Dimachaeri Cassius
Humanoid
monster base type attack cast speed +% and damage -% final [33]
Your hits can't be Evaded
Never deal Critical Strikes
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
SpectreN
Tagscold_affinity, exile, gladiator, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement, wb_elite
Life
128%
Armour
+80%
Evasion
+20%
Ailment Threshold
128%
Resistance
30 30 30 20
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
ExileArenaMarauder
Metadata
ExileArenaMarauder
Level
68
Life
8,235
Armour
51,822
Evasion
5,687
Energy Shield
0
Damage
534
Spell Damage
534
Accuracy
290
Attack Time
1.005
Experience
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Deals 50% less Damage
45% increased Physical Damage
38% increased Attack Speed
10% more Movement Speed
is area damage [1]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
ExileIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Damage: 196%
Attack Damage: 196%
Attack Time: 1.005 sec
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
Deals 96% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DaressoExiles/ExileArenaMarauder"] = {
    name = "Dimachaeri Cassius",
    life = 1.28,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileLeapSlam",
        "ExileCyclone",
        "ExileIceCrash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
        [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1},  cost = { }, },
        [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
        [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
        [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
        [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [18] = {31, 26, 10, -50, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [19] = {33, 28, 10, -50, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {35, 30, 10, -50, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [21] = {38, 32, 10, -50, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [22] = {40, 34, 10, -50, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [23] = {42, 36, 10, -50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [24] = {44, 37, 10, -50, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [25] = {45, 38, 10, -50, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [26] = {46, 39, 10, -50, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [27] = {47, 40, 10, -50, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [28] = {48, 41, 10, -50, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [29] = {49, 42, 10, -50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [30] = {51, 43, 10, -50, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [31] = {52, 44, 10, -50, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [32] = {53, 45, 10, -50, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [33] = {54, 46, 10, -50, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [34] = {55, 47, 10, -50, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [35] = {56, 48, 10, -50, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [36] = {58, 49, 10, -50, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [37] = {59, 50, 10, -50, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [38] = {60, 51, 10, -50, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [39] = {61, 52, 10, -50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [40] = {64, 54, 10, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [41] = {66, 56, 10, -50, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [42] = {68, 58, 10, -50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.6, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [2] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.62, levelRequirement = 31, statInterpolation = {},  cost = { }, },
        [3] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.64, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        [4] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.66, levelRequirement = 37, statInterpolation = {},  cost = { }, },
        [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.68, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.7, levelRequirement = 42, statInterpolation = {},  cost = { }, },
        [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.74, levelRequirement = 46, statInterpolation = {},  cost = { }, },
        [9] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.76, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [10] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.78, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [11] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [12] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.82, levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [13] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.84, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [14] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.86, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [15] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.88, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [16] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.9, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [17] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.92, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [18] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.94, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.96, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [20] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.98, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.02, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.04, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.06, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.08, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.1, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.12, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.14, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.16, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.18, levelRequirement = 90, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Your hits can't be Evaded
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Never deal Critical Strikes
    IdMonsterCannotCrit_
    FamilyCannotCrit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global cannot crit Min: 1 Max: 1 Global
  • Craft Tagscritical
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Dimachaeri Cassius
    Humanoid
    30% increased Movement Speed
    50% of Physical Damage Converted to Fire Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    100% chance to gain an Endurance Charge on Hit
    100% chance to gain an Endurance Charge on Hit
    monster share charges with pack [1]
    50% chance to gain a Frenzy Charge on Hit
    SpectreN
    AreaThe Grand Arena
    Tagsbludgeoning_weapon, cold_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, wb_elite
    Life
    121%
    Armour
    +100%
    Ailment Threshold
    121%
    Resistance
    37 37 37 0
    Damage
    148%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    140%
    Model Size
    120%
    Type
    GladiatorBossElite
    Metadata
    GladiatorBossElite
    Level
    38
    Life
    1,020
    Armour
    4,702
    Evasion
    1,460
    Energy Shield
    0
    Damage
    111
    Spell Damage
    111
    Accuracy
    84
    Attack Time
    1.5
    Experience
    4,263
    Ailment Threshold
    1,020
    Chill
    3
    Shock
    3
    Brittle
    18
    Scorch
    3
    Sap
    9
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 89–133
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GladiatorBossCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 89–133
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Deals 50% less Damage
    12% increased Physical Damage
    10% increased Attack Speed
    10% more Movement Speed
    is area damage [1]
    GladiatorBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 89–133
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 25% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    GladiatorBossIceCrash
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    Ice Crash
    Base Damage: 89–133
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
    50% of Physical Damage Converted to Cold Damage
    25% less Attack Speed
    Second Stage deals 25% less Damage
    Base radius is 1.1 metres
    Base secondary radius is 2.1 metres
    Base tertiary radius is 3.1 metres
    active skill area of effect radius +% final [-20]
    is area damage [1]
    GladiatorBossEliteGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 89–133
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 10% more Damage
    3% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    5% more Attack Speed
    active skill chill duration +% final [15]
    GladiatorBossEliteVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 89–133
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]
    GladiatorBossEliteVaalGroundSlam
    Attack, Area, Melee, Vaal, Slam, Totemable
    Vaal Ground Slam
    Base Damage: 89–133
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.
    Knocks Enemies Back on Hit
    Knockback direction is reversed
    Deals 20% less Damage
    15% reduced Physical Damage
    200% increased Knockback Distance
    active skill area of effect radius +% final [40]
    animation effect variation [-1]
    is area damage [1]
    GladiatorBossEliteDoubleStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    Double Strike
    Base Damage: 89–133
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Performs two fast strikes with a melee weapon.
    6% increased Physical Damage
    base skill number of additional hits [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    }
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GladiatorBosses/GladiatorBossElite"] = {
        name = "Dimachaeri Cassius",
        life = 1.21,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.48,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "GladiatorBossEliteVaalGroundSlam",
            "MeleeAtAnimationSpeedUnique",
            "GladiatorBossLeapSlam",
            "GladiatorBossEliteGlacialHammer",
            "GladiatorBossCyclone",
            "GladiatorBossIceCrash",
            "GladiatorBossEliteVaalGlacialHammer",
            "GladiatorBossEliteDoubleStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteVaalGroundSlam"] = {
        name = "Vaal Ground Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Vaal] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "knockback_distance_+%",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "global_knockback",
            "is_area_damage",
            "enemy_knockback_direction_is_reversed",
        },
        levels = {
            [1] = {-15, -20, 200, -1, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [2] = {25, 15, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [3] = {25, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {25, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {25, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {25, 1, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {25, 2, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {25, 2, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {25, 3, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {25, 4, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {25, 4, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {35, 5, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {35, 5, 10, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {35, 5, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {35, 7, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {35, 10, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1},  cost = { }, },
            [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
            [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
            [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [2] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [3] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteDoubleStrike"] = {
        name = "Double Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs two fast strikes with a melee weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "base_skill_number_of_additional_hits",
        },
        levels = {
            [1] = {6, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% increased Movement Speed
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    50% of Physical Damage Converted to Fire Damage
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    100% chance to gain an Endurance Charge on Hit
    IdGladiatorBossEliteGetEnduranceChargeOnHit
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 100 Max: 100 Global
  • Craft Tagsendurance_charge
    100% chance to gain an Endurance Charge on Hit
    monster share charges with pack [1]
    IdGladiatorBossEliteSharingEnduranceCharges
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster share charges with pack Min: 1 Max: 1 Global
  • add endurance charge on skill hit % Min: 100 Max: 100 Global
  • Craft Tagsendurance_charge
    50% chance to gain a Frenzy Charge on Hit
    IdGladiatorBossEliteGainFrenzyChargeOnHit
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    Dimachaeri Cassius
    Humanoid
    30% increased Movement Speed
    50% of Physical Damage Converted to Fire Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    100% chance to gain an Endurance Charge on Hit
    100% chance to gain an Endurance Charge on Hit
    monster share charges with pack [1]
    50% chance to gain a Frenzy Charge on Hit
    SpectreN
    Tagsbludgeoning_weapon, cold_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, wb_elite
    Life
    121%
    Armour
    +100%
    Ailment Threshold
    121%
    Resistance
    37 37 37 0
    Damage
    148%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    140%
    Model Size
    120%
    Type
    GladiatorBossElite
    Metadata
    GladiatorBossEliteStandalone
    Level
    68
    Life
    7,784
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    553
    Spell Damage
    553
    Accuracy
    290
    Attack Time
    1.5
    Experience
    14,357
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 442–663
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GladiatorBossCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 442–663
    Critical Strike Chance: 5%
    Attack Damage: 120%
    Attack Damage: 120%
    Attack Time: 1.5 sec
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Deals 20% more Attack Damage
    Deals 50% less Damage
    45% increased Physical Damage
    38% increased Attack Speed
    10% more Movement Speed
    is area damage [1]
    GladiatorBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 442–663
    Critical Strike Chance: 5%
    Attack Damage: 140%
    Attack Damage: 140%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 40% more Attack Damage
    Deals 25% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    GladiatorBossIceCrash
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    Ice Crash
    Base Damage: 442–663
    Critical Strike Chance: 5%
    Attack Damage: 180%
    Attack Damage: 180%
    Attack Time: 1.5 sec
    Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
    Deals 80% more Attack Damage
    50% of Physical Damage Converted to Cold Damage
    25% less Attack Speed
    Second Stage deals 25% less Damage
    Base radius is 1.1 metres
    Base secondary radius is 2.1 metres
    Base tertiary radius is 3.1 metres
    active skill area of effect radius +% final [-20]
    is area damage [1]
    GladiatorBossEliteGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Glacial Hammer
    Base Damage: 442–663
    Critical Strike Chance: 5%
    Attack Damage: 140%
    Attack Damage: 140%
    Attack Time: 1.5 sec
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Deals 40% more Attack Damage
    Deals 10% more Damage
    6% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    35% chance to Freeze enemies
    15% more Attack Speed
    active skill chill duration +% final [15]
    GladiatorBossEliteVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    Vaal Glacial Hammer
    Base Damage: 442–663
    Critical Strike Chance: 5%
    Attack Damage: 140%
    Attack Damage: 140%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Deals 40% more Attack Damage
    Deals 50% more Damage
    Base duration is 4 seconds
    29% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    20% chance to Freeze enemies
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]
    GladiatorBossEliteVaalGroundSlam
    Attack, Area, Melee, Vaal, Slam, Totemable
    Vaal Ground Slam
    Base Damage: 442–663
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.
    Knocks Enemies Back on Hit
    Knockback direction is reversed
    Deals 20% less Damage
    15% reduced Physical Damage
    200% increased Knockback Distance
    active skill area of effect radius +% final [40]
    animation effect variation [-1]
    is area damage [1]
    GladiatorBossEliteDoubleStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    Double Strike
    Base Damage: 442–663
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Performs two fast strikes with a melee weapon.
    6% increased Physical Damage
    base skill number of additional hits [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    }
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GladiatorBosses/GladiatorBossEliteStandalone"] = {
        name = "Dimachaeri Cassius",
        life = 1.21,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.48,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "GladiatorBossEliteVaalGroundSlam",
            "MeleeAtAnimationSpeedUnique",
            "GladiatorBossLeapSlam",
            "GladiatorBossEliteGlacialHammer",
            "GladiatorBossCyclone",
            "GladiatorBossIceCrash",
            "GladiatorBossEliteVaalGlacialHammer",
            "GladiatorBossEliteDoubleStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteVaalGroundSlam"] = {
        name = "Vaal Ground Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Vaal] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "knockback_distance_+%",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "global_knockback",
            "is_area_damage",
            "enemy_knockback_direction_is_reversed",
        },
        levels = {
            [1] = {-15, -20, 200, -1, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [2] = {25, 15, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [3] = {25, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {25, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {25, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {25, 1, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {25, 2, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {25, 2, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {25, 3, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {25, 4, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {25, 4, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {35, 5, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {35, 5, 10, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {35, 5, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {35, 7, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {35, 10, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1},  cost = { }, },
            [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
            [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
            [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [2] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [3] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteDoubleStrike"] = {
        name = "Double Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs two fast strikes with a melee weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "base_skill_number_of_additional_hits",
        },
        levels = {
            [1] = {6, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% increased Movement Speed
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    50% of Physical Damage Converted to Fire Damage
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    100% chance to gain an Endurance Charge on Hit
    IdGladiatorBossEliteGetEnduranceChargeOnHit
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 100 Max: 100 Global
  • Craft Tagsendurance_charge
    100% chance to gain an Endurance Charge on Hit
    monster share charges with pack [1]
    IdGladiatorBossEliteSharingEnduranceCharges
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster share charges with pack Min: 1 Max: 1 Global
  • add endurance charge on skill hit % Min: 100 Max: 100 Global
  • Craft Tagsendurance_charge
    50% chance to gain a Frenzy Charge on Hit
    IdGladiatorBossEliteGainFrenzyChargeOnHit
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    Edit

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