Jeinei Yuushu
Humanóide
50% do Dano Físico Convertido em Dano de Gelo
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Pode ter até 16 Armadilhas adicionais plantadas por vez
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaMapa: Iceberg
TagsConjurador, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, puncturing_weapon, ranged, red_blood, summoner, wb_leader
Packs
  • Jeinei Yuushu, Cantor da Neve do Vento Mudo, Atador de Mandinga do Vento Mudo, Corredor Selvagem do Vento Mudo, Corredor Selvagem do Vento Mudo
  • Jeinei Yuushu, Cantor da Neve do Vento Mudo, Atador de Mandinga do Vento Mudo, Corredor Selvagem do Vento Mudo, Corredor Selvagem do Vento Mudo
  • Vida
    400%
    Energy Shield From Life
    33%
    Armadura
    +50%
    Evasão
    +33%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    WbColdLeader
    Metadata
    WbColdLeader2
    Nível
    72
    Vida
    624,526
    Armadura
    59,174
    Evasão
    7,241
    Escudo de Energia
    10,362
    Damage
    1,168
    Dano Mágico
    1,743
    Precisão
    678
    Attack Time
    1.005
    Experiência
    122,870
    Minion Life
    130,792
    Minion Energy Shield
    2,170
    Minion Damage
    945
    Ailment Threshold
    521,992
    Chill
    1,651
    Shock
    1,651
    Brittle
    9,338
    Scorch
    1,651
    Sap
    4,560
    WbBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    Barragem
    Base Damage: 1854–2782
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
    Causa 80% menos Dano
    Dispara 6 Projéteis adicionais
    Dano Físico reduzido em 29%
    Dispara Projéteis em sequência
    10% mais Velocidade de Ataque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Mina de Fumaça
    Tempo de Conjuração: 0.5 seg
    Arremessa uma mina que o teleportará para ela quando detonada. Ela cobre tanto sua fuga quanto sua chegada com uma nuvem de fumaça que cega os inimigos e dá um bônus temporário de velocidade de movimento. Compartilha recarga com outras habilidades de Teleporte.
    active skill area of effect radius +% final [-45]
    WbTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    Tiro Tornado
    Base Damage: 1854–2782
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Atira um tiro penetrante que viaja até atingir o local alvo. Então ele atirará projéteis de fogo em todas as direções a partir daquele ponto, que podem viajar por um tempo curto antes de desaparecerem.
    Causa 60% menos Dano
    Dispara 4 Projéteis adicionais
    Dispara +3 Projéteis secundários
    base is projectile [1]
    skill can fire arrows [1]
    WbColdThorns
    Spell, Buff, Duration
    Tempo de Conjuração: 1 seg
    Recarga: 2.5 seg
    Não pode ser Cegado
    Duração base é de 3.5 segundos
    80% de redução do Dano recebido
    maximum cold damage to return when hit [383.1]
    minimum cold damage to return when hit [255.4]
    WbBlinkArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1854–2782
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 1 seg
    Duração base é de 6 segundos
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbMirrorArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1854–2782
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 1 seg
    Duração base é de 12 segundos
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Ódio
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
    Você e aliados próximos recebem 34% de Dano Físico como Dano Extra de Gelo
    active skill area of effect radius +% final [40]
    WbColdLeaderWait
    Duração base é de 1.2 segundos
    WbMirrorArrowTrapLeader
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1854–2782
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Armadilha dura +5 segundos
    Duração base é de 6 segundos
    Arremessa até 6 Armadilhas adicionais
    Armadilhas são arremessadas aleatoriamente ao redor do local alvo
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    number of monsters to summon [1]
    WbColdThornsShort
    Spell, Buff, Duration
    Tempo de Conjuração: 1 seg
    Recarga: 0.8 seg
    Não pode ser Cegado
    Duração base é de 0.5 segundos
    80% de redução do Dano recebido
    maximum cold damage to return when hit [383.1]
    minimum cold damage to return when hit [255.4]
    WbIceBeaconLeader
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    Causa 2269 a 3404 de Dano de Gelo
    Duração base é de 2 segundos
    active skill area of effect radius +% final [-40]
    beacon placement radius [60]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [10]
    WbArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Armadura Ártica
    Tempo de Conjuração: 0.5 seg
    Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
    Duração base é de 3 segundos
    Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
    Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado
    WbSummonIceGolem
    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Convocar Golem Glacial
    Tempo de Conjuração: 1 seg
    Recarga: 6 seg
    Convoca um Golem Glacial que te concede Chance de Golpe Crítico aumentada e Precisão. O Golem pode usar uma magia de barragem glacial e um ataque resfriante giratório além de seu ataque corpo a corpo.
    Tamanho do Personagem aumentado em 10%
    Máximo de 1 Golem Convocado
    Vida Máxima dos Lacaios aumentada em 76%
    Golens aumentam 30% de Chance de Crítico
    Golens concedem +30 de precisão
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader2"] = {
        name = "Jeinei Yuushu",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "WbHatred",
            "WbArcticArmour",
            "WbSmokeMine",
            "WbBarrage",
            "WbTornadoShot",
            "WbIceBeaconLeader",
            "WbBlinkArrow",
            "WbMirrorArrow",
            "WbMirrorArrowTrapLeader",
            "WbColdThorns",
            "WbColdThornsShort",
            "WbSummonIceGolem",
            "WbColdLeaderWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceBeaconLeader"] = {
        name = "WbIceBeaconLeader",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_beacons",
            "beacon_placement_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBlinkArrow"] = {
        name = "WbBlinkArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrow"] = {
        name = "WbMirrorArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrowTrapLeader"] = {
        name = "WbMirrorArrowTrapLeader",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "number_of_additional_traps_to_throw",
            "base_trap_duration",
            "throw_traps_in_circle_radius",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThorns"] = {
        name = "WbColdThorns",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThornsShort"] = {
        name = "WbColdThornsShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonIceGolem"] = {
        name = "Summon Ice Golem",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "ice_golem_grants_critical_strike_chance_+%",
            "ice_golem_grants_accuracy_rating_+",
            "minion_maximum_life_+%",
            "base_number_of_golems_allowed",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdLeaderWait"] = {
        name = "WbColdLeaderWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% do Dano Físico Convertido em Dano de Gelo
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Dano Físico Elemental Gelo
    chance to apply suppression on hit % [20]
    FamilySuppressingFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • display monster uses suppressing fire text [1]
    FamilyDisplayMonsterSuppressingFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster uses suppressing fire text Min: 1 Max: 1 Global
  • Pode ter até 16 Armadilhas adicionais plantadas por vez
    FamilyTrapsAllowed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 16 Max: 16 Global
  • Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Jeinei Yuushu
    Humanóide
    50% do Dano Físico Convertido em Dano de Gelo
    chance to apply suppression on hit % [20]
    display monster uses suppressing fire text [1]
    Pode ter até 16 Armadilhas adicionais plantadas por vez
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    TagsConjurador, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss, summoner, wb_leader
    Vida
    400%
    Energy Shield From Life
    33%
    Armadura
    +50%
    Evasão
    +33%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    WbColdLeader
    Metadata
    WbColdLeader2Standalone
    Nível
    68
    Vida
    373,448
    Armadura
    43,185
    Evasão
    6,303
    Escudo de Energia
    8,088
    Damage
    919
    Dano Mágico
    1,372
    Precisão
    580
    Attack Time
    1.005
    Experiência
    112,805
    Minion Life
    81,004
    Minion Energy Shield
    1,754
    Minion Damage
    734
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    WbBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    Barragem
    Base Damage: 1459–2189
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
    Causa 80% menos Dano
    Dispara 6 Projéteis adicionais
    Dano Físico reduzido em 29%
    Dispara Projéteis em sequência
    10% mais Velocidade de Ataque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Mina de Fumaça
    Tempo de Conjuração: 0.5 seg
    Arremessa uma mina que o teleportará para ela quando detonada. Ela cobre tanto sua fuga quanto sua chegada com uma nuvem de fumaça que cega os inimigos e dá um bônus temporário de velocidade de movimento. Compartilha recarga com outras habilidades de Teleporte.
    active skill area of effect radius +% final [-45]
    WbTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    Tiro Tornado
    Base Damage: 1459–2189
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Atira um tiro penetrante que viaja até atingir o local alvo. Então ele atirará projéteis de fogo em todas as direções a partir daquele ponto, que podem viajar por um tempo curto antes de desaparecerem.
    Causa 60% menos Dano
    Dispara 4 Projéteis adicionais
    Dispara +3 Projéteis secundários
    base is projectile [1]
    skill can fire arrows [1]
    WbColdThorns
    Spell, Buff, Duration
    Tempo de Conjuração: 1 seg
    Recarga: 2.5 seg
    Não pode ser Cegado
    Duração base é de 3.5 segundos
    80% de redução do Dano recebido
    maximum cold damage to return when hit [318.8]
    minimum cold damage to return when hit [212.5]
    WbBlinkArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1459–2189
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 1 seg
    Duração base é de 6 segundos
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbMirrorArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1459–2189
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 1 seg
    Duração base é de 12 segundos
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Ódio
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
    Você e aliados próximos recebem 32% de Dano Físico como Dano Extra de Gelo
    active skill area of effect radius +% final [36]
    WbColdLeaderWait
    Duração base é de 1.2 segundos
    WbMirrorArrowTrapLeader
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1459–2189
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Armadilha dura +5 segundos
    Duração base é de 6 segundos
    Arremessa até 6 Armadilhas adicionais
    Armadilhas são arremessadas aleatoriamente ao redor do local alvo
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    number of monsters to summon [1]
    WbColdThornsShort
    Spell, Buff, Duration
    Tempo de Conjuração: 1 seg
    Recarga: 0.8 seg
    Não pode ser Cegado
    Duração base é de 0.5 segundos
    80% de redução do Dano recebido
    maximum cold damage to return when hit [318.8]
    minimum cold damage to return when hit [212.5]
    WbIceBeaconLeader
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    Causa 1732 a 2598 de Dano de Gelo
    Duração base é de 2 segundos
    active skill area of effect radius +% final [-40]
    beacon placement radius [60]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [10]
    WbArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Armadura Ártica
    Tempo de Conjuração: 0.5 seg
    Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
    Duração base é de 3 segundos
    Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
    Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado
    WbSummonIceGolem
    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Convocar Golem Glacial
    Tempo de Conjuração: 1 seg
    Recarga: 6 seg
    Convoca um Golem Glacial que te concede Chance de Golpe Crítico aumentada e Precisão. O Golem pode usar uma magia de barragem glacial e um ataque resfriante giratório além de seu ataque corpo a corpo.
    Tamanho do Personagem aumentado em 8%
    Máximo de 1 Golem Convocado
    Vida Máxima dos Lacaios aumentada em 68%
    Golens aumentam 28% de Chance de Crítico
    Golens concedem +28 de precisão
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader2Standalone"] = {
        name = "Jeinei Yuushu",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "WbHatred",
            "WbArcticArmour",
            "WbSmokeMine",
            "WbBarrage",
            "WbTornadoShot",
            "WbIceBeaconLeader",
            "WbBlinkArrow",
            "WbMirrorArrow",
            "WbMirrorArrowTrapLeader",
            "WbColdThorns",
            "WbColdThornsShort",
            "WbSummonIceGolem",
            "WbColdLeaderWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceBeaconLeader"] = {
        name = "WbIceBeaconLeader",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_beacons",
            "beacon_placement_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBlinkArrow"] = {
        name = "WbBlinkArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrow"] = {
        name = "WbMirrorArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrowTrapLeader"] = {
        name = "WbMirrorArrowTrapLeader",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "number_of_additional_traps_to_throw",
            "base_trap_duration",
            "throw_traps_in_circle_radius",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThorns"] = {
        name = "WbColdThorns",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThornsShort"] = {
        name = "WbColdThornsShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonIceGolem"] = {
        name = "Summon Ice Golem",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "ice_golem_grants_critical_strike_chance_+%",
            "ice_golem_grants_accuracy_rating_+",
            "minion_maximum_life_+%",
            "base_number_of_golems_allowed",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdLeaderWait"] = {
        name = "WbColdLeaderWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% do Dano Físico Convertido em Dano de Gelo
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Dano Físico Elemental Gelo
    chance to apply suppression on hit % [20]
    FamilySuppressingFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • display monster uses suppressing fire text [1]
    FamilyDisplayMonsterSuppressingFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster uses suppressing fire text Min: 1 Max: 1 Global
  • Pode ter até 16 Armadilhas adicionais plantadas por vez
    FamilyTrapsAllowed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 16 Max: 16 Global
  • Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Jeinei Yuushu
    Humanóide
    50% do Dano Físico Convertido em Dano de Gelo
    chance to apply suppression on hit % [20]
    display monster uses suppressing fire text [1]
    monster no map drops [1]
    SpectreN
    Tagshas_bow, human, humanoid, is_clone, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_leader
    Vida
    400%
    Energy Shield From Life
    33%
    Armadura
    +50%
    Evasão
    +33%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    WbColdLeader
    Metadata
    WbColdLeader2Clone
    Nível
    68
    Vida
    17,241
    Armadura
    43,185
    Evasão
    6,303
    Escudo de Energia
    8,088
    Damage
    807
    Dano Mágico
    807
    Precisão
    580
    Attack Time
    1.5
    Experiência
    20,510
    Minion Life
    3,740
    Minion Energy Shield
    1,754
    Minion Damage
    644
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 645–968
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    Barragem
    Base Damage: 645–968
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
    Causa 80% menos Dano
    Dispara 6 Projéteis adicionais
    Dano Físico reduzido em 29%
    Dispara Projéteis em sequência
    10% mais Velocidade de Ataque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Armadura Ártica
    Tempo de Conjuração: 0.5 seg
    Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
    Duração base é de 3 segundos
    Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
    Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader2Clone"] = {
        name = "Jeinei Yuushu",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "WbArcticArmour",
            "WbBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% do Dano Físico Convertido em Dano de Gelo
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Dano Físico Elemental Gelo
    chance to apply suppression on hit % [20]
    FamilySuppressingFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • display monster uses suppressing fire text [1]
    FamilyDisplayMonsterSuppressingFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster uses suppressing fire text Min: 1 Max: 1 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%0
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.is_warband_monster1
    Stats.is_double1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2, ChangeToStance3
    Actor.slow_animations_go_to_idletrue
    Pathfinding.immobiletrue
    Life.corpse_usablefalse
    Life.on_deathDelete();
    Edit

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