Dimachaeri Cassius
Humanoid
monster base type attack cast speed +% and damage -% final [33]
Your hits can't be Evaded
Never deal Critical Strikes
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Your hits can't be Evaded
Never deal Critical Strikes
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Spectre | N |
---|---|
Tags | cold_affinity, exile, gladiator, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement, wb_elite |
Life
128%
Armour
+100%
Evasion
+20%
Ailment Threshold
128%
Resistance
30 30 30 20
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
ExileArenaMarauder
Metadata
ExileArenaMarauder
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,235
Armour
57,580
Evasion
5,687
Energy Shield
0
Damage
534
Spell Damage
534
Accuracy
290
Attack Time
1.005
Experience
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Deals 50% less Damage
45% increased Physical Damage
38% increased Attack Speed
10% more Movement Speed
is area damage [1]
45% increased Physical Damage
38% increased Attack Speed
10% more Movement Speed
is area damage [1]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
ExileIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Damage: 196%
Attack Damage: 196%
Attack Time: 1.005 sec
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
Deals 96% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DaressoExiles/ExileArenaMarauder"] = { name = "Dimachaeri Cassius", life = 1.28, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "ExileLeapSlam", "ExileCyclone", "ExileIceCrash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [18] = {31, 26, 10, -50, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [19] = {33, 28, 10, -50, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {35, 30, 10, -50, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [21] = {38, 32, 10, -50, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 34, 10, -50, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [23] = {42, 36, 10, -50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [24] = {44, 37, 10, -50, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [25] = {45, 38, 10, -50, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [26] = {46, 39, 10, -50, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [27] = {47, 40, 10, -50, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [28] = {48, 41, 10, -50, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [29] = {49, 42, 10, -50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [30] = {51, 43, 10, -50, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [31] = {52, 44, 10, -50, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [32] = {53, 45, 10, -50, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [33] = {54, 46, 10, -50, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [34] = {55, 47, 10, -50, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [35] = {56, 48, 10, -50, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [36] = {58, 49, 10, -50, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [37] = {59, 50, 10, -50, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [38] = {60, 51, 10, -50, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [39] = {61, 52, 10, -50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [40] = {64, 54, 10, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [41] = {66, 56, 10, -50, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [42] = {68, 58, 10, -50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.6, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [2] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.62, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [3] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.64, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [4] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.66, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.68, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.7, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.74, levelRequirement = 46, statInterpolation = {}, cost = { }, }, [9] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.76, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.78, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.82, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.84, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.86, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.88, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.9, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.92, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.94, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.96, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.98, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.02, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.04, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.06, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.08, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.12, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.14, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.16, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.18, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Your hits can't be Evaded
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Never deal Critical Strikes
Id | MonsterCannotCrit_ |
---|---|
Family | CannotCrit |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | critical |
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Dimachaeri Cassius
Humanoid
Area: The Grand Arena
30% increased Movement Speed
50% of Physical Damage Converted to Fire Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
50% of Physical Damage Converted to Fire Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
100% chance to gain an Endurance Charge on Hit
100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
50% chance to gain a Frenzy Charge on Hit
100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
50% chance to gain a Frenzy Charge on Hit
Spectre | N |
---|---|
Area | The Grand Arena |
Tags | bludgeoning_weapon, cold_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, wb_elite |
Life
121%
Armour
+100%
Ailment Threshold
121%
Resistance
37 37 37 0
Damage
148%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
140%
Model Size
120%
Type
GladiatorBossElite
Metadata
GladiatorBossElite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
38
Life
1,020
Armour
4,702
Evasion
1,460
Energy Shield
0
Damage
111
Spell Damage
111
Accuracy
84
Attack Time
1.5
Experience
4,263
Ailment Threshold
1,020
Chill
3
Shock
3
Brittle
18
Scorch
3
Sap
9
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 89–133
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 89–133
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Deals 50% less Damage
12% increased Physical Damage
10% increased Attack Speed
10% more Movement Speed
is area damage [1]
12% increased Physical Damage
10% increased Attack Speed
10% more Movement Speed
is area damage [1]
GladiatorBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 89–133
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
GladiatorBossIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 89–133
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
25% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
GladiatorBossEliteGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 89–133
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 10% more Damage
3% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
5% more Attack Speed
active skill chill duration +% final [15]
3% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
5% more Attack Speed
active skill chill duration +% final [15]
GladiatorBossEliteVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Vaal Glacial Hammer
Base Damage: 89–133
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
GladiatorBossEliteVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
Vaal Ground Slam
Base Damage: 89–133
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.
Knocks Enemies Back on Hit
Knockback direction is reversed
Deals 20% less Damage
15% reduced Physical Damage
200% increased Knockback Distance
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
Knockback direction is reversed
Deals 20% less Damage
15% reduced Physical Damage
200% increased Knockback Distance
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
GladiatorBossEliteDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Double Strike
Base Damage: 89–133
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Performs two fast strikes with a melee weapon.
6% increased Physical Damage
base skill number of additional hits [1]
base skill number of additional hits [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossElite"] = { name = "Dimachaeri Cassius", life = 1.21, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.48, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "GladiatorBossEliteVaalGroundSlam", "MeleeAtAnimationSpeedUnique", "GladiatorBossLeapSlam", "GladiatorBossEliteGlacialHammer", "GladiatorBossCyclone", "GladiatorBossIceCrash", "GladiatorBossEliteVaalGlacialHammer", "GladiatorBossEliteDoubleStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "enemy_knockback_direction_is_reversed", }, levels = { [1] = {-15, -20, 200, -1, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {25, 15, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {25, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {25, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {25, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {25, 1, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {25, 2, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {25, 2, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {25, 3, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {25, 4, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {25, 4, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {35, 5, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {35, 5, 10, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {35, 5, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {35, 7, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 10, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {6, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
50% of Physical Damage Converted to Fire Damage
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
100% chance to gain an Endurance Charge on Hit
Id | GladiatorBossEliteGetEnduranceChargeOnHit |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Id | GladiatorBossEliteSharingEnduranceCharges |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
50% chance to gain a Frenzy Charge on Hit
Id | GladiatorBossEliteGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
Dimachaeri Cassius
Humanoid
30% increased Movement Speed
50% of Physical Damage Converted to Fire Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
50% of Physical Damage Converted to Fire Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
100% chance to gain an Endurance Charge on Hit
100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
50% chance to gain a Frenzy Charge on Hit
100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
50% chance to gain a Frenzy Charge on Hit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, cold_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, wb_elite |
Life
121%
Armour
+100%
Ailment Threshold
121%
Resistance
37 37 37 0
Damage
148%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
140%
Model Size
120%
Type
GladiatorBossElite
Metadata
GladiatorBossEliteStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,784
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
553
Spell Damage
553
Accuracy
290
Attack Time
1.5
Experience
14,357
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 442–663
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 442–663
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 sec
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Deals 20% more Attack Damage
Deals 50% less Damage
45% increased Physical Damage
38% increased Attack Speed
10% more Movement Speed
is area damage [1]
Deals 50% less Damage
45% increased Physical Damage
38% increased Attack Speed
10% more Movement Speed
is area damage [1]
GladiatorBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 442–663
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Damage: 140%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 40% more Attack Damage
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
GladiatorBossIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 442–663
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Damage: 180%
Attack Time: 1.5 sec
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
Deals 80% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
GladiatorBossEliteGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Glacial Hammer
Base Damage: 442–663
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Damage: 140%
Attack Time: 1.5 sec
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Deals 40% more Attack Damage
Deals 10% more Damage
6% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
35% chance to Freeze enemies
15% more Attack Speed
active skill chill duration +% final [15]
Deals 10% more Damage
6% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
35% chance to Freeze enemies
15% more Attack Speed
active skill chill duration +% final [15]
GladiatorBossEliteVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Vaal Glacial Hammer
Base Damage: 442–663
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Damage: 140%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Deals 40% more Attack Damage
Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Deals 50% more Damage
Base duration is 4 seconds
29% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
GladiatorBossEliteVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
Vaal Ground Slam
Base Damage: 442–663
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.
Knocks Enemies Back on Hit
Knockback direction is reversed
Deals 20% less Damage
15% reduced Physical Damage
200% increased Knockback Distance
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
Knockback direction is reversed
Deals 20% less Damage
15% reduced Physical Damage
200% increased Knockback Distance
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
GladiatorBossEliteDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Double Strike
Base Damage: 442–663
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Performs two fast strikes with a melee weapon.
6% increased Physical Damage
base skill number of additional hits [1]
base skill number of additional hits [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossEliteStandalone"] = { name = "Dimachaeri Cassius", life = 1.21, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.48, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "GladiatorBossEliteVaalGroundSlam", "MeleeAtAnimationSpeedUnique", "GladiatorBossLeapSlam", "GladiatorBossEliteGlacialHammer", "GladiatorBossCyclone", "GladiatorBossIceCrash", "GladiatorBossEliteVaalGlacialHammer", "GladiatorBossEliteDoubleStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "enemy_knockback_direction_is_reversed", }, levels = { [1] = {-15, -20, 200, -1, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {25, 15, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {25, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {25, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {25, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {25, 1, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {25, 2, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {25, 2, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {25, 3, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {25, 4, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {25, 4, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {35, 5, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {35, 5, 10, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {35, 5, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {35, 7, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 10, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {6, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
50% of Physical Damage Converted to Fire Damage
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
100% chance to gain an Endurance Charge on Hit
Id | GladiatorBossEliteGetEnduranceChargeOnHit |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Id | GladiatorBossEliteSharingEnduranceCharges |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
50% chance to gain a Frenzy Charge on Hit
Id | GladiatorBossEliteGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |