Stummwind-Wildläufer
Humanoid
50% des physischen Schadens werden in Kälteschaden umgewandelt
monster no map drops [1]
cannot have affliction mods [1]
monster no map drops [1]
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, wb_basic |
Packs |
Leben
160%
Ausweichen
+100%
Ailment Threshold
160%
Widerstand
0 40 0 0
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
80%
Model Size
80%
Type
WbColdGrunt
Metadata
WbColdGrunt1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
403
Zauberschaden
403
Genauigkeit
290
Attack Time
1.65
Erfahrung
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Zweifachschlag
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Greift mit beiden Waffen an, um mit einem Schlag den Schaden beider Waffen zuzufügen. Kann nur mit zwei Waffen verwendet werden. Funktioniert nicht mit Zauberstäben.
Verursacht 40% weniger Schaden
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Abklingzeit: 4 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 25% mehr Schaden
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt1"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "WbDualStrike", "Melee", "WbLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Stummwind-Wildläufer
Humanoid
50% des physischen Schadens werden in Kälteschaden umgewandelt
monster no map drops [1]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot have affliction mods [1]
monster no map drops [1]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | cold_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic |
Packs |
Leben
160%
Ausweichen
+100%
Ailment Threshold
160%
Widerstand
0 40 0 0
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
80%
Model Size
90%
Type
WbColdGrunt
Metadata
WbColdGrunt2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
403
Zauberschaden
403
Genauigkeit
290
Attack Time
1.65
Erfahrung
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Spalten
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
is area damage [1]
skill double hits when dual wielding [1]
is area damage [1]
skill double hits when dual wielding [1]
WbFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Abklingzeit: 1.7 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 20% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
55% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
melee defer damage prediction [1]
Verursacht 30% weniger Schaden
55% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt2"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "WbCleave", "Melee", "WbFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_merged_damage_+%_final_while_dual_wielding", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
50% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Stummwind-Wildläufer
Humanoid
50% des physischen Schadens werden in Kälteschaden umgewandelt
monster no map drops [1]
cannot have affliction mods [1]
monster no map drops [1]
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic |
Packs |
Leben
160%
Ausweichen
+100%
Ailment Threshold
160%
Widerstand
0 40 0 0
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
80%
Model Size
80%
Type
WbColdGrunt
Metadata
WbColdGrunt3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
403
Zauberschaden
403
Genauigkeit
290
Attack Time
1.65
Erfahrung
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
Verursacht 30% weniger Schaden
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Doppelschlag
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
15% verringerter physischer Schaden
base skill number of additional hits [1]
base skill number of additional hits [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt3"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "WbDoubleStrike", "WbWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {-15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Stummwind-Wildläufer
Humanoid
50% des physischen Schadens werden in Kälteschaden umgewandelt
monster no map drops [1]
cannot have affliction mods [1]
monster no map drops [1]
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | bludgeoning_weapon, cold_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, wb_basic |
Packs |
Leben
160%
Ausweichen
+100%
Ailment Threshold
160%
Widerstand
0 40 0 0
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
80%
Model Size
85%
Type
WbColdGrunt
Metadata
WbColdGrunt4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
403
Zauberschaden
403
Genauigkeit
290
Attack Time
1.65
Erfahrung
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Abklingzeit: 4 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 25% mehr Schaden
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
WbGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Frosthammer
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Trifft Gegner und wandelt einen Teil Eures physischen Schadens in Kälteschaden um. Falls ein Gegner (einzigartige ausgenommen) eingefroren ist und über weniger als ein Drittel seines Lebens verfügt, wird er bei einem Treffer durch die Fertigkeit zerschmettert. Bei drei aufeinanderfolgenden Schlägen friert der dritte Schlag Gegner leichter ein. Erfordert einen Streitkolben, ein Zepter oder einen Stab.
Verursacht 10% mehr Schaden
12% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
10% Chance, Gegner einzufrieren
15% mehr Angriffsgeschwindigkeit
active skill chill duration +% final [15]
12% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
10% Chance, Gegner einzufrieren
15% mehr Angriffsgeschwindigkeit
active skill chill duration +% final [15]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt4"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "WbLeapSlam", "WbGlacialHammer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {0, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {0, 1, 0, 50, 15, 10, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {0, 2, 0, 50, 15, 10, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {0, 2, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {0, 3, 0, 50, 15, 10, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {0, 4, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {0, 4, 5, 50, 15, 10, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {0, 5, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {0, 5, 5, 50, 15, 10, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {5, 6, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {5, 6, 5, 50, 15, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {5, 7, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {5, 8, 10, 50, 15, 10, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {5, 8, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {5, 9, 10, 50, 15, 10, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10, 9, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10, 10, 10, 50, 15, 10, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10, 11, 15, 50, 15, 10, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10, 11, 15, 50, 15, 10, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {10, 12, 15, 50, 15, 10, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {10, 12, 15, 50, 15, 10, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {15, 13, 15, 50, 15, 10, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {15, 14, 15, 50, 15, 10, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {15, 14, 20, 50, 15, 10, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {15, 15, 20, 50, 15, 10, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {15, 15, 20, 50, 15, 10, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {15, 16, 20, 50, 15, 10, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {20, 16, 20, 50, 15, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {20, 17, 20, 50, 15, 10, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {20, 18, 25, 50, 15, 10, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {20, 18, 25, 50, 15, 10, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {20, 19, 25, 50, 15, 10, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {20, 19, 25, 50, 15, 10, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {20, 20, 25, 50, 15, 10, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [36] = {20, 21, 25, 50, 15, 10, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
50% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Stummwind-Wildläufer
Humanoid
50% des physischen Schadens werden in Kälteschaden umgewandelt
monster no map drops [1]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot have affliction mods [1]
monster no map drops [1]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood, wb_basic |
Packs |
Leben
160%
Ausweichen
+100%
Ailment Threshold
160%
Widerstand
0 40 0 0
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
80%
Model Size
90%
Type
WbColdGrunt
Metadata
WbColdGrunt5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
403
Zauberschaden
403
Genauigkeit
290
Attack Time
1.65
Erfahrung
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbPhaseRun
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Schemensprint
Zauberzeit: 0.5 Sek.
Abklingzeit: 15 Sek.
Gewährt eine Stärkung, durch die Ihr schneller werdet und schwerer aufzuspüren seid. Eure Bewegungen können nicht mehr von Gegnern eingeschränkt werden. Euer nächster Angriff verursacht zusätzlichen Schaden. Das Ausführen einer Fertigkeit hebt diese Stärkung auf, verleiht aber eine neue Stärkung, die für kurze Zeit den Schaden Eurer Angriffe erhöht. Verbraucht Raserei-Ladungen, um die Dauer zu erhöhen.
Basisdauer beträgt 10 Sekunden
30% erhöhte Bewegungsgeschwindigkeit
70% mehr physischer Nahkampfschaden
30% erhöhte Bewegungsgeschwindigkeit
70% mehr physischer Nahkampfschaden
WbFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Raserei
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
Verursacht 28% weniger Schaden
Verursacht 10% mehr physischen Schaden
10% erhöhter physischer Schaden pro Raserei-Ladung
Feuert 2 zusätzliche Projektile
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
skill can fire arrows [1]
Verursacht 10% mehr physischen Schaden
10% erhöhter physischer Schaden pro Raserei-Ladung
Feuert 2 zusätzliche Projektile
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt5"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "WbFrenzy", "Melee", "WbPhaseRun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbFrenzy"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {0, 0, 0, 10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {20, 0, 0, 10, 10, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbPhaseRun"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "base_skill_effect_duration", }, levels = { [1] = {15, 50, 10000, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [2] = {20, 55, 10000, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {25, 60, 10000, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [4] = {30, 70, 10000, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, }
50% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Stummwind-Wildläufer
Humanoid
50% des physischen Schadens werden in Kälteschaden umgewandelt
cyclone extra distance [10]
monster no map drops [1]
cannot have affliction mods [1]
cyclone extra distance [10]
monster no map drops [1]
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | cold_affinity, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic |
Packs |
Leben
160%
Ausweichen
+100%
Ailment Threshold
160%
Widerstand
0 40 0 0
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
80%
Model Size
90%
Type
WbColdGrunt
Metadata
WbColdGrunt6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
403
Zauberschaden
403
Genauigkeit
290
Attack Time
1.65
Erfahrung
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbWhiteCyclone
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 25% des physischen Schadens als extra Kälteschaden
Verursacht 70% weniger Schaden
24% erhöhter physischer Schaden
30% erhöhte Angriffsgeschwindigkeit
20% weniger Bewegungsgeschwindigkeit
cyclone extra distance [15]
is area damage [1]
Verursacht 70% weniger Schaden
24% erhöhter physischer Schaden
30% erhöhte Angriffsgeschwindigkeit
20% weniger Bewegungsgeschwindigkeit
cyclone extra distance [15]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt6"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "Melee", "WbWhiteCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWhiteCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {12, 0, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 10, -30, 15, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {24, 15, -20, 20, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {24, 30, -20, 25, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
50% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
cyclone extra distance [10]
Id | GrandmasterCycloneDistance |
---|---|
Family | CycloneExtraDistance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Stummwind-Wildläufer
Humanoid
50% des physischen Schadens werden in Kälteschaden umgewandelt
monster no map drops [1]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot have affliction mods [1]
monster no map drops [1]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot have affliction mods [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | cold_affinity, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic |
Leben
160%
Ausweichen
+100%
Ailment Threshold
160%
Widerstand
0 40 0 0
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
80%
Model Size
90%
Type
WbColdGrunt
Metadata
WbColdGrunt7
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
403
Zauberschaden
403
Genauigkeit
290
Attack Time
1.65
Erfahrung
8,204
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbFrostBlades
Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
Frostklingen
Base Damage: 323–484
Kritische Trefferchance: 5%
Angriffsschaden: 117%
Angriffsschaden: 117.27%
Attack Time: 1.65 Sek.
Greift Gegner mit vergrößerter Reichweite an und entfesselt eisige Klingen, die vom ersten getroffenen Gegner auf andere Gegner geschleudert werden. Erfordert eine Nahkampfwaffe.
Verursacht 17.27% mehr Angriffsschaden
Feuert 2 zusätzliche Projektile
40% des physischen Schadens werden in Kälteschaden umgewandelt
+1.4 Meter zur Nahkampfschlagreichweite
show number of projectiles [1]
total projectile spread angle override [90]
Feuert 2 zusätzliche Projektile
40% des physischen Schadens werden in Kälteschaden umgewandelt
+1.4 Meter zur Nahkampfschlagreichweite
show number of projectiles [1]
total projectile spread angle override [90]
WbWhirlingBlades
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 323–484
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
Verursacht 30% weniger Schaden
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt7"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "WbWhirlingBlades", "Melee", "WbFrostBlades", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFrostBlades"] = { name = "Frost Blades", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "melee_weapon_range_+", "skill_physical_damage_%_to_convert_to_cold", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {2, 14, 40, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {2, 14, 40, 90, baseMultiplier = 1.0091, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [3] = {2, 14, 40, 90, baseMultiplier = 1.0182, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [4] = {2, 14, 40, 90, baseMultiplier = 1.0273, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {2, 14, 40, 90, baseMultiplier = 1.0364, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [6] = {2, 14, 40, 90, baseMultiplier = 1.0455, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [7] = {2, 14, 40, 90, baseMultiplier = 1.0545, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [8] = {2, 14, 40, 90, baseMultiplier = 1.0636, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [9] = {2, 14, 40, 90, baseMultiplier = 1.0727, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [10] = {2, 14, 40, 90, baseMultiplier = 1.0818, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [11] = {2, 14, 40, 90, baseMultiplier = 1.0909, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [12] = {2, 14, 40, 90, baseMultiplier = 1.1, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [13] = {2, 14, 40, 90, baseMultiplier = 1.1091, levelRequirement = 46, statInterpolation = {}, cost = { }, }, [14] = {2, 14, 40, 90, baseMultiplier = 1.1182, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [15] = {2, 14, 40, 90, baseMultiplier = 1.1273, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [16] = {2, 14, 40, 90, baseMultiplier = 1.1364, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [17] = {2, 14, 40, 90, baseMultiplier = 1.1455, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [18] = {2, 14, 40, 90, baseMultiplier = 1.1545, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 14, 40, 90, baseMultiplier = 1.1636, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 14, 40, 90, baseMultiplier = 1.1727, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 14, 40, 90, baseMultiplier = 1.1818, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 14, 40, 90, baseMultiplier = 1.1909, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 14, 40, 90, baseMultiplier = 1.2, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 14, 40, 90, baseMultiplier = 1.2091, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 14, 40, 90, baseMultiplier = 1.2182, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 14, 40, 90, baseMultiplier = 1.2273, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 14, 40, 90, baseMultiplier = 1.2364, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 14, 40, 90, baseMultiplier = 1.2455, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 14, 40, 90, baseMultiplier = 1.2545, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 14, 40, 90, baseMultiplier = 1.2636, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 14, 40, 90, baseMultiplier = 1.2727, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 14, 40, 90, baseMultiplier = 1.2818, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 14, 40, 90, baseMultiplier = 1.2909, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 14, 40, 90, baseMultiplier = 1.3, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, }
50% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Stummwind-Wildläufer
Humanoid
50% des physischen Schadens werden in Kälteschaden umgewandelt
monster no map drops [1]
monster no map drops [1]
Mutewind Wildrunner
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, not_int, not_str, red_blood, wb_basic |
Leben
160%
Ausweichen
+100%
Ailment Threshold
160%
Widerstand
0 40 0 0
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
80%
Model Size
80%
Type
WbColdGrunt
Metadata
WbColdGrunt1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdGrunt1Elder"] = { name = "Mutewind Wildrunner", life = 1.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { }, modList = { }, }
50% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.