Otesha, the Giantslayer
Humanoid
Area: Iceberg Map
50% of Physical Damage Converted to Cold Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Iceberg Map |
Tags | caster, cold_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, red_blood, slashing_weapon, wb_leader |
Packs |
Life
400%
Energy Shield From Life
33%
Armour
+50%
Evasion
+33%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
216%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
728,502
Armour
33,714
Evasion
5,081
Energy Shield
0
Damage
1,036
Spell Damage
1,547
Accuracy
0
Attack Time
1.005
Experience
117,920
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 1646–2469
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 38% less Damage
Fires 2 additional Projectiles
26% increased Projectile Damage
50% increased Attack Speed
30% increased Projectile Speed
base is projectile [1]
spell maximum action distance +% [-30]
Fires 2 additional Projectiles
26% increased Projectile Damage
50% increased Attack Speed
30% increased Projectile Speed
base is projectile [1]
spell maximum action distance +% [-30]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 1646–2469
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Deals 30% less Damage
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbColdThorns
Spell, Buff, Duration
Cast Time: 1 sec
Cooldown Time: 2.5 sec
Cannot be Blinded
Base duration is 3.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
Base duration is 3.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
WbBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
Blood Rage
Cast Time: 0.25 sec
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
Base duration is 15.8 seconds
Grants 37% increased Attack Speed
9.6% of Attack Physical Damage Leeched as Life
Gain a Frenzy Charge on Kill
Grants 37% increased Attack Speed
9.6% of Attack Physical Damage Leeched as Life
Gain a Frenzy Charge on Kill
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Cast Time: 0.5 sec
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
active skill area of effect radius +% final [-45]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hatred
Cast Time: 1.2 sec
Cooldown Time: 0.5 sec
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 33% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [38]
active skill area of effect radius +% final [38]
WbColdLeaderWait
Base duration is 1.2 seconds
WbColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 sec
Cooldown Time: 3 sec
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
Deals 237.1 to 355.6 Cold Damage
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
WbDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Double Strike
Base Damage: 1646–2469
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Performs two fast strikes with a melee weapon.
15% reduced Physical Damage
base skill number of additional hits [1]
base skill number of additional hits [1]
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 1646–2469
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 40% less Damage
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
WbFrenzyFortify
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Frenzy
Base Damage: 1646–2469
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Deals 28% less Damage
Deals 10% more Physical Damage
10% increased Physical Damage per Frenzy Charge
10% increased Attack Speed per Frenzy Charge
Melee Hits Fortify
25% increased Fortification Duration
skill can fire arrows [1]
Deals 10% more Physical Damage
10% increased Physical Damage per Frenzy Charge
10% increased Attack Speed per Frenzy Charge
Melee Hits Fortify
25% increased Fortification Duration
skill can fire arrows [1]
WbFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 1646–2469
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 1.7 sec
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Gain 20% of Physical Damage as Extra Cold Damage
Deals 30% less Damage
55% increased Attack Speed
ignores proximity shield [1]
melee defer damage prediction [1]
Deals 30% less Damage
55% increased Attack Speed
ignores proximity shield [1]
melee defer damage prediction [1]
WbColdLeaderIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Cast Time: 0.9 sec
Cooldown Time: 8 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 388.6 to 485.8 Cold Damage
Your Hits cannot Stun Enemies
Base duration is 6 seconds
One impact every 0.1 seconds
Base radius is 1 metre
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
Your Hits cannot Stun Enemies
Base duration is 6 seconds
One impact every 0.1 seconds
Base radius is 1 metre
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
WbColdThornsShort
Spell, Buff, Duration
Cast Time: 1 sec
Cooldown Time: 0.8 sec
Cannot be Blinded
Base duration is 0.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
Base duration is 0.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdLeader3"] = { name = "Otesha, the Giantslayer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "WbDoubleStrike", "WbDualStrike", "WbWhirlingBlades", "WbFrenzyFortify", "WbColdSnap", "WbBloodRage", "WbFlickerStrike", "WbColdLeaderIcestorm", "WbHatred", "WbSmokeMine", "WbThrownWeapon", "WbColdThorns", "WbColdThornsShort", "WbColdLeaderWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {-15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDualStrike"] = { name = "Dual Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFrenzyFortify"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "chance_to_fortify_on_melee_hit_+%", "fortify_duration_+%", "skill_can_fire_arrows", }, levels = { [1] = {0, 0, 10, 10, 10, 100, 25, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {20, 0, 10, 10, 10, 100, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, -20, 10, 10, 10, 100, 25, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, -28, 10, 10, 10, 100, 25, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, -36, 10, 10, 10, 100, 25, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBloodRage"] = { name = "Blood Rage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "life_leech_from_physical_attack_damage_permyriad", "base_skill_effect_duration", "add_frenzy_charge_on_kill", }, levels = { [1] = {17, 640, 8200, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {18, 640, 8600, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {19, 640, 9000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {20, 640, 9400, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {21, 640, 9800, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {22, 640, 10100, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {23, 640, 10500, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {24, 640, 10900, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {25, 640, 11300, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {26, 640, 11600, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {27, 800, 12000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {28, 800, 12400, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {29, 800, 12800, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {30, 800, 13100, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {31, 800, 13500, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {32, 800, 13900, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {33, 800, 14300, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {34, 800, 14600, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 800, 15000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {36, 960, 15400, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {37, 960, 15800, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {38, 960, 16100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {39, 960, 16500, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {40, 960, 16900, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {41, 960, 17300, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {42, 960, 17600, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {43, 960, 18000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {44, 960, 18400, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {45, 960, 18800, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {46, 960, 19100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {47, 1120, 19500, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {48, 1120, 19900, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {49, 1120, 20300, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderIcestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "firestorm_drop_ground_ice_duration_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-60, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-59, 1, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-58, 2, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-57, 4, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-56, 5, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-55, 6, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {-54, 7, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {-53, 8, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {-52, 9, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {-51, 11, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {-50, 12, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {-49, 13, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {-48, 14, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {-47, 15, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {-46, 16, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {-45, 18, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {-44, 19, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {-43, 20, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {-42, 21, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {-41, 22, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [21] = {-40, 24, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {-39, 25, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [23] = {-38, 26, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {-37, 27, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [25] = {-36, 28, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {-35, 29, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [27] = {-35, 31, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {-34, 32, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [29] = {-34, 33, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {-33, 34, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [31] = {-33, 35, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {-32, 36, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [33] = {-32, 38, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {-31, 39, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [35] = {-31, 40, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThorns"] = { name = "WbColdThorns", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThornsShort"] = { name = "WbColdThornsShort", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderWait"] = { name = "WbColdLeaderWait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
50% of Physical Damage Converted to Cold Damage
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Otesha, the Giantslayer
Humanoid
50% of Physical Damage Converted to Cold Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | caster, cold_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, light_armour, medium_movement, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, wb_leader |
Life
400%
Energy Shield From Life
33%
Armour
+50%
Evasion
+33%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
216%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
919
Spell Damage
1,372
Accuracy
0
Attack Time
1.005
Experience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 1459–2189
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 40% less Damage
Fires 2 additional Projectiles
24% increased Projectile Damage
50% increased Attack Speed
30% increased Projectile Speed
base is projectile [1]
spell maximum action distance +% [-30]
Fires 2 additional Projectiles
24% increased Projectile Damage
50% increased Attack Speed
30% increased Projectile Speed
base is projectile [1]
spell maximum action distance +% [-30]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 1459–2189
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Deals 30% less Damage
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbColdThorns
Spell, Buff, Duration
Cast Time: 1 sec
Cooldown Time: 2.5 sec
Cannot be Blinded
Base duration is 3.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
Base duration is 3.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
WbBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
Blood Rage
Cast Time: 0.25 sec
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
Base duration is 15 seconds
Grants 35% increased Attack Speed
8% of Attack Physical Damage Leeched as Life
Gain a Frenzy Charge on Kill
Grants 35% increased Attack Speed
8% of Attack Physical Damage Leeched as Life
Gain a Frenzy Charge on Kill
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Cast Time: 0.5 sec
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
active skill area of effect radius +% final [-45]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hatred
Cast Time: 1.2 sec
Cooldown Time: 0.5 sec
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 32% of Physical Damage as Extra Cold Damage
active skill area of effect radius +% final [36]
active skill area of effect radius +% final [36]
WbColdLeaderWait
Base duration is 1.2 seconds
WbColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 sec
Cooldown Time: 3 sec
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
Deals 223.1 to 334.6 Cold Damage
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
WbDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Double Strike
Base Damage: 1459–2189
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Performs two fast strikes with a melee weapon.
15% reduced Physical Damage
base skill number of additional hits [1]
base skill number of additional hits [1]
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 1459–2189
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 40% less Damage
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
WbFrenzyFortify
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Frenzy
Base Damage: 1459–2189
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Deals 28% less Damage
Deals 10% more Physical Damage
10% increased Physical Damage per Frenzy Charge
10% increased Attack Speed per Frenzy Charge
Melee Hits Fortify
25% increased Fortification Duration
skill can fire arrows [1]
Deals 10% more Physical Damage
10% increased Physical Damage per Frenzy Charge
10% increased Attack Speed per Frenzy Charge
Melee Hits Fortify
25% increased Fortification Duration
skill can fire arrows [1]
WbFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 1459–2189
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 1.7 sec
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Gain 20% of Physical Damage as Extra Cold Damage
Deals 30% less Damage
55% increased Attack Speed
ignores proximity shield [1]
melee defer damage prediction [1]
Deals 30% less Damage
55% increased Attack Speed
ignores proximity shield [1]
melee defer damage prediction [1]
WbColdLeaderIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Cast Time: 0.9 sec
Cooldown Time: 8 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 347.2 to 434 Cold Damage
Your Hits cannot Stun Enemies
Base duration is 6 seconds
One impact every 0.1 seconds
Base radius is 1 metre
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
Your Hits cannot Stun Enemies
Base duration is 6 seconds
One impact every 0.1 seconds
Base radius is 1 metre
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
WbColdThornsShort
Spell, Buff, Duration
Cast Time: 1 sec
Cooldown Time: 0.8 sec
Cannot be Blinded
Base duration is 0.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
Base duration is 0.5 seconds
80% reduced Damage taken
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdLeader3Standalone"] = { name = "Otesha, the Giantslayer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "WbDoubleStrike", "WbDualStrike", "WbWhirlingBlades", "WbFrenzyFortify", "WbColdSnap", "WbBloodRage", "WbFlickerStrike", "WbColdLeaderIcestorm", "WbHatred", "WbSmokeMine", "WbThrownWeapon", "WbColdThorns", "WbColdThornsShort", "WbColdLeaderWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {-15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDualStrike"] = { name = "Dual Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFrenzyFortify"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "chance_to_fortify_on_melee_hit_+%", "fortify_duration_+%", "skill_can_fire_arrows", }, levels = { [1] = {0, 0, 10, 10, 10, 100, 25, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {20, 0, 10, 10, 10, 100, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, -20, 10, 10, 10, 100, 25, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, -28, 10, 10, 10, 100, 25, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, -36, 10, 10, 10, 100, 25, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBloodRage"] = { name = "Blood Rage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "life_leech_from_physical_attack_damage_permyriad", "base_skill_effect_duration", "add_frenzy_charge_on_kill", }, levels = { [1] = {17, 640, 8200, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {18, 640, 8600, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {19, 640, 9000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {20, 640, 9400, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {21, 640, 9800, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {22, 640, 10100, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {23, 640, 10500, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {24, 640, 10900, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {25, 640, 11300, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {26, 640, 11600, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {27, 800, 12000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {28, 800, 12400, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {29, 800, 12800, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {30, 800, 13100, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {31, 800, 13500, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {32, 800, 13900, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {33, 800, 14300, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {34, 800, 14600, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 800, 15000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {36, 960, 15400, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {37, 960, 15800, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {38, 960, 16100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {39, 960, 16500, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {40, 960, 16900, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {41, 960, 17300, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {42, 960, 17600, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {43, 960, 18000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {44, 960, 18400, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {45, 960, 18800, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {46, 960, 19100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {47, 1120, 19500, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {48, 1120, 19900, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {49, 1120, 20300, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderIcestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "firestorm_drop_ground_ice_duration_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-60, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-59, 1, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-58, 2, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-57, 4, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-56, 5, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-55, 6, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {-54, 7, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {-53, 8, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {-52, 9, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {-51, 11, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {-50, 12, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {-49, 13, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {-48, 14, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {-47, 15, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {-46, 16, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {-45, 18, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {-44, 19, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {-43, 20, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {-42, 21, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {-41, 22, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [21] = {-40, 24, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {-39, 25, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [23] = {-38, 26, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {-37, 27, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [25] = {-36, 28, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {-35, 29, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [27] = {-35, 31, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {-34, 32, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [29] = {-34, 33, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {-33, 34, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [31] = {-33, 35, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {-32, 36, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [33] = {-32, 38, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {-31, 39, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [35] = {-31, 40, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThorns"] = { name = "WbColdThorns", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThornsShort"] = { name = "WbColdThornsShort", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderWait"] = { name = "WbColdLeaderWait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
50% of Physical Damage Converted to Cold Damage
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.