Yorishi, Aurora-sage
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaIceberg Map
Tagsbludgeoning_weapon, caster, cold_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, melee, non_unique_map_boss, physical_affinity, red_blood, wb_leader
Packs
  • Yorishi, Aurora-sage, Mutewind Snow-singer, Mutewind Hexbinder, Mutewind Wildrunner, Mutewind Wildrunner
  • Yorishi, Aurora-sage, Mutewind Snow-singer, Mutewind Hexbinder, Mutewind Wildrunner, Mutewind Wildrunner
  • Life
    400%
    Energy Shield From Life
    33%
    Armour
    +50%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    216%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    115%
    Type
    WbColdLeader
    Metadata
    WbColdLeader1
    Level
    70
    Life
    728,502
    Armour
    50,571
    Evasion
    6,758
    Energy Shield
    2,289
    Damage
    1,036
    Spell Damage
    1,547
    Accuracy
    314
    Attack Time
    1.005
    Experience
    117,920
    Ailment Threshold
    422,531
    Chill
    1,336
    Shock
    1,336
    Brittle
    7,559
    Scorch
    1,336
    Sap
    3,691
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1646–2469
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFrostCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Storm Call
    Cast Time: 0.5 sec
    Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
    Deals 1164 to 1747 Cold Damage
    Base duration is 2 seconds
    10% reduced Cast Speed
    active skill area of effect radius +% final [-20]
    is area damage [1]
    WbArcticBreathNova
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
    Creeping Frost
    Critical Strike Chance: 5%
    Cast Time: 0.8 sec
    Cooldown Time: 3 sec
    Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
    Deals 953 to 1430 Cold Damage
    Base duration is 6.5 seconds
    Fires 6 additional Projectiles
    Fires Projectiles in a circle
    40% increased Cast Speed
    35% reduced Projectile Speed
    Base radius is 1.5 metres
    Base secondary radius is 1.5 metres
    base is projectile [1]
    WbIceCrash
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    Ice Crash
    Base Damage: 1646–2469
    Critical Strike Chance: 5%
    Attack Damage: 198%
    Attack Damage: 172%
    Attack Time: 1.5 sec
    Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
    Deals 72% more Attack Damage
    50% of Physical Damage Converted to Cold Damage
    25% less Attack Speed
    Second Stage deals 25% less Damage
    Base radius is 1.1 metres
    Base secondary radius is 2.1 metres
    Base tertiary radius is 3.1 metres
    active skill area of effect radius +% final [-20]
    is area damage [1]
    WbVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
    Vaal Glacial Hammer
    Base Damage: 1646–2469
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    Base duration is 7.5 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [75]
    active skill chill duration +% final [35]
    WbHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Cast Time: 1.2 sec
    Cooldown Time: 0.5 sec
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 33% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [38]
    WbColdThorns
    Spell, Buff, Duration
    Cast Time: 1 sec
    Cooldown Time: 2.5 sec
    Cannot be Blinded
    Base duration is 3.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [349.6]
    minimum cold damage to return when hit [233.1]
    WbColdLeaderWait
    Base duration is 1.2 seconds
    WbLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 1646–2469
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 4 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 25% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    WbColdThornsShort
    Spell, Buff, Duration
    Cast Time: 1 sec
    Cooldown Time: 0.8 sec
    Cannot be Blinded
    Base duration is 0.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [349.6]
    minimum cold damage to return when hit [233.1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader1"] = {
        name = "Yorishi, Aurora-sage",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbLeapSlam",
            "WbVaalGlacialHammer",
            "WbHatred",
            "WbArcticBreathNova",
            "WbFrostCall",
            "WbColdThorns",
            "WbColdThornsShort",
            "WbIceCrash",
            "WbColdLeaderWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 30, 7500, 75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticBreathNova"] = {
        name = "Creeping Frost",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 4, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5500, -50, 20, 5, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 5, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6500, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 7500, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrostCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -25, -20, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2000, -10, -20, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1750, 0, -20, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThorns"] = {
        name = "WbColdThorns",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThornsShort"] = {
        name = "WbColdThornsShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.29, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.33, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.38, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.43, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.48, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.53, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.58, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.63, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [9] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.68, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [10] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [11] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [12] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [13] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [14] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [15] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [16] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [17] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [18] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [19] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [20] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [21] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [22] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [24] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [25] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [26] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [27] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [28] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [29] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [30] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdLeaderWait"] = {
        name = "WbColdLeaderWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Yorishi, Aurora-sage
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbludgeoning_weapon, caster, cold_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, melee, physical_affinity, red_blood, standalone_map_boss, wb_leader
    Life
    400%
    Energy Shield From Life
    33%
    Armour
    +50%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    216%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    115%
    Type
    WbColdLeader
    Metadata
    WbColdLeader1Standalone
    Level
    68
    Life
    557,385
    Armour
    43,185
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    919
    Spell Damage
    1,372
    Accuracy
    290
    Attack Time
    1.005
    Experience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1459–2189
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFrostCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Storm Call
    Cast Time: 0.5 sec
    Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
    Deals 1054 to 1581 Cold Damage
    Base duration is 2 seconds
    10% reduced Cast Speed
    active skill area of effect radius +% final [-20]
    is area damage [1]
    WbArcticBreathNova
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
    Creeping Frost
    Critical Strike Chance: 5%
    Cast Time: 0.8 sec
    Cooldown Time: 3 sec
    Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
    Deals 872.7 to 1309 Cold Damage
    Base duration is 6.5 seconds
    Fires 6 additional Projectiles
    Fires Projectiles in a circle
    40% increased Cast Speed
    35% reduced Projectile Speed
    Base radius is 1.5 metres
    Base secondary radius is 1.5 metres
    base is projectile [1]
    WbIceCrash
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    Ice Crash
    Base Damage: 1459–2189
    Critical Strike Chance: 5%
    Attack Damage: 196%
    Attack Damage: 172%
    Attack Time: 1.5 sec
    Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
    Deals 72% more Attack Damage
    50% of Physical Damage Converted to Cold Damage
    25% less Attack Speed
    Second Stage deals 25% less Damage
    Base radius is 1.1 metres
    Base secondary radius is 2.1 metres
    Base tertiary radius is 3.1 metres
    active skill area of effect radius +% final [-20]
    is area damage [1]
    WbVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
    Vaal Glacial Hammer
    Base Damage: 1459–2189
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 30% more Damage
    Base duration is 7.5 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [75]
    active skill chill duration +% final [35]
    WbHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Hatred
    Cast Time: 1.2 sec
    Cooldown Time: 0.5 sec
    Casts an aura that grants extra cold damage based on physical damage to you and your allies.
    You and nearby allies gain 32% of Physical Damage as Extra Cold Damage
    active skill area of effect radius +% final [36]
    WbColdThorns
    Spell, Buff, Duration
    Cast Time: 1 sec
    Cooldown Time: 2.5 sec
    Cannot be Blinded
    Base duration is 3.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [327]
    minimum cold damage to return when hit [218]
    WbColdLeaderWait
    Base duration is 1.2 seconds
    WbLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 1459–2189
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 4 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 25% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    WbColdThornsShort
    Spell, Buff, Duration
    Cast Time: 1 sec
    Cooldown Time: 0.8 sec
    Cannot be Blinded
    Base duration is 0.5 seconds
    80% reduced Damage taken
    maximum cold damage to return when hit [327]
    minimum cold damage to return when hit [218]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader1Standalone"] = {
        name = "Yorishi, Aurora-sage",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbLeapSlam",
            "WbVaalGlacialHammer",
            "WbHatred",
            "WbArcticBreathNova",
            "WbFrostCall",
            "WbColdThorns",
            "WbColdThornsShort",
            "WbIceCrash",
            "WbColdLeaderWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.NeverExertable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 30, 7500, 75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticBreathNova"] = {
        name = "Creeping Frost",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 4, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5500, -50, 20, 5, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 5, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6500, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 7500, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrostCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -25, -20, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2000, -10, -20, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1750, 0, -20, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThorns"] = {
        name = "WbColdThorns",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThornsShort"] = {
        name = "WbColdThornsShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.29, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.33, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.38, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.43, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.48, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.53, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.58, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.63, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [9] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.68, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [10] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [11] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [12] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [13] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [14] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [15] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [16] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [17] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [18] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [19] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [20] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [21] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [22] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [24] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [25] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [26] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [27] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [28] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [29] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [30] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdLeaderWait"] = {
        name = "WbColdLeaderWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Yorishi, Aurora-sage
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, non_attacking, red_blood, wb_leader
    Life
    400%
    Energy Shield From Life
    33%
    Armour
    +50%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    216%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    115%
    Type
    WbColdLeader
    Metadata
    WbColdLeader1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader1Elder"] = {
        name = "Yorishi, Aurora-sage",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global