Vaal Glacial Hammer
Level: (1–20)
Souls Per Use: 15
Can Store 3 Use
Soul Gain Prevention: 4 sec
Attack Damage: (219–552)% of base
Effectiveness of Added Damage: (219–552)%
AoE Radius: 20
Requires Level (1–70), (10–155) Str
Requires One Hand Maces, Sceptres, Two Hand Maces, Staves, Warstaves
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Base duration is (3.4–4.35) seconds
100% of Physical Damage Converted to Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
Freezes enemies as though dealing (200–390)% more Damage
Can't be Evaded
35% increased Duration of Cold Ailments
(10–29)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Corrupted
Additional Effects From Quality:
(0–40)% increased Duration of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit |
---|
(Cold Ailments are Chilled, Frozen and Brittle) |
Level | Requires Level | Str | Base Damage | Base duration is 3.4 seconds | 10% increased Effect of Cold Ailments | Freezes enemies as though dealing 200% more Damage | Experience | |
---|---|---|---|---|---|---|---|---|
1 | 1 | 10 | 218.5% | 3.4 | 10 | 200 | 70 | |
2 | 2 | 12 | 229.4% | 3.45 | 11 | 210 | 308 | |
3 | 4 | 16 | 240.9% | 3.5 | 12 | 220 | 1,554 | |
4 | 7 | 22 | 252.9% | 3.55 | 13 | 230 | 6,667 | |
5 | 11 | 31 | 265.6% | 3.6 | 14 | 240 | 26,047 | |
6 | 16 | 41 | 278.9% | 3.65 | 15 | 250 | 49,725 | |
7 | 20 | 50 | 292.8% | 3.7 | 16 | 260 | 95,714 | |
8 | 24 | 58 | 307.5% | 3.75 | 17 | 270 | 169,595 | |
9 | 28 | 67 | 322.8% | 3.8 | 18 | 280 | 283,759 | |
10 | 32 | 75 | 339% | 3.85 | 19 | 290 | 453,996 | |
11 | 36 | 83 | 355.9% | 3.9 | 20 | 300 | 703,128 | |
12 | 40 | 92 | 373.7% | 3.95 | 21 | 310 | 1,061,223 | |
13 | 44 | 100 | 392.4% | 4 | 22 | 320 | 2,065,870 | |
14 | 48 | 109 | 412% | 4.05 | 23 | 330 | 2,507,110 | |
15 | 52 | 117 | 432.6% | 4.1 | 24 | 340 | 5,798,936 | |
16 | 56 | 125 | 454.2% | 4.15 | 25 | 350 | 15,083,919 | |
17 | 60 | 134 | 477% | 4.2 | 26 | 360 | 27,792,735 | |
18 | 64 | 142 | 500.8% | 4.25 | 27 | 370 | 43,869,739 | |
19 | 67 | 148 | 525.8% | 4.3 | 28 | 380 | 242,081,556 | |
20 | 70 | 155 | 552.1% | 4.35 | 29 | 390 | ||
21 | 72 | 579.7% | 4.4 | 30 | 400 | |||
22 | 74 | 608.7% | 4.45 | 31 | 410 | |||
23 | 76 | 639.2% | 4.5 | 32 | 420 | |||
24 | 78 | 671.1% | 4.55 | 33 | 430 | |||
25 | 80 | 704.7% | 4.6 | 34 | 440 | |||
26 | 82 | 739.9% | 4.65 | 35 | 450 | |||
27 | 84 | 776.9% | 4.7 | 36 | 460 | |||
28 | 86 | 815.8% | 4.75 | 37 | 470 | |||
29 | 88 | 856.5% | 4.8 | 38 | 480 | |||
30 | 90 | 899.4% | 4.85 | 39 | 490 | |||
31 | 91 | 968% | 4.85 | 39 | 495 | |||
32 | 92 | 992.2% | 4.9 | 40 | 500 | |||
33 | 93 | 1017% | 4.9 | 40 | 505 | |||
34 | 94 | 1042.4% | 4.95 | 41 | 510 | |||
35 | 95 | 1068.4% | 4.95 | 41 | 515 | |||
36 | 96 | 1095.1% | 5 | 42 | 520 | |||
37 | 97 | 1122.5% | 5 | 42 | 525 | |||
38 | 98 | 1150.6% | 5.05 | 43 | 530 | |||
39 | 99 | 1179.4% | 5.05 | 43 | 535 | |||
40 | 100 | 1208.8% | 5.1 | 44 | 540 |
Attribute /8
Vaal Glacial Hammer
Key | Value |
---|---|
Acronym | Duration, Ailment, Freeze, Modifiers |
BaseType | Vaal Glacial Hammer |
Class | Skill Gems |
Weapon | One Hand Maces, Staves, Two Hand Maces, Sceptres, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable |
ItemType | Metadata/Items/Gems/SkillGemVaalGlacialHammer |
Reference | poe.ninja, Community Wiki |
Vaal Glacial Hammer
Level: (1–20)
Souls Per Use: 15
Can Store 3 Use
Soul Gain Prevention: 4 sec
Attack Damage: (219–552)% of base
Effectiveness of Added Damage: (219–552)%
AoE Radius: 20
Requires Level (1–70), (10–155) Str
Requires One Hand Maces, Sceptres, Two Hand Maces, Staves, Warstaves
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Base duration is (3.4–4.35) seconds
100% of Physical Damage Converted to Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
Freezes enemies as though dealing (200–390)% more Damage
Can't be Evaded
35% increased Duration of Cold Ailments
(10–29)% increased Effect of Cold Ailments
cannot cancel skill before contact point [1]
skill cannot be stunned before contact point [1]
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Corrupted
Additional Effects From Quality:
(0–40)% increased Duration of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /105
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
More Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Melee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Less Duration Support
Supports any skill that has a duration.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Fortify Support
Supports melee attack skills that are not triggered.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Ruthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Shockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Impale Support
Supports attack skills.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Melee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Behead Support
Supports strike skills.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Rupture Support
Supports attack skills.
Glacial Hammer
Level: (1–40)
Cost: (6–12) Mana
Requires Level (1–100)
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
Every third successive strike Freezes enemies as though dealing (200–540)% more Damage
35% increased Duration of Cold Ailments
(10–44)% increased Effect of Cold Ailments
additional main hand hits per combo average [1]
glacial hammer shatter frozen enemies at 33% life [1]
quality display glacial hammer is gem [1]
Additional Effects From Quality:
Every third successive strike Freezes enemies as though dealing (0–100)% more Damage
Glacial Hammer /6
A physical/cold based melee single target attack. Glacial Hammer has a built in chance to freeze and will shatter frozen enemies if they are on low life.Name | Show Full Descriptions |
---|---|
Ancestral Call Support | Allows Glacial Hammer to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage. |
Ice Bite Support | Adds flat cold damage to Glacial Hammer, an increased chance to freeze, chance to generate frenzy charges on killing frozen enemies and adds cold damage per frenzy charge on you. This synergises well with Glacial Hammer's built in shatter against frozen enemies on low life. |
Melee Physical Damage Support | Grants more melee physical damage for Glacial Hammer. Because 50% of physical damage is converted to cold damage, this support will also increase the cold damage done by Glacial Hammer. |
Melee Splash Support | Allows your Glacial Hammer hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage. |
Multistrike Support | Causes Glacial Hammer to repeat an additional two times, as well as providing a large bonus to attack speed. |
Hypothermia Support | Increases Glacial Hammer's damage and freeze chance against enemies that are chilled. Also increases the slow effect of chills applied by your Glacial Hammer. |
Level Effect /40
Implicit |
---|
(Cold Ailments are Chilled, Frozen and Brittle) |
Level | Requires Level | Cost | Base Damage | 10% increased Effect of Cold Ailments | Every third successive strike Freezes enemies as though dealing 200% more Damage | Experience |
---|---|---|---|---|---|---|
1 | 1 | 6 | 218.5% | 10 | 200 | |
2 | 2 | 6 | 229.8% | 11 | 210 | |
3 | 4 | 6 | 242.2% | 12 | 220 | |
4 | 7 | 6 | 255.7% | 13 | 230 | |
5 | 11 | 6 | 270.5% | 14 | 240 | |
6 | 16 | 7 | 286.6% | 15 | 250 | |
7 | 20 | 7 | 303.1% | 16 | 260 | |
8 | 24 | 7 | 320.6% | 17 | 270 | |
9 | 28 | 7 | 338.9% | 18 | 280 | |
10 | 32 | 8 | 358.4% | 19 | 290 | |
11 | 36 | 8 | 378.9% | 20 | 300 | |
12 | 40 | 8 | 400.7% | 21 | 310 | |
13 | 44 | 8 | 423.6% | 22 | 320 | |
14 | 48 | 9 | 447.8% | 23 | 330 | |
15 | 52 | 9 | 473.4% | 24 | 340 | |
16 | 56 | 9 | 500.4% | 25 | 350 | |
17 | 60 | 9 | 529.1% | 26 | 360 | |
18 | 64 | 10 | 559.2% | 27 | 370 | |
19 | 67 | 10 | 590% | 28 | 380 | |
20 | 70 | 10 | 622.6% | 29 | 390 | |
21 | 72 | 10 | 655.8% | 30 | 400 | |
22 | 74 | 10 | 690.9% | 31 | 410 | |
23 | 76 | 10 | 727.9% | 32 | 420 | |
24 | 78 | 11 | 766.7% | 33 | 430 | |
25 | 80 | 11 | 807.7% | 34 | 440 | |
26 | 82 | 11 | 850.8% | 35 | 450 | |
27 | 84 | 11 | 896.2% | 36 | 460 | |
28 | 86 | 11 | 944.1% | 37 | 470 | |
29 | 88 | 11 | 994.4% | 38 | 480 | |
30 | 90 | 11 | 1047.5% | 39 | 490 | |
31 | 91 | 11 | 1129.2% | 39 | 495 | |
32 | 92 | 11 | 1159.2% | 40 | 500 | |
33 | 93 | 12 | 1190.1% | 40 | 505 | |
34 | 94 | 12 | 1221.7% | 41 | 510 | |
35 | 95 | 12 | 1254.2% | 41 | 515 | |
36 | 96 | 12 | 1287.6% | 42 | 520 | |
37 | 97 | 12 | 1321.9% | 42 | 525 | |
38 | 98 | 12 | 1357.1% | 43 | 530 | |
39 | 99 | 12 | 1393.2% | 43 | 535 | |
40 | 100 | 12 | 1430.2% | 44 | 540 |
Attribute /7
Glacial Hammer
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Glacial Hammer |
Weapon | One Hand Maces, Staves, Two Hand Maces, Sceptres, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea |
ActiveSkillsCode | glacial_hammer |
Crucible Weapon /1
Weight | Desc |
---|---|
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
Supported By /109
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Melee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Fortify Support
Supports melee attack skills that are not triggered.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Ruthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Momentum Support
Supports attack skills that aren't triggered.
Ancestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Shockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Impale Support
Supports attack skills.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Ancestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Melee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Awakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Behead Support
Supports strike skills.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Trauma Support
Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Overexertion Support
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
Rupture Support
Supports attack skills.
Vaal Glacial Hammer Monster /7
Name | Modifiers | Spectre |
---|---|---|
Winterfang | Y | |
Eoin Greyfur | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Eoin Greyfur | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Eoin Greyfur | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Yorishi, Aurora-sage | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dimachaeri Cassius | 30% increased Movement Speed 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Avatar of the Forge | 30% increased Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Vaal Glacial Hammer
Vaal Glacial Hammer is a vaal melee attack that hits an enemy with a staff or mace, converting some of the player's physical damage to cold damage and temporarily creating a ring of ice around the targeted enemy.
Skill Functions and Interactions
The circle of ice functions similarly to Frost Wall. Players, monsters and most projectiles can't pass through it.
Version history
Version | Changes |
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3.20.2 |
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3.16.0 |
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3.15.0 |
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3.14.0 |
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3.7.0 |
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1.1.1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.