Mutewind Wildrunner
SpectreN
Mod50% of Physical Damage Converted to Cold Damage
monster no map drops [1]
cannot have affliction mods [1]
Tagsbludgeoning_weapon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, wb_basic
160%Life
+100%Evasion
160%Ailment Threshold
0 40 0 0Resistance
108%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.65 SecondAttack Time
±20%Damage Spread
80%Experience
80%Model Size
WbColdGruntType
56,472Life
16,265Armour
16,240Evasion
0Energy Shield
1,029Damage
538Accuracy
1.65Attack Time
10,600Experience
56,472Ailment Threshold
179Chill
179Shock
1,010Brittle
179Scorch
493Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 824–1235
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 824–1235
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 40% less Damage
skill double hits when dual wielding [1]

icondualswing
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 824–1235
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 4 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 25% more Damage
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
45,698Life
14,425Armour
15,216Evasion
0Energy Shield
918Damage
499Accuracy
1.65Attack Time
10,405Experience
45,698Ailment Threshold
144Chill
144Shock
817Brittle
144Scorch
399Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 735–1102
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 735–1102
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 40% less Damage
skill double hits when dual wielding [1]

icondualswing
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 735–1102
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 4 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 25% more Damage
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
29,181Life
11,328Armour
13,334Evasion
0Energy Shield
729Damage
428Accuracy
1.65Attack Time
9,902Experience
29,181Ailment Threshold
92Chill
92Shock
522Brittle
92Scorch
255Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 583–875
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 583–875
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 40% less Damage
skill double hits when dual wielding [1]

icondualswing
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 583–875
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 4 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 25% more Damage
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
17,364Life
8,348Armour
11,266Evasion
0Energy Shield
544Damage
352Accuracy
1.65Attack Time
9,110Experience
17,364Ailment Threshold
55Chill
55Shock
311Brittle
55Scorch
152Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 435–653
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 435–653
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 40% less Damage
skill double hits when dual wielding [1]

icondualswing
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 435–653
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 4 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 25% more Damage
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
10,293Life
6,127Armour
9,478Evasion
0Energy Shield
403Damage
290Accuracy
1.65Attack Time
8,204Experience
10,293Ailment Threshold
33Chill
33Shock
184Brittle
33Scorch
90Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 323–484
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 323–484
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 40% less Damage
skill double hits when dual wielding [1]

icondualswing
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 323–484
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 4 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 25% more Damage
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
stance OneHandSwordOneHandSword
#Basic Attack
DualStrike10TargetIsWbHighRankTarget TargetIsEnemy
DualStrike20OnlyLastTarget TargetNear AllyNearTarget
DualStrike20OnlyLastTarget TargetNear
DualStrike10OnlyLastTarget
#Will never use melee if a leader is present
Melee20OnlyLastTarget TargetNear NoWbLeaderInPack
Melee10OnlyLastTarget NoWbLeaderInPack
#Aggressive Movement. Gets cautious on low life. Will not become cautious if a leader is present.
LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 WbHasLeader AllyNearTarget
LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 WbHasLeader AllyNearTarget
LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 NotOnLessThan50PercentLife NoWbLeaderInPack AllyNearTarget
LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 NotOnLessThan50PercentLife NoWbLeaderInPack AllyNearTarget
LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 WbHasLeader AllyNearTarget
LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 WbHasLeader AllyNearTarget
LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 NotOnLowLife NoWbLeaderInPack AllyNearTarget
LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 NotOnLowLife NoWbLeaderInPack AllyNearTarget
Flee5TargetNear TargetIsEnemy
Advance10TargetNotNear AllyNearTarget
Advance5TargetNotNear
StrafeLeft5TargetNotNear TargetIsEnemy
StrafeRight5TargetNotNear TargetIsEnemy
#Return to high ranks
Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
Move20TargetIsAlly TargetIsWbHighRank TargetFar

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdGrunt1"] = {
    name = "Mutewind Wildrunner",
    life = 1.6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "WbDualStrike",
        "Melee",
        "WbLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
50% of Physical Damage Converted to Cold Damage

50% of Physical Damage Converted to Cold Damage

Mod IdMonsterElementalSkeletonCold
FamilyColdDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Invert-50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Invertmonster no map drops [-1]
    cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Invertcannot have affliction mods [-1]
    Mutewind Wildrunner
    SpectreN
    Mod50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot have affliction mods [1]
    Tagscold_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic
    160%Life
    +100%Evasion
    160%Ailment Threshold
    0 40 0 0Resistance
    108%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.65 SecondAttack Time
    ±20%Damage Spread
    80%Experience
    90%Model Size
    WbColdGruntType
    56,472Life
    16,265Armour
    16,240Evasion
    0Energy Shield
    1,029Damage
    538Accuracy
    1.65Attack Time
    10,600Experience
    56,472Ailment Threshold
    179Chill
    179Shock
    1,010Brittle
    179Scorch
    493Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Cleave
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    is area damage [1]
    skill double hits when dual wielding [1]

    iconcleave
    WbFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Cooldown Time: 1.7 Second
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Gain 20% of Physical Damage as Extra Cold Damage
    Deals 30% less Damage
    55% increased Attack Speed
    ignores proximity shield [1]
    melee defer damage prediction [1]

    iconblinkstrike
    45,698Life
    14,425Armour
    15,216Evasion
    0Energy Shield
    918Damage
    499Accuracy
    1.65Attack Time
    10,405Experience
    45,698Ailment Threshold
    144Chill
    144Shock
    817Brittle
    144Scorch
    399Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Cleave
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    is area damage [1]
    skill double hits when dual wielding [1]

    iconcleave
    WbFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Cooldown Time: 1.7 Second
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Gain 20% of Physical Damage as Extra Cold Damage
    Deals 30% less Damage
    55% increased Attack Speed
    ignores proximity shield [1]
    melee defer damage prediction [1]

    iconblinkstrike
    29,181Life
    11,328Armour
    13,334Evasion
    0Energy Shield
    729Damage
    428Accuracy
    1.65Attack Time
    9,902Experience
    29,181Ailment Threshold
    92Chill
    92Shock
    522Brittle
    92Scorch
    255Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Cleave
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    is area damage [1]
    skill double hits when dual wielding [1]

    iconcleave
    WbFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Cooldown Time: 1.7 Second
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Gain 20% of Physical Damage as Extra Cold Damage
    Deals 30% less Damage
    55% increased Attack Speed
    ignores proximity shield [1]
    melee defer damage prediction [1]

    iconblinkstrike
    17,364Life
    8,348Armour
    11,266Evasion
    0Energy Shield
    544Damage
    352Accuracy
    1.65Attack Time
    9,110Experience
    17,364Ailment Threshold
    55Chill
    55Shock
    311Brittle
    55Scorch
    152Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Cleave
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    is area damage [1]
    skill double hits when dual wielding [1]

    iconcleave
    WbFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Cooldown Time: 1.7 Second
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Gain 20% of Physical Damage as Extra Cold Damage
    Deals 30% less Damage
    55% increased Attack Speed
    ignores proximity shield [1]
    melee defer damage prediction [1]

    iconblinkstrike
    10,293Life
    6,127Armour
    9,478Evasion
    0Energy Shield
    403Damage
    290Accuracy
    1.65Attack Time
    8,204Experience
    10,293Ailment Threshold
    33Chill
    33Shock
    184Brittle
    33Scorch
    90Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Cleave
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    is area damage [1]
    skill double hits when dual wielding [1]

    iconcleave
    WbFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Cooldown Time: 1.7 Second
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Gain 20% of Physical Damage as Extra Cold Damage
    Deals 30% less Damage
    55% increased Attack Speed
    ignores proximity shield [1]
    melee defer damage prediction [1]

    iconblinkstrike
    stance OneHandSwordShield
    #Basic Attack. Gets mad if you kill support friends.
    Cleave10TargetIsWbHighRankTarget TargetIsEnemy
    Cleave20OnlyLastTarget TargetNear AllyNearTarget
    Cleave20OnlyLastTarget TargetNear
    Cleave10OnlyLastTarget
    #Content to use regular melee if supports are present, but not if a leader's present.
    Melee20OnlyLastTarget TargetNear WbHasSupport NoWbLeaderInPack
    Melee10OnlyLastTarget WbHasSupport NoWbLeaderInPack
    #Movement. Will show off if lacking support
    FlickerStrike15TargetIsEnemy TargetFar NoWbSupportInPack AllyNearTarget
    FlickerStrike7TargetIsEnemy TargetNotNear NoWbSupportInPack AllyNearTarget
    FlickerStrike15TargetIsEnemy TargetFar IAmAboveLevel66 AllyNearTarget
    FlickerStrike7TargetIsEnemy TargetNotNear IAmAboveLevel66 AllyNearTarget
    Flee5TargetNear TargetIsEnemy WbHasSupport
    Advance10TargetNotNear AllyNearTarget
    Advance5TargetNotNear
    StrafeLeft5TargetNotNear NoRepeat TargetIsEnemy
    StrafeRight5TargetNotNear NoRepeat TargetIsEnemy
    #Return to high ranks
    Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
    Move20TargetIsAlly TargetIsWbHighRank TargetFar

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt2"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "WbCleave",
            "Melee",
            "WbFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 28, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 45, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Cold Damage

    50% of Physical Damage Converted to Cold Damage

    Mod IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Invert-50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Invertmonster no map drops [-1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits

    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits

    Mod IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Invert-20% Chance to Block Attack Damage
    You take -10% of Damage from Blocked Hits
    cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Invertcannot have affliction mods [-1]
    Mutewind Wildrunner
    SpectreN
    Mod50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]
    cannot have affliction mods [1]
    Tagshas_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic
    160%Life
    +100%Evasion
    160%Ailment Threshold
    0 40 0 0Resistance
    108%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.65 SecondAttack Time
    ±20%Damage Spread
    80%Experience
    80%Model Size
    WbColdGruntType
    56,472Life
    16,265Armour
    16,240Evasion
    0Energy Shield
    1,029Damage
    538Accuracy
    1.65Attack Time
    10,600Experience
    56,472Ailment Threshold
    179Chill
    179Shock
    1,010Brittle
    179Scorch
    493Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    iconbladeflurry
    WbDoubleStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    Double Strike
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Performs two fast strikes with a melee weapon.
    15% reduced Physical Damage
    base skill number of additional hits [1]

    icondoubleswing
    45,698Life
    14,425Armour
    15,216Evasion
    0Energy Shield
    918Damage
    499Accuracy
    1.65Attack Time
    10,405Experience
    45,698Ailment Threshold
    144Chill
    144Shock
    817Brittle
    144Scorch
    399Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    iconbladeflurry
    WbDoubleStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    Double Strike
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Performs two fast strikes with a melee weapon.
    15% reduced Physical Damage
    base skill number of additional hits [1]

    icondoubleswing
    29,181Life
    11,328Armour
    13,334Evasion
    0Energy Shield
    729Damage
    428Accuracy
    1.65Attack Time
    9,902Experience
    29,181Ailment Threshold
    92Chill
    92Shock
    522Brittle
    92Scorch
    255Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    iconbladeflurry
    WbDoubleStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    Double Strike
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Performs two fast strikes with a melee weapon.
    15% reduced Physical Damage
    base skill number of additional hits [1]

    icondoubleswing
    17,364Life
    8,348Armour
    11,266Evasion
    0Energy Shield
    544Damage
    352Accuracy
    1.65Attack Time
    9,110Experience
    17,364Ailment Threshold
    55Chill
    55Shock
    311Brittle
    55Scorch
    152Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    iconbladeflurry
    WbDoubleStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    Double Strike
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Performs two fast strikes with a melee weapon.
    15% reduced Physical Damage
    base skill number of additional hits [1]

    icondoubleswing
    10,293Life
    6,127Armour
    9,478Evasion
    0Energy Shield
    403Damage
    290Accuracy
    1.65Attack Time
    8,204Experience
    10,293Ailment Threshold
    33Chill
    33Shock
    184Brittle
    33Scorch
    90Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    iconbladeflurry
    WbDoubleStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    Double Strike
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Performs two fast strikes with a melee weapon.
    15% reduced Physical Damage
    base skill number of additional hits [1]

    icondoubleswing
    stance ClawClaw
    #Basic Attack
    DoubleStrike10TargetIsWbHighRankTarget TargetIsEnemy
    DoubleStrike20OnlyLastTarget TargetNear AllyNearTarget
    DoubleStrike20OnlyLastTarget TargetNear
    DoubleStrike10OnlyLastTarget
    #Gets lazy if there's an elite, won't if there's a leader
    Melee10OnlyLastTarget TargetNear WbHasElite NoWbLeaderInPack
    #Movement. Gets aggressive if you kill the Elites.
    BladeFlurry10TargetNotFar TargetNotNear NoWbEliteInPack AllyNearTarget
    BladeFlurry10TargetNotFar TargetNotNear IAmAboveLevel39 IAmBelowLevel67 AllyNearTarget
    BladeFlurry20TargetNotFar TargetNotNear IAmAboveLevel66 AllyNearTarget
    Flee5TargetNear WbHasElite TargetIsEnemy
    Advance10TargetNotNear AllyNearTarget
    Advance5TargetNotNear
    StrafeLeft5TargetNotNear
    StrafeRight5TargetNotNear
    #Return to high ranks
    Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
    Move20TargetIsAlly TargetIsWbHighRank TargetFar

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt3"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "WbDoubleStrike",
            "WbWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDoubleStrike"] = {
        name = "Double Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs two fast strikes with a melee weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Cold Damage

    50% of Physical Damage Converted to Cold Damage

    Mod IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Invert-50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Invertmonster no map drops [-1]
    cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Invertcannot have affliction mods [-1]
    Mutewind Wildrunner
    SpectreN
    Mod50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]
    cannot have affliction mods [1]
    Tagsbludgeoning_weapon, cold_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, wb_basic
    160%Life
    +100%Evasion
    160%Ailment Threshold
    0 40 0 0Resistance
    108%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.65 SecondAttack Time
    ±20%Damage Spread
    80%Experience
    85%Model Size
    WbColdGruntType
    56,472Life
    16,265Armour
    16,240Evasion
    0Energy Shield
    1,029Damage
    538Accuracy
    1.65Attack Time
    10,600Experience
    56,472Ailment Threshold
    179Chill
    179Shock
    1,010Brittle
    179Scorch
    493Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Cooldown Time: 4 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 25% more Damage
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    WbGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 10% more Damage
    21% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    25% more Attack Speed
    active skill chill duration +% final [15]

    icehammer
    45,698Life
    14,425Armour
    15,216Evasion
    0Energy Shield
    918Damage
    499Accuracy
    1.65Attack Time
    10,405Experience
    45,698Ailment Threshold
    144Chill
    144Shock
    817Brittle
    144Scorch
    399Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Cooldown Time: 4 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 25% more Damage
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    WbGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 10% more Damage
    21% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    25% more Attack Speed
    active skill chill duration +% final [15]

    icehammer
    29,181Life
    11,328Armour
    13,334Evasion
    0Energy Shield
    729Damage
    428Accuracy
    1.65Attack Time
    9,902Experience
    29,181Ailment Threshold
    92Chill
    92Shock
    522Brittle
    92Scorch
    255Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Cooldown Time: 4 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 25% more Damage
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    WbGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 10% more Damage
    18% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    25% more Attack Speed
    active skill chill duration +% final [15]

    icehammer
    17,364Life
    8,348Armour
    11,266Evasion
    0Energy Shield
    544Damage
    352Accuracy
    1.65Attack Time
    9,110Experience
    17,364Ailment Threshold
    55Chill
    55Shock
    311Brittle
    55Scorch
    152Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Cooldown Time: 4 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 25% more Damage
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    WbGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 10% more Damage
    15% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    15% chance to Freeze enemies
    20% more Attack Speed
    active skill chill duration +% final [15]

    icehammer
    10,293Life
    6,127Armour
    9,478Evasion
    0Energy Shield
    403Damage
    290Accuracy
    1.65Attack Time
    8,204Experience
    10,293Ailment Threshold
    33Chill
    33Shock
    184Brittle
    33Scorch
    90Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Cooldown Time: 4 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 25% more Damage
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    WbGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 10% more Damage
    12% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    10% chance to Freeze enemies
    15% more Attack Speed
    active skill chill duration +% final [15]

    icehammer
    stance TwoHandMace
    #Basic Attack
    GlacialHammer10TargetIsWbHighRankTarget TargetIsEnemy
    GlacialHammer20OnlyLastTarget TargetNear AllyNearTarget
    GlacialHammer20OnlyLastTarget TargetNear
    GlacialHammer10OnlyLastTarget
    #Uses melee if not being watched by a high rank
    Melee10OnlyLastTarget NoWbLeaderInPack NoWbEliteInPack
    #Movement. Won't flee if a leader or elite is present. Can use leap slam if a leader or elite, or both is present.
    LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 WbHasLeader NoWbEliteInPack AllyNearTarget
    LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 WbHasLeader NoWbEliteInPack AllyNearTarget
    LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 NoWbLeaderInPack WbHasElite AllyNearTarget
    LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 NoWbLeaderInPack WbHasElite AllyNearTarget
    LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 WbHasLeader WbHasElite AllyNearTarget
    LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 WbHasLeader WbHasElite AllyNearTarget
    LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 WbHasLeader AllyNearTarget
    LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 WbHasLeader AllyNearTarget
    LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 NoWbLeaderInPack WbHasElite AllyNearTarget
    LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 NoWbLeaderInPack WbHasElite AllyNearTarget
    LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 WbHasLeader WbHasElite AllyNearTarget
    LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 WbHasLeader WbHasElite AllyNearTarget
    Flee5TargetNear NoWbLeaderInPack NoWbEliteInPack TargetIsEnemy
    Advance10TargetNotNear AllyNearTarget
    Advance5TargetNotNear
    StrafeLeft5TargetNotNear
    StrafeRight5TargetNotNear
    #Return to high ranks
    Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
    Move20TargetIsAlly TargetIsWbHighRank TargetFar

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt4"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "WbLeapSlam",
            "WbGlacialHammer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 11, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 15, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 29, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 31, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 34, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 37, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 45, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 51, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 54, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [31] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [32] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [33] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [34] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [35] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [36] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Cold Damage

    50% of Physical Damage Converted to Cold Damage

    Mod IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Invert-50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Invertmonster no map drops [-1]
    cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Invertcannot have affliction mods [-1]
    Mutewind Wildrunner
    SpectreN
    Mod50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot have affliction mods [1]
    Tagshas_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood, wb_basic
    160%Life
    +100%Evasion
    160%Ailment Threshold
    0 40 0 0Resistance
    108%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.65 SecondAttack Time
    ±20%Damage Spread
    80%Experience
    90%Model Size
    WbColdGruntType
    56,472Life
    16,265Armour
    16,240Evasion
    0Energy Shield
    1,029Damage
    538Accuracy
    1.65Attack Time
    10,600Experience
    56,472Ailment Threshold
    179Chill
    179Shock
    1,010Brittle
    179Scorch
    493Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbPhaseRun
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    Phase Run
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 15 Second
    Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
    Base duration is 10 seconds
    30% increased Movement Speed
    70% more Melee Physical Damage

    iconphaserun
    WbFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenzy
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    Deals 36% less Damage
    Deals 10% more Physical Damage
    10% increased Physical Damage per Frenzy Charge
    Fires 2 additional Projectiles
    10% increased Attack Speed per Frenzy Charge
    skill can fire arrows [1]

    iconfrenzy
    45,698Life
    14,425Armour
    15,216Evasion
    0Energy Shield
    918Damage
    499Accuracy
    1.65Attack Time
    10,405Experience
    45,698Ailment Threshold
    144Chill
    144Shock
    817Brittle
    144Scorch
    399Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbPhaseRun
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    Phase Run
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 15 Second
    Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
    Base duration is 10 seconds
    30% increased Movement Speed
    70% more Melee Physical Damage

    iconphaserun
    WbFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenzy
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    Deals 36% less Damage
    Deals 10% more Physical Damage
    10% increased Physical Damage per Frenzy Charge
    Fires 2 additional Projectiles
    10% increased Attack Speed per Frenzy Charge
    skill can fire arrows [1]

    iconfrenzy
    29,181Life
    11,328Armour
    13,334Evasion
    0Energy Shield
    729Damage
    428Accuracy
    1.65Attack Time
    9,902Experience
    29,181Ailment Threshold
    92Chill
    92Shock
    522Brittle
    92Scorch
    255Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbPhaseRun
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    Phase Run
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 15 Second
    Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
    Base duration is 10 seconds
    30% increased Movement Speed
    70% more Melee Physical Damage

    iconphaserun
    WbFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenzy
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    Deals 36% less Damage
    Deals 10% more Physical Damage
    10% increased Physical Damage per Frenzy Charge
    Fires 2 additional Projectiles
    10% increased Attack Speed per Frenzy Charge
    skill can fire arrows [1]

    iconfrenzy
    17,364Life
    8,348Armour
    11,266Evasion
    0Energy Shield
    544Damage
    352Accuracy
    1.65Attack Time
    9,110Experience
    17,364Ailment Threshold
    55Chill
    55Shock
    311Brittle
    55Scorch
    152Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbPhaseRun
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    Phase Run
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 15 Second
    Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
    Base duration is 10 seconds
    30% increased Movement Speed
    70% more Melee Physical Damage

    iconphaserun
    WbFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenzy
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    Deals 28% less Damage
    Deals 10% more Physical Damage
    10% increased Physical Damage per Frenzy Charge
    Fires 2 additional Projectiles
    10% increased Attack Speed per Frenzy Charge
    skill can fire arrows [1]

    iconfrenzy
    10,293Life
    6,127Armour
    9,478Evasion
    0Energy Shield
    403Damage
    290Accuracy
    1.65Attack Time
    8,204Experience
    10,293Ailment Threshold
    33Chill
    33Shock
    184Brittle
    33Scorch
    90Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbPhaseRun
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    Phase Run
    Critical Strike Chance: 0%
    Cast Time: 0.5 Second
    Cooldown Time: 15 Second
    Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
    Base duration is 10 seconds
    30% increased Movement Speed
    70% more Melee Physical Damage

    iconphaserun
    WbFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenzy
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    Deals 28% less Damage
    Deals 10% more Physical Damage
    10% increased Physical Damage per Frenzy Charge
    Fires 2 additional Projectiles
    10% increased Attack Speed per Frenzy Charge
    skill can fire arrows [1]

    iconfrenzy
    stance OneHandSwordThrustingShield
    #Basic Attack
    Frenzy10TargetIsWbHighRankTarget TargetIsEnemy NoSelfBuffsOnMe
    Frenzy20OnlyLastTarget TargetNear NoSelfBuffsOnMe AllyNearTarget
    Frenzy20OnlyLastTarget TargetNear NoSelfBuffsOnMe
    Frenzy10OnlyLastTarget NoSelfBuffsOnMe
    #Will sometimes hit you normally, unless injured, or a leader is present.
    Melee10OnlyLastTarget NoSelfBuffsOnMe NotOnLessThan50PercentLife NoWbLeaderInPack
    #Phase Run. Uses it more often on lower life.
    PhaseRun20IHaveNoPhaseRun IAmBelowLevel40 NotOnLessThan50PercentLife HaveNoCharges AllyNearTarget
    PhaseRun40IHaveNoPhaseRun IAmBelowLevel40 OnLessThan50PercentLife HaveNoCharges AllyNearTarget
    PhaseRun40IHaveNoPhaseRun IAmAboveLevel39 IAmBelowLevel67 NotOnLessThan50PercentLife HaveNoCharges AllyNearTarget
    PhaseRun60IHaveNoPhaseRun IAmAboveLevel39 IAmBelowLevel67 OnLessThan50PercentLife HaveNoCharges AllyNearTarget
    PhaseRun60IHaveNoPhaseRun IAmAboveLevel66 NotOnLessThan50PercentLife HaveNoCharges AllyNearTarget
    PhaseRun80IHaveNoPhaseRun IAmAboveLevel66 OnLessThan50PercentLife HaveNoCharges AllyNearTarget
    #Movement. Can always flee if injured.
    Flee5TargetNear NoSelfBuffsOnMe TargetIsEnemy
    Flee5TargetNear OnLessThan50PercentLife TargetIsEnemy
    Advance10TargetNotNear AllyNearTarget
    Advance5TargetNotNear
    StrafeLeft5TargetNotNear NoSelfBuffsOnMe
    StrafeRight5TargetNotNear NoSelfBuffsOnMe
    #Return to high ranks
    Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
    Move20TargetIsAlly TargetIsWbHighRank TargetFar

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt5"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "WbFrenzy",
            "Melee",
            "WbPhaseRun",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbPhaseRun"] = {
        name = "Phase Run",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Travel] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 15, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 45, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Cold Damage

    50% of Physical Damage Converted to Cold Damage

    Mod IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Invert-50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Invertmonster no map drops [-1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits

    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits

    Mod IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Invert-20% Chance to Block Attack Damage
    You take -10% of Damage from Blocked Hits
    cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Invertcannot have affliction mods [-1]
    Mutewind Wildrunner
    SpectreN
    Mod50% of Physical Damage Converted to Cold Damage
    cyclone extra distance [10]
    monster no map drops [1]
    cannot have affliction mods [1]
    Tagscold_affinity, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic
    160%Life
    +100%Evasion
    160%Ailment Threshold
    0 40 0 0Resistance
    108%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.65 SecondAttack Time
    ±20%Damage Spread
    80%Experience
    90%Model Size
    WbColdGruntType
    56,472Life
    16,265Armour
    16,240Evasion
    0Energy Shield
    1,029Damage
    538Accuracy
    1.65Attack Time
    10,600Experience
    56,472Ailment Threshold
    179Chill
    179Shock
    1,010Brittle
    179Scorch
    493Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbWhiteCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 25% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    24% increased Physical Damage
    30% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    cyclone
    45,698Life
    14,425Armour
    15,216Evasion
    0Energy Shield
    918Damage
    499Accuracy
    1.65Attack Time
    10,405Experience
    45,698Ailment Threshold
    144Chill
    144Shock
    817Brittle
    144Scorch
    399Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbWhiteCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 25% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    24% increased Physical Damage
    30% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    cyclone
    29,181Life
    11,328Armour
    13,334Evasion
    0Energy Shield
    729Damage
    428Accuracy
    1.65Attack Time
    9,902Experience
    29,181Ailment Threshold
    92Chill
    92Shock
    522Brittle
    92Scorch
    255Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbWhiteCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 25% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    24% increased Physical Damage
    30% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    cyclone
    17,364Life
    8,348Armour
    11,266Evasion
    0Energy Shield
    544Damage
    352Accuracy
    1.65Attack Time
    9,110Experience
    17,364Ailment Threshold
    55Chill
    55Shock
    311Brittle
    55Scorch
    152Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbWhiteCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 25% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    24% increased Physical Damage
    30% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    cyclone
    10,293Life
    6,127Armour
    9,478Evasion
    0Energy Shield
    403Damage
    290Accuracy
    1.65Attack Time
    8,204Experience
    10,293Ailment Threshold
    33Chill
    33Shock
    184Brittle
    33Scorch
    90Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbWhiteCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Gain 25% of Physical Damage as Extra Cold Damage
    Deals 70% less Damage
    24% increased Physical Damage
    30% increased Attack Speed
    20% less Movement Speed
    cyclone extra distance [15]
    is area damage [1]

    cyclone
    stance OneHandSwordOneHandSword
    #Main Skills
    Cyclone10TargetIsWbHighRankTarget TargetIsEnemy NotOnLowLife
    Cyclone20TargetIsEnemy TargetNear NotOnLessThan50PercentLife AllyNearTarget
    Cyclone20TargetIsEnemy TargetNear NotOnLessThan50PercentLife
    Cyclone15TargetIsEnemy TargetNear OnLessThan50PercentLife
    #Will sometimes hit you normally, unless injured, or a leader is present.
    Melee20OnlyLastTarget NoWbLeaderInPack
    #Movement. Will not flee on low life.
    Flee5TargetNear NotOnLowLife TargetIsEnemy
    Advance10TargetNotNear AllyNotFarFromTarget
    Advance5TargetNotNear
    StrafeLeft5TargetNotNear
    StrafeRight5TargetNotNear
    #Return to high ranks
    Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
    Move20TargetIsAlly TargetIsWbHighRank TargetFar

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt6"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "WbWhiteCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhiteCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Cold Damage

    50% of Physical Damage Converted to Cold Damage

    Mod IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Invert-50% of Physical Damage Converted to Cold Damage
    cyclone extra distance [10]

    cyclone extra distance [10]

    Mod IdGrandmasterCycloneDistance
    FamilyCycloneExtraDistance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cyclone extra distance Min: 10 Max: 10 Global
  • Invertcyclone extra distance [-10]
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Invertmonster no map drops [-1]
    cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Invertcannot have affliction mods [-1]
    Mutewind Wildrunner
    SpectreN
    Mod50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot have affliction mods [1]
    Tagscold_affinity, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic
    160%Life
    +100%Evasion
    160%Ailment Threshold
    0 40 0 0Resistance
    108%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.65 SecondAttack Time
    ±20%Damage Spread
    80%Experience
    90%Model Size
    WbColdGruntType
    56,472Life
    16,265Armour
    16,240Evasion
    0Energy Shield
    1,029Damage
    538Accuracy
    1.65Attack Time
    10,600Experience
    56,472Ailment Threshold
    179Chill
    179Shock
    1,010Brittle
    179Scorch
    493Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbFrostBlades
    Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
    Frost Blades
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Damage: 130%
    Attack Time: 1.65 Second
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
    Deals 30% more Attack Damage
    Fires 2 additional Projectiles
    40% of Physical Damage Converted to Cold Damage
    +14 to Melee Strike Range
    show number of projectiles [1]
    total projectile spread angle override [90]

    IceStrike
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 824–1235
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    iconbladeflurry
    45,698Life
    14,425Armour
    15,216Evasion
    0Energy Shield
    918Damage
    499Accuracy
    1.65Attack Time
    10,405Experience
    45,698Ailment Threshold
    144Chill
    144Shock
    817Brittle
    144Scorch
    399Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbFrostBlades
    Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
    Frost Blades
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Damage: 130%
    Attack Time: 1.65 Second
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
    Deals 30% more Attack Damage
    Fires 2 additional Projectiles
    40% of Physical Damage Converted to Cold Damage
    +14 to Melee Strike Range
    show number of projectiles [1]
    total projectile spread angle override [90]

    IceStrike
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 735–1102
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    iconbladeflurry
    29,181Life
    11,328Armour
    13,334Evasion
    0Energy Shield
    729Damage
    428Accuracy
    1.65Attack Time
    9,902Experience
    29,181Ailment Threshold
    92Chill
    92Shock
    522Brittle
    92Scorch
    255Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbFrostBlades
    Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
    Frost Blades
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Damage: 126%
    Attack Damage: 126.36%
    Attack Time: 1.65 Second
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
    Deals 26.36% more Attack Damage
    Fires 2 additional Projectiles
    40% of Physical Damage Converted to Cold Damage
    +14 to Melee Strike Range
    show number of projectiles [1]
    total projectile spread angle override [90]

    IceStrike
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 583–875
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    iconbladeflurry
    17,364Life
    8,348Armour
    11,266Evasion
    0Energy Shield
    544Damage
    352Accuracy
    1.65Attack Time
    9,110Experience
    17,364Ailment Threshold
    55Chill
    55Shock
    311Brittle
    55Scorch
    152Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbFrostBlades
    Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
    Frost Blades
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Damage: 122%
    Attack Damage: 121.82%
    Attack Time: 1.65 Second
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
    Deals 21.82% more Attack Damage
    Fires 2 additional Projectiles
    40% of Physical Damage Converted to Cold Damage
    +14 to Melee Strike Range
    show number of projectiles [1]
    total projectile spread angle override [90]

    IceStrike
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 435–653
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    iconbladeflurry
    10,293Life
    6,127Armour
    9,478Evasion
    0Energy Shield
    403Damage
    290Accuracy
    1.65Attack Time
    8,204Experience
    10,293Ailment Threshold
    33Chill
    33Shock
    184Brittle
    33Scorch
    90Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    WbFrostBlades
    Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
    Frost Blades
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Damage: 117%
    Attack Damage: 117.27%
    Attack Time: 1.65 Second
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
    Deals 17.27% more Attack Damage
    Fires 2 additional Projectiles
    40% of Physical Damage Converted to Cold Damage
    +14 to Melee Strike Range
    show number of projectiles [1]
    total projectile spread angle override [90]

    IceStrike
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.65 Second
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
    Deals 30% less Damage
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    iconbladeflurry
    stance DaggerShield
    #Basic Attack
    IceStrike10TargetIsWbHighRankTarget TargetIsEnemy
    IceStrike20OnlyLastTarget TargetNear AllyNearTarget
    IceStrike20OnlyLastTarget TargetNear
    IceStrike10OnlyLastTarget
    #Gets lazy if there's no leader
    Melee20OnlyLastTarget TargetNear NoWbLeaderInPack
    #Movement.
    BladeFlurry10TargetNotFar TargetNotNear WbHasLeader AllyNearTarget
    BladeFlurry10TargetNotFar TargetNotNear IAmAboveLevel39 IAmBelowLevel67 AllyNearTarget
    BladeFlurry20TargetNotFar TargetNotNear IAmAboveLevel66 AllyNearTarget
    Flee5TargetNear NoWbLeaderInPack TargetIsEnemy
    Advance10TargetNotNear AllyNearTarget
    Advance5TargetNotNear
    StrafeLeft5TargetNotNear
    StrafeRight5TargetNotNear
    #Return to high ranks
    Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
    Move20TargetIsAlly TargetIsWbHighRank TargetFar

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt7"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Shield",
        skillList = {
            "WbWhirlingBlades",
            "Melee",
            "WbFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 12, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 14, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 18, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 22, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 26, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 34, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 38, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 46, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 54, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [31] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [32] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [33] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [34] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Cold Damage

    50% of Physical Damage Converted to Cold Damage

    Mod IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Invert-50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Invertmonster no map drops [-1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits

    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits

    Mod IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Invert-20% Chance to Block Attack Damage
    You take -10% of Damage from Blocked Hits
    cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Invertcannot have affliction mods [-1]
    Mutewind Wildrunner
    SpectreN
    Mod50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]
    Tagsbludgeoning_weapon, elder_map_boss, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, not_int, not_str, red_blood, wb_basic
    160%Life
    +100%Evasion
    160%Ailment Threshold
    0 40 0 0Resistance
    108%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.65 SecondAttack Time
    ±20%Damage Spread
    80%Experience
    80%Model Size
    WbColdGruntType
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt1Elder"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    50% of Physical Damage Converted to Cold Damage

    50% of Physical Damage Converted to Cold Damage

    Mod IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Invert-50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Invertmonster no map drops [-1]
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