Dimachaeri Cassius
Humanoid
monster base type attack cast speed +% and damage -% final [33]
Euren Treffern kann nicht ausgewichen werden
Ihr erzielt keine kritischen Treffer
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Euren Treffern kann nicht ausgewichen werden
Ihr erzielt keine kritischen Treffer
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Spectre | N |
---|---|
Tags | cold_affinity, exile, gladiator, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement, wb_elite |
Leben
128%
Rüstung
+100%
Ausweichen
+20%
Ailment Threshold
128%
Widerstand
30 30 30 20
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileArenaMarauder
Metadata
ExileArenaMarauder
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,235
Rüstung
57,580
Ausweichen
5,687
Energieschild
0
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
1.005
Erfahrung
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileCyclone
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 50% weniger Schaden
45% erhöhter physischer Schaden
38% erhöhte Angriffsgeschwindigkeit
10% mehr Bewegungsgeschwindigkeit
is area damage [1]
45% erhöhter physischer Schaden
38% erhöhte Angriffsgeschwindigkeit
10% mehr Bewegungsgeschwindigkeit
is area damage [1]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 25% mehr Schaden
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
ExileIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Eishieb
Base Damage: 427–641
Kritische Trefferchance: 5%
Angriffsschaden: 196%
Angriffsschaden: 196%
Attack Time: 1.005 Sek.
Der Charakter schlägt auf den Boden, wodurch er Gegnern im Wirkungsbereich in drei größer werdenden Phasen Schaden zufügt. In der zweiten und dritten Phase erleiden Gegner etwas weniger Schaden und sie können nur von einer Phase getroffen werden. Erfordert ein Schwert, eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Verursacht 96% mehr Angriffsschaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Sekundäre Phase verursacht 25% weniger Schaden
Basisradius beträgt 1.1 Meter
Sekundärer Basisradius beträgt 2.1 Meter
Tertiärer Basisradius beträgt 3.1 Meter
active skill area of effect radius +% final [-20]
is area damage [1]
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Sekundäre Phase verursacht 25% weniger Schaden
Basisradius beträgt 1.1 Meter
Sekundärer Basisradius beträgt 2.1 Meter
Tertiärer Basisradius beträgt 3.1 Meter
active skill area of effect radius +% final [-20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DaressoExiles/ExileArenaMarauder"] = { name = "Dimachaeri Cassius", life = 1.28, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "ExileLeapSlam", "ExileCyclone", "ExileIceCrash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [18] = {31, 26, 10, -50, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [19] = {33, 28, 10, -50, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {35, 30, 10, -50, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [21] = {38, 32, 10, -50, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 34, 10, -50, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [23] = {42, 36, 10, -50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [24] = {44, 37, 10, -50, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [25] = {45, 38, 10, -50, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [26] = {46, 39, 10, -50, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [27] = {47, 40, 10, -50, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [28] = {48, 41, 10, -50, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [29] = {49, 42, 10, -50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [30] = {51, 43, 10, -50, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [31] = {52, 44, 10, -50, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [32] = {53, 45, 10, -50, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [33] = {54, 46, 10, -50, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [34] = {55, 47, 10, -50, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [35] = {56, 48, 10, -50, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [36] = {58, 49, 10, -50, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [37] = {59, 50, 10, -50, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [38] = {60, 51, 10, -50, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [39] = {61, 52, 10, -50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [40] = {64, 54, 10, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [41] = {66, 56, 10, -50, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [42] = {68, 58, 10, -50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.6, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [2] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.62, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [3] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.64, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [4] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.66, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.68, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.7, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.74, levelRequirement = 46, statInterpolation = {}, cost = { }, }, [9] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.76, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.78, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.82, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.84, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.86, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.88, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.9, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.92, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.94, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.96, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.98, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.02, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.04, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.06, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.08, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.12, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.14, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.16, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.18, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Euren Treffern kann nicht ausgewichen werden
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Ihr erzielt keine kritischen Treffer
Id | MonsterCannotCrit_ |
---|---|
Family | CannotCrit |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | critical |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Dimachaeri Cassius
Humanoid
Gebiet: Die große Arena
30% erhöhte Bewegungsgeschwindigkeit
50% des physischen Schadens werden in Feuerschaden umgewandelt
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
100% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
100% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
monster share charges with pack [1]
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
50% des physischen Schadens werden in Feuerschaden umgewandelt
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
100% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
100% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
monster share charges with pack [1]
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
Spectre | N |
---|---|
Area | Die große Arena |
Tags | bludgeoning_weapon, cold_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, wb_elite |
Leben
121%
Rüstung
+100%
Ailment Threshold
121%
Widerstand
37 37 37 0
Damage
148%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
120%
Type
GladiatorBossElite
Metadata
GladiatorBossElite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
38
Leben
1,020
Rüstung
4,702
Ausweichen
1,460
Energieschild
0
Damage
111
Zauberschaden
111
Genauigkeit
84
Attack Time
1.5
Erfahrung
4,263
Ailment Threshold
1,020
Chill
3
Shock
3
Brittle
18
Scorch
3
Sap
9
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 89–133
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossCyclone
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 89–133
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 50% weniger Schaden
12% erhöhter physischer Schaden
10% erhöhte Angriffsgeschwindigkeit
10% mehr Bewegungsgeschwindigkeit
is area damage [1]
12% erhöhter physischer Schaden
10% erhöhte Angriffsgeschwindigkeit
10% mehr Bewegungsgeschwindigkeit
is area damage [1]
GladiatorBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 89–133
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 25% mehr Schaden
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
GladiatorBossIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Eishieb
Base Damage: 89–133
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Der Charakter schlägt auf den Boden, wodurch er Gegnern im Wirkungsbereich in drei größer werdenden Phasen Schaden zufügt. In der zweiten und dritten Phase erleiden Gegner etwas weniger Schaden und sie können nur von einer Phase getroffen werden. Erfordert ein Schwert, eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Sekundäre Phase verursacht 25% weniger Schaden
Basisradius beträgt 1.1 Meter
Sekundärer Basisradius beträgt 2.1 Meter
Tertiärer Basisradius beträgt 3.1 Meter
active skill area of effect radius +% final [-20]
is area damage [1]
25% weniger Angriffsgeschwindigkeit
Sekundäre Phase verursacht 25% weniger Schaden
Basisradius beträgt 1.1 Meter
Sekundärer Basisradius beträgt 2.1 Meter
Tertiärer Basisradius beträgt 3.1 Meter
active skill area of effect radius +% final [-20]
is area damage [1]
GladiatorBossEliteGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Frosthammer
Base Damage: 89–133
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Trifft Gegner und wandelt einen Teil Eures physischen Schadens in Kälteschaden um. Falls ein Gegner (einzigartige ausgenommen) eingefroren ist und über weniger als ein Drittel seines Lebens verfügt, wird er bei einem Treffer durch die Fertigkeit zerschmettert. Bei drei aufeinanderfolgenden Schlägen friert der dritte Schlag Gegner leichter ein. Erfordert einen Streitkolben, ein Zepter oder einen Stab.
Verursacht 10% mehr Schaden
3% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
5% mehr Angriffsgeschwindigkeit
active skill chill duration +% final [15]
3% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
5% mehr Angriffsgeschwindigkeit
active skill chill duration +% final [15]
GladiatorBossEliteVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Vaal-Frosthammer
Base Damage: 89–133
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 10 Sek.
Trifft den Gegner und wandelt einen Teil Eures physischen Schadens in Kälteschaden um. Sperrt den Gegner mit Euch in einen Eis-Kreis, sodass er nicht entkommen kann. Erfordert einen Streitkolben, ein Zepter oder einen Stab.
Verursacht 50% mehr Schaden
Basisdauer beträgt 4 Sekunden
29% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
20% Chance, Gegner einzufrieren
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Basisdauer beträgt 4 Sekunden
29% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
20% Chance, Gegner einzufrieren
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
GladiatorBossEliteVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
Vaal-Schmetterhieb
Base Damage: 89–133
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden, wodurch er eine in alle Richtungen schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und eine erhöhte Chance gewährt, diese zu betäuben.
Stößt Gegner bei Treffer zurück
Rückstoßrichtung ist umgekehrt
Verursacht 20% weniger Schaden
15% verringerter physischer Schaden
200% erhöhte Rückstoßdistanz
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
Rückstoßrichtung ist umgekehrt
Verursacht 20% weniger Schaden
15% verringerter physischer Schaden
200% erhöhte Rückstoßdistanz
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
GladiatorBossEliteDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Doppelschlag
Base Damage: 89–133
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
6% erhöhter physischer Schaden
base skill number of additional hits [1]
base skill number of additional hits [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossElite"] = { name = "Dimachaeri Cassius", life = 1.21, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.48, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "GladiatorBossEliteVaalGroundSlam", "MeleeAtAnimationSpeedUnique", "GladiatorBossLeapSlam", "GladiatorBossEliteGlacialHammer", "GladiatorBossCyclone", "GladiatorBossIceCrash", "GladiatorBossEliteVaalGlacialHammer", "GladiatorBossEliteDoubleStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "enemy_knockback_direction_is_reversed", }, levels = { [1] = {-15, -20, 200, -1, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {25, 15, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {25, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {25, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {25, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {25, 1, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {25, 2, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {25, 2, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {25, 3, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {25, 4, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {25, 4, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {35, 5, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {35, 5, 10, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {35, 5, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {35, 7, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 10, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {6, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
50% des physischen Schadens werden in Feuerschaden umgewandelt
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
100% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
Id | GladiatorBossEliteGetEnduranceChargeOnHit |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
100% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
monster share charges with pack [1]
Id | GladiatorBossEliteSharingEnduranceCharges |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
Id | GladiatorBossEliteGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
Dimachaeri Cassius
Humanoid
30% erhöhte Bewegungsgeschwindigkeit
50% des physischen Schadens werden in Feuerschaden umgewandelt
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
100% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
100% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
monster share charges with pack [1]
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
50% des physischen Schadens werden in Feuerschaden umgewandelt
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
100% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
100% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
monster share charges with pack [1]
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
Spectre | N |
---|---|
Tags | bludgeoning_weapon, cold_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, wb_elite |
Leben
121%
Rüstung
+100%
Ailment Threshold
121%
Widerstand
37 37 37 0
Damage
148%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
120%
Type
GladiatorBossElite
Metadata
GladiatorBossEliteStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,784
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
553
Zauberschaden
553
Genauigkeit
290
Attack Time
1.5
Erfahrung
14,357
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 442–663
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossCyclone
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 442–663
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Angriffsschaden: 120%
Attack Time: 1.5 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 20% mehr Angriffsschaden
Verursacht 50% weniger Schaden
45% erhöhter physischer Schaden
38% erhöhte Angriffsgeschwindigkeit
10% mehr Bewegungsgeschwindigkeit
is area damage [1]
Verursacht 50% weniger Schaden
45% erhöhter physischer Schaden
38% erhöhte Angriffsgeschwindigkeit
10% mehr Bewegungsgeschwindigkeit
is area damage [1]
GladiatorBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 442–663
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Angriffsschaden: 140%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 40% mehr Angriffsschaden
Verursacht 25% mehr Schaden
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
Verursacht 25% mehr Schaden
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
GladiatorBossIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Eishieb
Base Damage: 442–663
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffsschaden: 180%
Attack Time: 1.5 Sek.
Der Charakter schlägt auf den Boden, wodurch er Gegnern im Wirkungsbereich in drei größer werdenden Phasen Schaden zufügt. In der zweiten und dritten Phase erleiden Gegner etwas weniger Schaden und sie können nur von einer Phase getroffen werden. Erfordert ein Schwert, eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Verursacht 80% mehr Angriffsschaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Sekundäre Phase verursacht 25% weniger Schaden
Basisradius beträgt 1.1 Meter
Sekundärer Basisradius beträgt 2.1 Meter
Tertiärer Basisradius beträgt 3.1 Meter
active skill area of effect radius +% final [-20]
is area damage [1]
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Sekundäre Phase verursacht 25% weniger Schaden
Basisradius beträgt 1.1 Meter
Sekundärer Basisradius beträgt 2.1 Meter
Tertiärer Basisradius beträgt 3.1 Meter
active skill area of effect radius +% final [-20]
is area damage [1]
GladiatorBossEliteGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Frosthammer
Base Damage: 442–663
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Angriffsschaden: 140%
Attack Time: 1.5 Sek.
Trifft Gegner und wandelt einen Teil Eures physischen Schadens in Kälteschaden um. Falls ein Gegner (einzigartige ausgenommen) eingefroren ist und über weniger als ein Drittel seines Lebens verfügt, wird er bei einem Treffer durch die Fertigkeit zerschmettert. Bei drei aufeinanderfolgenden Schlägen friert der dritte Schlag Gegner leichter ein. Erfordert einen Streitkolben, ein Zepter oder einen Stab.
Verursacht 40% mehr Angriffsschaden
Verursacht 10% mehr Schaden
6% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
35% Chance, Gegner einzufrieren
15% mehr Angriffsgeschwindigkeit
active skill chill duration +% final [15]
Verursacht 10% mehr Schaden
6% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
35% Chance, Gegner einzufrieren
15% mehr Angriffsgeschwindigkeit
active skill chill duration +% final [15]
GladiatorBossEliteVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
Vaal-Frosthammer
Base Damage: 442–663
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Angriffsschaden: 140%
Attack Time: 1.5 Sek.
Abklingzeit: 10 Sek.
Trifft den Gegner und wandelt einen Teil Eures physischen Schadens in Kälteschaden um. Sperrt den Gegner mit Euch in einen Eis-Kreis, sodass er nicht entkommen kann. Erfordert einen Streitkolben, ein Zepter oder einen Stab.
Verursacht 40% mehr Angriffsschaden
Verursacht 50% mehr Schaden
Basisdauer beträgt 4 Sekunden
29% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
20% Chance, Gegner einzufrieren
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
Verursacht 50% mehr Schaden
Basisdauer beträgt 4 Sekunden
29% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
20% Chance, Gegner einzufrieren
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
GladiatorBossEliteVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
Vaal-Schmetterhieb
Base Damage: 442–663
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden, wodurch er eine in alle Richtungen schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und eine erhöhte Chance gewährt, diese zu betäuben.
Stößt Gegner bei Treffer zurück
Rückstoßrichtung ist umgekehrt
Verursacht 20% weniger Schaden
15% verringerter physischer Schaden
200% erhöhte Rückstoßdistanz
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
Rückstoßrichtung ist umgekehrt
Verursacht 20% weniger Schaden
15% verringerter physischer Schaden
200% erhöhte Rückstoßdistanz
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
GladiatorBossEliteDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Doppelschlag
Base Damage: 442–663
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
6% erhöhter physischer Schaden
base skill number of additional hits [1]
base skill number of additional hits [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossEliteStandalone"] = { name = "Dimachaeri Cassius", life = 1.21, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.48, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "GladiatorBossEliteVaalGroundSlam", "MeleeAtAnimationSpeedUnique", "GladiatorBossLeapSlam", "GladiatorBossEliteGlacialHammer", "GladiatorBossCyclone", "GladiatorBossIceCrash", "GladiatorBossEliteVaalGlacialHammer", "GladiatorBossEliteDoubleStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "enemy_knockback_direction_is_reversed", }, levels = { [1] = {-15, -20, 200, -1, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {25, 15, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {25, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {25, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {25, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {25, 1, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {25, 2, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {25, 2, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {25, 3, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {25, 4, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {25, 4, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {35, 5, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {35, 5, 10, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {35, 5, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {35, 7, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 10, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {6, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
50% des physischen Schadens werden in Feuerschaden umgewandelt
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
100% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
Id | GladiatorBossEliteGetEnduranceChargeOnHit |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
100% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
monster share charges with pack [1]
Id | GladiatorBossEliteSharingEnduranceCharges |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
Id | GladiatorBossEliteGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |