고요한 바람단 황야주자
인간형
물리 피해의 50%를 냉기 피해로 전환
monster no map drops [1]
cannot have affliction mods [1]
Mutewind Wildrunner
SpectreN
Tagsbludgeoning_weapon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, wb_basic
Packs
  • 거인 처형자 오테사, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 제이네이 유수, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 생명력
    160%
    회피
    +100%
    Ailment Threshold
    160%
    저항
    0 40 0 0
    Damage
    108%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    80%
    Type
    WbColdGrunt
    Metadata
    WbColdGrunt1
    레벨
    68
    생명력
    10,293
    방어도
    28,790
    회피
    9,478
    에너지 보호막
    0
    Damage
    403
    주문 피해
    403
    정확도
    290
    Attack Time
    1.65
    경험치
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbDualStrike
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    쌍수 타격
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    양손의 무기로 한번에 공격하여 피해를 줍니다. 쌍수를 사용해야 하며 마법봉은 해당되지 않습니다.
    주는 피해 40% 감폭
    skill double hits when dual wielding [1]
    WbLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    도약 강타
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    재사용 대기시간: 4 초
    공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
    주는 피해 25% 증폭
    기본 반경 1.5미터
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt1"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "WbDualStrike",
            "Melee",
            "WbLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 냉기 피해로 전환
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • 고요한 바람단 황야주자
    인간형
    물리 피해의 50%를 냉기 피해로 전환
    monster no map drops [1]
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    cannot have affliction mods [1]
    Mutewind Wildrunner
    SpectreN
    Tagscold_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic
    Packs
  • 제이네이 유수, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 제이네이 유수, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 생명력
    160%
    회피
    +100%
    Ailment Threshold
    160%
    저항
    0 40 0 0
    Damage
    108%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    90%
    Type
    WbColdGrunt
    Metadata
    WbColdGrunt2
    레벨
    68
    생명력
    10,293
    방어도
    28,790
    회피
    9,478
    에너지 보호막
    0
    Damage
    403
    주문 피해
    403
    정확도
    290
    Attack Time
    1.65
    경험치
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    회전베기
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    쌍수 사용 시, 각 무기의 피해를 합친 수치의 60%를 줌
    is area damage [1]
    skill double hits when dual wielding [1]
    WbFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    점멸 타격
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    재사용 대기시간: 1.7 초
    주변의 몬스터에게 순간이동하여 근접 무기로 공격합니다. 적을 선택하지 않으면 무작위로 하나를 골라 공격합니다. 일정 시간 동안 이동 속도를 증가시키는 버프를 부여합니다. 격분 충전을 소모하면 해당 스킬을 즉시 사용할 수 있습니다.
    물리 피해의 20%를 추가 냉기 피해로 획득
    주는 피해 30% 감폭
    공격 속도 55% 증가
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt2"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "WbCleave",
            "Melee",
            "WbFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 냉기 피해로 전환
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • 고요한 바람단 황야주자
    인간형
    물리 피해의 50%를 냉기 피해로 전환
    monster no map drops [1]
    cannot have affliction mods [1]
    Mutewind Wildrunner
    SpectreN
    Tagshas_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic
    Packs
  • 거인 처형자 오테사, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 거인 처형자 오테사, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 생명력
    160%
    회피
    +100%
    Ailment Threshold
    160%
    저항
    0 40 0 0
    Damage
    108%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    80%
    Type
    WbColdGrunt
    Metadata
    WbColdGrunt3
    레벨
    68
    생명력
    10,293
    방어도
    28,790
    회피
    9,478
    에너지 보호막
    0
    Damage
    403
    주문 피해
    403
    정확도
    290
    Attack Time
    1.65
    경험치
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    칼날 선회
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    나선형으로 돌진하여 무기 피해를 줍니다. 쌍수 사용 시 두 무기로 공격하여 한 번 명중으로 두 무기의 피해를 모두 줍니다. 단검과 클로, 한손 검으로만 사용할 수 있습니다.
    주는 피해 30% 감폭
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    WbDoubleStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    이중 타격
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    근접 무기를 빠르게 두 번 휘둘러 공격합니다.
    물리 피해 15% 감소
    base skill number of additional hits [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt3"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "WbDoubleStrike",
            "WbWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDoubleStrike"] = {
        name = "Double Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs two fast strikes with a melee weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "base_skill_number_of_additional_hits",
        },
        levels = {
            [1] = {-15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 냉기 피해로 전환
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • 고요한 바람단 황야주자
    인간형
    물리 피해의 50%를 냉기 피해로 전환
    monster no map drops [1]
    cannot have affliction mods [1]
    Mutewind Wildrunner
    SpectreN
    Tagsbludgeoning_weapon, cold_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, wb_basic
    Packs
  • 제이네이 유수, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 여명의 현자 요리시, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 생명력
    160%
    회피
    +100%
    Ailment Threshold
    160%
    저항
    0 40 0 0
    Damage
    108%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    85%
    Type
    WbColdGrunt
    Metadata
    WbColdGrunt4
    레벨
    68
    생명력
    10,293
    방어도
    28,790
    회피
    9,478
    에너지 보호막
    0
    Damage
    403
    주문 피해
    403
    정확도
    290
    Attack Time
    1.65
    경험치
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    도약 강타
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    재사용 대기시간: 4 초
    공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
    주는 피해 25% 증폭
    기본 반경 1.5미터
    cast time overrides attack duration [1]
    is area damage [1]
    WbGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    빙하 망치
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    물리 피해 일부를 냉기 피해로 전환하여 공격합니다. 비-고유 적이 동결 상태이고 생명력이 1/3 미만일 경우, 빙하 망치로 공격하면 산산이 조각납니다. 연속으로 3회 공격 시 3번째 공격은 적을 더 쉽게 동결시킵니다. 철퇴나 셉터, 지팡이가 필요합니다.
    주는 피해 10% 증폭
    물리 피해 12% 증가
    물리 피해의 50%를 냉기 피해로 전환
    10%의 확률로 적을 동결
    공격 속도 15% 증폭
    active skill chill duration +% final [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt4"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "WbLeapSlam",
            "WbGlacialHammer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {0, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {0, 1, 0, 50, 15, 10, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {0, 2, 0, 50, 15, 10, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {0, 2, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {0, 3, 0, 50, 15, 10, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {0, 4, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {0, 4, 5, 50, 15, 10, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {0, 5, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {0, 5, 5, 50, 15, 10, levelRequirement = 34, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {5, 6, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {5, 6, 5, 50, 15, 10, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {5, 7, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {5, 8, 10, 50, 15, 10, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {5, 8, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {5, 9, 10, 50, 15, 10, levelRequirement = 51, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {10, 9, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {10, 10, 10, 50, 15, 10, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {10, 11, 15, 50, 15, 10, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {10, 11, 15, 50, 15, 10, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {10, 12, 15, 50, 15, 10, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {10, 12, 15, 50, 15, 10, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {15, 13, 15, 50, 15, 10, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {15, 14, 15, 50, 15, 10, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {15, 14, 20, 50, 15, 10, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {15, 15, 20, 50, 15, 10, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {15, 15, 20, 50, 15, 10, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {15, 16, 20, 50, 15, 10, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {20, 16, 20, 50, 15, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {20, 17, 20, 50, 15, 10, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {20, 18, 25, 50, 15, 10, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {20, 18, 25, 50, 15, 10, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {20, 19, 25, 50, 15, 10, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {20, 19, 25, 50, 15, 10, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [35] = {20, 20, 25, 50, 15, 10, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [36] = {20, 21, 25, 50, 15, 10, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 냉기 피해로 전환
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • 고요한 바람단 황야주자
    인간형
    물리 피해의 50%를 냉기 피해로 전환
    monster no map drops [1]
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    cannot have affliction mods [1]
    Mutewind Wildrunner
    SpectreN
    Tagshas_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood, wb_basic
    Packs
  • 여명의 현자 요리시, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 여명의 현자 요리시, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 생명력
    160%
    회피
    +100%
    Ailment Threshold
    160%
    저항
    0 40 0 0
    Damage
    108%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    90%
    Type
    WbColdGrunt
    Metadata
    WbColdGrunt5
    레벨
    68
    생명력
    10,293
    방어도
    28,790
    회피
    9,478
    에너지 보호막
    0
    Damage
    403
    주문 피해
    403
    정확도
    290
    Attack Time
    1.65
    경험치
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbPhaseRun
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    위상 질주
    시전 속도: 0.5 초
    재사용 대기시간: 15 초
    더 빠르게 움직임과 동시에, 탐지하기 어렵게 되어, 플레이어의 움직임은 더 이상 적에게 방해받지 않게 됩니다. 나아가 시전자의 다음 공격이 추가 피해를 줍니다. 다른 스킬을 사용 시 이 버프는 제거되지만, 짧은 시간 동안 공격의 피해가 증가하는 새로운 버프를 부여해 줍니다. 격분 충전을 소모하면 지속시간이 증가합니다.
    기본 지속시간 10
    이동 속도 30% 증가
    근접 물리 피해 70% 증폭
    WbFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    격분
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    명중 시 격분 충전 효과를 획득합니다. 격분 충전 효과는 공격 속도를 증가시킵니다.
    주는 피해 28% 감폭
    주는 물리 피해 10% 증폭
    격분 충전 하나당 물리 피해 10% 증가
    투사체 2개 추가 발사
    격분 충전 하나당 공격 속도 10% 증가
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt5"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "WbFrenzy",
            "Melee",
            "WbPhaseRun",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 0, 0, 10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {20, 0, 0, 10, 10, 10, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbPhaseRun"] = {
        name = "Phase Run",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Travel] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "phase_run_melee_physical_damage_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15, 50, 10000, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [2] = {20, 55, 10000, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {25, 60, 10000, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [4] = {30, 70, 10000, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 냉기 피해로 전환
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • 고요한 바람단 황야주자
    인간형
    물리 피해의 50%를 냉기 피해로 전환
    cyclone extra distance [10]
    monster no map drops [1]
    cannot have affliction mods [1]
    Mutewind Wildrunner
    SpectreN
    Tagscold_affinity, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic
    Packs
  • 여명의 현자 요리시, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 거인 처형자 오테사, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 생명력
    160%
    회피
    +100%
    Ailment Threshold
    160%
    저항
    0 40 0 0
    Damage
    108%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    90%
    Type
    WbColdGrunt
    Metadata
    WbColdGrunt6
    레벨
    68
    생명력
    10,293
    방어도
    28,790
    회피
    9,478
    에너지 보호막
    0
    Damage
    403
    주문 피해
    403
    정확도
    290
    Attack Time
    1.65
    경험치
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbWhiteCyclone
    Attack, Area, Melee, Movement
    회오리바람
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
    물리 피해의 25%를 추가 냉기 피해로 획득
    주는 피해 70% 감폭
    물리 피해 24% 증가
    공격 속도 30% 증가
    이동 속도 20% 감폭
    cyclone extra distance [15]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt6"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "WbWhiteCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhiteCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {12, 0, -30, 0, -55, 15, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 10, -30, 15, -60, 15, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {24, 15, -20, 20, -65, 15, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {24, 30, -20, 25, -70, 15, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 냉기 피해로 전환
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    cyclone extra distance [10]
    IdGrandmasterCycloneDistance
    FamilyCycloneExtraDistance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cyclone extra distance Min: 10 Max: 10 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • 고요한 바람단 황야주자
    인간형
    물리 피해의 50%를 냉기 피해로 전환
    monster no map drops [1]
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    cannot have affliction mods [1]
    Mutewind Wildrunner
    SpectreN
    Tagscold_affinity, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, wb_basic
    생명력
    160%
    회피
    +100%
    Ailment Threshold
    160%
    저항
    0 40 0 0
    Damage
    108%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    90%
    Type
    WbColdGrunt
    Metadata
    WbColdGrunt7
    레벨
    68
    생명력
    10,293
    방어도
    28,790
    회피
    9,478
    에너지 보호막
    0
    Damage
    403
    주문 피해
    403
    정확도
    290
    Attack Time
    1.65
    경험치
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFrostBlades
    Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
    서리 칼날
    Base Damage: 323–484
    치명타 확률: 5%
    공격 피해: 117%
    공격 피해: 117.27%
    Attack Time: 1.65 초
    공격 사거리가 늘어나며, 처음 타격당한 적에게서 얼음 칼날이 뚫고 나와 다른 적들에게 날아갑니다. 근접 무기로만 사용할 수 있습니다.
    주는 공격 피해 17.27% 증폭
    투사체 2개 추가 발사
    물리 피해의 40%를 냉기 피해로 전환
    근접 타격 범위 +1.4미터
    show number of projectiles [1]
    total projectile spread angle override [90]
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    칼날 선회
    Base Damage: 323–484
    치명타 확률: 5%
    Attack Time: 1.65 초
    나선형으로 돌진하여 무기 피해를 줍니다. 쌍수 사용 시 두 무기로 공격하여 한 번 명중으로 두 무기의 피해를 모두 줍니다. 단검과 클로, 한손 검으로만 사용할 수 있습니다.
    주는 피해 30% 감폭
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt7"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Shield",
        skillList = {
            "WbWhirlingBlades",
            "Melee",
            "WbFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "melee_weapon_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "total_projectile_spread_angle_override",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {2, 14, 40, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 14, 40, 90, baseMultiplier = 1.0091, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [3] = {2, 14, 40, 90, baseMultiplier = 1.0182, levelRequirement = 8, statInterpolation = {},  cost = { }, },
            [4] = {2, 14, 40, 90, baseMultiplier = 1.0273, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [5] = {2, 14, 40, 90, baseMultiplier = 1.0364, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [6] = {2, 14, 40, 90, baseMultiplier = 1.0455, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [7] = {2, 14, 40, 90, baseMultiplier = 1.0545, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [8] = {2, 14, 40, 90, baseMultiplier = 1.0636, levelRequirement = 26, statInterpolation = {},  cost = { }, },
            [9] = {2, 14, 40, 90, baseMultiplier = 1.0727, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [10] = {2, 14, 40, 90, baseMultiplier = 1.0818, levelRequirement = 34, statInterpolation = {},  cost = { }, },
            [11] = {2, 14, 40, 90, baseMultiplier = 1.0909, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [12] = {2, 14, 40, 90, baseMultiplier = 1.1, levelRequirement = 42, statInterpolation = {},  cost = { }, },
            [13] = {2, 14, 40, 90, baseMultiplier = 1.1091, levelRequirement = 46, statInterpolation = {},  cost = { }, },
            [14] = {2, 14, 40, 90, baseMultiplier = 1.1182, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [15] = {2, 14, 40, 90, baseMultiplier = 1.1273, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [16] = {2, 14, 40, 90, baseMultiplier = 1.1364, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [17] = {2, 14, 40, 90, baseMultiplier = 1.1455, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [18] = {2, 14, 40, 90, baseMultiplier = 1.1545, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 14, 40, 90, baseMultiplier = 1.1636, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 14, 40, 90, baseMultiplier = 1.1727, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 14, 40, 90, baseMultiplier = 1.1818, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 14, 40, 90, baseMultiplier = 1.1909, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 14, 40, 90, baseMultiplier = 1.2, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 14, 40, 90, baseMultiplier = 1.2091, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 14, 40, 90, baseMultiplier = 1.2182, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 14, 40, 90, baseMultiplier = 1.2273, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 14, 40, 90, baseMultiplier = 1.2364, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 14, 40, 90, baseMultiplier = 1.2455, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 14, 40, 90, baseMultiplier = 1.2545, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 14, 40, 90, baseMultiplier = 1.2636, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 14, 40, 90, baseMultiplier = 1.2727, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 14, 40, 90, baseMultiplier = 1.2818, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 14, 40, 90, baseMultiplier = 1.2909, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 14, 40, 90, baseMultiplier = 1.3, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 냉기 피해로 전환
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • 고요한 바람단 황야주자
    인간형
    물리 피해의 50%를 냉기 피해로 전환
    monster no map drops [1]
    Mutewind Wildrunner
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, not_int, not_str, red_blood, wb_basic
    생명력
    160%
    회피
    +100%
    Ailment Threshold
    160%
    저항
    0 40 0 0
    Damage
    108%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    80%
    Type
    WbColdGrunt
    Metadata
    WbColdGrunt1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt1Elder"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    물리 피해의 50%를 냉기 피해로 전환
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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