제이네이 유수
인간형
물리 피해의 50%를 냉기 피해로 전환
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
한 번에 덫 최대 16개 추가 설치
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Jeinei Yuushu
SpectreN
Area빙산 지도
Tags시전, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, puncturing_weapon, ranged, red_blood, summoner, wb_leader
Packs
  • 제이네이 유수, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 제이네이 유수, 고요한 바람단 눈부름, 고요한 바람단 사술사, 고요한 바람단 황야주자, 고요한 바람단 황야주자
  • 생명력
    400%
    Energy Shield From Life
    33%
    방어도
    +33%
    회피
    +33%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    216%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    120%
    Type
    WbColdLeader
    Metadata
    WbColdLeader2
    레벨
    69
    생명력
    649,329
    방어도
    41,440
    회피
    6,526
    에너지 보호막
    2,152
    Damage
    976
    주문 피해
    1,457
    정확도
    301
    Attack Time
    1.005
    경험치
    115,357
    Ailment Threshold
    383,104
    Chill
    1,211
    Shock
    1,211
    Brittle
    6,853
    Scorch
    1,211
    Sap
    3,347
    WbBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    연발 사격
    Base Damage: 1550–2325
    치명타 확률: 5%
    Attack Time: 1.5 초
    잠깐의 준비 시간 후 활이나 마법봉으로 별개의 투사체들을 연속으로 발사합니다. 이 투사체는 무작위로 좁은 범위에 확산됩니다. 이 스킬은 발동되지 않습니다.
    주는 피해 80% 감폭
    투사체 6개 추가 발사
    물리 피해 29% 감소
    연속해서 투사체 발사
    공격 속도 10% 증폭
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    연막 지뢰
    시전 속도: 0.5 초
    폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
    active skill area of effect radius +% final [-45]
    WbTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    회오리 사격
    Base Damage: 1550–2325
    치명타 확률: 5%
    Attack Time: 1.5 초
    사격 시 주변을 관통하여 목표 지점에 도달할 때까지 날아갑니다. 목표 지점에 도달한 후 사방으로 투사체를 발사하는데, 이 투사체는 짧은 시간 동안 날아간 후 사라집니다.
    주는 피해 60% 감폭
    투사체 4개 추가 발사
    부가 투사체 +3개 발사
    base is projectile [1]
    skill can fire arrows [1]
    WbColdThorns
    Spell, Buff, Duration
    시전 속도: 1 초
    재사용 대기시간: 2.5 초
    실명될 수 없음
    기본 지속시간 3.5
    받는 피해 80% 감소
    maximum cold damage to return when hit [333.9]
    minimum cold damage to return when hit [222.6]
    WbBlinkArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1550–2325
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 1 초
    기본 지속시간 6
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbMirrorArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1550–2325
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 1 초
    기본 지속시간 12
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    증오
    시전 속도: 1.2 초
    재사용 대기시간: 0.5 초
    시전자와 동료들에게 물리 피해에 따른 냉기 피해를 부여하는 오라를 시전합니다.
    자신 및 주변 동료들이 물리 피해의 33%를 추가 냉기 피해로 획득
    active skill area of effect radius +% final [37]
    WbColdLeaderWait
    기본 지속시간 1.2
    WbMirrorArrowTrapLeader
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1550–2325
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 5 초
    +5초간 덫 지속
    기본 지속시간 6
    덫 최대 6개 추가 투척
    덫이 목표 지점 주위에 무작위로 투척됨
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    number of monsters to summon [1]
    WbColdThornsShort
    Spell, Buff, Duration
    시전 속도: 1 초
    재사용 대기시간: 0.8 초
    실명될 수 없음
    기본 지속시간 0.5
    받는 피해 80% 감소
    maximum cold damage to return when hit [333.9]
    minimum cold damage to return when hit [222.6]
    WbIceBeaconLeader
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 8 초
    1854~2781 냉기 피해
    기본 지속시간 2
    active skill area of effect radius +% final [-40]
    beacon placement radius [60]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [10]
    WbArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    한기의 방어구
    시전 속도: 0.5 초
    피격 시 해당 적을 냉각시키는 얼음 방어막을 만듭니다. 이동 상태에서는 지면을 얼어붙게 만들고, 정지 상태에서는 화염 피해와 물리 피해가 감폭합니다.
    기본 지속시간 3
    버프 시 정지 상태일 때 피격으로 받는 물리 피해 10% 감폭
    버프 시 정지 상태일 때 피격으로 받는 화염 피해 10% 감폭
    WbSummonIceGolem
    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    얼음 골렘 소환
    시전 속도: 1 초
    재사용 대기시간: 6 초
    시전자의 치명타 확률과 정확도를 증가시켜주는 얼음 골렘을 소환합니다. 얼음 골렘은 근접 공격과 함께 얼음 연발 사격 주문, 냉기 회전 공격을 사용합니다.
    캐릭터 크기 9% 증가
    소환된 골렘 최대 1마리
    소환수 최대 생명력 70% 증가
    골렘이 플레이어에게 치명타 확률 29% 증가 제공
    골렘이 플레이어에게 정확도 29% 증가 제공
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader2"] = {
        name = "Jeinei Yuushu",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "WbHatred",
            "WbArcticArmour",
            "WbSmokeMine",
            "WbBarrage",
            "WbTornadoShot",
            "WbIceBeaconLeader",
            "WbBlinkArrow",
            "WbMirrorArrow",
            "WbMirrorArrowTrapLeader",
            "WbColdThorns",
            "WbColdThornsShort",
            "WbSummonIceGolem",
            "WbColdLeaderWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceBeaconLeader"] = {
        name = "WbIceBeaconLeader",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_beacons",
            "beacon_placement_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBlinkArrow"] = {
        name = "WbBlinkArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrow"] = {
        name = "WbMirrorArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrowTrapLeader"] = {
        name = "WbMirrorArrowTrapLeader",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "number_of_additional_traps_to_throw",
            "base_trap_duration",
            "throw_traps_in_circle_radius",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThorns"] = {
        name = "WbColdThorns",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThornsShort"] = {
        name = "WbColdThornsShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonIceGolem"] = {
        name = "Summon Ice Golem",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "ice_golem_grants_critical_strike_chance_+%",
            "ice_golem_grants_accuracy_+%",
            "minion_maximum_life_+%",
            "base_number_of_golems_allowed",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdLeaderWait"] = {
        name = "WbColdLeaderWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 냉기 피해로 전환
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • display monster uses suppressing fire text [1]
    IdDisplayMonsterSuppressingFire
    FamilyDisplayMonsterSuppressingFire
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display monster uses suppressing fire text Min: 1 Max: 1 Global
  • 한 번에 덫 최대 16개 추가 설치
    IdWbColdEliteIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 16 Max: 16 Global
  • 몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 제이네이 유수
    인간형
    물리 피해의 50%를 냉기 피해로 전환
    chance to apply suppression on hit % [20]
    display monster uses suppressing fire text [1]
    한 번에 덫 최대 16개 추가 설치
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Jeinei Yuushu
    SpectreN
    Tags시전, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss, summoner, wb_leader
    생명력
    400%
    Energy Shield From Life
    33%
    방어도
    +33%
    회피
    +33%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    216%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    120%
    Type
    WbColdLeader
    Metadata
    WbColdLeader2Standalone
    레벨
    68
    생명력
    557,385
    방어도
    38,291
    회피
    6,303
    에너지 보호막
    2,022
    Damage
    919
    주문 피해
    1,372
    정확도
    290
    Attack Time
    1.005
    경험치
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    WbBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    연발 사격
    Base Damage: 1459–2189
    치명타 확률: 5%
    Attack Time: 1.5 초
    잠깐의 준비 시간 후 활이나 마법봉으로 별개의 투사체들을 연속으로 발사합니다. 이 투사체는 무작위로 좁은 범위에 확산됩니다. 이 스킬은 발동되지 않습니다.
    주는 피해 80% 감폭
    투사체 6개 추가 발사
    물리 피해 29% 감소
    연속해서 투사체 발사
    공격 속도 10% 증폭
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    연막 지뢰
    시전 속도: 0.5 초
    폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
    active skill area of effect radius +% final [-45]
    WbTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    회오리 사격
    Base Damage: 1459–2189
    치명타 확률: 5%
    Attack Time: 1.5 초
    사격 시 주변을 관통하여 목표 지점에 도달할 때까지 날아갑니다. 목표 지점에 도달한 후 사방으로 투사체를 발사하는데, 이 투사체는 짧은 시간 동안 날아간 후 사라집니다.
    주는 피해 60% 감폭
    투사체 4개 추가 발사
    부가 투사체 +3개 발사
    base is projectile [1]
    skill can fire arrows [1]
    WbColdThorns
    Spell, Buff, Duration
    시전 속도: 1 초
    재사용 대기시간: 2.5 초
    실명될 수 없음
    기본 지속시간 3.5
    받는 피해 80% 감소
    maximum cold damage to return when hit [322.9]
    minimum cold damage to return when hit [215.2]
    WbBlinkArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1459–2189
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 1 초
    기본 지속시간 6
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbMirrorArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1459–2189
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 1 초
    기본 지속시간 12
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    증오
    시전 속도: 1.2 초
    재사용 대기시간: 0.5 초
    시전자와 동료들에게 물리 피해에 따른 냉기 피해를 부여하는 오라를 시전합니다.
    자신 및 주변 동료들이 물리 피해의 32%를 추가 냉기 피해로 획득
    active skill area of effect radius +% final [36]
    WbColdLeaderWait
    기본 지속시간 1.2
    WbMirrorArrowTrapLeader
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1459–2189
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 5 초
    +5초간 덫 지속
    기본 지속시간 6
    덫 최대 6개 추가 투척
    덫이 목표 지점 주위에 무작위로 투척됨
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    number of monsters to summon [1]
    WbColdThornsShort
    Spell, Buff, Duration
    시전 속도: 1 초
    재사용 대기시간: 0.8 초
    실명될 수 없음
    기본 지속시간 0.5
    받는 피해 80% 감소
    maximum cold damage to return when hit [322.9]
    minimum cold damage to return when hit [215.2]
    WbIceBeaconLeader
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 8 초
    1755~2632 냉기 피해
    기본 지속시간 2
    active skill area of effect radius +% final [-40]
    beacon placement radius [60]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [10]
    WbArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    한기의 방어구
    시전 속도: 0.5 초
    피격 시 해당 적을 냉각시키는 얼음 방어막을 만듭니다. 이동 상태에서는 지면을 얼어붙게 만들고, 정지 상태에서는 화염 피해와 물리 피해가 감폭합니다.
    기본 지속시간 3
    버프 시 정지 상태일 때 피격으로 받는 물리 피해 10% 감폭
    버프 시 정지 상태일 때 피격으로 받는 화염 피해 10% 감폭
    WbSummonIceGolem
    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    얼음 골렘 소환
    시전 속도: 1 초
    재사용 대기시간: 6 초
    시전자의 치명타 확률과 정확도를 증가시켜주는 얼음 골렘을 소환합니다. 얼음 골렘은 근접 공격과 함께 얼음 연발 사격 주문, 냉기 회전 공격을 사용합니다.
    캐릭터 크기 8% 증가
    소환된 골렘 최대 1마리
    소환수 최대 생명력 68% 증가
    골렘이 플레이어에게 치명타 확률 28% 증가 제공
    골렘이 플레이어에게 정확도 28% 증가 제공
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader2Standalone"] = {
        name = "Jeinei Yuushu",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "WbHatred",
            "WbArcticArmour",
            "WbSmokeMine",
            "WbBarrage",
            "WbTornadoShot",
            "WbIceBeaconLeader",
            "WbBlinkArrow",
            "WbMirrorArrow",
            "WbMirrorArrowTrapLeader",
            "WbColdThorns",
            "WbColdThornsShort",
            "WbSummonIceGolem",
            "WbColdLeaderWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceBeaconLeader"] = {
        name = "WbIceBeaconLeader",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_beacons",
            "beacon_placement_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBlinkArrow"] = {
        name = "WbBlinkArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrow"] = {
        name = "WbMirrorArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrowTrapLeader"] = {
        name = "WbMirrorArrowTrapLeader",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "number_of_additional_traps_to_throw",
            "base_trap_duration",
            "throw_traps_in_circle_radius",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThorns"] = {
        name = "WbColdThorns",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThornsShort"] = {
        name = "WbColdThornsShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonIceGolem"] = {
        name = "Summon Ice Golem",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "ice_golem_grants_critical_strike_chance_+%",
            "ice_golem_grants_accuracy_+%",
            "minion_maximum_life_+%",
            "base_number_of_golems_allowed",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdLeaderWait"] = {
        name = "WbColdLeaderWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 냉기 피해로 전환
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • display monster uses suppressing fire text [1]
    IdDisplayMonsterSuppressingFire
    FamilyDisplayMonsterSuppressingFire
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display monster uses suppressing fire text Min: 1 Max: 1 Global
  • 한 번에 덫 최대 16개 추가 설치
    IdWbColdEliteIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 16 Max: 16 Global
  • 몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 제이네이 유수
    인간형
    물리 피해의 50%를 냉기 피해로 전환
    chance to apply suppression on hit % [20]
    display monster uses suppressing fire text [1]
    monster no map drops [1]
    Jeinei Yuushu
    SpectreN
    Tagshas_bow, human, humanoid, is_clone, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_leader
    생명력
    400%
    Energy Shield From Life
    33%
    방어도
    +33%
    회피
    +33%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    216%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    120%
    Type
    WbColdLeader
    Metadata
    WbColdLeader2Clone
    레벨
    68
    생명력
    25,733
    방어도
    38,291
    회피
    6,303
    에너지 보호막
    2,022
    Damage
    807
    주문 피해
    807
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 645–968
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    연발 사격
    Base Damage: 645–968
    치명타 확률: 5%
    Attack Time: 1.5 초
    잠깐의 준비 시간 후 활이나 마법봉으로 별개의 투사체들을 연속으로 발사합니다. 이 투사체는 무작위로 좁은 범위에 확산됩니다. 이 스킬은 발동되지 않습니다.
    주는 피해 80% 감폭
    투사체 6개 추가 발사
    물리 피해 29% 감소
    연속해서 투사체 발사
    공격 속도 10% 증폭
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    한기의 방어구
    시전 속도: 0.5 초
    피격 시 해당 적을 냉각시키는 얼음 방어막을 만듭니다. 이동 상태에서는 지면을 얼어붙게 만들고, 정지 상태에서는 화염 피해와 물리 피해가 감폭합니다.
    기본 지속시간 3
    버프 시 정지 상태일 때 피격으로 받는 물리 피해 10% 감폭
    버프 시 정지 상태일 때 피격으로 받는 화염 피해 10% 감폭

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader2Clone"] = {
        name = "Jeinei Yuushu",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "WbArcticArmour",
            "WbBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 냉기 피해로 전환
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • display monster uses suppressing fire text [1]
    IdDisplayMonsterSuppressingFire
    FamilyDisplayMonsterSuppressingFire
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display monster uses suppressing fire text Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.