暮光信徒悠利希
人形
区域: 极寒冰原
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Yorishi, Aurora-sage
幽魂N
地区极寒冰原
标签bludgeoning_weapon, 施法, cold_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, melee, non_unique_map_boss, physical_affinity, red_blood, wb_leader
Packs
  • 暮光信徒悠利希, 哑风雪歌者, 哑风魔缚者, 哑风野奔者, 哑风野奔者
  • 暮光信徒悠利希, 哑风雪歌者, 哑风魔缚者, 哑风野奔者, 哑风野奔者
  • 生命
    400%
    生命转为护盾
    33%
    护甲
    +33%
    闪避值
    +33%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    216%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    115%
    类型
    WbColdLeader
    Metadata
    WbColdLeader1
    等级
    69
    生命
    649,329
    护甲
    41,440
    闪避值
    6,526
    能量护盾
    2,152
    伤害
    976
    法术伤害
    1,457
    命中
    301
    攻击间隔
    1.005
    经验值
    115,357
    异常状态临界值
    383,104
    冰缓
    1,211
    Shock
    1,211
    Brittle
    6,853
    Scorch
    1,211
    Sap
    3,347
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1550–2325
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFrostCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    施放间隔: 0.5 秒
    在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
    造成 1094 - 1641 冰霜伤害
    基础持续时间为 2
    施法速度减慢 10%
    active skill area of effect radius +% final [-20]
    is area damage [1]
    WbArcticBreathNova
    法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 持续时间, 范围, 法术可重复, 可触发, 冰冷, 冰缓区域, 可齐射, 范围法术
    电光寒霜
    攻击暴击率: 5%
    施放间隔: 0.8 秒
    冷却时间: 3 秒
    射出一个寒冰投射物,在接触到敌人时会爆炸,对该范围敌人造成伤害,产生一片冰缓区域并持续造成伤害。该区域会向周围的敌人蔓延,直到持续时间结束。
    造成 900.5 - 1351 冰霜伤害
    基础持续时间为 6.5
    额外发射 6 个投射物
    环状发射投射物
    施法速度加快 40%
    投射物速度减慢 35%
    基础范围为 1.5
    基础次级范围为 1.5
    base is projectile [1]
    WbIceCrash
    攻击, 范围, 近战, 冰冷, 攻击可重复, Slam, 图腾技能
    寒冰冲击
    基本伤害: 1550–2325
    攻击暴击率: 5%
    攻击伤害: 197%
    攻击伤害: 172%
    攻击间隔: 1.5 秒
    猛击地面,对递增范围内的敌人造成三段冲击伤害。敌人受到的第二段和第三段伤害的伤害较低,并且只能被一段伤害击中。限定剑类、锤类、短杖、斧类、长杖和空手。
    攻击伤害总增 72%
    物理伤害的 50% 转化为冰霜伤害
    攻击速度总降 25%
    第二层会使伤害总降 25%
    基础范围为 1.1
    基础次级范围为 2.1
    基础三级范围为 3.1
    active skill area of effect radius +% final [-20]
    is area damage [1]
    WbVaalGlacialHammer
    攻击, 近战单一目标, 近战, 持续时间, 范围, 瓦尔, 冰冷
    瓦尔.冰霜之锤
    基本伤害: 1550–2325
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
    伤害总增 30%
    基础持续时间为 7.5
    物理伤害提高 29%
    物理伤害的 50% 转化为冰霜伤害
    20% 的几率对敌人造成冻结状态
    active skill area of effect radius +% final [75]
    active skill chill duration +% final [35]
    WbHatred
    法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 冰冷, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
    憎恨
    施放间隔: 1.2 秒
    冷却时间: 0.5 秒
    施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
    你与周围友军额外获得 33% 物理伤害,并转化为冰霜伤害
    active skill area of effect radius +% final [37]
    WbColdThorns
    法术, 增益, 持续时间
    施放间隔: 1 秒
    冷却时间: 2.5 秒
    免疫致盲
    基础持续时间为 3.5
    受到的伤害降低 80%
    maximum cold damage to return when hit [333.9]
    minimum cold damage to return when hit [222.6]
    WbColdLeaderWait
    基础持续时间为 1.2
    WbLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 1550–2325
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 4 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。无法被多重打击辅助。
    伤害总增 25%
    基础范围为 1.5
    cast time overrides attack duration [1]
    is area damage [1]
    WbColdThornsShort
    法术, 增益, 持续时间
    施放间隔: 1 秒
    冷却时间: 0.8 秒
    免疫致盲
    基础持续时间为 0.5
    受到的伤害降低 80%
    maximum cold damage to return when hit [333.9]
    minimum cold damage to return when hit [222.6]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader1"] = {
        name = "Yorishi, Aurora-sage",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbLeapSlam",
            "WbVaalGlacialHammer",
            "WbHatred",
            "WbArcticBreathNova",
            "WbFrostCall",
            "WbColdThorns",
            "WbColdThornsShort",
            "WbIceCrash",
            "WbColdLeaderWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 30, 7500, 75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticBreathNova"] = {
        name = "Creeping Frost",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 4, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5500, -50, 20, 5, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 5, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6500, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 7500, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrostCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -25, -20, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2000, -10, -20, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1750, 0, -20, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThorns"] = {
        name = "WbColdThorns",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThornsShort"] = {
        name = "WbColdThornsShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.29, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.33, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.38, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.43, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.48, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.53, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.58, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.63, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [9] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.68, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [10] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [11] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [12] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [13] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [14] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [15] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [16] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [17] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [18] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [19] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [20] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [21] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [22] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [24] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [25] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [26] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [27] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [28] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [29] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [30] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdLeaderWait"] = {
        name = "WbColdLeaderWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 暮光信徒悠利希
    人形
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Yorishi, Aurora-sage
    幽魂N
    标签bludgeoning_weapon, 施法, cold_affinity, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, melee, physical_affinity, red_blood, standalone_map_boss, wb_leader
    生命
    400%
    生命转为护盾
    33%
    护甲
    +33%
    闪避值
    +33%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    216%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    115%
    类型
    WbColdLeader
    Metadata
    WbColdLeader1Standalone
    等级
    68
    生命
    557,385
    护甲
    38,291
    闪避值
    6,303
    能量护盾
    2,022
    伤害
    919
    法术伤害
    1,372
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1459–2189
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFrostCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    施放间隔: 0.5 秒
    在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
    造成 1041 - 1561 冰霜伤害
    基础持续时间为 2
    施法速度减慢 10%
    active skill area of effect radius +% final [-20]
    is area damage [1]
    WbArcticBreathNova
    法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 持续时间, 范围, 法术可重复, 可触发, 冰冷, 冰缓区域, 可齐射, 范围法术
    电光寒霜
    攻击暴击率: 5%
    施放间隔: 0.8 秒
    冷却时间: 3 秒
    射出一个寒冰投射物,在接触到敌人时会爆炸,对该范围敌人造成伤害,产生一片冰缓区域并持续造成伤害。该区域会向周围的敌人蔓延,直到持续时间结束。
    造成 861.8 - 1293 冰霜伤害
    基础持续时间为 6.5
    额外发射 6 个投射物
    环状发射投射物
    施法速度加快 40%
    投射物速度减慢 35%
    基础范围为 1.5
    基础次级范围为 1.5
    base is projectile [1]
    WbIceCrash
    攻击, 范围, 近战, 冰冷, 攻击可重复, Slam, 图腾技能
    寒冰冲击
    基本伤害: 1459–2189
    攻击暴击率: 5%
    攻击伤害: 196%
    攻击伤害: 172%
    攻击间隔: 1.5 秒
    猛击地面,对递增范围内的敌人造成三段冲击伤害。敌人受到的第二段和第三段伤害的伤害较低,并且只能被一段伤害击中。限定剑类、锤类、短杖、斧类、长杖和空手。
    攻击伤害总增 72%
    物理伤害的 50% 转化为冰霜伤害
    攻击速度总降 25%
    第二层会使伤害总降 25%
    基础范围为 1.1
    基础次级范围为 2.1
    基础三级范围为 3.1
    active skill area of effect radius +% final [-20]
    is area damage [1]
    WbVaalGlacialHammer
    攻击, 近战单一目标, 近战, 持续时间, 范围, 瓦尔, 冰冷
    瓦尔.冰霜之锤
    基本伤害: 1459–2189
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
    伤害总增 30%
    基础持续时间为 7.5
    物理伤害提高 29%
    物理伤害的 50% 转化为冰霜伤害
    20% 的几率对敌人造成冻结状态
    active skill area of effect radius +% final [75]
    active skill chill duration +% final [35]
    WbHatred
    法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 冰冷, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
    憎恨
    施放间隔: 1.2 秒
    冷却时间: 0.5 秒
    施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
    你与周围友军额外获得 32% 物理伤害,并转化为冰霜伤害
    active skill area of effect radius +% final [36]
    WbColdThorns
    法术, 增益, 持续时间
    施放间隔: 1 秒
    冷却时间: 2.5 秒
    免疫致盲
    基础持续时间为 3.5
    受到的伤害降低 80%
    maximum cold damage to return when hit [322.9]
    minimum cold damage to return when hit [215.2]
    WbColdLeaderWait
    基础持续时间为 1.2
    WbLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 1459–2189
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 4 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。无法被多重打击辅助。
    伤害总增 25%
    基础范围为 1.5
    cast time overrides attack duration [1]
    is area damage [1]
    WbColdThornsShort
    法术, 增益, 持续时间
    施放间隔: 1 秒
    冷却时间: 0.8 秒
    免疫致盲
    基础持续时间为 0.5
    受到的伤害降低 80%
    maximum cold damage to return when hit [322.9]
    minimum cold damage to return when hit [215.2]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader1Standalone"] = {
        name = "Yorishi, Aurora-sage",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbLeapSlam",
            "WbVaalGlacialHammer",
            "WbHatred",
            "WbArcticBreathNova",
            "WbFrostCall",
            "WbColdThorns",
            "WbColdThornsShort",
            "WbIceCrash",
            "WbColdLeaderWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 30, 7500, 75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbArcticBreathNova"] = {
        name = "Creeping Frost",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 4, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5500, -50, 20, 5, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 5, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6500, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 6, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 7000, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 7500, -35, 40, 7, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrostCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -25, -20, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2000, -10, -20, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1750, 0, -20, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThorns"] = {
        name = "WbColdThorns",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdThornsShort"] = {
        name = "WbColdThornsShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_cold_damage_to_return_when_hit",
            "maximum_cold_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "cannot_be_blinded",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.29, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.33, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [3] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.38, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.43, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.48, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.53, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.58, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.63, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [9] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.68, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [10] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [11] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [12] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [13] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [14] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [15] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [16] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [17] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [18] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [19] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [20] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [21] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [22] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [24] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [25] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [26] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [27] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [28] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [29] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [30] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbColdLeaderWait"] = {
        name = "WbColdLeaderWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 暮光信徒悠利希
    人形
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Yorishi, Aurora-sage
    幽魂N
    标签bludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, large_height, light_armour, medium_movement, non_attacking, red_blood, wb_leader
    生命
    400%
    生命转为护盾
    33%
    护甲
    +33%
    闪避值
    +33%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    216%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    115%
    类型
    WbColdLeader
    Metadata
    WbColdLeader1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbColdLeader1Elder"] = {
        name = "Yorishi, Aurora-sage",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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