Отиша, Гроза великанов
Гуманоид
Область: Карта айсберга
50% физического урона становится уроном от холода
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Otesha, the Giantslayer
Spectre | N |
---|---|
Area | Карта айсберга |
Tags | Чародейский, cold_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, red_blood, slashing_weapon, wb_leader |
Packs |
Здоровье
400%
Energy Shield From Life
33%
Броня
+50%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
216%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
70
Здоровье
728,502
Броня
50,571
Уклонение
6,758
Энергетический щит
2,289
Damage
1,036
Урон от чар
1,547
Точность
314
Attack Time
1.005
Опыт
117,920
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Призрачный бросок
Base Damage: 1646–2469
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой бросает призрачную копию своего оружия ближнего боя. Копия летит в заданном направлении и, вращаясь, возвращается к герою, нанося удары оказавшимся на пути врагам.
Наносит на 38% меньше урона
Выпускает дополнительных снарядов: 2
26% увеличение урона снарядами
50% повышение скорости атаки
30% повышение скорости снаряда
base is projectile [1]
spell maximum action distance +% [-30]
Выпускает дополнительных снарядов: 2
26% увеличение урона снарядами
50% повышение скорости атаки
30% повышение скорости снаряда
base is projectile [1]
spell maximum action distance +% [-30]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Шквал клинков
Base Damage: 1646–2469
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
Наносит на 30% меньше урона
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbColdThorns
Spell, Buff, Duration
Время применения: 1 сек.
Перезарядка: 2.5 сек.
Не может быть ослеплён
Базовая длительность - 3.5 секунд(-ы)
80% уменьшение получаемого урона
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
Базовая длительность - 3.5 секунд(-ы)
80% уменьшение получаемого урона
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
WbBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
Кровавый угар
Время применения: 0.25 сек.
Герой получает постепенный физический урон, но при этом имеет повышенную скорость атаки и похищение здоровья. Убийство врага обновляет время действия умения и может дать заряд ярости.
Базовая длительность - 15.8 секунд(-ы)
Дарует 37% повышение скорости атаки
9.6% физического урона от атак похищается в виде здоровья
Получение заряда ярости при убийстве
Дарует 37% повышение скорости атаки
9.6% физического урона от атак похищается в виде здоровья
Получение заряда ярости при убийстве
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Дымовая мина
Время применения: 0.5 сек.
Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
active skill area of effect radius +% final [-45]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Холодная ненависть
Время применения: 1.2 сек.
Перезарядка: 0.5 сек.
Герой окружает себя аурой, которая дарует дополнительный урон от холода, основанный на физическом уроне. Аура действует как на героя, так и на его союзников.
Вы и ближайшие союзники наносите 33% физического урона в виде дополнительного урона от холода
active skill area of effect radius +% final [38]
active skill area of effect radius +% final [38]
WbColdLeaderWait
Базовая длительность - 1.2 секунд(-ы)
WbColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Укус стужи
Шанс критического удара: 4%
Время применения: 0.85 сек.
Перезарядка: 3 сек.
Герой указывает место, в котором из-под земли вырываются ледяные кристаллы. Они ранят и замораживают подвернувшихся врагов. Умение можно мгновенно перезарядить, потратив заряд энергии.
Наносит от 237.1 до 355.6 урона от холода
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
WbDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Двойной удар
Base Damage: 1646–2469
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой дважды быстро атакует оружием ближнего боя.
15% уменьшение физического урона
base skill number of additional hits [1]
base skill number of additional hits [1]
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Парный удар
Base Damage: 1646–2469
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой атакует двумя оружиями сразу, нанося парный удар. Умение требует два одноручных оружия. Не работает с жезлами.
Наносит на 40% меньше урона
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
WbFrenzyFortify
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Бешенство
Base Damage: 1646–2469
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой атакует врага и в случае попадания получает заряд ярости. Такие заряды повышают скорость атаки героя.
Наносит на 28% меньше урона
Наносит на 10% больше физического урона
10% увеличение физического урона за заряд ярости
10% повышение скорости атаки за заряд ярости
Удары в ближнем бою накладывают Укрепление
25% увеличение длительности Укрепления
skill can fire arrows [1]
Наносит на 10% больше физического урона
10% увеличение физического урона за заряд ярости
10% повышение скорости атаки за заряд ярости
Удары в ближнем бою накладывают Укрепление
25% увеличение длительности Укрепления
skill can fire arrows [1]
WbFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 1646–2469
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 1.7 сек.
Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Дарует 20% от физического урона в виде дополнительного урона от холода
Наносит на 30% меньше урона
55% повышение скорости атаки
ignores proximity shield [1]
melee defer damage prediction [1]
Наносит на 30% меньше урона
55% повышение скорости атаки
ignores proximity shield [1]
melee defer damage prediction [1]
WbColdLeaderIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Время применения: 0.9 сек.
Перезарядка: 8 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 388.6 до 485.8 урона от холода
Ваши удары не могут оглушать врагов
Базовая длительность - 6 секунд(-ы)
Один удар каждые 0.1 секунд(-ы)
Базовый радиус равен 1 м
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
Ваши удары не могут оглушать врагов
Базовая длительность - 6 секунд(-ы)
Один удар каждые 0.1 секунд(-ы)
Базовый радиус равен 1 м
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
WbColdThornsShort
Spell, Buff, Duration
Время применения: 1 сек.
Перезарядка: 0.8 сек.
Не может быть ослеплён
Базовая длительность - 0.5 секунд(-ы)
80% уменьшение получаемого урона
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
Базовая длительность - 0.5 секунд(-ы)
80% уменьшение получаемого урона
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdLeader3"] = { name = "Otesha, the Giantslayer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "WbDoubleStrike", "WbDualStrike", "WbWhirlingBlades", "WbFrenzyFortify", "WbColdSnap", "WbBloodRage", "WbFlickerStrike", "WbColdLeaderIcestorm", "WbHatred", "WbSmokeMine", "WbThrownWeapon", "WbColdThorns", "WbColdThornsShort", "WbColdLeaderWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {-15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFrenzyFortify"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "chance_to_fortify_on_melee_hit_+%", "fortify_duration_+%", "skill_can_fire_arrows", }, levels = { [1] = {0, 0, 10, 10, 10, 100, 25, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {20, 0, 10, 10, 10, 100, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, -20, 10, 10, 10, 100, 25, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, -28, 10, 10, 10, 100, 25, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, -36, 10, 10, 10, 100, 25, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBloodRage"] = { name = "Blood Rage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "life_leech_from_physical_attack_damage_permyriad", "base_skill_effect_duration", "add_frenzy_charge_on_kill", }, levels = { [1] = {17, 640, 8200, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {18, 640, 8600, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {19, 640, 9000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {20, 640, 9400, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {21, 640, 9800, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {22, 640, 10100, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {23, 640, 10500, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {24, 640, 10900, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {25, 640, 11300, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {26, 640, 11600, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {27, 800, 12000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {28, 800, 12400, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {29, 800, 12800, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {30, 800, 13100, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {31, 800, 13500, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {32, 800, 13900, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {33, 800, 14300, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {34, 800, 14600, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 800, 15000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {36, 960, 15400, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {37, 960, 15800, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {38, 960, 16100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {39, 960, 16500, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {40, 960, 16900, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {41, 960, 17300, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {42, 960, 17600, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {43, 960, 18000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {44, 960, 18400, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {45, 960, 18800, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {46, 960, 19100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {47, 1120, 19500, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {48, 1120, 19900, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {49, 1120, 20300, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderIcestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "firestorm_drop_ground_ice_duration_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-60, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-59, 1, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-58, 2, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-57, 4, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-56, 5, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-55, 6, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {-54, 7, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {-53, 8, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {-52, 9, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {-51, 11, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {-50, 12, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {-49, 13, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {-48, 14, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {-47, 15, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {-46, 16, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {-45, 18, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {-44, 19, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {-43, 20, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {-42, 21, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {-41, 22, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [21] = {-40, 24, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {-39, 25, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [23] = {-38, 26, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {-37, 27, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [25] = {-36, 28, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {-35, 29, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [27] = {-35, 31, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {-34, 32, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [29] = {-34, 33, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {-33, 34, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [31] = {-33, 35, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {-32, 36, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [33] = {-32, 38, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {-31, 39, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [35] = {-31, 40, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThorns"] = { name = "WbColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThornsShort"] = { name = "WbColdThornsShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderWait"] = { name = "WbColdLeaderWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
50% физического урона становится уроном от холода
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Отиша, Гроза великанов
Гуманоид
50% физического урона становится уроном от холода
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Otesha, the Giantslayer
Spectre | N |
---|---|
Tags | Чародейский, cold_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, light_armour, medium_movement, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, wb_leader |
Здоровье
400%
Energy Shield From Life
33%
Броня
+50%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
216%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
557,385
Броня
43,185
Уклонение
6,303
Энергетический щит
2,022
Damage
919
Урон от чар
1,372
Точность
290
Attack Time
1.005
Опыт
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Призрачный бросок
Base Damage: 1459–2189
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой бросает призрачную копию своего оружия ближнего боя. Копия летит в заданном направлении и, вращаясь, возвращается к герою, нанося удары оказавшимся на пути врагам.
Наносит на 40% меньше урона
Выпускает дополнительных снарядов: 2
24% увеличение урона снарядами
50% повышение скорости атаки
30% повышение скорости снаряда
base is projectile [1]
spell maximum action distance +% [-30]
Выпускает дополнительных снарядов: 2
24% увеличение урона снарядами
50% повышение скорости атаки
30% повышение скорости снаряда
base is projectile [1]
spell maximum action distance +% [-30]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Шквал клинков
Base Damage: 1459–2189
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
Наносит на 30% меньше урона
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbColdThorns
Spell, Buff, Duration
Время применения: 1 сек.
Перезарядка: 2.5 сек.
Не может быть ослеплён
Базовая длительность - 3.5 секунд(-ы)
80% уменьшение получаемого урона
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
Базовая длительность - 3.5 секунд(-ы)
80% уменьшение получаемого урона
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
WbBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
Кровавый угар
Время применения: 0.25 сек.
Герой получает постепенный физический урон, но при этом имеет повышенную скорость атаки и похищение здоровья. Убийство врага обновляет время действия умения и может дать заряд ярости.
Базовая длительность - 15 секунд(-ы)
Дарует 35% повышение скорости атаки
8% физического урона от атак похищается в виде здоровья
Получение заряда ярости при убийстве
Дарует 35% повышение скорости атаки
8% физического урона от атак похищается в виде здоровья
Получение заряда ярости при убийстве
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Дымовая мина
Время применения: 0.5 сек.
Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
active skill area of effect radius +% final [-45]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Холодная ненависть
Время применения: 1.2 сек.
Перезарядка: 0.5 сек.
Герой окружает себя аурой, которая дарует дополнительный урон от холода, основанный на физическом уроне. Аура действует как на героя, так и на его союзников.
Вы и ближайшие союзники наносите 32% физического урона в виде дополнительного урона от холода
active skill area of effect radius +% final [36]
active skill area of effect radius +% final [36]
WbColdLeaderWait
Базовая длительность - 1.2 секунд(-ы)
WbColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Укус стужи
Шанс критического удара: 4%
Время применения: 0.85 сек.
Перезарядка: 3 сек.
Герой указывает место, в котором из-под земли вырываются ледяные кристаллы. Они ранят и замораживают подвернувшихся врагов. Умение можно мгновенно перезарядить, потратив заряд энергии.
Наносит от 223.1 до 334.6 урона от холода
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
WbDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Двойной удар
Base Damage: 1459–2189
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой дважды быстро атакует оружием ближнего боя.
15% уменьшение физического урона
base skill number of additional hits [1]
base skill number of additional hits [1]
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Парный удар
Base Damage: 1459–2189
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой атакует двумя оружиями сразу, нанося парный удар. Умение требует два одноручных оружия. Не работает с жезлами.
Наносит на 40% меньше урона
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
WbFrenzyFortify
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Бешенство
Base Damage: 1459–2189
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой атакует врага и в случае попадания получает заряд ярости. Такие заряды повышают скорость атаки героя.
Наносит на 28% меньше урона
Наносит на 10% больше физического урона
10% увеличение физического урона за заряд ярости
10% повышение скорости атаки за заряд ярости
Удары в ближнем бою накладывают Укрепление
25% увеличение длительности Укрепления
skill can fire arrows [1]
Наносит на 10% больше физического урона
10% увеличение физического урона за заряд ярости
10% повышение скорости атаки за заряд ярости
Удары в ближнем бою накладывают Укрепление
25% увеличение длительности Укрепления
skill can fire arrows [1]
WbFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 1459–2189
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 1.7 сек.
Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Дарует 20% от физического урона в виде дополнительного урона от холода
Наносит на 30% меньше урона
55% повышение скорости атаки
ignores proximity shield [1]
melee defer damage prediction [1]
Наносит на 30% меньше урона
55% повышение скорости атаки
ignores proximity shield [1]
melee defer damage prediction [1]
WbColdLeaderIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Время применения: 0.9 сек.
Перезарядка: 8 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 347.2 до 434 урона от холода
Ваши удары не могут оглушать врагов
Базовая длительность - 6 секунд(-ы)
Один удар каждые 0.1 секунд(-ы)
Базовый радиус равен 1 м
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
Ваши удары не могут оглушать врагов
Базовая длительность - 6 секунд(-ы)
Один удар каждые 0.1 секунд(-ы)
Базовый радиус равен 1 м
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
WbColdThornsShort
Spell, Buff, Duration
Время применения: 1 сек.
Перезарядка: 0.8 сек.
Не может быть ослеплён
Базовая длительность - 0.5 секунд(-ы)
80% уменьшение получаемого урона
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
Базовая длительность - 0.5 секунд(-ы)
80% уменьшение получаемого урона
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdLeader3Standalone"] = { name = "Otesha, the Giantslayer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "WbDoubleStrike", "WbDualStrike", "WbWhirlingBlades", "WbFrenzyFortify", "WbColdSnap", "WbBloodRage", "WbFlickerStrike", "WbColdLeaderIcestorm", "WbHatred", "WbSmokeMine", "WbThrownWeapon", "WbColdThorns", "WbColdThornsShort", "WbColdLeaderWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {-15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFrenzyFortify"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "chance_to_fortify_on_melee_hit_+%", "fortify_duration_+%", "skill_can_fire_arrows", }, levels = { [1] = {0, 0, 10, 10, 10, 100, 25, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {20, 0, 10, 10, 10, 100, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, -20, 10, 10, 10, 100, 25, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, -28, 10, 10, 10, 100, 25, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, -36, 10, 10, 10, 100, 25, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBloodRage"] = { name = "Blood Rage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "life_leech_from_physical_attack_damage_permyriad", "base_skill_effect_duration", "add_frenzy_charge_on_kill", }, levels = { [1] = {17, 640, 8200, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {18, 640, 8600, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {19, 640, 9000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {20, 640, 9400, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {21, 640, 9800, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {22, 640, 10100, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {23, 640, 10500, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {24, 640, 10900, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {25, 640, 11300, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {26, 640, 11600, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {27, 800, 12000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {28, 800, 12400, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {29, 800, 12800, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {30, 800, 13100, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {31, 800, 13500, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {32, 800, 13900, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {33, 800, 14300, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {34, 800, 14600, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 800, 15000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {36, 960, 15400, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {37, 960, 15800, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {38, 960, 16100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {39, 960, 16500, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {40, 960, 16900, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {41, 960, 17300, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {42, 960, 17600, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {43, 960, 18000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {44, 960, 18400, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {45, 960, 18800, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {46, 960, 19100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {47, 1120, 19500, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {48, 1120, 19900, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {49, 1120, 20300, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderIcestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "firestorm_drop_ground_ice_duration_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-60, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-59, 1, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-58, 2, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-57, 4, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-56, 5, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-55, 6, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {-54, 7, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {-53, 8, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {-52, 9, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {-51, 11, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {-50, 12, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {-49, 13, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {-48, 14, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {-47, 15, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {-46, 16, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {-45, 18, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {-44, 19, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {-43, 20, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {-42, 21, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {-41, 22, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [21] = {-40, 24, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {-39, 25, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [23] = {-38, 26, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {-37, 27, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [25] = {-36, 28, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {-35, 29, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [27] = {-35, 31, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {-34, 32, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [29] = {-34, 33, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {-33, 34, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [31] = {-33, 35, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {-32, 36, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [33] = {-32, 38, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {-31, 39, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [35] = {-31, 40, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThorns"] = { name = "WbColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThornsShort"] = { name = "WbColdThornsShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderWait"] = { name = "WbColdLeaderWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
50% физического урона становится уроном от холода
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |