Prophétie Perandus Rampage
Accepter Joyau de ramification Le Panthéon Arbre des Passifs Fossil Les Catalyseurs Orbe de Délire un Scarabée Breachstone Emblem Joyau intemporel Carte divinatoire
Chanteneige Ventmuet
Mutewind Snow-singer

Chanteneige Ventmuet

SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster dropped item quantity +% [500]
monster dropped item rarity +% [600]
Tagswb_elite, red_blood, human, humanoid
Vie300%
Energy Shield From Life33%
Pièce d'armure +33%
Évasion+33%
Résistance
02000
04500
07500
Damage180%
Précision+100%
Chances de coup critique5%
Attack Distance6 ~ 9
Attack Time1.5 Second
Damage Spread20%
Ailment Threshold300%
TypeWbColdElite
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbGlacialCascade
Upheaval
Temps d'incantation: 0.8 Second
Déferlement de glace
Des stalagmites de glace qui surgissent du sol en une série de petites éruptions, chacune endommageant les ennemis dans sa zone.
Inflige 69.3 à 106.6 Dégâts physiques
Inflige 127.9 à 194.6 Dégâts de froid
upheaval number of spikes [10]
30% d'Augmentation de la Vitesse d'incantation
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
WbIceNova
iconfrostnova
Temps d'incantation: 0.8 Second
Temps de recharge: 1.5 Second
Nova de glace
Un cercle frigorifiant de glace s'étend autour du lanceur. Si le lanceur prend pour cible un emplacement proche des projectiles générés par Globe de givre, le cercle de glace s'étend à partir de ces projectiles à la place. Si cette aptitude est censée se répéter après avoir été lancée de cette façon, elle s'étendra à nouveau à partir des même projectiles à l'issu d'un court délai.
Inflige 1382 à 2159 Dégâts de froid
skill art variation [2]
active skill area of effect radius +% final [0]
Les Aptitudes se répètent 2 fois de plus
90% d'Augmentation de la Vitesse d'incantation
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage force_lite_skill_effects Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
WbWhirlingBlades
iconbladeflurry
Chances de coup critique: 5%
Attack Time: 1.5 Second
Lames tourbillonnantes
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Fonctionne uniquement avec les dagues, épées à une main ou griffes. Ne peut pas être modifié par Multifrappe.
30% de Perte de Dégâts
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill
WbSmokeMine
SmokeBomb
Temps d'incantation: 0.5 Second
Mine fumigène
Jette une mine qui vous téléporte jusqu'à elle lorsque vous l'activez. La mine recouvre votre point de départ et d'arrivée d'un nuage de fumée aveuglant les ennemis. Elle vous donne également un bonus temporaire de vitesse de déplacement. Mine fumigène et les autres Aptitudes de Transfert ont un temps de recharge en commun.
La Durée de base est de 0 secondes
active skill area of effect radius +% final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
WbGrace
auraevasion
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Grâce
Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité gagnez 2766 de Score d'Évasion supplémentaire
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
84Chanteneige Ventmuet431292573.71.5228572163211369754307500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbGlacialCascade
Upheaval
Temps d'incantation: 0.8 Second
Déferlement de glace
Des stalagmites de glace qui surgissent du sol en une série de petites éruptions, chacune endommageant les ennemis dans sa zone.
Inflige 64.37 à 99.03 Dégâts physiques
Inflige 118.8 à 180.7 Dégâts de froid
upheaval number of spikes [10]
30% d'Augmentation de la Vitesse d'incantation
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
WbIceNova
iconfrostnova
Temps d'incantation: 0.8 Second
Temps de recharge: 1.5 Second
Nova de glace
Un cercle frigorifiant de glace s'étend autour du lanceur. Si le lanceur prend pour cible un emplacement proche des projectiles générés par Globe de givre, le cercle de glace s'étend à partir de ces projectiles à la place. Si cette aptitude est censée se répéter après avoir été lancée de cette façon, elle s'étendra à nouveau à partir des même projectiles à l'issu d'un court délai.
Inflige 1237 à 1933 Dégâts de froid
skill art variation [2]
active skill area of effect radius +% final [0]
Les Aptitudes se répètent 2 fois de plus
90% d'Augmentation de la Vitesse d'incantation
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage force_lite_skill_effects Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
WbWhirlingBlades
iconbladeflurry
Chances de coup critique: 5%
Attack Time: 1.5 Second
Lames tourbillonnantes
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Fonctionne uniquement avec les dagues, épées à une main ou griffes. Ne peut pas être modifié par Multifrappe.
30% de Perte de Dégâts
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill
WbSmokeMine
SmokeBomb
Temps d'incantation: 0.5 Second
Mine fumigène
Jette une mine qui vous téléporte jusqu'à elle lorsque vous l'activez. La mine recouvre votre point de départ et d'arrivée d'un nuage de fumée aveuglant les ennemis. Elle vous donne également un bonus temporaire de vitesse de déplacement. Mine fumigène et les autres Aptitudes de Transfert ont un temps de recharge en commun.
La Durée de base est de 0 secondes
active skill area of effect radius +% final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
WbGrace
auraevasion
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Grâce
Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité gagnez 2766 de Score d'Évasion supplémentaire
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
82Chanteneige Ventmuet386282295.81.5190021918510567627107500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbGlacialCascade
Upheaval
Temps d'incantation: 0.8 Second
Déferlement de glace
Des stalagmites de glace qui surgissent du sol en une série de petites éruptions, chacune endommageant les ennemis dans sa zone.
Inflige 55.45 à 85.3 Dégâts physiques
Inflige 57.58 à 155.7 Dégâts de froid
upheaval number of spikes [10]
25% d'Augmentation de la Vitesse d'incantation
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
WbIceNova
iconfrostnova
Temps d'incantation: 0.8 Second
Temps de recharge: 1.5 Second
Nova de glace
Un cercle frigorifiant de glace s'étend autour du lanceur. Si le lanceur prend pour cible un emplacement proche des projectiles générés par Globe de givre, le cercle de glace s'étend à partir de ces projectiles à la place. Si cette aptitude est censée se répéter après avoir été lancée de cette façon, elle s'étendra à nouveau à partir des même projectiles à l'issu d'un court délai.
Inflige 990.3 à 1547 Dégâts de froid
skill art variation [2]
active skill area of effect radius +% final [0]
Les Aptitudes se répètent 2 fois de plus
90% d'Augmentation de la Vitesse d'incantation
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage force_lite_skill_effects Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
WbWhirlingBlades
iconbladeflurry
Chances de coup critique: 5%
Attack Time: 1.5 Second
Lames tourbillonnantes
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Fonctionne uniquement avec les dagues, épées à une main ou griffes. Ne peut pas être modifié par Multifrappe.
30% de Perte de Dégâts
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill
WbSmokeMine
SmokeBomb
Temps d'incantation: 0.5 Second
Mine fumigène
Jette une mine qui vous téléporte jusqu'à elle lorsque vous l'activez. La mine recouvre votre point de départ et d'arrivée d'un nuage de fumée aveuglant les ennemis. Elle vous donne également un bonus temporaire de vitesse de déplacement. Mine fumigène et les autres Aptitudes de Transfert ont un temps de recharge en commun.
La Durée de base est de 0 secondes
active skill area of effect radius +% final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
WbGrace
auraevasion
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Grâce
Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité gagnez 2466 de Score d'Évasion supplémentaire
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
78Chanteneige Ventmuet298901822.81.512804150669113422507500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbGlacialCascade
Upheaval
Temps d'incantation: 0.8 Second
Déferlement de glace
Des stalagmites de glace qui surgissent du sol en une série de petites éruptions, chacune endommageant les ennemis dans sa zone.
Inflige 45.88 à 70.58 Dégâts physiques
Inflige 47.64 à 128.8 Dégâts de froid
upheaval number of spikes [9]
20% d'Augmentation de la Vitesse d'incantation
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
WbIceNova
iconfrostnova
Temps d'incantation: 0.8 Second
Temps de recharge: 1.5 Second
Nova de glace
Un cercle frigorifiant de glace s'étend autour du lanceur. Si le lanceur prend pour cible un emplacement proche des projectiles générés par Globe de givre, le cercle de glace s'étend à partir de ces projectiles à la place. Si cette aptitude est censée se répéter après avoir été lancée de cette façon, elle s'étendra à nouveau à partir des même projectiles à l'issu d'un court délai.
Inflige 747.6 à 1168 Dégâts de froid
skill art variation [2]
active skill area of effect radius +% final [0]
Les Aptitudes se répètent une fois de plus
70% d'Augmentation de la Vitesse d'incantation
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage force_lite_skill_effects Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
WbWhirlingBlades
iconbladeflurry
Chances de coup critique: 5%
Attack Time: 1.5 Second
Lames tourbillonnantes
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Fonctionne uniquement avec les dagues, épées à une main ou griffes. Ne peut pas être modifié par Multifrappe.
30% de Perte de Dégâts
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill
WbSmokeMine
SmokeBomb
Temps d'incantation: 0.5 Second
Mine fumigène
Jette une mine qui vous téléporte jusqu'à elle lorsque vous l'activez. La mine recouvre votre point de départ et d'arrivée d'un nuage de fumée aveuglant les ennemis. Elle vous donne également un bonus temporaire de vitesse de déplacement. Mine fumigène et les autres Aptitudes de Transfert ont un temps de recharge en commun.
La Durée de base est de 0 secondes
active skill area of effect radius +% final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
WbGrace
auraevasion
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Grâce
Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité gagnez 2091 de Score d'Évasion supplémentaire
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
73Chanteneige Ventmuet222071359.71.58147111037549268907500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbGlacialCascade
Upheaval
Temps d'incantation: 0.8 Second
Déferlement de glace
Des stalagmites de glace qui surgissent du sol en une série de petites éruptions, chacune endommageant les ennemis dans sa zone.
Inflige 37.82 à 58.19 Dégâts physiques
Inflige 39.28 à 106.2 Dégâts de froid
upheaval number of spikes [8]
15% d'Augmentation de la Vitesse d'incantation
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
WbIceNova
iconfrostnova
Temps d'incantation: 0.8 Second
Temps de recharge: 1.5 Second
Nova de glace
Un cercle frigorifiant de glace s'étend autour du lanceur. Si le lanceur prend pour cible un emplacement proche des projectiles générés par Globe de givre, le cercle de glace s'étend à partir de ces projectiles à la place. Si cette aptitude est censée se répéter après avoir été lancée de cette façon, elle s'étendra à nouveau à partir des même projectiles à l'issu d'un court délai.
Inflige 562.4 à 878.7 Dégâts de froid
skill art variation [2]
active skill area of effect radius +% final [0]
Les Aptitudes se répètent une fois de plus
70% d'Augmentation de la Vitesse d'incantation
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage force_lite_skill_effects Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
WbWhirlingBlades
iconbladeflurry
Chances de coup critique: 5%
Attack Time: 1.5 Second
Lames tourbillonnantes
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Fonctionne uniquement avec les dagues, épées à une main ou griffes. Ne peut pas être modifié par Multifrappe.
30% de Perte de Dégâts
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill
WbSmokeMine
SmokeBomb
Temps d'incantation: 0.5 Second
Mine fumigène
Jette une mine qui vous téléporte jusqu'à elle lorsque vous l'activez. La mine recouvre votre point de départ et d'arrivée d'un nuage de fumée aveuglant les ennemis. Elle vous donne également un bonus temporaire de vitesse de déplacement. Mine fumigène et les autres Aptitudes de Transfert ont un temps de recharge en commun.
La Durée de base est de 0 secondes
active skill area of effect radius +% final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
WbGrace
auraevasion
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Grâce
Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité gagnez 1721 de Score d'Évasion supplémentaire
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
68Chanteneige Ventmuet161521008.61.5516681496226170507500
#Stance 1 just uses glacial cascade, and tries to avoid the player
#Basic attack spam
Upheaval40TargetNotFar TargetIsWbHighRankTarget
Upheaval30TargetNear
#Will try to fill in for supports if they're dead
Upheaval30TargetNear AllyNearTarget NoWbSupportInPack
#Evasive Movement
Flee15TargetNear TargetIsEnemy
Advance5TargetNotNear
Advance30TargetFar
StrafeLeft7TargetNotNear NoRepeat
StrafeRight7TargetNotNear NoRepeat
#Auras
CastAuraEvasion 200
#Warps
SmokeMine15TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Stance Changes
ChangeToStance2100OnLessThan75PercentLife TargetIsEnemy
ChangeToStance21000NoWbLeaderInPack TargetIsEnemy
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance2
#Stance 2 starts using Ice Nova when the player is nearby, and occasionally uses whirling blades to get to the player. It warps away less often.
#Basic attack spam
Upheaval40TargetNear
Upheaval20TargetNotNear TargetNotFar
#Will try to fill in for supports if they're dead
Upheaval30TargetNear AllyNearTarget NoWbSupportInPack
IceNova30EnemyNearTarget TargetIsSelf
BladeFlurry15TargetNotFar TargetNotNear AllyNearTarget
#Will defend his allies if there are no supports to do it
BladeFlurry30TargetNotNear AllyNearTarget NoWbSupportInPack
#Evasive Movement
Flee7TargetNear TargetIsEnemy
Advance5TargetNotNear
Advance30TargetFar
StrafeLeft7TargetNotNear NoRepeat
StrafeRight7TargetNotNear NoRepeat
#Warps
SmokeMine5TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine5TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Auras
CastAuraEvasion 200
#Stance Change
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance3
#Stance 3 is aggressive. It gets up close, uses Ice nova and Glacial Cascade, and never warps away from the player unless it can help it.
#Basic attack spam
Upheaval60TargetNear
Upheaval40TargetNotNear TargetNotFar
#Will try to fill in for supports if they're dead
Upheaval30TargetNear AllyNearTarget NoWbSupportInPack
IceNova50EnemyNearTarget TargetIsSelf ForceTargetSelf
#Aggressive Movement
BladeFlurry20TargetNotFar TargetNotNear AllyNearTarget
BladeFlurry10TargetNotFar TargetNotNear
#Will defend his allies if there are no supports to do it
BladeFlurry30TargetNotNear AllyNearTarget NoWbSupportInPack
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear
StrafeLeft5TargetNotNear
StrafeRight5TargetNotNear
#Auras
CastAuraEvasion 200

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite1"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "WbIceNova",
        "WbWhirlingBlades",
        "Melee",
        "WbGrace",
        "WbSmokeMine",
        "WbGlacialCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbIceNova"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.2727,
    incrementalEffectiveness = 0.0455,
    description = "A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {0.8, 1.25, 2, 0, 0, 30, -25, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.25, 2, 0, 0, 50, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.25, 2, 0, 1, 70, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.25, 2, 0, 2, 90, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbGrace"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_evasion_rating",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {40, 0, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {60, 0, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {92, 0, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {167, 0, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {143, 0, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {319, 0, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {395, 0, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {468, 0, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {546, 0, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {630, 0, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {720, 0, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {816, 0, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {918, 0, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {1026, 0, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {1140, 0, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {1259, 0, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {1383, 0, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {1448, 0, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {1514, 0, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {1581, 0, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {1650, 0, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {1721, 0, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {1793, 0, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {1866, 0, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {1940, 0, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {2016, 0, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {2091, 0, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {2166, 0, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {2241, 0, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {2316, 0, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {2391, 0, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {2466, 0, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {2541, 0, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {2616, 0, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {2691, 0, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {2766, 0, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbGlacialCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0.0265,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.26, 0.4, 0.27, 0.73, 6, 0, 0, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.26, 0.4, 0.27, 0.73, 7, 5, 0, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.26, 0.4, 0.27, 0.73, 7, 10, 0, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.26, 0.4, 0.27, 0.73, 8, 10, 0, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.26, 0.4, 0.27, 0.73, 8, 15, 0, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.26, 0.4, 0.27, 0.73, 8, 15, 0, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.26, 0.4, 0.27, 0.73, 9, 15, 0, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.26, 0.4, 0.27, 0.73, 9, 20, 0, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.26, 0.4, 0.27, 0.73, 9, 20, 0, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.26, 0.4, 0.27, 0.73, 10, 25, 0, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.26, 0.4, 0.27, 0.73, 10, 25, 0, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.26, 0.4, 0.48, 0.73, 10, 30, 0, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
number of additional traps allowed [16]
monster dropped item quantity +% [500]
monster dropped item rarity +% [600]
traps invulnerable for duration ms [4000]
mines invulnerable for duration ms [4000]
kill traps mines and totems on death [1]
Bloque les Attaques
base block % damage taken [10]
Tagswb_elite, red_blood, human, humanoid
Vie300%
Energy Shield From Life33%
Pièce d'armure +33%
Évasion+33%
Résistance
02000
04500
07500
Damage180%
Précision+100%
Chances de coup critique5%
Attack Distance6 ~ 9
Attack Time1.5 Second
Damage Spread20%
Ailment Threshold300%
TypeWbColdElite
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbFreezingPulseTrap
FreezingPulse
Temps d'incantation: 0.65 Second
Pulsation glaciale
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Inflige 1529 à 2293 Dégâts de froid
trap variation [4]
Tire 2 Projectiles supplémentaires
Les Pièges durent 10 secondes
38% d'Augmentation de la Vitesse des Projectiles

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
WbColdSnapTrap
Chances de coup critique: 4%
Inflige 427.3 à 641 Dégâts de froid
10% d'Augmentation de la Durée de la Frigorification sur les Ennemis
trap variation [4]
Les Pièges durent 1 secondes
spell maximum action distance +% [-50]

base_skill_is_trapped is_area_damage is_trap ignores_trap_and_mine_cooldown_limit
WbColdResistAura
auracoldresist
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Pureté de la glace
Une aura qui octroie de la Résistance au froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 50% de Résistance au froid supplémentaire
Vous et les Alliés à proximité avez 5% de Résistance au froid maximale supplémentaire
active skill area of effect radius +% final [0]

base_deal_no_damage Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
WbFreezingPulseMultiTrap
FreezingPulse
Temps d'incantation: 0.65 Second
Pulsation glaciale
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Inflige 1529 à 2293 Dégâts de froid
trap variation [4]
Tire 2 Projectiles supplémentaires
Les Pièges durent 10 secondes
38% d'Augmentation de la Vitesse des Projectiles
Jetez jusqu'à 2 Pièges supplémentaires

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
84Chanteneige Ventmuet431292573.71.5228572163211369754307500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbFreezingPulseTrap
FreezingPulse
Temps d'incantation: 0.65 Second
Pulsation glaciale
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Inflige 1383 à 2075 Dégâts de froid
trap variation [4]
Tire 2 Projectiles supplémentaires
Les Pièges durent 10 secondes
38% d'Augmentation de la Vitesse des Projectiles

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
WbColdSnapTrap
Chances de coup critique: 4%
Inflige 393.4 à 590.2 Dégâts de froid
10% d'Augmentation de la Durée de la Frigorification sur les Ennemis
trap variation [4]
Les Pièges durent 1 secondes
spell maximum action distance +% [-50]

base_skill_is_trapped is_area_damage is_trap ignores_trap_and_mine_cooldown_limit
WbColdResistAura
auracoldresist
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Pureté de la glace
Une aura qui octroie de la Résistance au froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 50% de Résistance au froid supplémentaire
Vous et les Alliés à proximité avez 5% de Résistance au froid maximale supplémentaire
active skill area of effect radius +% final [0]

base_deal_no_damage Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
WbFreezingPulseMultiTrap
FreezingPulse
Temps d'incantation: 0.65 Second
Pulsation glaciale
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Inflige 1383 à 2075 Dégâts de froid
trap variation [4]
Tire 2 Projectiles supplémentaires
Les Pièges durent 10 secondes
38% d'Augmentation de la Vitesse des Projectiles
Jetez jusqu'à 2 Pièges supplémentaires

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
82Chanteneige Ventmuet386282295.81.5190021918510567627107500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbFreezingPulseTrap
FreezingPulse
Temps d'incantation: 0.65 Second
Pulsation glaciale
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Inflige 1131 à 1697 Dégâts de froid
trap variation [4]
Tire 2 Projectiles supplémentaires
Les Pièges durent 10 secondes
30% d'Augmentation de la Vitesse des Projectiles

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
WbColdSnapTrap
Chances de coup critique: 4%
Inflige 333 à 499.6 Dégâts de froid
10% d'Augmentation de la Durée de la Frigorification sur les Ennemis
trap variation [4]
Les Pièges durent 1 secondes
spell maximum action distance +% [-50]

base_skill_is_trapped is_area_damage is_trap ignores_trap_and_mine_cooldown_limit
WbColdResistAura
auracoldresist
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Pureté de la glace
Une aura qui octroie de la Résistance au froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 46% de Résistance au froid supplémentaire
Vous et les Alliés à proximité avez 4% de Résistance au froid maximale supplémentaire
active skill area of effect radius +% final [0]

base_deal_no_damage Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
WbFreezingPulseMultiTrap
FreezingPulse
Temps d'incantation: 0.65 Second
Pulsation glaciale
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Inflige 1131 à 1697 Dégâts de froid
trap variation [4]
Tire 2 Projectiles supplémentaires
Les Pièges durent 10 secondes
30% d'Augmentation de la Vitesse des Projectiles
Jetez jusqu'à 2 Pièges supplémentaires

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
78Chanteneige Ventmuet298901822.81.512804150669113422507500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbFreezingPulseTrap
FreezingPulse
Temps d'incantation: 0.65 Second
Temps de recharge: 3 Second
Pulsation glaciale
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Inflige 876.7 à 1315 Dégâts de froid
trap variation [4]
Tire 2 Projectiles supplémentaires
Les Pièges durent 10 secondes
20% d'Augmentation de la Vitesse des Projectiles

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
WbColdSnapTrap
Chances de coup critique: 4%
Temps de recharge: 3 Second
Inflige 269.6 à 404.4 Dégâts de froid
10% d'Augmentation de la Durée de la Frigorification sur les Ennemis
trap variation [4]
Les Pièges durent 1 secondes
spell maximum action distance +% [-50]

base_skill_is_trapped is_area_damage is_trap ignores_trap_and_mine_cooldown_limit
WbColdResistAura
auracoldresist
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Pureté de la glace
Une aura qui octroie de la Résistance au froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 41% de Résistance au froid supplémentaire
Vous et les Alliés à proximité avez 2% de Résistance au froid maximale supplémentaire
active skill area of effect radius +% final [0]

base_deal_no_damage Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
WbFreezingPulseMultiTrap
FreezingPulse
Temps d'incantation: 0.65 Second
Temps de recharge: 3 Second
Pulsation glaciale
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Inflige 876.7 à 1315 Dégâts de froid
trap variation [4]
Tire 2 Projectiles supplémentaires
Les Pièges durent 10 secondes
20% d'Augmentation de la Vitesse des Projectiles
Jetez jusqu'à 2 Pièges supplémentaires

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
73Chanteneige Ventmuet222071359.71.58147111037549268907500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbFreezingPulseTrap
FreezingPulse
Temps d'incantation: 0.65 Second
Temps de recharge: 3 Second
Pulsation glaciale
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Inflige 677.1 à 1016 Dégâts de froid
trap variation [4]
Tire 2 Projectiles supplémentaires
Les Pièges durent 10 secondes
10% d'Augmentation de la Vitesse des Projectiles

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
WbColdSnapTrap
Chances de coup critique: 4%
Temps de recharge: 3 Second
Inflige 217.5 à 326.2 Dégâts de froid
10% d'Augmentation de la Durée de la Frigorification sur les Ennemis
trap variation [4]
Les Pièges durent 1 secondes
spell maximum action distance +% [-50]

base_skill_is_trapped is_area_damage is_trap ignores_trap_and_mine_cooldown_limit
WbColdResistAura
auracoldresist
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Pureté de la glace
Une aura qui octroie de la Résistance au froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 36% de Résistance au froid supplémentaire
Vous et les Alliés à proximité avez 1% de Résistance au froid maximale supplémentaire
active skill area of effect radius +% final [0]

base_deal_no_damage Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
WbFreezingPulseMultiTrap
FreezingPulse
Temps d'incantation: 0.65 Second
Temps de recharge: 3 Second
Pulsation glaciale
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Inflige 677.1 à 1016 Dégâts de froid
trap variation [4]
Tire 2 Projectiles supplémentaires
Les Pièges durent 10 secondes
10% d'Augmentation de la Vitesse des Projectiles
Jetez jusqu'à 2 Pièges supplémentaires

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
68Chanteneige Ventmuet161521008.61.5516681496226170507500
#Just uses Cold Snap traps for now - basically a support character
ColdSnap50TargetNotFar TargetIsEnemy TargetNotFrozen TargetIsWbHighRankTarget
ColdSnap15TargetNotFar TargetIsEnemy TargetFrozen TargetNotNear
ColdSnap20TargetNotFar TargetIsEnemy AllyNearTarget TargetNotNear
ColdSnap50TargetNotFar TargetIsEnemy TargetNotFrozen TargetNotNear
ColdSnap10TargetNotFar TargetIsEnemy TargetNotFrozen
#Movement
Flee30TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft15TargetNotNear
StrafeRight15TargetNotNear
Move15TargetNotNear TargetIsAlly TargetIsWbLeader EnemyNearTarget
Move15TargetNotNear TargetIsAlly TargetIsWbLeader TargetLessThan50PercentLife
#Warps
SmokeMine15TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Auras
CastAuraColdResistance 200
#Stance Changes
ChangeToStance2100OnLessThan75PercentLife TargetIsEnemy
ChangeToStance21000NoWbLeaderInPack TargetIsEnemy
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance2
#Continues as before, but starts throwing traps as well. Again, wants to protect allies.
#ColdSnap50TargetNotFar TargetIsEnemy TargetNotFrozen TargetIsWbHighRankTarget
ColdSnap15TargetNotFar TargetIsEnemy TargetFrozen TargetNotNear
ColdSnap50TargetNotFar TargetIsEnemy TargetNotFrozen TargetNotNear
ColdSnap20TargetNotFar TargetIsEnemy AllyNearTarget TargetNotNear
ColdSnap10TargetNotFar TargetIsEnemy AllyNearTarget
FreezingPulse WbFreezingPulseTrap30TargetNotFar TargetIsEnemy NoEnemiesAroundTarget TargetNotNear
FreezingPulse WbFreezingPulseTrap50TargetNotFar TargetIsEnemy AnyEnemiesAroundTarget TargetNotNear
FreezingPulse WbFreezingPulseTrap25TargetNotFar TargetIsEnemy AllyNearTarget TargetNotNear
#Movement. This guy never wants to be moving closer to players.
Flee30TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft15TargetNotNear
StrafeRight15TargetNotNear
#Warps
SmokeMine15TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Auras
CastAuraColdResistance 200
#Stance Change
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance3
#Offence.
#Will stop to try and hit you if you're getting close, so he won't run away forever
Melee15TargetNear
ColdSnap15TargetNotFar TargetIsEnemy TargetFrozen TargetNotNear
ColdSnap50TargetNotFar TargetIsEnemy TargetNotFrozen TargetNotNear
ColdSnap20TargetNotFar TargetIsEnemy AllyNearTarget TargetNotNear
ColdSnap10TargetNotFar TargetIsEnemy TargetNotFrozen
FreezingPulse WbFreezingPulseMultiTrap30TargetNotFar TargetIsEnemy NoEnemiesAroundTarget TargetNotNear
FreezingPulse WbFreezingPulseMultiTrap50TargetNotFar TargetIsEnemy AnyEnemiesAroundTarget TargetNotNear
FreezingPulse WbFreezingPulseMultiTrap25TargetNotFar TargetIsEnemy AllyNearTarget TargetNotNear
#Auras
CastAuraColdResistance 200
#Movement
Flee15TargetNear TargetIsEnemy
Advance15TargetNotMediumNear
Advance5TargetFar
StrafeLeft15TargetNotNear
StrafeRight15TargetNotNear
#Warps
SmokeMine30TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine30TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite2"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "WbColdSnapTrap",
        "WbFreezingPulseTrap",
        "WbFreezingPulseMultiTrap",
        "WbColdResistAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbColdSnapTrap"] = {
    name = "WbColdSnapTrap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "trap_variation",
        "base_trap_duration",
        "spell_maximum_action_distance_+%",
        "base_skill_is_trapped",
        "is_area_damage",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 0, 10, 4, 1000, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 0, 0, 10, 4, 1000, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 0, 0, 10, 4, 1000, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 0, 0, 10, 4, 1000, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFreezingPulseTrap"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.1818,
    incrementalEffectiveness = 0.04,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "trap_variation",
        "number_of_additional_projectiles",
        "base_trap_duration",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "base_skill_is_trapped",
        "is_trap",
        "projectiles_nova",
        "always_pierce",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.8, 1.2, 4, 0, 10000, -30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 4, 0, 10000, -28, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 4, 0, 10000, -26, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 4, 0, 10000, -24, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, 4, 0, 10000, -22, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, 4, 0, 10000, -20, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, 4, 0, 10000, -18, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.8, 1.2, 4, 0, 10000, -16, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.8, 1.2, 4, 0, 10000, -14, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.8, 1.2, 4, 0, 10000, -12, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.8, 1.2, 4, 0, 10000, -10, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.8, 1.2, 4, 0, 10000, -8, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.8, 1.2, 4, 0, 10000, -6, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.8, 1.2, 4, 0, 10000, -4, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.8, 1.2, 4, 0, 10000, -2, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.8, 1.2, 4, 2, 10000, 0, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.8, 1.2, 4, 2, 10000, 2, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.8, 1.2, 4, 2, 10000, 4, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.8, 1.2, 4, 2, 10000, 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.8, 1.2, 4, 2, 10000, 8, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.8, 1.2, 4, 2, 10000, 10, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.8, 1.2, 4, 2, 10000, 12, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.8, 1.2, 4, 2, 10000, 14, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.8, 1.2, 4, 2, 10000, 16, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.8, 1.2, 4, 2, 10000, 18, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.8, 1.2, 4, 2, 10000, 20, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.8, 1.2, 4, 2, 10000, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.8, 1.2, 4, 2, 10000, 24, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.8, 1.2, 4, 2, 10000, 26, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.8, 1.2, 4, 2, 10000, 28, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.8, 1.2, 4, 2, 10000, 30, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.8, 1.2, 4, 2, 10000, 32, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.8, 1.2, 4, 2, 10000, 34, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.8, 1.2, 4, 2, 10000, 36, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.8, 1.2, 4, 2, 10000, 38, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFreezingPulseMultiTrap"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.1818,
    incrementalEffectiveness = 0.04,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "trap_variation",
        "number_of_additional_projectiles",
        "base_trap_duration",
        "base_projectile_speed_+%",
        "number_of_additional_traps_to_throw",
        "base_is_projectile",
        "base_skill_is_trapped",
        "is_trap",
        "projectiles_nova",
        "always_pierce",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.8, 1.2, 4, 0, 10000, -30, 1, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 4, 0, 10000, -28, 1, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 4, 0, 10000, -26, 1, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 4, 0, 10000, -24, 1, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, 4, 0, 10000, -22, 1, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, 4, 0, 10000, -20, 1, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, 4, 0, 10000, -18, 1, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.8, 1.2, 4, 0, 10000, -16, 1, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.8, 1.2, 4, 0, 10000, -14, 1, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.8, 1.2, 4, 0, 10000, -12, 1, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.8, 1.2, 4, 0, 10000, -10, 1, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.8, 1.2, 4, 0, 10000, -8, 1, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.8, 1.2, 4, 0, 10000, -6, 1, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.8, 1.2, 4, 0, 10000, -4, 1, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.8, 1.2, 4, 0, 10000, -2, 2, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.8, 1.2, 4, 2, 10000, 0, 2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.8, 1.2, 4, 2, 10000, 2, 2, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.8, 1.2, 4, 2, 10000, 4, 2, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.8, 1.2, 4, 2, 10000, 6, 2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.8, 1.2, 4, 2, 10000, 8, 2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.8, 1.2, 4, 2, 10000, 10, 2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.8, 1.2, 4, 2, 10000, 12, 2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.8, 1.2, 4, 2, 10000, 14, 2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.8, 1.2, 4, 2, 10000, 16, 2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.8, 1.2, 4, 2, 10000, 18, 2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.8, 1.2, 4, 2, 10000, 20, 2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.8, 1.2, 4, 2, 10000, 22, 2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.8, 1.2, 4, 2, 10000, 24, 2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.8, 1.2, 4, 2, 10000, 26, 2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.8, 1.2, 4, 2, 10000, 28, 2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.8, 1.2, 4, 2, 10000, 30, 2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.8, 1.2, 4, 2, 10000, 32, 2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.8, 1.2, 4, 2, 10000, 34, 2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.8, 1.2, 4, 2, 10000, 36, 2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.8, 1.2, 4, 2, 10000, 38, 2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbColdResistAura"] = {
    name = "Purity of Ice",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants cold resistance to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_resistance_%",
        "base_maximum_cold_damage_resistance_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {10, 0, 0, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {12, 0, 0, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {14, 0, 0, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {16, 0, 0, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {18, 0, 0, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {20, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {22, 0, 0, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {24, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {26, 0, 0, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {28, 0, 0, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {30, 0, 0, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {32, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {34, 1, 0, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {35, 1, 0, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {36, 1, 0, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {37, 1, 0, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {38, 2, 0, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {39, 2, 0, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {40, 2, 0, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {41, 2, 0, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {42, 3, 0, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {43, 3, 0, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {44, 3, 0, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {45, 4, 0, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {46, 4, 0, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {47, 4, 0, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {48, 5, 0, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {49, 5, 0, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {50, 5, 0, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Dégâts de glace
monster dropped item quantity +% [500]
monster dropped item rarity +% [600]
Tagswb_elite, red_blood, human, humanoid
Vie300%
Energy Shield From Life33%
Pièce d'armure +33%
Évasion+33%
Résistance
02000
04500
07500
Damage180%
Précision+100%
Chances de coup critique5%
Attack Distance6 ~ 60
Attack Time1.5 Second
Damage Spread20%
Ailment Threshold300%
TypeWbColdElite
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbIceShotElite
iceshot
Chances de coup critique: 5%
Attack Time: 1.5 Second
Tir de glace
Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
50% des Dégâts physiques sont Convertis en Dégâts de froid
La Durée de base est de 6 secondes
Tire 4 Projectiles supplémentaires
40% d'Augmentation de la Vitesse d'attaque
skill art variation [2]

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
WbArcticArmour
Iceshield
Temps d'incantation: 0.5 Second
Armure arctique
Vous Frigorifiez les ennemis qui vous touchent. Le sol se Frigorifie sur votre passage. Vous subissez moins de Dégâts de feu et de Dégâts physiques lorsque vous ne vous déplacez pas.
Immunité au Gel
Armure arctique
Conjure une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
10% de Perte de Dégâts physiques subis lorsque vous êtes Touché
10% de Perte de Dégâts de feu subis lorsque vous êtes Touché
La Durée de base est de 3 secondes
skill art variation [2]

Spell Buff SkillCanTotem Duration ManaCostReserved Type27 ColdSkill CauseElementalStatus Instant NonHitChill ChillingArea AreaSpell Type91 Type92 SecondWindSupport
WbFrenzy
iconfrenzy
Chances de coup critique: 5%
Attack Time: 1.5 Second
Frénésie
Une attaque qui octroie au personnage une charge de frénésie au toucher. Les charges de frénésie augmentent votre vitesse d'attaque.
10% d'Augmentation des Dégâts physiques par Charge de frénésie
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
10% Davantage de Dégâts physiques
Tire 2 Projectiles supplémentaires
36% de Perte de Dégâts

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
WbIceShotBurst
iceshot
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 1 Second
Tir de glace
Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
50% des Dégâts physiques sont Convertis en Dégâts de froid
La Durée de base est de 6 secondes
12% de Réduction des Dégâts physiques
280% d'Augmentation de la Vitesse d'attaque
skill art variation [2]
Les Aptitudes se répètent 2 fois de plus

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
WbColdResistAura
auracoldresist
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Pureté de la glace
Une aura qui octroie de la Résistance au froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 50% de Résistance au froid supplémentaire
Vous et les Alliés à proximité avez 5% de Résistance au froid maximale supplémentaire
active skill area of effect radius +% final [0]

base_deal_no_damage Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
84Chanteneige Ventmuet431292573.71.5228572163211369754307500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbIceShotElite
iceshot
Chances de coup critique: 5%
Attack Time: 1.5 Second
Tir de glace
Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
50% des Dégâts physiques sont Convertis en Dégâts de froid
La Durée de base est de 6 secondes
Tire 4 Projectiles supplémentaires
40% d'Augmentation de la Vitesse d'attaque
skill art variation [2]

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
WbArcticArmour
Iceshield
Temps d'incantation: 0.5 Second
Armure arctique
Vous Frigorifiez les ennemis qui vous touchent. Le sol se Frigorifie sur votre passage. Vous subissez moins de Dégâts de feu et de Dégâts physiques lorsque vous ne vous déplacez pas.
Immunité au Gel
Armure arctique
Conjure une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
10% de Perte de Dégâts physiques subis lorsque vous êtes Touché
10% de Perte de Dégâts de feu subis lorsque vous êtes Touché
La Durée de base est de 3 secondes
skill art variation [2]

Spell Buff SkillCanTotem Duration ManaCostReserved Type27 ColdSkill CauseElementalStatus Instant NonHitChill ChillingArea AreaSpell Type91 Type92 SecondWindSupport
WbFrenzy
iconfrenzy
Chances de coup critique: 5%
Attack Time: 1.5 Second
Frénésie
Une attaque qui octroie au personnage une charge de frénésie au toucher. Les charges de frénésie augmentent votre vitesse d'attaque.
10% d'Augmentation des Dégâts physiques par Charge de frénésie
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
10% Davantage de Dégâts physiques
Tire 2 Projectiles supplémentaires
36% de Perte de Dégâts

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
WbIceShotBurst
iceshot
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 1 Second
Tir de glace
Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
50% des Dégâts physiques sont Convertis en Dégâts de froid
La Durée de base est de 6 secondes
12% de Réduction des Dégâts physiques
280% d'Augmentation de la Vitesse d'attaque
skill art variation [2]
Les Aptitudes se répètent 2 fois de plus

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
WbColdResistAura
auracoldresist
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Pureté de la glace
Une aura qui octroie de la Résistance au froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 50% de Résistance au froid supplémentaire
Vous et les Alliés à proximité avez 5% de Résistance au froid maximale supplémentaire
active skill area of effect radius +% final [0]

base_deal_no_damage Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
82Chanteneige Ventmuet386282295.81.5190021918510567627107500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbIceShotElite
iceshot
Chances de coup critique: 5%
Attack Time: 1.5 Second
Tir de glace
Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
50% des Dégâts physiques sont Convertis en Dégâts de froid
La Durée de base est de 6 secondes
Tire 4 Projectiles supplémentaires
40% d'Augmentation de la Vitesse d'attaque
skill art variation [2]

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
WbArcticArmour
Iceshield
Temps d'incantation: 0.5 Second
Armure arctique
Vous Frigorifiez les ennemis qui vous touchent. Le sol se Frigorifie sur votre passage. Vous subissez moins de Dégâts de feu et de Dégâts physiques lorsque vous ne vous déplacez pas.
Immunité au Gel
Armure arctique
Conjure une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
10% de Perte de Dégâts physiques subis lorsque vous êtes Touché
10% de Perte de Dégâts de feu subis lorsque vous êtes Touché
La Durée de base est de 3 secondes
skill art variation [2]

Spell Buff SkillCanTotem Duration ManaCostReserved Type27 ColdSkill CauseElementalStatus Instant NonHitChill ChillingArea AreaSpell Type91 Type92 SecondWindSupport
WbFrenzy
iconfrenzy
Chances de coup critique: 5%
Attack Time: 1.5 Second
Frénésie
Une attaque qui octroie au personnage une charge de frénésie au toucher. Les charges de frénésie augmentent votre vitesse d'attaque.
10% d'Augmentation des Dégâts physiques par Charge de frénésie
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
10% Davantage de Dégâts physiques
Tire 2 Projectiles supplémentaires
36% de Perte de Dégâts

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
WbIceShotBurst
iceshot
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 1 Second
Tir de glace
Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
50% des Dégâts physiques sont Convertis en Dégâts de froid
La Durée de base est de 6 secondes
12% de Réduction des Dégâts physiques
280% d'Augmentation de la Vitesse d'attaque
skill art variation [2]
Les Aptitudes se répètent 2 fois de plus

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
WbColdResistAura
auracoldresist
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Pureté de la glace
Une aura qui octroie de la Résistance au froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 46% de Résistance au froid supplémentaire
Vous et les Alliés à proximité avez 4% de Résistance au froid maximale supplémentaire
active skill area of effect radius +% final [0]

base_deal_no_damage Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
78Chanteneige Ventmuet298901822.81.512804150669113422507500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbIceShotElite
iceshot
Chances de coup critique: 5%
Attack Time: 1.5 Second
Tir de glace
Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
50% des Dégâts physiques sont Convertis en Dégâts de froid
La Durée de base est de 6 secondes
Tire 4 Projectiles supplémentaires
40% d'Augmentation de la Vitesse d'attaque
skill art variation [2]

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
WbArcticArmour
Iceshield
Temps d'incantation: 0.5 Second
Armure arctique
Vous Frigorifiez les ennemis qui vous touchent. Le sol se Frigorifie sur votre passage. Vous subissez moins de Dégâts de feu et de Dégâts physiques lorsque vous ne vous déplacez pas.
Immunité au Gel
Armure arctique
Conjure une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
10% de Perte de Dégâts physiques subis lorsque vous êtes Touché
10% de Perte de Dégâts de feu subis lorsque vous êtes Touché
La Durée de base est de 3 secondes
skill art variation [2]

Spell Buff SkillCanTotem Duration ManaCostReserved Type27 ColdSkill CauseElementalStatus Instant NonHitChill ChillingArea AreaSpell Type91 Type92 SecondWindSupport
WbFrenzy
iconfrenzy
Chances de coup critique: 5%
Attack Time: 1.5 Second
Frénésie
Une attaque qui octroie au personnage une charge de frénésie au toucher. Les charges de frénésie augmentent votre vitesse d'attaque.
10% d'Augmentation des Dégâts physiques par Charge de frénésie
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
10% Davantage de Dégâts physiques
Tire 2 Projectiles supplémentaires
28% de Perte de Dégâts

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
WbIceShotBurst
iceshot
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 1 Second
Tir de glace
Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
50% des Dégâts physiques sont Convertis en Dégâts de froid
La Durée de base est de 6 secondes
12% de Réduction des Dégâts physiques
280% d'Augmentation de la Vitesse d'attaque
skill art variation [2]
Les Aptitudes se répètent 2 fois de plus

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
WbColdResistAura
auracoldresist
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Pureté de la glace
Une aura qui octroie de la Résistance au froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 41% de Résistance au froid supplémentaire
Vous et les Alliés à proximité avez 2% de Résistance au froid maximale supplémentaire
active skill area of effect radius +% final [0]

base_deal_no_damage Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
73Chanteneige Ventmuet222071359.71.58147111037549268907500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbIceShotElite
iceshot
Chances de coup critique: 5%
Attack Time: 1.5 Second
Tir de glace
Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
50% des Dégâts physiques sont Convertis en Dégâts de froid
La Durée de base est de 2.5 secondes
6% de Réduction des Dégâts physiques
Tire 4 Projectiles supplémentaires
20% d'Augmentation de la Vitesse d'attaque
skill art variation [2]

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
WbArcticArmour
Iceshield
Temps d'incantation: 0.5 Second
Armure arctique
Vous Frigorifiez les ennemis qui vous touchent. Le sol se Frigorifie sur votre passage. Vous subissez moins de Dégâts de feu et de Dégâts physiques lorsque vous ne vous déplacez pas.
Immunité au Gel
Armure arctique
Conjure une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
10% de Perte de Dégâts physiques subis lorsque vous êtes Touché
10% de Perte de Dégâts de feu subis lorsque vous êtes Touché
La Durée de base est de 3 secondes
skill art variation [2]

Spell Buff SkillCanTotem Duration ManaCostReserved Type27 ColdSkill CauseElementalStatus Instant NonHitChill ChillingArea AreaSpell Type91 Type92 SecondWindSupport
WbFrenzy
iconfrenzy
Chances de coup critique: 5%
Attack Time: 1.5 Second
Frénésie
Une attaque qui octroie au personnage une charge de frénésie au toucher. Les charges de frénésie augmentent votre vitesse d'attaque.
10% d'Augmentation des Dégâts physiques par Charge de frénésie
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
10% Davantage de Dégâts physiques
Tire 2 Projectiles supplémentaires
28% de Perte de Dégâts

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
WbIceShotBurst
iceshot
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 1.25 Second
Tir de glace
Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
50% des Dégâts physiques sont Convertis en Dégâts de froid
La Durée de base est de 2.5 secondes
18% de Réduction des Dégâts physiques
260% d'Augmentation de la Vitesse d'attaque
skill art variation [2]
Les Aptitudes se répètent une fois de plus

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
WbColdResistAura
auracoldresist
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Pureté de la glace
Une aura qui octroie de la Résistance au froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 36% de Résistance au froid supplémentaire
Vous et les Alliés à proximité avez 1% de Résistance au froid maximale supplémentaire
active skill area of effect radius +% final [0]

base_deal_no_damage Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
68Chanteneige Ventmuet161521008.61.5516681496226170507500
#Stance 1 just uses Ice Shot, and tries to avoid the player
#Basic attack spam
IceShot WbIceShotElite80TargetNotNear TargetIsWbHighRankTarget
IceShot WbIceShotElite80TargetNotNear
#Help out
IceShot WbIceShotBurst40TargetNotNear AllyNearTarget NoWbSupportInPack
#Evasive Movement
Flee30TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft15TargetNotNear
StrafeRight15TargetNotNear
#Auras
CastAuraColdResistance 200
#Warps
SmokeMine15TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Stance Changes
ChangeToStance2100OnLessThan75PercentLife TargetIsEnemy
ChangeToStance21000NoWbLeaderInPack TargetIsEnemy
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance2
#Stance 2 starts using Frenzy to gain damage. It warps away less often.
#Basic attack spam
IceShot WbIceShotElite 80
Frenzy40HaveNoFrenzyCharges
Frenzy25HaveFrenzyCharge
#Help out
IceShot WbIceShotBurst40TargetNotNear AllyNearTarget NoWbSupportInPack
NewArcticArmour 80
#Evasive Movement
Flee30TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft15TargetNotNear
StrafeRight15TargetNotNear
#Warps
SmokeMine5TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine5TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Auras
CastAuraColdResistance 200
#Stance Change
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance3
#Stance 3 is aggressive. It gets up close, uses Ice nova and Glacial Cascade, and never warps away from the player unless it can help it.
#Basic attack spam
IceShot WbIceShotElite40TargetNotFar
IceShot WbIceShotElite80TargetFar
Frenzy40HaveNoFrenzyCharges
Frenzy25HaveFrenzyCharge
IceShot WbIceShotBurst80TargetNotFar TargetNotNear
IceShot WbIceShotBurst40TargetFar TargetNotNear
NewArcticArmour 80
#Evasive Movement
Flee30TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft15TargetNotNear
StrafeRight15TargetNotNear
#Auras
CastAuraColdResistance 200

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite3"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "WbFrenzy",
        "Melee",
        "WbIceShotElite",
        "WbIceShotBurst",
        "WbArcticArmour",
        "WbColdResistAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFrenzy"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "attack_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, 0, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {10, 10, 10, 20, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbIceShotElite"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "physical_damage_+%",
        "number_of_additional_projectiles",
        "attack_speed_+%",
        "skill_art_variation",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 1000, -12, 4, 10, 2, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {50, 2500, -6, 4, 20, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {50, 6000, 0, 4, 40, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbIceShotBurst"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "skill_repeat_count",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 1000, -29, 240, 2, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {50, 2500, -18, 260, 2, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {50, 6000, -12, 280, 2, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbArcticArmour"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0.03,
    description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Duration] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CauseElementalStatus] = true,
        [SkillType.Instant] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chill_enemy_when_hit_duration_ms",
        "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
        "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
        "base_skill_effect_duration",
        "skill_art_variation",
    },
    levels = {
        [1] = {500, -10, -10, 3000, 2, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbColdResistAura"] = {
    name = "Purity of Ice",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants cold resistance to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_resistance_%",
        "base_maximum_cold_damage_resistance_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {10, 0, 0, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {12, 0, 0, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {14, 0, 0, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {16, 0, 0, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {18, 0, 0, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {20, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {22, 0, 0, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {24, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {26, 0, 0, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {28, 0, 0, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {30, 0, 0, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {32, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {34, 1, 0, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {35, 1, 0, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {36, 1, 0, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {37, 1, 0, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {38, 2, 0, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {39, 2, 0, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {40, 2, 0, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {41, 2, 0, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {42, 3, 0, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {43, 3, 0, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {44, 3, 0, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {45, 4, 0, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {46, 4, 0, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {47, 4, 0, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {48, 5, 0, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {49, 5, 0, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {50, 5, 0, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
number of additional traps allowed [16]
Dégâts de glace
monster dropped item quantity +% [500]
monster dropped item rarity +% [600]
Tagswb_elite, red_blood, human, humanoid
Vie300%
Energy Shield From Life33%
Pièce d'armure +33%
Évasion+33%
Résistance
02000
04500
07500
Damage180%
Précision+100%
Chances de coup critique5%
Attack Distance6 ~ 60
Attack Time1.5 Second
Damage Spread20%
Ailment Threshold300%
TypeWbColdElite
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbRainOfArrows
rainofarrows
Chances de coup critique: 5%
Attack Time: 1.5 Second
Pluie de flèches
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
active skill area of effect radius +% final [0]
skill art variation [1]
animation effect variation [1]
15% d'Augmentation de la Vitesse des Projectiles
Rajoutez 20% des Dégâts physiques sous forme de Dégâts de froid
38% d'Augmentation de la Vitesse d'attaque
active skill damage +% final [0]
spell maximum action distance +% [-35]

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
WbBlinkArrow2
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 6 Second
base skill effect duration [12000]
number of monsters to summon [1]
alternate minion [4]
base number of clones allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill FiresArrowsAtTargetLocation SecondWindSupport
WbMirrorArrowElite
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 6 Second
base skill effect duration [12000]
number of monsters to summon [1]
alternate minion [4]
base number of clones allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill FiresArrowsAtTargetLocation SecondWindSupport
WbGrace
auraevasion
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Grâce
Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité gagnez 2766 de Score d'Évasion supplémentaire
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
84Chanteneige Ventmuet431292573.71.5228572163211369754307500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbRainOfArrows
rainofarrows
Chances de coup critique: 5%
Attack Time: 1.5 Second
Pluie de flèches
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
active skill area of effect radius +% final [0]
skill art variation [1]
animation effect variation [1]
15% d'Augmentation de la Vitesse des Projectiles
Rajoutez 20% des Dégâts physiques sous forme de Dégâts de froid
38% d'Augmentation de la Vitesse d'attaque
active skill damage +% final [0]
spell maximum action distance +% [-35]

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
WbBlinkArrow2
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 6 Second
base skill effect duration [12000]
number of monsters to summon [1]
alternate minion [4]
base number of clones allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill FiresArrowsAtTargetLocation SecondWindSupport
WbMirrorArrowElite
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 6 Second
base skill effect duration [12000]
number of monsters to summon [1]
alternate minion [4]
base number of clones allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill FiresArrowsAtTargetLocation SecondWindSupport
WbGrace
auraevasion
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Grâce
Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité gagnez 2766 de Score d'Évasion supplémentaire
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
82Chanteneige Ventmuet386282295.81.5190021918510567627107500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbRainOfArrows
rainofarrows
Chances de coup critique: 5%
Attack Time: 1.5 Second
Pluie de flèches
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
active skill area of effect radius +% final [0]
skill art variation [1]
animation effect variation [1]
11% d'Augmentation de la Vitesse des Projectiles
Rajoutez 19% des Dégâts physiques sous forme de Dégâts de froid
34% d'Augmentation de la Vitesse d'attaque
active skill damage +% final [0]
spell maximum action distance +% [-35]

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
WbBlinkArrow2
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 6 Second
base skill effect duration [12000]
number of monsters to summon [1]
alternate minion [4]
base number of clones allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill FiresArrowsAtTargetLocation SecondWindSupport
WbMirrorArrowElite
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 6 Second
base skill effect duration [12000]
number of monsters to summon [1]
alternate minion [4]
base number of clones allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill FiresArrowsAtTargetLocation SecondWindSupport
WbGrace
auraevasion
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Grâce
Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité gagnez 2466 de Score d'Évasion supplémentaire
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
78Chanteneige Ventmuet298901822.81.512804150669113422507500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbRainOfArrows
rainofarrows
Chances de coup critique: 5%
Attack Time: 1.5 Second
Pluie de flèches
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
active skill area of effect radius +% final [0]
skill art variation [1]
animation effect variation [1]
6% d'Augmentation de la Vitesse des Projectiles
Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
29% d'Augmentation de la Vitesse d'attaque
active skill damage +% final [0]
spell maximum action distance +% [-35]

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
WbBlinkArrow2
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 6 Second
base skill effect duration [12000]
number of monsters to summon [1]
alternate minion [4]
base number of clones allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill FiresArrowsAtTargetLocation SecondWindSupport
WbMirrorArrowElite
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 6 Second
base skill effect duration [12000]
number of monsters to summon [1]
alternate minion [4]
base number of clones allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill FiresArrowsAtTargetLocation SecondWindSupport
WbGrace
auraevasion
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Grâce
Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité gagnez 2091 de Score d'Évasion supplémentaire
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
73Chanteneige Ventmuet222071359.71.58147111037549268907500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbRainOfArrows
rainofarrows
Chances de coup critique: 5%
Attack Time: 1.5 Second
Pluie de flèches
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
active skill area of effect radius +% final [0]
skill art variation [1]
animation effect variation [1]
1% d'Augmentation de la Vitesse des Projectiles
Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
24% d'Augmentation de la Vitesse d'attaque
active skill damage +% final [0]
spell maximum action distance +% [-35]

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
WbBlinkArrow2
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 6 Second
base skill effect duration [12000]
number of monsters to summon [1]
alternate minion [4]
base number of clones allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill FiresArrowsAtTargetLocation SecondWindSupport
WbMirrorArrowElite
Chances de coup critique: 5%
Attack Time: 1.5 Second
Temps de recharge: 6 Second
base skill effect duration [12000]
number of monsters to summon [1]
alternate minion [4]
base number of clones allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill FiresArrowsAtTargetLocation SecondWindSupport
WbGrace
auraevasion
Temps d'incantation: 1.2 Second
Temps de recharge: 0.5 Second
Grâce
Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité gagnez 1721 de Score d'Évasion supplémentaire
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
68Chanteneige Ventmuet161521008.61.5516681496226170507500
#Stance 1 just uses Rain of Arrows, and tries to avoid the player
#Basic attack spam
Melee20TargetNotNear
RainOfArrows60TargetNotNear
#Willing to support allies if no supports are present
RainOfArrows40TargetNotNear AllyNearTarget NoWbSupportInPack
#Evasive Movement
Flee5TargetNear TargetIsEnemy
Advance5TargetNotNear
Advance30TargetFar
StrafeLeft7TargetNotNear NoRepeat
StrafeRight7TargetNotNear NoRepeat
#Auras
CastAuraEvasion 200
#Warps
SmokeMine15TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Stance Changes
ChangeToStance2100OnLessThan75PercentLife TargetIsEnemy
ChangeToStance21000NoWbLeaderInPack TargetIsEnemy
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance2
#Stance 2 starts using Blink Arrow. It warps away less often.
#Basic attack spam
RainOfArrows 60
RainOfArrows40TargetNotNear AllyNearTarget NoWbSupportInPack
CloneShot 25TargetIsEnemy ShiftAttack IHaveFewerThanTwoMinions
#Evasive Movement
Flee5TargetNear TargetIsEnemy
Advance5TargetNotNear
Advance30TargetFar
StrafeLeft7TargetNotNear NoRepeat
StrafeRight7TargetNotNear NoRepeat
#Warps
SmokeMine5TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine5TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Auras
CastAuraEvasion 200
#Stance Change
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance3
#Stance 3 is aggressive. It starts combining mirror arrow with its regular moves
#Basic attack spam
RainOfArrows 60
#Help out allies if there are no supports
RainOfArrows40TargetNotNear AllyNearTarget NoWbSupportInPack
CloneShot 25TargetIsEnemy ShiftAttack IHaveFewerThanTwoMinions
DecoyShot25TargetIsEnemy TargetNotFar IHaveFewerThanTwoMinions
#Help out allies if there are no supports
DecoyShot25TargetIsEnemy TargetNotFar IHaveFewerThanTwoMinions AllyNearTarget NoWbSupportInPack
#Evasive Movement
Flee5TargetNear TargetIsEnemy
Advance5TargetNotNear
Advance30TargetFar
StrafeLeft7TargetNotNear NoRepeat
StrafeRight7TargetNotNear NoRepeat
#Auras
CastAuraEvasion 200

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite4"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "WbRainOfArrows",
        "WbGrace",
        "WbBlinkArrow2",
        "WbMirrorArrowElite",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FiresArrowsAtTargetLocation] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "animation_effect_variation",
        "base_projectile_speed_+%",
        "physical_damage_%_to_add_as_cold",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, 1, 1, -20, 0, 3, 0, -35, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0, 1, 1, -19, 0, 4, 0, -35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0, 1, 1, -18, 0, 5, 0, -35, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0, 1, 1, -17, 0, 6, 0, -35, levelRequirement = 9, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0, 1, 1, -16, 0, 7, 0, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0, 1, 1, -15, 0, 8, 0, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0, 1, 1, -14, 0, 9, 0, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {0, 1, 1, -13, 0, 10, 0, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0, 1, 1, -12, 15, 11, 0, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0, 1, 1, -11, 15, 12, 0, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0, 1, 1, -10, 15, 13, 0, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0, 1, 1, -9, 15, 14, 0, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0, 1, 1, -8, 16, 15, 0, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0, 1, 1, -7, 16, 16, 0, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0, 1, 1, -6, 16, 17, 0, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {0, 1, 1, -5, 16, 18, 0, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {0, 1, 1, -4, 17, 19, 0, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {0, 1, 1, -3, 17, 20, 0, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {0, 1, 1, -2, 17, 21, 0, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {0, 1, 1, -1, 17, 22, 0, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {0, 1, 1, 0, 18, 23, 0, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {0, 1, 1, 1, 18, 24, 0, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {0, 1, 1, 2, 18, 25, 0, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {0, 1, 1, 3, 18, 26, 0, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {0, 1, 1, 4, 18, 27, 0, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {0, 1, 1, 5, 18, 28, 0, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {0, 1, 1, 6, 18, 29, 0, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {0, 1, 1, 7, 18, 30, 0, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {0, 1, 1, 8, 19, 31, 0, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {0, 1, 1, 9, 19, 32, 0, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {0, 1, 1, 10, 19, 33, 0, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {0, 1, 1, 11, 19, 34, 0, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {0, 1, 1, 12, 19, 35, 0, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {0, 1, 1, 13, 20, 36, 0, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {0, 1, 1, 14, 20, 37, 0, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {0, 1, 1, 15, 20, 38, 0, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbGrace"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_evasion_rating",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {40, 0, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {60, 0, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {92, 0, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {167, 0, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {143, 0, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {319, 0, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {395, 0, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {468, 0, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {546, 0, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {630, 0, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {720, 0, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {816, 0, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {918, 0, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {1026, 0, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {1140, 0, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {1259, 0, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {1383, 0, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {1448, 0, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {1514, 0, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {1581, 0, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {1650, 0, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {1721, 0, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {1793, 0, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {1866, 0, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {1940, 0, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {2016, 0, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {2091, 0, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {2166, 0, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {2241, 0, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {2316, 0, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {2391, 0, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {2466, 0, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {2541, 0, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {2616, 0, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {2691, 0, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {2766, 0, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbBlinkArrow2"] = {
    name = "WbBlinkArrow2",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileDamage] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.FiresArrowsAtTargetLocation] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 4, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbMirrorArrowElite"] = {
    name = "WbMirrorArrowElite",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileDamage] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.FiresArrowsAtTargetLocation] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 4, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Dégâts de glace
monster no map drops [1]
cannot have affliction mods [1]
Tagswb_elite, red_blood, human, humanoid
Vie300%
Energy Shield From Life33%
Pièce d'armure +33%
Évasion+33%
Résistance
02000
04500
07500
Damage180%
Précision+100%
Chances de coup critique5%
Attack Distance6 ~ 60
Attack Time1.5 Second
Damage Spread20%
Ailment Threshold300%
TypeWbColdElite
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
84Chanteneige Ventmuet431292573.71.5228572163211369754307500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
82Chanteneige Ventmuet386282295.81.5190021918510567627107500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
78Chanteneige Ventmuet298901822.81.512804150669113422507500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
73Chanteneige Ventmuet222071359.71.58147111037549268907500
Melee
iconbasicattack
Chances de coup critique: 5%
Attack Time: 1.5 Second
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergie
68Chanteneige Ventmuet161521008.61.5516681496226170507500
#The clone will attack the player, but it acts more like a support in that it prioritizes targets near its allies.
Melee 9
Melee6WbLeaderNearTarget
Melee3WbEliteNearTarget
Melee6WbSupportNearTarget
Melee3WbBasicNearTarget

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

DiesAfterTime
{
}

Pathfinding
{
	immobile = true
}

Life
{
	corpse_usable = false

	on_death = "Delete();"
}

Stats
{
	set_item_drop_slots = 0
	set_is_double = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"

Render
{
	allow_attached_arrows = false
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite4Clone"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster no map drops [1]
monster dropped item quantity +% [500]
monster dropped item rarity +% [600]
Tagswb_elite, red_blood, human, humanoid
Vie300%
Energy Shield From Life33%
Pièce d'armure +33%
Évasion+33%
Résistance
02000
04500
07500
Damage180%
Précision+100%
Chances de coup critique5%
Attack Distance6 ~ 9
Attack Time1.5 Second
Damage Spread20%
Ailment Threshold300%
TypeWbColdElite
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite1Elder"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
    },
    modList = {
    },
}
SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
number of additional traps allowed [16]
monster no map drops [1]
monster dropped item quantity +% [500]
monster dropped item rarity +% [600]
traps invulnerable for duration ms [4000]
mines invulnerable for duration ms [4000]
kill traps mines and totems on death [1]
Bloque les Attaques
base block % damage taken [10]
Tagswb_elite, red_blood, human, humanoid
Vie300%
Energy Shield From Life33%
Pièce d'armure +33%
Évasion+33%
Résistance
02000
04500
07500
Damage180%
Précision+100%
Chances de coup critique5%
Attack Distance6 ~ 9
Attack Time1.5 Second
Damage Spread20%
Ailment Threshold300%
TypeWbColdElite
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite2Elder"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
    },
    modList = {
    },
}