Yorishi, Sábio da Aurora
HumanóideÁrea: Mapa: Iceberg
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Yorishi, Aurora-sage
| Spectre | N |
|---|---|
| Area | Mapa: Iceberg |
| Tags | bludgeoning_weapon, Conjurador, cold_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, melee, non_unique_map_boss, physical_affinity, red_blood, wb_leader |
| Packs |
Vida
400%
Energy Shield From Life
33%
Armadura
+50%
Evasão
+33%
Ailment Threshold
400%
Resistência
Damage
216%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
115%
Type
WbColdLeader
Metadata
WbColdLeader1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
72
Vida
624,526
Armadura
59,174
Evasão
7,241
Escudo de Energia
10,362
Damage
1,168
Dano Mágico
1,743
Precisão
678
Attack Time
1.005
Experiência
122,870
Minion Life
130,792
Minion Energy Shield
2,170
Minion Damage
945
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1854–2782
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbFrostCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Invocar Tormenta
Tempo de Conjuração: 0.5 seg
Define um marcador no local. Após um curto período, raios atingem o marcador, causando dano ao seu redor e fazendo com que raios atinjam quaisquer outros marcadores que você tenha conjurado.
Causa 1318 a 1978 de Dano de Gelo
Duração base é de 1.75 segundos
active skill area of effect radius +% final [-20]
is area damage [1]
WbArcticBreathNova
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Geada Rastejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.8 seg
Recarga: 3 seg
Atira um projétil gélido que explode no impacto ou quando atingir a área alvo, causando dano em área e criando uma área resfriada que causa dano de gelo degenerativo. Essa área rastejará pelo chão em direção aos inimigos próximos até o término de sua duração.
Causa 1067 a 1600 de Dano de Gelo
Duração base é de 6.5 segundos
Dispara 6 Projéteis adicionais
Dispara Projéteis em um círculo
Velocidade de Conjuração aumentada em 40%
Velocidade de Projéteis reduzida em 35%
O raio Base é de 1.5 metros
Raio secundário Base é de 1.5 metros
base is projectile [1]
WbIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Pancada Glacial
Base Damage: 1854–2782
Chance de Crítico: 5%
Dano de Ataque: 107.5%
Attack Time: 1.5 seg
Bate no chão, causando dano nos inimigos em uma área ao redor do impacto em três estágios incrementais. Inimigos sofrem um dano levemente menor no segundo e terceiro estágio. Requer uma Espada, Maça, Cetro, Machado, Cajado e Desarmado.
Causa 7.5% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
Segundo Estágio causa 25% menos Dano
O raio Base é de 1.1 metros
Raio Base terciário igual a 3.1 metros
Raio secundário Base é de 2.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
WbVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martelo Glacial Vaal
Base Damage: 1854–2782
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.5 seg
Recarga: 10 seg
Atinge o inimigo, convertendo parte de seu dano físico em dano de gelo. Prende o inimigo em um círculo de gelo para que ele não possa escapar. Requer uma Maça, Cetro ou Cajado.
Causa 37.5% menos Dano de Ataque
Causa 30% mais Dano
Duração base é de 7.5 segundos
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Gelo
20% de chance de Congelar inimigos
active skill area of effect radius +% final [75]
active skill chill duration +% final [35]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 34% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [40]
WbColdThorns
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 2.5 seg
Não pode ser Cegado
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [383.1]
minimum cold damage to return when hit [255.4]
WbColdLeaderWait
Duração base é de 1.2 segundos
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 1854–2782
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 4 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 25% mais Dano
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
WbColdThornsShort
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 0.8 seg
Não pode ser Cegado
Duração base é de 0.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [383.1]
minimum cold damage to return when hit [255.4]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
Stats
{
set_is_warband_leader = 1
}
Actor
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader1"] = {
name = "Yorishi, Aurora-sage",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"Melee",
"WbLeapSlam",
"WbVaalGlacialHammer",
"WbHatred",
"WbArcticBreathNova",
"WbFrostCall",
"WbColdThorns",
"WbColdThornsShort",
"WbIceCrash",
"WbColdLeaderWait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {25, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbVaalGlacialHammer"] = {
name = "Vaal Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.NeverExertable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"base_chance_to_freeze_%",
"active_skill_chill_duration_+%_final",
"physical_damage_+%",
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {50, 20, 35, 29, 30, 7500, 75, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, },
[13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbArcticBreathNova"] = {
name = "Creeping Frost",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_cast_speed_+%",
"number_of_additional_projectiles",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"projectiles_nova",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 4, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5500, -50, 20, 5, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 5, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 6500, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 7500, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFrostCall"] = {
name = "Storm Call",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.Lightning] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -25, -20, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2000, -10, -20, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 1750, 0, -20, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThorns"] = {
name = "WbColdThorns",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThornsShort"] = {
name = "WbColdThornsShort",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbIceCrash"] = {
name = "Ice Crash",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Cold] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_attack_speed_+%_final",
"ice_crash_second_hit_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_base_tertiary_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8062, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8312, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[3] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8625, levelRequirement = 10, statInterpolation = {}, cost = { }, },
[4] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8937, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.925, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.9562, levelRequirement = 25, statInterpolation = {}, cost = { }, },
[7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.9875, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.0188, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[9] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.05, levelRequirement = 40, statInterpolation = {}, cost = { }, },
[10] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[11] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 50, statInterpolation = {}, cost = { }, },
[12] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[13] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[14] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[15] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[16] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[17] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[18] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[19] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[20] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[21] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[22] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[23] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[24] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[25] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[26] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[27] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[28] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[29] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[30] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderWait"] = {
name = "WbColdLeaderWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Yorishi, Sábio da Aurora
HumanóideMonstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Yorishi, Aurora-sage
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, Conjurador, cold_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, melee, physical_affinity, red_blood, standalone_map_boss, wb_leader |
Vida
400%
Energy Shield From Life
33%
Armadura
+50%
Evasão
+33%
Ailment Threshold
400%
Resistência
Damage
216%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
115%
Type
WbColdLeader
Metadata
WbColdLeader1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
373,448
Armadura
43,185
Evasão
6,303
Escudo de Energia
8,088
Damage
919
Dano Mágico
1,372
Precisão
580
Attack Time
1.005
Experiência
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
734
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1459–2189
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbFrostCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Invocar Tormenta
Tempo de Conjuração: 0.5 seg
Define um marcador no local. Após um curto período, raios atingem o marcador, causando dano ao seu redor e fazendo com que raios atinjam quaisquer outros marcadores que você tenha conjurado.
Causa 1028 a 1542 de Dano de Gelo
Duração base é de 2 segundos
Velocidade de Conjuração reduzida em 10%
active skill area of effect radius +% final [-20]
is area damage [1]
WbArcticBreathNova
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Geada Rastejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.8 seg
Recarga: 3 seg
Atira um projétil gélido que explode no impacto ou quando atingir a área alvo, causando dano em área e criando uma área resfriada que causa dano de gelo degenerativo. Essa área rastejará pelo chão em direção aos inimigos próximos até o término de sua duração.
Causa 850.8 a 1276 de Dano de Gelo
Duração base é de 6.5 segundos
Dispara 6 Projéteis adicionais
Dispara Projéteis em um círculo
Velocidade de Conjuração aumentada em 40%
Velocidade de Projéteis reduzida em 35%
O raio Base é de 1.5 metros
Raio secundário Base é de 1.5 metros
base is projectile [1]
WbIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Pancada Glacial
Base Damage: 1459–2189
Chance de Crítico: 5%
Dano de Ataque: 107.5%
Attack Time: 1.5 seg
Bate no chão, causando dano nos inimigos em uma área ao redor do impacto em três estágios incrementais. Inimigos sofrem um dano levemente menor no segundo e terceiro estágio. Requer uma Espada, Maça, Cetro, Machado, Cajado e Desarmado.
Causa 7.5% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
Segundo Estágio causa 25% menos Dano
O raio Base é de 1.1 metros
Raio Base terciário igual a 3.1 metros
Raio secundário Base é de 2.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
WbVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Martelo Glacial Vaal
Base Damage: 1459–2189
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.5 seg
Recarga: 10 seg
Atinge o inimigo, convertendo parte de seu dano físico em dano de gelo. Prende o inimigo em um círculo de gelo para que ele não possa escapar. Requer uma Maça, Cetro ou Cajado.
Causa 37.5% menos Dano de Ataque
Causa 30% mais Dano
Duração base é de 7.5 segundos
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Gelo
20% de chance de Congelar inimigos
active skill area of effect radius +% final [75]
active skill chill duration +% final [35]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 32% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [36]
WbColdThorns
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 2.5 seg
Não pode ser Cegado
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
WbColdLeaderWait
Duração base é de 1.2 segundos
WbLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 1459–2189
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 4 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 25% mais Dano
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
WbColdThornsShort
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 0.8 seg
Não pode ser Cegado
Duração base é de 0.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_is_warband_leader = 1
}
Actor
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader1Standalone"] = {
name = "Yorishi, Aurora-sage",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"Melee",
"WbLeapSlam",
"WbVaalGlacialHammer",
"WbHatred",
"WbArcticBreathNova",
"WbFrostCall",
"WbColdThorns",
"WbColdThornsShort",
"WbIceCrash",
"WbColdLeaderWait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {25, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbVaalGlacialHammer"] = {
name = "Vaal Glacial Hammer",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Cold] = true,
[SkillType.NeverExertable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"base_chance_to_freeze_%",
"active_skill_chill_duration_+%_final",
"physical_damage_+%",
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {50, 20, 35, 29, 30, 7500, 75, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, },
[5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, },
[9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, },
[13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbArcticBreathNova"] = {
name = "Creeping Frost",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_cast_speed_+%",
"number_of_additional_projectiles",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"projectiles_nova",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 4, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5500, -50, 20, 5, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 5, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 6500, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 7500, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFrostCall"] = {
name = "Storm Call",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.Lightning] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -25, -20, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2000, -10, -20, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 1750, 0, -20, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThorns"] = {
name = "WbColdThorns",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdThornsShort"] = {
name = "WbColdThornsShort",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_cold_damage_to_return_when_hit",
"maximum_cold_damage_to_return_when_hit",
"base_skill_effect_duration",
"base_damage_taken_+%",
"cannot_be_blinded",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbIceCrash"] = {
name = "Ice Crash",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Cold] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_attack_speed_+%_final",
"ice_crash_second_hit_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_base_tertiary_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8062, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8312, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[3] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8625, levelRequirement = 10, statInterpolation = {}, cost = { }, },
[4] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.8937, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.925, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.9562, levelRequirement = 25, statInterpolation = {}, cost = { }, },
[7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 0.9875, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.0188, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[9] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.05, levelRequirement = 40, statInterpolation = {}, cost = { }, },
[10] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[11] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 50, statInterpolation = {}, cost = { }, },
[12] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[13] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[14] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[15] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[16] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[17] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[18] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[19] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[20] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[21] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[22] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[23] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[24] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[25] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[26] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[27] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[28] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[29] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[30] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.075, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbColdLeaderWait"] = {
name = "WbColdLeaderWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Yorishi, Sábio da Aurora
HumanóideMonstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Yorishi, Aurora-sage
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, non_attacking, red_blood, wb_leader |
Vida
400%
Energy Shield From Life
33%
Armadura
+50%
Evasão
+33%
Ailment Threshold
400%
Resistência
Damage
216%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
115%
Type
WbColdLeader
Metadata
WbColdLeader1Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbColdLeader1Elder"] = {
name = "Yorishi, Aurora-sage",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.16,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
},
modList = {
},
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.