Chanteneige Ventmuet
Humanoïde
Mutewind Snow-singer
SpectreN
Tagsaura_bearer, Lanceur de sorts, cold_affinity, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, slashing_weapon, wb_elite
Packs
  • Yorishi, Sage de l'Aurore, Chanteneige Ventmuet, Maléficieur Ventmuet, Cavaleur Ventmuet, Cavaleur Ventmuet
  • Chanteneige Ventmuet, Maléficieur Ventmuet, Cavaleur Ventmuet, Cavaleur Ventmuet
  • Vie
    300%
    Energy Shield From Life
    33%
    Armure
    +50%
    Évasion
    +33%
    Ailment Threshold
    300%
    Résistance
    0 75 0 0
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite1
    Niveau
    68
    Vie
    19,300
    Armure
    43,185
    Évasion
    6,303
    Bouclier d'énergie
    2,022
    Damage
    672
    Dégâts des sorts
    672
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Déferlement de glace
    Efficacité des Dégâts supplémentaires: 80%
    Temps d'incantation: 0.8 sec.
    Crée une succession d'éruptions de glace qui jaillissent du sol, créant ainsi une ligne de zones d'effet qui infligent des Dégâts.
    Inflige 37.82 à 58.19 Dégâts physiques
    Inflige 39.28 à 106.2 Dégâts de froid
    15% d'Augmentation de la Vitesse d'incantation
    Génère +8 Éruptions
    active skill area of effect radius +% final [-25]
    is area damage [1]
    WbIceNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Nova de glace
    Temps d'incantation: 0.8 sec.
    Temps de recharge: 1.5 sec.
    Un cercle frigorifiant de glace s'étend autour du lanceur.
    Inflige 562.4 à 878.7 Dégâts de froid
    Les Aptitudes se répètent une fois de plus
    70% d'Augmentation de la Vitesse d'incantation
    Le Rayon de base est de 2.6 mètres
    active skill area of effect radius +% final [73]
    force lite skill effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    WbWhirlingBlades
    Attack, Melee, Movement, Travel
    Lames tourbillonnantes
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
    30% de Perte de Dégâts
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Mine fumigène
    Temps d'incantation: 0.5 sec.
    Jette une mine qui vous téléporte jusqu'à elle lorsque vous l'activez. La mine recouvre votre point de départ et d'arrivée d'un nuage de fumée aveuglant les ennemis. Elle vous donne également un bonus temporaire de vitesse de déplacement. Mine fumigène et les autres Aptitudes de Transfert ont un temps de recharge en commun.
    active skill area of effect radius +% final [-45]
    WbGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Grace
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 0.5 sec.
    Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
    Vous et les Alliés à proximité gagnez 1721 de Score d'Évasion supplémentaire
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite1"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "WbIceNova",
            "WbWhirlingBlades",
            "Melee",
            "WbGrace",
            "WbSmokeMine",
            "WbGlacialCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceNova"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "force_lite_skill_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 0, 30, 26, -25, 73, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 0, 50, 26, -25, 73, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 1, 70, 26, -25, 73, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.25, 2, 90, 26, -25, 73, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGlacialCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 5, -30, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 10, -30, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 10, -28, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -28, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 15, -25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 15, -25, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -25, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 20, -22, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 25, -18, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 30, -18, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    Chanteneige Ventmuet
    Humanoïde
    Permet de placer jusqu'à 16 Pièges supplémentaires à la fois
    Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés
    Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées
    kill traps mines and totems on death [1]
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    Mutewind Snow-singer
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, Lanceur de sorts, cold_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite
    Packs
  • Jeinei Yuushu, Chanteneige Ventmuet, Maléficieur Ventmuet, Cavaleur Ventmuet, Cavaleur Ventmuet
  • Yorishi, Sage de l'Aurore, Chanteneige Ventmuet, Maléficieur Ventmuet, Cavaleur Ventmuet, Cavaleur Ventmuet
  • Chanteneige Ventmuet, Maléficieur Ventmuet, Cavaleur Ventmuet, Cavaleur Ventmuet
  • Chanteneige Ventmuet, Maléficieur Ventmuet, Cavaleur Ventmuet, Cavaleur Ventmuet
  • Vie
    300%
    Energy Shield From Life
    33%
    Armure
    +50%
    Évasion
    +33%
    Ailment Threshold
    300%
    Résistance
    0 75 0 0
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite2
    Niveau
    68
    Vie
    19,300
    Armure
    43,185
    Évasion
    6,303
    Bouclier d'énergie
    2,022
    Damage
    672
    Dégâts des sorts
    672
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFreezingPulseTrap
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Pulsation glaciale
    Temps d'incantation: 0.65 sec.
    Temps de recharge: 3 sec.
    Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
    Inflige 677.1 à 1016 Dégâts de froid
    Les Projectiles Transpercent toutes les cibles
    Le Piège dure +10 secondes
    Tire 2 Projectiles supplémentaires
    Tire des Projectiles en cercle
    10% d'Augmentation de la Vitesse des Projectiles
    base is projectile [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [4]
    WbColdSnapTrap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Vague de froid
    Chances de coup critique: 4%
    Temps d'incantation: 0.85 sec.
    Temps de recharge: 3 sec.
    Un sort qui fait jaillir des cristaux de glace du sol à l'emplacement ciblé. Les monstres touchés subissent des dégâts et sont gelés. Le temps de recharge peut être ignoré en dépensant une charge de pouvoir.
    Inflige 217.5 à 326.2 Dégâts de froid
    Le Piège dure +1 seconde
    active skill chill duration +% final [10]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    trap variation [4]
    WbColdResistAura
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Pureté de la glace
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 0.5 sec.
    Une aura qui octroie de la Résistance au froid, affectant le lanceur et ses alliés.
    Vous et les Alliés à proximité avez 36% de Résistance au froid supplémentaire
    Vous et les Alliés à proximité avez 1% de Résistance au froid maximale supplémentaire
    active skill area of effect radius +% final [36]
    base deal no damage [1]
    WbFreezingPulseMultiTrap
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Pulsation glaciale
    Temps d'incantation: 0.65 sec.
    Temps de recharge: 3 sec.
    Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
    Inflige 677.1 à 1016 Dégâts de froid
    Les Projectiles Transpercent toutes les cibles
    Le Piège dure +10 secondes
    Tire 2 Projectiles supplémentaires
    Jetez jusqu'à 2 Pièges supplémentaires
    Tire des Projectiles en cercle
    10% d'Augmentation de la Vitesse des Projectiles
    base is projectile [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [4]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite2"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WbColdSnapTrap",
            "WbFreezingPulseTrap",
            "WbFreezingPulseMultiTrap",
            "WbColdResistAura",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdSnapTrap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_duration_+%_final",
            "trap_variation",
            "base_trap_duration",
            "spell_maximum_action_distance_+%",
            "base_skill_is_trapped",
            "is_area_damage",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 4, 1000, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 4, 1000, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 10, 4, 1000, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 10, 4, 1000, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFreezingPulseTrap"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "trap_variation",
            "base_trap_duration",
            "base_is_projectile",
            "base_skill_is_trapped",
            "is_trap",
            "projectiles_nova",
            "always_pierce",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -30, 4, 10000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -28, 4, 10000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -26, 4, 10000, levelRequirement = 6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 0, -24, 4, 10000, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 0, -22, 4, 10000, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 0, -20, 4, 10000, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 0, -18, 4, 10000, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 0, -16, 4, 10000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 0, -14, 4, 10000, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 0, -12, 4, 10000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 0, -10, 4, 10000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 0, -8, 4, 10000, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 0, -6, 4, 10000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 0, -4, 4, 10000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 0, -2, 4, 10000, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2, 0, 4, 10000, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2, 2, 4, 10000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2, 4, 4, 10000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2, 6, 4, 10000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2, 8, 4, 10000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2, 10, 4, 10000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2, 12, 4, 10000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2, 14, 4, 10000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2, 16, 4, 10000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2, 18, 4, 10000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2, 20, 4, 10000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2, 22, 4, 10000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2, 24, 4, 10000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2, 26, 4, 10000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2, 28, 4, 10000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2, 30, 4, 10000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2, 32, 4, 10000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2, 34, 4, 10000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2, 36, 4, 10000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2, 38, 4, 10000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFreezingPulseMultiTrap"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "number_of_additional_traps_to_throw",
            "trap_variation",
            "base_trap_duration",
            "base_is_projectile",
            "base_skill_is_trapped",
            "is_trap",
            "projectiles_nova",
            "always_pierce",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -30, 1, 4, 10000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -28, 1, 4, 10000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -26, 1, 4, 10000, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 0, -24, 1, 4, 10000, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 0, -22, 1, 4, 10000, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 0, -20, 1, 4, 10000, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 0, -18, 1, 4, 10000, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 0, -16, 1, 4, 10000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 0, -14, 1, 4, 10000, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 0, -12, 1, 4, 10000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 0, -10, 1, 4, 10000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 0, -8, 1, 4, 10000, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 0, -6, 1, 4, 10000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 0, -4, 1, 4, 10000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 0, -2, 2, 4, 10000, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2, 0, 2, 4, 10000, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2, 2, 2, 4, 10000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2, 4, 2, 4, 10000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2, 6, 2, 4, 10000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2, 8, 2, 4, 10000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2, 10, 2, 4, 10000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2, 12, 2, 4, 10000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2, 14, 2, 4, 10000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2, 16, 2, 4, 10000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2, 18, 2, 4, 10000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2, 20, 2, 4, 10000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2, 22, 2, 4, 10000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2, 24, 2, 4, 10000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2, 26, 2, 4, 10000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2, 28, 2, 4, 10000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2, 30, 2, 4, 10000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2, 32, 2, 4, 10000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2, 34, 2, 4, 10000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2, 36, 2, 4, 10000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2, 38, 2, 4, 10000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdResistAura"] = {
        name = "Purity of Ice",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants cold resistance to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_maximum_cold_damage_resistance_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {8, 0, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10, 0, 3, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {12, 0, 6, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {14, 0, 9, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {16, 0, 12, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {18, 0, 15, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {20, 0, 18, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {22, 0, 21, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {24, 0, 23, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {26, 0, 25, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {28, 0, 27, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {30, 0, 29, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {32, 0, 31, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {34, 1, 33, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {35, 1, 35, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {36, 1, 36, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {37, 1, 37, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {38, 2, 38, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {39, 2, 39, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {40, 2, 40, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {41, 2, 41, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {42, 3, 42, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {43, 3, 43, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {44, 3, 44, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {45, 4, 45, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {46, 4, 46, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {47, 4, 47, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {48, 5, 48, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {49, 5, 49, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {50, 5, 50, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    Permet de placer jusqu'à 16 Pièges supplémentaires à la fois
    IdWbColdEliteIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 16 Max: 16 Global
  • Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés
    Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Chanteneige Ventmuet
    Humanoïde
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    Mutewind Snow-singer
    SpectreN
    Tagsaura_bearer, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_elite
    Packs
  • Jeinei Yuushu, Chanteneige Ventmuet, Maléficieur Ventmuet, Cavaleur Ventmuet, Cavaleur Ventmuet
  • Chanteneige Ventmuet, Maléficieur Ventmuet, Cavaleur Ventmuet, Cavaleur Ventmuet
  • Vie
    300%
    Energy Shield From Life
    33%
    Armure
    +50%
    Évasion
    +33%
    Ailment Threshold
    300%
    Résistance
    0 75 0 0
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite3
    Niveau
    68
    Vie
    19,300
    Armure
    43,185
    Évasion
    6,303
    Bouclier d'énergie
    2,022
    Damage
    672
    Dégâts des sorts
    672
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbIceShotElite
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Tir de glace
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
    La Durée de base est de 2.5 secondes
    Tire 4 Projectiles supplémentaires
    6% de Réduction des Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    20% d'Augmentation de la Vitesse d'attaque
    skill can fire arrows [1]
    WbArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Armure arctique
    Temps d'incantation: 0.5 sec.
    Conjure une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
    La Durée de base est de 3 secondes
    L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
    L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
    WbFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frénésie
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Une attaque qui octroie au personnage une charge de frénésie au toucher. Les charges de frénésie augmentent votre vitesse d'attaque.
    28% de Perte de Dégâts
    10% Davantage de Dégâts physiques
    10% d'Augmentation des Dégâts physiques par Charge de frénésie
    Tire 2 Projectiles supplémentaires
    10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
    skill can fire arrows [1]
    WbIceShotBurst
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Tir de glace
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 1.25 sec.
    Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
    Les Aptitudes se répètent une fois de plus
    La Durée de base est de 2.5 secondes
    18% de Réduction des Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    260% d'Augmentation de la Vitesse d'attaque
    skill can fire arrows [1]
    WbColdResistAura
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Pureté de la glace
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 0.5 sec.
    Une aura qui octroie de la Résistance au froid, affectant le lanceur et ses alliés.
    Vous et les Alliés à proximité avez 36% de Résistance au froid supplémentaire
    Vous et les Alliés à proximité avez 1% de Résistance au froid maximale supplémentaire
    active skill area of effect radius +% final [36]
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite3"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "WbFrenzy",
            "Melee",
            "WbIceShotElite",
            "WbIceShotBurst",
            "WbArcticArmour",
            "WbColdResistAura",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 0, 0, 10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {20, 0, 0, 10, 10, 10, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceShotElite"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_additional_projectiles",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1000, -12, 10, 50, 4, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {2500, -6, 20, 50, 4, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {6000, 0, 40, 50, 4, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceShotBurst"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_repeat_count",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1000, -29, 240, 0, 50, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {2500, -18, 260, 1, 50, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6000, -12, 280, 2, 50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdResistAura"] = {
        name = "Purity of Ice",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants cold resistance to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_maximum_cold_damage_resistance_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {8, 0, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10, 0, 3, levelRequirement = 5, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {12, 0, 6, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {14, 0, 9, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {16, 0, 12, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {18, 0, 15, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {20, 0, 18, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {22, 0, 21, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {24, 0, 23, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {26, 0, 25, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {28, 0, 27, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {30, 0, 29, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {32, 0, 31, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {34, 1, 33, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {35, 1, 35, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {36, 1, 36, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {37, 1, 37, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {38, 2, 38, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {39, 2, 39, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {40, 2, 40, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {41, 2, 41, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {42, 3, 42, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {43, 3, 43, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {44, 3, 44, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {45, 4, 45, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {46, 4, 46, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {47, 4, 47, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {48, 5, 48, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {49, 5, 49, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {50, 5, 50, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Chanteneige Ventmuet
    Humanoïde
    Permet de placer jusqu'à 16 Pièges supplémentaires à la fois
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    Mutewind Snow-singer
    SpectreN
    Tagsaura_bearer, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_elite
    Packs
  • Otesha, la Tueuse de Géants, Chanteneige Ventmuet, Maléficieur Ventmuet, Cavaleur Ventmuet, Cavaleur Ventmuet
  • Otesha, la Tueuse de Géants, Chanteneige Ventmuet, Maléficieur Ventmuet, Cavaleur Ventmuet, Cavaleur Ventmuet
  • Chanteneige Ventmuet, Maléficieur Ventmuet, Cavaleur Ventmuet, Cavaleur Ventmuet
  • Chanteneige Ventmuet, Maléficieur Ventmuet, Cavaleur Ventmuet, Cavaleur Ventmuet
  • Vie
    300%
    Energy Shield From Life
    33%
    Armure
    +50%
    Évasion
    +33%
    Ailment Threshold
    300%
    Résistance
    0 75 0 0
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite4
    Niveau
    68
    Vie
    19,300
    Armure
    43,185
    Évasion
    6,303
    Bouclier d'énergie
    2,022
    Damage
    672
    Dégâts des sorts
    672
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Pluie de flèches
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
    Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
    24% d'Augmentation de la Vitesse d'attaque
    1% d'Augmentation de la Vitesse des Projectiles
    active skill area of effect radius +% final [-4]
    animation effect variation [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [-35]
    WbBlinkArrow2
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    La Durée de base est de 12 secondes
    alternate minion [4]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbMirrorArrowElite
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    La Durée de base est de 12 secondes
    alternate minion [4]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    WbGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Grace
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 0.5 sec.
    Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
    Vous et les Alliés à proximité gagnez 1721 de Score d'Évasion supplémentaire
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite4"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "WbRainOfArrows",
            "WbGrace",
            "WbBlinkArrow2",
            "WbMirrorArrowElite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "physical_damage_%_to_add_as_cold",
            "attack_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "animation_effect_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, 0, 3, -25, 1, -35, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {-19, 0, 4, -24, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {-18, 0, 5, -23, 1, -35, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {-17, 0, 6, -22, 1, -35, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {-16, 0, 7, -21, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {-15, 0, 8, -20, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {-14, 0, 9, -19, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {-13, 0, 10, -18, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {-12, 15, 11, -17, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {-11, 15, 12, -16, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {-10, 15, 13, -15, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {-9, 15, 14, -14, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {-8, 16, 15, -13, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {-7, 16, 16, -12, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {-6, 16, 17, -11, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {-5, 16, 18, -10, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {-4, 17, 19, -9, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {-3, 17, 20, -8, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {-2, 17, 21, -7, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {-1, 17, 22, -6, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {0, 18, 23, -5, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {1, 18, 24, -4, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {2, 18, 25, -3, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {3, 18, 26, -2, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {4, 18, 27, -1, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {5, 18, 28, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {6, 18, 29, 1, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {7, 18, 30, 2, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {8, 19, 31, 3, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {9, 19, 32, 4, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 19, 33, 5, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {11, 19, 34, 6, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {12, 19, 35, 7, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {13, 20, 36, 8, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {14, 20, 37, 9, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {15, 20, 38, 10, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBlinkArrow2"] = {
        name = "WbBlinkArrow2",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 4, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMirrorArrowElite"] = {
        name = "WbMirrorArrowElite",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 4, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Permet de placer jusqu'à 16 Pièges supplémentaires à la fois
    IdWbColdEliteIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 16 Max: 16 Global
  • 50% des Dégâts physiques sont Convertis en Dégâts de froid
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Chanteneige Ventmuet
    Humanoïde
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    monster no map drops [1]
    cannot have affliction mods [1]
    Mutewind Snow-singer
    SpectreN
    Tagshas_bow, human, humanoid, is_clone, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_elite
    Vie
    300%
    Energy Shield From Life
    33%
    Armure
    +50%
    Évasion
    +33%
    Ailment Threshold
    300%
    Résistance
    0 75 0 0
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite4Clone
    Niveau
    68
    Vie
    19,300
    Armure
    43,185
    Évasion
    6,303
    Bouclier d'énergie
    2,022
    Damage
    672
    Dégâts des sorts
    672
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 538–807
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite4Clone"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Chanteneige Ventmuet
    Humanoïde
    monster no map drops [1]
    Mutewind Snow-singer
    SpectreN
    Tagselder_map_boss, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, slashing_weapon, wb_elite
    Vie
    300%
    Energy Shield From Life
    33%
    Armure
    +50%
    Évasion
    +33%
    Ailment Threshold
    300%
    Résistance
    0 75 0 0
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite1Elder"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Chanteneige Ventmuet
    Humanoïde
    Permet de placer jusqu'à 16 Pièges supplémentaires à la fois
    monster no map drops [1]
    Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés
    Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées
    kill traps mines and totems on death [1]
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    Mutewind Snow-singer
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite
    Vie
    300%
    Energy Shield From Life
    33%
    Armure
    +50%
    Évasion
    +33%
    Ailment Threshold
    300%
    Résistance
    0 75 0 0
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    115%
    Type
    WbColdElite
    Metadata
    WbColdElite2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdElite2Elder"] = {
        name = "Mutewind Snow-singer",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    Permet de placer jusqu'à 16 Pièges supplémentaires à la fois
    IdWbColdEliteIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 16 Max: 16 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés
    Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock