Otesha die Riesentöterin
HumanoidGebiet: 'Eisberg'-Karte
50% des physischen Schadens werden in Kälteschaden umgewandelt
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Otesha, the Giantslayer
| Spectre | N |
|---|---|
| Area | 'Eisberg'-Karte |
| Tags | Zauberer, cold_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, red_blood, slashing_weapon, wb_leader |
| Packs |
Leben
400%
Energy Shield From Life
33%
Rüstung
+50%
Ausweichen
+33%
Ailment Threshold
400%
Widerstand
Damage
216%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
72
Leben
624,526
Rüstung
59,174
Ausweichwert
7,241
Energieschild
10,362
Damage
1,168
Zauberschaden
1,743
Genauigkeit
678
Attack Time
1.005
Erfahrung
122,870
Minion Life
130,792
Minion Energy Shield
2,170
Minion Damage
945
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 1854–2782
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 36% weniger Schaden
Feuert 2 zusätzliche Projektile
28% erhöhter Projektilschaden
50% erhöhte Angriffsgeschwindigkeit
30% erhöhte Projektilgeschwindigkeit
base is projectile [1]
spell maximum action distance +% [-30]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 1854–2782
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
Verursacht 30% weniger Schaden
cast time overrides attack duration [1]
ignores proximity shield [1]
WbColdThorns
Spell, Buff, Duration
Zauberzeit: 1 Sek.
Abklingzeit: 2.5 Sek.
Kann nicht geblendet werden
Basisdauer beträgt 3.5 Sekunden
80% verringerter erlittener Schaden
maximum cold damage to return when hit [383.1]
minimum cold damage to return when hit [255.4]
WbBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
Blutrausch
Zauberzeit: 0.25 Sek.
Fügt eine Stärkung hinzu, die physischen Schaden über Zeit verursacht und Angriffsgeschwindigkeit und Lebensraub erhöht. Wird ein Gegner innerhalb der Stärkungsdauer getötet, wird diese verlängert und der Charakter kann eine zusätzliche Raserei-Ladung erhalten.
Basisdauer beträgt 16.5 Sekunden
Gewährt 39% erhöhte Angriffsgeschwindigkeit
9.6% des physischen Schadens von Angriffen werden als Leben geraubt
Erhaltet eine Raserei-Ladung bei Tötung
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Rauchmine
Zauberzeit: 0.5 Sek.
Wirft eine Mine, die Euch zu ihr teleportiert, wenn sie gezündet wird. Die Mine hüllt Eure Herkunfts- sowie Ankunftsposition in Rauch, der Gegner blendet, und gewährt Euch einen kurzzeitigen Bonus auf Eure Bewegungsgeschwindigkeit. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
active skill area of effect radius +% final [-45]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hass
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 34% des physischen Schadens als extra Kälteschaden
active skill area of effect radius +% final [40]
WbColdLeaderWait
Basisdauer beträgt 1.2 Sekunden
WbColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Blitzeis
Kritische Trefferchance: 4%
Zauberzeit: 0.85 Sek.
Abklingzeit: 3 Sek.
Eiskristalle stoßen am Ziel aus dem Boden hervor. Monster in diesem Bereich nehmen Schaden und werden eingefroren. Die Abklingzeit kann durch das Aufwenden einer Energie-Ladung umgangen werden.
Verursacht 258.3 bis 387.5 Kälteschaden
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
WbDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Doppelschlag
Base Damage: 1854–2782
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
15% verringerter physischer Schaden
base skill number of additional hits [1]
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Zweifachschlag
Base Damage: 1854–2782
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Greift mit beiden Waffen an, um mit einem Schlag den Schaden beider Waffen zuzufügen. Kann nur mit zwei Waffen verwendet werden. Funktioniert nicht mit Zauberstäben.
Verursacht 40% weniger Schaden
skill double hits when dual wielding [1]
WbFrenzyFortify
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Raserei
Base Damage: 1854–2782
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
Verursacht 28% weniger Schaden
Verursacht 10% mehr physischen Schaden
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Nahkampftreffer verstärken
25% verlängerte Verstärkungsdauer
skill can fire arrows [1]
WbFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 1854–2782
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 1.7 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 20% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
55% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
melee defer damage prediction [1]
WbColdLeaderIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 0.9 Sek.
Abklingzeit: 8 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 445.9 bis 557.4 Kälteschaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 6 Sekunden
Ein Aufprall alle 0.1 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
WbColdThornsShort
Spell, Buff, Duration
Zauberzeit: 1 Sek.
Abklingzeit: 0.8 Sek.
Kann nicht geblendet werden
Basisdauer beträgt 0.5 Sekunden
80% verringerter erlittener Schaden
maximum cold damage to return when hit [383.1]
minimum cold damage to return when hit [255.4]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
Stats
{
set_is_warband_leader = 1
}
Actor
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader3"] = {
name = "Otesha, the Giantslayer",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"WbDoubleStrike",
"WbDualStrike",
"WbWhirlingBlades",
"WbFrenzyFortify",
"WbColdSnap",
"WbBloodRage",
"WbFlickerStrike",
"WbColdLeaderIcestorm",
"WbHatred",
"WbSmokeMine",
"WbThrownWeapon",
"WbColdThorns",
"WbColdThornsShort",
"WbColdLeaderWait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["WbDoubleStrike"] = {
name = "Double Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs two fast strikes with a melee weapon.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"base_skill_number_of_additional_hits",
},
levels = {
[1] = {-15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbDualStrike"] = {
name = "Dual Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.DualWieldOnly] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_double_hits_when_dual_wielding",
},
levels = {
[1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.43,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFrenzyFortify"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"active_skill_damage_+%_final",
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"chance_to_fortify_on_melee_hit_+%",
"fortify_duration_+%",
"skill_can_fire_arrows",
},
levels = {
[1] = {0, 0, 10, 10, 10, 100, 25, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[2] = {20, 0, 10, 10, 10, 100, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[3] = {0, -20, 10, 10, 10, 100, 25, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[4] = {0, -28, 10, 10, 10, 100, 25, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, },
[5] = {0, -36, 10, 10, 10, 100, 25, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdSnap"] = {
name = "Cold Snap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_duration_+%_final",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbBloodRage"] = {
name = "Blood Rage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Instant] = true,
[SkillType.Physical] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%_granted_from_skill",
"life_leech_from_physical_attack_damage_permyriad",
"base_skill_effect_duration",
"add_frenzy_charge_on_kill",
},
levels = {
[1] = {17, 640, 8200, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {18, 640, 8600, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {19, 640, 9000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {20, 640, 9400, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {21, 640, 9800, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {22, 640, 10100, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {23, 640, 10500, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {24, 640, 10900, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {25, 640, 11300, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {26, 640, 11600, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {27, 800, 12000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {28, 800, 12400, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {29, 800, 12800, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {30, 800, 13100, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {31, 800, 13500, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {32, 800, 13900, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {33, 800, 14300, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {34, 800, 14600, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {35, 800, 15000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {36, 960, 15400, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {37, 960, 15800, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {38, 960, 16100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {39, 960, 16500, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {40, 960, 16900, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {41, 960, 17300, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {42, 960, 17600, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {43, 960, 18000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {44, 960, 18400, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {45, 960, 18800, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {46, 960, 19100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {47, 1120, 19500, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {48, 1120, 19900, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {49, 1120, 20300, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlickerStrike"] = {
name = "Flicker Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"physical_damage_%_to_add_as_cold",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"melee_defer_damage_prediction",
},
levels = {
[1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, },
[13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
name = "Smoke Mine",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Movement] = true,
[SkillType.RemoteMined] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
[SkillType.HasReservation] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbThrownWeapon"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"projectile_damage_+%",
"spell_maximum_action_distance_+%",
"base_is_projectile",
},
levels = {
[1] = {-60, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {-59, 1, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-58, 2, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-57, 4, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-56, 5, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-55, 6, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[7] = {-54, 7, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[8] = {-53, 8, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-52, 9, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[10] = {-51, 11, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[11] = {-50, 12, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-49, 13, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-48, 14, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-47, 15, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-46, 16, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-45, 18, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-44, 19, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-43, 20, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-42, 21, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-41, 22, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-40, 24, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-39, 25, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-38, 26, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-37, 27, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-36, 28, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-35, 29, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-35, 31, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-34, 32, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-34, 33, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-33, 34, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-33, 35, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-32, 36, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-32, 38, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-31, 39, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-31, 40, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThorns"] = {
name = "WbColdThorns",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThornsShort"] = {
name = "WbColdThornsShort",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderWait"] = {
name = "WbColdLeaderWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
50% des physischen Schadens werden in Kälteschaden umgewandelt
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Kälte |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Otesha die Riesentöterin
Humanoid50% des physischen Schadens werden in Kälteschaden umgewandelt
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Otesha, the Giantslayer
| Spectre | N |
|---|---|
| Tags | Zauberer, cold_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, light_armour, medium_movement, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, wb_leader |
Leben
400%
Energy Shield From Life
33%
Rüstung
+50%
Ausweichen
+33%
Ailment Threshold
400%
Widerstand
Damage
216%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
373,448
Rüstung
43,185
Ausweichwert
6,303
Energieschild
8,088
Damage
919
Zauberschaden
1,372
Genauigkeit
580
Attack Time
1.005
Erfahrung
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
734
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 1459–2189
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 40% weniger Schaden
Feuert 2 zusätzliche Projektile
24% erhöhter Projektilschaden
50% erhöhte Angriffsgeschwindigkeit
30% erhöhte Projektilgeschwindigkeit
base is projectile [1]
spell maximum action distance +% [-30]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 1459–2189
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
Verursacht 30% weniger Schaden
cast time overrides attack duration [1]
ignores proximity shield [1]
WbColdThorns
Spell, Buff, Duration
Zauberzeit: 1 Sek.
Abklingzeit: 2.5 Sek.
Kann nicht geblendet werden
Basisdauer beträgt 3.5 Sekunden
80% verringerter erlittener Schaden
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
WbBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
Blutrausch
Zauberzeit: 0.25 Sek.
Fügt eine Stärkung hinzu, die physischen Schaden über Zeit verursacht und Angriffsgeschwindigkeit und Lebensraub erhöht. Wird ein Gegner innerhalb der Stärkungsdauer getötet, wird diese verlängert und der Charakter kann eine zusätzliche Raserei-Ladung erhalten.
Basisdauer beträgt 15 Sekunden
Gewährt 35% erhöhte Angriffsgeschwindigkeit
8% des physischen Schadens von Angriffen werden als Leben geraubt
Erhaltet eine Raserei-Ladung bei Tötung
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Rauchmine
Zauberzeit: 0.5 Sek.
Wirft eine Mine, die Euch zu ihr teleportiert, wenn sie gezündet wird. Die Mine hüllt Eure Herkunfts- sowie Ankunftsposition in Rauch, der Gegner blendet, und gewährt Euch einen kurzzeitigen Bonus auf Eure Bewegungsgeschwindigkeit. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
active skill area of effect radius +% final [-45]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hass
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 32% des physischen Schadens als extra Kälteschaden
active skill area of effect radius +% final [36]
WbColdLeaderWait
Basisdauer beträgt 1.2 Sekunden
WbColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Blitzeis
Kritische Trefferchance: 4%
Zauberzeit: 0.85 Sek.
Abklingzeit: 3 Sek.
Eiskristalle stoßen am Ziel aus dem Boden hervor. Monster in diesem Bereich nehmen Schaden und werden eingefroren. Die Abklingzeit kann durch das Aufwenden einer Energie-Ladung umgangen werden.
Verursacht 217.5 bis 326.2 Kälteschaden
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
WbDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Doppelschlag
Base Damage: 1459–2189
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
15% verringerter physischer Schaden
base skill number of additional hits [1]
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Zweifachschlag
Base Damage: 1459–2189
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Greift mit beiden Waffen an, um mit einem Schlag den Schaden beider Waffen zuzufügen. Kann nur mit zwei Waffen verwendet werden. Funktioniert nicht mit Zauberstäben.
Verursacht 40% weniger Schaden
skill double hits when dual wielding [1]
WbFrenzyFortify
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Raserei
Base Damage: 1459–2189
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
Verursacht 28% weniger Schaden
Verursacht 10% mehr physischen Schaden
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Nahkampftreffer verstärken
25% verlängerte Verstärkungsdauer
skill can fire arrows [1]
WbFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 1459–2189
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 1.7 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 20% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
55% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
melee defer damage prediction [1]
WbColdLeaderIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 0.9 Sek.
Abklingzeit: 8 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 338.5 bis 423.1 Kälteschaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 6 Sekunden
Ein Aufprall alle 0.1 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
WbColdThornsShort
Spell, Buff, Duration
Zauberzeit: 1 Sek.
Abklingzeit: 0.8 Sek.
Kann nicht geblendet werden
Basisdauer beträgt 0.5 Sekunden
80% verringerter erlittener Schaden
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_is_warband_leader = 1
}
Actor
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader3Standalone"] = {
name = "Otesha, the Giantslayer",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"WbDoubleStrike",
"WbDualStrike",
"WbWhirlingBlades",
"WbFrenzyFortify",
"WbColdSnap",
"WbBloodRage",
"WbFlickerStrike",
"WbColdLeaderIcestorm",
"WbHatred",
"WbSmokeMine",
"WbThrownWeapon",
"WbColdThorns",
"WbColdThornsShort",
"WbColdLeaderWait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["WbDoubleStrike"] = {
name = "Double Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs two fast strikes with a melee weapon.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"base_skill_number_of_additional_hits",
},
levels = {
[1] = {-15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbDualStrike"] = {
name = "Dual Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.DualWieldOnly] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_double_hits_when_dual_wielding",
},
levels = {
[1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.43,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFrenzyFortify"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"active_skill_damage_+%_final",
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"chance_to_fortify_on_melee_hit_+%",
"fortify_duration_+%",
"skill_can_fire_arrows",
},
levels = {
[1] = {0, 0, 10, 10, 10, 100, 25, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[2] = {20, 0, 10, 10, 10, 100, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[3] = {0, -20, 10, 10, 10, 100, 25, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[4] = {0, -28, 10, 10, 10, 100, 25, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, },
[5] = {0, -36, 10, 10, 10, 100, 25, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdSnap"] = {
name = "Cold Snap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_duration_+%_final",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbBloodRage"] = {
name = "Blood Rage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Instant] = true,
[SkillType.Physical] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%_granted_from_skill",
"life_leech_from_physical_attack_damage_permyriad",
"base_skill_effect_duration",
"add_frenzy_charge_on_kill",
},
levels = {
[1] = {17, 640, 8200, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {18, 640, 8600, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {19, 640, 9000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {20, 640, 9400, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {21, 640, 9800, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {22, 640, 10100, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {23, 640, 10500, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {24, 640, 10900, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {25, 640, 11300, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {26, 640, 11600, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {27, 800, 12000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {28, 800, 12400, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {29, 800, 12800, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {30, 800, 13100, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {31, 800, 13500, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {32, 800, 13900, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {33, 800, 14300, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {34, 800, 14600, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {35, 800, 15000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {36, 960, 15400, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {37, 960, 15800, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {38, 960, 16100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {39, 960, 16500, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {40, 960, 16900, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {41, 960, 17300, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {42, 960, 17600, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {43, 960, 18000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {44, 960, 18400, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {45, 960, 18800, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {46, 960, 19100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {47, 1120, 19500, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {48, 1120, 19900, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {49, 1120, 20300, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlickerStrike"] = {
name = "Flicker Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"physical_damage_%_to_add_as_cold",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"melee_defer_damage_prediction",
},
levels = {
[1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, },
[13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
name = "Smoke Mine",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Movement] = true,
[SkillType.RemoteMined] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
[SkillType.HasReservation] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbThrownWeapon"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"projectile_damage_+%",
"spell_maximum_action_distance_+%",
"base_is_projectile",
},
levels = {
[1] = {-60, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {-59, 1, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-58, 2, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-57, 4, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-56, 5, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-55, 6, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[7] = {-54, 7, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[8] = {-53, 8, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-52, 9, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[10] = {-51, 11, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[11] = {-50, 12, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-49, 13, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-48, 14, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-47, 15, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-46, 16, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-45, 18, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-44, 19, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-43, 20, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-42, 21, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-41, 22, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-40, 24, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-39, 25, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-38, 26, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-37, 27, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-36, 28, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-35, 29, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-35, 31, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-34, 32, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-34, 33, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-33, 34, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-33, 35, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-32, 36, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-32, 38, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-31, 39, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-31, 40, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThorns"] = {
name = "WbColdThorns",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThornsShort"] = {
name = "WbColdThornsShort",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderWait"] = {
name = "WbColdLeaderWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
50% des physischen Schadens werden in Kälteschaden umgewandelt
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Kälte |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.