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預言 普蘭德斯 暴怒
眾神殿系統 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 軍團徽印 永恆珠寶 命運卡
巨人殺手歐提莎
極原冰帽
Otesha, the Giantslayer

巨人殺手歐提莎

幽魂N
地區極原冰帽
詞綴monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
造成冰冷傷害
monster dropped item quantity +% [1200]
monster dropped item rarity +% [800]
標籤wb_leader, red_blood, human, humanoid
生命+400%
生命轉為護盾33%
護甲+33%
閃避+33%
抗性
第 1 部1515157
第 2 部30303020
終章40404025
傷害+216%
命中+100%
暴擊率5%
暴擊加成130%
攻擊距離6 ~ 10
攻擊間隔1.5 秒
傷害分佈20%
異常狀態臨界值400%
經驗值200%
類型WbColdLeader
WbThrownWeapon
ghostlythrow
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 31% 更少傷害
增加 40% 投射物傷害
spell maximum action distance +% [-30]
增加 50% 攻擊速度
發射 2 個額外投射物
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
WbWhirlingBlades
iconbladeflurry
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 30% 更少傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
WbColdThorns
bufffrozen
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 2 秒
寒冰之刺
你被擊中時反射冰冷傷害。
minimum cold damage to return when hit [#]
maximum cold damage to return when hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum cold damage to return when hit [437.5]
maximum cold damage to return when hit [656.2]
減少 80% 承受傷害
+4 秒基礎持續時間

cannot_be_blinded 法術 增益 持續時間
WbBloodRage
bloodrage
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.25 秒
鮮血狂怒
受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
增加 #% 攻擊速度
#% 的物理攻擊傷害偷取生命
base physical damage % of maximum life taken per minute [#]
base physical damage % of maximum energy shield taken per minute [#]
#% 機率擊殺時獲得 1 顆狂怒球
gain frenzy charge on hitting unique enemy % [#]
#% 元素傷害偷取生命

鮮血狂怒
使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
增加 49% 攻擊速度
11.2% 攻擊物理傷害偷取生命
擊殺敵人時獲得 1 顆狂怒球
+20.3 秒基礎持續時間

法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 SecondWindSupport
WbSmokeMine
SmokeBomb
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.5 秒
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
WbHatred
auracold
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1.2 秒
冷卻時間: 0.5 秒
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 39% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [0]

法術 範圍 增益 魔力消耗保留 Type27 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
WbColdLeaderWait
附加傷害效用: 100%
+1.2 秒基礎持續時間
WbColdSnap
iconcoldsnap
暴擊率: 4%
附加傷害效用: 100%
施放時間: 0.85 秒
冷卻時間: 2.5 秒
霜暴
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 427.3641 冰冷傷害
增加 10% 敵人冰緩持續時間
spell maximum action distance +% [-50]
skill art variation [1]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 範圍法術
WbDoubleStrike
icondoubleswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base skill number of additional hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
WbDualStrike
icondualswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 40% 更少傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
WbFrenzyFortify
iconfrenzy
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 10% 更多物理傷害
造成 36% 更少傷害
近戰擊中時獲得護體輔助
增加 25% 護體持續時間

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
WbFlickerStrike
iconblinkstrike
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
冷卻時間: 1.7 秒
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 30% 更少傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
WbColdLeaderIcestorm
FirestormV2
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.9 秒
冷卻時間: 8 秒
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 10061257 冰冷傷害
+6 秒基礎持續時間
0.1 秒一次衝擊
skill art variation [4]
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]

is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
WbColdThornsShort
bufffrozen
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 0.7 秒
寒冰之刺
你被擊中時反射冰冷傷害。
minimum cold damage to return when hit [#]
maximum cold damage to return when hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum cold damage to return when hit [437.5]
maximum cold damage to return when hit [656.2]
減少 80% 承受傷害
+0.5 秒基礎持續時間

cannot_be_blinded 法術 增益 持續時間
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84巨人殺手歐提莎862584518.21.53809421632113691257140404025
WbThrownWeapon
ghostlythrow
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 31% 更少傷害
增加 40% 投射物傷害
spell maximum action distance +% [-30]
增加 50% 攻擊速度
發射 2 個額外投射物
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
WbWhirlingBlades
iconbladeflurry
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 30% 更少傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
WbColdThorns
bufffrozen
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 2 秒
寒冰之刺
你被擊中時反射冰冷傷害。
minimum cold damage to return when hit [#]
maximum cold damage to return when hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum cold damage to return when hit [400.5]
maximum cold damage to return when hit [600.7]
減少 80% 承受傷害
+4 秒基礎持續時間

cannot_be_blinded 法術 增益 持續時間
WbBloodRage
bloodrage
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.25 秒
鮮血狂怒
受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
增加 #% 攻擊速度
#% 的物理攻擊傷害偷取生命
base physical damage % of maximum life taken per minute [#]
base physical damage % of maximum energy shield taken per minute [#]
#% 機率擊殺時獲得 1 顆狂怒球
gain frenzy charge on hitting unique enemy % [#]
#% 元素傷害偷取生命

鮮血狂怒
使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
增加 49% 攻擊速度
11.2% 攻擊物理傷害偷取生命
擊殺敵人時獲得 1 顆狂怒球
+20.3 秒基礎持續時間

法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 SecondWindSupport
WbSmokeMine
SmokeBomb
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.5 秒
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
WbHatred
auracold
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1.2 秒
冷卻時間: 0.5 秒
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 39% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [0]

法術 範圍 增益 魔力消耗保留 Type27 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
WbColdLeaderWait
附加傷害效用: 100%
+1.2 秒基礎持續時間
WbColdSnap
iconcoldsnap
暴擊率: 4%
附加傷害效用: 100%
施放時間: 0.85 秒
冷卻時間: 2.5 秒
霜暴
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 393.4590.2 冰冷傷害
增加 10% 敵人冰緩持續時間
spell maximum action distance +% [-50]
skill art variation [1]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 範圍法術
WbDoubleStrike
icondoubleswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base skill number of additional hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
WbDualStrike
icondualswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 40% 更少傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
WbFrenzyFortify
iconfrenzy
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 10% 更多物理傷害
造成 36% 更少傷害
近戰擊中時獲得護體輔助
增加 25% 護體持續時間

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
WbFlickerStrike
iconblinkstrike
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
冷卻時間: 1.7 秒
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 30% 更少傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
WbColdLeaderIcestorm
FirestormV2
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.9 秒
冷卻時間: 8 秒
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 879.41099 冰冷傷害
+6 秒基礎持續時間
0.1 秒一次衝擊
skill art variation [4]
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]

is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
WbColdThornsShort
bufffrozen
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 0.7 秒
寒冰之刺
你被擊中時反射冰冷傷害。
minimum cold damage to return when hit [#]
maximum cold damage to return when hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum cold damage to return when hit [400.5]
maximum cold damage to return when hit [600.7]
減少 80% 承受傷害
+0.5 秒基礎持續時間

cannot_be_blinded 法術 增益 持續時間
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82巨人殺手歐提莎772564030.51.53167019185105671045140404025
WbThrownWeapon
ghostlythrow
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 33% 更少傷害
增加 35% 投射物傷害
spell maximum action distance +% [-30]
增加 50% 攻擊速度
發射 2 個額外投射物
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
WbWhirlingBlades
iconbladeflurry
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 30% 更少傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
WbColdThorns
bufffrozen
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 2 秒
寒冰之刺
你被擊中時反射冰冷傷害。
minimum cold damage to return when hit [#]
maximum cold damage to return when hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum cold damage to return when hit [335.1]
maximum cold damage to return when hit [502.6]
減少 80% 承受傷害
+4 秒基礎持續時間

cannot_be_blinded 法術 增益 持續時間
WbBloodRage
bloodrage
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.25 秒
鮮血狂怒
受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
增加 #% 攻擊速度
#% 的物理攻擊傷害偷取生命
base physical damage % of maximum life taken per minute [#]
base physical damage % of maximum energy shield taken per minute [#]
#% 機率擊殺時獲得 1 顆狂怒球
gain frenzy charge on hitting unique enemy % [#]
#% 元素傷害偷取生命

鮮血狂怒
使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
增加 45% 攻擊速度
9.6% 攻擊物理傷害偷取生命
擊殺敵人時獲得 1 顆狂怒球
+18.8 秒基礎持續時間

法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 SecondWindSupport
WbSmokeMine
SmokeBomb
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.5 秒
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
WbHatred
auracold
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1.2 秒
冷卻時間: 0.5 秒
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 37% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [0]

法術 範圍 增益 魔力消耗保留 Type27 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
WbColdLeaderWait
附加傷害效用: 100%
+1.2 秒基礎持續時間
WbColdSnap
iconcoldsnap
暴擊率: 4%
附加傷害效用: 100%
施放時間: 0.85 秒
冷卻時間: 2.5 秒
霜暴
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 333499.6 冰冷傷害
增加 10% 敵人冰緩持續時間
spell maximum action distance +% [-50]
skill art variation [1]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 範圍法術
WbDoubleStrike
icondoubleswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base skill number of additional hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
WbDualStrike
icondualswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 40% 更少傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
WbFrenzyFortify
iconfrenzy
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 10% 更多物理傷害
造成 36% 更少傷害
近戰擊中時獲得護體輔助
增加 25% 護體持續時間

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
WbFlickerStrike
iconblinkstrike
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
冷卻時間: 1.7 秒
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 30% 更少傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
WbColdLeaderIcestorm
FirestormV2
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.9 秒
冷卻時間: 8 秒
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 671.3839.1 冰冷傷害
+6 秒基礎持續時間
0.1 秒一次衝擊
skill art variation [4]
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]

is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
WbColdThornsShort
bufffrozen
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 0.7 秒
寒冰之刺
你被擊中時反射冰冷傷害。
minimum cold damage to return when hit [#]
maximum cold damage to return when hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum cold damage to return when hit [335.1]
maximum cold damage to return when hit [502.6]
減少 80% 承受傷害
+0.5 秒基礎持續時間

cannot_be_blinded 法術 增益 持續時間
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78巨人殺手歐提莎5978132001.521341150669113704340404025
WbThrownWeapon
ghostlythrow
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 35% 更少傷害
增加 29% 投射物傷害
spell maximum action distance +% [-30]
增加 50% 攻擊速度
發射 2 個額外投射物
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
WbWhirlingBlades
iconbladeflurry
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 30% 更少傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
WbColdThorns
bufffrozen
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 2.5 秒
寒冰之刺
你被擊中時反射冰冷傷害。
minimum cold damage to return when hit [#]
maximum cold damage to return when hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum cold damage to return when hit [267.3]
maximum cold damage to return when hit [401]
減少 80% 承受傷害
+3.75 秒基礎持續時間

cannot_be_blinded 法術 增益 持續時間
WbBloodRage
bloodrage
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.25 秒
鮮血狂怒
受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
增加 #% 攻擊速度
#% 的物理攻擊傷害偷取生命
base physical damage % of maximum life taken per minute [#]
base physical damage % of maximum energy shield taken per minute [#]
#% 機率擊殺時獲得 1 顆狂怒球
gain frenzy charge on hitting unique enemy % [#]
#% 元素傷害偷取生命

鮮血狂怒
使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
增加 40% 攻擊速度
9.6% 攻擊物理傷害偷取生命
擊殺敵人時獲得 1 顆狂怒球
+16.9 秒基礎持續時間

法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 SecondWindSupport
WbSmokeMine
SmokeBomb
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.5 秒
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
WbHatred
auracold
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1.2 秒
冷卻時間: 0.5 秒
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 35% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [0]

法術 範圍 增益 魔力消耗保留 Type27 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
WbColdLeaderWait
附加傷害效用: 100%
+1.2 秒基礎持續時間
WbColdSnap
iconcoldsnap
暴擊率: 4%
附加傷害效用: 100%
施放時間: 0.85 秒
冷卻時間: 3 秒
霜暴
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 269.6404.4 冰冷傷害
增加 10% 敵人冰緩持續時間
spell maximum action distance +% [-50]
skill art variation [1]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 範圍法術
WbDoubleStrike
icondoubleswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base skill number of additional hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
WbDualStrike
icondualswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 40% 更少傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
WbFrenzyFortify
iconfrenzy
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 10% 更多物理傷害
造成 28% 更少傷害
近戰擊中時獲得護體輔助
增加 25% 護體持續時間

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
WbFlickerStrike
iconblinkstrike
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
冷卻時間: 1.7 秒
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 30% 更少傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
WbColdLeaderIcestorm
FirestormV2
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.9 秒
冷卻時間: 8 秒
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 477.5596.9 冰冷傷害
+6 秒基礎持續時間
0.1 秒一次衝擊
skill art variation [4]
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]

is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
WbColdThornsShort
bufffrozen
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 0.8 秒
寒冰之刺
你被擊中時反射冰冷傷害。
minimum cold damage to return when hit [#]
maximum cold damage to return when hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum cold damage to return when hit [267.3]
maximum cold damage to return when hit [401]
減少 80% 承受傷害
+0.5 秒基礎持續時間

cannot_be_blinded 法術 增益 持續時間
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73巨人殺手歐提莎444132387.11.513579111037549448140404025
WbThrownWeapon
ghostlythrow
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 38% 更少傷害
增加 26% 投射物傷害
spell maximum action distance +% [-30]
增加 50% 攻擊速度
發射 2 個額外投射物
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
WbWhirlingBlades
iconbladeflurry
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 30% 更少傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
WbColdThorns
bufffrozen
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 2.5 秒
寒冰之刺
你被擊中時反射冰冷傷害。
minimum cold damage to return when hit [#]
maximum cold damage to return when hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum cold damage to return when hit [233.1]
maximum cold damage to return when hit [349.6]
減少 80% 承受傷害
+3.5 秒基礎持續時間

cannot_be_blinded 法術 增益 持續時間
WbBloodRage
bloodrage
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.25 秒
鮮血狂怒
受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
增加 #% 攻擊速度
#% 的物理攻擊傷害偷取生命
base physical damage % of maximum life taken per minute [#]
base physical damage % of maximum energy shield taken per minute [#]
#% 機率擊殺時獲得 1 顆狂怒球
gain frenzy charge on hitting unique enemy % [#]
#% 元素傷害偷取生命

鮮血狂怒
使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
增加 37% 攻擊速度
9.6% 攻擊物理傷害偷取生命
擊殺敵人時獲得 1 顆狂怒球
+15.8 秒基礎持續時間

法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 SecondWindSupport
WbSmokeMine
SmokeBomb
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.5 秒
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [0]
法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
WbHatred
auracold
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1.2 秒
冷卻時間: 0.5 秒
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 33% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [0]

法術 範圍 增益 魔力消耗保留 Type27 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
WbColdLeaderWait
附加傷害效用: 100%
+1.2 秒基礎持續時間
WbColdSnap
iconcoldsnap
暴擊率: 4%
附加傷害效用: 100%
施放時間: 0.85 秒
冷卻時間: 3 秒
霜暴
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 237.1355.6 冰冷傷害
增加 10% 敵人冰緩持續時間
spell maximum action distance +% [-50]
skill art variation [1]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 範圍法術
WbDoubleStrike
icondoubleswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base skill number of additional hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
WbDualStrike
icondualswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 40% 更少傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
WbFrenzyFortify
iconfrenzy
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 10% 更多物理傷害
造成 28% 更少傷害
近戰擊中時獲得護體輔助
增加 25% 護體持續時間

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
WbFlickerStrike
iconblinkstrike
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.5 秒
冷卻時間: 1.7 秒
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 30% 更少傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
WbColdLeaderIcestorm
FirestormV2
暴擊率: 0%
附加傷害效用: 100%
施放時間: 0.9 秒
冷卻時間: 8 秒
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 388.6485.8 冰冷傷害
+6 秒基礎持續時間
0.1 秒一次衝擊
skill art variation [4]
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]

is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
WbColdThornsShort
bufffrozen
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 0.8 秒
寒冰之刺
你被擊中時反射冰冷傷害。
minimum cold damage to return when hit [#]
maximum cold damage to return when hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum cold damage to return when hit [233.1]
maximum cold damage to return when hit [349.6]
減少 80% 承受傷害
+0.5 秒基礎持續時間

cannot_be_blinded 法術 增益 持續時間
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
70巨人殺手歐提莎363411996.81.51021092266728336940404025
#Hangs back to start with
ThrownWeaponProjectile60TargetNotNear TargetNotFar
ThrownWeaponProjectile20TargetNear
#Help out
ThrownWeaponProjectile40TargetNotNear TargetNotFar AllyNearTarget NoWbSupportInPack
DoubleStrike40TargetNear
Wait25WbEliteMediumNear
Wait15WbBasicMediumNear
Wait20WbSupportMediumNear
CastAuraColdDamage 200
#Movement. Mostly just be evasive, but occasionally get near the supports.
Flee30TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft10TargetNotNear
StrafeRight10TargetNotNear
Advance10TargetIsWbSupport TargetNotNear EnemyNotNearTarget
#Stance Changes
ChangeToStance2500OnLessThan75PercentLife TargetIsEnemy
ChangeToStance2500NoWbEliteInPack TargetIsEnemy
ChangeToStance31000OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack NoWbEliteInPack TargetIsEnemy
stance stance2
#Starts using different skills more frequently
ThrownWeaponProjectile60TargetNotNear TargetNotFar
ThrownWeaponProjectile20TargetNear
#Help out
ThrownWeaponProjectile40TargetNotNear TargetNotFar AllyNearTarget NoWbSupportInPack
DoubleStrike60TargetNear
ColdSnap30TargetNotNear TargetNotFar
FireStorm 10
Wait20WbEliteMediumNear
Wait10WbBasicMediumNear
Wait15WbSupportMediumNear
CastAuraColdDamage 200
#Freeze Warps - uses cold thorns on an ally near the enemy, then teleports near them to get in a few hits
ColdThorns WbColdThorns30TargetIsAlly TargetIsWbBasic TargetNotFrozen EnemyNearTarget
ColdThorns WbColdThornsShort20TargetIsAlly TargetFrozen
ColdThorns WbColdThornsShort20TargetIsAlly TargetIsShocked
ColdThorns WbColdThornsShort20TargetIsAlly TargetIgnited
SmokeMine60TargetIsAlly TargetIsWbSupport TargetFrozen TargetNotNear NoEnemyNearMe
SmokeMine60TargetIsAlly TargetIsWbElite TargetFrozen TargetNotNear NoEnemyNearMe
SmokeMine60TargetIsAlly TargetIsWbBasic TargetFrozen TargetNotNear NoEnemyNearMe
#Movement. Still Evasive, but less likely to flee
Flee15TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft10TargetNotNear
StrafeRight10TargetNotNear
Advance10TargetIsWbSupport TargetNotNear EnemyNotNearTarget
#Stance Change
ChangeToStance31000OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack NoWbEliteInPack TargetIsEnemy
stance stance3
#Gloves come off.
BloodRage80IHaveNoBloodRage
CastAuraColdDamage 200
#Starts using different skills more frequently. Goes nuts with melee skills up close, has a bunch of tricks to close the distance if you aren't in melee range.
DualStrike60OnlyLastTarget TargetNear
DualStrike20OnlyLastTarget
DoubleStrike60OnlyLastTarget TargetNear
Frenzy30OnlyLastTarget TargetNear HaveNoFrenzyCharges
Frenzy30OnlyLastTarget TargetNear
#Support Skills
FlickerStrike80TargetNotNear TargetFrozen
ColdSnap30TargetNotNear TargetNotFrozen
FireStorm 80
ThrownWeaponProjectile20TargetNotNear TargetNotFar
#Freeze Warps - uses cold thorns on an ally near the enemy, then teleports near them to get in a few hits
ColdThorns WbColdThorns30TargetIsAlly TargetIsWbBasic TargetNotFrozen EnemyNearTarget
ColdThorns WbColdThornsShort20TargetIsAlly TargetFrozen
ColdThorns WbColdThornsShort20TargetIsAlly TargetIsShocked
ColdThorns WbColdThornsShort20TargetIsAlly TargetIgnited
SmokeMine60TargetIsAlly TargetIsWbSupport TargetFrozen TargetNotNear NoEnemyNearMe
SmokeMine60TargetIsAlly TargetIsWbElite TargetFrozen TargetNotNear NoEnemyNearMe
SmokeMine60TargetIsAlly TargetIsWbBasic TargetFrozen TargetNotNear NoEnemyNearMe
#Aggressive Movement
BladeFlurry40TargetNotNear
BladeFlurry5TargetNear
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear
StrafeLeft5TargetNotNear
StrafeRight5TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
	set_is_warband_leader = 1
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader3"] = {
    name = "Otesha, the Giantslayer",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "WbDoubleStrike",
        "WbDualStrike",
        "WbWhirlingBlades",
        "WbFrenzyFortify",
        "WbColdSnap",
        "WbBloodRage",
        "WbFlickerStrike",
        "WbColdLeaderIcestorm",
        "WbHatred",
        "WbSmokeMine",
        "WbThrownWeapon",
        "WbColdThorns",
        "WbColdThornsShort",
        "WbColdLeaderWait",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {-15, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWield] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFrenzyFortify"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "chance_to_fortify_on_melee_hit_+%",
        "fortify_duration_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, 0, 0, 100, 25, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {10, 10, 10, 20, 0, 100, 25, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {10, 10, 10, 0, -20, 100, 25, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {10, 10, 10, 0, -28, 100, 25, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {10, 10, 10, 0, -36, 100, 25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "spell_maximum_action_distance_+%",
        "skill_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 0, 10, -50, 1, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 0, 0, 10, -50, 1, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 0, 0, 10, -50, 1, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 0, 0, 10, -50, 1, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbBloodRage"] = {
    name = "Blood Rage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "life_leech_from_physical_attack_damage_permyriad",
        "add_frenzy_charge_on_kill",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {17, 640, 1, 8200, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {18, 640, 1, 8600, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {19, 640, 1, 9000, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {20, 640, 1, 9400, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {21, 640, 1, 9800, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {22, 640, 1, 10100, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {23, 640, 1, 10500, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {24, 640, 1, 10900, levelRequirement = 31, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {25, 640, 1, 11300, levelRequirement = 34, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {26, 640, 1, 11600, levelRequirement = 37, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {27, 800, 1, 12000, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {28, 800, 1, 12400, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {29, 800, 1, 12800, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {30, 800, 1, 13100, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {31, 800, 1, 13500, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {32, 800, 1, 13900, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {33, 800, 1, 14300, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {34, 800, 1, 14600, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {35, 800, 1, 15000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {36, 960, 1, 15400, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {37, 960, 1, 15800, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {38, 960, 1, 16100, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {39, 960, 1, 16500, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {40, 960, 1, 16900, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {41, 960, 1, 17300, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {42, 960, 1, 17600, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {43, 960, 1, 18000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {44, 960, 1, 18400, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {45, 960, 1, 18800, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {46, 960, 1, 19100, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {47, 1120, 1, 19500, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {48, 1120, 1, 19900, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {49, 1120, 1, 20300, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderIcestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.6909,
    incrementalEffectiveness = 0.058,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.4, 0.5, 6000, 100, 4, 300, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.4, 0.5, 6000, 100, 4, 300, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {25, 0, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {25, 0, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [4] = {26, 0, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {27, 0, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {27, 0, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {28, 0, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [8] = {28, 0, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [9] = {29, 0, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [10] = {29, 0, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [11] = {30, 0, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [12] = {30, 0, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
        [13] = {31, 0, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [14] = {31, 0, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [15] = {32, 0, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [16] = {32, 0, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [17] = {33, 0, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [18] = {33, 0, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [19] = {34, 0, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [20] = {34, 0, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [21] = {35, 0, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [22] = {35, 0, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [23] = {36, 0, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [24] = {36, 0, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {37, 0, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [26] = {37, 0, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [27] = {38, 0, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [28] = {38, 0, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [29] = {39, 0, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [30] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-60, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-59, 1, -50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-58, 2, -50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-57, 4, -50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-56, 5, -50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-55, 6, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {-54, 7, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {-53, 8, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {-52, 9, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {-51, 11, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {-50, 12, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {-49, 13, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {-48, 14, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {-47, 15, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {-46, 16, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {-45, 18, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {-44, 19, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {-43, 20, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {-42, 21, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {-41, 22, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {-40, 24, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {-39, 25, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {-38, 26, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {-37, 27, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {-36, 28, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {-35, 29, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {-35, 31, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {-34, 32, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {-34, 33, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {-33, 34, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {-33, 35, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {-32, 36, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {-32, 38, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {-31, 39, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {-31, 40, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbColdThorns"] = {
    name = "WbColdThorns",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.0091,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_cold_damage_to_return_when_hit",
        "maximum_cold_damage_to_return_when_hit",
        "base_damage_taken_+%",
        "base_skill_effect_duration",
        "cannot_be_blinded",
    },
    levels = {
        [1] = {0.8, 1.2, -80, 2500, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, -80, 2750, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, -80, 2750, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, -80, 3000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, -80, 3250, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, -80, 3250, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, -80, 3500, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.8, 1.2, -80, 3750, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.8, 1.2, -80, 3750, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.8, 1.2, -80, 4000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbColdThornsShort"] = {
    name = "WbColdThornsShort",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.0091,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_cold_damage_to_return_when_hit",
        "maximum_cold_damage_to_return_when_hit",
        "base_damage_taken_+%",
        "base_skill_effect_duration",
        "cannot_be_blinded",
    },
    levels = {
        [1] = {0.8, 1.2, -80, 800, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, -80, 700, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, -80, 700, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, -80, 600, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, -80, 500, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, -80, 500, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, -80, 500, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderWait"] = {
    name = "WbColdLeaderWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1200, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
monster dropped item rarity +% [500]

monster dropped item rarity +% [500]

Mod IdMonsterExile1
GroupMonsterDroppedItemRarity
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 500 Max: 500 全域
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    造成冰冷傷害

    造成冰冷傷害

    Mod IdMonsterElementalSkeletonCold
    GroupColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tags物理傷害 元素傷害 物理 元素 冰冷
    ModType Tagsphysical_damage elemental_damage damage physical elemental cold
    monster dropped item quantity +% [1200]
    monster dropped item rarity +% [800]

    monster dropped item quantity +% [1200]
    monster dropped item rarity +% [800]

    Mod IdMonsterWbLeader
    GroupMonsterWbDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 1200 Max: 1200 全域
  • monster dropped item rarity +% Min: 800 Max: 800 全域
  • 巨人殺手歐提莎
    Otesha, the Giantslayer

    巨人殺手歐提莎

    幽魂N
    詞綴monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    造成冰冷傷害
    monster dropped item quantity +% [1200]
    monster dropped item rarity +% [800]
    標籤wb_leader, red_blood, human, humanoid
    生命+400%
    生命轉為護盾33%
    護甲+33%
    閃避+33%
    抗性
    第 1 部1515157
    第 2 部30303020
    終章40404025
    傷害+216%
    命中+100%
    暴擊率5%
    暴擊加成130%
    攻擊距離6 ~ 10
    攻擊間隔1.5 秒
    傷害分佈20%
    異常狀態臨界值400%
    經驗值200%
    類型WbColdLeader
    WbThrownWeapon
    ghostlythrow
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    靈體投擲
    使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 31% 更少傷害
    增加 40% 投射物傷害
    spell maximum action distance +% [-30]
    增加 50% 攻擊速度
    發射 2 個額外投射物
    增加 30% 投射物速度

    base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    WbColdThorns
    bufffrozen
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    冷卻時間: 2 秒
    寒冰之刺
    你被擊中時反射冰冷傷害。
    minimum cold damage to return when hit [#]
    maximum cold damage to return when hit [#]
    增加 #% 承受傷害
    不會被致盲
    #% 機率避免被冰緩
    #% 機率避免被冰凍
    #% 機率避免被點燃
    #% 機率避免被感電

    minimum cold damage to return when hit [437.5]
    maximum cold damage to return when hit [656.2]
    減少 80% 承受傷害
    +4 秒基礎持續時間

    cannot_be_blinded 法術 增益 持續時間
    WbBloodRage
    bloodrage
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.25 秒
    鮮血狂怒
    受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
    增加 #% 攻擊速度
    #% 的物理攻擊傷害偷取生命
    base physical damage % of maximum life taken per minute [#]
    base physical damage % of maximum energy shield taken per minute [#]
    #% 機率擊殺時獲得 1 顆狂怒球
    gain frenzy charge on hitting unique enemy % [#]
    #% 元素傷害偷取生命

    鮮血狂怒
    使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
    增加 49% 攻擊速度
    11.2% 攻擊物理傷害偷取生命
    擊殺敵人時獲得 1 顆狂怒球
    +20.3 秒基礎持續時間

    法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 SecondWindSupport
    WbSmokeMine
    SmokeBomb
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.5 秒
    煙霧地雷
    設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
    active skill area of effect radius +% final [0]
    法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
    WbHatred
    auracold
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    憎恨
    施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
    你和周圍友軍獲得等同 39% 物理傷害的額外冰冷傷害
    active skill area of effect radius +% final [0]

    法術 範圍 增益 魔力消耗保留 Type27 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
    WbColdLeaderWait
    附加傷害效用: 100%
    +1.2 秒基礎持續時間
    WbColdSnap
    iconcoldsnap
    暴擊率: 4%
    附加傷害效用: 100%
    施放時間: 0.85 秒
    冷卻時間: 2.5 秒
    霜暴
    在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
    造成 427.3641 冰冷傷害
    增加 10% 敵人冰緩持續時間
    spell maximum action distance +% [-50]
    skill art variation [1]

    is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 範圍法術
    WbDoubleStrike
    icondoubleswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    雙重打擊
    使用近戰武器對著目標進行兩次快速的攻擊。
    減少 15% 物理傷害
    base skill number of additional hits [1]

    攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
    WbDualStrike
    icondualswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    雙持打擊
    使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
    造成 40% 更少傷害
    skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
    WbFrenzyFortify
    iconfrenzy
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    狂怒
    進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
    每個狂怒球增加 10% 物理傷害
    每個狂怒球增加 10% 攻擊速度
    造成 10% 更多物理傷害
    造成 36% 更少傷害
    近戰擊中時獲得護體輔助
    增加 25% 護體持續時間

    skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
    WbFlickerStrike
    iconblinkstrike
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    冷卻時間: 1.7 秒
    閃現打擊
    傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
    增加 55% 攻擊速度
    獲得 20% 物理傷害的冰冷傷害
    造成 30% 更少傷害

    ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
    WbColdLeaderIcestorm
    FirestormV2
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.9 秒
    冷卻時間: 8 秒
    烈炎風暴
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 10061257 冰冷傷害
    +6 秒基礎持續時間
    0.1 秒一次衝擊
    skill art variation [4]
    firestorm base area of effect +% [300]
    firestorm drop ground ice duration ms [3000]

    is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
    WbColdThornsShort
    bufffrozen
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    冷卻時間: 0.7 秒
    寒冰之刺
    你被擊中時反射冰冷傷害。
    minimum cold damage to return when hit [#]
    maximum cold damage to return when hit [#]
    增加 #% 承受傷害
    不會被致盲
    #% 機率避免被冰緩
    #% 機率避免被冰凍
    #% 機率避免被點燃
    #% 機率避免被感電

    minimum cold damage to return when hit [437.5]
    maximum cold damage to return when hit [656.2]
    減少 80% 承受傷害
    +0.5 秒基礎持續時間

    cannot_be_blinded 法術 增益 持續時間
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    84巨人殺手歐提莎862584518.21.53809421632113691257140404025
    WbThrownWeapon
    ghostlythrow
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    靈體投擲
    使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 31% 更少傷害
    增加 40% 投射物傷害
    spell maximum action distance +% [-30]
    增加 50% 攻擊速度
    發射 2 個額外投射物
    增加 30% 投射物速度

    base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    WbColdThorns
    bufffrozen
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    冷卻時間: 2 秒
    寒冰之刺
    你被擊中時反射冰冷傷害。
    minimum cold damage to return when hit [#]
    maximum cold damage to return when hit [#]
    增加 #% 承受傷害
    不會被致盲
    #% 機率避免被冰緩
    #% 機率避免被冰凍
    #% 機率避免被點燃
    #% 機率避免被感電

    minimum cold damage to return when hit [400.5]
    maximum cold damage to return when hit [600.7]
    減少 80% 承受傷害
    +4 秒基礎持續時間

    cannot_be_blinded 法術 增益 持續時間
    WbBloodRage
    bloodrage
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.25 秒
    鮮血狂怒
    受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
    增加 #% 攻擊速度
    #% 的物理攻擊傷害偷取生命
    base physical damage % of maximum life taken per minute [#]
    base physical damage % of maximum energy shield taken per minute [#]
    #% 機率擊殺時獲得 1 顆狂怒球
    gain frenzy charge on hitting unique enemy % [#]
    #% 元素傷害偷取生命

    鮮血狂怒
    使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
    增加 49% 攻擊速度
    11.2% 攻擊物理傷害偷取生命
    擊殺敵人時獲得 1 顆狂怒球
    +20.3 秒基礎持續時間

    法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 SecondWindSupport
    WbSmokeMine
    SmokeBomb
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.5 秒
    煙霧地雷
    設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
    active skill area of effect radius +% final [0]
    法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
    WbHatred
    auracold
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    憎恨
    施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
    你和周圍友軍獲得等同 39% 物理傷害的額外冰冷傷害
    active skill area of effect radius +% final [0]

    法術 範圍 增益 魔力消耗保留 Type27 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
    WbColdLeaderWait
    附加傷害效用: 100%
    +1.2 秒基礎持續時間
    WbColdSnap
    iconcoldsnap
    暴擊率: 4%
    附加傷害效用: 100%
    施放時間: 0.85 秒
    冷卻時間: 2.5 秒
    霜暴
    在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
    造成 393.4590.2 冰冷傷害
    增加 10% 敵人冰緩持續時間
    spell maximum action distance +% [-50]
    skill art variation [1]

    is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 範圍法術
    WbDoubleStrike
    icondoubleswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    雙重打擊
    使用近戰武器對著目標進行兩次快速的攻擊。
    減少 15% 物理傷害
    base skill number of additional hits [1]

    攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
    WbDualStrike
    icondualswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    雙持打擊
    使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
    造成 40% 更少傷害
    skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
    WbFrenzyFortify
    iconfrenzy
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    狂怒
    進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
    每個狂怒球增加 10% 物理傷害
    每個狂怒球增加 10% 攻擊速度
    造成 10% 更多物理傷害
    造成 36% 更少傷害
    近戰擊中時獲得護體輔助
    增加 25% 護體持續時間

    skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
    WbFlickerStrike
    iconblinkstrike
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    冷卻時間: 1.7 秒
    閃現打擊
    傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
    增加 55% 攻擊速度
    獲得 20% 物理傷害的冰冷傷害
    造成 30% 更少傷害

    ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
    WbColdLeaderIcestorm
    FirestormV2
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.9 秒
    冷卻時間: 8 秒
    烈炎風暴
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 879.41099 冰冷傷害
    +6 秒基礎持續時間
    0.1 秒一次衝擊
    skill art variation [4]
    firestorm base area of effect +% [300]
    firestorm drop ground ice duration ms [3000]

    is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
    WbColdThornsShort
    bufffrozen
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    冷卻時間: 0.7 秒
    寒冰之刺
    你被擊中時反射冰冷傷害。
    minimum cold damage to return when hit [#]
    maximum cold damage to return when hit [#]
    增加 #% 承受傷害
    不會被致盲
    #% 機率避免被冰緩
    #% 機率避免被冰凍
    #% 機率避免被點燃
    #% 機率避免被感電

    minimum cold damage to return when hit [400.5]
    maximum cold damage to return when hit [600.7]
    減少 80% 承受傷害
    +0.5 秒基礎持續時間

    cannot_be_blinded 法術 增益 持續時間
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    82巨人殺手歐提莎772564030.51.53167019185105671045140404025
    WbThrownWeapon
    ghostlythrow
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    靈體投擲
    使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 33% 更少傷害
    增加 35% 投射物傷害
    spell maximum action distance +% [-30]
    增加 50% 攻擊速度
    發射 2 個額外投射物
    增加 30% 投射物速度

    base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    WbColdThorns
    bufffrozen
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    冷卻時間: 2 秒
    寒冰之刺
    你被擊中時反射冰冷傷害。
    minimum cold damage to return when hit [#]
    maximum cold damage to return when hit [#]
    增加 #% 承受傷害
    不會被致盲
    #% 機率避免被冰緩
    #% 機率避免被冰凍
    #% 機率避免被點燃
    #% 機率避免被感電

    minimum cold damage to return when hit [335.1]
    maximum cold damage to return when hit [502.6]
    減少 80% 承受傷害
    +4 秒基礎持續時間

    cannot_be_blinded 法術 增益 持續時間
    WbBloodRage
    bloodrage
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.25 秒
    鮮血狂怒
    受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
    增加 #% 攻擊速度
    #% 的物理攻擊傷害偷取生命
    base physical damage % of maximum life taken per minute [#]
    base physical damage % of maximum energy shield taken per minute [#]
    #% 機率擊殺時獲得 1 顆狂怒球
    gain frenzy charge on hitting unique enemy % [#]
    #% 元素傷害偷取生命

    鮮血狂怒
    使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
    增加 45% 攻擊速度
    9.6% 攻擊物理傷害偷取生命
    擊殺敵人時獲得 1 顆狂怒球
    +18.8 秒基礎持續時間

    法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 SecondWindSupport
    WbSmokeMine
    SmokeBomb
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.5 秒
    煙霧地雷
    設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
    active skill area of effect radius +% final [0]
    法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
    WbHatred
    auracold
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    憎恨
    施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
    你和周圍友軍獲得等同 37% 物理傷害的額外冰冷傷害
    active skill area of effect radius +% final [0]

    法術 範圍 增益 魔力消耗保留 Type27 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
    WbColdLeaderWait
    附加傷害效用: 100%
    +1.2 秒基礎持續時間
    WbColdSnap
    iconcoldsnap
    暴擊率: 4%
    附加傷害效用: 100%
    施放時間: 0.85 秒
    冷卻時間: 2.5 秒
    霜暴
    在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
    造成 333499.6 冰冷傷害
    增加 10% 敵人冰緩持續時間
    spell maximum action distance +% [-50]
    skill art variation [1]

    is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 範圍法術
    WbDoubleStrike
    icondoubleswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    雙重打擊
    使用近戰武器對著目標進行兩次快速的攻擊。
    減少 15% 物理傷害
    base skill number of additional hits [1]

    攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
    WbDualStrike
    icondualswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    雙持打擊
    使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
    造成 40% 更少傷害
    skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
    WbFrenzyFortify
    iconfrenzy
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    狂怒
    進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
    每個狂怒球增加 10% 物理傷害
    每個狂怒球增加 10% 攻擊速度
    造成 10% 更多物理傷害
    造成 36% 更少傷害
    近戰擊中時獲得護體輔助
    增加 25% 護體持續時間

    skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
    WbFlickerStrike
    iconblinkstrike
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    冷卻時間: 1.7 秒
    閃現打擊
    傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
    增加 55% 攻擊速度
    獲得 20% 物理傷害的冰冷傷害
    造成 30% 更少傷害

    ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
    WbColdLeaderIcestorm
    FirestormV2
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.9 秒
    冷卻時間: 8 秒
    烈炎風暴
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 671.3839.1 冰冷傷害
    +6 秒基礎持續時間
    0.1 秒一次衝擊
    skill art variation [4]
    firestorm base area of effect +% [300]
    firestorm drop ground ice duration ms [3000]

    is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
    WbColdThornsShort
    bufffrozen
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    冷卻時間: 0.7 秒
    寒冰之刺
    你被擊中時反射冰冷傷害。
    minimum cold damage to return when hit [#]
    maximum cold damage to return when hit [#]
    增加 #% 承受傷害
    不會被致盲
    #% 機率避免被冰緩
    #% 機率避免被冰凍
    #% 機率避免被點燃
    #% 機率避免被感電

    minimum cold damage to return when hit [335.1]
    maximum cold damage to return when hit [502.6]
    減少 80% 承受傷害
    +0.5 秒基礎持續時間

    cannot_be_blinded 法術 增益 持續時間
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    78巨人殺手歐提莎5978132001.521341150669113704340404025
    WbThrownWeapon
    ghostlythrow
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    靈體投擲
    使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 35% 更少傷害
    增加 29% 投射物傷害
    spell maximum action distance +% [-30]
    增加 50% 攻擊速度
    發射 2 個額外投射物
    增加 30% 投射物速度

    base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    WbColdThorns
    bufffrozen
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    冷卻時間: 2.5 秒
    寒冰之刺
    你被擊中時反射冰冷傷害。
    minimum cold damage to return when hit [#]
    maximum cold damage to return when hit [#]
    增加 #% 承受傷害
    不會被致盲
    #% 機率避免被冰緩
    #% 機率避免被冰凍
    #% 機率避免被點燃
    #% 機率避免被感電

    minimum cold damage to return when hit [267.3]
    maximum cold damage to return when hit [401]
    減少 80% 承受傷害
    +3.75 秒基礎持續時間

    cannot_be_blinded 法術 增益 持續時間
    WbBloodRage
    bloodrage
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.25 秒
    鮮血狂怒
    受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
    增加 #% 攻擊速度
    #% 的物理攻擊傷害偷取生命
    base physical damage % of maximum life taken per minute [#]
    base physical damage % of maximum energy shield taken per minute [#]
    #% 機率擊殺時獲得 1 顆狂怒球
    gain frenzy charge on hitting unique enemy % [#]
    #% 元素傷害偷取生命

    鮮血狂怒
    使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
    增加 40% 攻擊速度
    9.6% 攻擊物理傷害偷取生命
    擊殺敵人時獲得 1 顆狂怒球
    +16.9 秒基礎持續時間

    法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 SecondWindSupport
    WbSmokeMine
    SmokeBomb
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.5 秒
    煙霧地雷
    設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
    active skill area of effect radius +% final [0]
    法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
    WbHatred
    auracold
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    憎恨
    施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
    你和周圍友軍獲得等同 35% 物理傷害的額外冰冷傷害
    active skill area of effect radius +% final [0]

    法術 範圍 增益 魔力消耗保留 Type27 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
    WbColdLeaderWait
    附加傷害效用: 100%
    +1.2 秒基礎持續時間
    WbColdSnap
    iconcoldsnap
    暴擊率: 4%
    附加傷害效用: 100%
    施放時間: 0.85 秒
    冷卻時間: 3 秒
    霜暴
    在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
    造成 269.6404.4 冰冷傷害
    增加 10% 敵人冰緩持續時間
    spell maximum action distance +% [-50]
    skill art variation [1]

    is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 範圍法術
    WbDoubleStrike
    icondoubleswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    雙重打擊
    使用近戰武器對著目標進行兩次快速的攻擊。
    減少 15% 物理傷害
    base skill number of additional hits [1]

    攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
    WbDualStrike
    icondualswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    雙持打擊
    使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
    造成 40% 更少傷害
    skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
    WbFrenzyFortify
    iconfrenzy
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    狂怒
    進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
    每個狂怒球增加 10% 物理傷害
    每個狂怒球增加 10% 攻擊速度
    造成 10% 更多物理傷害
    造成 28% 更少傷害
    近戰擊中時獲得護體輔助
    增加 25% 護體持續時間

    skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
    WbFlickerStrike
    iconblinkstrike
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    冷卻時間: 1.7 秒
    閃現打擊
    傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
    增加 55% 攻擊速度
    獲得 20% 物理傷害的冰冷傷害
    造成 30% 更少傷害

    ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
    WbColdLeaderIcestorm
    FirestormV2
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.9 秒
    冷卻時間: 8 秒
    烈炎風暴
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 477.5596.9 冰冷傷害
    +6 秒基礎持續時間
    0.1 秒一次衝擊
    skill art variation [4]
    firestorm base area of effect +% [300]
    firestorm drop ground ice duration ms [3000]

    is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
    WbColdThornsShort
    bufffrozen
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    冷卻時間: 0.8 秒
    寒冰之刺
    你被擊中時反射冰冷傷害。
    minimum cold damage to return when hit [#]
    maximum cold damage to return when hit [#]
    增加 #% 承受傷害
    不會被致盲
    #% 機率避免被冰緩
    #% 機率避免被冰凍
    #% 機率避免被點燃
    #% 機率避免被感電

    minimum cold damage to return when hit [267.3]
    maximum cold damage to return when hit [401]
    減少 80% 承受傷害
    +0.5 秒基礎持續時間

    cannot_be_blinded 法術 增益 持續時間
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    73巨人殺手歐提莎444132387.11.513579111037549448140404025
    WbThrownWeapon
    ghostlythrow
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    靈體投擲
    使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 40% 更少傷害
    增加 24% 投射物傷害
    spell maximum action distance +% [-30]
    增加 50% 攻擊速度
    發射 2 個額外投射物
    增加 30% 投射物速度

    base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    WbColdThorns
    bufffrozen
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    冷卻時間: 2.5 秒
    寒冰之刺
    你被擊中時反射冰冷傷害。
    minimum cold damage to return when hit [#]
    maximum cold damage to return when hit [#]
    增加 #% 承受傷害
    不會被致盲
    #% 機率避免被冰緩
    #% 機率避免被冰凍
    #% 機率避免被點燃
    #% 機率避免被感電

    minimum cold damage to return when hit [212.5]
    maximum cold damage to return when hit [318.8]
    減少 80% 承受傷害
    +3.5 秒基礎持續時間

    cannot_be_blinded 法術 增益 持續時間
    WbBloodRage
    bloodrage
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.25 秒
    鮮血狂怒
    受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
    增加 #% 攻擊速度
    #% 的物理攻擊傷害偷取生命
    base physical damage % of maximum life taken per minute [#]
    base physical damage % of maximum energy shield taken per minute [#]
    #% 機率擊殺時獲得 1 顆狂怒球
    gain frenzy charge on hitting unique enemy % [#]
    #% 元素傷害偷取生命

    鮮血狂怒
    使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
    增加 35% 攻擊速度
    8% 攻擊物理傷害偷取生命
    擊殺敵人時獲得 1 顆狂怒球
    +15 秒基礎持續時間

    法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 SecondWindSupport
    WbSmokeMine
    SmokeBomb
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.5 秒
    煙霧地雷
    設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
    active skill area of effect radius +% final [0]
    法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 SecondWindSupport
    WbHatred
    auracold
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1.2 秒
    冷卻時間: 0.5 秒
    憎恨
    施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
    你和周圍友軍獲得等同 32% 物理傷害的額外冰冷傷害
    active skill area of effect radius +% final [0]

    法術 範圍 增益 魔力消耗保留 Type27 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 SecondWindSupport
    WbColdLeaderWait
    附加傷害效用: 100%
    +1.2 秒基礎持續時間
    WbColdSnap
    iconcoldsnap
    暴擊率: 4%
    附加傷害效用: 100%
    施放時間: 0.85 秒
    冷卻時間: 3 秒
    霜暴
    在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
    造成 217.5326.2 冰冷傷害
    增加 10% 敵人冰緩持續時間
    spell maximum action distance +% [-50]
    skill art variation [1]

    is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 範圍法術
    WbDoubleStrike
    icondoubleswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    雙重打擊
    使用近戰武器對著目標進行兩次快速的攻擊。
    減少 15% 物理傷害
    base skill number of additional hits [1]

    攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
    WbDualStrike
    icondualswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    雙持打擊
    使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
    造成 40% 更少傷害
    skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
    WbFrenzyFortify
    iconfrenzy
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    狂怒
    進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
    每個狂怒球增加 10% 物理傷害
    每個狂怒球增加 10% 攻擊速度
    造成 10% 更多物理傷害
    造成 28% 更少傷害
    近戰擊中時獲得護體輔助
    增加 25% 護體持續時間

    skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
    WbFlickerStrike
    iconblinkstrike
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.5 秒
    冷卻時間: 1.7 秒
    閃現打擊
    傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
    增加 55% 攻擊速度
    獲得 20% 物理傷害的冰冷傷害
    造成 30% 更少傷害

    ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
    WbColdLeaderIcestorm
    FirestormV2
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.9 秒
    冷卻時間: 8 秒
    烈炎風暴
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 338.5423.1 冰冷傷害
    +6 秒基礎持續時間
    0.1 秒一次衝擊
    skill art variation [4]
    firestorm base area of effect +% [300]
    firestorm drop ground ice duration ms [3000]

    is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
    WbColdThornsShort
    bufffrozen
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    冷卻時間: 0.8 秒
    寒冰之刺
    你被擊中時反射冰冷傷害。
    minimum cold damage to return when hit [#]
    maximum cold damage to return when hit [#]
    增加 #% 承受傷害
    不會被致盲
    #% 機率避免被冰緩
    #% 機率避免被冰凍
    #% 機率避免被點燃
    #% 機率避免被感電

    minimum cold damage to return when hit [212.5]
    maximum cold damage to return when hit [318.8]
    減少 80% 承受傷害
    +0.5 秒基礎持續時間

    cannot_be_blinded 法術 增益 持續時間
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    68巨人殺手歐提莎323031770.61.5861081496226284140404025
    stance any
    #Gloves come off.
    BloodRage80IHaveNoBloodRage
    CastAuraColdDamage 200
    #Starts using different skills more frequently. Goes nuts with melee skills up close, has a bunch of tricks to close the distance if you aren't in melee range.
    DualStrike60OnlyLastTarget TargetNear
    DualStrike20OnlyLastTarget
    DoubleStrike60OnlyLastTarget TargetNear
    Frenzy30OnlyLastTarget TargetNear HaveNoFrenzyCharges
    Frenzy30OnlyLastTarget TargetNear
    #Support Skills
    FlickerStrike80TargetNotNear TargetFrozen
    ColdSnap30TargetNotNear TargetNotFrozen
    FireStorm 80
    ThrownWeaponProjectile20TargetNotNear TargetNotFar
    SmokeMine60TargetIsAlly TargetIsWbSupport TargetFrozen TargetNotNear NoEnemyNearMe
    SmokeMine60TargetIsAlly TargetIsWbElite TargetFrozen TargetNotNear NoEnemyNearMe
    SmokeMine60TargetIsAlly TargetIsWbBasic TargetFrozen TargetNotNear NoEnemyNearMe
    #Aggressive Movement
    BladeFlurry40TargetNotNear
    BladeFlurry5TargetNear
    Flee3TargetNear TargetIsEnemy
    Advance15TargetNotNear
    StrafeLeft5TargetNotNear
    StrafeRight5TargetNotNear

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader3Standalone"] = {
        name = "Otesha, the Giantslayer",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "WbDoubleStrike",
            "WbDualStrike",
            "WbWhirlingBlades",
            "WbFrenzyFortify",
            "WbColdSnap",
            "WbBloodRage",
            "WbFlickerStrike",
            "WbColdLeaderIcestorm",
            "WbHatred",
            "WbSmokeMine",
            "WbThrownWeapon",
            "WbColdThorns",
            "WbColdThornsShort",
            "WbColdLeaderWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDoubleStrike"] = {
        name = "Double Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs two fast strikes with a melee weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.PhysicalSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "base_skill_number_of_additional_hits",
        },
        levels = {
            [1] = {-15, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWield] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.Type53] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.TravelSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrenzyFortify"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "chance_to_fortify_on_melee_hit_+%",
            "fortify_duration_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {10, 10, 10, 0, 0, 100, 25, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [2] = {10, 10, 10, 20, 0, 100, 25, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {10, 10, 10, 0, -20, 100, 25, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [4] = {10, 10, 10, 0, -28, 100, 25, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [5] = {10, 10, 10, 0, -36, 100, 25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.2545,
        incrementalEffectiveness = 0.031,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Hit] = true,
            [SkillType.Area] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.ColdSkill] = true,
            [SkillType.SpellCanCascade] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "freeze_duration_+%",
            "chill_duration_+%",
            "spell_maximum_action_distance_+%",
            "skill_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.8, 1.2, 0, 0, 10, -50, 1, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.8, 1.2, 0, 0, 10, -50, 1, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.8, 1.2, 0, 0, 10, -50, 1, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.8, 1.2, 0, 0, 10, -50, 1, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBloodRage"] = {
        name = "Blood Rage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.PhysicalSkill] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "life_leech_from_physical_attack_damage_permyriad",
            "add_frenzy_charge_on_kill",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {17, 640, 1, 8200, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {18, 640, 1, 8600, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {19, 640, 1, 9000, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {20, 640, 1, 9400, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {21, 640, 1, 9800, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {22, 640, 1, 10100, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {23, 640, 1, 10500, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {24, 640, 1, 10900, levelRequirement = 31, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {25, 640, 1, 11300, levelRequirement = 34, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {26, 640, 1, 11600, levelRequirement = 37, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {27, 800, 1, 12000, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {28, 800, 1, 12400, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {29, 800, 1, 12800, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {30, 800, 1, 13100, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {31, 800, 1, 13500, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {32, 800, 1, 13900, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {33, 800, 1, 14300, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {34, 800, 1, 14600, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {35, 800, 1, 15000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {36, 960, 1, 15400, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {37, 960, 1, 15800, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {38, 960, 1, 16100, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {39, 960, 1, 16500, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {40, 960, 1, 16900, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {41, 960, 1, 17300, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {42, 960, 1, 17600, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {43, 960, 1, 18000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {44, 960, 1, 18400, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {45, 960, 1, 18800, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {46, 960, 1, 19100, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {47, 1120, 1, 19500, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {48, 1120, 1, 19900, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {49, 1120, 1, 20300, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.Duration] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdLeaderIcestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0.6909,
        incrementalEffectiveness = 0.058,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Hit] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.FireSkill] = true,
            [SkillType.SpellCanCascade] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "skill_art_variation",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.4, 0.5, 6000, 100, 4, 300, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.4, 0.5, 6000, 100, 4, 300, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 1.5,
        incrementalEffectiveness = 0.025,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.ManaCostReserved] = true,
            [SkillType.Type27] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.Aura] = true,
            [SkillType.ColdSkill] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.Type91] = true,
            [SkillType.Type92] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {25, 0, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {25, 0, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {26, 0, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {27, 0, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {27, 0, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {28, 0, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {28, 0, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {29, 0, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {29, 0, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {30, 0, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {30, 0, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {31, 0, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {31, 0, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {32, 0, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {32, 0, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {33, 0, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {33, 0, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {34, 0, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {34, 0, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {35, 0, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {35, 0, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {36, 0, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {36, 0, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {37, 0, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {37, 0, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {38, 0, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {38, 0, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {39, 0, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.Mine] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.TravelSkill] = true,
            [SkillType.ManaCostReserved] = true,
            [SkillType.BlinkSkill] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbThrownWeapon"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-60, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-59, 1, -50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-58, 2, -50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-57, 4, -50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-56, 5, -50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-55, 6, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {-54, 7, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {-53, 8, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-52, 9, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-51, 11, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-50, 12, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-49, 13, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-48, 14, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-47, 15, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-46, 16, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-45, 18, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-44, 19, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-43, 20, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-42, 21, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-41, 22, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-40, 24, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-39, 25, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-38, 26, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-37, 27, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-36, 28, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-35, 29, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-35, 31, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-34, 32, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-34, 33, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-33, 34, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-33, 35, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-32, 36, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-32, 38, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-31, 39, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-31, 40, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThorns"] = {
        name = "WbColdThorns",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.0091,
        incrementalEffectiveness = 0.034,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_damage_taken_+%",
            "base_skill_effect_duration",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.8, 1.2, -80, 2500, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.8, 1.2, -80, 2750, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.8, 1.2, -80, 2750, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.8, 1.2, -80, 3000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.8, 1.2, -80, 3250, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.8, 1.2, -80, 3250, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.8, 1.2, -80, 3500, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.8, 1.2, -80, 3750, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.8, 1.2, -80, 3750, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.8, 1.2, -80, 4000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThornsShort"] = {
        name = "WbColdThornsShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.0091,
        incrementalEffectiveness = 0.034,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_damage_taken_+%",
            "base_skill_effect_duration",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.8, 1.2, -80, 800, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.8, 1.2, -80, 700, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.8, 1.2, -80, 700, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.8, 1.2, -80, 600, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.8, 1.2, -80, 500, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.8, 1.2, -80, 500, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.8, 1.2, -80, 500, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdLeaderWait"] = {
        name = "WbColdLeaderWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 全域
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    造成冰冷傷害

    造成冰冷傷害

    Mod IdMonsterElementalSkeletonCold
    GroupColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tags物理傷害 元素傷害 物理 元素 冰冷
    ModType Tagsphysical_damage elemental_damage damage physical elemental cold
    monster dropped item quantity +% [1200]
    monster dropped item rarity +% [800]

    monster dropped item quantity +% [1200]
    monster dropped item rarity +% [800]

    Mod IdMonsterWbLeader
    GroupMonsterWbDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 1200 Max: 1200 全域
  • monster dropped item rarity +% Min: 800 Max: 800 全域
  • Wiki Edit

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