啞風野奔者
Mutewind Wildrunner

啞風野奔者(Mutewind Wildrunner)

幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成冰冷傷害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
cannot_have_affliction_mods [1]
標籤wb_basic, red_blood, human, humanoid
傷害108%
生命160%
Ailment Threshold160%
暴擊率5%
類型WbColdGrunt
攻擊距離6 ~ 9
攻擊間隔1.65 秒
傷害分佈20%
閃避+100%
命中+100%

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbDualStrike
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 60% 傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
施放時間: 1 秒

WbLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 125% 傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84啞風野奔者230021699.21.65121901616117096004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbDualStrike
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 60% 傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
施放時間: 1 秒

WbLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 125% 傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82啞風野奔者206021515.51.65101341419815890004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbDualStrike
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 60% 傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
施放時間: 1 秒

WbLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 125% 傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78啞風野奔者159421203.61.6568291094013704004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbDualStrike
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 60% 傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
施放時間: 1 秒

WbLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 125% 傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73啞風野奔者11844898.11.654345787211352004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbDualStrike
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 60% 傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
施放時間: 1 秒

WbLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 125% 傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68啞風野奔者8614666.51.65275556429362004000
stance OneHandSwordOneHandSword
#Basic Attack
DualStrike10TargetIsWbHighRankTarget TargetIsEnemy
DualStrike20OnlyLastTarget TargetNear AllyNearTarget
DualStrike20OnlyLastTarget TargetNear
DualStrike10OnlyLastTarget
#Will never use melee if a leader is present
Melee20OnlyLastTarget TargetNear NoWbLeaderInPack
Melee10OnlyLastTarget NoWbLeaderInPack
#Aggressive Movement. Gets cautious on low life. Will not become cautious if a leader is present.
LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 WbHasLeader AllyNearTarget
LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 WbHasLeader AllyNearTarget
LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 NotOnLessThan50PercentLife NoWbLeaderInPack AllyNearTarget
LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 NotOnLessThan50PercentLife NoWbLeaderInPack AllyNearTarget
LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 WbHasLeader AllyNearTarget
LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 WbHasLeader AllyNearTarget
LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 NotOnLowLife NoWbLeaderInPack AllyNearTarget
LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 NotOnLowLife NoWbLeaderInPack AllyNearTarget
Flee5TargetNear TargetIsEnemy
Advance10TargetNotNear AllyNearTarget
Advance5TargetNotNear
StrafeLeft5TargetNotNear TargetIsEnemy
StrafeRight5TargetNotNear TargetIsEnemy
#Return to high ranks
Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
Move20TargetIsAlly TargetIsWbHighRank TargetFar

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
02000
04000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdGrunt1"] = {
    name = "Mutewind Wildrunner",
    life = 1.6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "WbDualStrike",
        "Melee",
        "WbLeapSlam",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWield] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成冰冷傷害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
格擋攻擊
base_block_%_damage_taken [10]
cannot_have_affliction_mods [1]
標籤wb_basic, red_blood, human, humanoid
傷害108%
生命160%
Ailment Threshold160%
暴擊率5%
類型WbColdGrunt
攻擊距離6 ~ 9
攻擊間隔1.65 秒
傷害分佈20%
閃避+100%
命中+100%

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbCleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
is_area_damage [1]
skill_double_hits_when_dual_wielding [1]

攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
施放時間: 1 秒

WbFlickerStrike
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 70% 傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 Type96
施放時間: 1 秒
冷卻時間: 1.7 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84啞風野奔者230021699.21.65121901616117096004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbCleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
is_area_damage [1]
skill_double_hits_when_dual_wielding [1]

攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
施放時間: 1 秒

WbFlickerStrike
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 70% 傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 Type96
施放時間: 1 秒
冷卻時間: 1.7 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82啞風野奔者206021515.51.65101341419815890004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbCleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
is_area_damage [1]
skill_double_hits_when_dual_wielding [1]

攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
施放時間: 1 秒

WbFlickerStrike
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 70% 傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 Type96
施放時間: 1 秒
冷卻時間: 1.7 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78啞風野奔者159421203.61.6568291094013704004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbCleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
is_area_damage [1]
skill_double_hits_when_dual_wielding [1]

攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
施放時間: 1 秒

WbFlickerStrike
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 70% 傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 Type96
施放時間: 1 秒
冷卻時間: 1.7 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73啞風野奔者11844898.11.654345787211352004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbCleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
is_area_damage [1]
skill_double_hits_when_dual_wielding [1]

攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
施放時間: 1 秒

WbFlickerStrike
閃現打擊
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
增加 55% 攻擊速度
獲得 20% 物理傷害的冰冷傷害
造成 70% 傷害

ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 Type96
施放時間: 1 秒
冷卻時間: 1.7 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68啞風野奔者8614666.51.65275556429362004000
stance OneHandSwordShield
#Basic Attack. Gets mad if you kill support friends.
Cleave10TargetIsWbHighRankTarget TargetIsEnemy
Cleave20OnlyLastTarget TargetNear AllyNearTarget
Cleave20OnlyLastTarget TargetNear
Cleave10OnlyLastTarget
#Content to use regular melee if supports are present, but not if a leader's present.
Melee20OnlyLastTarget TargetNear WbHasSupport NoWbLeaderInPack
Melee10OnlyLastTarget WbHasSupport NoWbLeaderInPack
#Movement. Will show off if lacking support
FlickerStrike15TargetIsEnemy TargetFar NoWbSupportInPack AllyNearTarget
FlickerStrike7TargetIsEnemy TargetNotNear NoWbSupportInPack AllyNearTarget
FlickerStrike15TargetIsEnemy TargetFar IAmAboveLevel66 AllyNearTarget
FlickerStrike7TargetIsEnemy TargetNotNear IAmAboveLevel66 AllyNearTarget
Flee5TargetNear TargetIsEnemy WbHasSupport
Advance10TargetNotNear AllyNearTarget
Advance5TargetNotNear
StrafeLeft5TargetNotNear NoRepeat TargetIsEnemy
StrafeRight5TargetNotNear NoRepeat TargetIsEnemy
#Return to high ranks
Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
Move20TargetIsAlly TargetIsWbHighRank TargetFar

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
02000
04000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdGrunt2"] = {
    name = "Mutewind Wildrunner",
    life = 1.6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "WbCleave",
        "Melee",
        "WbFlickerStrike",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, 1, 0, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1},  },
        [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1},  },
        [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成冰冷傷害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
cannot_have_affliction_mods [1]
標籤wb_basic, red_blood, human, humanoid
傷害108%
生命160%
Ailment Threshold160%
暴擊率5%
類型WbColdGrunt
攻擊距離6 ~ 9
攻擊間隔1.65 秒
傷害分佈20%
閃避+100%
命中+100%

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84啞風野奔者230021699.21.65121901616117096004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82啞風野奔者206021515.51.65101341419815890004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78啞風野奔者159421203.61.6568291094013704004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73啞風野奔者11844898.11.654345787211352004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒

WbDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
減少 15% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68啞風野奔者8614666.51.65275556429362004000
stance ClawClaw
#Basic Attack
DoubleStrike10TargetIsWbHighRankTarget TargetIsEnemy
DoubleStrike20OnlyLastTarget TargetNear AllyNearTarget
DoubleStrike20OnlyLastTarget TargetNear
DoubleStrike10OnlyLastTarget
#Gets lazy if there's an elite, won't if there's a leader
Melee10OnlyLastTarget TargetNear WbHasElite NoWbLeaderInPack
#Movement. Gets aggressive if you kill the Elites.
BladeFlurry10TargetNotFar TargetNotNear NoWbEliteInPack AllyNearTarget
BladeFlurry10TargetNotFar TargetNotNear IAmAboveLevel39 IAmBelowLevel67 AllyNearTarget
BladeFlurry20TargetNotFar TargetNotNear IAmAboveLevel66 AllyNearTarget
Flee5TargetNear WbHasElite TargetIsEnemy
Advance10TargetNotNear AllyNearTarget
Advance5TargetNotNear
StrafeLeft5TargetNotNear
StrafeRight5TargetNotNear
#Return to high ranks
Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
Move20TargetIsAlly TargetIsWbHighRank TargetFar

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
02000
04000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdGrunt3"] = {
    name = "Mutewind Wildrunner",
    life = 1.6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "WbDoubleStrike",
        "WbWhirlingBlades",
        "Melee",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {-15, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成冰冷傷害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
cannot_have_affliction_mods [1]
標籤wb_basic, red_blood, human, humanoid
傷害108%
生命160%
Ailment Threshold160%
暴擊率5%
類型WbColdGrunt
攻擊距離6 ~ 9
攻擊間隔1.65 秒
傷害分佈20%
閃避+100%
命中+100%

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 125% 傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 4 秒

WbGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 21% 物理傷害
造成 110% 傷害
25% 更多攻擊速度

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84啞風野奔者230021699.21.65121901616117096004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 125% 傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 4 秒

WbGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 21% 物理傷害
造成 110% 傷害
25% 更多攻擊速度

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82啞風野奔者206021515.51.65101341419815890004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 125% 傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 4 秒

WbGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 18% 物理傷害
造成 110% 傷害
25% 更多攻擊速度

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78啞風野奔者159421203.61.6568291094013704004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 125% 傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 4 秒

WbGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
15% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 15% 物理傷害
造成 110% 傷害
20% 更多攻擊速度

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73啞風野奔者11844898.11.654345787211352004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 125% 傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 4 秒

WbGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
10% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 12% 物理傷害
造成 110% 傷害
15% 更多攻擊速度

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68啞風野奔者8614666.51.65275556429362004000
stance TwoHandMace
#Basic Attack
GlacialHammer10TargetIsWbHighRankTarget TargetIsEnemy
GlacialHammer20OnlyLastTarget TargetNear AllyNearTarget
GlacialHammer20OnlyLastTarget TargetNear
GlacialHammer10OnlyLastTarget
#Uses melee if not being watched by a high rank
Melee10OnlyLastTarget NoWbLeaderInPack NoWbEliteInPack
#Movement. Won't flee if a leader or elite is present. Can use leap slam if a leader or elite, or both is present.
LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 WbHasLeader NoWbEliteInPack AllyNearTarget
LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 WbHasLeader NoWbEliteInPack AllyNearTarget
LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 NoWbLeaderInPack WbHasElite AllyNearTarget
LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 NoWbLeaderInPack WbHasElite AllyNearTarget
LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 WbHasLeader WbHasElite AllyNearTarget
LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 WbHasLeader WbHasElite AllyNearTarget
LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 WbHasLeader AllyNearTarget
LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 WbHasLeader AllyNearTarget
LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 NoWbLeaderInPack WbHasElite AllyNearTarget
LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 NoWbLeaderInPack WbHasElite AllyNearTarget
LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 WbHasLeader WbHasElite AllyNearTarget
LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 WbHasLeader WbHasElite AllyNearTarget
Flee5TargetNear NoWbLeaderInPack NoWbEliteInPack TargetIsEnemy
Advance10TargetNotNear AllyNearTarget
Advance5TargetNotNear
StrafeLeft5TargetNotNear
StrafeRight5TargetNotNear
#Return to high ranks
Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
Move20TargetIsAlly TargetIsWbHighRank TargetFar

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
02000
04000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdGrunt4"] = {
    name = "Mutewind Wildrunner",
    life = 1.6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "WbLeapSlam",
        "WbGlacialHammer",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {50, 0, 15, 0, 10, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 0, 15, 1, 10, 0, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 0, 15, 1, 10, 0, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 0, 15, 2, 10, 0, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 0, 15, 2, 10, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 0, 15, 3, 10, 0, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 0, 15, 4, 10, 5, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 0, 15, 4, 10, 5, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 0, 15, 5, 10, 5, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 0, 15, 5, 10, 5, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 5, 15, 6, 10, 5, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 5, 15, 6, 10, 5, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 5, 15, 7, 10, 10, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 5, 15, 8, 10, 10, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 5, 15, 8, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 5, 15, 9, 10, 10, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 10, 15, 9, 10, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 10, 15, 10, 10, 10, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 10, 15, 11, 10, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {50, 10, 15, 11, 10, 15, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {50, 10, 15, 12, 10, 15, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {50, 10, 15, 12, 10, 15, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {50, 15, 15, 13, 10, 15, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {50, 15, 15, 14, 10, 15, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {50, 15, 15, 14, 10, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {50, 15, 15, 15, 10, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {50, 15, 15, 15, 10, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {50, 15, 15, 16, 10, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {50, 20, 15, 16, 10, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {50, 20, 15, 17, 10, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {50, 20, 15, 18, 10, 25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {50, 20, 15, 18, 10, 25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {50, 20, 15, 19, 10, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {50, 20, 15, 19, 10, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {50, 20, 15, 20, 10, 25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [36] = {50, 20, 15, 21, 10, 25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成冰冷傷害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
格擋攻擊
base_block_%_damage_taken [10]
cannot_have_affliction_mods [1]
標籤wb_basic, red_blood, human, humanoid
傷害108%
生命160%
Ailment Threshold160%
暴擊率5%
類型WbColdGrunt
攻擊距離6 ~ 9
攻擊間隔1.65 秒
傷害分佈20%
閃避+100%
命中+100%

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbPhaseRun
暗影迷蹤
你變得迅速而且難以捉摸。如果藉由攻擊來結束這個增益效果,該攻擊會有額外傷害。
增加 #% 移動速度
monster_response_time_ms [#]
phase_run_melee_physical_damage_+%_final [#]
suppress_phasing_visual [#]

暗影迷蹤
使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
增加 30% 移動速度
+10 秒基礎持續時間
70% 更多近戰物理傷害

法術 增益 持續時間 可觸發 物理技能 快行技能 Type96
施放時間: 0.5 秒
冷卻時間: 15 秒

WbFrenzy
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
發射 2 個額外投射物
造成 64% 傷害

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84啞風野奔者230021699.21.65121901616117096004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbPhaseRun
暗影迷蹤
你變得迅速而且難以捉摸。如果藉由攻擊來結束這個增益效果,該攻擊會有額外傷害。
增加 #% 移動速度
monster_response_time_ms [#]
phase_run_melee_physical_damage_+%_final [#]
suppress_phasing_visual [#]

暗影迷蹤
使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
增加 30% 移動速度
+10 秒基礎持續時間
70% 更多近戰物理傷害

法術 增益 持續時間 可觸發 物理技能 快行技能 Type96
施放時間: 0.5 秒
冷卻時間: 15 秒

WbFrenzy
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
發射 2 個額外投射物
造成 64% 傷害

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82啞風野奔者206021515.51.65101341419815890004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbPhaseRun
暗影迷蹤
你變得迅速而且難以捉摸。如果藉由攻擊來結束這個增益效果,該攻擊會有額外傷害。
增加 #% 移動速度
monster_response_time_ms [#]
phase_run_melee_physical_damage_+%_final [#]
suppress_phasing_visual [#]

暗影迷蹤
使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
增加 30% 移動速度
+10 秒基礎持續時間
70% 更多近戰物理傷害

法術 增益 持續時間 可觸發 物理技能 快行技能 Type96
施放時間: 0.5 秒
冷卻時間: 15 秒

WbFrenzy
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
發射 2 個額外投射物
造成 64% 傷害

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78啞風野奔者159421203.61.6568291094013704004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbPhaseRun
暗影迷蹤
你變得迅速而且難以捉摸。如果藉由攻擊來結束這個增益效果,該攻擊會有額外傷害。
增加 #% 移動速度
monster_response_time_ms [#]
phase_run_melee_physical_damage_+%_final [#]
suppress_phasing_visual [#]

暗影迷蹤
使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
增加 30% 移動速度
+10 秒基礎持續時間
70% 更多近戰物理傷害

法術 增益 持續時間 可觸發 物理技能 快行技能 Type96
施放時間: 0.5 秒
冷卻時間: 15 秒

WbFrenzy
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
發射 2 個額外投射物
造成 72% 傷害

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73啞風野奔者11844898.11.654345787211352004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbPhaseRun
暗影迷蹤
你變得迅速而且難以捉摸。如果藉由攻擊來結束這個增益效果,該攻擊會有額外傷害。
增加 #% 移動速度
monster_response_time_ms [#]
phase_run_melee_physical_damage_+%_final [#]
suppress_phasing_visual [#]

暗影迷蹤
使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
增加 30% 移動速度
+10 秒基礎持續時間
70% 更多近戰物理傷害

法術 增益 持續時間 可觸發 物理技能 快行技能 Type96
施放時間: 0.5 秒
冷卻時間: 15 秒

WbFrenzy
狂怒
進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
每個狂怒球增加 10% 物理傷害
每個狂怒球增加 10% 攻擊速度
造成 110% 物理傷害
發射 2 個額外投射物
造成 72% 傷害

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68啞風野奔者8614666.51.65275556429362004000
stance OneHandSwordThrustingShield
#Basic Attack
Frenzy10TargetIsWbHighRankTarget TargetIsEnemy NoSelfBuffsOnMe
Frenzy20OnlyLastTarget TargetNear NoSelfBuffsOnMe AllyNearTarget
Frenzy20OnlyLastTarget TargetNear NoSelfBuffsOnMe
Frenzy10OnlyLastTarget NoSelfBuffsOnMe
#Will sometimes hit you normally, unless injured, or a leader is present.
Melee10OnlyLastTarget NoSelfBuffsOnMe NotOnLessThan50PercentLife NoWbLeaderInPack
#Phase Run. Uses it more often on lower life.
PhaseRun20IHaveNoPhaseRun IAmBelowLevel40 NotOnLessThan50PercentLife HaveNoCharges AllyNearTarget
PhaseRun40IHaveNoPhaseRun IAmBelowLevel40 OnLessThan50PercentLife HaveNoCharges AllyNearTarget
PhaseRun40IHaveNoPhaseRun IAmAboveLevel39 IAmBelowLevel67 NotOnLessThan50PercentLife HaveNoCharges AllyNearTarget
PhaseRun60IHaveNoPhaseRun IAmAboveLevel39 IAmBelowLevel67 OnLessThan50PercentLife HaveNoCharges AllyNearTarget
PhaseRun60IHaveNoPhaseRun IAmAboveLevel66 NotOnLessThan50PercentLife HaveNoCharges AllyNearTarget
PhaseRun80IHaveNoPhaseRun IAmAboveLevel66 OnLessThan50PercentLife HaveNoCharges AllyNearTarget
#Movement. Can always flee if injured.
Flee5TargetNear NoSelfBuffsOnMe TargetIsEnemy
Flee5TargetNear OnLessThan50PercentLife TargetIsEnemy
Advance10TargetNotNear AllyNearTarget
Advance5TargetNotNear
StrafeLeft5TargetNotNear NoSelfBuffsOnMe
StrafeRight5TargetNotNear NoSelfBuffsOnMe
#Return to high ranks
Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
Move20TargetIsAlly TargetIsWbHighRank TargetFar

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
02000
04000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdGrunt5"] = {
    name = "Mutewind Wildrunner",
    life = 1.6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "WbFrenzy",
        "Melee",
        "WbPhaseRun",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFrenzy"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "attack_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, 0, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {10, 10, 10, 20, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbPhaseRun"] = {
    name = "Phase Run",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "phase_run_melee_physical_damage_+%_final",
    },
    levels = {
        [1] = {15, 10000, 50, levelRequirement = 15, statInterpolation = {1, 1, 1},  },
        [2] = {20, 10000, 55, levelRequirement = 30, statInterpolation = {1, 1, 1},  },
        [3] = {25, 10000, 60, levelRequirement = 45, statInterpolation = {1, 1, 1},  },
        [4] = {30, 10000, 70, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成冰冷傷害
cyclone_extra_distance [10]
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
cannot_have_affliction_mods [1]
標籤wb_basic, red_blood, human, humanoid
傷害108%
生命160%
Ailment Threshold160%
暴擊率5%
類型WbColdGrunt
攻擊距離6 ~ 9
攻擊間隔1.65 秒
傷害分佈20%
閃避+100%
命中+100%

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbWhiteCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 24% 物理傷害
增加 30% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 25% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84啞風野奔者230021699.21.65121901616117096004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbWhiteCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 24% 物理傷害
增加 30% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 25% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82啞風野奔者206021515.51.65101341419815890004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbWhiteCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 24% 物理傷害
增加 30% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 25% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78啞風野奔者159421203.61.6568291094013704004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbWhiteCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 24% 物理傷害
增加 30% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 25% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73啞風野奔者11844898.11.654345787211352004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbWhiteCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 24% 物理傷害
增加 30% 攻擊速度
skill_art_variation [1]
20% 較少移動速度
cyclone_extra_distance [15]
獲得 25% 物理傷害的冰冷傷害
造成 30% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68啞風野奔者8614666.51.65275556429362004000
stance OneHandSwordOneHandSword
#Main Skills
Cyclone10TargetIsWbHighRankTarget TargetIsEnemy NotOnLowLife
Cyclone20TargetIsEnemy TargetNear NotOnLessThan50PercentLife AllyNearTarget
Cyclone20TargetIsEnemy TargetNear NotOnLessThan50PercentLife
Cyclone15TargetIsEnemy TargetNear OnLessThan50PercentLife
#Will sometimes hit you normally, unless injured, or a leader is present.
Melee20OnlyLastTarget NoWbLeaderInPack
#Movement. Will not flee on low life.
Flee5TargetNear NotOnLowLife TargetIsEnemy
Advance10TargetNotNear AllyNotFarFromTarget
Advance5TargetNotNear
StrafeLeft5TargetNotNear
StrafeRight5TargetNotNear
#Return to high ranks
Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
Move20TargetIsAlly TargetIsWbHighRank TargetFar

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
02000
04000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdGrunt6"] = {
    name = "Mutewind Wildrunner",
    life = 1.6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "Melee",
        "WbWhiteCyclone",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbWhiteCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {12, 0, 1, -30, 15, 0, -55, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {12, 10, 1, -30, 15, 15, -60, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {24, 15, 1, -20, 15, 20, -65, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {24, 30, 1, -20, 15, 25, -70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成冰冷傷害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
格擋攻擊
base_block_%_damage_taken [10]
cannot_have_affliction_mods [1]
標籤wb_basic, red_blood, human, humanoid
傷害108%
生命160%
Ailment Threshold160%
暴擊率5%
類型WbColdGrunt
攻擊距離6 ~ 9
攻擊間隔1.65 秒
傷害分佈20%
閃避+100%
命中+100%

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbFrostBlades
冰霜之刃
增加攻擊範圍,當被擊飛的敵人與其他敵人碰撞時釋放冰霜之刃。限定近戰武器。
發射 2 個額外投射物
+14 近戰打擊距離
40% 物理傷害轉化至冰冷傷害
total_projectile_spread_angle_override [90]
造成 130% 基本攻擊傷害

show_number_of_projectiles 攻擊 投射物 近戰單一目標 攻擊可重複 近戰 冰冷技能 投射物攻擊 Type83
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84啞風野奔者230021699.21.65121901616117096004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbFrostBlades
冰霜之刃
增加攻擊範圍,當被擊飛的敵人與其他敵人碰撞時釋放冰霜之刃。限定近戰武器。
發射 2 個額外投射物
+14 近戰打擊距離
40% 物理傷害轉化至冰冷傷害
total_projectile_spread_angle_override [90]
造成 130% 基本攻擊傷害

show_number_of_projectiles 攻擊 投射物 近戰單一目標 攻擊可重複 近戰 冰冷技能 投射物攻擊 Type83
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82啞風野奔者206021515.51.65101341419815890004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbFrostBlades
冰霜之刃
增加攻擊範圍,當被擊飛的敵人與其他敵人碰撞時釋放冰霜之刃。限定近戰武器。
發射 2 個額外投射物
+14 近戰打擊距離
40% 物理傷害轉化至冰冷傷害
total_projectile_spread_angle_override [90]
造成 126.36% 基本攻擊傷害

show_number_of_projectiles 攻擊 投射物 近戰單一目標 攻擊可重複 近戰 冰冷技能 投射物攻擊 Type83
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78啞風野奔者159421203.61.6568291094013704004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbFrostBlades
冰霜之刃
增加攻擊範圍,當被擊飛的敵人與其他敵人碰撞時釋放冰霜之刃。限定近戰武器。
發射 2 個額外投射物
+14 近戰打擊距離
40% 物理傷害轉化至冰冷傷害
total_projectile_spread_angle_override [90]
造成 121.82% 基本攻擊傷害

show_number_of_projectiles 攻擊 投射物 近戰單一目標 攻擊可重複 近戰 冰冷技能 投射物攻擊 Type83
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73啞風野奔者11844898.11.654345787211352004000

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

WbFrostBlades
冰霜之刃
增加攻擊範圍,當被擊飛的敵人與其他敵人碰撞時釋放冰霜之刃。限定近戰武器。
發射 2 個額外投射物
+14 近戰打擊距離
40% 物理傷害轉化至冰冷傷害
total_projectile_spread_angle_override [90]
造成 117.27% 基本攻擊傷害

show_number_of_projectiles 攻擊 投射物 近戰單一目標 攻擊可重複 近戰 冰冷技能 投射物攻擊 Type83
施放時間: 1 秒

WbWhirlingBlades
迴旋之刃
迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
造成 70% 傷害
ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
施放時間: 1.43 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68啞風野奔者8614666.51.65275556429362004000
stance DaggerShield
#Basic Attack
IceStrike10TargetIsWbHighRankTarget TargetIsEnemy
IceStrike20OnlyLastTarget TargetNear AllyNearTarget
IceStrike20OnlyLastTarget TargetNear
IceStrike10OnlyLastTarget
#Gets lazy if there's no leader
Melee20OnlyLastTarget TargetNear NoWbLeaderInPack
#Movement.
BladeFlurry10TargetNotFar TargetNotNear WbHasLeader AllyNearTarget
BladeFlurry10TargetNotFar TargetNotNear IAmAboveLevel39 IAmBelowLevel67 AllyNearTarget
BladeFlurry20TargetNotFar TargetNotNear IAmAboveLevel66 AllyNearTarget
Flee5TargetNear NoWbLeaderInPack TargetIsEnemy
Advance10TargetNotNear AllyNearTarget
Advance5TargetNotNear
StrafeLeft5TargetNotNear
StrafeRight5TargetNotNear
#Return to high ranks
Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
Move20TargetIsAlly TargetIsWbHighRank TargetFar

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
02000
04000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdGrunt7"] = {
    name = "Mutewind Wildrunner",
    life = 1.6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Shield",
    skillList = {
        "WbWhirlingBlades",
        "Melee",
        "WbFrostBlades",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFrostBlades"] = {
    name = "Frost Blades",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Type83] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "melee_weapon_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "total_projectile_spread_angle_override",
        "show_number_of_projectiles",
    },
    levels = {
        [1] = {2, 14, 40, 90, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
        [2] = {2, 14, 40, 90, baseMultiplier = 1.0091, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  },
        [3] = {2, 14, 40, 90, baseMultiplier = 1.0182, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  },
        [4] = {2, 14, 40, 90, baseMultiplier = 1.0273, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  },
        [5] = {2, 14, 40, 90, baseMultiplier = 1.0364, levelRequirement = 14, statInterpolation = {1, 1, 1, 1},  },
        [6] = {2, 14, 40, 90, baseMultiplier = 1.0455, levelRequirement = 18, statInterpolation = {1, 1, 1, 1},  },
        [7] = {2, 14, 40, 90, baseMultiplier = 1.0545, levelRequirement = 22, statInterpolation = {1, 1, 1, 1},  },
        [8] = {2, 14, 40, 90, baseMultiplier = 1.0636, levelRequirement = 26, statInterpolation = {1, 1, 1, 1},  },
        [9] = {2, 14, 40, 90, baseMultiplier = 1.0727, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  },
        [10] = {2, 14, 40, 90, baseMultiplier = 1.0818, levelRequirement = 34, statInterpolation = {1, 1, 1, 1},  },
        [11] = {2, 14, 40, 90, baseMultiplier = 1.0909, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  },
        [12] = {2, 14, 40, 90, baseMultiplier = 1.1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  },
        [13] = {2, 14, 40, 90, baseMultiplier = 1.1091, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  },
        [14] = {2, 14, 40, 90, baseMultiplier = 1.1182, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  },
        [15] = {2, 14, 40, 90, baseMultiplier = 1.1273, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  },
        [16] = {2, 14, 40, 90, baseMultiplier = 1.1364, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [17] = {2, 14, 40, 90, baseMultiplier = 1.1455, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  },
        [18] = {2, 14, 40, 90, baseMultiplier = 1.1545, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  },
        [19] = {2, 14, 40, 90, baseMultiplier = 1.1636, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  },
        [20] = {2, 14, 40, 90, baseMultiplier = 1.1727, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [21] = {2, 14, 40, 90, baseMultiplier = 1.1818, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  },
        [22] = {2, 14, 40, 90, baseMultiplier = 1.1909, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [23] = {2, 14, 40, 90, baseMultiplier = 1.2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
        [24] = {2, 14, 40, 90, baseMultiplier = 1.2091, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [25] = {2, 14, 40, 90, baseMultiplier = 1.2182, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  },
        [26] = {2, 14, 40, 90, baseMultiplier = 1.2273, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [27] = {2, 14, 40, 90, baseMultiplier = 1.2364, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  },
        [28] = {2, 14, 40, 90, baseMultiplier = 1.2455, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [29] = {2, 14, 40, 90, baseMultiplier = 1.2545, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  },
        [30] = {2, 14, 40, 90, baseMultiplier = 1.2636, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [31] = {2, 14, 40, 90, baseMultiplier = 1.2727, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  },
        [32] = {2, 14, 40, 90, baseMultiplier = 1.2818, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [33] = {2, 14, 40, 90, baseMultiplier = 1.2909, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  },
        [34] = {2, 14, 40, 90, baseMultiplier = 1.3, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
    },
}
幽魂N
區域
詞綴monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成冰冷傷害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
標籤wb_basic, red_blood, human, humanoid
傷害108%
生命160%
Ailment Threshold160%
暴擊率5%
類型WbColdGrunt
攻擊距離6 ~ 9
攻擊間隔1.65 秒
傷害分佈20%
閃避+100%
命中+100%
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
02000
04000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdGrunt1Elder"] = {
    name = "Mutewind Wildrunner",
    life = 1.6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
    },
    modList = {
    },
}