Skill Gem Quality /11

Skill Gem Quality /11

ItemTypeStatsWeight
Frost WallDivergent Freezes enemies as though dealing (0–100)% more Damage100
HatredAnomalous You and nearby Allies have (0–10)% increased Chill and Freeze Duration100
Old Arctic ArmourAnomalous (0–20)% chance to Freeze Enemies for 350 ms when Hit100
Arctic ArmourAnomalous (0–20)% chance to Freeze Enemies for 350 ms when Hit100
FrostbiteSuperior Freezes on Cursed enemies have (0–20)% increased Duration50
FrostbiteDivergent Hits against Cursed Enemies have +(0–20)% chance to Freeze100
Purity of IceAnomalous You and nearby Allies have (0–5)% chance to avoid being Frozen100
Herald of IceDivergent Buff grants (0–10)% chance to Freeze100
Ice CrashAnomalous (0–10)% chance to Freeze enemies100
Ice TrapDivergent Freezes enemies as though dealing (0–100)% more Damage100
Frost BombAnomalous (0–10)% chance to Freeze enemies100
Support Gem Quality /10

Support Gem Quality /10

ItemTypeStatsWeight
Added Cold Damage SupportAnomalous Supported Skills have (0–10)% chance to Freeze100
Elemental Damage with Attacks SupportAnomalous Supported Skills have (0–5)% chance to Freeze, Shock and Ignite100
Elemental Proliferation SupportDivergent Supported Skills deal (0–20)% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy20
Cold Penetration SupportAnomalous Supported Skills have (0–10)% chance to Freeze100
Ice Bite SupportSuperior Supported Skills deal (0–20)% increased Damage with Hits against Frozen Enemies50
Ice Bite SupportDivergent Supported Skills have (0–20)% chance to gain a Frenzy Charge on Killing a Frozen Enemy100
Hypothermia SupportAnomalous Supported Skills have +(0–20)% chance to Freeze Enemies which are Chilled100
Hypothermia SupportDivergent Enemies Frozen by Supported Skills have (-4–0)% to Cold Resistance100
Controlled Destruction SupportAnomalous Supported Skills have (0–20)% less Critical Strike Chance
Supported Skills have (0–10)% chance to Freeze, Shock and Ignite
100
Trinity SupportAnomalous Supported Skills have (0–5)% chance to Freeze, Shock and Ignite50
Item mods /41

Item mods /41

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted0% chance to Avoid being Chilled
(10–20)% chance to Avoid being Frozen elemental cold ailment
amulet 0
body_armour 0
ring 0
default 0
of Freezing15Suffix10% chance to Freeze elemental cold ailmentsceptre 1000
wand 1000
default 0
of Bleakness45Suffix15% chance to Freeze elemental cold ailmentsceptre 1000
wand 1000
default 0
of the Hyperboreal75Suffix20% chance to Freeze elemental cold ailmentsceptre 500
wand 500
default 0
of Freezing15Suffix20% chance to Freeze elemental cold ailmentstaff 1000
default 0
of Bleakness45Suffix25% chance to Freeze elemental cold ailmentstaff 1000
default 0
of the Hyperboreal75Suffix30% chance to Freeze elemental cold ailmentstaff 500
default 0
The Shaper's68PrefixAdds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies elemental_damage damage elemental cold ailmentring_shaper 800
default 0
The Shaper's75PrefixAdds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies elemental_damage damage elemental cold ailmentring_shaper 800
default 0
of Shaping75SuffixRemove Chill and Freeze when you use a Flask elemental cold ailmentbelt_shaper 400
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Elemental Proliferation
(5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem
sceptre_shaper 1000
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Elemental Proliferation
(8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem
sceptre_shaper 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Unbound Ailments
(5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem
sceptre_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Unbound Ailments
(8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem
sceptre_elder 1000
default 0
of the Crusade68Suffix(31–35)% chance to Avoid being Frozen elemental cold ailmentboots_crusader 0
quiver_crusader 0
default 0
of the Crusade70Suffix(36–40)% chance to Avoid being Frozen elemental cold ailmentboots_crusader 0
quiver_crusader 0
default 0
of the Crusade75Suffix(51–60)% chance to Avoid being Frozen elemental cold ailmentboots_crusader 1000
quiver_crusader 1000
default 0
of the Crusade68Suffix(31–35)% reduced Freeze Duration on you elemental cold ailmenthelmet_crusader 0
default 0
of the Crusade70Suffix(36–40)% reduced Freeze Duration on you elemental cold ailmenthelmet_crusader 0
default 0
of the Crusade75Suffix(51–60)% reduced Freeze Duration on you elemental cold ailmenthelmet_crusader 1000
default 0
of Redemption68Suffix(8–12)% increased Freeze Duration on Enemies
(6–8)% chance to Freeze elemental cold ailment
helmet_eyrie 500
default 0
of Redemption75Suffix(13–15)% increased Freeze Duration on Enemies
(6–8)% chance to Freeze elemental cold ailment
helmet_eyrie 500
default 0
of Redemption75SuffixRemove Chill and Freeze when you use a Flask elemental cold ailmentbelt_eyrie 500
default 0
Redeemer's68PrefixAdds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies elemental_damage damage elemental cold ailmentring_eyrie 500
default 0
Redeemer's75PrefixAdds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies elemental_damage damage elemental cold ailmentring_eyrie 500
default 0
of the Elevated Crusade85Suffix(51–60)% reduced Freeze Duration on you
(4–7)% reduced Damage taken if you've been Frozen Recently elemental cold ailment
helmet_crusader 0
default 0
of Elevated Redemption85Suffix(10–15)% chance to Freeze
Freeze Enemies as though dealing (30–50)% more Damage elemental cold ailment
helmet_eyrie 0
default 0
of the Elevated Crusade85Suffix(71–80)% chance to Avoid being Frozen elemental cold ailmentboots_crusader 0
quiver_crusader 0
default 0
1FlaskEnchantmentInjectorUsed when you become Frozenflask 100
default 0
68ScourgeUpside(31–35)% reduced Freeze Duration on you elemental cold ailmenthelmet 500
default 0
68ScourgeUpside(36–40)% reduced Freeze Duration on you elemental cold ailmenthelmet 500
default 0
45ScourgeUpside(26–30)% chance to Avoid being Chilled
(26–30)% chance to Avoid being Frozen elemental cold ailment
ring 500
default 0
68ScourgeUpside(31–35)% chance to Avoid being Chilled
(31–35)% chance to Avoid being Frozen elemental cold ailment
ring 500
default 0
68ScourgeUpside(36–40)% chance to Avoid being Chilled
(36–40)% chance to Avoid being Frozen elemental cold ailment
ring 500
default 0
45ScourgeUpside(5–6)% chance to Freeze elemental cold ailmentsceptre 500
wand 500
default 0
68ScourgeUpside(7–8)% chance to Freeze elemental cold ailmentsceptre 500
wand 500
default 0
68ScourgeUpside(9–10)% chance to Freeze elemental cold ailmentsceptre 500
wand 500
default 0
45ScourgeUpside(7–9)% chance to Freeze elemental cold ailmentstaff 500
default 0
68ScourgeUpside(10–12)% chance to Freeze elemental cold ailmentstaff 500
default 0
68ScourgeUpside(13–15)% chance to Freeze elemental cold ailmentstaff 500
default 0
1ScourgeUpsideCannot be Frozen elemental cold ailmentboots 200
default 0
Enchantment Modifier /11

Enchantment Modifier /11

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Status Ailments 153Enchantment6% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailmentboots 100
default 0
Enchantment Status Ailments 266Enchantment8% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailmentboots 100
default 0
Enchantment Status Ailments 375Enchantment10% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailmentboots 100
default 0
Enchantment Elemental Hit Chance To Freeze Shock Ignite 166EnchantmentElemental Hit has +20% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailmenthelmet 100
default 0
Enchantment Elemental Hit Chance To Freeze Shock Ignite 275EnchantmentElemental Hit has +30% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailmenthelmet 100
default 0
Enchantment Frost Bolt Freeze Chance 166EnchantmentFrostbolt has +10% chance to Freeze elemental cold caster ailmenthelmet 100
default 0
Enchantment Frost Bolt Freeze Chance 275EnchantmentFrostbolt has +15% chance to Freeze elemental cold caster ailmenthelmet 100
default 0
Enchantment Glacial Hammer Freeze Chance 166EnchantmentGlacial Hammer has +20% chance to Freeze elemental cold attack ailmenthelmet 100
default 0
Enchantment Glacial Hammer Freeze Chance 275EnchantmentGlacial Hammer has +30% chance to Freeze elemental cold attack ailmenthelmet 100
default 0
Enchantment Ice Nova Freeze Chance 166EnchantmentIce Nova has +20% chance to Freeze elemental cold caster ailmenthelmet 75
default 0
Enchantment Ice Nova Freeze Chance 275EnchantmentIce Nova has +30% chance to Freeze elemental cold caster ailmenthelmet 75
default 0
Monsters mods /1

Monsters mods /1

NameLevelPre/SufDescriptionSpawn Weight
Aurora Cultist's Grip1TormentExtra Cold Damage
base chance to freeze % [20]
base cold damage resistance % [40] physical_damage elemental_damage bleed damage physical elemental cold resistance ailment
default 1000
Abyss Jewel mods /3

Abyss Jewel mods /3

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(20–25)% chance to Avoid being Chilled
(20–25)% chance to Avoid being Frozen elemental cold ailment
default 1000
of Warming1Suffix(21–24)% chance to Avoid being Chilled
(21–24)% chance to Avoid being Frozen elemental cold ailment
default 300
of Warming30Suffix(25–30)% chance to Avoid being Chilled
(25–30)% chance to Avoid being Frozen elemental cold ailment
default 150
Cluster Jewel mods /2

Cluster Jewel mods /2

NameLevelPre/SufDescriptionSpawn Weight
Notable68Prefix1 Added Passive Skill is Blast-Freeze elemental_damage damage elemental cold ailmentaffliction_cold_damage 95
affliction_cold_damage_over_time_multiplier 178
affliction_effect_of_non-damaging_ailments 305
default 0
Notable50Prefix1 Added Passive Skill is Antifreeze elemental cold resistance ailmentaffliction_cold_resistance 686
default 0
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1SuffixCannot be Chilled or Frozen while moving elemental cold ailmentabyss_jewel 0
jewel 0
amulet 2000
default 0
Veiled mods /4

Veiled mods /4

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(70–79)% increased Cold Damage
(21–23)% chance to Freeze elemental_damage damage elemental cold ailment
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Cold Damage
(35–40)% chance to Freeze elemental_damage damage elemental cold ailment
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Rin's60Prefix(20–30)% chance to Avoid being Chilled
Cannot be Frozen elemental cold ailment
boots 2000
default 0
of the Order60Suffix+(31–35) to Dexterity
(21–25)% chance to Avoid being Frozen attribute
has_flat_dexterity_mod 0
body_armour 1000
shield 1000
default 0
Crafting Bench /13

Crafting Bench /13

IDModRequireItemClassesUnlock
Helena(11–15)% reduced Effect of Freeze on you4x CurrencyRerollMagicOrb of AlterationHelmetThe Ascent
Helena(16–20)% reduced Effect of Freeze on you2x CurrencyRerollRareChaos OrbHelmetOrchard Map
Jun(60–64)% increased Cold Damage
(21–24)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun(65–72)% increased Cold Damage
(25–28)% chance to Freeze
3x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(73–80)% increased Cold Damage
(29–34)% chance to Freeze
8x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(36–41)% increased Cold Damage
(13–15)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Cold Damage
(16–17)% chance to Freeze
3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Cold Damage
(18–20)% chance to Freeze
8x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun80% chance to Avoid being Frozen4x CurrencyRerollRareChaos OrbBootsUnveil, Rin
JunCannot be Frozen1x CurrencyAddModToRareExalted OrbBootsUnveil, Rin
Jun+(10–15) to Dexterity
(21–25)% chance to Avoid being Frozen
8x CurrencyArmourQualityArmourer's ScrapBody Armour, ShieldUnveil
Jun+(16–20) to Dexterity
(21–25)% chance to Avoid being Frozen
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour, ShieldUnveil
Jun+(21–25) to Dexterity
(21–25)% chance to Avoid being Frozen
4x CurrencyRerollRareChaos OrbBody Armour, ShieldUnveil
Misc mods /29

Misc mods /29

NameLevelDomainPre/SufDescriptionSpawn Weight
of Foisting12FlaskSuffix(19–22)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightning ailmentutility_flask 750
default 0
of Imposing32FlaskSuffix(23–26)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightning ailmentutility_flask 750
default 0
of Wreaking52FlaskSuffix(27–30)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightning ailmentutility_flask 750
default 0
of Infliction72FlaskSuffix(31–34)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightning ailmentutility_flask 750
default 0
of the Rabbit4FlaskSuffix(36–41)% reduced Effect of Chill on you during Flask Effect
(36–41)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the Cat23FlaskSuffix(42–47)% reduced Effect of Chill on you during Flask Effect
(42–47)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the Fox42FlaskSuffix(48–52)% reduced Effect of Chill on you during Flask Effect
(48–52)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the Sable61FlaskSuffix(52–59)% reduced Effect of Chill on you during Flask Effect
(52–59)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the Bear80FlaskSuffix(60–65)% reduced Effect of Chill on you during Flask Effect
(60–65)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the Orca4FlaskSuffix(31–35)% chance to Avoid being Chilled during Flask Effect
(31–35)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of the Sea Lion23FlaskSuffix(36–40)% chance to Avoid being Chilled during Flask Effect
(36–40)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of the Narwhal42FlaskSuffix(41–45)% chance to Avoid being Chilled during Flask Effect
(41–45)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of the Beluga61FlaskSuffix(46–50)% chance to Avoid being Chilled during Flask Effect
(46–50)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of the Seal80FlaskSuffix(51–55)% chance to Avoid being Chilled during Flask Effect
(51–55)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of Convection4FlaskSuffixGrants Immunity to Chill for (6–8) seconds if used while Chilled
Grants Immunity to Freeze for {0} seconds if used while Frozen
utility_flask 0
default 750
of Thermodynamics28FlaskSuffixGrants Immunity to Chill for (9–11) seconds if used while Chilled
Grants Immunity to Freeze for {0} seconds if used while Frozen
utility_flask 0
default 750
of Entropy52FlaskSuffixGrants Immunity to Chill for (12–14) seconds if used while Chilled
Grants Immunity to Freeze for {0} seconds if used while Frozen
utility_flask 0
default 750
of Thawing76FlaskSuffixGrants Immunity to Chill for (15–17) seconds if used while Chilled
Grants Immunity to Freeze for {0} seconds if used while Frozen
utility_flask 0
default 750
of the Deer4FlaskSuffix(45–49)% less Duration
Immunity to Freeze and Chill during Flask Effect
utility_flask 1000
default 0
of the Walrus38FlaskSuffix(40–44)% less Duration
Immunity to Freeze and Chill during Flask Effect
utility_flask 1000
default 0
of the Penguin72FlaskSuffix(35–39)% less Duration
Immunity to Freeze and Chill during Flask Effect
utility_flask 1000
default 0
Arctic8ChestPrefixFreezes you when activateddefault 1000
1JewelCorrupted(3–5)% reduced Freeze Duration on you elemental cold ailmentjewel 0
default 0
1JewelCorrupted(20–25)% chance to Avoid being Chilled
(20–25)% chance to Avoid being Frozen elemental cold ailment
jewel 1000
default 0
of Freezing1JewelSuffix(12–16)% increased Freeze Duration on Enemies
(3–5)% chance to Freeze elemental cold ailment
not_dex 250
default 350
1JewelUnique15% reduced Freeze Duration on you elemental cold ailmentjewel 1
default 0
1JewelUnique15% chance to Avoid being Frozen elemental cold ailmentjewel 1
default 0
1ExpeditionRelicPrefixMonsters Cannot be Chilled
Monsters Cannot be Frozen
Monsters Cannot be Ignited
Monsters Cannot be Shocked
default 1000
10ExpeditionRelicPrefixAll Damage from Monster's Hits can Freeze
Monsters' Hits have 10% chance to Freeze
default 1000
Item /1

Item /1

IconName
Splitnewt Talisman
Talisman Tier: 2
(4–6)% chance to Freeze, Shock and Ignite
local stat monsters pick up item [1]
Corrupted
Unique /74

Unique /74

NameShow Full Descriptions
AuxiumAuxium Crystal Belt
+(60–80) to maximum Energy Shield
+(60–70) to maximum Energy Shield
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ImmortalFleshImmortal Flesh Leather Belt
+(25–40) to maximum Life
+(75–100) to maximum Life
Regenerate (66.7–75) Life per second
Regenerate (8–10) Mana per second
(-25–-15)% to all Elemental Resistances
(-50–-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
BereksGripBerek's Grip Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BereksPassBerek's Pass Two-Stone Ring
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
Ring6UniqueDream Fragments Sapphire Ring
+(20–30)% to Cold Resistance
20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30–40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
TheTamingThe Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
IcetombIcetomb Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
150% increased Chill Duration on Enemies
WanderlustWanderlust Wool Shoes
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
RecallingtheWretchedShackles of the Wretched Chain Gloves
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
WolfheadAlpha's Howl Sinner Tricorne
+2 to Level of Socketed Aura Gems
(80–100)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
-8% increased Mana Reservation Efficiency of Skills
HrimnorsResolveHrimnor's Resolve Samnite Helmet
(30–40)% increased Fire Damage
(100–120)% increased Armour
+(50–70) to maximum Life
+30% to Cold Resistance
Cannot be Chilled or Frozen if you have used a Fire Skill Recently
ThreeDragonsThe Three Dragons Golden Mask
+(26–30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
ShieldStrIntUnique2Springleaf Plank Kite Shield
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
50% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
EagleWindripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
TarynsshiverTaryn's Shiver Maelström Staff
+25% Chance to Block Attack Damage while wielding a Staff
(50–60)% increased Spell Damage
(40–50)% increased Cold Damage
(10–20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
TwoHandSword6UniqueShiversting Bastard Sword
60% increased Global Accuracy Rating
(80–100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
AsphyxiasWrathAsphyxia's Wrath Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
TasaliosSignTasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
0% chance to Avoid being Frozen
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
TasteOfHateTaste of Hate Sapphire Flask
(10–15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
RashkaldorsPatienceRashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
OneHandAxe1Rust of Winter Rusted Hatchet
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
0% chance to Avoid being Frozen
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Wand1Splinter of the Moon Driftwood Wand
(8–12)% increased Spell Damage
20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
NorthboundSouthbound Soldier Gloves
Adds (30–36) to (44–50) Cold Damage to Attacks
(12–16)% increased maximum Life
+(40–50)% to Cold Resistance
25% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
50% increased Herald of Ice Damage
HighQuestRewardGreenConqueror's Longevity Viridian Jewel
+2% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
BrotherhoodCall of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
TheGoddessUnleashedThe Goddess Unleashed Eternal Sword
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
AmericsMaulCameria's Maul Gavel
15% reduced Enemy Stun Threshold
(140–180)% increased Physical Damage
Adds (10–20) to (30–50) Cold Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
QuiverSerratedSlivers of Providence Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
OathkeeperSpine of the First Claimant Iron Sceptre
14% increased Elemental Damage
(100–140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25–35)% to Cold Damage over Time Multiplier
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
EdgeoftheempireIzaro's Dilemma Imperial Claw
+46 Life gained for each Enemy hit by Attacks
(40–60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
unique21Izaro's Turmoil Crimson Jewel
(18–25)% increased Fire Damage
(18–25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
WinterHeartALTWinterheart Gold Amulet
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
Regenerate 10% of Life per second while Frozen
NurosPurifyingHarpNuro's Harp Harbinger Bow
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
TouchOfAnguishTouch of Anguish Imperial Claw
+46 Life gained for each Enemy hit by Attacks
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
ThreeStepAssaultThree-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
KiarasDeterminationKiara's Determination Silver Flask
(60–80)% reduced Duration
Immune to Freeze, Chill, Curses and Stuns during Flask Effect
ShieldStrIntUnique2The Oak Plank Kite Shield
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
+(100–150) to maximum Life
50% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
DeathsdoorDeath's Door Crusader Boots
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TulbornUpgradedTulfall Tornado Wand
(35–39)% increased Spell Damage
(10–15)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 15 to 25 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
TulbornTulborn Spiraled Wand
(15–19)% increased Spell Damage
(10–15)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 10 to 20 Cold Damage to Spells per Power Charge
+(20–25) Mana gained on Killing a Frozen Enemy
GlacierCacoonThe Halcyon Jade Amulet
+(20–30) to Dexterity
(10–20)% increased Cold Damage
+(35–40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
(Recently refers to the past 4 seconds)
TheBrineCrownThe Brine Crown Prophet Crown
(240–300)% increased Armour and Energy Shield
+(80–100) to maximum Life
+(30–50)% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
MartyrInnocenceMartyr of Innocence Highborn Staff
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 15 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Cold Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
ShieldStrDexUnique4Vix Lunaris Cardinal Round Shield
+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200–250)% increased Armour and Evasion
+(60–80) to maximum Life
Cannot be Frozen
YokeOfSufferingYoke of Suffering Onyx Amulet
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
LepersAlmsLeper's Alms Mirrored Spiked Shield
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ElderGlovesBlasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ElderBeltCyclopean Coil Leather Belt
+(25–40) to maximum Life
(5–15)% increased Attributes
+(60–80) to maximum Life
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
(Attributes are Strength, Dexterity, and Intelligence)
TheGoddessUnleashedOni-Goroshi Charan's Sword
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
AmericsMaulCameria's Avarice Gavel
15% reduced Enemy Stun Threshold
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140–180)% increased Physical Damage
Adds (11–14) to (17–21) Physical Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
IcetombCrystal Vault Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
StoryOfTheVaalStory of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
FateOfTheVaalFate of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
ExplorersVisionColdGalesight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
25% chance to inflict Brittle
Cannot inflict Freeze or Chill
10% increased Elemental Damage per Sextant affecting the area
(Hits have up to +15% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
MinionConversionGlovesTriad Grip Mesh Gloves
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
AstralProjectorAstral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
GripOfUnmakingPainseeker Shagreen Gloves
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TangmazuarmourglovesAlgor Mortis Carnal Mitts
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
MalachaisArtificeReplica Malachai's Artifice Unset Ring
Has 1 Socket
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
AdmiralsJacketExpedition's End Sentinel Jacket
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage with Hits can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Chill reduces Enemy Action Speed by 10%)
TasaliosSignReplica Tasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
AlexaxeReplica Soul Taker Siege Axe
(100–140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
EagleReplica Windripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
RecklessDefenseReplica Reckless Defence Cobalt Jewel
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
OrosSacrificeReplica Oro's Sacrifice Infernal Sword
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
1% of Damage against Frozen Enemies Leeched as Life
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Gain an Endurance Charge if an Attack Freezes an Enemy
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TulbornUpgradedReplica Tulfall Tornado Wand
(35–39)% increased Spell Damage
(15–25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
HeartoftheElementsThe Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
KuraisMasteryLeadership's Price Onyx Amulet
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)

Corrupted
AdaptationFlask02Starlight Chalice Iron Flask
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Passive /5

Passive /5

CategoryNameShow Full Descriptions
NotableFingers of Frost
breathofrime
30% chance to Freeze Enemies which are Chilled
30% increased Duration of Cold Ailments
30% increased Effect of Cold Ailments
NotableHoly Dominion
elementalist
+12% to all Elemental Resistances
24% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
NotableAsh, Frost and Storm
ashfrostandstorm
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Effect of Non-Damaging Ailments
NotableStorm Weaver
Storm%20Weaver
25% increased Cold Damage
25% increased Lightning Damage
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
NotableFlash Freeze
newcolddamage
25% increased Cold Damage
15% chance to Freeze
30% increased Effect of Cold Ailments
Ascendancy Passive /2

Ascendancy Passive /2

CategoryNameShow Full Descriptions
NotableMaster Alchemist
MasterAlchemist
Removes Elemental Ailments when you use a Flask
20% chance to Freeze, Shock and Ignite during any Flask Effect
NotableFrigid Wake
FrigidWake
Cannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
Cluster Jewel Passive /8

Cluster Jewel Passive /8

CategoryNameShow Full Descriptions
KeystoneSecrets of Suffering
SecretOfAgony
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
NotableAgent of Destruction
DmgHeraldSkillsNotable
10% chance to Freeze, Shock and Ignite while affected by a Herald
25% increased Elemental Damage while affected by a Herald
NotableAntifreeze
ColdResistNotable
+1% to maximum Cold Resistance
+20% to Cold Resistance
30% chance to Avoid being Frozen
NotableBlast-Freeze
IncreasedNonDamageAilmentNotable
20% increased Cold Damage
Freezes you inflict spread to other Enemies within a Radius of 12
NotableCalamitous
IncreasedAttackDamageNotable
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
NotableHibernator
ColdResistNotable
30% reduced Effect of Chill on you
30% reduced Freeze Duration on you
You cannot be Frozen if you've been Frozen Recently
Unaffected by Chilled Ground
NotableInspired Oppression
IncreasedNonDamageAilmentNotable
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
10% increased Effect of Non-Damaging Ailments
NotableMaster of the Maelstrom
CurseEffectNotable
10% chance to Freeze, Shock and Ignite
40% increased Elemental Weakness Curse Effect
Timeless Jewel Passive /1

Timeless Jewel Passive /1

FactionCategoryNameShow Full Descriptions
VaalPassiveFreeze Chance
VaalOffensive
(3–6)% chance to Freeze
Timeless Jewel Passive Additions /1

Timeless Jewel Passive Additions /1

FactionCategoryShow Full Descriptions
VaalNotable
(3–6)% chance to Freeze
Frozen
Frozen solid
action_speed_-%_from_freeze
Quality Gem /4

Quality Gem /4

TypeStatsWeight
Superior (0–20)% increased Projectile Speed50
Anomalous (0–60)% increased Area of Effect
(0–40)% reduced Projectile Speed
100
Divergent (-40–0)% more Damage with Ignite
(0–60)% increased Effect of non-Damaging Ailments on Enemies
40
Phantasmal (0–5)% chance to Debilitate Enemies for 1 second on Hit10

frozen

BuffIcon
IsBuffDefinition1
BuffMergeModesID13
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
Buff Related /1

Buff Related /1

datcodemod
ExplodingStormBuffsfreezing_stormaction speed -% from freeze [-100]

Codeaction speed -% from freeze
PublicFlag0
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsPercentage

Community Wiki

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Freeze

Freeze (known in status as Frozen) is an elemental ailment associated with Cold that slows action speed by 100%, completely preventing the target from moving, attacking, or using any skills. It is possible to counteract this effect with flasks containing the 'of Heat' suffix, and the UnstoppableUnstoppable passive node. Acceleration Shrines and Tailwind cannot be used to overcome this slow.

Mechanics

A hit of damage that has a chance to freeze is capable of inflicting freeze. Critical strikes inherently have a 100% chance to freeze. By default, only cold damage is able to inflict freeze, but certain equipment can alter the default behavior such as ThreeDragonsThe Three Dragons can change which damage types are able to inflict freeze.

Base freeze duration is 60 milliseconds (0.06 seconds) for every 1% of the target's maximum life (before party scaling) dealt by cold damage, up to a maximum of 50% (3 seconds). Freezes with a duration smaller than 0.3 seconds are discarded, effectively requiring a hit of 5% enemy life. As an example, a mob that has approximately 20 000 000 life. Minimally freezing the mob would thus require a single hit of at least 1 000 000 cold damage.

Freeze duration can be increased (and therefore, minimum hit damage decreased) by freeze and ailment duration modifiers.

When a target is frozen, it is also considered chilled. As the target becomes unfrozen, chill will remain on the target for an additional duration of 0.3 seconds.

The TemporalChainsTemporal Chains curse slows timers but does not affect duration stats, which means it does not count toward the 0.3 second minimum, but it will cause the "real duration" of freeze to be longer.

Non-unique enemies that are killed while frozen shatter into pieces. They will still leave loot, but most other on-death effects are suppressed, including:

These on-death effects are not suppressed:

  • Spawning enemies, such as with Fracturing enemies.
  • On-death explosions, such as those from a Tormented Martyr.
  • Zombies spreading tar.

Item with mods Cannot be Frozen means 100% chance to avoid being Frozen.


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