Skill Gem /3
Item mods /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
68 | ScourgeUpside | Chill Enemy for 4 seconds when Hit, reducing their Action Speed by 30% elemental cold ailment | amulet 100 default 0 | |
68 | ScourgeUpside | Chill Enemy for 5 seconds when Hit, reducing their Action Speed by 30% elemental cold ailment | amulet 100 default 0 | |
68 | ScourgeUpside | Action Speed cannot be modified to below (75–79)% of base value speed | boots 250 default 0 | |
68 | ScourgeUpside | Action Speed cannot be modified to below (70–74)% of base value speed | boots 250 default 0 | |
75 | RedImplicit | 4% increased Action Speed | no_tier_6_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | 4% increased Action Speed | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | 5% increased Action Speed | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | 5% increased Action Speed | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | 6% increased Action Speed | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | 6% increased Action Speed | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 5% increased Action Speed speed | no_tier_5_eldritch_implicit 0 boots 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Action Speed speed | no_tier_4_eldritch_implicit 0 boots 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Action Speed speed | no_tier_3_eldritch_implicit 0 boots 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Action Speed speed | no_tier_2_eldritch_implicit 0 boots 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Action Speed speed | no_tier_1_eldritch_implicit 0 boots 150 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Action Speed speed | no_tier_4_eldritch_implicit 0 boots 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Action Speed speed | no_tier_3_eldritch_implicit 0 boots 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Action Speed speed | no_tier_2_eldritch_implicit 0 boots 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Action Speed speed | no_tier_1_eldritch_implicit 0 boots 60 default 0 |
Enchantment Modifier /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Ice Nova Minimum Chill 1 | 66 | Enchantment | Chills from Ice Nova Hits always reduce Action Speed by at least 6% elemental cold caster ailment | helmet 75 default 0 |
Enchantment Ice Nova Minimum Chill 2 | 75 | Enchantment | Chills from Ice Nova Hits always reduce Action Speed by at least 8% elemental cold caster ailment | helmet 75 default 0 |
Monsters mods /22
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Action Speed cannot be modified to below 50% of base value speed | ||
1 | Unique | 20% increased Action Speed | ||
1 | Unique | Phasing Action Speed cannot be modified to below Base Value stance movement speed +% final [10] suppress phasing visual [1] speed | ||
1 | Unique | Cannot be Knocked Back Cannot be Stunned not affected by action speed modifiers [1] | ||
of Endurance | 24 | Unique | 20% increased Damage 30% increased Area of Effect 15% increased Character Size Cannot be Stunned Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value Gain 2 Endurance Charges every second if you've been Hit Recently | no_common_monster_mods 0 blight_monster 0 default 2000 |
Temporal | 34 | Unique | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] dropped items are fully linked [1] | magic 0 default 200 |
1 | Unique | Cannot be Stunned Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value | ||
Cult of the Elements | 1 | Bloodlines | action speed -% from chill [30] elemental cold ailment | |
1 | Unique | 80% reduced Action Speed speed | ||
1 | Unique | buff time passed +% other than temporal chains [-30] curse count [1] temporal chains action speed +% final [-30] temporal chains action speed +% vs rare or unique final [0] caster curse | ||
1 | Unique | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value speed | ||
1 | Unique | 35% more Attack Speed 35% increased Movement Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below Base Value damage physical elemental fire attack speed | ||
1 | Unique | 50% reduced Action Speed speed | ||
Fertile Presence | 20 | Bestiary | 30% increased Damage 50% increased maximum Life Cannot be Stunned Action Speed cannot be modified to below Base Value % increased Rarity of Items Dropped resource life speed | bestiary_wilds 100 default 0 |
1 | Unique | Cannot be Knocked Back Cannot be Stunned Action Speed cannot be modified to below Base Value | ||
1 | Unique | Action Speed cannot be modified to below Base Value speed | ||
Paralysing Touch | 1 | Delirium | affliction monster debuff action speed +% on hit [-6] speed | |
1 | Unique | 150% increased Action Speed speed | ||
Unstoppable | 24 | Prefix | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value | default 2000 |
Temporal | 34 | Prefix | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] | magic 0 default 1500 |
Temporal | 1 | Unique | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] | magic 0 default 1500 |
1 | Unique | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value |
Map mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Unstoppable | 1 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size speed | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 650 |
Unstoppable | 1 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area speed | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 650 primordial_map 650 default 0 |
Unstoppable | 1 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size speed | uber_tier_map 0 secret_area 0 unique_map 0 expedition_logbook 650 default 0 |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size speed | default 1000 |
Heist Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Unstoppable | 46 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] speed | default 650 |
Misc mods /8
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Agility | 1 | CrucibleMap | Suffix | Monsters have 20% increased Action Speed map item drop quantity +% [22] map item drop rarity +% [12] | uber_tier_map 0 crucible_map_low 1000 default 0 |
of Agility | 1 | CrucibleMap | Suffix | Monsters have 30% increased Action Speed map item drop quantity +% [22] map item drop rarity +% [12] | uber_tier_map 0 crucible_map_high 1000 default 0 |
of the Elementalist | 45 | Charm | Suffix | Chills from your Hits always reduce Action Speed by at least (3–4)% | int_animal_charm 500 default 0 |
of the Elementalist | 72 | Charm | Suffix | Chills from your Hits always reduce Action Speed by at least (5–6)% | int_animal_charm 250 default 0 |
46 | Necropolis | NecropolisHaunted | Cannot be Stunned Action Speed cannot be modified to below Base Value monster necropolis mod value +% [160] | default 800 | |
of the Juggernaut | 1 | UberMap | Suffix | Monsters cannot be Stunned Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 70% more Currency found in Area | uber_tier_map 40 default 0 |
of Deceleration | 1 | UberMap | Suffix | Players have 3% reduced Action Speed for each time they've used a Skill Recently 36% increased Quantity of Items found in this Area 65% increased Rarity of Items found in this Area 8% increased Pack size | uber_tier_map 50 default 0 |
Unstoppable | 1 | UberMap | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size speed | has_uber_map_prefix 78 default 0 |
Unique /47
10% chance to Freeze, Shock and Ignite
(30–40)% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
Your Fire Damage can Shock but not Ignite
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Adds 30 to 40 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
(40–50)% increased Cold Damage
(10–20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
Cannot be Knocked Back
+(150–200) to maximum Life
Action Speed cannot be modified to below Base Value
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
+(20–30) to Intelligence
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
(Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(20–40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
40% increased Damage with Hits against Frozen Enemies
+(25–35)% to Cold Damage over Time Multiplier
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(18–25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
30% increased Freeze Duration on Enemies
10% chance to Freeze
Freezes you inflict spread to other Enemies within 1.5 metres
60% increased Damage if you've Frozen an Enemy Recently
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Recently refers to the past 4 seconds)
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(180–230)% increased Energy Shield
Action Speed cannot be modified to below Base Value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Attacks have 25% chance to cause Bleeding
(40–60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
(5–10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
[The Eater of Worlds Implicit]
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Adds (1–3) to (5–8) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(20–25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(60–80) to maximum Mana
(5–10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Upfront Costs are all Costs that are not paid per-second)
Passive /4
30% chance to Freeze Enemies which are Chilled
(Chill reduces Enemy Action Speed for 2 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
24% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
10% chance to Freeze, Shock and Ignite
30% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
15% chance to Freeze
30% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Ascendancy Passive /7
Cannot be Stunned
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Freezes that would have a duration of 0.3 seconds or below are not inflicted)
(Hoarfrost lasts 10 seconds and can be inflicted multiple times, each refreshing the duration of existing Hoarfrost on the target. Each Hoarfost increases Freeze Duration on the target by 20%. All Hoarfrost is removed if the target is Frozen)
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Chills from your Hits always reduce Action Speed by at least 15%
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Your Chills can reduce Action Speed by up to a maximum of 40%
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(Cold Ailments are Chilled, Frozen and Brittle)
Enemies near corpses you Spawned Recently are Chilled and Shocked
(Recently refers to the past 4 seconds)
(Killing an Enemy is not Spawning a corpse)
(Shock increases Damage taken by 15%)
(Chill reduces Enemy Action Speed by 10%)
Cluster Jewel Passive /4
Totems Regenerate 2% of Life per second
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
30% reduced Freeze Duration on you
You cannot be Frozen if you've been Frozen Recently
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Chill reduces Action Speed by up to 30%)
(Recently refers to the past 4 seconds)
Community Wiki
Action speed
Action speed is a stat that determines how fast or slow a character performs actions, such as running, swinging a weapon, casting a spell, or recoiling from being stunned.
The total modifier to the player character's action speed can be viewed on the Character screen under the Defence tab.
Mechanics
A character's action speed determines the relative rate at which its animations play, thereby affecting the overall speed that their actions are performed. All of the character's actions that have an animated component are affected by their action speed. This includes moving, attacking, casting spells, throwing traps and mines, shouting warcries, summoning totems, and recovering from stuns.
Modifiers to action speed have a multiplicative effect on a character in conjunction with stats that affect the speed of specific actions, such as movement speed, attack speed, cast speed and stun recovery. Action speed does not directly modify such stats though. This distinction is relevant for game mechanics that care about what those stats are. For example, the brand activation frequency of Arcanist Brand is affected by modifiers to the character's cast speed; it is not affected by modifiers to the character's action speed.
Some monsters have a minimum action speed %. This prevents them from ever reaching zero action speed.
Sources of action speed modifiers
The following skills from items affects action speed:
- The Flow Untethered:Summon Harbinger of Time
- The Torrent's Reclamation:Summon Greater Harbinger of Time
- The Eternity Shroud:Glimpse of Eternity
- Worldcarver:Arcane Wake
Ailments
- Chill is capped at 30% reduced action speed. Winterweave is capped at 30% increased action speed.
- Freeze reduces action speed to zero, which means they will not move at all.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.