巨人殺手歐提莎
[70] 極原冰帽
Otesha, the Giantslayer

巨人殺手歐提莎(Otesha, the Giantslayer)

幽魂N
區域[70] 極原冰帽
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成冰冷傷害
monster_dropped_item_quantity_+% [1200]
monster_dropped_item_rarity_+% [800]
標籤wb_leader, red_blood, human, humanoid
Model模型查看器
傷害216%
生命400%
Energy Shield From Life33%
Ailment Threshold400%
暴擊率5%
類型WbColdLeader
攻擊距離6 ~ 10
攻擊間隔1.5 秒
傷害分佈20%
護甲+33%
閃避+33%
命中+100%

WbThrownWeapon
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 69% 傷害
增加 40% 投射物傷害
spell_maximum_action_distance_+% [-30]
增加 50% 攻擊速度
發射 2 個額外投射物
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbColdThorns
寒冰之刺
你被擊中時反射冰冷傷害。
minimum_cold_damage_to_return_when_hit [#]
maximum_cold_damage_to_return_when_hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum_cold_damage_to_return_when_hit [437.5]
maximum_cold_damage_to_return_when_hit [656.2]
減少 80% 承受傷害
基本持續時間為 4

cannot_be_blinded 法術 增益 持續時間
施放時間: 1 秒
冷卻時間: 2 秒

WbBloodRage
鮮血狂怒
受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
增加 #% 攻擊速度
#% 的物理攻擊傷害偷取生命
base_physical_damage_%_of_maximum_life_taken_per_minute [#]
base_physical_damage_%_of_maximum_energy_shield_taken_per_minute [#]
#% 機率擊殺時獲得 1 顆狂怒球
add_level_X_blood_rage_on_kill [#]

鮮血狂怒
使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
增加 49% 攻擊速度
11.2% 攻擊物理傷害偷取生命
擊殺敵人時獲得 1 顆狂怒球
基本持續時間為 20.3

法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 Type96
施放時間: 0.25 秒

WbSmokeMine
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現既能共享冷卻時間。
基本持續時間為 0
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 Type96
施放時間: 0.5 秒

WbHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 39% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbColdLeaderWait
基本持續時間為 1.2施放時間: 1 秒

WbColdSnap
造成 427.3641 冰冷傷害
增加 10% 敵人冰緩持續時間
spell_maximum_action_distance_+% [-50]
skill_art_variation [1]

is_area_damage
施放時間: 0.85 秒
冷卻時間: 2.5 秒

WbDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒

WbDualStrike
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 60% 傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
施放時間: 1 秒

WbFrenzyFortify
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
造成 64% 傷害
近戰擊中時獲得護體輔助
增加 25% 護體持續時間

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒

WbFlickerStrike
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 70% 傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 Type96
施放時間: 1 秒
冷卻時間: 1.7 秒

WbColdLeaderIcestorm
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 10061257 冰冷傷害
基本持續時間為 6
0.1 秒一次衝擊
skill_art_variation [4]
firestorm_base_area_of_effect_+% [300]
firestorm_drop_ground_ice_duration_ms [3000]

is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.9 秒
冷卻時間: 8 秒

WbColdThornsShort
寒冰之刺
你被擊中時反射冰冷傷害。
minimum_cold_damage_to_return_when_hit [#]
maximum_cold_damage_to_return_when_hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum_cold_damage_to_return_when_hit [437.5]
maximum_cold_damage_to_return_when_hit [656.2]
減少 80% 承受傷害
基本持續時間為 0.5

cannot_be_blinded 法術 增益 持續時間
施放時間: 1 秒
冷卻時間: 0.7 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84巨人殺手歐提莎575053089.41.53047521494113691005740404025

WbThrownWeapon
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 69% 傷害
增加 40% 投射物傷害
spell_maximum_action_distance_+% [-30]
增加 50% 攻擊速度
發射 2 個額外投射物
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbColdThorns
寒冰之刺
你被擊中時反射冰冷傷害。
minimum_cold_damage_to_return_when_hit [#]
maximum_cold_damage_to_return_when_hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum_cold_damage_to_return_when_hit [400.5]
maximum_cold_damage_to_return_when_hit [600.7]
減少 80% 承受傷害
基本持續時間為 4

cannot_be_blinded 法術 增益 持續時間
施放時間: 1 秒
冷卻時間: 2 秒

WbBloodRage
鮮血狂怒
受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
增加 #% 攻擊速度
#% 的物理攻擊傷害偷取生命
base_physical_damage_%_of_maximum_life_taken_per_minute [#]
base_physical_damage_%_of_maximum_energy_shield_taken_per_minute [#]
#% 機率擊殺時獲得 1 顆狂怒球
add_level_X_blood_rage_on_kill [#]

鮮血狂怒
使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
增加 49% 攻擊速度
11.2% 攻擊物理傷害偷取生命
擊殺敵人時獲得 1 顆狂怒球
基本持續時間為 20.3

法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 Type96
施放時間: 0.25 秒

WbSmokeMine
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現既能共享冷卻時間。
基本持續時間為 0
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 Type96
施放時間: 0.5 秒

WbHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 39% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbColdLeaderWait
基本持續時間為 1.2施放時間: 1 秒

WbColdSnap
造成 393.4590.2 冰冷傷害
增加 10% 敵人冰緩持續時間
spell_maximum_action_distance_+% [-50]
skill_art_variation [1]

is_area_damage
施放時間: 0.85 秒
冷卻時間: 2.5 秒

WbDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒

WbDualStrike
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 60% 傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
施放時間: 1 秒

WbFrenzyFortify
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
造成 64% 傷害
近戰擊中時獲得護體輔助
增加 25% 護體持續時間

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒

WbFlickerStrike
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 70% 傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 Type96
施放時間: 1 秒
冷卻時間: 1.7 秒

WbColdLeaderIcestorm
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 879.41099 冰冷傷害
基本持續時間為 6
0.1 秒一次衝擊
skill_art_variation [4]
firestorm_base_area_of_effect_+% [300]
firestorm_drop_ground_ice_duration_ms [3000]

is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.9 秒
冷卻時間: 8 秒

WbColdThornsShort
寒冰之刺
你被擊中時反射冰冷傷害。
minimum_cold_damage_to_return_when_hit [#]
maximum_cold_damage_to_return_when_hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum_cold_damage_to_return_when_hit [400.5]
maximum_cold_damage_to_return_when_hit [600.7]
減少 80% 承受傷害
基本持續時間為 0.5

cannot_be_blinded 法術 增益 持續時間
施放時間: 1 秒
冷卻時間: 0.7 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82巨人殺手歐提莎515042755.41.5253361888310567836140404025

WbThrownWeapon
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 67% 傷害
增加 35% 投射物傷害
spell_maximum_action_distance_+% [-30]
增加 50% 攻擊速度
發射 2 個額外投射物
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbColdThorns
寒冰之刺
你被擊中時反射冰冷傷害。
minimum_cold_damage_to_return_when_hit [#]
maximum_cold_damage_to_return_when_hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum_cold_damage_to_return_when_hit [335.1]
maximum_cold_damage_to_return_when_hit [502.6]
減少 80% 承受傷害
基本持續時間為 4

cannot_be_blinded 法術 增益 持續時間
施放時間: 1 秒
冷卻時間: 2 秒

WbBloodRage
鮮血狂怒
受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
增加 #% 攻擊速度
#% 的物理攻擊傷害偷取生命
base_physical_damage_%_of_maximum_life_taken_per_minute [#]
base_physical_damage_%_of_maximum_energy_shield_taken_per_minute [#]
#% 機率擊殺時獲得 1 顆狂怒球
add_level_X_blood_rage_on_kill [#]

鮮血狂怒
使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
增加 45% 攻擊速度
9.6% 攻擊物理傷害偷取生命
擊殺敵人時獲得 1 顆狂怒球
基本持續時間為 18.8

法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 Type96
施放時間: 0.25 秒

WbSmokeMine
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現既能共享冷卻時間。
基本持續時間為 0
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 Type96
施放時間: 0.5 秒

WbHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 37% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbColdLeaderWait
基本持續時間為 1.2施放時間: 1 秒

WbColdSnap
造成 333499.6 冰冷傷害
增加 10% 敵人冰緩持續時間
spell_maximum_action_distance_+% [-50]
skill_art_variation [1]

is_area_damage
施放時間: 0.85 秒
冷卻時間: 2.5 秒

WbDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒

WbDualStrike
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 60% 傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
施放時間: 1 秒

WbFrenzyFortify
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
造成 64% 傷害
近戰擊中時獲得護體輔助
增加 25% 護體持續時間

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒

WbFlickerStrike
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 70% 傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 Type96
施放時間: 1 秒
冷卻時間: 1.7 秒

WbColdLeaderIcestorm
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 671.3839.1 冰冷傷害
基本持續時間為 6
0.1 秒一次衝擊
skill_art_variation [4]
firestorm_base_area_of_effect_+% [300]
firestorm_drop_ground_ice_duration_ms [3000]

is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.9 秒
冷卻時間: 8 秒

WbColdThornsShort
寒冰之刺
你被擊中時反射冰冷傷害。
minimum_cold_damage_to_return_when_hit [#]
maximum_cold_damage_to_return_when_hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum_cold_damage_to_return_when_hit [335.1]
maximum_cold_damage_to_return_when_hit [502.6]
減少 80% 承受傷害
基本持續時間為 0.5

cannot_be_blinded 法術 增益 持續時間
施放時間: 1 秒
冷卻時間: 0.7 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78巨人殺手歐提莎398542188.31.517072145509113563440404025

WbThrownWeapon
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 65% 傷害
增加 29% 投射物傷害
spell_maximum_action_distance_+% [-30]
增加 50% 攻擊速度
發射 2 個額外投射物
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbColdThorns
寒冰之刺
你被擊中時反射冰冷傷害。
minimum_cold_damage_to_return_when_hit [#]
maximum_cold_damage_to_return_when_hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum_cold_damage_to_return_when_hit [267.3]
maximum_cold_damage_to_return_when_hit [401]
減少 80% 承受傷害
基本持續時間為 3.75

cannot_be_blinded 法術 增益 持續時間
施放時間: 1 秒
冷卻時間: 2.5 秒

WbBloodRage
鮮血狂怒
受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
增加 #% 攻擊速度
#% 的物理攻擊傷害偷取生命
base_physical_damage_%_of_maximum_life_taken_per_minute [#]
base_physical_damage_%_of_maximum_energy_shield_taken_per_minute [#]
#% 機率擊殺時獲得 1 顆狂怒球
add_level_X_blood_rage_on_kill [#]

鮮血狂怒
使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
增加 40% 攻擊速度
9.6% 攻擊物理傷害偷取生命
擊殺敵人時獲得 1 顆狂怒球
基本持續時間為 16.9

法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 Type96
施放時間: 0.25 秒

WbSmokeMine
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現既能共享冷卻時間。
基本持續時間為 0
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 Type96
施放時間: 0.5 秒

WbHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 35% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbColdLeaderWait
基本持續時間為 1.2施放時間: 1 秒

WbColdSnap
造成 269.6404.4 冰冷傷害
增加 10% 敵人冰緩持續時間
spell_maximum_action_distance_+% [-50]
skill_art_variation [1]

is_area_damage
施放時間: 0.85 秒
冷卻時間: 3 秒

WbDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒

WbDualStrike
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 60% 傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
施放時間: 1 秒

WbFrenzyFortify
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
造成 72% 傷害
近戰擊中時獲得護體輔助
增加 25% 護體持續時間

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒

WbFlickerStrike
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 70% 傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 Type96
施放時間: 1 秒
冷卻時間: 1.7 秒

WbColdLeaderIcestorm
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 477.5596.9 冰冷傷害
基本持續時間為 6
0.1 秒一次衝擊
skill_art_variation [4]
firestorm_base_area_of_effect_+% [300]
firestorm_drop_ground_ice_duration_ms [3000]

is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.9 秒
冷卻時間: 8 秒

WbColdThornsShort
寒冰之刺
你被擊中時反射冰冷傷害。
minimum_cold_damage_to_return_when_hit [#]
maximum_cold_damage_to_return_when_hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum_cold_damage_to_return_when_hit [267.3]
maximum_cold_damage_to_return_when_hit [401]
減少 80% 承受傷害
基本持續時間為 0.5

cannot_be_blinded 法術 增益 持續時間
施放時間: 1 秒
冷卻時間: 0.8 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73巨人殺手歐提莎2960916331.510863104707549358540404025

WbThrownWeapon
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 62% 傷害
增加 26% 投射物傷害
spell_maximum_action_distance_+% [-30]
增加 50% 攻擊速度
發射 2 個額外投射物
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbColdThorns
寒冰之刺
你被擊中時反射冰冷傷害。
minimum_cold_damage_to_return_when_hit [#]
maximum_cold_damage_to_return_when_hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum_cold_damage_to_return_when_hit [233.1]
maximum_cold_damage_to_return_when_hit [349.6]
減少 80% 承受傷害
基本持續時間為 3.5

cannot_be_blinded 法術 增益 持續時間
施放時間: 1 秒
冷卻時間: 2.5 秒

WbBloodRage
鮮血狂怒
受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
增加 #% 攻擊速度
#% 的物理攻擊傷害偷取生命
base_physical_damage_%_of_maximum_life_taken_per_minute [#]
base_physical_damage_%_of_maximum_energy_shield_taken_per_minute [#]
#% 機率擊殺時獲得 1 顆狂怒球
add_level_X_blood_rage_on_kill [#]

鮮血狂怒
使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
增加 37% 攻擊速度
9.6% 攻擊物理傷害偷取生命
擊殺敵人時獲得 1 顆狂怒球
基本持續時間為 15.8

法術 增益 持續時間 圖騰技能 可觸發 立即 物理技能 Type96
施放時間: 0.25 秒

WbSmokeMine
煙霧地雷
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現既能共享冷卻時間。
基本持續時間為 0
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 持續時間 位移技能 地雷 範圍法術 快行技能 魔力消耗保留 閃現技能 Type96
施放時間: 0.5 秒

WbHatred
憎恨
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和周圍友軍獲得等同 33% 物理傷害的額外冰冷傷害
active_skill_area_of_effect_radius_+%_final [0]

法術 範圍 增益 魔力消耗保留 Type27 魔力消耗百分比 圖騰技能 光環 冰冷技能 立即 範圍法術 CanHaveBlessing Type91 Type92 Type96
施放時間: 1.2 秒
冷卻時間: 0.5 秒

WbColdLeaderWait
基本持續時間為 1.2施放時間: 1 秒

WbColdSnap
造成 237.1355.6 冰冷傷害
增加 10% 敵人冰緩持續時間
spell_maximum_action_distance_+% [-50]
skill_art_variation [1]

is_area_damage
施放時間: 0.85 秒
冷卻時間: 3 秒

WbDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒

WbDualStrike
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 60% 傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
施放時間: 1 秒

WbFrenzyFortify
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
造成 72% 傷害
近戰擊中時獲得護體輔助
增加 25% 護體持續時間

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒

WbFlickerStrike
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 70% 傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 Type96
施放時間: 1 秒
冷卻時間: 1.7 秒

WbColdLeaderIcestorm
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 388.6485.8 冰冷傷害
基本持續時間為 6
0.1 秒一次衝擊
skill_art_variation [4]
firestorm_base_area_of_effect_+% [300]
firestorm_drop_ground_ice_duration_ms [3000]

is_area_damage cannot_stun 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.9 秒
冷卻時間: 8 秒

WbColdThornsShort
寒冰之刺
你被擊中時反射冰冷傷害。
minimum_cold_damage_to_return_when_hit [#]
maximum_cold_damage_to_return_when_hit [#]
增加 #% 承受傷害
不會被致盲
#% 機率避免被冰緩
#% 機率避免被冰凍
#% 機率避免被點燃
#% 機率避免被感電

minimum_cold_damage_to_return_when_hit [233.1]
maximum_cold_damage_to_return_when_hit [349.6]
減少 80% 承受傷害
基本持續時間為 0.5

cannot_be_blinded 法術 增益 持續時間
施放時間: 1 秒
冷卻時間: 0.8 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
70巨人殺手歐提莎242271364.91.5816885776728269540404025
#Hangs back to start with
ThrownWeaponProjectile60TargetNotNear TargetNotFar
ThrownWeaponProjectile20TargetNear
#Help out
ThrownWeaponProjectile40TargetNotNear TargetNotFar AllyNearTarget NoWbSupportInPack
DoubleStrike40TargetNear
Wait25WbEliteMediumNear
Wait15WbBasicMediumNear
Wait20WbSupportMediumNear
CastAuraColdDamage 200
#Movement. Mostly just be evasive, but occasionally get near the supports.
Flee30TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft10TargetNotNear
StrafeRight10TargetNotNear
Advance10TargetIsWbSupport TargetNotNear EnemyNotNearTarget
#Stance Changes
ChangeToStance2500OnLessThan75PercentLife TargetIsEnemy
ChangeToStance2500NoWbEliteInPack TargetIsEnemy
ChangeToStance31000OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack NoWbEliteInPack TargetIsEnemy
stance stance2
#Starts using different skills more frequently
ThrownWeaponProjectile60TargetNotNear TargetNotFar
ThrownWeaponProjectile20TargetNear
#Help out
ThrownWeaponProjectile40TargetNotNear TargetNotFar AllyNearTarget NoWbSupportInPack
DoubleStrike60TargetNear
ColdSnap30TargetNotNear TargetNotFar
FireStorm 10
Wait20WbEliteMediumNear
Wait10WbBasicMediumNear
Wait15WbSupportMediumNear
CastAuraColdDamage 200
#Freeze Warps - uses cold thorns on an ally near the enemy, then teleports near them to get in a few hits
ColdThorns WbColdThorns30TargetIsAlly TargetIsWbBasic TargetNotFrozen EnemyNearTarget
ColdThorns WbColdThornsShort20TargetIsAlly TargetFrozen
ColdThorns WbColdThornsShort20TargetIsAlly TargetIsShocked
ColdThorns WbColdThornsShort20TargetIsAlly TargetIgnited
SmokeMine60TargetIsAlly TargetIsWbSupport TargetFrozen TargetNotNear NoEnemyNearMe
SmokeMine60TargetIsAlly TargetIsWbElite TargetFrozen TargetNotNear NoEnemyNearMe
SmokeMine60TargetIsAlly TargetIsWbBasic TargetFrozen TargetNotNear NoEnemyNearMe
#Movement. Still Evasive, but less likely to flee
Flee15TargetNear TargetIsEnemy
Advance5TargetFar
StrafeLeft10TargetNotNear
StrafeRight10TargetNotNear
Advance10TargetIsWbSupport TargetNotNear EnemyNotNearTarget
#Stance Change
ChangeToStance31000OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack NoWbEliteInPack TargetIsEnemy
stance stance3
#Gloves come off.
BloodRage80IHaveNoBloodRage
CastAuraColdDamage 200
#Starts using different skills more frequently. Goes nuts with melee skills up close, has a bunch of tricks to close the distance if you aren't in melee range.
DualStrike60OnlyLastTarget TargetNear
DualStrike20OnlyLastTarget
DoubleStrike60OnlyLastTarget TargetNear
Frenzy30OnlyLastTarget TargetNear HaveNoFrenzyCharges
Frenzy30OnlyLastTarget TargetNear
#Support Skills
FlickerStrike80TargetNotNear TargetFrozen
ColdSnap30TargetNotNear TargetNotFrozen
FireStorm 80
ThrownWeaponProjectile20TargetNotNear TargetNotFar
#Freeze Warps - uses cold thorns on an ally near the enemy, then teleports near them to get in a few hits
ColdThorns WbColdThorns30TargetIsAlly TargetIsWbBasic TargetNotFrozen EnemyNearTarget
ColdThorns WbColdThornsShort20TargetIsAlly TargetFrozen
ColdThorns WbColdThornsShort20TargetIsAlly TargetIsShocked
ColdThorns WbColdThornsShort20TargetIsAlly TargetIgnited
SmokeMine60TargetIsAlly TargetIsWbSupport TargetFrozen TargetNotNear NoEnemyNearMe
SmokeMine60TargetIsAlly TargetIsWbElite TargetFrozen TargetNotNear NoEnemyNearMe
SmokeMine60TargetIsAlly TargetIsWbBasic TargetFrozen TargetNotNear NoEnemyNearMe
#Aggressive Movement
BladeFlurry40TargetNotNear
BladeFlurry5TargetNear
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear
StrafeLeft5TargetNotNear
StrafeRight5TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
	set_is_warband_leader = 1
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader3"] = {
    name = "Otesha, the Giantslayer",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "WbDoubleStrike",
        "WbDualStrike",
        "WbWhirlingBlades",
        "WbFrenzyFortify",
        "WbColdSnap",
        "WbBloodRage",
        "WbFlickerStrike",
        "WbColdLeaderIcestorm",
        "WbHatred",
        "WbSmokeMine",
        "WbThrownWeapon",
        "WbColdThorns",
        "WbColdThornsShort",
        "WbColdLeaderWait",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {-15, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWield] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFrenzyFortify"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "chance_to_fortify_on_melee_hit_+%",
        "fortify_duration_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, 0, 0, 100, 25, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {10, 10, 10, 20, 0, 100, 25, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {10, 10, 10, 0, -20, 100, 25, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {10, 10, 10, 0, -28, 100, 25, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [5] = {10, 10, 10, 0, -36, 100, 25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbColdSnap"] = {
    name = "WbColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "spell_maximum_action_distance_+%",
        "skill_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 0, 10, -50, 1, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 0, 0, 10, -50, 1, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 0, 0, 10, -50, 1, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 0, 0, 10, -50, 1, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbBloodRage"] = {
    name = "Blood Rage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "life_leech_from_physical_attack_damage_permyriad",
        "add_frenzy_charge_on_kill",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {17, 640, 1, 8200, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  },
        [2] = {18, 640, 1, 8600, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  },
        [3] = {19, 640, 1, 9000, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  },
        [4] = {20, 640, 1, 9400, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  },
        [5] = {21, 640, 1, 9800, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  },
        [6] = {22, 640, 1, 10100, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  },
        [7] = {23, 640, 1, 10500, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  },
        [8] = {24, 640, 1, 10900, levelRequirement = 31, statInterpolation = {1, 1, 1, 1},  },
        [9] = {25, 640, 1, 11300, levelRequirement = 34, statInterpolation = {1, 1, 1, 1},  },
        [10] = {26, 640, 1, 11600, levelRequirement = 37, statInterpolation = {1, 1, 1, 1},  },
        [11] = {27, 800, 1, 12000, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  },
        [12] = {28, 800, 1, 12400, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  },
        [13] = {29, 800, 1, 12800, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  },
        [14] = {30, 800, 1, 13100, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  },
        [15] = {31, 800, 1, 13500, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  },
        [16] = {32, 800, 1, 13900, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [17] = {33, 800, 1, 14300, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  },
        [18] = {34, 800, 1, 14600, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  },
        [19] = {35, 800, 1, 15000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [20] = {36, 960, 1, 15400, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  },
        [21] = {37, 960, 1, 15800, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [22] = {38, 960, 1, 16100, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
        [23] = {39, 960, 1, 16500, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [24] = {40, 960, 1, 16900, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  },
        [25] = {41, 960, 1, 17300, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [26] = {42, 960, 1, 17600, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  },
        [27] = {43, 960, 1, 18000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [28] = {44, 960, 1, 18400, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  },
        [29] = {45, 960, 1, 18800, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [30] = {46, 960, 1, 19100, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  },
        [31] = {47, 1120, 1, 19500, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [32] = {48, 1120, 1, 19900, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  },
        [33] = {49, 1120, 1, 20300, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1},  },
        [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1},  },
        [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbColdLeaderIcestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.6909,
    incrementalEffectiveness = 0.058,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.4, 0.5, 6000, 100, 4, 300, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.5, 6000, 100, 4, 300, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {25, 0, levelRequirement = 1, statInterpolation = {1, 1},  },
        [2] = {25, 0, levelRequirement = 5, statInterpolation = {1, 1},  },
        [3] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [4] = {26, 0, levelRequirement = 15, statInterpolation = {1, 1},  },
        [5] = {27, 0, levelRequirement = 20, statInterpolation = {1, 1},  },
        [6] = {27, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {28, 0, levelRequirement = 30, statInterpolation = {1, 1},  },
        [8] = {28, 0, levelRequirement = 35, statInterpolation = {1, 1},  },
        [9] = {29, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [10] = {29, 0, levelRequirement = 45, statInterpolation = {1, 1},  },
        [11] = {30, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [12] = {30, 0, levelRequirement = 55, statInterpolation = {1, 1},  },
        [13] = {31, 0, levelRequirement = 60, statInterpolation = {1, 1},  },
        [14] = {31, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [15] = {32, 0, levelRequirement = 67, statInterpolation = {1, 1},  },
        [16] = {32, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [17] = {33, 0, levelRequirement = 69, statInterpolation = {1, 1},  },
        [18] = {33, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [19] = {34, 0, levelRequirement = 71, statInterpolation = {1, 1},  },
        [20] = {34, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [21] = {35, 0, levelRequirement = 73, statInterpolation = {1, 1},  },
        [22] = {35, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [23] = {36, 0, levelRequirement = 75, statInterpolation = {1, 1},  },
        [24] = {36, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {37, 0, levelRequirement = 77, statInterpolation = {1, 1},  },
        [26] = {37, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [27] = {38, 0, levelRequirement = 79, statInterpolation = {1, 1},  },
        [28] = {38, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [29] = {39, 0, levelRequirement = 81, statInterpolation = {1, 1},  },
        [30] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-60, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
        [2] = {-59, 1, -50, levelRequirement = 2, statInterpolation = {1, 1, 1},  },
        [3] = {-58, 2, -50, levelRequirement = 4, statInterpolation = {1, 1, 1},  },
        [4] = {-57, 4, -50, levelRequirement = 8, statInterpolation = {1, 1, 1},  },
        [5] = {-56, 5, -50, levelRequirement = 12, statInterpolation = {1, 1, 1},  },
        [6] = {-55, 6, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {-54, 7, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {-53, 8, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {-52, 9, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {-51, 11, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {-50, 12, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {-49, 13, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {-48, 14, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {-47, 15, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {-46, 16, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {-45, 18, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {-44, 19, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {-43, 20, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {-42, 21, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {-41, 22, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {-40, 24, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {-39, 25, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {-38, 26, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {-37, 27, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {-36, 28, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {-35, 29, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {-35, 31, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {-34, 32, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {-34, 33, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {-33, 34, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {-33, 35, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {-32, 36, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {-32, 38, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {-31, 39, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {-31, 40, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbColdThorns"] = {
    name = "WbColdThorns",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.0091,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_cold_damage_to_return_when_hit",
        "maximum_cold_damage_to_return_when_hit",
        "base_damage_taken_+%",
        "base_skill_effect_duration",
        "cannot_be_blinded",
    },
    levels = {
        [1] = {0.8, 1.2, -80, 2500, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
        [2] = {0.8, 1.2, -80, 2750, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  },
        [3] = {0.8, 1.2, -80, 2750, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  },
        [4] = {0.8, 1.2, -80, 3000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  },
        [5] = {0.8, 1.2, -80, 3250, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  },
        [6] = {0.8, 1.2, -80, 3250, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  },
        [7] = {0.8, 1.2, -80, 3500, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  },
        [8] = {0.8, 1.2, -80, 3750, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  },
        [9] = {0.8, 1.2, -80, 3750, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  },
        [10] = {0.8, 1.2, -80, 4000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbColdThornsShort"] = {
    name = "WbColdThornsShort",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.0091,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_cold_damage_to_return_when_hit",
        "maximum_cold_damage_to_return_when_hit",
        "base_damage_taken_+%",
        "base_skill_effect_duration",
        "cannot_be_blinded",
    },
    levels = {
        [1] = {0.8, 1.2, -80, 800, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
        [2] = {0.8, 1.2, -80, 700, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  },
        [3] = {0.8, 1.2, -80, 700, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  },
        [4] = {0.8, 1.2, -80, 600, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  },
        [5] = {0.8, 1.2, -80, 500, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  },
        [6] = {0.8, 1.2, -80, 500, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  },
        [7] = {0.8, 1.2, -80, 500, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbColdLeaderWait"] = {
    name = "WbColdLeaderWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1200, levelRequirement = 0, statInterpolation = {1},  },
    },
}