เจเน ยูชู
มนุษย์ด่าน: Iceberg Map
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 16 อัน
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 16 อัน
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Jeinei Yuushu
| Spectre | |
|---|---|
| Area | Iceberg Map |
| Tags | นักเวท, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, puncturing_weapon, ranged, red_blood, summoner, wb_leader |
| Packs |
พลังชีวิต
400%
Energy Shield From Life
33%
ค่าเกราะ
+50%
การหลบหลีก
+33%
Ailment Threshold
400%
ค่าต้านทาน
Damage
216%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
70
พลังชีวิต
728,502
ค่าเกราะ
50,571
อัตราการหลบหลีก
6,758
โล่พลังงาน
9,157
Damage
1,036
ความเสียหายเวท
1,547
ความแม่นยำ
628
Attack Time
1.005
ค่าประสบการณ์
117,920
Minion Life
155,215
Minion Energy Shield
1,951
Minion Damage
833
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
Phys Convert Ele
250%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
ระดมยิง (Barrage)
Base Damage: 1646—2469
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
หลังจากเวลาเตรียมการสั้นๆ คุณจะยิงโพรเจกไทล์แต่ละลูกซ้ำๆ ด้วย ธนูหรือไม้กายสิทธิ์ การโจมตีเหล่านี้มีการกระจายแบบสุ่มขนาดเล็ก สกิลนี้ไม่สามารถถูกทริกเกอร์ได้
สร้างความเสียหาย ลดลง อีก 80%
ยิงโพรเจกไทล์ เพิ่มเติม 6 ลูก
ลดความเสียหาย กายภาพ 29%
ยิงโพรเจกไทล์เป็นชุด
เพิ่มความเร็วในการโจมตี อีก 10%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
ทุ่นระเบิดควัน (Smoke Mine)
เวลาร่าย: 0.5 วินาที
โยนทุ่นระเบิดที่จะเทเลพอร์ตคุณเมื่อจุดชนวน บดบังทั้งการหลบหนีและการมาถึงของคุณด้วยม่านควันที่สร้างสถานะ ตาบอด ต่อศัตรู และให้บัฟความเร็วในการเคลื่อนที่ชั่วคราวแก่คุณ ใช้คูลดาวน์ร่วมกับสกิล ก้าวพริบตา อื่นๆ
active skill area of effect radius +% final [-45]
WbTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
ศรสลาตัน (Tornado Shot)
Base Damage: 1646—2469
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ยิงศรเจาะทะลุที่จะพุ่งไปข้างหน้าจนกว่าจะถึงตำแหน่งเป้าหมาย แล้วยิงโพรเจกไทล์ออกรอบทิศทางจากจุดนั้น ซึ่งจะเคลื่อนที่ออกไปเป็นระยะเวลาสั้นๆ ก่อนที่จะหายไป
สร้างความเสียหาย ลดลง อีก 60%
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
ยิงโพรเจกไทล์รอง +3 ลูก
base is projectile [1]
skill can fire arrows [1]
WbColdThorns
Spell, Buff, Duration
เวลาร่าย: 1 วินาที
คูลดาวน์: 2.5 วินาที
ระยะเวลาพื้นฐาน 3.5 วินาที
ลดความเสียหายที่ได้รับ 80%
cannot be blinded [1]
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
WbBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1646—2469
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 1 วินาที
ระยะเวลาพื้นฐาน 6 วินาที
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1646—2469
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 1 วินาที
ระยะเวลาพื้นฐาน 12 วินาที
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เกลียดชัง (Hatred)
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 33% ไปเสริมเป็น น้ำแข็ง
active skill area of effect radius +% final [38]
WbColdLeaderWait
ระยะเวลาพื้นฐาน 1.2 วินาที
WbMirrorArrowTrapLeader
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1646—2469
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 6 วินาที
โยนกับดัก เพิ่มเติมสูงสุด 6 อัน
กับดัก ถูกโยนแบบสุ่มรอบตำแหน่งเป้าหมาย
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
base skill is trapped [1]
base trap duration [5000]
ignores trap and mine cooldown limit [1]
number of monsters to summon [1]
WbColdThornsShort
Spell, Buff, Duration
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.8 วินาที
ระยะเวลาพื้นฐาน 0.5 วินาที
ลดความเสียหายที่ได้รับ 80%
cannot be blinded [1]
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
WbIceBeaconLeader
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
ระยะเวลาพื้นฐาน 2 วินาที
active skill area of effect radius +% final [-40]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [10]
spell maximum base cold damage [2975]
spell minimum base cold damage [1983]
WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เกราะน้ำแข็ง (Arctic Armour)
เวลาร่าย: 0.5 วินาที
เสกบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น ขณะเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
ระยะเวลาพื้นฐาน 3 วินาที
บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 10% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 10% ขณะอยู่กับที่
chill enemy when hit duration ms [500]
WbSummonIceGolem
Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
อัญเชิญโกเลมน้ำแข็ง (Summon Ice Golem)
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
อัญเชิญ โกเลมน้ำแข็ง ที่เพิ่มโอกาสคริติคอลและความแม่นยำให้กับคุณ มันสามารถใช้เวท ระดมยิงน้ำแข็ง และสามารถหมุนตัวโจมตีที่สร้างสถานะ หนาวเย็น รวมไปถึงการโจมตีประชิดอีกด้วย
อัญเชิญ โกเลม ได้สูงสุด 1 ตัว
เพิ่มพลังชีวิตสูงสุดของ มิเนียน 72%
โกเลมมอบม็อด: เพิ่มโอกาสคริติคอล 29%
โกเลมมอบม็อด: อัตราความแม่นยำ +29
alternate minion [1]
base actor scale +% [9]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
Stats
{
set_is_warband_leader = 1
}
Actor
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader2"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Jeinei Yuushu",
life = 4,
energyShield = 0.33,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"WbHatred",
"WbArcticArmour",
"WbSmokeMine",
"WbBarrage",
"WbTornadoShot",
"WbIceBeaconLeader",
"WbBlinkArrow",
"WbMirrorArrow",
"WbMirrorArrowTrapLeader",
"WbColdThorns",
"WbColdThornsShort",
"WbSummonIceGolem",
"WbColdLeaderWait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["WbHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, },
[13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbArcticArmour"] = {
name = "Arctic Armour",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Totemable] = true,
[SkillType.Duration] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Cold] = true,
[SkillType.ElementalStatus] = true,
[SkillType.Instant] = true,
[SkillType.NonHitChill] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chill_enemy_when_hit_duration_ms",
"new_arctic_armour_physical_damage_taken_when_hit_+%_final",
"new_arctic_armour_fire_damage_taken_when_hit_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
name = "Smoke Mine",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Movement] = true,
[SkillType.RemoteMined] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
[SkillType.HasReservation] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbTornadoShot"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"number_of_additional_projectiles",
"tornado_shot_num_of_secondary_projectiles",
"base_is_projectile",
"skill_can_fire_arrows",
},
levels = {
[1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbIceBeaconLeader"] = {
name = "WbIceBeaconLeader",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"number_of_beacons",
"beacon_placement_radius",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbBlinkArrow"] = {
name = "WbBlinkArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbMirrorArrow"] = {
name = "WbMirrorArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbMirrorArrowTrapLeader"] = {
name = "WbMirrorArrowTrapLeader",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"number_of_additional_traps_to_throw",
"base_trap_duration",
"throw_traps_in_circle_radius",
"base_number_of_clones_allowed",
"base_is_projectile",
"base_skill_is_trapped",
"is_trap",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThorns"] = {
name = "WbColdThorns",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThornsShort"] = {
name = "WbColdThornsShort",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSummonIceGolem"] = {
name = "Summon Ice Golem",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Mineable] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Multicastable] = true,
[SkillType.Spell] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Golem] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_actor_scale_+%",
"ice_golem_grants_critical_strike_chance_+%",
"ice_golem_grants_accuracy_rating_+",
"minion_maximum_life_+%",
"base_number_of_golems_allowed",
"alternate_minion",
},
levels = {
[1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderWait"] = {
name = "WbColdLeaderWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง |
chance to apply suppression on hit % [20]
| Family | SuppressingFire |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
display monster uses suppressing fire text [1]
| Family | DisplayMonsterSuppressingFire |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 16 อัน
| Family | TrapsAllowed |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
เจเน ยูชู
มนุษย์แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 16 อัน
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 16 อัน
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Jeinei Yuushu
| Spectre | |
|---|---|
| Tags | นักเวท, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss, summoner, wb_leader |
พลังชีวิต
400%
Energy Shield From Life
33%
ค่าเกราะ
+50%
การหลบหลีก
+33%
Ailment Threshold
400%
ค่าต้านทาน
Damage
216%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
557,385
ค่าเกราะ
43,185
อัตราการหลบหลีก
6,303
โล่พลังงาน
8,088
Damage
919
ความเสียหายเวท
1,372
ความแม่นยำ
580
Attack Time
1.005
ค่าประสบการณ์
112,805
Minion Life
120,902
Minion Energy Shield
1,754
Minion Damage
734
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
ระดมยิง (Barrage)
Base Damage: 1459—2189
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
หลังจากเวลาเตรียมการสั้นๆ คุณจะยิงโพรเจกไทล์แต่ละลูกซ้ำๆ ด้วย ธนูหรือไม้กายสิทธิ์ การโจมตีเหล่านี้มีการกระจายแบบสุ่มขนาดเล็ก สกิลนี้ไม่สามารถถูกทริกเกอร์ได้
สร้างความเสียหาย ลดลง อีก 80%
ยิงโพรเจกไทล์ เพิ่มเติม 6 ลูก
ลดความเสียหาย กายภาพ 29%
ยิงโพรเจกไทล์เป็นชุด
เพิ่มความเร็วในการโจมตี อีก 10%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
ทุ่นระเบิดควัน (Smoke Mine)
เวลาร่าย: 0.5 วินาที
โยนทุ่นระเบิดที่จะเทเลพอร์ตคุณเมื่อจุดชนวน บดบังทั้งการหลบหนีและการมาถึงของคุณด้วยม่านควันที่สร้างสถานะ ตาบอด ต่อศัตรู และให้บัฟความเร็วในการเคลื่อนที่ชั่วคราวแก่คุณ ใช้คูลดาวน์ร่วมกับสกิล ก้าวพริบตา อื่นๆ
active skill area of effect radius +% final [-45]
WbTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
ศรสลาตัน (Tornado Shot)
Base Damage: 1459—2189
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ยิงศรเจาะทะลุที่จะพุ่งไปข้างหน้าจนกว่าจะถึงตำแหน่งเป้าหมาย แล้วยิงโพรเจกไทล์ออกรอบทิศทางจากจุดนั้น ซึ่งจะเคลื่อนที่ออกไปเป็นระยะเวลาสั้นๆ ก่อนที่จะหายไป
สร้างความเสียหาย ลดลง อีก 60%
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
ยิงโพรเจกไทล์รอง +3 ลูก
base is projectile [1]
skill can fire arrows [1]
WbColdThorns
Spell, Buff, Duration
เวลาร่าย: 1 วินาที
คูลดาวน์: 2.5 วินาที
ระยะเวลาพื้นฐาน 3.5 วินาที
ลดความเสียหายที่ได้รับ 80%
cannot be blinded [1]
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
WbBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1459—2189
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 1 วินาที
ระยะเวลาพื้นฐาน 6 วินาที
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1459—2189
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 1 วินาที
ระยะเวลาพื้นฐาน 12 วินาที
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เกลียดชัง (Hatred)
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 32% ไปเสริมเป็น น้ำแข็ง
active skill area of effect radius +% final [36]
WbColdLeaderWait
ระยะเวลาพื้นฐาน 1.2 วินาที
WbMirrorArrowTrapLeader
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1459—2189
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 6 วินาที
โยนกับดัก เพิ่มเติมสูงสุด 6 อัน
กับดัก ถูกโยนแบบสุ่มรอบตำแหน่งเป้าหมาย
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
base skill is trapped [1]
base trap duration [5000]
ignores trap and mine cooldown limit [1]
number of monsters to summon [1]
WbColdThornsShort
Spell, Buff, Duration
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.8 วินาที
ระยะเวลาพื้นฐาน 0.5 วินาที
ลดความเสียหายที่ได้รับ 80%
cannot be blinded [1]
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
WbIceBeaconLeader
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
ระยะเวลาพื้นฐาน 2 วินาที
active skill area of effect radius +% final [-40]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [10]
spell maximum base cold damage [2598]
spell minimum base cold damage [1732]
WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เกราะน้ำแข็ง (Arctic Armour)
เวลาร่าย: 0.5 วินาที
เสกบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น ขณะเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
ระยะเวลาพื้นฐาน 3 วินาที
บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 10% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 10% ขณะอยู่กับที่
chill enemy when hit duration ms [500]
WbSummonIceGolem
Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
อัญเชิญโกเลมน้ำแข็ง (Summon Ice Golem)
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
อัญเชิญ โกเลมน้ำแข็ง ที่เพิ่มโอกาสคริติคอลและความแม่นยำให้กับคุณ มันสามารถใช้เวท ระดมยิงน้ำแข็ง และสามารถหมุนตัวโจมตีที่สร้างสถานะ หนาวเย็น รวมไปถึงการโจมตีประชิดอีกด้วย
อัญเชิญ โกเลม ได้สูงสุด 1 ตัว
เพิ่มพลังชีวิตสูงสุดของ มิเนียน 68%
โกเลมมอบม็อด: เพิ่มโอกาสคริติคอล 28%
โกเลมมอบม็อด: อัตราความแม่นยำ +28
alternate minion [1]
base actor scale +% [8]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_is_warband_leader = 1
}
Actor
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader2Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Jeinei Yuushu",
life = 4,
energyShield = 0.33,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"WbHatred",
"WbArcticArmour",
"WbSmokeMine",
"WbBarrage",
"WbTornadoShot",
"WbIceBeaconLeader",
"WbBlinkArrow",
"WbMirrorArrow",
"WbMirrorArrowTrapLeader",
"WbColdThorns",
"WbColdThornsShort",
"WbSummonIceGolem",
"WbColdLeaderWait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["WbHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, },
[13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbArcticArmour"] = {
name = "Arctic Armour",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Totemable] = true,
[SkillType.Duration] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Cold] = true,
[SkillType.ElementalStatus] = true,
[SkillType.Instant] = true,
[SkillType.NonHitChill] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chill_enemy_when_hit_duration_ms",
"new_arctic_armour_physical_damage_taken_when_hit_+%_final",
"new_arctic_armour_fire_damage_taken_when_hit_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
name = "Smoke Mine",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Movement] = true,
[SkillType.RemoteMined] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
[SkillType.HasReservation] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbTornadoShot"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"number_of_additional_projectiles",
"tornado_shot_num_of_secondary_projectiles",
"base_is_projectile",
"skill_can_fire_arrows",
},
levels = {
[1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbIceBeaconLeader"] = {
name = "WbIceBeaconLeader",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"number_of_beacons",
"beacon_placement_radius",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbBlinkArrow"] = {
name = "WbBlinkArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbMirrorArrow"] = {
name = "WbMirrorArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbMirrorArrowTrapLeader"] = {
name = "WbMirrorArrowTrapLeader",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"number_of_additional_traps_to_throw",
"base_trap_duration",
"throw_traps_in_circle_radius",
"base_number_of_clones_allowed",
"base_is_projectile",
"base_skill_is_trapped",
"is_trap",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThorns"] = {
name = "WbColdThorns",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThornsShort"] = {
name = "WbColdThornsShort",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSummonIceGolem"] = {
name = "Summon Ice Golem",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Mineable] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Multicastable] = true,
[SkillType.Spell] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Golem] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_actor_scale_+%",
"ice_golem_grants_critical_strike_chance_+%",
"ice_golem_grants_accuracy_rating_+",
"minion_maximum_life_+%",
"base_number_of_golems_allowed",
"alternate_minion",
},
levels = {
[1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderWait"] = {
name = "WbColdLeaderWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง |
chance to apply suppression on hit % [20]
| Family | SuppressingFire |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
display monster uses suppressing fire text [1]
| Family | DisplayMonsterSuppressingFire |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 16 อัน
| Family | TrapsAllowed |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
เจเน ยูชู
มนุษย์แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
monster no map drops [1]
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
monster no map drops [1]
Jeinei Yuushu
| Spectre | |
|---|---|
| Tags | has_bow, human, humanoid, is_clone, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_leader |
พลังชีวิต
400%
Energy Shield From Life
33%
ค่าเกราะ
+50%
การหลบหลีก
+33%
Ailment Threshold
400%
ค่าต้านทาน
Damage
216%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader2Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
25,733
ค่าเกราะ
43,185
อัตราการหลบหลีก
6,303
โล่พลังงาน
8,088
Damage
807
ความเสียหายเวท
807
ความแม่นยำ
580
Attack Time
1.5
ค่าประสบการณ์
20,510
Minion Life
5,582
Minion Energy Shield
1,754
Minion Damage
644
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 645—968
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
ระดมยิง (Barrage)
Base Damage: 645—968
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
หลังจากเวลาเตรียมการสั้นๆ คุณจะยิงโพรเจกไทล์แต่ละลูกซ้ำๆ ด้วย ธนูหรือไม้กายสิทธิ์ การโจมตีเหล่านี้มีการกระจายแบบสุ่มขนาดเล็ก สกิลนี้ไม่สามารถถูกทริกเกอร์ได้
สร้างความเสียหาย ลดลง อีก 80%
ยิงโพรเจกไทล์ เพิ่มเติม 6 ลูก
ลดความเสียหาย กายภาพ 29%
ยิงโพรเจกไทล์เป็นชุด
เพิ่มความเร็วในการโจมตี อีก 10%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เกราะน้ำแข็ง (Arctic Armour)
เวลาร่าย: 0.5 วินาที
เสกบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น ขณะเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
ระยะเวลาพื้นฐาน 3 วินาที
บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 10% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 10% ขณะอยู่กับที่
chill enemy when hit duration ms [500]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
DiesAfterTime
{
}
Pathfinding
{
immobile = true
}
Life
{
corpse_usable = false
on_death = "Delete();"
}
Stats
{
set_item_drop_slots = 0
set_is_double = 1
set_energy_shield_recharge_rate_per_minute_% = 0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader2Clone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Jeinei Yuushu",
life = 4,
energyShield = 0.33,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"WbArcticArmour",
"WbBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbArcticArmour"] = {
name = "Arctic Armour",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Totemable] = true,
[SkillType.Duration] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Cold] = true,
[SkillType.ElementalStatus] = true,
[SkillType.Instant] = true,
[SkillType.NonHitChill] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chill_enemy_when_hit_duration_ms",
"new_arctic_armour_physical_damage_taken_when_hit_+%_final",
"new_arctic_armour_fire_damage_taken_when_hit_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง |
chance to apply suppression on hit % [20]
| Family | SuppressingFire |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
display monster uses suppressing fire text [1]
| Family | DisplayMonsterSuppressingFire |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.is_warband_monster | 1 |
| Stats.is_double | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2, ChangeToStance3 |
| Actor.slow_animations_go_to_idle | true |
| Pathfinding.immobile | true |
| Life.corpse_usable | false |
| Life.on_death | Delete(); |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















