Yorishi, Aurora-sage
HumanoidArea: Iceberg Map
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N |
|---|---|
| Area | Iceberg Map |
| Tags | bludgeoning_weapon, Caster, cold_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, melee, non_unique_map_boss, physical_affinity, red_blood, wb_leader |
| Packs |
Life
400%
Energy Shield From Life
33%
Armour
+50%
Evasion
+33%
Ailment Threshold
400%
Resistance
Damage
216%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
115%
Type
WbColdLeader
Metadata
WbColdLeader1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
72
Life
624,526
Armour
59,174
Evasion Rating
7,241
Energy Shield
10,362
Damage
1,168
Spell Damage
1,743
Accuracy
678
Attack Time
1.005
Experience
122,870
Minion Life
130,792
Minion Energy Shield
2,170
Minion Damage
945
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1854–2782
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbFrostCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Storm Call
Cast Time: 0.5 sec
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Deals 1318 to 1978 Cold Damage
Base duration is 1.75 seconds
active skill area of effect radius +% final [-20]
is area damage [1]
WbArcticBreathNova
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Creeping Frost
Critical Strike Chance: 5%
Cast Time: 0.8 sec
Cooldown Time: 3 sec
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Deals 1067 to 1600 Cold Damage
Base duration is 6.5 seconds
Fires 6 additional Projectiles
Fires Projectiles in a circle
40% increased Cast Speed
35% reduced Projectile Speed
Base radius is 1.5 metres
Base secondary radius is 1.5 metres
base is projectile [1]
WbIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 1854–2782
Critical Strike Chance: 5%
Attack Damage: 107.5%
Attack Time: 1.5 sec
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
Deals 7.5% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base tertiary radius is 3.1 metres
Base secondary radius is 2.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
WbVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Vaal Glacial Hammer
Base Damage: 1854–2782
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Deals 37.5% less Attack Damage
Deals 30% more Damage
Base duration is 7.5 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [75]
active skill chill duration +% final [35]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hatred
Cast Time: 1.2 sec
Cooldown Time: 0.5 sec
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 34% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [40]
WbColdThorns
Spell, Buff, Duration
Cast Time: 1 sec
Cooldown Time: 2.5 sec
Cannot be Blinded
Base duration is 3.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [383.1]
minimum cold damage to return when hit [255.4]
WbColdLeaderWait
Base duration is 1.2 seconds
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1854–2782
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 4 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
WbColdThornsShort
Spell, Buff, Duration
Cast Time: 1 sec
Cooldown Time: 0.8 sec
Cannot be Blinded
Base duration is 0.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [383.1]
minimum cold damage to return when hit [255.4]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
Stats
{
set_is_warband_leader = 1
}
Actor
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader1"] = {
name = "Yorishi, Aurora-sage",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"Melee",
"WbLeapSlam",
"WbVaalGlacialHammer",
"WbHatred",
"WbArcticBreathNova",
"WbFrostCall",
"WbColdThorns",
"WbColdThornsShort",
"WbIceCrash",
"WbColdLeaderWait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {25, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbVaalGlacialHammer"] = {
name = "Vaal Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.NeverExertable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"base_chance_to_freeze_%",
"active_skill_chill_duration_+%_final",
"physical_damage_+%",
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {50, 20, 35, 29, 30, 7500, 75, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, },
[13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbArcticBreathNova"] = {
name = "Creeping Frost",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_cast_speed_+%",
"number_of_additional_projectiles",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"projectiles_nova",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 4, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5500, -50, 20, 5, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 5, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 6500, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 7500, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFrostCall"] = {
name = "Storm Call",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.Lightning] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -25, -20, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2000, -10, -20, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 1750, 0, -20, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThorns"] = {
name = "WbColdThorns",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThornsShort"] = {
name = "WbColdThornsShort",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbIceCrash"] = {
name = "Ice Crash",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Cold] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_attack_speed_+%_final",
"ice_crash_second_hit_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_base_tertiary_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8062, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8312, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[3] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8625, levelRequirement = 10, statInterpolation = {}, cost = { }, },
[4] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8937, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.925, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.9562, levelRequirement = 25, statInterpolation = {}, cost = { }, },
[7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.9875, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.0188, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[9] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.05, levelRequirement = 40, statInterpolation = {}, cost = { }, },
[10] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[11] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 50, statInterpolation = {}, cost = { }, },
[12] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[13] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[14] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[15] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[16] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[17] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[18] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[19] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[20] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[21] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[22] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[23] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[24] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[25] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[26] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[27] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[28] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[29] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[30] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderWait"] = {
name = "WbColdLeaderWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Yorishi, Aurora-sage
HumanoidMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, Caster, cold_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, melee, physical_affinity, red_blood, standalone_map_boss, wb_leader |
Life
400%
Energy Shield From Life
33%
Armour
+50%
Evasion
+33%
Ailment Threshold
400%
Resistance
Damage
216%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
115%
Type
WbColdLeader
Metadata
WbColdLeader1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
373,448
Armour
43,185
Evasion Rating
6,303
Energy Shield
8,088
Damage
919
Spell Damage
1,372
Accuracy
580
Attack Time
1.005
Experience
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
734
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1459–2189
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbFrostCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Storm Call
Cast Time: 0.5 sec
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Deals 1028 to 1542 Cold Damage
Base duration is 2 seconds
10% reduced Cast Speed
active skill area of effect radius +% final [-20]
is area damage [1]
WbArcticBreathNova
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Creeping Frost
Critical Strike Chance: 5%
Cast Time: 0.8 sec
Cooldown Time: 3 sec
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Deals 850.8 to 1276 Cold Damage
Base duration is 6.5 seconds
Fires 6 additional Projectiles
Fires Projectiles in a circle
40% increased Cast Speed
35% reduced Projectile Speed
Base radius is 1.5 metres
Base secondary radius is 1.5 metres
base is projectile [1]
WbIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 1459–2189
Critical Strike Chance: 5%
Attack Damage: 107.5%
Attack Time: 1.5 sec
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
Deals 7.5% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base tertiary radius is 3.1 metres
Base secondary radius is 2.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
WbVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Vaal Glacial Hammer
Base Damage: 1459–2189
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Deals 37.5% less Attack Damage
Deals 30% more Damage
Base duration is 7.5 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [75]
active skill chill duration +% final [35]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hatred
Cast Time: 1.2 sec
Cooldown Time: 0.5 sec
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 32% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [36]
WbColdThorns
Spell, Buff, Duration
Cast Time: 1 sec
Cooldown Time: 2.5 sec
Cannot be Blinded
Base duration is 3.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
WbColdLeaderWait
Base duration is 1.2 seconds
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1459–2189
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 4 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
WbColdThornsShort
Spell, Buff, Duration
Cast Time: 1 sec
Cooldown Time: 0.8 sec
Cannot be Blinded
Base duration is 0.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_is_warband_leader = 1
}
Actor
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader1Standalone"] = {
name = "Yorishi, Aurora-sage",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"Melee",
"WbLeapSlam",
"WbVaalGlacialHammer",
"WbHatred",
"WbArcticBreathNova",
"WbFrostCall",
"WbColdThorns",
"WbColdThornsShort",
"WbIceCrash",
"WbColdLeaderWait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {25, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbVaalGlacialHammer"] = {
name = "Vaal Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.NeverExertable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"base_chance_to_freeze_%",
"active_skill_chill_duration_+%_final",
"physical_damage_+%",
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {50, 20, 35, 29, 30, 7500, 75, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, },
[13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbArcticBreathNova"] = {
name = "Creeping Frost",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_cast_speed_+%",
"number_of_additional_projectiles",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"projectiles_nova",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 4, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5500, -50, 20, 5, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 5, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 6500, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 7500, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFrostCall"] = {
name = "Storm Call",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.Lightning] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -25, -20, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2000, -10, -20, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 1750, 0, -20, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThorns"] = {
name = "WbColdThorns",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThornsShort"] = {
name = "WbColdThornsShort",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbIceCrash"] = {
name = "Ice Crash",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Cold] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_attack_speed_+%_final",
"ice_crash_second_hit_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_base_tertiary_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8062, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8312, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[3] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8625, levelRequirement = 10, statInterpolation = {}, cost = { }, },
[4] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8937, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.925, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.9562, levelRequirement = 25, statInterpolation = {}, cost = { }, },
[7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.9875, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.0188, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[9] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.05, levelRequirement = 40, statInterpolation = {}, cost = { }, },
[10] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[11] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 50, statInterpolation = {}, cost = { }, },
[12] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[13] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[14] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[15] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[16] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[17] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[18] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[19] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[20] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[21] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[22] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[23] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[24] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[25] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[26] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[27] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[28] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[29] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[30] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderWait"] = {
name = "WbColdLeaderWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Yorishi, Aurora-sage
HumanoidMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, non_attacking, red_blood, wb_leader |
Life
400%
Energy Shield From Life
33%
Armour
+50%
Evasion
+33%
Ailment Threshold
400%
Resistance
Damage
216%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
115%
Type
WbColdLeader
Metadata
WbColdLeader1Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader1Elder"] = {
name = "Yorishi, Aurora-sage",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
},
modList = {
},
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.