โอทีช่า ผู้ฆ่ายักษ์
มนุษย์
ด่าน: Iceberg Map
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Otesha, the Giantslayer
Spectre | N |
---|---|
Area | Iceberg Map |
Tags | นักเวท, cold_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, red_blood, slashing_weapon, wb_leader |
Packs |
พลังชีวิต
400%
Energy Shield From Life
33%
ค่าเกราะ
+50%
การหลบหลีก
+33%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
216%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
70
พลังชีวิต
728,502
ค่าเกราะ
50,571
การหลบหลีก
6,758
โล่พลังงาน
2,289
Damage
1,036
ความเสียหายเวท
1,547
ความแม่นยำ
314
Attack Time
1.005
ค่าประสบการณ์
117,920
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
โยนอาวุธเงา (Spectral Throw)
Base Damage: 1646–2469
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ขว้างร่างเงาของ อาวุธประชิด ของคุณ มันจะบินออกไปและกลับมาหาคุณ ซึ่งมันจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
สร้างความเสียหาย ลดลง อีก 38%
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเสียหาย กระสุน 26%
เพิ่มความเร็วในการโจมตี 50%
เพิ่มความเร็วกระสุน 30%
base is projectile [1]
spell maximum action distance +% [-30]
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเสียหาย กระสุน 26%
เพิ่มความเร็วในการโจมตี 50%
เพิ่มความเร็วกระสุน 30%
base is projectile [1]
spell maximum action distance +% [-30]
WbWhirlingBlades
Attack, Melee, Movement, Travel
รำมีดพุ่ง (Whirling Blades)
Base Damage: 1646–2469
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
พุ่งผ่านศัตรู สร้างความเสียหายด้วยอาวุธ หากถือ อาวุธคู่ จะโจมตีด้วยอาวุธทั้งสองแล้วสร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการปะทะครั้งเดียว ใช้ได้กับมีด, กรงเล็บ, ดาบมือเดียว เท่านั้น
สร้างความเสียหาย ลดลง อีก 30%
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbColdThorns
Spell, Buff, Duration
เวลาร่าย: 1 วินาที
คูลดาวน์: 2.5 วินาที
ไม่ติดสถานะ ตาบอด
ระยะเวลาพื้นฐาน 3.5 วินาที
ลดความเสียหายที่ได้รับ 80%
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
ระยะเวลาพื้นฐาน 3.5 วินาที
ลดความเสียหายที่ได้รับ 80%
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
WbBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
บ้าเลือด (Blood Rage)
เวลาร่าย: 0.25 วินาที
เพิ่มบัฟที่สร้างความเสียหาย กายภาพ ต่อเนื่องพร้อมกับเพิ่มความเร็วในการโจมตีและการ ดูดพลังชีวิต การสังหารศัตรูขณะที่บัฟนี้ทำงานจะคืนระยะเวลาคงเหลือของบัฟ และมีโอกาสทำให้ได้รับ Frenzy Charge
ระยะเวลาพื้นฐาน 15.8 วินาที
มอบม็อด: เพิ่มความเร็วในการโจมตี 37%
ดูดความเสียหาย โจมตี กายภาพ 9.6% ไปเป็น พลังชีวิต
ได้รับ Frenzy Charge 1 ลูก เมื่อสังหาร
มอบม็อด: เพิ่มความเร็วในการโจมตี 37%
ดูดความเสียหาย โจมตี กายภาพ 9.6% ไปเป็น พลังชีวิต
ได้รับ Frenzy Charge 1 ลูก เมื่อสังหาร
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
ทุ่นระเบิดควัน (Smoke Mine)
เวลาร่าย: 0.5 วินาที
โยนทุ่นระเบิดที่จะเทเลพอร์ตคุณเมื่อจุดชนวน บดบังทั้งการหลบหนีและการมาถึงของคุณด้วยม่านควันที่สร้างสถานะ ตาบอด ต่อศัตรู และให้บัฟความเร็วในการเคลื่อนที่ชั่วคราวแก่คุณ ใช้คูลดาวน์ร่วมกับสกิล ก้าวพริบตา อื่นๆ
active skill area of effect radius +% final [-45]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เทวศ (Hatred)
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 33% ไปเสริมเป็น น้ำแข็ง
active skill area of effect radius +% final [38]
active skill area of effect radius +% final [38]
WbColdLeaderWait
ระยะเวลาพื้นฐาน 1.2 วินาที
WbColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
ดีดนิ้วน้ำแข็ง (Cold Snap)
โอกาสคริติคอล: 4%
เวลาร่าย: 0.85 วินาที
คูลดาวน์: 3 วินาที
เกล็ดน้ำแข็งพุ่งออกมาจากพื้นในตำแหน่งเป้าหมาย มอนสเตอร์ในพื้นที่นี้ได้รับความเสียหายและถูกแช่แข็ง และคุณสามารถข้ามคูลดาวน์ด้วยการใช้ Power Charge 1 ลูก
สร้างความเสียหาย น้ำแข็ง 237.1 ถึง 355.6
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
WbDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
ฟาดสองที (Double Strike)
Base Damage: 1646–2469
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ทำการฟาดสองครั้งอย่างรวดเร็วด้วย อาวุธประชิด
ลดความเสียหาย กายภาพ 15%
base skill number of additional hits [1]
base skill number of additional hits [1]
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
ฟาดคู่ (Dual Strike)
Base Damage: 1646–2469
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีด้วยอาวุธทั้งสอง สร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการฟาดครั้งเดียว ต้องถือ อาวุธคู่ เท่านั้น ไม่สามารถใช้กับ ไม้กายสิทธิ์ ได้
สร้างความเสียหาย ลดลง อีก 40%
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
WbFrenzyFortify
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
ระห่ำ (Frenzy)
Base Damage: 1646–2469
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ทำการโจมตีที่มอบ Frenzy Charge ให้กับตัวละครหากปะทะสำเร็จ ซึ่ง Frenzy Charge จะเพิ่มความเร็วในการโจมตีของคุณ
สร้างความเสียหาย ลดลง อีก 28%
สร้างความเสียหาย กายภาพ เพิ่มขึ้น อีก 10%
เพิ่มความเสียหาย กายภาพ 10% ต่อจำนวน Frenzy Charge
เพิ่มความเร็วในการโจมตี 10% ต่อจำนวน Frenzy Charge
การปะทะ ประชิด ให้สถานะ ตั้งมั่น
เพิ่มระยะเวลาของสถานะ การตั้งมั่น 25%
skill can fire arrows [1]
สร้างความเสียหาย กายภาพ เพิ่มขึ้น อีก 10%
เพิ่มความเสียหาย กายภาพ 10% ต่อจำนวน Frenzy Charge
เพิ่มความเร็วในการโจมตี 10% ต่อจำนวน Frenzy Charge
การปะทะ ประชิด ให้สถานะ ตั้งมั่น
เพิ่มระยะเวลาของสถานะ การตั้งมั่น 25%
skill can fire arrows [1]
WbFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
ฟาดพริบตา (Flicker Strike)
Base Damage: 1646–2469
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 1.7 วินาที
เทเลพอร์ตตัวละครไปยังมอนสเตอร์ที่อยู่ใกล้แล้วทำการโจมตีด้วย อาวุธประชิด สกิลนี้จะทำการเลือกเป้าหมายแบบสุ่มหากคุณไม่ได้เลือกมอนสเตอร์เอาไว้ ทำให้คุณได้รับบัฟที่เพิ่มความเร็วในการเคลื่อนที่เป็นระยะเวลาหนึ่ง และคุณสามารถข้ามคูลดาวน์ได้ด้วยการใช้ Frenzy Charge 1 ลูก
นำความเสียหาย กายภาพ 20% ไปเสริมเป็น น้ำแข็ง
สร้างความเสียหาย ลดลง อีก 30%
เพิ่มความเร็วในการโจมตี 55%
ignores proximity shield [1]
melee defer damage prediction [1]
สร้างความเสียหาย ลดลง อีก 30%
เพิ่มความเร็วในการโจมตี 55%
ignores proximity shield [1]
melee defer damage prediction [1]
WbColdLeaderIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
พายุไฟ (Firestorm)
เวลาร่าย: 0.9 วินาที
คูลดาวน์: 8 วินาที
ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย น้ำแข็ง 388.6 ถึง 485.8
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
ระยะเวลาพื้นฐาน 6 วินาที
ลูกไฟตก 1 ลูก ทุก 0.1 วินาที
รัศมีพื้นฐาน 1 เมตร
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
ระยะเวลาพื้นฐาน 6 วินาที
ลูกไฟตก 1 ลูก ทุก 0.1 วินาที
รัศมีพื้นฐาน 1 เมตร
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
WbColdThornsShort
Spell, Buff, Duration
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.8 วินาที
ไม่ติดสถานะ ตาบอด
ระยะเวลาพื้นฐาน 0.5 วินาที
ลดความเสียหายที่ได้รับ 80%
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
ระยะเวลาพื้นฐาน 0.5 วินาที
ลดความเสียหายที่ได้รับ 80%
maximum cold damage to return when hit [349.6]
minimum cold damage to return when hit [233.1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdLeader3"] = { name = "Otesha, the Giantslayer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "WbDoubleStrike", "WbDualStrike", "WbWhirlingBlades", "WbFrenzyFortify", "WbColdSnap", "WbBloodRage", "WbFlickerStrike", "WbColdLeaderIcestorm", "WbHatred", "WbSmokeMine", "WbThrownWeapon", "WbColdThorns", "WbColdThornsShort", "WbColdLeaderWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {-15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFrenzyFortify"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "chance_to_fortify_on_melee_hit_+%", "fortify_duration_+%", "skill_can_fire_arrows", }, levels = { [1] = {0, 0, 10, 10, 10, 100, 25, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {20, 0, 10, 10, 10, 100, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, -20, 10, 10, 10, 100, 25, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, -28, 10, 10, 10, 100, 25, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, -36, 10, 10, 10, 100, 25, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBloodRage"] = { name = "Blood Rage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "life_leech_from_physical_attack_damage_permyriad", "base_skill_effect_duration", "add_frenzy_charge_on_kill", }, levels = { [1] = {17, 640, 8200, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {18, 640, 8600, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {19, 640, 9000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {20, 640, 9400, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {21, 640, 9800, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {22, 640, 10100, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {23, 640, 10500, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {24, 640, 10900, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {25, 640, 11300, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {26, 640, 11600, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {27, 800, 12000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {28, 800, 12400, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {29, 800, 12800, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {30, 800, 13100, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {31, 800, 13500, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {32, 800, 13900, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {33, 800, 14300, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {34, 800, 14600, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 800, 15000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {36, 960, 15400, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {37, 960, 15800, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {38, 960, 16100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {39, 960, 16500, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {40, 960, 16900, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {41, 960, 17300, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {42, 960, 17600, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {43, 960, 18000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {44, 960, 18400, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {45, 960, 18800, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {46, 960, 19100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {47, 1120, 19500, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {48, 1120, 19900, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {49, 1120, 20300, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderIcestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "firestorm_drop_ground_ice_duration_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-60, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-59, 1, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-58, 2, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-57, 4, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-56, 5, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-55, 6, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {-54, 7, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {-53, 8, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {-52, 9, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {-51, 11, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {-50, 12, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {-49, 13, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {-48, 14, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {-47, 15, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {-46, 16, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {-45, 18, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {-44, 19, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {-43, 20, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {-42, 21, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {-41, 22, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [21] = {-40, 24, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {-39, 25, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [23] = {-38, 26, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {-37, 27, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [25] = {-36, 28, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {-35, 29, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [27] = {-35, 31, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {-34, 32, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [29] = {-34, 33, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {-33, 34, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [31] = {-33, 35, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {-32, 36, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [33] = {-32, 38, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {-31, 39, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [35] = {-31, 40, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThorns"] = { name = "WbColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThornsShort"] = { name = "WbColdThornsShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderWait"] = { name = "WbColdLeaderWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
โอทีช่า ผู้ฆ่ายักษ์
มนุษย์
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Otesha, the Giantslayer
Spectre | N |
---|---|
Tags | นักเวท, cold_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, light_armour, medium_movement, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, wb_leader |
พลังชีวิต
400%
Energy Shield From Life
33%
ค่าเกราะ
+50%
การหลบหลีก
+33%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
216%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
557,385
ค่าเกราะ
43,185
การหลบหลีก
6,303
โล่พลังงาน
2,022
Damage
919
ความเสียหายเวท
1,372
ความแม่นยำ
290
Attack Time
1.005
ค่าประสบการณ์
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
โยนอาวุธเงา (Spectral Throw)
Base Damage: 1459–2189
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ขว้างร่างเงาของ อาวุธประชิด ของคุณ มันจะบินออกไปและกลับมาหาคุณ ซึ่งมันจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
สร้างความเสียหาย ลดลง อีก 40%
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเสียหาย กระสุน 24%
เพิ่มความเร็วในการโจมตี 50%
เพิ่มความเร็วกระสุน 30%
base is projectile [1]
spell maximum action distance +% [-30]
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเสียหาย กระสุน 24%
เพิ่มความเร็วในการโจมตี 50%
เพิ่มความเร็วกระสุน 30%
base is projectile [1]
spell maximum action distance +% [-30]
WbWhirlingBlades
Attack, Melee, Movement, Travel
รำมีดพุ่ง (Whirling Blades)
Base Damage: 1459–2189
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
พุ่งผ่านศัตรู สร้างความเสียหายด้วยอาวุธ หากถือ อาวุธคู่ จะโจมตีด้วยอาวุธทั้งสองแล้วสร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการปะทะครั้งเดียว ใช้ได้กับมีด, กรงเล็บ, ดาบมือเดียว เท่านั้น
สร้างความเสียหาย ลดลง อีก 30%
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbColdThorns
Spell, Buff, Duration
เวลาร่าย: 1 วินาที
คูลดาวน์: 2.5 วินาที
ไม่ติดสถานะ ตาบอด
ระยะเวลาพื้นฐาน 3.5 วินาที
ลดความเสียหายที่ได้รับ 80%
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
ระยะเวลาพื้นฐาน 3.5 วินาที
ลดความเสียหายที่ได้รับ 80%
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
WbBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
บ้าเลือด (Blood Rage)
เวลาร่าย: 0.25 วินาที
เพิ่มบัฟที่สร้างความเสียหาย กายภาพ ต่อเนื่องพร้อมกับเพิ่มความเร็วในการโจมตีและการ ดูดพลังชีวิต การสังหารศัตรูขณะที่บัฟนี้ทำงานจะคืนระยะเวลาคงเหลือของบัฟ และมีโอกาสทำให้ได้รับ Frenzy Charge
ระยะเวลาพื้นฐาน 15 วินาที
มอบม็อด: เพิ่มความเร็วในการโจมตี 35%
ดูดความเสียหาย โจมตี กายภาพ 8% ไปเป็น พลังชีวิต
ได้รับ Frenzy Charge 1 ลูก เมื่อสังหาร
มอบม็อด: เพิ่มความเร็วในการโจมตี 35%
ดูดความเสียหาย โจมตี กายภาพ 8% ไปเป็น พลังชีวิต
ได้รับ Frenzy Charge 1 ลูก เมื่อสังหาร
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
ทุ่นระเบิดควัน (Smoke Mine)
เวลาร่าย: 0.5 วินาที
โยนทุ่นระเบิดที่จะเทเลพอร์ตคุณเมื่อจุดชนวน บดบังทั้งการหลบหนีและการมาถึงของคุณด้วยม่านควันที่สร้างสถานะ ตาบอด ต่อศัตรู และให้บัฟความเร็วในการเคลื่อนที่ชั่วคราวแก่คุณ ใช้คูลดาวน์ร่วมกับสกิล ก้าวพริบตา อื่นๆ
active skill area of effect radius +% final [-45]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เทวศ (Hatred)
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 32% ไปเสริมเป็น น้ำแข็ง
active skill area of effect radius +% final [36]
active skill area of effect radius +% final [36]
WbColdLeaderWait
ระยะเวลาพื้นฐาน 1.2 วินาที
WbColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
ดีดนิ้วน้ำแข็ง (Cold Snap)
โอกาสคริติคอล: 4%
เวลาร่าย: 0.85 วินาที
คูลดาวน์: 3 วินาที
เกล็ดน้ำแข็งพุ่งออกมาจากพื้นในตำแหน่งเป้าหมาย มอนสเตอร์ในพื้นที่นี้ได้รับความเสียหายและถูกแช่แข็ง และคุณสามารถข้ามคูลดาวน์ด้วยการใช้ Power Charge 1 ลูก
สร้างความเสียหาย น้ำแข็ง 223.1 ถึง 334.6
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
active skill chill duration +% final [10]
is area damage [1]
spell maximum action distance +% [-50]
WbDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
ฟาดสองที (Double Strike)
Base Damage: 1459–2189
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ทำการฟาดสองครั้งอย่างรวดเร็วด้วย อาวุธประชิด
ลดความเสียหาย กายภาพ 15%
base skill number of additional hits [1]
base skill number of additional hits [1]
WbDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
ฟาดคู่ (Dual Strike)
Base Damage: 1459–2189
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีด้วยอาวุธทั้งสอง สร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการฟาดครั้งเดียว ต้องถือ อาวุธคู่ เท่านั้น ไม่สามารถใช้กับ ไม้กายสิทธิ์ ได้
สร้างความเสียหาย ลดลง อีก 40%
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
WbFrenzyFortify
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
ระห่ำ (Frenzy)
Base Damage: 1459–2189
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ทำการโจมตีที่มอบ Frenzy Charge ให้กับตัวละครหากปะทะสำเร็จ ซึ่ง Frenzy Charge จะเพิ่มความเร็วในการโจมตีของคุณ
สร้างความเสียหาย ลดลง อีก 28%
สร้างความเสียหาย กายภาพ เพิ่มขึ้น อีก 10%
เพิ่มความเสียหาย กายภาพ 10% ต่อจำนวน Frenzy Charge
เพิ่มความเร็วในการโจมตี 10% ต่อจำนวน Frenzy Charge
การปะทะ ประชิด ให้สถานะ ตั้งมั่น
เพิ่มระยะเวลาของสถานะ การตั้งมั่น 25%
skill can fire arrows [1]
สร้างความเสียหาย กายภาพ เพิ่มขึ้น อีก 10%
เพิ่มความเสียหาย กายภาพ 10% ต่อจำนวน Frenzy Charge
เพิ่มความเร็วในการโจมตี 10% ต่อจำนวน Frenzy Charge
การปะทะ ประชิด ให้สถานะ ตั้งมั่น
เพิ่มระยะเวลาของสถานะ การตั้งมั่น 25%
skill can fire arrows [1]
WbFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
ฟาดพริบตา (Flicker Strike)
Base Damage: 1459–2189
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 1.7 วินาที
เทเลพอร์ตตัวละครไปยังมอนสเตอร์ที่อยู่ใกล้แล้วทำการโจมตีด้วย อาวุธประชิด สกิลนี้จะทำการเลือกเป้าหมายแบบสุ่มหากคุณไม่ได้เลือกมอนสเตอร์เอาไว้ ทำให้คุณได้รับบัฟที่เพิ่มความเร็วในการเคลื่อนที่เป็นระยะเวลาหนึ่ง และคุณสามารถข้ามคูลดาวน์ได้ด้วยการใช้ Frenzy Charge 1 ลูก
นำความเสียหาย กายภาพ 20% ไปเสริมเป็น น้ำแข็ง
สร้างความเสียหาย ลดลง อีก 30%
เพิ่มความเร็วในการโจมตี 55%
ignores proximity shield [1]
melee defer damage prediction [1]
สร้างความเสียหาย ลดลง อีก 30%
เพิ่มความเร็วในการโจมตี 55%
ignores proximity shield [1]
melee defer damage prediction [1]
WbColdLeaderIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
พายุไฟ (Firestorm)
เวลาร่าย: 0.9 วินาที
คูลดาวน์: 8 วินาที
ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย น้ำแข็ง 347.2 ถึง 434
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
ระยะเวลาพื้นฐาน 6 วินาที
ลูกไฟตก 1 ลูก ทุก 0.1 วินาที
รัศมีพื้นฐาน 1 เมตร
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
ระยะเวลาพื้นฐาน 6 วินาที
ลูกไฟตก 1 ลูก ทุก 0.1 วินาที
รัศมีพื้นฐาน 1 เมตร
firestorm base area of effect +% [300]
firestorm drop ground ice duration ms [3000]
is area damage [1]
WbColdThornsShort
Spell, Buff, Duration
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.8 วินาที
ไม่ติดสถานะ ตาบอด
ระยะเวลาพื้นฐาน 0.5 วินาที
ลดความเสียหายที่ได้รับ 80%
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
ระยะเวลาพื้นฐาน 0.5 วินาที
ลดความเสียหายที่ได้รับ 80%
maximum cold damage to return when hit [327]
minimum cold damage to return when hit [218]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdLeader3Standalone"] = { name = "Otesha, the Giantslayer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "WbDoubleStrike", "WbDualStrike", "WbWhirlingBlades", "WbFrenzyFortify", "WbColdSnap", "WbBloodRage", "WbFlickerStrike", "WbColdLeaderIcestorm", "WbHatred", "WbSmokeMine", "WbThrownWeapon", "WbColdThorns", "WbColdThornsShort", "WbColdLeaderWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {-15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFrenzyFortify"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "chance_to_fortify_on_melee_hit_+%", "fortify_duration_+%", "skill_can_fire_arrows", }, levels = { [1] = {0, 0, 10, 10, 10, 100, 25, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {20, 0, 10, 10, 10, 100, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, -20, 10, 10, 10, 100, 25, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, -28, 10, 10, 10, 100, 25, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, -36, 10, 10, 10, 100, 25, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdSnap"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 10, -50, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBloodRage"] = { name = "Blood Rage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "life_leech_from_physical_attack_damage_permyriad", "base_skill_effect_duration", "add_frenzy_charge_on_kill", }, levels = { [1] = {17, 640, 8200, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {18, 640, 8600, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {19, 640, 9000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {20, 640, 9400, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {21, 640, 9800, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {22, 640, 10100, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {23, 640, 10500, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {24, 640, 10900, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {25, 640, 11300, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {26, 640, 11600, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {27, 800, 12000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {28, 800, 12400, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {29, 800, 12800, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {30, 800, 13100, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {31, 800, 13500, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {32, 800, 13900, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {33, 800, 14300, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {34, 800, 14600, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 800, 15000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {36, 960, 15400, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {37, 960, 15800, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {38, 960, 16100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {39, 960, 16500, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {40, 960, 16900, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {41, 960, 17300, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {42, 960, 17600, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {43, 960, 18000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {44, 960, 18400, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {45, 960, 18800, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {46, 960, 19100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {47, 1120, 19500, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {48, 1120, 19900, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {49, 1120, 20300, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderIcestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "firestorm_drop_ground_ice_duration_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.5, 6000, 100, 300, 3000, 10, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-60, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-59, 1, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-58, 2, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-57, 4, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-56, 5, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-55, 6, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {-54, 7, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {-53, 8, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {-52, 9, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {-51, 11, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {-50, 12, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {-49, 13, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {-48, 14, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {-47, 15, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {-46, 16, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {-45, 18, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {-44, 19, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {-43, 20, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {-42, 21, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {-41, 22, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [21] = {-40, 24, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {-39, 25, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [23] = {-38, 26, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {-37, 27, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [25] = {-36, 28, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {-35, 29, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [27] = {-35, 31, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {-34, 32, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [29] = {-34, 33, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {-33, 34, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [31] = {-33, 35, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {-32, 36, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [33] = {-32, 38, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {-31, 39, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [35] = {-31, 40, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThorns"] = { name = "WbColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThornsShort"] = { name = "WbColdThornsShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderWait"] = { name = "WbColdLeaderWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |