoning totems, and recovering from stuns.
Modifiers to action speed have a multiplicative effect on a character in conjunction with stats that affect the speed of specific actions, such as movement speed, attack speed, cast speed and stun recovery. Action speed does not directly modify such stats though. This distinction is relevant for game mechanics that care about what those stats are. For example, the brand activation frequency of Arcanist Brand is affected by modifiers to the character's cast speed; it is not affected by modifiers to the character's action speed.
Some monsters have a minimum action speed %. This prevents them from ever reaching zero action speed.
Sources of action speed modifiers
The following skills from items affects action speed:
- The Flow Untethered:Summon Harbinger of Time
- The Torrent's Reclamation:Summon Greater Harbinger of Time
- The Eternity Shroud:Glimpse of Eternity
- Worldcarver:Arcane Wake
Ailments
- Chill is capped at 30% reduced action speed. Winterweave is capped at 30% increased action speed.
- Freeze reduces action speed to zero, which means they will not move at all.
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