เจเน ยูชู
มนุษย์
ด่าน: Iceberg Map
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 16 อัน
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Jeinei Yuushu
SpectreN
AreaIceberg Map
Tagsนักเวท, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, puncturing_weapon, ranged, red_blood, summoner, wb_leader
Packs
  • เจเน ยูชู, ลมพร่ำหิมะ กองศึกมิ้วทวิน, ลมสาปสะกด กองศึกมิ้วท์วิน, ลมราวี กองศึกมิ้วท์วิน, ลมราวี กองศึกมิ้วท์วิน
  • เจเน ยูชู, ลมพร่ำหิมะ กองศึกมิ้วทวิน, ลมสาปสะกด กองศึกมิ้วท์วิน, ลมราวี กองศึกมิ้วท์วิน, ลมราวี กองศึกมิ้วท์วิน
  • พลังชีวิต
    400%
    Energy Shield From Life
    33%
    ค่าเกราะ
    +50%
    การหลบหลีก
    +33%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    216%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    120%
    Type
    WbColdLeader
    Metadata
    WbColdLeader2
    เลเวล
    72
    พลังชีวิต
    624,526
    ค่าเกราะ
    59,174
    อัตราการหลบหลีก
    7,241
    โล่พลังงาน
    10,362
    Damage
    1,168
    ความเสียหายเวท
    1,743
    ความแม่นยำ
    678
    Attack Time
    1.005
    ค่าประสบการณ์
    122,870
    Minion Life
    130,792
    Minion Energy Shield
    2,170
    Minion Damage
    945
    Ailment Threshold
    521,992
    Chill
    1,651
    Shock
    1,651
    Brittle
    9,338
    Scorch
    1,651
    Sap
    4,560
    WbBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    ระดมยิง (Barrage)
    Base Damage: 1854–2782
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    หลังจากเวลาเตรียมการสั้นๆ คุณจะยิงโพรเจกไทล์แต่ละลูกซ้ำๆ ด้วย ธนูหรือไม้กายสิทธิ์ การโจมตีเหล่านี้มีการกระจายแบบสุ่มขนาดเล็ก สกิลนี้ไม่สามารถถูกทริกเกอร์ได้
    สร้างความเสียหาย ลดลง อีก 80%
    ยิงโพรเจกไทล์ เพิ่มเติม 6 ลูก
    ลดความเสียหาย กายภาพ 29%
    ยิงโพรเจกไทล์เป็นชุด
    เพิ่มความเร็วในการโจมตี อีก 10%
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    ทุ่นระเบิดควัน (Smoke Mine)
    เวลาร่าย: 0.5 วินาที
    โยนทุ่นระเบิดที่จะเทเลพอร์ตคุณเมื่อจุดชนวน บดบังทั้งการหลบหนีและการมาถึงของคุณด้วยม่านควันที่สร้างสถานะ ตาบอด ต่อศัตรู และให้บัฟความเร็วในการเคลื่อนที่ชั่วคราวแก่คุณ ใช้คูลดาวน์ร่วมกับสกิล ก้าวพริบตา อื่นๆ
    active skill area of effect radius +% final [-45]
    WbTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    ศรสลาตัน (Tornado Shot)
    Base Damage: 1854–2782
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    ยิงศรเจาะทะลุที่จะพุ่งไปข้างหน้าจนกว่าจะถึงตำแหน่งเป้าหมาย แล้วยิงโพรเจกไทล์ออกรอบทิศทางจากจุดนั้น ซึ่งจะเคลื่อนที่ออกไปเป็นระยะเวลาสั้นๆ ก่อนที่จะหายไป
    สร้างความเสียหาย ลดลง อีก 60%
    ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
    ยิงโพรเจกไทล์รอง +3 ลูก
    base is projectile [1]
    skill can fire arrows [1]
    WbColdThorns
    Spell, Buff, Duration
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 2.5 วินาที
    ไม่ติดสถานะ ตาบอด
    ระยะเวลาพื้นฐาน 3.5 วินาที
    ลดความเสียหายที่ได้รับ 80%
    maximum cold damage to return when hit [383.1]
    minimum cold damage to return when hit [255.4]
    WbBlinkArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1854–2782
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbMirrorArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1854–2782
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 12 วินาที
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เกลียดชัง (Hatred)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 34% ไปเสริมเป็น น้ำแข็ง
    active skill area of effect radius +% final [40]
    WbColdLeaderWait
    ระยะเวลาพื้นฐาน 1.2 วินาที
    WbMirrorArrowTrapLeader
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1854–2782
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 5 วินาที
    กับดัก คงอยู่ +5 วินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    โยนกับดัก เพิ่มเติมสูงสุด 6 อัน
    กับดัก ถูกโยนแบบสุ่มรอบตำแหน่งเป้าหมาย
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    number of monsters to summon [1]
    WbColdThornsShort
    Spell, Buff, Duration
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 0.8 วินาที
    ไม่ติดสถานะ ตาบอด
    ระยะเวลาพื้นฐาน 0.5 วินาที
    ลดความเสียหายที่ได้รับ 80%
    maximum cold damage to return when hit [383.1]
    minimum cold damage to return when hit [255.4]
    WbIceBeaconLeader
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 8 วินาที
    สร้างความเสียหาย น้ำแข็ง 2269 ถึง 3404
    ระยะเวลาพื้นฐาน 2 วินาที
    active skill area of effect radius +% final [-40]
    beacon placement radius [60]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [10]
    WbArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เกราะน้ำแข็ง (Arctic Armour)
    เวลาร่าย: 0.5 วินาที
    เสกบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น ขณะเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
    ระยะเวลาพื้นฐาน 3 วินาที
    บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 10% ขณะอยู่กับที่
    บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 10% ขณะอยู่กับที่
    WbSummonIceGolem
    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    อัญเชิญโกเลมน้ำแข็ง (Summon Ice Golem)
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 6 วินาที
    อัญเชิญ โกเลมน้ำแข็ง ที่เพิ่มโอกาสคริติคอลและความแม่นยำให้กับคุณ มันสามารถใช้เวท ระดมยิงน้ำแข็ง และสามารถหมุนตัวโจมตีที่สร้างสถานะ หนาวเย็น รวมไปถึงการโจมตีประชิดอีกด้วย
    เพิ่มขนาดของตัวละคร 10%
    อัญเชิญ โกเลม ได้สูงสุด 1 ตัว
    เพิ่มพลังชีวิตสูงสุดของ มิเนียน 76%
    โกเลมมอบม็อด: เพิ่มโอกาสคริติคอล 30%
    โกเลมมอบม็อด: อัตราความแม่นยำ +30
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader2"] = {
        name = "Jeinei Yuushu",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "WbHatred",
            "WbArcticArmour",
            "WbSmokeMine",
            "WbBarrage",
            "WbTornadoShot",
            "WbIceBeaconLeader",
            "WbBlinkArrow",
            "WbMirrorArrow",
            "WbMirrorArrowTrapLeader",
            "WbColdThorns",
            "WbColdThornsShort",
            "WbSummonIceGolem",
            "WbColdLeaderWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceBeaconLeader"] = {
        name = "WbIceBeaconLeader",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_beacons",
            "beacon_placement_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBlinkArrow"] = {
        name = "WbBlinkArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrow"] = {
        name = "WbMirrorArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrowTrapLeader"] = {
        name = "WbMirrorArrowTrapLeader",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "number_of_additional_traps_to_throw",
            "base_trap_duration",
            "throw_traps_in_circle_radius",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThorns"] = {
        name = "WbColdThorns",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThornsShort"] = {
        name = "WbColdThornsShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonIceGolem"] = {
        name = "Summon Ice Golem",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "ice_golem_grants_critical_strike_chance_+%",
            "ice_golem_grants_accuracy_rating_+",
            "minion_maximum_life_+%",
            "base_number_of_golems_allowed",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdLeaderWait"] = {
        name = "WbColdLeaderWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง
    chance to apply suppression on hit % [20]
    FamilySuppressingFire
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • display monster uses suppressing fire text [1]
    FamilyDisplayMonsterSuppressingFire
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • display monster uses suppressing fire text Min: 1 Max: 1 Global
  • วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 16 อัน
    FamilyTrapsAllowed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 16 Max: 16 Global
  • มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • เจเน ยูชู
    มนุษย์
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    chance to apply suppression on hit % [20]
    display monster uses suppressing fire text [1]
    วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 16 อัน
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Jeinei Yuushu
    SpectreN
    Tagsนักเวท, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss, summoner, wb_leader
    พลังชีวิต
    400%
    Energy Shield From Life
    33%
    ค่าเกราะ
    +50%
    การหลบหลีก
    +33%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    216%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    120%
    Type
    WbColdLeader
    Metadata
    WbColdLeader2Standalone
    เลเวล
    68
    พลังชีวิต
    373,448
    ค่าเกราะ
    43,185
    อัตราการหลบหลีก
    6,303
    โล่พลังงาน
    8,088
    Damage
    919
    ความเสียหายเวท
    1,372
    ความแม่นยำ
    580
    Attack Time
    1.005
    ค่าประสบการณ์
    112,805
    Minion Life
    81,004
    Minion Energy Shield
    1,754
    Minion Damage
    734
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    WbBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    ระดมยิง (Barrage)
    Base Damage: 1459–2189
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    หลังจากเวลาเตรียมการสั้นๆ คุณจะยิงโพรเจกไทล์แต่ละลูกซ้ำๆ ด้วย ธนูหรือไม้กายสิทธิ์ การโจมตีเหล่านี้มีการกระจายแบบสุ่มขนาดเล็ก สกิลนี้ไม่สามารถถูกทริกเกอร์ได้
    สร้างความเสียหาย ลดลง อีก 80%
    ยิงโพรเจกไทล์ เพิ่มเติม 6 ลูก
    ลดความเสียหาย กายภาพ 29%
    ยิงโพรเจกไทล์เป็นชุด
    เพิ่มความเร็วในการโจมตี อีก 10%
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    ทุ่นระเบิดควัน (Smoke Mine)
    เวลาร่าย: 0.5 วินาที
    โยนทุ่นระเบิดที่จะเทเลพอร์ตคุณเมื่อจุดชนวน บดบังทั้งการหลบหนีและการมาถึงของคุณด้วยม่านควันที่สร้างสถานะ ตาบอด ต่อศัตรู และให้บัฟความเร็วในการเคลื่อนที่ชั่วคราวแก่คุณ ใช้คูลดาวน์ร่วมกับสกิล ก้าวพริบตา อื่นๆ
    active skill area of effect radius +% final [-45]
    WbTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    ศรสลาตัน (Tornado Shot)
    Base Damage: 1459–2189
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    ยิงศรเจาะทะลุที่จะพุ่งไปข้างหน้าจนกว่าจะถึงตำแหน่งเป้าหมาย แล้วยิงโพรเจกไทล์ออกรอบทิศทางจากจุดนั้น ซึ่งจะเคลื่อนที่ออกไปเป็นระยะเวลาสั้นๆ ก่อนที่จะหายไป
    สร้างความเสียหาย ลดลง อีก 60%
    ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
    ยิงโพรเจกไทล์รอง +3 ลูก
    base is projectile [1]
    skill can fire arrows [1]
    WbColdThorns
    Spell, Buff, Duration
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 2.5 วินาที
    ไม่ติดสถานะ ตาบอด
    ระยะเวลาพื้นฐาน 3.5 วินาที
    ลดความเสียหายที่ได้รับ 80%
    maximum cold damage to return when hit [318.8]
    minimum cold damage to return when hit [212.5]
    WbBlinkArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1459–2189
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbMirrorArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1459–2189
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 12 วินาที
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เกลียดชัง (Hatred)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 32% ไปเสริมเป็น น้ำแข็ง
    active skill area of effect radius +% final [36]
    WbColdLeaderWait
    ระยะเวลาพื้นฐาน 1.2 วินาที
    WbMirrorArrowTrapLeader
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1459–2189
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 5 วินาที
    กับดัก คงอยู่ +5 วินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    โยนกับดัก เพิ่มเติมสูงสุด 6 อัน
    กับดัก ถูกโยนแบบสุ่มรอบตำแหน่งเป้าหมาย
    alternate minion [5]
    base is projectile [1]
    base number of clones allowed [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    number of monsters to summon [1]
    WbColdThornsShort
    Spell, Buff, Duration
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 0.8 วินาที
    ไม่ติดสถานะ ตาบอด
    ระยะเวลาพื้นฐาน 0.5 วินาที
    ลดความเสียหายที่ได้รับ 80%
    maximum cold damage to return when hit [318.8]
    minimum cold damage to return when hit [212.5]
    WbIceBeaconLeader
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 8 วินาที
    สร้างความเสียหาย น้ำแข็ง 1732 ถึง 2598
    ระยะเวลาพื้นฐาน 2 วินาที
    active skill area of effect radius +% final [-40]
    beacon placement radius [60]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [10]
    WbArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เกราะน้ำแข็ง (Arctic Armour)
    เวลาร่าย: 0.5 วินาที
    เสกบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น ขณะเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
    ระยะเวลาพื้นฐาน 3 วินาที
    บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 10% ขณะอยู่กับที่
    บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 10% ขณะอยู่กับที่
    WbSummonIceGolem
    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    อัญเชิญโกเลมน้ำแข็ง (Summon Ice Golem)
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 6 วินาที
    อัญเชิญ โกเลมน้ำแข็ง ที่เพิ่มโอกาสคริติคอลและความแม่นยำให้กับคุณ มันสามารถใช้เวท ระดมยิงน้ำแข็ง และสามารถหมุนตัวโจมตีที่สร้างสถานะ หนาวเย็น รวมไปถึงการโจมตีประชิดอีกด้วย
    เพิ่มขนาดของตัวละคร 8%
    อัญเชิญ โกเลม ได้สูงสุด 1 ตัว
    เพิ่มพลังชีวิตสูงสุดของ มิเนียน 68%
    โกเลมมอบม็อด: เพิ่มโอกาสคริติคอล 28%
    โกเลมมอบม็อด: อัตราความแม่นยำ +28
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader2Standalone"] = {
        name = "Jeinei Yuushu",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "WbHatred",
            "WbArcticArmour",
            "WbSmokeMine",
            "WbBarrage",
            "WbTornadoShot",
            "WbIceBeaconLeader",
            "WbBlinkArrow",
            "WbMirrorArrow",
            "WbMirrorArrowTrapLeader",
            "WbColdThorns",
            "WbColdThornsShort",
            "WbSummonIceGolem",
            "WbColdLeaderWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceBeaconLeader"] = {
        name = "WbIceBeaconLeader",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_beacons",
            "beacon_placement_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBlinkArrow"] = {
        name = "WbBlinkArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrow"] = {
        name = "WbMirrorArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrowTrapLeader"] = {
        name = "WbMirrorArrowTrapLeader",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "number_of_additional_traps_to_throw",
            "base_trap_duration",
            "throw_traps_in_circle_radius",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThorns"] = {
        name = "WbColdThorns",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThornsShort"] = {
        name = "WbColdThornsShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonIceGolem"] = {
        name = "Summon Ice Golem",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "ice_golem_grants_critical_strike_chance_+%",
            "ice_golem_grants_accuracy_rating_+",
            "minion_maximum_life_+%",
            "base_number_of_golems_allowed",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdLeaderWait"] = {
        name = "WbColdLeaderWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง
    chance to apply suppression on hit % [20]
    FamilySuppressingFire
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • display monster uses suppressing fire text [1]
    FamilyDisplayMonsterSuppressingFire
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • display monster uses suppressing fire text Min: 1 Max: 1 Global
  • วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 16 อัน
    FamilyTrapsAllowed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 16 Max: 16 Global
  • มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • เจเน ยูชู
    มนุษย์
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    chance to apply suppression on hit % [20]
    display monster uses suppressing fire text [1]
    monster no map drops [1]
    Jeinei Yuushu
    SpectreN
    Tagshas_bow, human, humanoid, is_clone, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_leader
    พลังชีวิต
    400%
    Energy Shield From Life
    33%
    ค่าเกราะ
    +50%
    การหลบหลีก
    +33%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    216%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    120%
    Type
    WbColdLeader
    Metadata
    WbColdLeader2Clone
    เลเวล
    68
    พลังชีวิต
    17,241
    ค่าเกราะ
    43,185
    อัตราการหลบหลีก
    6,303
    โล่พลังงาน
    8,088
    Damage
    807
    ความเสียหายเวท
    807
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    20,510
    Minion Life
    3,740
    Minion Energy Shield
    1,754
    Minion Damage
    644
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 645–968
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    ระดมยิง (Barrage)
    Base Damage: 645–968
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    หลังจากเวลาเตรียมการสั้นๆ คุณจะยิงโพรเจกไทล์แต่ละลูกซ้ำๆ ด้วย ธนูหรือไม้กายสิทธิ์ การโจมตีเหล่านี้มีการกระจายแบบสุ่มขนาดเล็ก สกิลนี้ไม่สามารถถูกทริกเกอร์ได้
    สร้างความเสียหาย ลดลง อีก 80%
    ยิงโพรเจกไทล์ เพิ่มเติม 6 ลูก
    ลดความเสียหาย กายภาพ 29%
    ยิงโพรเจกไทล์เป็นชุด
    เพิ่มความเร็วในการโจมตี อีก 10%
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เกราะน้ำแข็ง (Arctic Armour)
    เวลาร่าย: 0.5 วินาที
    เสกบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น ขณะเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
    ระยะเวลาพื้นฐาน 3 วินาที
    บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 10% ขณะอยู่กับที่
    บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 10% ขณะอยู่กับที่

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader2Clone"] = {
        name = "Jeinei Yuushu",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "WbArcticArmour",
            "WbBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง
    chance to apply suppression on hit % [20]
    FamilySuppressingFire
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • display monster uses suppressing fire text [1]
    FamilyDisplayMonsterSuppressingFire
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • display monster uses suppressing fire text Min: 1 Max: 1 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%0
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.is_warband_monster1
    Stats.is_double1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2, ChangeToStance3
    Actor.slow_animations_go_to_idletrue
    Pathfinding.immobiletrue
    Life.corpse_usablefalse
    Life.on_deathDelete();
    Edit

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