Cantante de Nieve Viento Mudo
Humanoide
Mutewind Snow-singer
SpectreN
Tagsaura_bearer, Lanzador de hechizos, cold_affinity, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, slashing_weapon, wb_elite
Packs
  • Yorishi, Sabio Aurora, Cantante de Nieve Viento Mudo, Conjuramaleficios Viento Mudo, Corredor Viento Mudo, Corredor Viento Mudo
  • Cantante de Nieve Viento Mudo, Conjuramaleficios Viento Mudo, Corredor Viento Mudo, Corredor Viento Mudo
  • Vida
    300%
    Energy Shield From Life
    33%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    300%
    Resistencia
    0 75 0 0
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite1
    Nivel
    68
    Vida
    19,300
    Armaduras
    38,291
    Evasión
    6,303
    Escudo de energía
    2,022
    Damage
    672
    Daño de hechizos
    672
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascada glacial
    Efectividad del daño agregado: 80%
    Tiempo de lanzamiento: 0.8 seg
    Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
    Inflige de 37.82 a 58.19 de daño físico
    Inflige de 39.28 a 106.2 de daño de hielo
    Velocidad de lanzamiento de hechizos aumentada un 15%
    Provoca +8 estallidos
    active skill area of effect radius +% final [-25]
    is area damage [1]
    WbIceNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Nova de hielo
    Tiempo de lanzamiento: 0.8 seg
    Tiempo de recarga: 1.5 seg
    Un círculo de hielo se expande desde el personaje.
    Inflige de 562.4 a 878.7 de daño de hielo
    Las Habilidades se Repiten una Vez más
    Velocidad de lanzamiento de hechizos aumentada un 70%
    El radio base es de 2.6 metros
    active skill area of effect radius +% final [73]
    force lite skill effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Filos giratorios
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano. No se puede asistir con Asistencia de Golpes múltiples.
    Inflige un 30% menos de daño
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Mina de humo
    Tiempo de lanzamiento: 0.5 seg
    Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
    active skill area of effect radius +% final [-45]
    WbGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Gracia
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga evasión a ti y a tus aliados.
    Tú y tus aliados cercanos ganan 1721 de Evasión adicional
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite1"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "WbIceNova",
            "WbWhirlingBlades",
            "Melee",
            "WbGrace",
            "WbSmokeMine",
            "WbGlacialCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceNova"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "force_lite_skill_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 0, 30, 26, -25, 73, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 0, 50, 26, -25, 73, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 1, 70, 26, -25, 73, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.25, 2, 90, 26, -25, 73, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGlacialCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 5, -30, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 10, -30, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 10, -28, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -28, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 15, -25, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -25, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -22, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -18, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 30, -18, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    Cantante de Nieve Viento Mudo
    Humanoide
    Permite colocar hasta 16 trampas adicionales a la vez
    Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    kill traps mines and totems on death [1]
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    Mutewind Snow-singer
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, Lanzador de hechizos, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite
    Packs
  • Jeinei Yuushu, Cantante de Nieve Viento Mudo, Conjuramaleficios Viento Mudo, Corredor Viento Mudo, Corredor Viento Mudo
  • Yorishi, Sabio Aurora, Cantante de Nieve Viento Mudo, Conjuramaleficios Viento Mudo, Corredor Viento Mudo, Corredor Viento Mudo
  • Cantante de Nieve Viento Mudo, Conjuramaleficios Viento Mudo, Corredor Viento Mudo, Corredor Viento Mudo
  • Cantante de Nieve Viento Mudo, Conjuramaleficios Viento Mudo, Corredor Viento Mudo, Corredor Viento Mudo
  • Vida
    300%
    Energy Shield From Life
    33%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    300%
    Resistencia
    0 75 0 0
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite2
    Nivel
    68
    Vida
    19,300
    Armaduras
    38,291
    Evasión
    6,303
    Escudo de energía
    2,022
    Damage
    672
    Daño de hechizos
    672
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFreezingPulseTrap
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Pulso congelante
    Tiempo de lanzamiento: 0.65 seg
    Tiempo de recarga: 3 seg
    Un proyectil helado que tiene una probabilidad de congelar a los enemigos que atraviesa. El proyectil se desvanece rápidamente, y su daño y probabilidad de congelar se van reduciendo hasta que se disipa por completo.
    Inflige de 677.1 a 1016 de daño de hielo
    Los proyectiles perforan a todos los objetivos
    La trampa dura +10 segundos
    Dispara 2 proyectiles adicionales
    Dispara proyectiles en círculo
    Velocidad de proyectiles aumentada un 10%
    base is projectile [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [4]
    WbColdSnapTrap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Ruptura de hielo
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 0.85 seg
    Tiempo de recarga: 3 seg
    Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
    Inflige de 217.5 a 326.2 de daño de hielo
    La trampa dura +1 segundo
    active skill chill duration +% final [10]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    trap variation [4]
    WbColdResistAura
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Pureza de hielo
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga resistencia al hielo a ti y a tus aliados.
    Tú y tus aliados cercanos ganan un 36% de resistencia al hielo adicional
    Tú y tus aliados cercanos ganan un 1% de resistencia al hielo máxima adicional
    active skill area of effect radius +% final [36]
    base deal no damage [1]
    WbFreezingPulseMultiTrap
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Pulso congelante
    Tiempo de lanzamiento: 0.65 seg
    Tiempo de recarga: 3 seg
    Un proyectil helado que tiene una probabilidad de congelar a los enemigos que atraviesa. El proyectil se desvanece rápidamente, y su daño y probabilidad de congelar se van reduciendo hasta que se disipa por completo.
    Inflige de 677.1 a 1016 de daño de hielo
    Los proyectiles perforan a todos los objetivos
    La trampa dura +10 segundos
    Dispara 2 proyectiles adicionales
    Lanza hasta 2 trampas adicionales
    Dispara proyectiles en círculo
    Velocidad de proyectiles aumentada un 10%
    base is projectile [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [4]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite2"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WbColdSnapTrap",
            "WbFreezingPulseTrap",
            "WbFreezingPulseMultiTrap",
            "WbColdResistAura",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdSnapTrap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_duration_+%_final",
            "trap_variation",
            "base_trap_duration",
            "spell_maximum_action_distance_+%",
            "base_skill_is_trapped",
            "is_area_damage",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 4, 1000, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 4, 1000, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 10, 4, 1000, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 10, 4, 1000, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFreezingPulseTrap"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "trap_variation",
            "base_trap_duration",
            "base_is_projectile",
            "base_skill_is_trapped",
            "is_trap",
            "projectiles_nova",
            "always_pierce",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -30, 4, 10000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -28, 4, 10000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -26, 4, 10000, levelRequirement = 6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 0, -24, 4, 10000, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 0, -22, 4, 10000, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 0, -20, 4, 10000, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 0, -18, 4, 10000, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 0, -16, 4, 10000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 0, -14, 4, 10000, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 0, -12, 4, 10000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 0, -10, 4, 10000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 0, -8, 4, 10000, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 0, -6, 4, 10000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 0, -4, 4, 10000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 0, -2, 4, 10000, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2, 0, 4, 10000, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2, 2, 4, 10000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2, 4, 4, 10000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2, 6, 4, 10000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2, 8, 4, 10000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2, 10, 4, 10000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2, 12, 4, 10000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2, 14, 4, 10000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2, 16, 4, 10000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2, 18, 4, 10000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2, 20, 4, 10000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2, 22, 4, 10000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2, 24, 4, 10000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2, 26, 4, 10000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2, 28, 4, 10000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2, 30, 4, 10000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2, 32, 4, 10000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2, 34, 4, 10000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2, 36, 4, 10000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2, 38, 4, 10000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFreezingPulseMultiTrap"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "number_of_additional_traps_to_throw",
            "trap_variation",
            "base_trap_duration",
            "base_is_projectile",
            "base_skill_is_trapped",
            "is_trap",
            "projectiles_nova",
            "always_pierce",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -30, 1, 4, 10000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -28, 1, 4, 10000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -26, 1, 4, 10000, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 0, -24, 1, 4, 10000, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 0, -22, 1, 4, 10000, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 0, -20, 1, 4, 10000, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 0, -18, 1, 4, 10000, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 0, -16, 1, 4, 10000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 0, -14, 1, 4, 10000, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 0, -12, 1, 4, 10000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 0, -10, 1, 4, 10000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 0, -8, 1, 4, 10000, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 0, -6, 1, 4, 10000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 0, -4, 1, 4, 10000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 0, -2, 2, 4, 10000, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2, 0, 2, 4, 10000, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2, 2, 2, 4, 10000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2, 4, 2, 4, 10000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2, 6, 2, 4, 10000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2, 8, 2, 4, 10000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2, 10, 2, 4, 10000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2, 12, 2, 4, 10000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2, 14, 2, 4, 10000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2, 16, 2, 4, 10000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2, 18, 2, 4, 10000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2, 20, 2, 4, 10000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2, 22, 2, 4, 10000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2, 24, 2, 4, 10000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2, 26, 2, 4, 10000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2, 28, 2, 4, 10000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2, 30, 2, 4, 10000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2, 32, 2, 4, 10000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2, 34, 2, 4, 10000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2, 36, 2, 4, 10000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2, 38, 2, 4, 10000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdResistAura"] = {
        name = "Purity of Ice",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants cold resistance to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_maximum_cold_damage_resistance_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {8, 0, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10, 0, 3, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {12, 0, 6, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {14, 0, 9, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {16, 0, 12, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {18, 0, 15, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {20, 0, 18, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {22, 0, 21, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {24, 0, 23, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {26, 0, 25, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {28, 0, 27, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {30, 0, 29, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {32, 0, 31, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {34, 1, 33, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {35, 1, 35, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {36, 1, 36, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {37, 1, 37, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {38, 2, 38, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {39, 2, 39, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {40, 2, 40, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {41, 2, 41, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {42, 3, 42, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {43, 3, 43, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {44, 3, 44, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {45, 4, 45, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {46, 4, 46, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {47, 4, 47, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {48, 5, 48, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {49, 5, 49, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {50, 5, 50, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    Permite colocar hasta 16 trampas adicionales a la vez
    IdWbColdEliteIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 16 Max: 16 Global
  • Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Cantante de Nieve Viento Mudo
    Humanoide
    El 50% del daño físico se convierte en daño de hielo
    Mutewind Snow-singer
    SpectreN
    Tagsaura_bearer, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_elite
    Packs
  • Jeinei Yuushu, Cantante de Nieve Viento Mudo, Conjuramaleficios Viento Mudo, Corredor Viento Mudo, Corredor Viento Mudo
  • Cantante de Nieve Viento Mudo, Conjuramaleficios Viento Mudo, Corredor Viento Mudo, Corredor Viento Mudo
  • Vida
    300%
    Energy Shield From Life
    33%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    300%
    Resistencia
    0 75 0 0
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite3
    Nivel
    68
    Vida
    19,300
    Armaduras
    38,291
    Evasión
    6,303
    Escudo de energía
    2,022
    Damage
    672
    Daño de hechizos
    672
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbIceShotElite
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Disparo de hielo
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Dispara una flecha que convierte parte del daño físico en daño de hielo en el objetivo y convierte todo el daño físico en daño de hielo en un cono detrás del objetivo.
    La duración base es de 2.5 segundos
    Dispara 4 proyectiles adicionales
    Daño físico reducido un 6%
    El 50% del daño físico se convierte en daño de hielo
    Velocidad de ataque aumentada un 20%
    skill can fire arrows [1]
    WbArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Armadura ártica
    Tiempo de lanzamiento: 0.5 seg
    Invoca una barrera helada que escarcha a los enemigos cuando te golpean. Desprendes suelo escarchado al moverte y recibes menos daño físico y de fuego mientras estás quieto.
    La duración base es de 3 segundos
    La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
    La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
    WbFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenesí
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Ejecuta un ataque que otorga una carga de frenesí al personaje si golpea. Las cargas de frenesí aumentan tu velocidad de ataque.
    Inflige un 28% menos de daño
    Inflige un 10% más de daño físico
    Daño físico aumentado un 10% por cada carga de frenesí
    Dispara 2 proyectiles adicionales
    Velocidad de ataque aumentada un 10% por cada carga de frenesi
    skill can fire arrows [1]
    WbIceShotBurst
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Disparo de hielo
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 1.25 seg
    Dispara una flecha que convierte parte del daño físico en daño de hielo en el objetivo y convierte todo el daño físico en daño de hielo en un cono detrás del objetivo.
    Las Habilidades se Repiten una Vez más
    La duración base es de 2.5 segundos
    Daño físico reducido un 18%
    El 50% del daño físico se convierte en daño de hielo
    Velocidad de ataque aumentada un 260%
    skill can fire arrows [1]
    WbColdResistAura
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Pureza de hielo
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga resistencia al hielo a ti y a tus aliados.
    Tú y tus aliados cercanos ganan un 36% de resistencia al hielo adicional
    Tú y tus aliados cercanos ganan un 1% de resistencia al hielo máxima adicional
    active skill area of effect radius +% final [36]
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite3"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "WbFrenzy",
            "Melee",
            "WbIceShotElite",
            "WbIceShotBurst",
            "WbArcticArmour",
            "WbColdResistAura",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 0, 0, 10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {20, 0, 0, 10, 10, 10, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceShotElite"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_additional_projectiles",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1000, -12, 10, 50, 4, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {2500, -6, 20, 50, 4, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {6000, 0, 40, 50, 4, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceShotBurst"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_repeat_count",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1000, -29, 240, 0, 50, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {2500, -18, 260, 1, 50, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6000, -12, 280, 2, 50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdResistAura"] = {
        name = "Purity of Ice",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants cold resistance to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_maximum_cold_damage_resistance_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {8, 0, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10, 0, 3, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {12, 0, 6, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {14, 0, 9, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {16, 0, 12, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {18, 0, 15, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {20, 0, 18, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {22, 0, 21, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {24, 0, 23, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {26, 0, 25, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {28, 0, 27, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {30, 0, 29, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {32, 0, 31, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {34, 1, 33, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {35, 1, 35, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {36, 1, 36, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {37, 1, 37, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {38, 2, 38, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {39, 2, 39, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {40, 2, 40, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {41, 2, 41, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {42, 3, 42, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {43, 3, 43, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {44, 3, 44, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {45, 4, 45, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {46, 4, 46, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {47, 4, 47, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {48, 5, 48, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {49, 5, 49, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {50, 5, 50, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de hielo
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Cantante de Nieve Viento Mudo
    Humanoide
    Permite colocar hasta 16 trampas adicionales a la vez
    El 50% del daño físico se convierte en daño de hielo
    Mutewind Snow-singer
    SpectreN
    Tagsaura_bearer, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_elite
    Packs
  • Otesha, Matagigantes, Cantante de Nieve Viento Mudo, Conjuramaleficios Viento Mudo, Corredor Viento Mudo, Corredor Viento Mudo
  • Otesha, Matagigantes, Cantante de Nieve Viento Mudo, Conjuramaleficios Viento Mudo, Corredor Viento Mudo, Corredor Viento Mudo
  • Cantante de Nieve Viento Mudo, Conjuramaleficios Viento Mudo, Corredor Viento Mudo, Corredor Viento Mudo
  • Cantante de Nieve Viento Mudo, Conjuramaleficios Viento Mudo, Corredor Viento Mudo, Corredor Viento Mudo
  • Vida
    300%
    Energy Shield From Life
    33%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    300%
    Resistencia
    0 75 0 0
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite4
    Nivel
    68
    Vida
    19,300
    Armaduras
    38,291
    Evasión
    6,303
    Escudo de energía
    2,022
    Damage
    672
    Daño de hechizos
    672
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de flechas
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo.
    Ganas el 18% del daño físico como daño de hielo extra
    Velocidad de ataque aumentada un 24%
    Velocidad de proyectiles aumentada un 1%
    active skill area of effect radius +% final [-4]
    animation effect variation [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [-35]
    WbBlinkArrow2
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 6 seg
    La duración base es de 12 segundos
    alternate minion [4]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbMirrorArrowElite
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 6 seg
    La duración base es de 12 segundos
    alternate minion [4]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Gracia
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga evasión a ti y a tus aliados.
    Tú y tus aliados cercanos ganan 1721 de Evasión adicional
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite4"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "WbRainOfArrows",
            "WbGrace",
            "WbBlinkArrow2",
            "WbMirrorArrowElite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "physical_damage_%_to_add_as_cold",
            "attack_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "animation_effect_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, 0, 3, -25, 1, -35, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {-19, 0, 4, -24, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {-18, 0, 5, -23, 1, -35, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {-17, 0, 6, -22, 1, -35, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {-16, 0, 7, -21, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {-15, 0, 8, -20, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {-14, 0, 9, -19, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {-13, 0, 10, -18, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {-12, 15, 11, -17, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {-11, 15, 12, -16, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {-10, 15, 13, -15, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {-9, 15, 14, -14, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {-8, 16, 15, -13, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {-7, 16, 16, -12, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {-6, 16, 17, -11, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {-5, 16, 18, -10, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {-4, 17, 19, -9, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {-3, 17, 20, -8, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {-2, 17, 21, -7, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {-1, 17, 22, -6, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {0, 18, 23, -5, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {1, 18, 24, -4, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {2, 18, 25, -3, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {3, 18, 26, -2, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {4, 18, 27, -1, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {5, 18, 28, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {6, 18, 29, 1, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {7, 18, 30, 2, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {8, 19, 31, 3, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {9, 19, 32, 4, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 19, 33, 5, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {11, 19, 34, 6, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {12, 19, 35, 7, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {13, 20, 36, 8, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {14, 20, 37, 9, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {15, 20, 38, 10, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBlinkArrow2"] = {
        name = "WbBlinkArrow2",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 4, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrowElite"] = {
        name = "WbMirrorArrowElite",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 4, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Permite colocar hasta 16 trampas adicionales a la vez
    IdWbColdEliteIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 16 Max: 16 Global
  • El 50% del daño físico se convierte en daño de hielo
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Cantante de Nieve Viento Mudo
    Humanoide
    El 50% del daño físico se convierte en daño de hielo
    monster no map drops [1]
    cannot have affliction mods [1]
    Mutewind Snow-singer
    SpectreN
    Tagshas_bow, human, humanoid, is_clone, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_elite
    Vida
    300%
    Energy Shield From Life
    33%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    300%
    Resistencia
    0 75 0 0
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite4Clone
    Nivel
    68
    Vida
    19,300
    Armaduras
    38,291
    Evasión
    6,303
    Escudo de energía
    2,022
    Damage
    672
    Daño de hechizos
    672
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite4Clone"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de hielo
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Cantante de Nieve Viento Mudo
    Humanoide
    monster no map drops [1]
    Mutewind Snow-singer
    SpectreN
    Tagselder_map_boss, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, slashing_weapon, wb_elite
    Vida
    300%
    Energy Shield From Life
    33%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    300%
    Resistencia
    0 75 0 0
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite1Elder"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Cantante de Nieve Viento Mudo
    Humanoide
    Permite colocar hasta 16 trampas adicionales a la vez
    monster no map drops [1]
    Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    kill traps mines and totems on death [1]
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    Mutewind Snow-singer
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite
    Vida
    300%
    Energy Shield From Life
    33%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    300%
    Resistencia
    0 75 0 0
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite2Elder"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    Permite colocar hasta 16 trampas adicionales a la vez
    IdWbColdEliteIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 16 Max: 16 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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