啞風雪歌者
Mutewind Snow-singer

啞風雪歌者(Mutewind Snow-singer)

幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [600]
標籤wb_elite, red_blood, human, humanoid
傷害180%
生命300%
Energy Shield From Life33%
Ailment Threshold300%
暴擊率5%
類型WbColdElite
攻擊距離6 ~ 9
攻擊間隔1.5 秒
傷害分佈20%
護甲+33%
閃避+33%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbGlacialCascade
Upheaval
冰川之刺
從地面上不斷的冒出冰結之刺,宛如川流一般向前攻擊並對敵人造成傷害。
造成 69.3106.6 物理傷害
造成 127.9194.6 冰冷傷害
造成 10 次爆炸
增加 30% 施放速度
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 物理技能 CanRapidFire 範圍法術
施放時間: 0.8 秒

WbIceNova
iconfrostnova
冰霜新星
一個冰冷之環在施法者四周膨脹。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。若此技能以此方式重複施放,則會在同一個投射物再次使冰冷之環膨脹。
造成 13822159 冰冷傷害
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
技能重複施放 2
增加 90% 施放速度
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage force_lite_skill_effects 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire 範圍法術 NovaSpell
施放時間: 0.8 秒
冷卻時間: 1.5 秒

WbWhirlingBlades
iconbladeflurry
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active_skill_area_of_effect_radius_+%_final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbGrace
auraevasion
優雅
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 2766 額外閃避值
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84啞風雪歌者431292574.51.5228572149411369754307500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbGlacialCascade
Upheaval
冰川之刺
從地面上不斷的冒出冰結之刺,宛如川流一般向前攻擊並對敵人造成傷害。
造成 64.3799.03 物理傷害
造成 118.8180.7 冰冷傷害
造成 10 次爆炸
增加 30% 施放速度
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 物理技能 CanRapidFire 範圍法術
施放時間: 0.8 秒

WbIceNova
iconfrostnova
冰霜新星
一個冰冷之環在施法者四周膨脹。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。若此技能以此方式重複施放,則會在同一個投射物再次使冰冷之環膨脹。
造成 12371933 冰冷傷害
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
技能重複施放 2
增加 90% 施放速度
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage force_lite_skill_effects 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire 範圍法術 NovaSpell
施放時間: 0.8 秒
冷卻時間: 1.5 秒

WbWhirlingBlades
iconbladeflurry
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active_skill_area_of_effect_radius_+%_final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbGrace
auraevasion
優雅
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 2766 額外閃避值
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82啞風雪歌者386282296.21.5190021888310567627107500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbGlacialCascade
Upheaval
冰川之刺
從地面上不斷的冒出冰結之刺,宛如川流一般向前攻擊並對敵人造成傷害。
造成 55.4585.3 物理傷害
造成 57.58155.7 冰冷傷害
造成 10 次爆炸
增加 25% 施放速度
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 物理技能 CanRapidFire 範圍法術
施放時間: 0.8 秒

WbIceNova
iconfrostnova
冰霜新星
一個冰冷之環在施法者四周膨脹。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。若此技能以此方式重複施放,則會在同一個投射物再次使冰冷之環膨脹。
造成 990.31547 冰冷傷害
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
技能重複施放 2
增加 90% 施放速度
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage force_lite_skill_effects 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire 範圍法術 NovaSpell
施放時間: 0.8 秒
冷卻時間: 1.5 秒

WbWhirlingBlades
iconbladeflurry
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active_skill_area_of_effect_radius_+%_final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbGrace
auraevasion
優雅
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 2466 額外閃避值
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78啞風雪歌者298901823.61.512804145509113422507500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbGlacialCascade
Upheaval
冰川之刺
從地面上不斷的冒出冰結之刺,宛如川流一般向前攻擊並對敵人造成傷害。
造成 45.8870.58 物理傷害
造成 47.64128.8 冰冷傷害
造成 9 次爆炸
增加 20% 施放速度
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 物理技能 CanRapidFire 範圍法術
施放時間: 0.8 秒

WbIceNova
iconfrostnova
冰霜新星
一個冰冷之環在施法者四周膨脹。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。若此技能以此方式重複施放,則會在同一個投射物再次使冰冷之環膨脹。
造成 747.61168 冰冷傷害
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
技能重複施放 1
增加 70% 施放速度
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage force_lite_skill_effects 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire 範圍法術 NovaSpell
施放時間: 0.8 秒
冷卻時間: 1.5 秒

WbWhirlingBlades
iconbladeflurry
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active_skill_area_of_effect_radius_+%_final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbGrace
auraevasion
優雅
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 2091 額外閃避值
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73啞風雪歌者222071360.81.58147104707549268907500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbGlacialCascade
Upheaval
冰川之刺
從地面上不斷的冒出冰結之刺,宛如川流一般向前攻擊並對敵人造成傷害。
造成 37.8258.19 物理傷害
造成 39.28106.2 冰冷傷害
造成 8 次爆炸
增加 15% 施放速度
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 物理技能 CanRapidFire 範圍法術
施放時間: 0.8 秒

WbIceNova
iconfrostnova
冰霜新星
一個冰冷之環在施法者四周膨脹。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。若此技能以此方式重複施放,則會在同一個投射物再次使冰冷之環膨脹。
造成 562.4878.7 冰冷傷害
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
技能重複施放 1
增加 70% 施放速度
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage force_lite_skill_effects 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire 範圍法術 NovaSpell
施放時間: 0.8 秒
冷卻時間: 1.5 秒

WbWhirlingBlades
iconbladeflurry
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbSmokeMine
SmokeBomb
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active_skill_area_of_effect_radius_+%_final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
施放時間: 0.5 秒

WbGrace
auraevasion
優雅
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 1721 額外閃避值
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68啞風雪歌者161521009.81.5516675046226170507500
#Stance 1 just uses glacial cascade, and tries to avoid the player
#Basic attack spam
Upheaval40TargetNotFar TargetIsWbHighRankTarget
Upheaval30TargetNear
#Will try to fill in for supports if they're dead
Upheaval30TargetNear AllyNearTarget NoWbSupportInPack
#Evasive Movement
Flee15TargetNear TargetIsEnemy
Advance5TargetNotNear
Advance30TargetFar
StrafeLeft7TargetNotNear NoRepeat
StrafeRight7TargetNotNear NoRepeat
#Auras
CastAuraEvasion 200
#Warps
SmokeMine15TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Stance Changes
ChangeToStance2100OnLessThan75PercentLife TargetIsEnemy
ChangeToStance21000NoWbLeaderInPack TargetIsEnemy
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance2
#Stance 2 starts using Ice Nova when the player is nearby, and occasionally uses whirling blades to get to the player. It warps away less often.
#Basic attack spam
Upheaval40TargetNear
Upheaval20TargetNotNear TargetNotFar
#Will try to fill in for supports if they're dead
Upheaval30TargetNear AllyNearTarget NoWbSupportInPack
IceNova30EnemyNearTarget TargetIsSelf
BladeFlurry15TargetNotFar TargetNotNear AllyNearTarget
#Will defend his allies if there are no supports to do it
BladeFlurry30TargetNotNear AllyNearTarget NoWbSupportInPack
#Evasive Movement
Flee7TargetNear TargetIsEnemy
Advance5TargetNotNear
Advance30TargetFar
StrafeLeft7TargetNotNear NoRepeat
StrafeRight7TargetNotNear NoRepeat
#Warps
SmokeMine5TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine5TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Auras
CastAuraEvasion 200
#Stance Change
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance3
#Stance 3 is aggressive. It gets up close, uses Ice nova and Glacial Cascade, and never warps away from the player unless it can help it.
#Basic attack spam
Upheaval60TargetNear
Upheaval40TargetNotNear TargetNotFar
#Will try to fill in for supports if they're dead
Upheaval30TargetNear AllyNearTarget NoWbSupportInPack
IceNova50EnemyNearTarget TargetIsSelf ForceTargetSelf
#Aggressive Movement
BladeFlurry20TargetNotFar TargetNotNear AllyNearTarget
BladeFlurry10TargetNotFar TargetNotNear
#Will defend his allies if there are no supports to do it
BladeFlurry30TargetNotNear AllyNearTarget NoWbSupportInPack
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear
StrafeLeft5TargetNotNear
StrafeRight5TargetNotNear
#Auras
CastAuraEvasion 200

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
02000
04500
07500
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite1"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "WbIceNova",
        "WbWhirlingBlades",
        "Melee",
        "WbGrace",
        "WbSmokeMine",
        "WbGlacialCascade",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbIceNova"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.2727,
    incrementalEffectiveness = 0.0455,
    description = "A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {0.8, 1.25, 2, 0, 0, 30, -25, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.25, 2, 0, 0, 50, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.25, 2, 0, 1, 70, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.25, 2, 0, 2, 90, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbGrace"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_evasion_rating",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {40, 0, levelRequirement = 4, statInterpolation = {1, 1},  },
        [2] = {60, 0, levelRequirement = 8, statInterpolation = {1, 1},  },
        [3] = {92, 0, levelRequirement = 11, statInterpolation = {1, 1},  },
        [4] = {167, 0, levelRequirement = 15, statInterpolation = {1, 1},  },
        [5] = {143, 0, levelRequirement = 20, statInterpolation = {1, 1},  },
        [6] = {319, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {395, 0, levelRequirement = 29, statInterpolation = {1, 1},  },
        [8] = {468, 0, levelRequirement = 31, statInterpolation = {1, 1},  },
        [9] = {546, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [10] = {630, 0, levelRequirement = 34, statInterpolation = {1, 1},  },
        [11] = {720, 0, levelRequirement = 37, statInterpolation = {1, 1},  },
        [12] = {816, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [13] = {918, 0, levelRequirement = 42, statInterpolation = {1, 1},  },
        [14] = {1026, 0, levelRequirement = 45, statInterpolation = {1, 1},  },
        [15] = {1140, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [16] = {1259, 0, levelRequirement = 51, statInterpolation = {1, 1},  },
        [17] = {1383, 0, levelRequirement = 52, statInterpolation = {1, 1},  },
        [18] = {1448, 0, levelRequirement = 54, statInterpolation = {1, 1},  },
        [19] = {1514, 0, levelRequirement = 58, statInterpolation = {1, 1},  },
        [20] = {1581, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [21] = {1650, 0, levelRequirement = 67, statInterpolation = {1, 1},  },
        [22] = {1721, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [23] = {1793, 0, levelRequirement = 69, statInterpolation = {1, 1},  },
        [24] = {1866, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [25] = {1940, 0, levelRequirement = 71, statInterpolation = {1, 1},  },
        [26] = {2016, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [27] = {2091, 0, levelRequirement = 73, statInterpolation = {1, 1},  },
        [28] = {2166, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [29] = {2241, 0, levelRequirement = 75, statInterpolation = {1, 1},  },
        [30] = {2316, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [31] = {2391, 0, levelRequirement = 77, statInterpolation = {1, 1},  },
        [32] = {2466, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [33] = {2541, 0, levelRequirement = 79, statInterpolation = {1, 1},  },
        [34] = {2616, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [35] = {2691, 0, levelRequirement = 81, statInterpolation = {1, 1},  },
        [36] = {2766, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbGlacialCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0.0265,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.26, 0.4, 0.27, 0.73, 6, 0, 0, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [2] = {0.26, 0.4, 0.27, 0.73, 7, 5, 0, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [3] = {0.26, 0.4, 0.27, 0.73, 7, 10, 0, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [4] = {0.26, 0.4, 0.27, 0.73, 8, 10, 0, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [5] = {0.26, 0.4, 0.27, 0.73, 8, 15, 0, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [6] = {0.26, 0.4, 0.27, 0.73, 8, 15, 0, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [7] = {0.26, 0.4, 0.27, 0.73, 9, 15, 0, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [8] = {0.26, 0.4, 0.27, 0.73, 9, 20, 0, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [9] = {0.26, 0.4, 0.27, 0.73, 9, 20, 0, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [10] = {0.26, 0.4, 0.27, 0.73, 10, 25, 0, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [11] = {0.26, 0.4, 0.27, 0.73, 10, 25, 0, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [12] = {0.26, 0.4, 0.48, 0.73, 10, 30, 0, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
number_of_additional_traps_allowed [16]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [600]
traps_invulnerable_for_duration_ms [4000]
mines_invulnerable_for_duration_ms [4000]
kill_traps_mines_and_totems_on_death [1]
格擋攻擊
base_block_%_damage_taken [10]
標籤wb_elite, red_blood, human, humanoid
傷害180%
生命300%
Energy Shield From Life33%
Ailment Threshold300%
暴擊率5%
類型WbColdElite
攻擊距離6 ~ 9
攻擊間隔1.5 秒
傷害分佈20%
護甲+33%
閃避+33%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbFreezingPulseTrap
FreezingPulse
冰霜脈衝
發出一個半月形的寒冰投射物,被擊中的敵人將有機率被冰凍。這個投射物很快就會消散,而其傷害與凍結機率將會隨著消逝而遞減。
造成 15292293 冰冷傷害
trap_variation [4]
發射 2 個額外投射物
陷阱持續 10
增加 38% 投射物速度

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit 法術 投射物 技能可齊射 擊中 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire
施放時間: 0.65 秒

WbColdSnapTrap
造成 427.3641 冰冷傷害
增加 10% 敵人冰緩持續時間
trap_variation [4]
陷阱持續 1
spell_maximum_action_distance_+% [-50]

base_skill_is_trapped is_area_damage is_trap ignores_trap_and_mine_cooldown_limit
施放時間: 0.85 秒

WbColdResistAura
auracoldresist
冰霜淨化
施放一個光環,使你與受光環影響的友方獲得額外的冰冷抗性。
你與附近的隊友獲得 50% 額外冰冷抗性
你與附近的隊友獲得 5% 額外最大冰冷抗性
active_skill_area_of_effect_radius_+%_final [0]

base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbFreezingPulseMultiTrap
FreezingPulse
冰霜脈衝
發出一個半月形的寒冰投射物,被擊中的敵人將有機率被冰凍。這個投射物很快就會消散,而其傷害與凍結機率將會隨著消逝而遞減。
造成 15292293 冰冷傷害
trap_variation [4]
發射 2 個額外投射物
陷阱持續 10
增加 38% 投射物速度
投擲至多 2 個額外陷阱

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit 法術 投射物 技能可齊射 擊中 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire
施放時間: 0.65 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84啞風雪歌者431292574.51.5228572149411369754307500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbFreezingPulseTrap
FreezingPulse
冰霜脈衝
發出一個半月形的寒冰投射物,被擊中的敵人將有機率被冰凍。這個投射物很快就會消散,而其傷害與凍結機率將會隨著消逝而遞減。
造成 13832075 冰冷傷害
trap_variation [4]
發射 2 個額外投射物
陷阱持續 10
增加 38% 投射物速度

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit 法術 投射物 技能可齊射 擊中 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire
施放時間: 0.65 秒

WbColdSnapTrap
造成 393.4590.2 冰冷傷害
增加 10% 敵人冰緩持續時間
trap_variation [4]
陷阱持續 1
spell_maximum_action_distance_+% [-50]

base_skill_is_trapped is_area_damage is_trap ignores_trap_and_mine_cooldown_limit
施放時間: 0.85 秒

WbColdResistAura
auracoldresist
冰霜淨化
施放一個光環,使你與受光環影響的友方獲得額外的冰冷抗性。
你與附近的隊友獲得 50% 額外冰冷抗性
你與附近的隊友獲得 5% 額外最大冰冷抗性
active_skill_area_of_effect_radius_+%_final [0]

base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbFreezingPulseMultiTrap
FreezingPulse
冰霜脈衝
發出一個半月形的寒冰投射物,被擊中的敵人將有機率被冰凍。這個投射物很快就會消散,而其傷害與凍結機率將會隨著消逝而遞減。
造成 13832075 冰冷傷害
trap_variation [4]
發射 2 個額外投射物
陷阱持續 10
增加 38% 投射物速度
投擲至多 2 個額外陷阱

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit 法術 投射物 技能可齊射 擊中 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire
施放時間: 0.65 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82啞風雪歌者386282296.21.5190021888310567627107500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbFreezingPulseTrap
FreezingPulse
冰霜脈衝
發出一個半月形的寒冰投射物,被擊中的敵人將有機率被冰凍。這個投射物很快就會消散,而其傷害與凍結機率將會隨著消逝而遞減。
造成 11311697 冰冷傷害
trap_variation [4]
發射 2 個額外投射物
陷阱持續 10
增加 30% 投射物速度

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit 法術 投射物 技能可齊射 擊中 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire
施放時間: 0.65 秒

WbColdSnapTrap
造成 333499.6 冰冷傷害
增加 10% 敵人冰緩持續時間
trap_variation [4]
陷阱持續 1
spell_maximum_action_distance_+% [-50]

base_skill_is_trapped is_area_damage is_trap ignores_trap_and_mine_cooldown_limit
施放時間: 0.85 秒

WbColdResistAura
auracoldresist
冰霜淨化
施放一個光環,使你與受光環影響的友方獲得額外的冰冷抗性。
你與附近的隊友獲得 46% 額外冰冷抗性
你與附近的隊友獲得 4% 額外最大冰冷抗性
active_skill_area_of_effect_radius_+%_final [0]

base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbFreezingPulseMultiTrap
FreezingPulse
冰霜脈衝
發出一個半月形的寒冰投射物,被擊中的敵人將有機率被冰凍。這個投射物很快就會消散,而其傷害與凍結機率將會隨著消逝而遞減。
造成 11311697 冰冷傷害
trap_variation [4]
發射 2 個額外投射物
陷阱持續 10
增加 30% 投射物速度
投擲至多 2 個額外陷阱

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit 法術 投射物 技能可齊射 擊中 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire
施放時間: 0.65 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78啞風雪歌者298901823.61.512804145509113422507500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbFreezingPulseTrap
FreezingPulse
冰霜脈衝
發出一個半月形的寒冰投射物,被擊中的敵人將有機率被冰凍。這個投射物很快就會消散,而其傷害與凍結機率將會隨著消逝而遞減。
造成 876.71315 冰冷傷害
trap_variation [4]
發射 2 個額外投射物
陷阱持續 10
增加 20% 投射物速度

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit 法術 投射物 技能可齊射 擊中 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire
施放時間: 0.65 秒
冷卻時間: 3 秒

WbColdSnapTrap
造成 269.6404.4 冰冷傷害
增加 10% 敵人冰緩持續時間
trap_variation [4]
陷阱持續 1
spell_maximum_action_distance_+% [-50]

base_skill_is_trapped is_area_damage is_trap ignores_trap_and_mine_cooldown_limit
施放時間: 0.85 秒
冷卻時間: 3 秒

WbColdResistAura
auracoldresist
冰霜淨化
施放一個光環,使你與受光環影響的友方獲得額外的冰冷抗性。
你與附近的隊友獲得 41% 額外冰冷抗性
你與附近的隊友獲得 2% 額外最大冰冷抗性
active_skill_area_of_effect_radius_+%_final [0]

base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbFreezingPulseMultiTrap
FreezingPulse
冰霜脈衝
發出一個半月形的寒冰投射物,被擊中的敵人將有機率被冰凍。這個投射物很快就會消散,而其傷害與凍結機率將會隨著消逝而遞減。
造成 876.71315 冰冷傷害
trap_variation [4]
發射 2 個額外投射物
陷阱持續 10
增加 20% 投射物速度
投擲至多 2 個額外陷阱

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit 法術 投射物 技能可齊射 擊中 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire
施放時間: 0.65 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73啞風雪歌者222071360.81.58147104707549268907500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbFreezingPulseTrap
FreezingPulse
冰霜脈衝
發出一個半月形的寒冰投射物,被擊中的敵人將有機率被冰凍。這個投射物很快就會消散,而其傷害與凍結機率將會隨著消逝而遞減。
造成 677.11016 冰冷傷害
trap_variation [4]
發射 2 個額外投射物
陷阱持續 10
增加 10% 投射物速度

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit 法術 投射物 技能可齊射 擊中 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire
施放時間: 0.65 秒
冷卻時間: 3 秒

WbColdSnapTrap
造成 217.5326.2 冰冷傷害
增加 10% 敵人冰緩持續時間
trap_variation [4]
陷阱持續 1
spell_maximum_action_distance_+% [-50]

base_skill_is_trapped is_area_damage is_trap ignores_trap_and_mine_cooldown_limit
施放時間: 0.85 秒
冷卻時間: 3 秒

WbColdResistAura
auracoldresist
冰霜淨化
施放一個光環,使你與受光環影響的友方獲得額外的冰冷抗性。
你與附近的隊友獲得 36% 額外冰冷抗性
你與附近的隊友獲得 1% 額外最大冰冷抗性
active_skill_area_of_effect_radius_+%_final [0]

base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbFreezingPulseMultiTrap
FreezingPulse
冰霜脈衝
發出一個半月形的寒冰投射物,被擊中的敵人將有機率被冰凍。這個投射物很快就會消散,而其傷害與凍結機率將會隨著消逝而遞減。
造成 677.11016 冰冷傷害
trap_variation [4]
發射 2 個額外投射物
陷阱持續 10
增加 10% 投射物速度
投擲至多 2 個額外陷阱

base_is_projectile base_skill_is_trapped is_trap projectiles_nova always_pierce ignores_trap_and_mine_cooldown_limit 法術 投射物 技能可齊射 擊中 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire
施放時間: 0.65 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68啞風雪歌者161521009.81.5516675046226170507500
#Just uses Cold Snap traps for now - basically a support character
ColdSnap50TargetNotFar TargetIsEnemy TargetNotFrozen TargetIsWbHighRankTarget
ColdSnap15TargetNotFar TargetIsEnemy TargetFrozen TargetNotNear
ColdSnap20TargetNotFar TargetIsEnemy AllyNearTarget TargetNotNear
ColdSnap50TargetNotFar TargetIsEnemy TargetNotFrozen TargetNotNear
ColdSnap10TargetNotFar TargetIsEnemy TargetNotFrozen
#Movement
Flee30TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft15TargetNotNear
StrafeRight15TargetNotNear
Move15TargetNotNear TargetIsAlly TargetIsWbLeader EnemyNearTarget
Move15TargetNotNear TargetIsAlly TargetIsWbLeader TargetLessThan50PercentLife
#Warps
SmokeMine15TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Auras
CastAuraColdResistance 200
#Stance Changes
ChangeToStance2100OnLessThan75PercentLife TargetIsEnemy
ChangeToStance21000NoWbLeaderInPack TargetIsEnemy
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance2
#Continues as before, but starts throwing traps as well. Again, wants to protect allies.
#ColdSnap50TargetNotFar TargetIsEnemy TargetNotFrozen TargetIsWbHighRankTarget
ColdSnap15TargetNotFar TargetIsEnemy TargetFrozen TargetNotNear
ColdSnap50TargetNotFar TargetIsEnemy TargetNotFrozen TargetNotNear
ColdSnap20TargetNotFar TargetIsEnemy AllyNearTarget TargetNotNear
ColdSnap10TargetNotFar TargetIsEnemy AllyNearTarget
FreezingPulse WbFreezingPulseTrap30TargetNotFar TargetIsEnemy NoEnemiesAroundTarget TargetNotNear
FreezingPulse WbFreezingPulseTrap50TargetNotFar TargetIsEnemy AnyEnemiesAroundTarget TargetNotNear
FreezingPulse WbFreezingPulseTrap25TargetNotFar TargetIsEnemy AllyNearTarget TargetNotNear
#Movement. This guy never wants to be moving closer to players.
Flee30TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft15TargetNotNear
StrafeRight15TargetNotNear
#Warps
SmokeMine15TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Auras
CastAuraColdResistance 200
#Stance Change
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance3
#Offence.
#Will stop to try and hit you if you're getting close, so he won't run away forever
Melee15TargetNear
ColdSnap15TargetNotFar TargetIsEnemy TargetFrozen TargetNotNear
ColdSnap50TargetNotFar TargetIsEnemy TargetNotFrozen TargetNotNear
ColdSnap20TargetNotFar TargetIsEnemy AllyNearTarget TargetNotNear
ColdSnap10TargetNotFar TargetIsEnemy TargetNotFrozen
FreezingPulse WbFreezingPulseMultiTrap30TargetNotFar TargetIsEnemy NoEnemiesAroundTarget TargetNotNear
FreezingPulse WbFreezingPulseMultiTrap50TargetNotFar TargetIsEnemy AnyEnemiesAroundTarget TargetNotNear
FreezingPulse WbFreezingPulseMultiTrap25TargetNotFar TargetIsEnemy AllyNearTarget TargetNotNear
#Auras
CastAuraColdResistance 200
#Movement
Flee15TargetNear TargetIsEnemy
Advance15TargetNotMediumNear
Advance5TargetFar
StrafeLeft15TargetNotNear
StrafeRight15TargetNotNear
#Warps
SmokeMine30TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine30TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
02000
04500
07500
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite2"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "WbColdSnapTrap",
        "WbFreezingPulseTrap",
        "WbFreezingPulseMultiTrap",
        "WbColdResistAura",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbColdSnapTrap"] = {
    name = "WbColdSnapTrap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "trap_variation",
        "base_trap_duration",
        "spell_maximum_action_distance_+%",
        "base_skill_is_trapped",
        "is_area_damage",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 0, 10, 4, 1000, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 0, 0, 10, 4, 1000, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 0, 0, 10, 4, 1000, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 0, 0, 10, 4, 1000, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFreezingPulseTrap"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.1818,
    incrementalEffectiveness = 0.04,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "trap_variation",
        "number_of_additional_projectiles",
        "base_trap_duration",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "base_skill_is_trapped",
        "is_trap",
        "projectiles_nova",
        "always_pierce",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.8, 1.2, 4, 0, 10000, -30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 4, 0, 10000, -28, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 4, 0, 10000, -26, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 4, 0, 10000, -24, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 4, 0, 10000, -22, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 4, 0, 10000, -20, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 4, 0, 10000, -18, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 4, 0, 10000, -16, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 4, 0, 10000, -14, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 4, 0, 10000, -12, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 4, 0, 10000, -10, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 4, 0, 10000, -8, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 4, 0, 10000, -6, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 4, 0, 10000, -4, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 4, 0, 10000, -2, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 4, 2, 10000, 0, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 4, 2, 10000, 2, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 4, 2, 10000, 4, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 4, 2, 10000, 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 4, 2, 10000, 8, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 4, 2, 10000, 10, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 4, 2, 10000, 12, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 4, 2, 10000, 14, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 4, 2, 10000, 16, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 4, 2, 10000, 18, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 4, 2, 10000, 20, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 4, 2, 10000, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 4, 2, 10000, 24, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 4, 2, 10000, 26, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 4, 2, 10000, 28, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 4, 2, 10000, 30, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 4, 2, 10000, 32, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 4, 2, 10000, 34, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 4, 2, 10000, 36, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 4, 2, 10000, 38, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFreezingPulseMultiTrap"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.1818,
    incrementalEffectiveness = 0.04,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "trap_variation",
        "number_of_additional_projectiles",
        "base_trap_duration",
        "base_projectile_speed_+%",
        "number_of_additional_traps_to_throw",
        "base_is_projectile",
        "base_skill_is_trapped",
        "is_trap",
        "projectiles_nova",
        "always_pierce",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.8, 1.2, 4, 0, 10000, -30, 1, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 4, 0, 10000, -28, 1, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 4, 0, 10000, -26, 1, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 4, 0, 10000, -24, 1, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 4, 0, 10000, -22, 1, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 4, 0, 10000, -20, 1, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 4, 0, 10000, -18, 1, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 4, 0, 10000, -16, 1, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 4, 0, 10000, -14, 1, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 4, 0, 10000, -12, 1, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 4, 0, 10000, -10, 1, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 4, 0, 10000, -8, 1, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 4, 0, 10000, -6, 1, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 4, 0, 10000, -4, 1, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 4, 0, 10000, -2, 2, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 4, 2, 10000, 0, 2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 4, 2, 10000, 2, 2, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 4, 2, 10000, 4, 2, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 4, 2, 10000, 6, 2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 4, 2, 10000, 8, 2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 4, 2, 10000, 10, 2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 4, 2, 10000, 12, 2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 4, 2, 10000, 14, 2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 4, 2, 10000, 16, 2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 4, 2, 10000, 18, 2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 4, 2, 10000, 20, 2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 4, 2, 10000, 22, 2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 4, 2, 10000, 24, 2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 4, 2, 10000, 26, 2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 4, 2, 10000, 28, 2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 4, 2, 10000, 30, 2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 4, 2, 10000, 32, 2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 4, 2, 10000, 34, 2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 4, 2, 10000, 36, 2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 4, 2, 10000, 38, 2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbColdResistAura"] = {
    name = "Purity of Ice",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants cold resistance to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_resistance_%",
        "base_maximum_cold_damage_resistance_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
        [2] = {10, 0, 0, levelRequirement = 5, statInterpolation = {1, 1, 1},  },
        [3] = {12, 0, 0, levelRequirement = 10, statInterpolation = {1, 1, 1},  },
        [4] = {14, 0, 0, levelRequirement = 15, statInterpolation = {1, 1, 1},  },
        [5] = {16, 0, 0, levelRequirement = 20, statInterpolation = {1, 1, 1},  },
        [6] = {18, 0, 0, levelRequirement = 25, statInterpolation = {1, 1, 1},  },
        [7] = {20, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1},  },
        [8] = {22, 0, 0, levelRequirement = 35, statInterpolation = {1, 1, 1},  },
        [9] = {24, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1},  },
        [10] = {26, 0, 0, levelRequirement = 45, statInterpolation = {1, 1, 1},  },
        [11] = {28, 0, 0, levelRequirement = 50, statInterpolation = {1, 1, 1},  },
        [12] = {30, 0, 0, levelRequirement = 55, statInterpolation = {1, 1, 1},  },
        [13] = {32, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
        [14] = {34, 1, 0, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [15] = {35, 1, 0, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [16] = {36, 1, 0, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [17] = {37, 1, 0, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [18] = {38, 2, 0, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [19] = {39, 2, 0, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [20] = {40, 2, 0, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [21] = {41, 2, 0, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [22] = {42, 3, 0, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
        [23] = {43, 3, 0, levelRequirement = 75, statInterpolation = {1, 1, 1},  },
        [24] = {44, 3, 0, levelRequirement = 76, statInterpolation = {1, 1, 1},  },
        [25] = {45, 4, 0, levelRequirement = 77, statInterpolation = {1, 1, 1},  },
        [26] = {46, 4, 0, levelRequirement = 78, statInterpolation = {1, 1, 1},  },
        [27] = {47, 4, 0, levelRequirement = 79, statInterpolation = {1, 1, 1},  },
        [28] = {48, 5, 0, levelRequirement = 80, statInterpolation = {1, 1, 1},  },
        [29] = {49, 5, 0, levelRequirement = 81, statInterpolation = {1, 1, 1},  },
        [30] = {50, 5, 0, levelRequirement = 82, statInterpolation = {1, 1, 1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成冰冷傷害
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [600]
標籤wb_elite, red_blood, human, humanoid
傷害180%
生命300%
Energy Shield From Life33%
Ailment Threshold300%
暴擊率5%
類型WbColdElite
攻擊距離6 ~ 60
攻擊間隔1.5 秒
傷害分佈20%
護甲+33%
閃避+33%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbIceShotElite
iceshot
冰霜射擊
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
50% 物理傷害轉化至冰冷傷害
+6 秒基礎持續時間
發射 4 個額外投射物
增加 40% 攻擊速度
skill_art_variation [2]

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 冰冷技能 可觸發
施放時間: 1 秒

WbArcticArmour
Iceshield
極地裝甲
擊中敵人時造成冰緩。移動時造成冰結地面。當靜止不動時減少受到的物理及火焰傷害。
極地裝甲
召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
被擊中時,受到 10% 較少物理傷害
被命中時,受到 10% 較少火燄傷害
+3 秒基礎持續時間
skill_art_variation [2]

法術 增益 圖騰技能 持續時間 魔力消耗保留 Type27 冰冷技能 魔力消耗百分比 造成元素狀態 立即 NonHitChill 冰緩範圍 範圍法術 Type91 Type92 SecondWindSupport
施放時間: 0.5 秒

WbFrenzy
iconfrenzy
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
發射 2 個額外投射物
造成 64% 傷害

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒

WbIceShotBurst
iceshot
冰霜射擊
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
50% 物理傷害轉化至冰冷傷害
+6 秒基礎持續時間
減少 12% 物理傷害
增加 280% 攻擊速度
skill_art_variation [2]
技能重複施放 2

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 冰冷技能 可觸發
施放時間: 1 秒
冷卻時間: 1 秒

WbColdResistAura
auracoldresist
冰霜淨化
施放一個光環,使你與受光環影響的友方獲得額外的冰冷抗性。
你與附近的隊友獲得 50% 額外冰冷抗性
你與附近的隊友獲得 5% 額外最大冰冷抗性
active_skill_area_of_effect_radius_+%_final [0]

base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84啞風雪歌者431292574.51.5228572149411369754307500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbIceShotElite
iceshot
冰霜射擊
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
50% 物理傷害轉化至冰冷傷害
+6 秒基礎持續時間
發射 4 個額外投射物
增加 40% 攻擊速度
skill_art_variation [2]

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 冰冷技能 可觸發
施放時間: 1 秒

WbArcticArmour
Iceshield
極地裝甲
擊中敵人時造成冰緩。移動時造成冰結地面。當靜止不動時減少受到的物理及火焰傷害。
極地裝甲
召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
被擊中時,受到 10% 較少物理傷害
被命中時,受到 10% 較少火燄傷害
+3 秒基礎持續時間
skill_art_variation [2]

法術 增益 圖騰技能 持續時間 魔力消耗保留 Type27 冰冷技能 魔力消耗百分比 造成元素狀態 立即 NonHitChill 冰緩範圍 範圍法術 Type91 Type92 SecondWindSupport
施放時間: 0.5 秒

WbFrenzy
iconfrenzy
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
發射 2 個額外投射物
造成 64% 傷害

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒

WbIceShotBurst
iceshot
冰霜射擊
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
50% 物理傷害轉化至冰冷傷害
+6 秒基礎持續時間
減少 12% 物理傷害
增加 280% 攻擊速度
skill_art_variation [2]
技能重複施放 2

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 冰冷技能 可觸發
施放時間: 1 秒
冷卻時間: 1 秒

WbColdResistAura
auracoldresist
冰霜淨化
施放一個光環,使你與受光環影響的友方獲得額外的冰冷抗性。
你與附近的隊友獲得 50% 額外冰冷抗性
你與附近的隊友獲得 5% 額外最大冰冷抗性
active_skill_area_of_effect_radius_+%_final [0]

base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82啞風雪歌者386282296.21.5190021888310567627107500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbIceShotElite
iceshot
冰霜射擊
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
50% 物理傷害轉化至冰冷傷害
+6 秒基礎持續時間
發射 4 個額外投射物
增加 40% 攻擊速度
skill_art_variation [2]

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 冰冷技能 可觸發
施放時間: 1 秒

WbArcticArmour
Iceshield
極地裝甲
擊中敵人時造成冰緩。移動時造成冰結地面。當靜止不動時減少受到的物理及火焰傷害。
極地裝甲
召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
被擊中時,受到 10% 較少物理傷害
被命中時,受到 10% 較少火燄傷害
+3 秒基礎持續時間
skill_art_variation [2]

法術 增益 圖騰技能 持續時間 魔力消耗保留 Type27 冰冷技能 魔力消耗百分比 造成元素狀態 立即 NonHitChill 冰緩範圍 範圍法術 Type91 Type92 SecondWindSupport
施放時間: 0.5 秒

WbFrenzy
iconfrenzy
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
發射 2 個額外投射物
造成 64% 傷害

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒

WbIceShotBurst
iceshot
冰霜射擊
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
50% 物理傷害轉化至冰冷傷害
+6 秒基礎持續時間
減少 12% 物理傷害
增加 280% 攻擊速度
skill_art_variation [2]
技能重複施放 2

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 冰冷技能 可觸發
施放時間: 1 秒
冷卻時間: 1 秒

WbColdResistAura
auracoldresist
冰霜淨化
施放一個光環,使你與受光環影響的友方獲得額外的冰冷抗性。
你與附近的隊友獲得 46% 額外冰冷抗性
你與附近的隊友獲得 4% 額外最大冰冷抗性
active_skill_area_of_effect_radius_+%_final [0]

base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78啞風雪歌者298901823.61.512804145509113422507500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbIceShotElite
iceshot
冰霜射擊
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
50% 物理傷害轉化至冰冷傷害
+6 秒基礎持續時間
發射 4 個額外投射物
增加 40% 攻擊速度
skill_art_variation [2]

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 冰冷技能 可觸發
施放時間: 1 秒

WbArcticArmour
Iceshield
極地裝甲
擊中敵人時造成冰緩。移動時造成冰結地面。當靜止不動時減少受到的物理及火焰傷害。
極地裝甲
召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
被擊中時,受到 10% 較少物理傷害
被命中時,受到 10% 較少火燄傷害
+3 秒基礎持續時間
skill_art_variation [2]

法術 增益 圖騰技能 持續時間 魔力消耗保留 Type27 冰冷技能 魔力消耗百分比 造成元素狀態 立即 NonHitChill 冰緩範圍 範圍法術 Type91 Type92 SecondWindSupport
施放時間: 0.5 秒

WbFrenzy
iconfrenzy
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
發射 2 個額外投射物
造成 72% 傷害

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒

WbIceShotBurst
iceshot
冰霜射擊
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
50% 物理傷害轉化至冰冷傷害
+6 秒基礎持續時間
減少 12% 物理傷害
增加 280% 攻擊速度
skill_art_variation [2]
技能重複施放 2

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 冰冷技能 可觸發
施放時間: 1 秒
冷卻時間: 1 秒

WbColdResistAura
auracoldresist
冰霜淨化
施放一個光環,使你與受光環影響的友方獲得額外的冰冷抗性。
你與附近的隊友獲得 41% 額外冰冷抗性
你與附近的隊友獲得 2% 額外最大冰冷抗性
active_skill_area_of_effect_radius_+%_final [0]

base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73啞風雪歌者222071360.81.58147104707549268907500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbIceShotElite
iceshot
冰霜射擊
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
50% 物理傷害轉化至冰冷傷害
+2.5 秒基礎持續時間
減少 6% 物理傷害
發射 4 個額外投射物
增加 20% 攻擊速度
skill_art_variation [2]

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 冰冷技能 可觸發
施放時間: 1 秒

WbArcticArmour
Iceshield
極地裝甲
擊中敵人時造成冰緩。移動時造成冰結地面。當靜止不動時減少受到的物理及火焰傷害。
極地裝甲
召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
被擊中時,受到 10% 較少物理傷害
被命中時,受到 10% 較少火燄傷害
+3 秒基礎持續時間
skill_art_variation [2]

法術 增益 圖騰技能 持續時間 魔力消耗保留 Type27 冰冷技能 魔力消耗百分比 造成元素狀態 立即 NonHitChill 冰緩範圍 範圍法術 Type91 Type92 SecondWindSupport
施放時間: 0.5 秒

WbFrenzy
iconfrenzy
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
發射 2 個額外投射物
造成 72% 傷害

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒

WbIceShotBurst
iceshot
冰霜射擊
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
50% 物理傷害轉化至冰冷傷害
+2.5 秒基礎持續時間
減少 18% 物理傷害
增加 260% 攻擊速度
skill_art_variation [2]
技能重複施放 1

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 冰冷技能 可觸發
施放時間: 1 秒
冷卻時間: 1.25 秒

WbColdResistAura
auracoldresist
冰霜淨化
施放一個光環,使你與受光環影響的友方獲得額外的冰冷抗性。
你與附近的隊友獲得 36% 額外冰冷抗性
你與附近的隊友獲得 1% 額外最大冰冷抗性
active_skill_area_of_effect_radius_+%_final [0]

base_deal_no_damage 法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68啞風雪歌者161521009.81.5516675046226170507500
#Stance 1 just uses Ice Shot, and tries to avoid the player
#Basic attack spam
IceShot WbIceShotElite80TargetNotNear TargetIsWbHighRankTarget
IceShot WbIceShotElite80TargetNotNear
#Help out
IceShot WbIceShotBurst40TargetNotNear AllyNearTarget NoWbSupportInPack
#Evasive Movement
Flee30TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft15TargetNotNear
StrafeRight15TargetNotNear
#Auras
CastAuraColdResistance 200
#Warps
SmokeMine15TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Stance Changes
ChangeToStance2100OnLessThan75PercentLife TargetIsEnemy
ChangeToStance21000NoWbLeaderInPack TargetIsEnemy
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance2
#Stance 2 starts using Frenzy to gain damage. It warps away less often.
#Basic attack spam
IceShot WbIceShotElite 80
Frenzy40HaveNoFrenzyCharges
Frenzy25HaveFrenzyCharge
#Help out
IceShot WbIceShotBurst40TargetNotNear AllyNearTarget NoWbSupportInPack
NewArcticArmour 80
#Evasive Movement
Flee30TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft15TargetNotNear
StrafeRight15TargetNotNear
#Warps
SmokeMine5TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine5TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Auras
CastAuraColdResistance 200
#Stance Change
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance3
#Stance 3 is aggressive. It gets up close, uses Ice nova and Glacial Cascade, and never warps away from the player unless it can help it.
#Basic attack spam
IceShot WbIceShotElite40TargetNotFar
IceShot WbIceShotElite80TargetFar
Frenzy40HaveNoFrenzyCharges
Frenzy25HaveFrenzyCharge
IceShot WbIceShotBurst80TargetNotFar TargetNotNear
IceShot WbIceShotBurst40TargetFar TargetNotNear
NewArcticArmour 80
#Evasive Movement
Flee30TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft15TargetNotNear
StrafeRight15TargetNotNear
#Auras
CastAuraColdResistance 200

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
02000
04500
07500
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite3"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "WbFrenzy",
        "Melee",
        "WbIceShotElite",
        "WbIceShotBurst",
        "WbArcticArmour",
        "WbColdResistAura",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFrenzy"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "attack_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, 0, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {10, 10, 10, 20, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbIceShotElite"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "physical_damage_+%",
        "number_of_additional_projectiles",
        "attack_speed_+%",
        "skill_art_variation",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 1000, -12, 4, 10, 2, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 2500, -6, 4, 20, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 6000, 0, 4, 40, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbIceShotBurst"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "skill_repeat_count",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 1000, -29, 240, 2, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 2500, -18, 260, 2, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 6000, -12, 280, 2, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbArcticArmour"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0.03,
    description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Duration] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.CauseElementalStatus] = true,
        [SkillType.Instant] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chill_enemy_when_hit_duration_ms",
        "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
        "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
        "base_skill_effect_duration",
        "skill_art_variation",
    },
    levels = {
        [1] = {500, -10, -10, 3000, 2, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbColdResistAura"] = {
    name = "Purity of Ice",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants cold resistance to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_resistance_%",
        "base_maximum_cold_damage_resistance_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
        [2] = {10, 0, 0, levelRequirement = 5, statInterpolation = {1, 1, 1},  },
        [3] = {12, 0, 0, levelRequirement = 10, statInterpolation = {1, 1, 1},  },
        [4] = {14, 0, 0, levelRequirement = 15, statInterpolation = {1, 1, 1},  },
        [5] = {16, 0, 0, levelRequirement = 20, statInterpolation = {1, 1, 1},  },
        [6] = {18, 0, 0, levelRequirement = 25, statInterpolation = {1, 1, 1},  },
        [7] = {20, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1},  },
        [8] = {22, 0, 0, levelRequirement = 35, statInterpolation = {1, 1, 1},  },
        [9] = {24, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1},  },
        [10] = {26, 0, 0, levelRequirement = 45, statInterpolation = {1, 1, 1},  },
        [11] = {28, 0, 0, levelRequirement = 50, statInterpolation = {1, 1, 1},  },
        [12] = {30, 0, 0, levelRequirement = 55, statInterpolation = {1, 1, 1},  },
        [13] = {32, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
        [14] = {34, 1, 0, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [15] = {35, 1, 0, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [16] = {36, 1, 0, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [17] = {37, 1, 0, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [18] = {38, 2, 0, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [19] = {39, 2, 0, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [20] = {40, 2, 0, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [21] = {41, 2, 0, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [22] = {42, 3, 0, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
        [23] = {43, 3, 0, levelRequirement = 75, statInterpolation = {1, 1, 1},  },
        [24] = {44, 3, 0, levelRequirement = 76, statInterpolation = {1, 1, 1},  },
        [25] = {45, 4, 0, levelRequirement = 77, statInterpolation = {1, 1, 1},  },
        [26] = {46, 4, 0, levelRequirement = 78, statInterpolation = {1, 1, 1},  },
        [27] = {47, 4, 0, levelRequirement = 79, statInterpolation = {1, 1, 1},  },
        [28] = {48, 5, 0, levelRequirement = 80, statInterpolation = {1, 1, 1},  },
        [29] = {49, 5, 0, levelRequirement = 81, statInterpolation = {1, 1, 1},  },
        [30] = {50, 5, 0, levelRequirement = 82, statInterpolation = {1, 1, 1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
number_of_additional_traps_allowed [16]
造成冰冷傷害
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [600]
標籤wb_elite, red_blood, human, humanoid
傷害180%
生命300%
Energy Shield From Life33%
Ailment Threshold300%
暴擊率5%
類型WbColdElite
攻擊距離6 ~ 60
攻擊間隔1.5 秒
傷害分佈20%
護甲+33%
閃避+33%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbRainOfArrows
rainofarrows
箭雨
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
增加 15% 投射物速度
獲得 20% 物理傷害的冰冷傷害
增加 38% 攻擊速度
造成 100% 傷害
spell_maximum_action_distance_+% [-35]

is_area_damage base_is_projectile 攻擊 投射物攻擊 技能可幻影射手 範圍 投射物傷害 圖騰技能 陷阱技能 地雷技能 可觸發 Type95
施放時間: 1 秒

WbBlinkArrow2
+12 秒基礎持續時間
number_of_monsters_to_summon [1]
alternate_minion [4]
base_number_of_clones_allowed [1]

base_is_projectile 投射物傷害 攻擊 召喚物 投射物攻擊 創造召喚物 持續時間 圖騰技能 陷阱技能 地雷技能 位移技能 可觸發 創造召喚物 快行技能 Type95 SecondWindSupport
施放時間: 1 秒
冷卻時間: 6 秒

WbMirrorArrowElite
+12 秒基礎持續時間
number_of_monsters_to_summon [1]
alternate_minion [4]
base_number_of_clones_allowed [1]

base_is_projectile 投射物傷害 攻擊 召喚物 投射物攻擊 創造召喚物 持續時間 圖騰技能 陷阱技能 地雷技能 位移技能 可觸發 創造召喚物 快行技能 Type95 SecondWindSupport
施放時間: 1 秒
冷卻時間: 6 秒

WbGrace
auraevasion
優雅
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 2766 額外閃避值
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84啞風雪歌者431292574.51.5228572149411369754307500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbRainOfArrows
rainofarrows
箭雨
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
增加 15% 投射物速度
獲得 20% 物理傷害的冰冷傷害
增加 38% 攻擊速度
造成 100% 傷害
spell_maximum_action_distance_+% [-35]

is_area_damage base_is_projectile 攻擊 投射物攻擊 技能可幻影射手 範圍 投射物傷害 圖騰技能 陷阱技能 地雷技能 可觸發 Type95
施放時間: 1 秒

WbBlinkArrow2
+12 秒基礎持續時間
number_of_monsters_to_summon [1]
alternate_minion [4]
base_number_of_clones_allowed [1]

base_is_projectile 投射物傷害 攻擊 召喚物 投射物攻擊 創造召喚物 持續時間 圖騰技能 陷阱技能 地雷技能 位移技能 可觸發 創造召喚物 快行技能 Type95 SecondWindSupport
施放時間: 1 秒
冷卻時間: 6 秒

WbMirrorArrowElite
+12 秒基礎持續時間
number_of_monsters_to_summon [1]
alternate_minion [4]
base_number_of_clones_allowed [1]

base_is_projectile 投射物傷害 攻擊 召喚物 投射物攻擊 創造召喚物 持續時間 圖騰技能 陷阱技能 地雷技能 位移技能 可觸發 創造召喚物 快行技能 Type95 SecondWindSupport
施放時間: 1 秒
冷卻時間: 6 秒

WbGrace
auraevasion
優雅
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 2766 額外閃避值
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82啞風雪歌者386282296.21.5190021888310567627107500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbRainOfArrows
rainofarrows
箭雨
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
增加 11% 投射物速度
獲得 19% 物理傷害的冰冷傷害
增加 34% 攻擊速度
造成 100% 傷害
spell_maximum_action_distance_+% [-35]

is_area_damage base_is_projectile 攻擊 投射物攻擊 技能可幻影射手 範圍 投射物傷害 圖騰技能 陷阱技能 地雷技能 可觸發 Type95
施放時間: 1 秒

WbBlinkArrow2
+12 秒基礎持續時間
number_of_monsters_to_summon [1]
alternate_minion [4]
base_number_of_clones_allowed [1]

base_is_projectile 投射物傷害 攻擊 召喚物 投射物攻擊 創造召喚物 持續時間 圖騰技能 陷阱技能 地雷技能 位移技能 可觸發 創造召喚物 快行技能 Type95 SecondWindSupport
施放時間: 1 秒
冷卻時間: 6 秒

WbMirrorArrowElite
+12 秒基礎持續時間
number_of_monsters_to_summon [1]
alternate_minion [4]
base_number_of_clones_allowed [1]

base_is_projectile 投射物傷害 攻擊 召喚物 投射物攻擊 創造召喚物 持續時間 圖騰技能 陷阱技能 地雷技能 位移技能 可觸發 創造召喚物 快行技能 Type95 SecondWindSupport
施放時間: 1 秒
冷卻時間: 6 秒

WbGrace
auraevasion
優雅
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 2466 額外閃避值
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78啞風雪歌者298901823.61.512804145509113422507500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbRainOfArrows
rainofarrows
箭雨
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
增加 6% 投射物速度
獲得 18% 物理傷害的冰冷傷害
增加 29% 攻擊速度
造成 100% 傷害
spell_maximum_action_distance_+% [-35]

is_area_damage base_is_projectile 攻擊 投射物攻擊 技能可幻影射手 範圍 投射物傷害 圖騰技能 陷阱技能 地雷技能 可觸發 Type95
施放時間: 1 秒

WbBlinkArrow2
+12 秒基礎持續時間
number_of_monsters_to_summon [1]
alternate_minion [4]
base_number_of_clones_allowed [1]

base_is_projectile 投射物傷害 攻擊 召喚物 投射物攻擊 創造召喚物 持續時間 圖騰技能 陷阱技能 地雷技能 位移技能 可觸發 創造召喚物 快行技能 Type95 SecondWindSupport
施放時間: 1 秒
冷卻時間: 6 秒

WbMirrorArrowElite
+12 秒基礎持續時間
number_of_monsters_to_summon [1]
alternate_minion [4]
base_number_of_clones_allowed [1]

base_is_projectile 投射物傷害 攻擊 召喚物 投射物攻擊 創造召喚物 持續時間 圖騰技能 陷阱技能 地雷技能 位移技能 可觸發 創造召喚物 快行技能 Type95 SecondWindSupport
施放時間: 1 秒
冷卻時間: 6 秒

WbGrace
auraevasion
優雅
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 2091 額外閃避值
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73啞風雪歌者222071360.81.58147104707549268907500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbRainOfArrows
rainofarrows
箭雨
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
animation_effect_variation [1]
增加 1% 投射物速度
獲得 18% 物理傷害的冰冷傷害
增加 24% 攻擊速度
造成 100% 傷害
spell_maximum_action_distance_+% [-35]

is_area_damage base_is_projectile 攻擊 投射物攻擊 技能可幻影射手 範圍 投射物傷害 圖騰技能 陷阱技能 地雷技能 可觸發 Type95
施放時間: 1 秒

WbBlinkArrow2
+12 秒基礎持續時間
number_of_monsters_to_summon [1]
alternate_minion [4]
base_number_of_clones_allowed [1]

base_is_projectile 投射物傷害 攻擊 召喚物 投射物攻擊 創造召喚物 持續時間 圖騰技能 陷阱技能 地雷技能 位移技能 可觸發 創造召喚物 快行技能 Type95 SecondWindSupport
施放時間: 1 秒
冷卻時間: 6 秒

WbMirrorArrowElite
+12 秒基礎持續時間
number_of_monsters_to_summon [1]
alternate_minion [4]
base_number_of_clones_allowed [1]

base_is_projectile 投射物傷害 攻擊 召喚物 投射物攻擊 創造召喚物 持續時間 圖騰技能 陷阱技能 地雷技能 位移技能 可觸發 創造召喚物 快行技能 Type95 SecondWindSupport
施放時間: 1 秒
冷卻時間: 6 秒

WbGrace
auraevasion
優雅
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 1721 額外閃避值
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
施放時間: 1.2 秒
冷卻時間: 0.5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68啞風雪歌者161521009.81.5516675046226170507500
#Stance 1 just uses Rain of Arrows, and tries to avoid the player
#Basic attack spam
Melee20TargetNotNear
RainOfArrows60TargetNotNear
#Willing to support allies if no supports are present
RainOfArrows40TargetNotNear AllyNearTarget NoWbSupportInPack
#Evasive Movement
Flee5TargetNear TargetIsEnemy
Advance5TargetNotNear
Advance30TargetFar
StrafeLeft7TargetNotNear NoRepeat
StrafeRight7TargetNotNear NoRepeat
#Auras
CastAuraEvasion 200
#Warps
SmokeMine15TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Stance Changes
ChangeToStance2100OnLessThan75PercentLife TargetIsEnemy
ChangeToStance21000NoWbLeaderInPack TargetIsEnemy
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance2
#Stance 2 starts using Blink Arrow. It warps away less often.
#Basic attack spam
RainOfArrows 60
RainOfArrows40TargetNotNear AllyNearTarget NoWbSupportInPack
CloneShot 25TargetIsEnemy ShiftAttack IHaveFewerThanTwoMinions
#Evasive Movement
Flee5TargetNear TargetIsEnemy
Advance5TargetNotNear
Advance30TargetFar
StrafeLeft7TargetNotNear NoRepeat
StrafeRight7TargetNotNear NoRepeat
#Warps
SmokeMine5TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
SmokeMine5TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
#Auras
CastAuraEvasion 200
#Stance Change
ChangeToStance3100OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack TargetIsEnemy
stance stance3
#Stance 3 is aggressive. It starts combining mirror arrow with its regular moves
#Basic attack spam
RainOfArrows 60
#Help out allies if there are no supports
RainOfArrows40TargetNotNear AllyNearTarget NoWbSupportInPack
CloneShot 25TargetIsEnemy ShiftAttack IHaveFewerThanTwoMinions
DecoyShot25TargetIsEnemy TargetNotFar IHaveFewerThanTwoMinions
#Help out allies if there are no supports
DecoyShot25TargetIsEnemy TargetNotFar IHaveFewerThanTwoMinions AllyNearTarget NoWbSupportInPack
#Evasive Movement
Flee5TargetNear TargetIsEnemy
Advance5TargetNotNear
Advance30TargetFar
StrafeLeft7TargetNotNear NoRepeat
StrafeRight7TargetNotNear NoRepeat
#Auras
CastAuraEvasion 200

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
02000
04500
07500
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite4"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "WbRainOfArrows",
        "WbGrace",
        "WbBlinkArrow2",
        "WbMirrorArrowElite",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Type95] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "animation_effect_variation",
        "base_projectile_speed_+%",
        "physical_damage_%_to_add_as_cold",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, 1, 1, -20, 0, 3, 0, -35, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {0, 1, 1, -19, 0, 4, 0, -35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {0, 1, 1, -18, 0, 5, 0, -35, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {0, 1, 1, -17, 0, 6, 0, -35, levelRequirement = 9, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {0, 1, 1, -16, 0, 7, 0, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [6] = {0, 1, 1, -15, 0, 8, 0, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [7] = {0, 1, 1, -14, 0, 9, 0, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [8] = {0, 1, 1, -13, 0, 10, 0, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [9] = {0, 1, 1, -12, 15, 11, 0, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [10] = {0, 1, 1, -11, 15, 12, 0, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [11] = {0, 1, 1, -10, 15, 13, 0, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [12] = {0, 1, 1, -9, 15, 14, 0, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [13] = {0, 1, 1, -8, 16, 15, 0, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [14] = {0, 1, 1, -7, 16, 16, 0, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [15] = {0, 1, 1, -6, 16, 17, 0, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [16] = {0, 1, 1, -5, 16, 18, 0, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [17] = {0, 1, 1, -4, 17, 19, 0, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [18] = {0, 1, 1, -3, 17, 20, 0, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [19] = {0, 1, 1, -2, 17, 21, 0, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [20] = {0, 1, 1, -1, 17, 22, 0, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [21] = {0, 1, 1, 0, 18, 23, 0, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [22] = {0, 1, 1, 1, 18, 24, 0, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [23] = {0, 1, 1, 2, 18, 25, 0, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [24] = {0, 1, 1, 3, 18, 26, 0, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [25] = {0, 1, 1, 4, 18, 27, 0, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [26] = {0, 1, 1, 5, 18, 28, 0, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [27] = {0, 1, 1, 6, 18, 29, 0, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [28] = {0, 1, 1, 7, 18, 30, 0, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [29] = {0, 1, 1, 8, 19, 31, 0, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [30] = {0, 1, 1, 9, 19, 32, 0, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [31] = {0, 1, 1, 10, 19, 33, 0, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [32] = {0, 1, 1, 11, 19, 34, 0, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [33] = {0, 1, 1, 12, 19, 35, 0, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [34] = {0, 1, 1, 13, 20, 36, 0, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [35] = {0, 1, 1, 14, 20, 37, 0, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [36] = {0, 1, 1, 15, 20, 38, 0, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbGrace"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_evasion_rating",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {40, 0, levelRequirement = 4, statInterpolation = {1, 1},  },
        [2] = {60, 0, levelRequirement = 8, statInterpolation = {1, 1},  },
        [3] = {92, 0, levelRequirement = 11, statInterpolation = {1, 1},  },
        [4] = {167, 0, levelRequirement = 15, statInterpolation = {1, 1},  },
        [5] = {143, 0, levelRequirement = 20, statInterpolation = {1, 1},  },
        [6] = {319, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {395, 0, levelRequirement = 29, statInterpolation = {1, 1},  },
        [8] = {468, 0, levelRequirement = 31, statInterpolation = {1, 1},  },
        [9] = {546, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [10] = {630, 0, levelRequirement = 34, statInterpolation = {1, 1},  },
        [11] = {720, 0, levelRequirement = 37, statInterpolation = {1, 1},  },
        [12] = {816, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [13] = {918, 0, levelRequirement = 42, statInterpolation = {1, 1},  },
        [14] = {1026, 0, levelRequirement = 45, statInterpolation = {1, 1},  },
        [15] = {1140, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [16] = {1259, 0, levelRequirement = 51, statInterpolation = {1, 1},  },
        [17] = {1383, 0, levelRequirement = 52, statInterpolation = {1, 1},  },
        [18] = {1448, 0, levelRequirement = 54, statInterpolation = {1, 1},  },
        [19] = {1514, 0, levelRequirement = 58, statInterpolation = {1, 1},  },
        [20] = {1581, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [21] = {1650, 0, levelRequirement = 67, statInterpolation = {1, 1},  },
        [22] = {1721, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [23] = {1793, 0, levelRequirement = 69, statInterpolation = {1, 1},  },
        [24] = {1866, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [25] = {1940, 0, levelRequirement = 71, statInterpolation = {1, 1},  },
        [26] = {2016, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [27] = {2091, 0, levelRequirement = 73, statInterpolation = {1, 1},  },
        [28] = {2166, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [29] = {2241, 0, levelRequirement = 75, statInterpolation = {1, 1},  },
        [30] = {2316, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [31] = {2391, 0, levelRequirement = 77, statInterpolation = {1, 1},  },
        [32] = {2466, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [33] = {2541, 0, levelRequirement = 79, statInterpolation = {1, 1},  },
        [34] = {2616, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [35] = {2691, 0, levelRequirement = 81, statInterpolation = {1, 1},  },
        [36] = {2766, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbBlinkArrow2"] = {
    name = "WbBlinkArrow2",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileDamage] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.Type95] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 4, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbMirrorArrowElite"] = {
    name = "WbMirrorArrowElite",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileDamage] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.Type95] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 4, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成冰冷傷害
monster_no_map_drops [1]
cannot_have_affliction_mods [1]
標籤wb_elite, red_blood, human, humanoid
傷害180%
生命300%
Energy Shield From Life33%
Ailment Threshold300%
暴擊率5%
類型WbColdElite
攻擊距離6 ~ 60
攻擊間隔1.5 秒
傷害分佈20%
護甲+33%
閃避+33%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84啞風雪歌者431292574.51.5228572149411369754307500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82啞風雪歌者386282296.21.5190021888310567627107500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78啞風雪歌者298901823.61.512804145509113422507500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73啞風雪歌者222071360.81.58147104707549268907500

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68啞風雪歌者161521009.81.5516675046226170507500
#The clone will attack the player, but it acts more like a support in that it prioritizes targets near its allies.
Melee 9
Melee6WbLeaderNearTarget
Melee3WbEliteNearTarget
Melee6WbSupportNearTarget
Melee3WbBasicNearTarget

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

DiesAfterTime
{
}

Pathfinding
{
	immobile = true
}

Life
{
	corpse_usable = false

	on_death = "Delete();"
}

Stats
{
	set_item_drop_slots = 0
	set_is_double = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"

Render
{
	allow_attached_arrows = false
}
火焰抗性冰冷抗性閃電抗性混沌抗性
02000
04500
07500
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite4Clone"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [600]
標籤wb_elite, red_blood, human, humanoid
傷害180%
生命300%
Energy Shield From Life33%
Ailment Threshold300%
暴擊率5%
類型WbColdElite
攻擊距離6 ~ 9
攻擊間隔1.5 秒
傷害分佈20%
護甲+33%
閃避+33%
命中+100%
火焰抗性冰冷抗性閃電抗性混沌抗性
02000
04500
07500
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite1Elder"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
    },
    modList = {
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
number_of_additional_traps_allowed [16]
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [600]
traps_invulnerable_for_duration_ms [4000]
mines_invulnerable_for_duration_ms [4000]
kill_traps_mines_and_totems_on_death [1]
格擋攻擊
base_block_%_damage_taken [10]
標籤wb_elite, red_blood, human, humanoid
傷害180%
生命300%
Energy Shield From Life33%
Ailment Threshold300%
暴擊率5%
類型WbColdElite
攻擊距離6 ~ 9
攻擊間隔1.5 秒
傷害分佈20%
護甲+33%
閃避+33%
命中+100%
火焰抗性冰冷抗性閃電抗性混沌抗性
02000
04500
07500
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdElite2Elder"] = {
    name = "Mutewind Snow-singer",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
    },
    modList = {
    },
}