Jeinei Yuushu
Humanóide
Área: Mapa: Iceberg
50% do Dano Físico Convertido em Dano de Gelo
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Pode ter até 16 Armadilhas adicionais plantadas por vez
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Pode ter até 16 Armadilhas adicionais plantadas por vez
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Mapa: Iceberg |
Tags | Conjurador, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, puncturing_weapon, ranged, red_blood, summoner, wb_leader |
Packs |
Vida
400%
Energy Shield From Life
33%
Armadura
+50%
Evasão
+33%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
216%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
70
Vida
728,502
Armadura
50,571
Evasão
6,758
Escudo de Energia
2,289
Damage
1,036
Dano Mágico
1,547
Precisão
314
Attack Time
1.005
Experiência
117,920
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barragem
Base Damage: 1646–2469
Chance de Crítico: 5%
Attack Time: 1.5 seg
Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
Causa 80% menos Dano
Dispara 6 Projéteis adicionais
Dano Físico reduzido em 29%
Dispara Projéteis em sequência
10% mais Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Dispara 6 Projéteis adicionais
Dano Físico reduzido em 29%
Dispara Projéteis em sequência
10% mais Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de Fumaça
Tempo de Conjuração: 0.5 seg
Arremessa uma mina que o teleportará para ela quando detonada. Ela cobre tanto sua fuga quanto sua chegada com uma nuvem de fumaça que cega os inimigos e dá um bônus temporário de velocidade de movimento. Compartilha recarga com outras habilidades de Teleporte.
active skill area of effect radius +% final [-45]
WbTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tiro Tornado
Base Damage: 1646–2469
Chance de Crítico: 5%
Attack Time: 1.5 seg
Atira um tiro penetrante que viaja até atingir o local alvo. Então ele atirará projéteis de fogo em todas as direções a partir daquele ponto, que podem viajar por um tempo curto antes de desaparecerem.
Causa 60% menos Dano
Dispara 4 Projéteis adicionais
Dispara +3 Projéteis secundários
base is projectile [1]
skill can fire arrows [1]
Dispara 4 Projéteis adicionais
Dispara +3 Projéteis secundários
base is projectile [1]
skill can fire arrows [1]
WbColdThorns
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 2.5 seg
Não pode ser Cegado
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
WbBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1646–2469
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 1 seg
Duração base é de 6 segundos
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1646–2469
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 1 seg
Duração base é de 12 segundos
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 33% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [38]
active skill area of effect radius +% final [38]
WbColdLeaderWait
Duração base é de 1.2 segundos
WbMirrorArrowTrapLeader
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1646–2469
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Armadilha dura +5 segundos
Duração base é de 6 segundos
Arremessa até 6 Armadilhas adicionais
Armadilhas são arremessadas aleatoriamente ao redor do local alvo
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
number of monsters to summon [1]
Duração base é de 6 segundos
Arremessa até 6 Armadilhas adicionais
Armadilhas são arremessadas aleatoriamente ao redor do local alvo
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
number of monsters to summon [1]
WbColdThornsShort
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 0.8 seg
Não pode ser Cegado
Duração base é de 0.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
Duração base é de 0.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
WbIceBeaconLeader
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Causa 1983 a 2975 de Dano de Gelo
Duração base é de 2 segundos
active skill area of effect radius +% final [-40]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [10]
Duração base é de 2 segundos
active skill area of effect radius +% final [-40]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [10]
WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura Ártica
Tempo de Conjuração: 0.5 seg
Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
Duração base é de 3 segundos
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado
WbSummonIceGolem
Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Convocar Golem Glacial
Tempo de Conjuração: 1 seg
Recarga: 6 seg
Convoca um Golem Glacial que te concede Chance de Golpe Crítico aumentada e Precisão. O Golem pode usar uma magia de barragem glacial e um ataque resfriante giratório além de seu ataque corpo a corpo.
Tamanho do Personagem aumentado em 9%
Máximo de 1 Golem Convocado
Vida Máxima dos Lacaios aumentada em 72%
Golens aumentam 29% de Chance de Crítico
Golens aumentam 29% de Precisão
alternate minion [1]
Máximo de 1 Golem Convocado
Vida Máxima dos Lacaios aumentada em 72%
Golens aumentam 29% de Chance de Crítico
Golens aumentam 29% de Precisão
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdLeader2"] = { name = "Jeinei Yuushu", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "WbHatred", "WbArcticArmour", "WbSmokeMine", "WbBarrage", "WbTornadoShot", "WbIceBeaconLeader", "WbBlinkArrow", "WbMirrorArrow", "WbMirrorArrowTrapLeader", "WbColdThorns", "WbColdThornsShort", "WbSummonIceGolem", "WbColdLeaderWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbIceBeaconLeader"] = { name = "WbIceBeaconLeader", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBlinkArrow"] = { name = "WbBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMirrorArrow"] = { name = "WbMirrorArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMirrorArrowTrapLeader"] = { name = "WbMirrorArrowTrapLeader", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "number_of_additional_traps_to_throw", "base_trap_duration", "throw_traps_in_circle_radius", "base_number_of_clones_allowed", "base_is_projectile", "base_skill_is_trapped", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThorns"] = { name = "WbColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThornsShort"] = { name = "WbColdThornsShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonIceGolem"] = { name = "Summon Ice Golem", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "ice_golem_grants_critical_strike_chance_+%", "ice_golem_grants_accuracy_+%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "alternate_minion", }, levels = { [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderWait"] = { name = "WbColdLeaderWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
50% do Dano Físico Convertido em Dano de Gelo
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
chance to apply suppression on hit % [20]
Id | MonsterSuppressingFire |
---|---|
Family | SuppressingFire |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
display monster uses suppressing fire text [1]
Id | DisplayMonsterSuppressingFire |
---|---|
Family | DisplayMonsterSuppressingFire |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Pode ter até 16 Armadilhas adicionais plantadas por vez
Id | WbColdEliteIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Jeinei Yuushu
Humanóide
50% do Dano Físico Convertido em Dano de Gelo
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Pode ter até 16 Armadilhas adicionais plantadas por vez
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Pode ter até 16 Armadilhas adicionais plantadas por vez
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | Conjurador, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss, summoner, wb_leader |
Vida
400%
Energy Shield From Life
33%
Armadura
+50%
Evasão
+33%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
216%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
557,385
Armadura
43,185
Evasão
6,303
Escudo de Energia
2,022
Damage
919
Dano Mágico
1,372
Precisão
290
Attack Time
1.005
Experiência
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barragem
Base Damage: 1459–2189
Chance de Crítico: 5%
Attack Time: 1.5 seg
Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
Causa 80% menos Dano
Dispara 6 Projéteis adicionais
Dano Físico reduzido em 29%
Dispara Projéteis em sequência
10% mais Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Dispara 6 Projéteis adicionais
Dano Físico reduzido em 29%
Dispara Projéteis em sequência
10% mais Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de Fumaça
Tempo de Conjuração: 0.5 seg
Arremessa uma mina que o teleportará para ela quando detonada. Ela cobre tanto sua fuga quanto sua chegada com uma nuvem de fumaça que cega os inimigos e dá um bônus temporário de velocidade de movimento. Compartilha recarga com outras habilidades de Teleporte.
active skill area of effect radius +% final [-45]
WbTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tiro Tornado
Base Damage: 1459–2189
Chance de Crítico: 5%
Attack Time: 1.5 seg
Atira um tiro penetrante que viaja até atingir o local alvo. Então ele atirará projéteis de fogo em todas as direções a partir daquele ponto, que podem viajar por um tempo curto antes de desaparecerem.
Causa 60% menos Dano
Dispara 4 Projéteis adicionais
Dispara +3 Projéteis secundários
base is projectile [1]
skill can fire arrows [1]
Dispara 4 Projéteis adicionais
Dispara +3 Projéteis secundários
base is projectile [1]
skill can fire arrows [1]
WbColdThorns
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 2.5 seg
Não pode ser Cegado
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
WbBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1459–2189
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 1 seg
Duração base é de 6 segundos
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1459–2189
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 1 seg
Duração base é de 12 segundos
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 32% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [36]
active skill area of effect radius +% final [36]
WbColdLeaderWait
Duração base é de 1.2 segundos
WbMirrorArrowTrapLeader
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1459–2189
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Armadilha dura +5 segundos
Duração base é de 6 segundos
Arremessa até 6 Armadilhas adicionais
Armadilhas são arremessadas aleatoriamente ao redor do local alvo
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
number of monsters to summon [1]
Duração base é de 6 segundos
Arremessa até 6 Armadilhas adicionais
Armadilhas são arremessadas aleatoriamente ao redor do local alvo
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
number of monsters to summon [1]
WbColdThornsShort
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 0.8 seg
Não pode ser Cegado
Duração base é de 0.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
Duração base é de 0.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
WbIceBeaconLeader
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Causa 1777 a 2665 de Dano de Gelo
Duração base é de 2 segundos
active skill area of effect radius +% final [-40]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [10]
Duração base é de 2 segundos
active skill area of effect radius +% final [-40]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [10]
WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura Ártica
Tempo de Conjuração: 0.5 seg
Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
Duração base é de 3 segundos
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado
WbSummonIceGolem
Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Convocar Golem Glacial
Tempo de Conjuração: 1 seg
Recarga: 6 seg
Convoca um Golem Glacial que te concede Chance de Golpe Crítico aumentada e Precisão. O Golem pode usar uma magia de barragem glacial e um ataque resfriante giratório além de seu ataque corpo a corpo.
Tamanho do Personagem aumentado em 8%
Máximo de 1 Golem Convocado
Vida Máxima dos Lacaios aumentada em 68%
Golens aumentam 28% de Chance de Crítico
Golens aumentam 28% de Precisão
alternate minion [1]
Máximo de 1 Golem Convocado
Vida Máxima dos Lacaios aumentada em 68%
Golens aumentam 28% de Chance de Crítico
Golens aumentam 28% de Precisão
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdLeader2Standalone"] = { name = "Jeinei Yuushu", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "WbHatred", "WbArcticArmour", "WbSmokeMine", "WbBarrage", "WbTornadoShot", "WbIceBeaconLeader", "WbBlinkArrow", "WbMirrorArrow", "WbMirrorArrowTrapLeader", "WbColdThorns", "WbColdThornsShort", "WbSummonIceGolem", "WbColdLeaderWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbIceBeaconLeader"] = { name = "WbIceBeaconLeader", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBlinkArrow"] = { name = "WbBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMirrorArrow"] = { name = "WbMirrorArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMirrorArrowTrapLeader"] = { name = "WbMirrorArrowTrapLeader", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "number_of_additional_traps_to_throw", "base_trap_duration", "throw_traps_in_circle_radius", "base_number_of_clones_allowed", "base_is_projectile", "base_skill_is_trapped", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThorns"] = { name = "WbColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThornsShort"] = { name = "WbColdThornsShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonIceGolem"] = { name = "Summon Ice Golem", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "ice_golem_grants_critical_strike_chance_+%", "ice_golem_grants_accuracy_+%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "alternate_minion", }, levels = { [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderWait"] = { name = "WbColdLeaderWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
50% do Dano Físico Convertido em Dano de Gelo
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
chance to apply suppression on hit % [20]
Id | MonsterSuppressingFire |
---|---|
Family | SuppressingFire |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
display monster uses suppressing fire text [1]
Id | DisplayMonsterSuppressingFire |
---|---|
Family | DisplayMonsterSuppressingFire |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Pode ter até 16 Armadilhas adicionais plantadas por vez
Id | WbColdEliteIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Jeinei Yuushu
Humanóide
50% do Dano Físico Convertido em Dano de Gelo
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
monster no map drops [1]
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
monster no map drops [1]
Spectre | N |
---|---|
Tags | has_bow, human, humanoid, is_clone, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_leader |
Vida
400%
Energy Shield From Life
33%
Armadura
+50%
Evasão
+33%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
216%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader2Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
43,185
Evasão
6,303
Escudo de Energia
2,022
Damage
807
Dano Mágico
807
Precisão
290
Attack Time
1.5
Experiência
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 645–968
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barragem
Base Damage: 645–968
Chance de Crítico: 5%
Attack Time: 1.5 seg
Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
Causa 80% menos Dano
Dispara 6 Projéteis adicionais
Dano Físico reduzido em 29%
Dispara Projéteis em sequência
10% mais Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Dispara 6 Projéteis adicionais
Dano Físico reduzido em 29%
Dispara Projéteis em sequência
10% mais Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura Ártica
Tempo de Conjuração: 0.5 seg
Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
Duração base é de 3 segundos
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdLeader2Clone"] = { name = "Jeinei Yuushu", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "WbArcticArmour", "WbBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% do Dano Físico Convertido em Dano de Gelo
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
chance to apply suppression on hit % [20]
Id | MonsterSuppressingFire |
---|---|
Family | SuppressingFire |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
display monster uses suppressing fire text [1]
Id | DisplayMonsterSuppressingFire |
---|---|
Family | DisplayMonsterSuppressingFire |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.