Ведьмак из Немого ветра
Гуманоид
monster no map drops [1]
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot have affliction mods [1]
Mutewind Hexbinder
SpectreN
TagsЧародейский, cold_affinity, cursing_monster, has_wand, human, humanoid, light_armour, medium_height, medium_movement, not_str, physical_affinity, ranged, red_blood, wb_support
Packs
  • Отиша, Гроза великанов, Скальд из Немого ветра, Ведьмак из Немого ветра, Бегун из Немого ветра, Бегун из Немого ветра
  • Скальд из Немого ветра, Ведьмак из Немого ветра, Бегун из Немого ветра, Бегун из Немого ветра
  • Здоровье
    160%
    Energy Shield From Life
    50%
    Уклонение
    +50%
    Ailment Threshold
    160%
    Сопротивление
    0 40 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    WbColdSupport
    Metadata
    WbColdSupport1
    Уровень
    68
    Здоровье
    10,293
    Броня
    28,790
    Уклонение
    7,109
    Энергетический щит
    3,064
    Damage
    418
    Урон от чар
    418
    Точность
    290
    Attack Time
    1.35
    Опыт
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 335–502
    Шанс критического удара: 5%
    Attack Time: 1.35 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFrostWall
    Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
    Стена льда
    Шанс критического удара: 5%
    Время применения: 0.5 сек.
    Перезарядка: 6 сек.
    Герой создаёт ледяную стену, которая сдерживает врагов. Цели у стены получают урон и отбрасываются.
    Наносит от 23.61 до 35.41 урона от холода
    Базовая длительность - 2.65 секунд(-ы)
    Секунд между появлением секций стены: 0.15
    +2 м к длине стены
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Дымовая мина
    Время применения: 0.5 сек.
    Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
    active skill area of effect radius +% final [-45]
    WbFrostbite
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Обморожение
    Время применения: 0.5 сек.
    Перезарядка: 10 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление холоду и повышая шанс заморозить их при ударе.
    Базовая длительность - 6 секунд(-ы)
    10% уменьшение длительности заморозки врагов
    Проклятые враги имеют -20% к сопротивлению холоду
    Удары по проклятым врагам имеют +25% шанс наложить заморозку
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdSupport1"] = {
        name = "Mutewind Hexbinder",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WbFrostWall",
            "WbFrostbite",
            "WbSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrostWall"] = {
        name = "Frost Wall",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "wall_maximum_length",
            "wall_expand_delay_ms",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1600, 10, 150, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1650, 10, 150, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1700, 11, 150, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 1750, 11, 150, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 1800, 12, 150, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 1850, 12, 150, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 1900, 13, 150, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 1950, 13, 150, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2000, 14, 150, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 2050, 14, 150, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 2100, 15, 150, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 2150, 15, 150, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 2200, 16, 150, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 2250, 16, 150, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2300, 17, 150, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2350, 17, 150, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2400, 18, 150, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2450, 18, 150, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2500, 19, 150, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2550, 19, 150, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2600, 20, 150, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2650, 20, 150, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2700, 21, 150, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2750, 21, 150, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2800, 22, 150, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2850, 22, 150, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2900, 23, 150, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2950, 23, 150, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 3000, 24, 150, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 3050, 24, 150, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 3100, 25, 150, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 3150, 25, 150, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 3200, 26, 150, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 3250, 26, 150, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 3300, 27, 150, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 3450, 27, 150, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrostbite"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_cold_damage_resistance_%",
            "freeze_duration_+%",
            "chance_to_be_frozen_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -20, -20, 25, 9, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {5000, -15, -15, 25, 9, levelRequirement = 41, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {6000, -20, -10, 25, 9, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {6000, -30, -5, 25, 9, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Ведьмак из Немого ветра
    Гуманоид
    monster no map drops [1]
    cannot have affliction mods [1]
    Mutewind Hexbinder
    SpectreN
    TagsЧародейский, cold_affinity, cursing_monster, has_wand, human, humanoid, light_armour, medium_height, medium_movement, not_str, physical_affinity, ranged, red_blood, wb_support
    Packs
  • Ёриши, Мудрец зари, Скальд из Немого ветра, Ведьмак из Немого ветра, Бегун из Немого ветра, Бегун из Немого ветра
  • Дзейней Юуши, Скальд из Немого ветра, Ведьмак из Немого ветра, Бегун из Немого ветра, Бегун из Немого ветра
  • Скальд из Немого ветра, Ведьмак из Немого ветра, Бегун из Немого ветра, Бегун из Немого ветра
  • Скальд из Немого ветра, Ведьмак из Немого ветра, Бегун из Немого ветра, Бегун из Немого ветра
  • Здоровье
    160%
    Energy Shield From Life
    50%
    Уклонение
    +50%
    Ailment Threshold
    160%
    Сопротивление
    0 40 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    WbColdSupport
    Metadata
    WbColdSupport2
    Уровень
    68
    Здоровье
    10,293
    Броня
    28,790
    Уклонение
    7,109
    Энергетический щит
    3,064
    Damage
    418
    Урон от чар
    418
    Точность
    290
    Attack Time
    1.35
    Опыт
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 335–502
    Шанс критического удара: 5%
    Attack Time: 1.35 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Дымовая мина
    Время применения: 0.5 сек.
    Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
    active skill area of effect radius +% final [-45]
    WbWaterVortex
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.4 сек.
    Наносит от 116.7 до 175 урона от холода
    10% снижение скорости сотворения чар
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [35]
    WbEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Слабость
    Время применения: 0.5 сек.
    Перезарядка: 10 сек.
    Герой проклинает всех врагов в области, снижая их меткость и заставляя их наносить меньше урона.
    Базовая длительность - 5 секунд(-ы)
    Проклятые враги имеют 40% снижение меткости
    Проклятые обычные или волшебные враги наносят на 40% меньше урона
    Проклятые редкие или уникальные враги наносят на 15% меньше урона
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdSupport2"] = {
        name = "Mutewind Hexbinder",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Wand",
        skillList = {
            "Melee",
            "WbEnfeeble",
            "WbSmokeMine",
            "WbWaterVortex",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWaterVortex"] = {
        name = "WbWaterVortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cast_speed_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, 35, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -20, 35, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -15, 35, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, -10, 35, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, -5, 35, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 0, 35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 5, 35, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Ведьмак из Немого ветра
    Гуманоид
    monster no map drops [1]
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    cannot have affliction mods [1]
    Mutewind Hexbinder
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, cold_affinity, cursing_monster, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood, wb_support
    Packs
  • Отиша, Гроза великанов, Скальд из Немого ветра, Ведьмак из Немого ветра, Бегун из Немого ветра, Бегун из Немого ветра
  • Скальд из Немого ветра, Ведьмак из Немого ветра, Бегун из Немого ветра, Бегун из Немого ветра
  • Здоровье
    160%
    Energy Shield From Life
    50%
    Уклонение
    +50%
    Ailment Threshold
    160%
    Сопротивление
    0 40 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    WbColdSupport
    Metadata
    WbColdSupport3
    Уровень
    68
    Здоровье
    10,293
    Броня
    28,790
    Уклонение
    7,109
    Энергетический щит
    3,064
    Damage
    418
    Урон от чар
    418
    Точность
    290
    Attack Time
    1.35
    Опыт
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 335–502
    Шанс критического удара: 5%
    Attack Time: 1.35 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Дымовая мина
    Время применения: 0.5 сек.
    Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
    active skill area of effect radius +% final [-45]
    WbEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Слабость
    Время применения: 0.5 сек.
    Перезарядка: 10 сек.
    Герой проклинает всех врагов в области, снижая их меткость и заставляя их наносить меньше урона.
    Базовая длительность - 5 секунд(-ы)
    Проклятые враги имеют 40% снижение меткости
    Проклятые обычные или волшебные враги наносят на 40% меньше урона
    Проклятые редкие или уникальные враги наносят на 15% меньше урона
    active skill area of effect radius +% final [42]
    WbIceNovaSupport
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Кольцо льда
    Шанс критического удара: 5%
    Время применения: 0.8 сек.
    Перезарядка: 1.5 сек.
    Герой создаёт расходящееся от него кольцо льда.
    Наносит от 195.8 до 305.9 урона от холода
    Базовый радиус равен 2.6 м
    active skill area of effect radius +% final [15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    WbIceNovaSupport2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Кольцо льда
    Шанс критического удара: 5%
    Время применения: 0.8 сек.
    Перезарядка: 4 сек.
    Герой создаёт расходящееся от него кольцо льда.
    Наносит от 195.8 до 305.9 урона от холода
    Базовая длительность - 4 секунд(-ы)
    Базовый радиус равен 2.6 м
    active skill area of effect radius +% final [15]
    ice nova places ground ice [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdSupport3"] = {
        name = "Mutewind Hexbinder",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "WbIceNovaSupport",
            "WbIceNovaSupport2",
            "Melee",
            "WbEnfeeble",
            "WbSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceNovaSupport"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceNovaSupport2"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "ice_nova_places_ground_ice",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Ведьмак из Немого ветра
    Гуманоид
    monster no map drops [1]
    cannot have affliction mods [1]
    Mutewind Hexbinder
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, cold_affinity, cursing_monster, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood, wb_support
    Packs
  • Дзейней Юуши, Скальд из Немого ветра, Ведьмак из Немого ветра, Бегун из Немого ветра, Бегун из Немого ветра
  • Ёриши, Мудрец зари, Скальд из Немого ветра, Ведьмак из Немого ветра, Бегун из Немого ветра, Бегун из Немого ветра
  • Скальд из Немого ветра, Ведьмак из Немого ветра, Бегун из Немого ветра, Бегун из Немого ветра
  • Скальд из Немого ветра, Ведьмак из Немого ветра, Бегун из Немого ветра, Бегун из Немого ветра
  • Здоровье
    160%
    Energy Shield From Life
    50%
    Уклонение
    +50%
    Ailment Threshold
    160%
    Сопротивление
    0 40 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    WbColdSupport
    Metadata
    WbColdSupport4
    Уровень
    68
    Здоровье
    10,293
    Броня
    28,790
    Уклонение
    7,109
    Энергетический щит
    3,064
    Damage
    418
    Урон от чар
    418
    Точность
    290
    Attack Time
    1.35
    Опыт
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 335–502
    Шанс критического удара: 5%
    Attack Time: 1.35 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Дымовая мина
    Время применения: 0.5 сек.
    Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
    active skill area of effect radius +% final [-45]
    WbFrostbite
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Обморожение
    Время применения: 0.5 сек.
    Перезарядка: 10 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление холоду и повышая шанс заморозить их при ударе.
    Базовая длительность - 6 секунд(-ы)
    10% уменьшение длительности заморозки врагов
    Проклятые враги имеют -20% к сопротивлению холоду
    Удары по проклятым врагам имеют +25% шанс наложить заморозку
    active skill area of effect radius +% final [9]
    WbFreezingPulse
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Волна холода
    Шанс критического удара: 6%
    Время применения: 0.65 сек.
    Герой выпускает холодный снаряд, который может заморозить оказавшихся на пути врагов. Урон и возможность заморозки быстро уменьшаются, а снаряд вскоре исчезает.
    Наносит от 423.2 до 634.7 урона от холода
    Снаряды пронзают все цели
    60% повышение скорости сотворения чар
    30% повышение скорости снаряда
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdSupport4"] = {
        name = "Mutewind Hexbinder",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbFreezingPulse",
            "WbFrostbite",
            "WbSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFreezingPulse"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_projectile_speed_+%",
            "base_cast_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 0, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 35, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 60, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 40, 60, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrostbite"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_cold_damage_resistance_%",
            "freeze_duration_+%",
            "chance_to_be_frozen_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -20, -20, 25, 9, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {5000, -15, -15, 25, 9, levelRequirement = 41, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {6000, -20, -10, 25, 9, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {6000, -30, -5, 25, 9, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Ведьмак из Немого ветра
    Гуманоид
    monster no map drops [1]
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    Mutewind Hexbinder
    SpectreN
    Tagselder_map_boss, has_wand, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, not_str, ranged, red_blood, wb_support
    Здоровье
    160%
    Energy Shield From Life
    50%
    Уклонение
    +50%
    Ailment Threshold
    160%
    Сопротивление
    0 40 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    80%
    Model Size
    100%
    Type
    WbColdSupport
    Metadata
    WbColdSupport1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdSupport1Elder"] = {
        name = "Mutewind Hexbinder",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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