Бегун из Немого ветра
Гуманоид
50% физического урона становится уроном от холода
monster no map drops [1]
cannot have affliction mods [1]
monster no map drops [1]
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, wb_basic |
Packs |
Здоровье
160%
Уклонение
+100%
Ailment Threshold
160%
Сопротивление
0 40 0 0
Damage
108%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
80%
Model Size
80%
Type
WbColdGrunt
Metadata
WbColdGrunt1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
10,293
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
403
Урон от чар
403
Точность
290
Attack Time
1.65
Опыт
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Парный удар
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой атакует двумя оружиями сразу, нанося парный удар. Умение требует два одноручных оружия. Не работает с жезлами.
Наносит на 40% меньше урона
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Перезарядка: 4 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 25% больше урона
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt1"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "WbDualStrike", "Melee", "WbLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% физического урона становится уроном от холода
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Бегун из Немого ветра
Гуманоид
50% физического урона становится уроном от холода
monster no map drops [1]
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot have affliction mods [1]
monster no map drops [1]
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | cold_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic |
Packs |
Здоровье
160%
Уклонение
+100%
Ailment Threshold
160%
Сопротивление
0 40 0 0
Damage
108%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
80%
Model Size
90%
Type
WbColdGrunt
Metadata
WbColdGrunt2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
10,293
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
403
Урон от чар
403
Точность
290
Attack Time
1.65
Опыт
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Рассечение
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
is area damage [1]
skill double hits when dual wielding [1]
is area damage [1]
skill double hits when dual wielding [1]
WbFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Перезарядка: 1.7 сек.
Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Дарует 20% от физического урона в виде дополнительного урона от холода
Наносит на 30% меньше урона
55% повышение скорости атаки
ignores proximity shield [1]
melee defer damage prediction [1]
Наносит на 30% меньше урона
55% повышение скорости атаки
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt2"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "WbCleave", "Melee", "WbFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_merged_damage_+%_final_while_dual_wielding", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
50% физического урона становится уроном от холода
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Бегун из Немого ветра
Гуманоид
50% физического урона становится уроном от холода
monster no map drops [1]
cannot have affliction mods [1]
monster no map drops [1]
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic |
Packs |
Здоровье
160%
Уклонение
+100%
Ailment Threshold
160%
Сопротивление
0 40 0 0
Damage
108%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
80%
Model Size
80%
Type
WbColdGrunt
Metadata
WbColdGrunt3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
10,293
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
403
Урон от чар
403
Точность
290
Attack Time
1.65
Опыт
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Шквал клинков
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
Наносит на 30% меньше урона
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Двойной удар
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой дважды быстро атакует оружием ближнего боя.
15% уменьшение физического урона
base skill number of additional hits [1]
base skill number of additional hits [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt3"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "WbDoubleStrike", "WbWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {-15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% физического урона становится уроном от холода
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Бегун из Немого ветра
Гуманоид
50% физического урона становится уроном от холода
monster no map drops [1]
cannot have affliction mods [1]
monster no map drops [1]
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | bludgeoning_weapon, cold_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, wb_basic |
Packs |
Здоровье
160%
Уклонение
+100%
Ailment Threshold
160%
Сопротивление
0 40 0 0
Damage
108%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
80%
Model Size
85%
Type
WbColdGrunt
Metadata
WbColdGrunt4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
10,293
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
403
Урон от чар
403
Точность
290
Attack Time
1.65
Опыт
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Перезарядка: 4 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 25% больше урона
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
WbGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Леденящий молот
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой бьёт врага, при этом часть физического урона становится уроном от холода. Если неуникальный враг замерзает и имеет меньше трети здоровья, то при ударе Леденящим молотом он разлетается на куски. При последовательных ударах, третий удар замораживает врагов эффективнее. Умение требует булаву, скипетр или посох.
Наносит на 10% больше урона
12% увеличение физического урона
50% физического урона становится уроном от холода
10% шанс заморозить врагов
Скорость атаки на 15% больше
active skill chill duration +% final [15]
12% увеличение физического урона
50% физического урона становится уроном от холода
10% шанс заморозить врагов
Скорость атаки на 15% больше
active skill chill duration +% final [15]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt4"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "WbLeapSlam", "WbGlacialHammer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {0, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {0, 1, 0, 50, 15, 10, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {0, 2, 0, 50, 15, 10, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {0, 2, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {0, 3, 0, 50, 15, 10, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {0, 4, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {0, 4, 5, 50, 15, 10, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {0, 5, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {0, 5, 5, 50, 15, 10, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {5, 6, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {5, 6, 5, 50, 15, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {5, 7, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {5, 8, 10, 50, 15, 10, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {5, 8, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {5, 9, 10, 50, 15, 10, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10, 9, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10, 10, 10, 50, 15, 10, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10, 11, 15, 50, 15, 10, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10, 11, 15, 50, 15, 10, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {10, 12, 15, 50, 15, 10, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {10, 12, 15, 50, 15, 10, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {15, 13, 15, 50, 15, 10, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {15, 14, 15, 50, 15, 10, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {15, 14, 20, 50, 15, 10, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {15, 15, 20, 50, 15, 10, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {15, 15, 20, 50, 15, 10, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {15, 16, 20, 50, 15, 10, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {20, 16, 20, 50, 15, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {20, 17, 20, 50, 15, 10, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {20, 18, 25, 50, 15, 10, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {20, 18, 25, 50, 15, 10, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {20, 19, 25, 50, 15, 10, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {20, 19, 25, 50, 15, 10, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {20, 20, 25, 50, 15, 10, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [36] = {20, 21, 25, 50, 15, 10, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
50% физического урона становится уроном от холода
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Бегун из Немого ветра
Гуманоид
50% физического урона становится уроном от холода
monster no map drops [1]
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot have affliction mods [1]
monster no map drops [1]
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood, wb_basic |
Packs |
Здоровье
160%
Уклонение
+100%
Ailment Threshold
160%
Сопротивление
0 40 0 0
Damage
108%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
80%
Model Size
90%
Type
WbColdGrunt
Metadata
WbColdGrunt5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
10,293
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
403
Урон от чар
403
Точность
290
Attack Time
1.65
Опыт
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbPhaseRun
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Призрачный бег
Время применения: 0.5 сек.
Перезарядка: 15 сек.
Герой получает усиление, которое позволяет ему бежать быстрее, проходить сквозь врагов и быть менее заметным. Следующая атака нанесёт дополнительный урон. Использование любого умения снимает этот эффект, но накладывает новый эффект, увеличивающий урон на короткий промежуток времени. Поглощает заряды ярости для увеличения времени действия.
Базовая длительность - 10 секунд(-ы)
30% повышение скорости передвижения
На 70% больше физического урона в ближнем бою
30% повышение скорости передвижения
На 70% больше физического урона в ближнем бою
WbFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Бешенство
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой атакует врага и в случае попадания получает заряд ярости. Такие заряды повышают скорость атаки героя.
Наносит на 28% меньше урона
Наносит на 10% больше физического урона
10% увеличение физического урона за заряд ярости
Выпускает дополнительных снарядов: 2
10% повышение скорости атаки за заряд ярости
skill can fire arrows [1]
Наносит на 10% больше физического урона
10% увеличение физического урона за заряд ярости
Выпускает дополнительных снарядов: 2
10% повышение скорости атаки за заряд ярости
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt5"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "WbFrenzy", "Melee", "WbPhaseRun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbFrenzy"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {0, 0, 0, 10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {20, 0, 0, 10, 10, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbPhaseRun"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "base_skill_effect_duration", }, levels = { [1] = {15, 50, 10000, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [2] = {20, 55, 10000, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {25, 60, 10000, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [4] = {30, 70, 10000, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, }
50% физического урона становится уроном от холода
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Бегун из Немого ветра
Гуманоид
50% физического урона становится уроном от холода
cyclone extra distance [10]
monster no map drops [1]
cannot have affliction mods [1]
cyclone extra distance [10]
monster no map drops [1]
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | cold_affinity, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic |
Packs |
Здоровье
160%
Уклонение
+100%
Ailment Threshold
160%
Сопротивление
0 40 0 0
Damage
108%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
80%
Model Size
90%
Type
WbColdGrunt
Metadata
WbColdGrunt6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
10,293
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
403
Урон от чар
403
Точность
290
Attack Time
1.65
Опыт
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbWhiteCyclone
Attack, Area, Melee, Movement
Вихрь
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой отправляется в указанное место, вращаясь и атакуя врагов. Нельзя усилить Беспощадностью или Градом ударов.
Дарует 25% от физического урона в виде дополнительного урона от холода
Наносит на 70% меньше урона
24% увеличение физического урона
30% повышение скорости атаки
Скорость передвижения на 20% меньше
cyclone extra distance [15]
is area damage [1]
Наносит на 70% меньше урона
24% увеличение физического урона
30% повышение скорости атаки
Скорость передвижения на 20% меньше
cyclone extra distance [15]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt6"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "Melee", "WbWhiteCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWhiteCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {12, 0, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 10, -30, 15, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {24, 15, -20, 20, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {24, 30, -20, 25, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
50% физического урона становится уроном от холода
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
cyclone extra distance [10]
Id | GrandmasterCycloneDistance |
---|---|
Family | CycloneExtraDistance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Бегун из Немого ветра
Гуманоид
50% физического урона становится уроном от холода
monster no map drops [1]
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot have affliction mods [1]
monster no map drops [1]
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | cold_affinity, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic |
Здоровье
160%
Уклонение
+100%
Ailment Threshold
160%
Сопротивление
0 40 0 0
Damage
108%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
80%
Model Size
90%
Type
WbColdGrunt
Metadata
WbColdGrunt7
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
10,293
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
403
Урон от чар
403
Точность
290
Attack Time
1.65
Опыт
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbFrostBlades
Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
Ледяные клинки
Base Damage: 323–484
Шанс критического удара: 5%
Урон от атаки: 117%
Урон от атаки: 117.27%
Attack Time: 1.65 сек.
Герой атакует врагов на расстоянии, выпуская из первого пораженного врага ледяные клинки, летящие в других врагов. Требуется оружие ближнего боя.
Наносит на 17.27% больше урона атаками
Выпускает дополнительных снарядов: 2
40% физического урона становится уроном от холода
+1.4 м к дальности ударов ближнего боя
show number of projectiles [1]
total projectile spread angle override [90]
Выпускает дополнительных снарядов: 2
40% физического урона становится уроном от холода
+1.4 м к дальности ударов ближнего боя
show number of projectiles [1]
total projectile spread angle override [90]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Шквал клинков
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
Наносит на 30% меньше урона
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt7"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "WbWhirlingBlades", "Melee", "WbFrostBlades", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFrostBlades"] = { name = "Frost Blades", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "melee_weapon_range_+", "skill_physical_damage_%_to_convert_to_cold", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {2, 14, 40, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {2, 14, 40, 90, baseMultiplier = 1.0091, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [3] = {2, 14, 40, 90, baseMultiplier = 1.0182, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [4] = {2, 14, 40, 90, baseMultiplier = 1.0273, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {2, 14, 40, 90, baseMultiplier = 1.0364, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [6] = {2, 14, 40, 90, baseMultiplier = 1.0455, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [7] = {2, 14, 40, 90, baseMultiplier = 1.0545, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [8] = {2, 14, 40, 90, baseMultiplier = 1.0636, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [9] = {2, 14, 40, 90, baseMultiplier = 1.0727, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [10] = {2, 14, 40, 90, baseMultiplier = 1.0818, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [11] = {2, 14, 40, 90, baseMultiplier = 1.0909, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [12] = {2, 14, 40, 90, baseMultiplier = 1.1, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [13] = {2, 14, 40, 90, baseMultiplier = 1.1091, levelRequirement = 46, statInterpolation = {}, cost = { }, }, [14] = {2, 14, 40, 90, baseMultiplier = 1.1182, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [15] = {2, 14, 40, 90, baseMultiplier = 1.1273, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [16] = {2, 14, 40, 90, baseMultiplier = 1.1364, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [17] = {2, 14, 40, 90, baseMultiplier = 1.1455, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [18] = {2, 14, 40, 90, baseMultiplier = 1.1545, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 14, 40, 90, baseMultiplier = 1.1636, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 14, 40, 90, baseMultiplier = 1.1727, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 14, 40, 90, baseMultiplier = 1.1818, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 14, 40, 90, baseMultiplier = 1.1909, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 14, 40, 90, baseMultiplier = 1.2, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 14, 40, 90, baseMultiplier = 1.2091, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 14, 40, 90, baseMultiplier = 1.2182, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 14, 40, 90, baseMultiplier = 1.2273, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 14, 40, 90, baseMultiplier = 1.2364, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 14, 40, 90, baseMultiplier = 1.2455, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 14, 40, 90, baseMultiplier = 1.2545, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 14, 40, 90, baseMultiplier = 1.2636, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 14, 40, 90, baseMultiplier = 1.2727, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 14, 40, 90, baseMultiplier = 1.2818, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 14, 40, 90, baseMultiplier = 1.2909, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 14, 40, 90, baseMultiplier = 1.3, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, }
50% физического урона становится уроном от холода
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Бегун из Немого ветра
Гуманоид
50% физического урона становится уроном от холода
monster no map drops [1]
monster no map drops [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, not_int, not_str, red_blood, wb_basic |
Здоровье
160%
Уклонение
+100%
Ailment Threshold
160%
Сопротивление
0 40 0 0
Damage
108%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
80%
Model Size
80%
Type
WbColdGrunt
Metadata
WbColdGrunt1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt1Elder"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { }, modList = { }, }
50% физического урона становится уроном от холода
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.