ジェイネイ・ユウシュ
人型エリア: 氷山のマップ
物理ダメージの50%を冷気ダメージに変換する
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
同時に展開可能なトラップの数が最大16個追加される
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
同時に展開可能なトラップの数が最大16個追加される
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Jeinei Yuushu
| Spectre | N |
|---|---|
| Area | 氷山のマップ |
| Tags | キャスター, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, puncturing_weapon, ranged, red_blood, summoner, wb_leader |
| Packs |
ライフ
400%
Energy Shield From Life
33%
アーマー
+50%
回避力
+33%
Ailment Threshold
400%
耐性
Damage
216%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
72
ライフ
624,526
アーマー
59,174
回避力
7,241
エナジーシールド
10,362
Damage
1,168
スペルダメージ
1,743
命中
678
Attack Time
1.005
経験値
122,870
Minion Life
130,792
Minion Energy Shield
2,170
Minion Damage
945
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
バラージ
Base Damage: 1854–2782
クリティカル率: 5%
Attack Time: 1.5 秒
短い準備時間の後、弓またはワンドで独立した投射物を繰り返し放つ。この攻撃はわずかにランダムなばらつきを持つ。このスキルはトリガーできない。
ダメージが80%低下する
追加の投射物を6個放つ
物理ダメージが29%減少する
連続して投射物を放つ
アタックスピードが10%上昇する
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
スモークマイン
キャストタイム: 0.5 秒
起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
active skill area of effect radius +% final [-45]
WbTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
トルネードショット
Base Damage: 1854–2782
クリティカル率: 5%
Attack Time: 1.5 秒
指定位置にたどり着くまで貫通しながら飛ぶ投射物を放つ。指定位置にたどり着いた時、その投射物は短い間移動してから消える複数の投射物を放射状に放つ。
ダメージが60%低下する
追加の投射物を4個放つ
放たれる二次的投射物の数が+3個される
base is projectile [1]
skill can fire arrows [1]
WbColdThorns
Spell, Buff, Duration
キャストタイム: 1 秒
クールダウン時間: 2.5 秒
盲目になることがない
基礎持続時間は3.5秒
受けるダメージが80%減少する
maximum cold damage to return when hit [383.1]
minimum cold damage to return when hit [255.4]
WbBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1854–2782
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 1 秒
基礎持続時間は6秒
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1854–2782
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 1 秒
基礎持続時間は12秒
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヘイトレッド
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に物理ダメージに基づく追加の冷気ダメージを付与するオーラを纏う。
プレイヤーおよび近くの味方は物理ダメージの34%を追加冷気ダメージとして得る
active skill area of effect radius +% final [40]
WbColdLeaderWait
基礎持続時間は1.2秒
WbMirrorArrowTrapLeader
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1854–2782
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
トラップの持続時間が+5秒される
基礎持続時間は6秒
追加のトラップを最大6個追加で投げる
対象とした地点の周囲にランダムにトラップを投げる
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
number of monsters to summon [1]
WbColdThornsShort
Spell, Buff, Duration
キャストタイム: 1 秒
クールダウン時間: 0.8 秒
盲目になることがない
基礎持続時間は0.5秒
受けるダメージが80%減少する
maximum cold damage to return when hit [383.1]
minimum cold damage to return when hit [255.4]
WbIceBeaconLeader
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 8 秒
2269から3404の冷気ダメージを与える
基礎持続時間は2秒
active skill area of effect radius +% final [-40]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [10]
WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
アークティックアーマー
キャストタイム: 0.5 秒
敵がプレイヤーをヒットした時にその敵に冷却のデバフを与える氷のバリアを召喚する。プレイヤーの移動中は足元に冷却領域を作成し、プレイヤーの静止中には受ける火ダメージと物理ダメージを低下させる。
基礎持続時間は3秒
バフは静止中にヒットから受ける物理ダメージ10%低下を付与する
バフは静止中にヒットから受ける火ダメージ10%低下を付与する
WbSummonIceGolem
Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
アイスゴーレム召喚
キャストタイム: 1 秒
クールダウン時間: 6 秒
召喚者のクリティカル率と命中率の増加させるアイスゴーレムを召喚する。アイスゴーレムは近接攻撃のほか、氷の弾幕スペルと冷却回転アタックを行う。
キャラクターサイズが10%増加する
ゴーレム最大召喚数 1
ミニオン最大ライフが76%増加する
ゴーレムはクリティカル率30%増加を付与する
ゴーレムは命中力 +30を付与する
alternate minion [1]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
Stats
{
set_is_warband_leader = 1
}
Actor
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader2"] = {
name = "Jeinei Yuushu",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"WbHatred",
"WbArcticArmour",
"WbSmokeMine",
"WbBarrage",
"WbTornadoShot",
"WbIceBeaconLeader",
"WbBlinkArrow",
"WbMirrorArrow",
"WbMirrorArrowTrapLeader",
"WbColdThorns",
"WbColdThornsShort",
"WbSummonIceGolem",
"WbColdLeaderWait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["WbHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, },
[13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbArcticArmour"] = {
name = "Arctic Armour",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Totemable] = true,
[SkillType.Duration] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Cold] = true,
[SkillType.ElementalStatus] = true,
[SkillType.Instant] = true,
[SkillType.NonHitChill] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chill_enemy_when_hit_duration_ms",
"new_arctic_armour_physical_damage_taken_when_hit_+%_final",
"new_arctic_armour_fire_damage_taken_when_hit_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
name = "Smoke Mine",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Movement] = true,
[SkillType.RemoteMined] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
[SkillType.HasReservation] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbTornadoShot"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"number_of_additional_projectiles",
"tornado_shot_num_of_secondary_projectiles",
"base_is_projectile",
"skill_can_fire_arrows",
},
levels = {
[1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbIceBeaconLeader"] = {
name = "WbIceBeaconLeader",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"number_of_beacons",
"beacon_placement_radius",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbBlinkArrow"] = {
name = "WbBlinkArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbMirrorArrow"] = {
name = "WbMirrorArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbMirrorArrowTrapLeader"] = {
name = "WbMirrorArrowTrapLeader",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"number_of_additional_traps_to_throw",
"base_trap_duration",
"throw_traps_in_circle_radius",
"base_number_of_clones_allowed",
"base_is_projectile",
"base_skill_is_trapped",
"is_trap",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThorns"] = {
name = "WbColdThorns",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThornsShort"] = {
name = "WbColdThornsShort",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSummonIceGolem"] = {
name = "Summon Ice Golem",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Mineable] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Multicastable] = true,
[SkillType.Spell] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Golem] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_actor_scale_+%",
"ice_golem_grants_critical_strike_chance_+%",
"ice_golem_grants_accuracy_rating_+",
"minion_maximum_life_+%",
"base_number_of_golems_allowed",
"alternate_minion",
},
levels = {
[1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderWait"] = {
name = "WbColdLeaderWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
物理ダメージの50%を冷気ダメージに変換する
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ダメージ 物理 元素 冷気 |
chance to apply suppression on hit % [20]
| Family | SuppressingFire |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
display monster uses suppressing fire text [1]
| Family | DisplayMonsterSuppressingFire |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
同時に展開可能なトラップの数が最大16個追加される
| Family | TrapsAllowed |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
| Family | MonsterMapBoss |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
ジェイネイ・ユウシュ
人型物理ダメージの50%を冷気ダメージに変換する
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
同時に展開可能なトラップの数が最大16個追加される
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
同時に展開可能なトラップの数が最大16個追加される
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Jeinei Yuushu
| Spectre | N |
|---|---|
| Tags | キャスター, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss, summoner, wb_leader |
ライフ
400%
Energy Shield From Life
33%
アーマー
+50%
回避力
+33%
Ailment Threshold
400%
耐性
Damage
216%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
373,448
アーマー
43,185
回避力
6,303
エナジーシールド
8,088
Damage
919
スペルダメージ
1,372
命中
580
Attack Time
1.005
経験値
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
734
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
バラージ
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
短い準備時間の後、弓またはワンドで独立した投射物を繰り返し放つ。この攻撃はわずかにランダムなばらつきを持つ。このスキルはトリガーできない。
ダメージが80%低下する
追加の投射物を6個放つ
物理ダメージが29%減少する
連続して投射物を放つ
アタックスピードが10%上昇する
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
スモークマイン
キャストタイム: 0.5 秒
起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
active skill area of effect radius +% final [-45]
WbTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
トルネードショット
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
指定位置にたどり着くまで貫通しながら飛ぶ投射物を放つ。指定位置にたどり着いた時、その投射物は短い間移動してから消える複数の投射物を放射状に放つ。
ダメージが60%低下する
追加の投射物を4個放つ
放たれる二次的投射物の数が+3個される
base is projectile [1]
skill can fire arrows [1]
WbColdThorns
Spell, Buff, Duration
キャストタイム: 1 秒
クールダウン時間: 2.5 秒
盲目になることがない
基礎持続時間は3.5秒
受けるダメージが80%減少する
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
WbBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 1 秒
基礎持続時間は6秒
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 1 秒
基礎持続時間は12秒
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヘイトレッド
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に物理ダメージに基づく追加の冷気ダメージを付与するオーラを纏う。
プレイヤーおよび近くの味方は物理ダメージの32%を追加冷気ダメージとして得る
active skill area of effect radius +% final [36]
WbColdLeaderWait
基礎持続時間は1.2秒
WbMirrorArrowTrapLeader
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
トラップの持続時間が+5秒される
基礎持続時間は6秒
追加のトラップを最大6個追加で投げる
対象とした地点の周囲にランダムにトラップを投げる
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
number of monsters to summon [1]
WbColdThornsShort
Spell, Buff, Duration
キャストタイム: 1 秒
クールダウン時間: 0.8 秒
盲目になることがない
基礎持続時間は0.5秒
受けるダメージが80%減少する
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
WbIceBeaconLeader
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 8 秒
1732から2598の冷気ダメージを与える
基礎持続時間は2秒
active skill area of effect radius +% final [-40]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [10]
WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
アークティックアーマー
キャストタイム: 0.5 秒
敵がプレイヤーをヒットした時にその敵に冷却のデバフを与える氷のバリアを召喚する。プレイヤーの移動中は足元に冷却領域を作成し、プレイヤーの静止中には受ける火ダメージと物理ダメージを低下させる。
基礎持続時間は3秒
バフは静止中にヒットから受ける物理ダメージ10%低下を付与する
バフは静止中にヒットから受ける火ダメージ10%低下を付与する
WbSummonIceGolem
Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
アイスゴーレム召喚
キャストタイム: 1 秒
クールダウン時間: 6 秒
召喚者のクリティカル率と命中率の増加させるアイスゴーレムを召喚する。アイスゴーレムは近接攻撃のほか、氷の弾幕スペルと冷却回転アタックを行う。
キャラクターサイズが8%増加する
ゴーレム最大召喚数 1
ミニオン最大ライフが68%増加する
ゴーレムはクリティカル率28%増加を付与する
ゴーレムは命中力 +28を付与する
alternate minion [1]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_is_warband_leader = 1
}
Actor
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader2Standalone"] = {
name = "Jeinei Yuushu",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"WbHatred",
"WbArcticArmour",
"WbSmokeMine",
"WbBarrage",
"WbTornadoShot",
"WbIceBeaconLeader",
"WbBlinkArrow",
"WbMirrorArrow",
"WbMirrorArrowTrapLeader",
"WbColdThorns",
"WbColdThornsShort",
"WbSummonIceGolem",
"WbColdLeaderWait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["WbHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, },
[13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbArcticArmour"] = {
name = "Arctic Armour",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Totemable] = true,
[SkillType.Duration] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Cold] = true,
[SkillType.ElementalStatus] = true,
[SkillType.Instant] = true,
[SkillType.NonHitChill] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chill_enemy_when_hit_duration_ms",
"new_arctic_armour_physical_damage_taken_when_hit_+%_final",
"new_arctic_armour_fire_damage_taken_when_hit_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
name = "Smoke Mine",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Movement] = true,
[SkillType.RemoteMined] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
[SkillType.HasReservation] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbTornadoShot"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"number_of_additional_projectiles",
"tornado_shot_num_of_secondary_projectiles",
"base_is_projectile",
"skill_can_fire_arrows",
},
levels = {
[1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbIceBeaconLeader"] = {
name = "WbIceBeaconLeader",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"number_of_beacons",
"beacon_placement_radius",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbBlinkArrow"] = {
name = "WbBlinkArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbMirrorArrow"] = {
name = "WbMirrorArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbMirrorArrowTrapLeader"] = {
name = "WbMirrorArrowTrapLeader",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"number_of_additional_traps_to_throw",
"base_trap_duration",
"throw_traps_in_circle_radius",
"base_number_of_clones_allowed",
"base_is_projectile",
"base_skill_is_trapped",
"is_trap",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThorns"] = {
name = "WbColdThorns",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThornsShort"] = {
name = "WbColdThornsShort",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSummonIceGolem"] = {
name = "Summon Ice Golem",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Mineable] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Multicastable] = true,
[SkillType.Spell] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Golem] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_actor_scale_+%",
"ice_golem_grants_critical_strike_chance_+%",
"ice_golem_grants_accuracy_rating_+",
"minion_maximum_life_+%",
"base_number_of_golems_allowed",
"alternate_minion",
},
levels = {
[1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderWait"] = {
name = "WbColdLeaderWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
物理ダメージの50%を冷気ダメージに変換する
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ダメージ 物理 元素 冷気 |
chance to apply suppression on hit % [20]
| Family | SuppressingFire |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
display monster uses suppressing fire text [1]
| Family | DisplayMonsterSuppressingFire |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
同時に展開可能なトラップの数が最大16個追加される
| Family | TrapsAllowed |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
| Family | MonsterMapBoss |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
ジェイネイ・ユウシュ
人型物理ダメージの50%を冷気ダメージに変換する
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
monster no map drops [1]
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
monster no map drops [1]
Jeinei Yuushu
| Spectre | N |
|---|---|
| Tags | has_bow, human, humanoid, is_clone, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_leader |
ライフ
400%
Energy Shield From Life
33%
アーマー
+50%
回避力
+33%
Ailment Threshold
400%
耐性
Damage
216%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader2Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
17,241
アーマー
43,185
回避力
6,303
エナジーシールド
8,088
Damage
807
スペルダメージ
807
命中
580
Attack Time
1.5
経験値
20,510
Minion Life
3,740
Minion Energy Shield
1,754
Minion Damage
644
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 645–968
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
バラージ
Base Damage: 645–968
クリティカル率: 5%
Attack Time: 1.5 秒
短い準備時間の後、弓またはワンドで独立した投射物を繰り返し放つ。この攻撃はわずかにランダムなばらつきを持つ。このスキルはトリガーできない。
ダメージが80%低下する
追加の投射物を6個放つ
物理ダメージが29%減少する
連続して投射物を放つ
アタックスピードが10%上昇する
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
アークティックアーマー
キャストタイム: 0.5 秒
敵がプレイヤーをヒットした時にその敵に冷却のデバフを与える氷のバリアを召喚する。プレイヤーの移動中は足元に冷却領域を作成し、プレイヤーの静止中には受ける火ダメージと物理ダメージを低下させる。
基礎持続時間は3秒
バフは静止中にヒットから受ける物理ダメージ10%低下を付与する
バフは静止中にヒットから受ける火ダメージ10%低下を付与する
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
DiesAfterTime
{
}
Pathfinding
{
immobile = true
}
Life
{
corpse_usable = false
on_death = "Delete();"
}
Stats
{
set_item_drop_slots = 0
set_is_double = 1
set_energy_shield_recharge_rate_per_minute_% = 0
}
Object Type Codes
version 2
extends "Metadata/Monsters/Wb/Wb"
Render
{
allow_attached_arrows = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader2Clone"] = {
name = "Jeinei Yuushu",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"WbArcticArmour",
"WbBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbArcticArmour"] = {
name = "Arctic Armour",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Totemable] = true,
[SkillType.Duration] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Cold] = true,
[SkillType.ElementalStatus] = true,
[SkillType.Instant] = true,
[SkillType.NonHitChill] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chill_enemy_when_hit_duration_ms",
"new_arctic_armour_physical_damage_taken_when_hit_+%_final",
"new_arctic_armour_fire_damage_taken_when_hit_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
物理ダメージの50%を冷気ダメージに変換する
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ダメージ 物理 元素 冷気 |
chance to apply suppression on hit % [20]
| Family | SuppressingFire |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
display monster uses suppressing fire text [1]
| Family | DisplayMonsterSuppressingFire |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.is_warband_monster | 1 |
| Stats.is_double | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2, ChangeToStance3 |
| Actor.slow_animations_go_to_idle | true |
| Pathfinding.immobile | true |
| Life.corpse_usable | false |
| Life.on_death | Delete(); |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.