Vaal Glacial Hammer
Level: (1–20)
Souls Per Use: 15
Can Store 3 Use
Soul Gain Prevention: 4 sec
Effectiveness of Added Damage: (155–250)%
AoE Radius: 20
Requires Level (1–70), (10–155) Str
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Base duration is (3.4–4.35) seconds
100% of Physical Damage Converted to Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
Freezes enemies as though dealing (200–390)% more Damage
Can't be Evaded
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10–29)% increased Effect of Cold Ailments
Adds (2–75) to (3–113) Cold Damage against Chilled Enemies
Corrupted

Additional Effects From Quality:
(0–40)% increased Duration of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
+0.2 metres to Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
LevelRequires LevelStrBase DamageAdds 2 to 3 Cold Damage against Chilled EnemiesBase duration is 3.4 seconds10% increased Effect of Cold AilmentsFreezes enemies as though dealing 200% more DamageExperience
1110155%2, 33.41020070
2212160%2, 33.4511210308
3416165%3, 43.5122201,554
4722170%4, 63.55132306,667
51131175%5, 83.61424026,047
61641180%7, 113.651525049,725
72050185%9, 133.71626095,714
82458190%11, 173.7517270169,595
92867195%14, 203.818280283,759
103275200%16, 253.8519290453,996
113683205%20, 303.920300703,128
124092210%24, 353.95213101,061,223
1344100215%28, 424223202,065,870
1448109220%33, 494.05233302,507,110
1552117225%39, 584.1243405,798,936
1656125230%45, 684.152535015,083,919
1760134235%52, 794.22636027,792,735
1864142240%61, 914.252737043,869,739
1967148245%68, 1024.328380242,081,556
2070155250%75, 1134.3529390
2172255%81, 1224.430400
2274260%87, 1304.4531410
2376265%93, 1404.532420
2478270%100, 1504.5533430
2580275%107, 1604.634440
2682280%114, 1724.6535450
2784285%123, 1844.736460
2886290%131, 1974.7537470
2988295%140, 2104.838480
3090300%150, 2244.8539490
3191302.5%155, 2324.8539495
3292305%160, 2404.940500
3393307.5%165, 2484.940505
3494310%171, 2564.9541510
3595312.5%176, 2654.9541515
3696315%182, 273542520
3797317.5%188, 282542525
3898320%194, 2925.0543530
3999322.5%201, 3015.0543535
40100325%207, 3115.144540
Attribute /8

Vaal Glacial Hammer

KeyValue
AcronymMelee, Duration, Ailment, Chill, Freeze, Modifiers
BaseType Vaal Glacial Hammer
Class Skill Gems
WeaponOne Hand Maces, Staves, Two Hand Maces, Sceptres, Warstaves
TargetTypesGround, Enemy
TypeAttack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
ItemTypeMetadata/Items/Gems/SkillGemVaalGlacialHammer
Referencepoe.ninja, Community Wiki
Vaal Glacial Hammer Monster /8 ⍟
NameModifiersSpectre
WinterfangY
Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Eoin GreyfurMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
monster no map drops [1]
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Yorishi, Aurora-sageMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Dimachaeri Cassius30% increased Movement Speed
50% of Physical Damage Converted to Fire Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Avatar of the Forge30% increased Movement Speed
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
50% of Physical Damage Converted to Fire Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Supported By /104 ⍟
  • Active Type: Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Increased Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Behead Support
    Supports strike skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Glacial Hammer
    Level: (1–40)
    Cost: 5 Mana
    Requires Level (1–100)
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    100% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    Every third successive strike Freezes enemies as though dealing (200–540)% more Damage
    +0.2 metres to Melee Strike Range
    35% increased Duration of Cold Ailments
    (10–44)% increased Effect of Cold Ailments
    Adds (2–207) to (3–311) Cold Damage against Chilled Enemies
    additional main hand hits per combo average [1]
    glacial hammer shatter frozen enemies at 33% life [1]
    quality display glacial hammer is gem [1]

    Additional Effects From Quality:
    Every third successive strike Freezes enemies as though dealing (0–100)% more Damage
    Glacial Hammer /6 ⍟
    A physical/cold based melee single target attack. Glacial Hammer has a built in chance to freeze and will shatter frozen enemies if they are on low life.
    NameShow Full Descriptions
    Ancestral Call SupportAllows Glacial Hammer to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
    Ice Bite SupportAdds flat cold damage to Glacial Hammer, an increased chance to freeze, chance to generate frenzy charges on killing frozen enemies and adds cold damage per frenzy charge on you. This synergises well with Glacial Hammer's built in shatter against frozen enemies on low life.
    Melee Physical Damage SupportGrants more melee physical damage for Glacial Hammer. Because 50% of physical damage is converted to cold damage, this support will also increase the cold damage done by Glacial Hammer.
    Melee Splash SupportAllows your Glacial Hammer hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
    Multistrike SupportCauses Glacial Hammer to repeat an additional two times, as well as providing a large bonus to attack speed.
    Hypothermia SupportIncreases Glacial Hammer's damage and freeze chance against enemies that are chilled. Also increases the slow effect of chills applied by your Glacial Hammer.
    Level Effect /40
    Implicit
    Cost: 5
    100% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Duration of Cold Ailments
    +0.2 metres to Melee Strike Range
    (Cold Ailments are Chilled, Frozen and Brittle)
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
    LevelRequires LevelBase DamageAdds 2 to 3 Cold Damage against Chilled Enemies10% increased Effect of Cold AilmentsEvery third successive strike Freezes enemies as though dealing 200% more DamageExperience
    11165%2, 310200
    22170.5%2, 311210
    34175.9%3, 412220
    47181.4%4, 613230
    511186.9%5, 814240
    616192.4%7, 1115250
    720197.8%9, 1316260
    824203.3%11, 1717270
    928208.8%14, 2018280
    1032214.3%16, 2519290
    1136219.7%20, 3020300
    1240225.2%24, 3521310
    1344230.7%28, 4222320
    1448236.2%33, 4923330
    1552241.6%39, 5824340
    1656247.1%45, 6825350
    1760252.6%52, 7926360
    1864258.1%61, 9127370
    1967263.5%68, 10228380
    2070269%75, 11329390
    2172274.5%81, 12230400
    2274279.9%87, 13031410
    2376285.4%93, 14032420
    2478290.9%100, 15033430
    2580296.4%107, 16034440
    2682301.8%114, 17235450
    2784307.3%123, 18436460
    2886312.8%131, 19737470
    2988318.3%140, 21038480
    3090323.7%150, 22439490
    3191326.5%155, 23239495
    3292329.2%160, 24040500
    3393331.9%165, 24840505
    3494334.7%171, 25641510
    3595337.4%176, 26541515
    3696340.2%182, 27342520
    3797342.9%188, 28242525
    3898345.6%194, 29243530
    3999348.4%201, 30143535
    40100351.1%207, 31144540
    Attribute /7

    Glacial Hammer

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold
    AcronymIgnite
    BaseType Glacial Hammer
    WeaponOne Hand Maces, Staves, Two Hand Maces, Sceptres, Warstaves
    TargetTypesGround, Enemy
    TypeAttack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    ActiveSkillsCodeglacial_hammer
    Crucible Weapon /1
    WeightDesc
    500 (T5)Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
    Supported By /107
  • Active Type: Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Behead Support
    Supports strike skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Trauma Support
    Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.

    Community Wiki

    Edit

    Vaal Glacial Hammer

    Vaal Glacial Hammer is a vaal melee attack that hits an enemy with a staff or mace, converting some of the player's physical damage to cold damage and temporarily creating a ring of ice around the targeted enemy.

    Skill Functions and Interactions

    The circle of ice functions similarly to Frost Wall. Players, monsters and most projectiles can't pass through it.

    Version history

    VersionChanges
    3.20.2
  • Fixed an issue where Vaal Glacial Hammer had "60% of Physical Damage Converted to Cold". It has been updated to 100% to match the non-Vaal Glacial Hammer.
  • 3.16.0
  • Now have +2 to Melee Strike Range at all gem levels (previously +2 at gem level 1, up to +4 at gem level 20).
  • 3.15.0
  • Now deals 250% of Base Damage, and has 250% Effectiveness of Added Damage at gem level 20 (previously 200%).
  • 3.14.0
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
  • 3.7.0
  • Now converts 60% of physical damage to cold (from 50%).
  • Now adds 2 to 3 cold damage to attacks against chilled enemies at gem level 1, up to 75 to 113 at gem level 20.
  • Now has 10% increased effect of chill at gem level 1, up to 29% at gem level 20.
  • Every strike now freezes enemies as if it were dealing 500% more damage.
  • 1.1.1
  • Introduced to the game.

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