ミュートウィンド・スノーシンガー
人型
Mutewind Snow-singer
Spectre | N |
---|---|
Tags | aura_bearer, キャスター, cold_affinity, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, slashing_weapon, wb_elite |
Packs |
ライフ
300%
Energy Shield From Life
33%
アーマー
+50%
回避力
+33%
Ailment Threshold
300%
耐性
0 75 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
WbColdElite
Metadata
WbColdElite1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
43,185
回避力
6,303
エナジーシールド
2,022
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
追加ダメージ効率: 80%
キャストタイム: 0.8 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
37.82から58.19の物理ダメージを与える
39.28から106.2の冷気ダメージを与える
キャストスピードが15%増加する
バーストの回数が+8回される
active skill area of effect radius +% final [-25]
is area damage [1]
39.28から106.2の冷気ダメージを与える
キャストスピードが15%増加する
バーストの回数が+8回される
active skill area of effect radius +% final [-25]
is area damage [1]
WbIceNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
アイスノヴァ
キャストタイム: 0.8 秒
クールダウン時間: 1.5 秒
凍える氷の輪が使用者の周囲に放たれる。
562.4から878.7の冷気ダメージを与える
スキルは追加で1回繰り返す
キャストスピードが70%増加する
基礎半径は2.6m
active skill area of effect radius +% final [73]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
スキルは追加で1回繰り返す
キャストスピードが70%増加する
基礎半径は2.6m
active skill area of effect radius +% final [73]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WbWhirlingBlades
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
ダメージが30%低下する
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
スモークマイン
キャストタイム: 0.5 秒
起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
active skill area of effect radius +% final [-45]
WbGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
グレース
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に回避力を付与するオーラを纏う。
プレイヤーおよび近くの味方は回避力を追加で1721獲得する
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdElite1"] = { name = "Mutewind Snow-singer", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "WbIceNova", "WbWhirlingBlades", "Melee", "WbGrace", "WbSmokeMine", "WbGlacialCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbIceNova"] = { name = "Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "skill_repeat_count", "base_cast_speed_+%", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {0.80000001192093, 1.25, 0, 30, 26, -25, 73, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.25, 0, 50, 26, -25, 73, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.25, 1, 70, 26, -25, 73, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.25, 2, 90, 26, -25, 73, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 5, -30, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 10, -30, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 10, -28, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -28, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 15, -25, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -25, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -22, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -18, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 30, -18, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, }, }
ミュートウィンド・スノーシンガー
人型
同時に展開可能なトラップの数が最大16個追加される
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
kill traps mines and totems on death [1]
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
kill traps mines and totems on death [1]
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Mutewind Snow-singer
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, キャスター, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite |
Packs |
ライフ
300%
Energy Shield From Life
33%
アーマー
+50%
回避力
+33%
Ailment Threshold
300%
耐性
0 75 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
WbColdElite
Metadata
WbColdElite2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
43,185
回避力
6,303
エナジーシールド
2,022
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbFreezingPulseTrap
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
フリージングパルス
キャストタイム: 0.65 秒
クールダウン時間: 3 秒
貫通した敵を凍結させる可能性を持つ氷の投射物を放つ。投射物はすぐに消え始め、完全に消えるまでにダメージと凍結確率が減少し続ける。
677.1から1016の冷気ダメージを与える
投射物は全ての対象を貫通する
トラップの持続時間が+10秒される
追加の投射物を2個放つ
放射状に投射物を放つ
投射物スピードが10%増加する
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [4]
投射物は全ての対象を貫通する
トラップの持続時間が+10秒される
追加の投射物を2個放つ
放射状に投射物を放つ
投射物スピードが10%増加する
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [4]
WbColdSnapTrap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
コールドスナップ
クリティカル率: 4%
キャストタイム: 0.85 秒
クールダウン時間: 3 秒
氷の結晶が指定地点から突き出る。この範囲にいるモンスターはダメージを受け、凍結する。クールダウンはパワーチャージを消費することで回避できる。
217.5から326.2の冷気ダメージを与える
トラップの持続時間が+1秒される
active skill chill duration +% final [10]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
spell maximum action distance +% [-50]
trap variation [4]
トラップの持続時間が+1秒される
active skill chill duration +% final [10]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
spell maximum action distance +% [-50]
trap variation [4]
WbColdResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ピュリティオブアイス
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に冷気耐性を付与するオーラを纏う。
プレイヤーおよび近くの味方は冷気耐性を追加で36%獲得する
プレイヤーおよび近くの味方は冷気耐性の最大値を追加で1%獲得する
active skill area of effect radius +% final [36]
base deal no damage [1]
プレイヤーおよび近くの味方は冷気耐性の最大値を追加で1%獲得する
active skill area of effect radius +% final [36]
base deal no damage [1]
WbFreezingPulseMultiTrap
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
フリージングパルス
キャストタイム: 0.65 秒
クールダウン時間: 3 秒
貫通した敵を凍結させる可能性を持つ氷の投射物を放つ。投射物はすぐに消え始め、完全に消えるまでにダメージと凍結確率が減少し続ける。
677.1から1016の冷気ダメージを与える
投射物は全ての対象を貫通する
トラップの持続時間が+10秒される
追加の投射物を2個放つ
追加のトラップを最大2個追加で投げる
放射状に投射物を放つ
投射物スピードが10%増加する
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [4]
投射物は全ての対象を貫通する
トラップの持続時間が+10秒される
追加の投射物を2個放つ
追加のトラップを最大2個追加で投げる
放射状に投射物を放つ
投射物スピードが10%増加する
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [4]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdElite2"] = { name = "Mutewind Snow-singer", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "WbColdSnapTrap", "WbFreezingPulseTrap", "WbFreezingPulseMultiTrap", "WbColdResistAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdSnapTrap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "trap_variation", "base_trap_duration", "spell_maximum_action_distance_+%", "base_skill_is_trapped", "is_area_damage", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 4, 1000, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, 4, 1000, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 10, 4, 1000, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 10, 4, 1000, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFreezingPulseTrap"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_projectile_speed_+%", "trap_variation", "base_trap_duration", "base_is_projectile", "base_skill_is_trapped", "is_trap", "projectiles_nova", "always_pierce", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, -30, 4, 10000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -28, 4, 10000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, -26, 4, 10000, levelRequirement = 6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 0, -24, 4, 10000, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 0, -22, 4, 10000, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, -20, 4, 10000, levelRequirement = 13, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 0, -18, 4, 10000, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 0, -16, 4, 10000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 0, -14, 4, 10000, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 0, -12, 4, 10000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 0, -10, 4, 10000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 0, -8, 4, 10000, levelRequirement = 35, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 0, -6, 4, 10000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 0, -4, 4, 10000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 0, -2, 4, 10000, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 2, 0, 4, 10000, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2, 2, 4, 10000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2, 4, 4, 10000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2, 6, 4, 10000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2, 8, 4, 10000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2, 10, 4, 10000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2, 12, 4, 10000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2, 14, 4, 10000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 2, 16, 4, 10000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 2, 18, 4, 10000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 2, 20, 4, 10000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 2, 22, 4, 10000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 2, 24, 4, 10000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 2, 26, 4, 10000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 2, 28, 4, 10000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 2, 30, 4, 10000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 2, 32, 4, 10000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 2, 34, 4, 10000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 2, 36, 4, 10000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 2, 38, 4, 10000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFreezingPulseMultiTrap"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_projectile_speed_+%", "number_of_additional_traps_to_throw", "trap_variation", "base_trap_duration", "base_is_projectile", "base_skill_is_trapped", "is_trap", "projectiles_nova", "always_pierce", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, -30, 1, 4, 10000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -28, 1, 4, 10000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, -26, 1, 4, 10000, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 0, -24, 1, 4, 10000, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 0, -22, 1, 4, 10000, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 0, -20, 1, 4, 10000, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 0, -18, 1, 4, 10000, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 0, -16, 1, 4, 10000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 0, -14, 1, 4, 10000, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 0, -12, 1, 4, 10000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 0, -10, 1, 4, 10000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 0, -8, 1, 4, 10000, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 0, -6, 1, 4, 10000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 0, -4, 1, 4, 10000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 0, -2, 2, 4, 10000, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 2, 0, 2, 4, 10000, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2, 2, 2, 4, 10000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2, 4, 2, 4, 10000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2, 6, 2, 4, 10000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2, 8, 2, 4, 10000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2, 10, 2, 4, 10000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2, 12, 2, 4, 10000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2, 14, 2, 4, 10000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 2, 16, 2, 4, 10000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 2, 18, 2, 4, 10000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 2, 20, 2, 4, 10000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 2, 22, 2, 4, 10000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 2, 24, 2, 4, 10000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 2, 26, 2, 4, 10000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 2, 28, 2, 4, 10000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 2, 30, 2, 4, 10000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 2, 32, 2, 4, 10000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 2, 34, 2, 4, 10000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 2, 36, 2, 4, 10000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 2, 38, 2, 4, 10000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdResistAura"] = { name = "Purity of Ice", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants cold resistance to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_maximum_cold_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {8, 0, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {10, 0, 3, levelRequirement = 5, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {12, 0, 6, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {14, 0, 9, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {16, 0, 12, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {18, 0, 15, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {20, 0, 18, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {22, 0, 21, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {24, 0, 23, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {26, 0, 25, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {28, 0, 27, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {30, 0, 29, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {32, 0, 31, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {34, 1, 33, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {35, 1, 35, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {36, 1, 36, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {37, 1, 37, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {38, 2, 38, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {39, 2, 39, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {40, 2, 40, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {41, 2, 41, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {42, 3, 42, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {43, 3, 43, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {44, 3, 44, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {45, 4, 45, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {46, 4, 46, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {47, 4, 47, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {48, 5, 48, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {49, 5, 49, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {50, 5, 50, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
同時に展開可能なトラップの数が最大16個追加される
Id | WbColdEliteIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
ミュートウィンド・スノーシンガー
人型
物理ダメージの50%を冷気ダメージに変換する
Mutewind Snow-singer
Spectre | N |
---|---|
Tags | aura_bearer, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_elite |
Packs |
ライフ
300%
Energy Shield From Life
33%
アーマー
+50%
回避力
+33%
Ailment Threshold
300%
耐性
0 75 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
WbColdElite
Metadata
WbColdElite3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
43,185
回避力
6,303
エナジーシールド
2,022
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbIceShotElite
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
アイスショット
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
対象に矢を発射し、物理ダメージの一部を冷気ダメージに変換したダメージを与える。対象の後ろの円錐状領域に物理ダメージの全てを冷気ダメージに変換したダメージを与える。
基礎持続時間は2.5秒
追加の投射物を4個放つ
物理ダメージが6%減少する
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが20%増加する
skill can fire arrows [1]
追加の投射物を4個放つ
物理ダメージが6%減少する
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが20%増加する
skill can fire arrows [1]
WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
アークティックアーマー
キャストタイム: 0.5 秒
敵がプレーヤーをヒットした時にその敵に冷却のデバフを与える氷のバリアを召喚する。プレーヤーの移動中は足元に冷却領域を作成し、プレーヤーの静止中には受ける火ダメージと物理ダメージを低下させる。
基礎持続時間は3秒
バフは静止中にヒットから受ける物理ダメージ10%低下を付与する
バフは静止中にヒットから受ける火ダメージ10%低下を付与する
バフは静止中にヒットから受ける物理ダメージ10%低下を付与する
バフは静止中にヒットから受ける火ダメージ10%低下を付与する
WbFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
フレンジー
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
敵に命中すれば使用者にフレンジーチャージを付与するアタックを行う。フレンジーチャージはアタックスピードを増加させる。
ダメージが28%低下する
物理ダメージが10%上昇する
フレンジーチャージ1個ごとに物理ダメージが10%増加する
追加の投射物を2個放つ
フレンジーチャージ1個ごとにアタックスピードが10%増加する
skill can fire arrows [1]
物理ダメージが10%上昇する
フレンジーチャージ1個ごとに物理ダメージが10%増加する
追加の投射物を2個放つ
フレンジーチャージ1個ごとにアタックスピードが10%増加する
skill can fire arrows [1]
WbIceShotBurst
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
アイスショット
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 1.25 秒
対象に矢を発射し、物理ダメージの一部を冷気ダメージに変換したダメージを与える。対象の後ろの円錐状領域に物理ダメージの全てを冷気ダメージに変換したダメージを与える。
スキルは追加で1回繰り返す
基礎持続時間は2.5秒
物理ダメージが18%減少する
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが260%増加する
skill can fire arrows [1]
基礎持続時間は2.5秒
物理ダメージが18%減少する
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが260%増加する
skill can fire arrows [1]
WbColdResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ピュリティオブアイス
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に冷気耐性を付与するオーラを纏う。
プレイヤーおよび近くの味方は冷気耐性を追加で36%獲得する
プレイヤーおよび近くの味方は冷気耐性の最大値を追加で1%獲得する
active skill area of effect radius +% final [36]
base deal no damage [1]
プレイヤーおよび近くの味方は冷気耐性の最大値を追加で1%獲得する
active skill area of effect radius +% final [36]
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdElite3"] = { name = "Mutewind Snow-singer", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "WbFrenzy", "Melee", "WbIceShotElite", "WbIceShotBurst", "WbArcticArmour", "WbColdResistAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbFrenzy"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {0, 0, 0, 10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {20, 0, 0, 10, 10, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbIceShotElite"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_cold", "number_of_additional_projectiles", "skill_can_fire_arrows", }, levels = { [1] = {1000, -12, 10, 50, 4, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2500, -6, 20, 50, 4, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {6000, 0, 40, 50, 4, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbIceShotBurst"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_+%", "attack_speed_+%", "skill_repeat_count", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", }, levels = { [1] = {1000, -29, 240, 0, 50, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {2500, -18, 260, 1, 50, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {6000, -12, 280, 2, 50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdResistAura"] = { name = "Purity of Ice", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants cold resistance to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_maximum_cold_damage_resistance_%", "base_deal_no_damage", }, levels = { [1] = {8, 0, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {10, 0, 3, levelRequirement = 5, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {12, 0, 6, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {14, 0, 9, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {16, 0, 12, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {18, 0, 15, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {20, 0, 18, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {22, 0, 21, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {24, 0, 23, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {26, 0, 25, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {28, 0, 27, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {30, 0, 29, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {32, 0, 31, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {34, 1, 33, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {35, 1, 35, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {36, 1, 36, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {37, 1, 37, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {38, 2, 38, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {39, 2, 39, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {40, 2, 40, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {41, 2, 41, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {42, 3, 42, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {43, 3, 43, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {44, 3, 44, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {45, 4, 45, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {46, 4, 46, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {47, 4, 47, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {48, 5, 48, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {49, 5, 49, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {50, 5, 50, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
物理ダメージの50%を冷気ダメージに変換する
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
ミュートウィンド・スノーシンガー
人型
同時に展開可能なトラップの数が最大16個追加される
物理ダメージの50%を冷気ダメージに変換する
物理ダメージの50%を冷気ダメージに変換する
Mutewind Snow-singer
Spectre | N |
---|---|
Tags | aura_bearer, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_elite |
Packs |
ライフ
300%
Energy Shield From Life
33%
アーマー
+50%
回避力
+33%
Ailment Threshold
300%
耐性
0 75 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
WbColdElite
Metadata
WbColdElite4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
43,185
回避力
6,303
エナジーシールド
2,022
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
レインオブアロー
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
多数の矢が空中に放たれ、少し遅れて対象に降り注ぐ。
物理ダメージの18%を追加冷気ダメージとして獲得する
アタックスピードが24%増加する
投射物スピードが1%増加する
active skill area of effect radius +% final [-4]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
アタックスピードが24%増加する
投射物スピードが1%増加する
active skill area of effect radius +% final [-4]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
WbBlinkArrow2
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 6 秒
基礎持続時間は12秒
alternate minion [4]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [4]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbMirrorArrowElite
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 6 秒
基礎持続時間は12秒
alternate minion [4]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [4]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
グレース
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に回避力を付与するオーラを纏う。
プレイヤーおよび近くの味方は回避力を追加で1721獲得する
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdElite4"] = { name = "Mutewind Snow-singer", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "WbRainOfArrows", "WbGrace", "WbBlinkArrow2", "WbMirrorArrowElite", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "physical_damage_%_to_add_as_cold", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "animation_effect_variation", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, 0, 3, -25, 1, -35, levelRequirement = 2, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {-19, 0, 4, -24, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {-18, 0, 5, -23, 1, -35, levelRequirement = 6, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {-17, 0, 6, -22, 1, -35, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {-16, 0, 7, -21, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {-15, 0, 8, -20, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {-14, 0, 9, -19, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {-13, 0, 10, -18, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {-12, 15, 11, -17, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {-11, 15, 12, -16, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {-10, 15, 13, -15, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {-9, 15, 14, -14, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {-8, 16, 15, -13, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {-7, 16, 16, -12, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {-6, 16, 17, -11, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {-5, 16, 18, -10, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {-4, 17, 19, -9, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {-3, 17, 20, -8, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {-2, 17, 21, -7, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {-1, 17, 22, -6, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {0, 18, 23, -5, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {1, 18, 24, -4, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {2, 18, 25, -3, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {3, 18, 26, -2, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {4, 18, 27, -1, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {5, 18, 28, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {6, 18, 29, 1, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {7, 18, 30, 2, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {8, 19, 31, 3, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {9, 19, 32, 4, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {10, 19, 33, 5, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {11, 19, 34, 6, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {12, 19, 35, 7, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {13, 20, 36, 8, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {14, 20, 37, 9, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {15, 20, 38, 10, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBlinkArrow2"] = { name = "WbBlinkArrow2", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 4, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMirrorArrowElite"] = { name = "WbMirrorArrowElite", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 4, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
同時に展開可能なトラップの数が最大16個追加される
Id | WbColdEliteIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの50%を冷気ダメージに変換する
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
ミュートウィンド・スノーシンガー
人型
物理ダメージの50%を冷気ダメージに変換する
monster no map drops [1]
cannot have affliction mods [1]
monster no map drops [1]
cannot have affliction mods [1]
Mutewind Snow-singer
Spectre | N |
---|---|
Tags | has_bow, human, humanoid, is_clone, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_elite |
ライフ
300%
Energy Shield From Life
33%
アーマー
+50%
回避力
+33%
Ailment Threshold
300%
耐性
0 75 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
WbColdElite
Metadata
WbColdElite4Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
43,185
回避力
6,303
エナジーシールド
2,022
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdElite4Clone"] = { name = "Mutewind Snow-singer", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
物理ダメージの50%を冷気ダメージに変換する
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ミュートウィンド・スノウシンガー
人型
monster no map drops [1]
Mutewind Snow-singer
Spectre | N |
---|---|
Tags | elder_map_boss, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, slashing_weapon, wb_elite |
ライフ
300%
Energy Shield From Life
33%
アーマー
+50%
回避力
+33%
Ailment Threshold
300%
耐性
0 75 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
WbColdElite
Metadata
WbColdElite1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdElite1Elder"] = { name = "Mutewind Snow-singer", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { }, modList = { }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ミュートウィンド・スノウシンガー
人型
同時に展開可能なトラップの数が最大16個追加される
monster no map drops [1]
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
kill traps mines and totems on death [1]
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
monster no map drops [1]
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
kill traps mines and totems on death [1]
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Mutewind Snow-singer
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite |
ライフ
300%
Energy Shield From Life
33%
アーマー
+50%
回避力
+33%
Ailment Threshold
300%
耐性
0 75 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
WbColdElite
Metadata
WbColdElite2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdElite2Elder"] = { name = "Mutewind Snow-singer", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { }, modList = { }, }
同時に展開可能なトラップの数が最大16個追加される
Id | WbColdEliteIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.