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預言 普蘭德斯 暴怒
眾神殿系統 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 軍團徽印 永恆珠寶 命運卡
啞風野奔者
Mutewind Wildrunner

啞風野奔者

幽魂N
詞綴monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
造成冰冷傷害
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
cannot have affliction mods [1]
標籤wb_basic, red_blood, human, humanoid, not_str, not_int
生命+160%
閃避+100%
抗性
第 1 部0000
第 2 部02000
終章04000
傷害+108%
命中+100%
暴擊率5%
暴擊加成130%
攻擊距離6 ~ 9
攻擊間隔1.65 秒
傷害分佈20%
異常狀態臨界值160%
經驗值80%
類型WbColdGrunt
Melee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
WbDualStrike
icondualswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 40% 更少傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
WbLeapSlam
iconleapslam
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
冷卻時間: 4 秒
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 25% 更多傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84啞風野奔者517553271.41.65198091626517096004000
Melee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
WbDualStrike
icondualswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 40% 更少傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
WbLeapSlam
iconleapslam
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
冷卻時間: 4 秒
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 25% 更多傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82啞風野奔者463532918.31.65164681442515890004000
Melee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
WbDualStrike
icondualswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 40% 更少傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
WbLeapSlam
iconleapslam
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
冷卻時間: 4 秒
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 25% 更多傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78啞風野奔者3586923171.65110971132813704004000
Melee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
WbDualStrike
icondualswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 40% 更少傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
WbLeapSlam
iconleapslam
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
冷卻時間: 4 秒
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 25% 更多傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73啞風野奔者266481728.41.657061834811352004000
Melee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
WbDualStrike
icondualswing
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
雙持打擊
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 40% 更少傷害
skill_double_hits_when_dual_wielding 攻擊 雙持 近戰單一目標 攻擊可重複 近戰 Type53
WbLeapSlam
iconleapslam
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
冷卻時間: 4 秒
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
造成 25% 更多傷害
is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68啞風野奔者1938212821.65447761279362004000
stance OneHandSwordOneHandSword
#Basic Attack
DualStrike10TargetIsWbHighRankTarget TargetIsEnemy
DualStrike20OnlyLastTarget TargetNear AllyNearTarget
DualStrike20OnlyLastTarget TargetNear
DualStrike10OnlyLastTarget
#Will never use melee if a leader is present
Melee20OnlyLastTarget TargetNear NoWbLeaderInPack
Melee10OnlyLastTarget NoWbLeaderInPack
#Aggressive Movement. Gets cautious on low life. Will not become cautious if a leader is present.
LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 WbHasLeader AllyNearTarget
LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 WbHasLeader AllyNearTarget
LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 NotOnLessThan50PercentLife NoWbLeaderInPack AllyNearTarget
LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 NotOnLessThan50PercentLife NoWbLeaderInPack AllyNearTarget
LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 WbHasLeader AllyNearTarget
LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 WbHasLeader AllyNearTarget
LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 NotOnLowLife NoWbLeaderInPack AllyNearTarget
LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 NotOnLowLife NoWbLeaderInPack AllyNearTarget
Flee5TargetNear TargetIsEnemy
Advance10TargetNotNear AllyNearTarget
Advance5TargetNotNear
StrafeLeft5TargetNotNear TargetIsEnemy
StrafeRight5TargetNotNear TargetIsEnemy
#Return to high ranks
Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
Move20TargetIsAlly TargetIsWbHighRank TargetFar

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdGrunt1"] = {
    name = "Mutewind Wildrunner",
    life = 1.6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "WbDualStrike",
        "Melee",
        "WbLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWield] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
monster dropped item rarity +% [500]

monster dropped item rarity +% [500]

Mod IdMonsterExile1
GroupMonsterDroppedItemRarity
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 500 Max: 500 全域
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    造成冰冷傷害

    造成冰冷傷害

    Mod IdMonsterElementalSkeletonCold
    GroupColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tags物理傷害 元素傷害 物理 元素 冰冷
    ModType Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    Mod IdMonsterWbGrunt
    GroupMonsterWbDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 400 Max: 400 全域
  • monster dropped item rarity +% Min: 200 Max: 200 全域
  • cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 啞風野奔者
    Mutewind Wildrunner

    啞風野奔者

    幽魂N
    詞綴monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    造成冰冷傷害
    monster no map drops [1]
    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]
    格擋攻擊
    base block % damage taken [10]
    cannot have affliction mods [1]
    標籤wb_basic, red_blood, human, humanoid, not_str, not_int
    生命+160%
    閃避+100%
    抗性
    第 1 部0000
    第 2 部02000
    終章04000
    傷害+108%
    命中+100%
    暴擊率5%
    暴擊加成130%
    攻擊距離6 ~ 9
    攻擊間隔1.65 秒
    傷害分佈20%
    異常狀態臨界值160%
    經驗值80%
    類型WbColdGrunt
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbCleave
    iconcleave
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    劈砍
    在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    is area damage [1]
    skill double hits when dual wielding [1]

    攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
    WbFlickerStrike
    iconblinkstrike
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冷卻時間: 1.7 秒
    閃現打擊
    傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
    增加 55% 攻擊速度
    獲得 20% 物理傷害的冰冷傷害
    造成 30% 更少傷害

    ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    84啞風野奔者517553271.41.65198091626517096004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbCleave
    iconcleave
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    劈砍
    在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    is area damage [1]
    skill double hits when dual wielding [1]

    攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
    WbFlickerStrike
    iconblinkstrike
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冷卻時間: 1.7 秒
    閃現打擊
    傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
    增加 55% 攻擊速度
    獲得 20% 物理傷害的冰冷傷害
    造成 30% 更少傷害

    ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    82啞風野奔者463532918.31.65164681442515890004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbCleave
    iconcleave
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    劈砍
    在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    is area damage [1]
    skill double hits when dual wielding [1]

    攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
    WbFlickerStrike
    iconblinkstrike
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冷卻時間: 1.7 秒
    閃現打擊
    傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
    增加 55% 攻擊速度
    獲得 20% 物理傷害的冰冷傷害
    造成 30% 更少傷害

    ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    78啞風野奔者3586923171.65110971132813704004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbCleave
    iconcleave
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    劈砍
    在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    is area damage [1]
    skill double hits when dual wielding [1]

    攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
    WbFlickerStrike
    iconblinkstrike
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冷卻時間: 1.7 秒
    閃現打擊
    傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
    增加 55% 攻擊速度
    獲得 20% 物理傷害的冰冷傷害
    造成 30% 更少傷害

    ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    73啞風野奔者266481728.41.657061834811352004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbCleave
    iconcleave
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    劈砍
    在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    is area damage [1]
    skill double hits when dual wielding [1]

    攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
    WbFlickerStrike
    iconblinkstrike
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冷卻時間: 1.7 秒
    閃現打擊
    傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
    增加 55% 攻擊速度
    獲得 20% 物理傷害的冰冷傷害
    造成 30% 更少傷害

    ignores_proximity_shield melee_defer_damage_prediction 攻擊 近戰 近戰單一目標 攻擊可重複 位移技能 持續時間 SecondWindSupport
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    68啞風野奔者1938212821.65447761279362004000
    stance OneHandSwordShield
    #Basic Attack. Gets mad if you kill support friends.
    Cleave10TargetIsWbHighRankTarget TargetIsEnemy
    Cleave20OnlyLastTarget TargetNear AllyNearTarget
    Cleave20OnlyLastTarget TargetNear
    Cleave10OnlyLastTarget
    #Content to use regular melee if supports are present, but not if a leader's present.
    Melee20OnlyLastTarget TargetNear WbHasSupport NoWbLeaderInPack
    Melee10OnlyLastTarget WbHasSupport NoWbLeaderInPack
    #Movement. Will show off if lacking support
    FlickerStrike15TargetIsEnemy TargetFar NoWbSupportInPack AllyNearTarget
    FlickerStrike7TargetIsEnemy TargetNotNear NoWbSupportInPack AllyNearTarget
    FlickerStrike15TargetIsEnemy TargetFar IAmAboveLevel66 AllyNearTarget
    FlickerStrike7TargetIsEnemy TargetNotNear IAmAboveLevel66 AllyNearTarget
    Flee5TargetNear TargetIsEnemy WbHasSupport
    Advance10TargetNotNear AllyNearTarget
    Advance5TargetNotNear
    StrafeLeft5TargetNotNear NoRepeat TargetIsEnemy
    StrafeRight5TargetNotNear NoRepeat TargetIsEnemy
    #Return to high ranks
    Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
    Move20TargetIsAlly TargetIsWbHighRank TargetFar

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt2"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "WbCleave",
            "Melee",
            "WbFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.Type53] = true,
            [SkillType.PhysicalSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cleave_damage_+%_final_while_dual_wielding",
            "is_area_damage",
            "physical_damage_+%",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-40, 1, 0, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.Duration] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 全域
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    造成冰冷傷害

    造成冰冷傷害

    Mod IdMonsterElementalSkeletonCold
    GroupColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tags物理傷害 元素傷害 物理 元素 冰冷
    ModType Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    Mod IdMonsterWbGrunt
    GroupMonsterWbDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 400 Max: 400 全域
  • monster dropped item rarity +% Min: 200 Max: 200 全域
  • 格擋攻擊
    base block % damage taken [10]

    格擋攻擊
    base block % damage taken [10]

    Mod IdMonsterAttackBlock20Bypass20
    GroupMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • ModType Tagsblock
    cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 啞風野奔者
    Mutewind Wildrunner

    啞風野奔者

    幽魂N
    詞綴monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    造成冰冷傷害
    monster no map drops [1]
    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]
    cannot have affliction mods [1]
    標籤wb_basic, red_blood, human, humanoid, not_str, not_int
    生命+160%
    閃避+100%
    抗性
    第 1 部0000
    第 2 部02000
    終章04000
    傷害+108%
    命中+100%
    暴擊率5%
    暴擊加成130%
    攻擊距離6 ~ 9
    攻擊間隔1.65 秒
    傷害分佈20%
    異常狀態臨界值160%
    經驗值80%
    類型WbColdGrunt
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    WbDoubleStrike
    icondoubleswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    雙重打擊
    使用近戰武器對著目標進行兩次快速的攻擊。
    減少 15% 物理傷害
    base skill number of additional hits [1]

    攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    84啞風野奔者517553271.41.65198091626517096004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    WbDoubleStrike
    icondoubleswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    雙重打擊
    使用近戰武器對著目標進行兩次快速的攻擊。
    減少 15% 物理傷害
    base skill number of additional hits [1]

    攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    82啞風野奔者463532918.31.65164681442515890004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    WbDoubleStrike
    icondoubleswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    雙重打擊
    使用近戰武器對著目標進行兩次快速的攻擊。
    減少 15% 物理傷害
    base skill number of additional hits [1]

    攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    78啞風野奔者3586923171.65110971132813704004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    WbDoubleStrike
    icondoubleswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    雙重打擊
    使用近戰武器對著目標進行兩次快速的攻擊。
    減少 15% 物理傷害
    base skill number of additional hits [1]

    攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    73啞風野奔者266481728.41.657061834811352004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    WbDoubleStrike
    icondoubleswing
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    雙重打擊
    使用近戰武器對著目標進行兩次快速的攻擊。
    減少 15% 物理傷害
    base skill number of additional hits [1]

    攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    68啞風野奔者1938212821.65447761279362004000
    stance ClawClaw
    #Basic Attack
    DoubleStrike10TargetIsWbHighRankTarget TargetIsEnemy
    DoubleStrike20OnlyLastTarget TargetNear AllyNearTarget
    DoubleStrike20OnlyLastTarget TargetNear
    DoubleStrike10OnlyLastTarget
    #Gets lazy if there's an elite, won't if there's a leader
    Melee10OnlyLastTarget TargetNear WbHasElite NoWbLeaderInPack
    #Movement. Gets aggressive if you kill the Elites.
    BladeFlurry10TargetNotFar TargetNotNear NoWbEliteInPack AllyNearTarget
    BladeFlurry10TargetNotFar TargetNotNear IAmAboveLevel39 IAmBelowLevel67 AllyNearTarget
    BladeFlurry20TargetNotFar TargetNotNear IAmAboveLevel66 AllyNearTarget
    Flee5TargetNear WbHasElite TargetIsEnemy
    Advance10TargetNotNear AllyNearTarget
    Advance5TargetNotNear
    StrafeLeft5TargetNotNear
    StrafeRight5TargetNotNear
    #Return to high ranks
    Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
    Move20TargetIsAlly TargetIsWbHighRank TargetFar

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt3"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "WbDoubleStrike",
            "WbWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbDoubleStrike"] = {
        name = "Double Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs two fast strikes with a melee weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.PhysicalSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "base_skill_number_of_additional_hits",
        },
        levels = {
            [1] = {-15, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.TravelSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 全域
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    造成冰冷傷害

    造成冰冷傷害

    Mod IdMonsterElementalSkeletonCold
    GroupColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tags物理傷害 元素傷害 物理 元素 冰冷
    ModType Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    Mod IdMonsterWbGrunt
    GroupMonsterWbDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 400 Max: 400 全域
  • monster dropped item rarity +% Min: 200 Max: 200 全域
  • cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 啞風野奔者
    Mutewind Wildrunner

    啞風野奔者

    幽魂N
    詞綴monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    造成冰冷傷害
    monster no map drops [1]
    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]
    cannot have affliction mods [1]
    標籤wb_basic, red_blood, human, humanoid, not_str, not_int
    生命+160%
    閃避+100%
    抗性
    第 1 部0000
    第 2 部02000
    終章04000
    傷害+108%
    命中+100%
    暴擊率5%
    暴擊加成130%
    攻擊距離6 ~ 9
    攻擊間隔1.65 秒
    傷害分佈20%
    異常狀態臨界值160%
    經驗值80%
    類型WbColdGrunt
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbLeapSlam
    iconleapslam
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冷卻時間: 4 秒
    躍擊
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
    造成 25% 更多傷害
    is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
    WbGlacialHammer
    icehammer
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冰霜之錘
    凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
    50% 物理傷害轉化至冰冷傷害
    20% 機率冰凍敵人
    增加 15% 敵人冰緩持續時間
    增加 21% 物理傷害
    造成 10% 更多傷害
    25% 更多攻擊速度

    攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    84啞風野奔者517553271.41.65198091626517096004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbLeapSlam
    iconleapslam
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冷卻時間: 4 秒
    躍擊
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
    造成 25% 更多傷害
    is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
    WbGlacialHammer
    icehammer
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冰霜之錘
    凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
    50% 物理傷害轉化至冰冷傷害
    20% 機率冰凍敵人
    增加 15% 敵人冰緩持續時間
    增加 21% 物理傷害
    造成 10% 更多傷害
    25% 更多攻擊速度

    攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    82啞風野奔者463532918.31.65164681442515890004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbLeapSlam
    iconleapslam
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冷卻時間: 4 秒
    躍擊
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
    造成 25% 更多傷害
    is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
    WbGlacialHammer
    icehammer
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冰霜之錘
    凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
    50% 物理傷害轉化至冰冷傷害
    20% 機率冰凍敵人
    增加 15% 敵人冰緩持續時間
    增加 18% 物理傷害
    造成 10% 更多傷害
    25% 更多攻擊速度

    攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    78啞風野奔者3586923171.65110971132813704004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbLeapSlam
    iconleapslam
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冷卻時間: 4 秒
    躍擊
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
    造成 25% 更多傷害
    is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
    WbGlacialHammer
    icehammer
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冰霜之錘
    凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
    50% 物理傷害轉化至冰冷傷害
    15% 機率冰凍敵人
    增加 15% 敵人冰緩持續時間
    增加 15% 物理傷害
    造成 10% 更多傷害
    20% 更多攻擊速度

    攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    73啞風野奔者266481728.41.657061834811352004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbLeapSlam
    iconleapslam
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冷卻時間: 4 秒
    躍擊
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
    造成 25% 更多傷害
    is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
    WbGlacialHammer
    icehammer
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    冰霜之錘
    凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
    50% 物理傷害轉化至冰冷傷害
    10% 機率冰凍敵人
    增加 15% 敵人冰緩持續時間
    增加 12% 物理傷害
    造成 10% 更多傷害
    15% 更多攻擊速度

    攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    68啞風野奔者1938212821.65447761279362004000
    stance TwoHandMace
    #Basic Attack
    GlacialHammer10TargetIsWbHighRankTarget TargetIsEnemy
    GlacialHammer20OnlyLastTarget TargetNear AllyNearTarget
    GlacialHammer20OnlyLastTarget TargetNear
    GlacialHammer10OnlyLastTarget
    #Uses melee if not being watched by a high rank
    Melee10OnlyLastTarget NoWbLeaderInPack NoWbEliteInPack
    #Movement. Won't flee if a leader or elite is present. Can use leap slam if a leader or elite, or both is present.
    LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 WbHasLeader NoWbEliteInPack AllyNearTarget
    LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 WbHasLeader NoWbEliteInPack AllyNearTarget
    LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 NoWbLeaderInPack WbHasElite AllyNearTarget
    LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 NoWbLeaderInPack WbHasElite AllyNearTarget
    LeapSlam15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67 WbHasLeader WbHasElite AllyNearTarget
    LeapSlam7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 WbHasLeader WbHasElite AllyNearTarget
    LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 WbHasLeader AllyNearTarget
    LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 WbHasLeader AllyNearTarget
    LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 NoWbLeaderInPack WbHasElite AllyNearTarget
    LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 NoWbLeaderInPack WbHasElite AllyNearTarget
    LeapSlam30TargetIsEnemy TargetFar IAmAboveLevel66 WbHasLeader WbHasElite AllyNearTarget
    LeapSlam15TargetIsEnemy TargetNotNear IAmAboveLevel66 WbHasLeader WbHasElite AllyNearTarget
    Flee5TargetNear NoWbLeaderInPack NoWbEliteInPack TargetIsEnemy
    Advance10TargetNotNear AllyNearTarget
    Advance5TargetNotNear
    StrafeLeft5TargetNotNear
    StrafeRight5TargetNotNear
    #Return to high ranks
    Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
    Move20TargetIsAlly TargetIsWbHighRank TargetFar

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt4"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "WbLeapSlam",
            "WbGlacialHammer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.TravelSkill] = true,
            [SkillType.SlamSkill] = true,
            [SkillType.SkillCanTotem] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.ColdSkill] = true,
            [SkillType.Type53] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "chill_duration_+%",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {50, 0, 15, 0, 10, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [2] = {50, 0, 15, 1, 10, 0, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {50, 0, 15, 1, 10, 0, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [4] = {50, 0, 15, 2, 10, 0, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [5] = {50, 0, 15, 2, 10, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [6] = {50, 0, 15, 3, 10, 0, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [7] = {50, 0, 15, 4, 10, 5, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [8] = {50, 0, 15, 4, 10, 5, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {50, 0, 15, 5, 10, 5, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {50, 0, 15, 5, 10, 5, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {50, 5, 15, 6, 10, 5, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {50, 5, 15, 6, 10, 5, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {50, 5, 15, 7, 10, 10, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {50, 5, 15, 8, 10, 10, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {50, 5, 15, 8, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {50, 5, 15, 9, 10, 10, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {50, 10, 15, 9, 10, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {50, 10, 15, 10, 10, 10, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {50, 10, 15, 11, 10, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {50, 10, 15, 11, 10, 15, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {50, 10, 15, 12, 10, 15, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {50, 10, 15, 12, 10, 15, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {50, 15, 15, 13, 10, 15, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {50, 15, 15, 14, 10, 15, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {50, 15, 15, 14, 10, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {50, 15, 15, 15, 10, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {50, 15, 15, 15, 10, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {50, 15, 15, 16, 10, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {50, 20, 15, 16, 10, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {50, 20, 15, 17, 10, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {50, 20, 15, 18, 10, 25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {50, 20, 15, 18, 10, 25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {50, 20, 15, 19, 10, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {50, 20, 15, 19, 10, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {50, 20, 15, 20, 10, 25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {50, 20, 15, 21, 10, 25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 全域
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    造成冰冷傷害

    造成冰冷傷害

    Mod IdMonsterElementalSkeletonCold
    GroupColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tags物理傷害 元素傷害 物理 元素 冰冷
    ModType Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    Mod IdMonsterWbGrunt
    GroupMonsterWbDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 400 Max: 400 全域
  • monster dropped item rarity +% Min: 200 Max: 200 全域
  • cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 啞風野奔者
    Mutewind Wildrunner

    啞風野奔者

    幽魂N
    詞綴monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    造成冰冷傷害
    monster no map drops [1]
    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]
    格擋攻擊
    base block % damage taken [10]
    cannot have affliction mods [1]
    標籤wb_basic, red_blood, human, humanoid, not_str, not_int
    生命+160%
    閃避+100%
    抗性
    第 1 部0000
    第 2 部02000
    終章04000
    傷害+108%
    命中+100%
    暴擊率5%
    暴擊加成130%
    攻擊距離6 ~ 9
    攻擊間隔1.65 秒
    傷害分佈20%
    異常狀態臨界值160%
    經驗值80%
    類型WbColdGrunt
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbPhaseRun
    iconphaserun
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.5 秒
    冷卻時間: 15 秒
    暗影迷蹤
    你變得迅速而且難以捉摸。如果藉由攻擊來結束這個增益效果,該攻擊會有額外傷害。
    增加 #% 移動速度
    monster response time ms [#]
    phase run melee physical damage +% final [#]
    suppress phasing visual [#]

    暗影迷蹤
    使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
    增加 30% 移動速度
    +10 秒基礎持續時間
    70% 更多近戰物理傷害

    法術 增益 持續時間 可觸發 物理技能 快行技能 SecondWindSupport
    WbFrenzy
    iconfrenzy
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    狂怒
    進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
    每個狂怒球增加 10% 物理傷害
    每個狂怒球增加 10% 攻擊速度
    造成 10% 更多物理傷害
    發射 2 個額外投射物
    造成 36% 更少傷害

    skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    84啞風野奔者517553271.41.65198091626517096004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbPhaseRun
    iconphaserun
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.5 秒
    冷卻時間: 15 秒
    暗影迷蹤
    你變得迅速而且難以捉摸。如果藉由攻擊來結束這個增益效果,該攻擊會有額外傷害。
    增加 #% 移動速度
    monster response time ms [#]
    phase run melee physical damage +% final [#]
    suppress phasing visual [#]

    暗影迷蹤
    使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
    增加 30% 移動速度
    +10 秒基礎持續時間
    70% 更多近戰物理傷害

    法術 增益 持續時間 可觸發 物理技能 快行技能 SecondWindSupport
    WbFrenzy
    iconfrenzy
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    狂怒
    進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
    每個狂怒球增加 10% 物理傷害
    每個狂怒球增加 10% 攻擊速度
    造成 10% 更多物理傷害
    發射 2 個額外投射物
    造成 36% 更少傷害

    skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    82啞風野奔者463532918.31.65164681442515890004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbPhaseRun
    iconphaserun
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.5 秒
    冷卻時間: 15 秒
    暗影迷蹤
    你變得迅速而且難以捉摸。如果藉由攻擊來結束這個增益效果,該攻擊會有額外傷害。
    增加 #% 移動速度
    monster response time ms [#]
    phase run melee physical damage +% final [#]
    suppress phasing visual [#]

    暗影迷蹤
    使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
    增加 30% 移動速度
    +10 秒基礎持續時間
    70% 更多近戰物理傷害

    法術 增益 持續時間 可觸發 物理技能 快行技能 SecondWindSupport
    WbFrenzy
    iconfrenzy
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    狂怒
    進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
    每個狂怒球增加 10% 物理傷害
    每個狂怒球增加 10% 攻擊速度
    造成 10% 更多物理傷害
    發射 2 個額外投射物
    造成 36% 更少傷害

    skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    78啞風野奔者3586923171.65110971132813704004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbPhaseRun
    iconphaserun
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.5 秒
    冷卻時間: 15 秒
    暗影迷蹤
    你變得迅速而且難以捉摸。如果藉由攻擊來結束這個增益效果,該攻擊會有額外傷害。
    增加 #% 移動速度
    monster response time ms [#]
    phase run melee physical damage +% final [#]
    suppress phasing visual [#]

    暗影迷蹤
    使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
    增加 30% 移動速度
    +10 秒基礎持續時間
    70% 更多近戰物理傷害

    法術 增益 持續時間 可觸發 物理技能 快行技能 SecondWindSupport
    WbFrenzy
    iconfrenzy
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    狂怒
    進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
    每個狂怒球增加 10% 物理傷害
    每個狂怒球增加 10% 攻擊速度
    造成 10% 更多物理傷害
    發射 2 個額外投射物
    造成 28% 更少傷害

    skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    73啞風野奔者266481728.41.657061834811352004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbPhaseRun
    iconphaserun
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 0.5 秒
    冷卻時間: 15 秒
    暗影迷蹤
    你變得迅速而且難以捉摸。如果藉由攻擊來結束這個增益效果,該攻擊會有額外傷害。
    增加 #% 移動速度
    monster response time ms [#]
    phase run melee physical damage +% final [#]
    suppress phasing visual [#]

    暗影迷蹤
    使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
    增加 30% 移動速度
    +10 秒基礎持續時間
    70% 更多近戰物理傷害

    法術 增益 持續時間 可觸發 物理技能 快行技能 SecondWindSupport
    WbFrenzy
    iconfrenzy
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    狂怒
    進行一次攻擊,若是命中敵人則累積一顆狂怒球。帶著狂怒球的狀態下將會增加你的攻擊速度。
    每個狂怒球增加 10% 物理傷害
    每個狂怒球增加 10% 攻擊速度
    造成 10% 更多物理傷害
    發射 2 個額外投射物
    造成 28% 更少傷害

    skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 近戰單一目標 攻擊可重複 近戰 可觸發
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    68啞風野奔者1938212821.65447761279362004000
    stance OneHandSwordThrustingShield
    #Basic Attack
    Frenzy10TargetIsWbHighRankTarget TargetIsEnemy NoSelfBuffsOnMe
    Frenzy20OnlyLastTarget TargetNear NoSelfBuffsOnMe AllyNearTarget
    Frenzy20OnlyLastTarget TargetNear NoSelfBuffsOnMe
    Frenzy10OnlyLastTarget NoSelfBuffsOnMe
    #Will sometimes hit you normally, unless injured, or a leader is present.
    Melee10OnlyLastTarget NoSelfBuffsOnMe NotOnLessThan50PercentLife NoWbLeaderInPack
    #Phase Run. Uses it more often on lower life.
    PhaseRun20IHaveNoPhaseRun IAmBelowLevel40 NotOnLessThan50PercentLife HaveNoCharges AllyNearTarget
    PhaseRun40IHaveNoPhaseRun IAmBelowLevel40 OnLessThan50PercentLife HaveNoCharges AllyNearTarget
    PhaseRun40IHaveNoPhaseRun IAmAboveLevel39 IAmBelowLevel67 NotOnLessThan50PercentLife HaveNoCharges AllyNearTarget
    PhaseRun60IHaveNoPhaseRun IAmAboveLevel39 IAmBelowLevel67 OnLessThan50PercentLife HaveNoCharges AllyNearTarget
    PhaseRun60IHaveNoPhaseRun IAmAboveLevel66 NotOnLessThan50PercentLife HaveNoCharges AllyNearTarget
    PhaseRun80IHaveNoPhaseRun IAmAboveLevel66 OnLessThan50PercentLife HaveNoCharges AllyNearTarget
    #Movement. Can always flee if injured.
    Flee5TargetNear NoSelfBuffsOnMe TargetIsEnemy
    Flee5TargetNear OnLessThan50PercentLife TargetIsEnemy
    Advance10TargetNotNear AllyNearTarget
    Advance5TargetNotNear
    StrafeLeft5TargetNotNear NoSelfBuffsOnMe
    StrafeRight5TargetNotNear NoSelfBuffsOnMe
    #Return to high ranks
    Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
    Move20TargetIsAlly TargetIsWbHighRank TargetFar

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt5"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "WbFrenzy",
            "Melee",
            "WbPhaseRun",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "attack_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {10, 10, 10, 0, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [2] = {10, 10, 10, 20, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [4] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [5] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbPhaseRun"] = {
        name = "Phase Run",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.PhysicalSkill] = true,
            [SkillType.TravelSkill] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "phase_run_melee_physical_damage_+%_final",
        },
        levels = {
            [1] = {15, 10000, 50, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {20, 10000, 55, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {25, 10000, 60, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {30, 10000, 70, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 全域
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    造成冰冷傷害

    造成冰冷傷害

    Mod IdMonsterElementalSkeletonCold
    GroupColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tags物理傷害 元素傷害 物理 元素 冰冷
    ModType Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    Mod IdMonsterWbGrunt
    GroupMonsterWbDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 400 Max: 400 全域
  • monster dropped item rarity +% Min: 200 Max: 200 全域
  • 格擋攻擊
    base block % damage taken [10]

    格擋攻擊
    base block % damage taken [10]

    Mod IdMonsterAttackBlock20Bypass20
    GroupMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • ModType Tagsblock
    cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 啞風野奔者
    Mutewind Wildrunner

    啞風野奔者

    幽魂N
    詞綴monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    造成冰冷傷害
    cyclone extra distance [10]
    monster no map drops [1]
    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]
    cannot have affliction mods [1]
    標籤wb_basic, red_blood, human, humanoid, not_str, not_int
    生命+160%
    閃避+100%
    抗性
    第 1 部0000
    第 2 部02000
    終章04000
    傷害+108%
    命中+100%
    暴擊率5%
    暴擊加成130%
    攻擊距離6 ~ 9
    攻擊間隔1.65 秒
    傷害分佈20%
    異常狀態臨界值160%
    經驗值80%
    類型WbColdGrunt
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbWhiteCyclone
    cyclone
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    旋風斬
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    增加 24% 物理傷害
    增加 30% 攻擊速度
    skill art variation [1]
    20% 較少移動速度
    cyclone extra distance [15]
    獲得 25% 物理傷害的冰冷傷害
    造成 70% 更少傷害

    is_area_damage 攻擊 範圍 近戰 位移技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    84啞風野奔者517553271.41.65198091626517096004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbWhiteCyclone
    cyclone
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    旋風斬
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    增加 24% 物理傷害
    增加 30% 攻擊速度
    skill art variation [1]
    20% 較少移動速度
    cyclone extra distance [15]
    獲得 25% 物理傷害的冰冷傷害
    造成 70% 更少傷害

    is_area_damage 攻擊 範圍 近戰 位移技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    82啞風野奔者463532918.31.65164681442515890004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbWhiteCyclone
    cyclone
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    旋風斬
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    增加 24% 物理傷害
    增加 30% 攻擊速度
    skill art variation [1]
    20% 較少移動速度
    cyclone extra distance [15]
    獲得 25% 物理傷害的冰冷傷害
    造成 70% 更少傷害

    is_area_damage 攻擊 範圍 近戰 位移技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    78啞風野奔者3586923171.65110971132813704004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbWhiteCyclone
    cyclone
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    旋風斬
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    增加 24% 物理傷害
    增加 30% 攻擊速度
    skill art variation [1]
    20% 較少移動速度
    cyclone extra distance [15]
    獲得 25% 物理傷害的冰冷傷害
    造成 70% 更少傷害

    is_area_damage 攻擊 範圍 近戰 位移技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    73啞風野奔者266481728.41.657061834811352004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbWhiteCyclone
    cyclone
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    旋風斬
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    增加 24% 物理傷害
    增加 30% 攻擊速度
    skill art variation [1]
    20% 較少移動速度
    cyclone extra distance [15]
    獲得 25% 物理傷害的冰冷傷害
    造成 70% 更少傷害

    is_area_damage 攻擊 範圍 近戰 位移技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    68啞風野奔者1938212821.65447761279362004000
    stance OneHandSwordOneHandSword
    #Main Skills
    Cyclone10TargetIsWbHighRankTarget TargetIsEnemy NotOnLowLife
    Cyclone20TargetIsEnemy TargetNear NotOnLessThan50PercentLife AllyNearTarget
    Cyclone20TargetIsEnemy TargetNear NotOnLessThan50PercentLife
    Cyclone15TargetIsEnemy TargetNear OnLessThan50PercentLife
    #Will sometimes hit you normally, unless injured, or a leader is present.
    Melee20OnlyLastTarget NoWbLeaderInPack
    #Movement. Will not flee on low life.
    Flee5TargetNear NotOnLowLife TargetIsEnemy
    Advance10TargetNotNear AllyNotFarFromTarget
    Advance5TargetNotNear
    StrafeLeft5TargetNotNear
    StrafeRight5TargetNotNear
    #Return to high ranks
    Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
    Move20TargetIsAlly TargetIsWbHighRank TargetFar

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt6"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "WbWhiteCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhiteCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0.85,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MovementSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_art_variation",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "physical_damage_%_to_add_as_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {12, 0, 1, -30, 15, 0, -55, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 10, 1, -30, 15, 15, -60, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {24, 15, 1, -20, 15, 20, -65, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [4] = {24, 30, 1, -20, 15, 25, -70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 全域
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    造成冰冷傷害

    造成冰冷傷害

    Mod IdMonsterElementalSkeletonCold
    GroupColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tags物理傷害 元素傷害 物理 元素 冰冷
    ModType Tagsphysical_damage elemental_damage damage physical elemental cold
    cyclone extra distance [10]

    cyclone extra distance [10]

    Mod IdGrandmasterCycloneDistance
    GroupCycloneExtraDistance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cyclone extra distance Min: 10 Max: 10 全域
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    Mod IdMonsterWbGrunt
    GroupMonsterWbDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 400 Max: 400 全域
  • monster dropped item rarity +% Min: 200 Max: 200 全域
  • cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 啞風野奔者
    Mutewind Wildrunner

    啞風野奔者

    幽魂N
    詞綴monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    造成冰冷傷害
    monster no map drops [1]
    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]
    格擋攻擊
    base block % damage taken [10]
    cannot have affliction mods [1]
    標籤wb_basic, red_blood, human, humanoid, not_str, not_int
    生命+160%
    閃避+100%
    抗性
    第 1 部0000
    第 2 部02000
    終章04000
    傷害+108%
    命中+100%
    暴擊率5%
    暴擊加成130%
    攻擊距離6 ~ 9
    攻擊間隔1.65 秒
    傷害分佈20%
    異常狀態臨界值160%
    經驗值80%
    類型WbColdGrunt
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbFrostBlades
    IceStrike
    暴擊率: 5%
    附加傷害效用: 130%
    攻擊間隔: 1.65 秒
    冰霜之刃
    增加攻擊範圍,當被擊飛的敵人與其他敵人碰撞時釋放冰霜之刃。限定近戰武器。
    發射 2 個額外投射物
    +14 近戰打擊距離
    40% 物理傷害轉化至冰冷傷害
    total projectile spread angle override [90]
    造成 30% 更多攻擊傷害

    show_number_of_projectiles 攻擊 投射物 近戰單一目標 攻擊可重複 近戰 冰冷技能 投射物攻擊 FiresProjectilesFromSecondaryLocation
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    84啞風野奔者517553271.41.65198091626517096004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbFrostBlades
    IceStrike
    暴擊率: 5%
    附加傷害效用: 130%
    攻擊間隔: 1.65 秒
    冰霜之刃
    增加攻擊範圍,當被擊飛的敵人與其他敵人碰撞時釋放冰霜之刃。限定近戰武器。
    發射 2 個額外投射物
    +14 近戰打擊距離
    40% 物理傷害轉化至冰冷傷害
    total projectile spread angle override [90]
    造成 30% 更多攻擊傷害

    show_number_of_projectiles 攻擊 投射物 近戰單一目標 攻擊可重複 近戰 冰冷技能 投射物攻擊 FiresProjectilesFromSecondaryLocation
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    82啞風野奔者463532918.31.65164681442515890004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbFrostBlades
    IceStrike
    暴擊率: 5%
    附加傷害效用: 126%
    攻擊間隔: 1.65 秒
    冰霜之刃
    增加攻擊範圍,當被擊飛的敵人與其他敵人碰撞時釋放冰霜之刃。限定近戰武器。
    發射 2 個額外投射物
    +14 近戰打擊距離
    40% 物理傷害轉化至冰冷傷害
    total projectile spread angle override [90]
    造成 26.36% 更多攻擊傷害

    show_number_of_projectiles 攻擊 投射物 近戰單一目標 攻擊可重複 近戰 冰冷技能 投射物攻擊 FiresProjectilesFromSecondaryLocation
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    78啞風野奔者3586923171.65110971132813704004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbFrostBlades
    IceStrike
    暴擊率: 5%
    附加傷害效用: 122%
    攻擊間隔: 1.65 秒
    冰霜之刃
    增加攻擊範圍,當被擊飛的敵人與其他敵人碰撞時釋放冰霜之刃。限定近戰武器。
    發射 2 個額外投射物
    +14 近戰打擊距離
    40% 物理傷害轉化至冰冷傷害
    total projectile spread angle override [90]
    造成 21.82% 更多攻擊傷害

    show_number_of_projectiles 攻擊 投射物 近戰單一目標 攻擊可重複 近戰 冰冷技能 投射物攻擊 FiresProjectilesFromSecondaryLocation
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    73啞風野奔者266481728.41.657061834811352004000
    Melee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    普通攻擊
    對你的敵人無情痛擊。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    WbFrostBlades
    IceStrike
    暴擊率: 5%
    附加傷害效用: 117%
    攻擊間隔: 1.65 秒
    冰霜之刃
    增加攻擊範圍,當被擊飛的敵人與其他敵人碰撞時釋放冰霜之刃。限定近戰武器。
    發射 2 個額外投射物
    +14 近戰打擊距離
    40% 物理傷害轉化至冰冷傷害
    total projectile spread angle override [90]
    造成 17.27% 更多攻擊傷害

    show_number_of_projectiles 攻擊 投射物 近戰單一目標 攻擊可重複 近戰 冰冷技能 投射物攻擊 FiresProjectilesFromSecondaryLocation
    WbWhirlingBlades
    iconbladeflurry
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.65 秒
    迴旋之刃
    迅速穿越敵人並同時造成武器傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    造成 30% 更少傷害
    ignores_proximity_shield cast_time_overrides_attack_duration 攻擊 近戰 位移技能 快行技能
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    68啞風野奔者1938212821.65447761279362004000
    stance DaggerShield
    #Basic Attack
    IceStrike10TargetIsWbHighRankTarget TargetIsEnemy
    IceStrike20OnlyLastTarget TargetNear AllyNearTarget
    IceStrike20OnlyLastTarget TargetNear
    IceStrike10OnlyLastTarget
    #Gets lazy if there's no leader
    Melee20OnlyLastTarget TargetNear NoWbLeaderInPack
    #Movement.
    BladeFlurry10TargetNotFar TargetNotNear WbHasLeader AllyNearTarget
    BladeFlurry10TargetNotFar TargetNotNear IAmAboveLevel39 IAmBelowLevel67 AllyNearTarget
    BladeFlurry20TargetNotFar TargetNotNear IAmAboveLevel66 AllyNearTarget
    Flee5TargetNear NoWbLeaderInPack TargetIsEnemy
    Advance10TargetNotNear AllyNearTarget
    Advance5TargetNotNear
    StrafeLeft5TargetNotNear
    StrafeRight5TargetNotNear
    #Return to high ranks
    Move400TargetIsAlly TargetIsWbHighRank TargetFar NoEnemyNearMe
    Move20TargetIsAlly TargetIsWbHighRank TargetFar

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt7"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Shield",
        skillList = {
            "WbWhirlingBlades",
            "Melee",
            "WbFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.TravelSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.ColdSkill] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.FiresProjectilesFromSecondaryLocation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "melee_weapon_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "total_projectile_spread_angle_override",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {2, 14, 40, 90, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {2, 14, 40, 90, baseMultiplier = 1.0091, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {2, 14, 40, 90, baseMultiplier = 1.0182, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {2, 14, 40, 90, baseMultiplier = 1.0273, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {2, 14, 40, 90, baseMultiplier = 1.0364, levelRequirement = 14, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {2, 14, 40, 90, baseMultiplier = 1.0455, levelRequirement = 18, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {2, 14, 40, 90, baseMultiplier = 1.0545, levelRequirement = 22, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {2, 14, 40, 90, baseMultiplier = 1.0636, levelRequirement = 26, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {2, 14, 40, 90, baseMultiplier = 1.0727, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {2, 14, 40, 90, baseMultiplier = 1.0818, levelRequirement = 34, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {2, 14, 40, 90, baseMultiplier = 1.0909, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {2, 14, 40, 90, baseMultiplier = 1.1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {2, 14, 40, 90, baseMultiplier = 1.1091, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {2, 14, 40, 90, baseMultiplier = 1.1182, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {2, 14, 40, 90, baseMultiplier = 1.1273, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {2, 14, 40, 90, baseMultiplier = 1.1364, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {2, 14, 40, 90, baseMultiplier = 1.1455, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {2, 14, 40, 90, baseMultiplier = 1.1545, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {2, 14, 40, 90, baseMultiplier = 1.1636, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {2, 14, 40, 90, baseMultiplier = 1.1727, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {2, 14, 40, 90, baseMultiplier = 1.1818, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {2, 14, 40, 90, baseMultiplier = 1.1909, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {2, 14, 40, 90, baseMultiplier = 1.2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {2, 14, 40, 90, baseMultiplier = 1.2091, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {2, 14, 40, 90, baseMultiplier = 1.2182, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {2, 14, 40, 90, baseMultiplier = 1.2273, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {2, 14, 40, 90, baseMultiplier = 1.2364, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {2, 14, 40, 90, baseMultiplier = 1.2455, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {2, 14, 40, 90, baseMultiplier = 1.2545, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {2, 14, 40, 90, baseMultiplier = 1.2636, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {2, 14, 40, 90, baseMultiplier = 1.2727, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {2, 14, 40, 90, baseMultiplier = 1.2818, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {2, 14, 40, 90, baseMultiplier = 1.2909, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {2, 14, 40, 90, baseMultiplier = 1.3, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 全域
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    造成冰冷傷害

    造成冰冷傷害

    Mod IdMonsterElementalSkeletonCold
    GroupColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tags物理傷害 元素傷害 物理 元素 冰冷
    ModType Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    Mod IdMonsterWbGrunt
    GroupMonsterWbDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 400 Max: 400 全域
  • monster dropped item rarity +% Min: 200 Max: 200 全域
  • 格擋攻擊
    base block % damage taken [10]

    格擋攻擊
    base block % damage taken [10]

    Mod IdMonsterAttackBlock20Bypass20
    GroupMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • ModType Tagsblock
    cannot have affliction mods [1]

    cannot have affliction mods [1]

    Mod IdCannotGainAfflictedMods
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 啞風野奔者
    Mutewind Wildrunner

    啞風野奔者

    幽魂N
    詞綴monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    造成冰冷傷害
    monster no map drops [1]
    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]
    標籤wb_basic, red_blood, human, humanoid, not_str, not_int
    生命+160%
    閃避+100%
    抗性
    第 1 部0000
    第 2 部02000
    終章04000
    傷害+108%
    命中+100%
    暴擊率5%
    暴擊加成130%
    攻擊距離6 ~ 9
    攻擊間隔1.65 秒
    傷害分佈20%
    異常狀態臨界值160%
    經驗值80%
    類型WbColdGrunt
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdGrunt1Elder"] = {
        name = "Mutewind Wildrunner",
        life = 1.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 全域
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    造成冰冷傷害

    造成冰冷傷害

    Mod IdMonsterElementalSkeletonCold
    GroupColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tags物理傷害 元素傷害 物理 元素 冰冷
    ModType Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    monster dropped item quantity +% [400]
    monster dropped item rarity +% [200]

    Mod IdMonsterWbGrunt
    GroupMonsterWbDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 400 Max: 400 全域
  • monster dropped item rarity +% Min: 200 Max: 200 全域
  • Wiki Edit

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