狄馬奇利卡希爾斯
[38] 大競技場
Dimachaeri Cassius

狄馬奇利卡希爾斯(Dimachaeri Cassius)

幽魂N
區域
詞綴monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
global_always_hit [1]
global_cannot_crit [1]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
格擋攻擊
base_block_%_damage_taken [10]
標籤wb_elite, red_blood, human, humanoid
Model模型查看器
傷害143%
生命128%
Ailment Threshold128%
暴擊率5%
類型ExileArenaMarauder
攻擊距離6 ~ 9
攻擊間隔1.005 秒
傷害分佈20%
護甲+80%
閃避+20%
命中+100%

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 64% 物理傷害
增加 54% 攻擊速度
10% 更多移動速度
造成 50% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒

ExileIceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉換為冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
造成 212% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84狄馬奇利卡希爾斯632561370.41.00597522909010258030303020

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 61% 物理傷害
增加 52% 攻擊速度
10% 更多移動速度
造成 50% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒

ExileIceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉換為冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
造成 210% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82狄馬奇利卡希爾斯566541222.21.0058108255569534030303020

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 56% 物理傷害
增加 48% 攻擊速度
10% 更多移動速度
造成 50% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒

ExileIceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉換為冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
造成 206% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78狄馬奇利卡希爾斯43839970.71.0055463196928222030303020

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 51% 物理傷害
增加 43% 攻擊速度
10% 更多移動速度
造成 50% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒

ExileIceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉換為冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
造成 200% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73狄馬奇利卡希爾斯32570724.31.0053476141706811030303020

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ExileCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 45% 物理傷害
增加 38% 攻擊速度
10% 更多移動速度
造成 50% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

ExileLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒

ExileIceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉換為冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
造成 196% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68狄馬奇利卡希爾斯23689537.51.0052204101565617030303020
stance OneHandSwordShield
IceCrash_60NotOnLowLife EnemyNearTarget TargetNotFar
IceCrash_30NotOnLowLife TargetNotFar
Cyclone18NotOnLowLife TargetNotMediumNear TargetNotFar
Cyclone24NotOnLowLife TargetNotNear IAmAboveLevel66 TargetNotFar
Melee30NotOnLowLife OnlyLastTarget IAmBelowLevel40 TargetNotFar
Melee15NotOnLowLife OnlyLastTarget IAmAboveLevel39 IAmBelowLevel67 TargetNotFar
Melee6NotOnLowLife OnlyLastTarget IAmAboveLevel66 TargetNotFar
LeapSlam24NotOnLowLife TargetMediumNear IAmBelowLevel40 TargetNotFar
LeapSlam36NotOnLowLife TargetMediumNear IAmAboveLevel39 IAmBelowLevel67 TargetNotFar
LeapSlam42NotOnLowLife TargetMediumNear IAmAboveLevel66 TargetNotFar
Advance9NotOnLowLife NoRepeat TargetNotNear TargetNotFar
StrafeRight3NotOnLowLife NoRepeat TargetNotMediumNear TargetNotFar
StrafeLeft3NotOnLowLife NoRepeat TargetNotMediumNear TargetNotFar
IceCrash_60OnLowLife EnemyNearTarget AllyNearMe
IceCrash_30OnLowLife AllyNearMe
Cyclone18OnLowLife TargetNotMediumNear AllyNearMe
Cyclone24OnLowLife TargetNotNear IAmAboveLevel66 AllyNearMe
Melee30OnLowLife OnlyLastTarget IAmBelowLevel40 AllyNearMe
Melee15OnLowLife OnlyLastTarget IAmAboveLevel39 IAmBelowLevel67 AllyNearMe
Melee6OnLowLife OnlyLastTarget IAmAboveLevel66 AllyNearMe
LeapSlam24OnLowLife TargetMediumNear IAmBelowLevel40 AllyNearMe
LeapSlam36OnLowLife TargetMediumNear IAmAboveLevel39 IAmBelowLevel67 AllyNearMe
LeapSlam42OnLowLife TargetMediumNear IAmAboveLevel66 AllyNearMe
Advance9OnLowLife NoRepeat TargetNotNear AllyNearMe
StrafeRight3OnLowLife NoRepeat TargetNotMediumNear AllyNearMe
StrafeLeft3OnLowLife NoRepeat TargetNotMediumNear AllyNearMe
Move450OnLowLife NoAllyNearMe TargetIsAlly

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/DaressoExiles/ExileArenaMarauder"] = {
    name = "Dimachaeri Cassius",
    life = 1.28,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileLeapSlam",
        "ExileCyclone",
        "ExileIceCrash",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 2, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  },
        [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  },
        [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  },
        [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1, 1, 1},  },
        [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  },
        [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  },
        [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  },
        [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  },
        [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  },
        [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  },
        [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  },
        [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  },
        [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  },
        [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  },
        [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  },
        [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  },
        [18] = {31, 26, 10, -50, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  },
        [19] = {33, 28, 10, -50, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [20] = {35, 30, 10, -50, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [21] = {38, 32, 10, -50, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  },
        [22] = {40, 34, 10, -50, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  },
        [23] = {42, 36, 10, -50, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  },
        [24] = {44, 37, 10, -50, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  },
        [25] = {45, 38, 10, -50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [26] = {46, 39, 10, -50, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  },
        [27] = {47, 40, 10, -50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [28] = {48, 41, 10, -50, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
        [29] = {49, 42, 10, -50, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [30] = {51, 43, 10, -50, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  },
        [31] = {52, 44, 10, -50, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [32] = {53, 45, 10, -50, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  },
        [33] = {54, 46, 10, -50, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [34] = {55, 47, 10, -50, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  },
        [35] = {56, 48, 10, -50, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [36] = {58, 49, 10, -50, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  },
        [37] = {59, 50, 10, -50, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [38] = {60, 51, 10, -50, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  },
        [39] = {61, 52, 10, -50, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
        [40] = {64, 54, 10, -50, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  },
        [41] = {66, 56, 10, -50, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  },
        [42] = {68, 58, 10, -50, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -25, -25, 0, baseMultiplier = 1.6, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  },
        [2] = {50, -25, -25, 0, baseMultiplier = 1.62, levelRequirement = 31, statInterpolation = {1, 1, 1, 1},  },
        [3] = {50, -25, -25, 0, baseMultiplier = 1.64, levelRequirement = 34, statInterpolation = {1, 1, 1, 1},  },
        [4] = {50, -25, -25, 0, baseMultiplier = 1.66, levelRequirement = 37, statInterpolation = {1, 1, 1, 1},  },
        [5] = {50, -25, -25, 0, baseMultiplier = 1.68, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  },
        [6] = {50, -25, -25, 0, baseMultiplier = 1.7, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  },
        [7] = {50, -25, -25, 0, baseMultiplier = 1.72, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  },
        [8] = {50, -25, -25, 0, baseMultiplier = 1.74, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  },
        [9] = {50, -25, -25, 0, baseMultiplier = 1.76, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  },
        [10] = {50, -25, -25, 0, baseMultiplier = 1.78, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  },
        [11] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [12] = {50, -25, -25, 0, baseMultiplier = 1.82, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  },
        [13] = {50, -25, -25, 0, baseMultiplier = 1.84, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  },
        [14] = {50, -25, -25, 0, baseMultiplier = 1.86, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [15] = {50, -25, -25, 0, baseMultiplier = 1.88, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [16] = {50, -25, -25, 0, baseMultiplier = 1.9, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  },
        [17] = {50, -25, -25, 0, baseMultiplier = 1.92, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  },
        [18] = {50, -25, -25, 0, baseMultiplier = 1.94, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  },
        [19] = {50, -25, -25, 0, baseMultiplier = 1.96, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [20] = {50, -25, -25, 0, baseMultiplier = 1.98, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [21] = {50, -25, -25, 0, baseMultiplier = 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [22] = {50, -25, -25, 0, baseMultiplier = 2.02, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [23] = {50, -25, -25, 0, baseMultiplier = 2.04, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [24] = {50, -25, -25, 0, baseMultiplier = 2.06, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [25] = {50, -25, -25, 0, baseMultiplier = 2.08, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [26] = {50, -25, -25, 0, baseMultiplier = 2.1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
        [27] = {50, -25, -25, 0, baseMultiplier = 2.12, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  },
        [28] = {50, -25, -25, 0, baseMultiplier = 2.14, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  },
        [29] = {50, -25, -25, 0, baseMultiplier = 2.16, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  },
        [30] = {50, -25, -25, 0, baseMultiplier = 2.18, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  },
    },
}
幽魂N
區域[38] 大競技場
詞綴快速移動
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成火焰傷害
格擋攻擊
base_block_%_damage_taken [10]

擊中獲得耐力球
擊中獲得耐力球
monster_share_charges_with_pack [1]
擊中獲得狂怒球
標籤wb_elite, red_blood, human, humanoid
Model模型查看器
傷害99%
生命121%
Ailment Threshold121%
暴擊率5%
類型GladiatorBossElite
攻擊距離6 ~ 9
攻擊間隔1.5 秒
傷害分佈20%
護甲+100%
命中+100%

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

GladiatorBossCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 64% 物理傷害
增加 54% 攻擊速度
10% 更多移動速度
造成 50% 傷害
造成 140% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

GladiatorBossLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 5 秒

GladiatorBossIceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉換為冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒

GladiatorBossEliteGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉換為冰冷傷害
35% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 10% 物理傷害
造成 110% 傷害
25% 更多攻擊速度
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

GladiatorBossEliteVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉換為冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
基本持續時間為 4
active_skill_area_of_effect_radius_+%_final [0]
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 10 秒

GladiatorBossEliteVaalGroundSlam
瓦爾.裂地之擊
以長杖或錘重擊地面並製造出一道向周圍釋放具有傷害的衝擊波。
減少 15% 物理傷害
造成 80% 傷害
增加 200% 擊退距離
animation_effect_variation [-1]
擊退方向顛倒
active_skill_area_of_effect_radius_+%_final [0]

global_knockback is_area_damage 攻擊 範圍 近戰 瓦爾 CantUseFistOfWar SlamSkill
施放時間: 1 秒
冷卻時間: 6 秒

GladiatorBossEliteDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
增加 6% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84狄馬奇利卡希爾斯4025414161.5921932322854803737370

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

GladiatorBossCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 61% 物理傷害
增加 52% 攻擊速度
10% 更多移動速度
造成 50% 傷害
造成 140% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

GladiatorBossLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 5 秒

GladiatorBossIceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉換為冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒

GladiatorBossEliteGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉換為冰冷傷害
35% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 10% 物理傷害
造成 110% 傷害
25% 更多攻擊速度
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

GladiatorBossEliteVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉換為冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
基本持續時間為 4
active_skill_area_of_effect_radius_+%_final [0]
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 10 秒

GladiatorBossEliteVaalGroundSlam
瓦爾.裂地之擊
以長杖或錘重擊地面並製造出一道向周圍釋放具有傷害的衝擊波。
減少 15% 物理傷害
造成 80% 傷害
增加 200% 擊退距離
animation_effect_variation [-1]
擊退方向顛倒
active_skill_area_of_effect_radius_+%_final [0]

global_knockback is_area_damage 攻擊 範圍 近戰 瓦爾 CantUseFistOfWar SlamSkill
施放時間: 1 秒
冷卻時間: 6 秒

GladiatorBossEliteDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
增加 6% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82狄馬奇利卡希爾斯360531262.91.5766428396794503737370

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

GladiatorBossCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 56% 物理傷害
增加 48% 攻擊速度
10% 更多移動速度
造成 50% 傷害
造成 140% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

GladiatorBossLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 5 秒

GladiatorBossIceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉換為冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒

GladiatorBossEliteGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉換為冰冷傷害
35% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 9% 物理傷害
造成 110% 傷害
25% 更多攻擊速度
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

GladiatorBossEliteVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉換為冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
基本持續時間為 4
active_skill_area_of_effect_radius_+%_final [0]
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 10 秒

GladiatorBossEliteVaalGroundSlam
瓦爾.裂地之擊
以長杖或錘重擊地面並製造出一道向周圍釋放具有傷害的衝擊波。
減少 15% 物理傷害
造成 80% 傷害
增加 200% 擊退距離
animation_effect_variation [-1]
擊退方向顛倒
active_skill_area_of_effect_radius_+%_final [0]

global_knockback is_area_damage 攻擊 範圍 近戰 瓦爾 CantUseFistOfWar SlamSkill
施放時間: 1 秒
冷卻時間: 6 秒

GladiatorBossEliteDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
增加 6% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78狄馬奇利卡希爾斯2789810031.5516421880685203737370

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

GladiatorBossCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 51% 物理傷害
增加 43% 攻擊速度
10% 更多移動速度
造成 50% 傷害
造成 140% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

GladiatorBossLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 5 秒

GladiatorBossIceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉換為冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒

GladiatorBossEliteGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉換為冰冷傷害
35% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 8% 物理傷害
造成 110% 傷害
20% 更多攻擊速度
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

GladiatorBossEliteVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉換為冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
基本持續時間為 4
active_skill_area_of_effect_radius_+%_final [0]
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 10 秒

GladiatorBossEliteVaalGroundSlam
瓦爾.裂地之擊
以長杖或錘重擊地面並製造出一道向周圍釋放具有傷害的衝擊波。
減少 15% 物理傷害
造成 80% 傷害
增加 200% 擊退距離
animation_effect_variation [-1]
擊退方向顛倒
active_skill_area_of_effect_radius_+%_final [0]

global_knockback is_area_damage 攻擊 範圍 近戰 瓦爾 CantUseFistOfWar SlamSkill
施放時間: 1 秒
冷卻時間: 6 秒

GladiatorBossEliteDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
增加 6% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73狄馬奇利卡希爾斯20726748.41.5328615744567603737370

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

GladiatorBossCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 45% 物理傷害
增加 38% 攻擊速度
10% 更多移動速度
造成 50% 傷害
造成 120% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

GladiatorBossLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害
造成 140% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 5 秒

GladiatorBossIceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉換為冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒

GladiatorBossEliteGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉換為冰冷傷害
35% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 6% 物理傷害
造成 110% 傷害
15% 更多攻擊速度
造成 140% 基本攻擊傷害

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

GladiatorBossEliteVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉換為冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
基本持續時間為 4
active_skill_area_of_effect_radius_+%_final [0]
造成 140% 基本攻擊傷害

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 10 秒

GladiatorBossEliteVaalGroundSlam
瓦爾.裂地之擊
以長杖或錘重擊地面並製造出一道向周圍釋放具有傷害的衝擊波。
減少 15% 物理傷害
造成 80% 傷害
增加 200% 擊退距離
animation_effect_variation [-1]
擊退方向顛倒
active_skill_area_of_effect_radius_+%_final [0]

global_knockback is_area_damage 攻擊 範圍 近戰 瓦爾 CantUseFistOfWar SlamSkill
施放時間: 1 秒
冷卻時間: 6 秒

GladiatorBossEliteDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
增加 6% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68狄馬奇利卡希爾斯15075555.41.5208411284468103737370

Melee
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

GladiatorBossCyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 12% 物理傷害
增加 10% 攻擊速度
10% 更多移動速度
造成 50% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

GladiatorBossLeapSlam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 5 秒

GladiatorBossIceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉換為冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒

GladiatorBossEliteGlacialHammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉換為冰冷傷害
25% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 3% 物理傷害
造成 110% 傷害
5% 更多攻擊速度

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

GladiatorBossEliteVaalGlacialHammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉換為冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
基本持續時間為 4
active_skill_area_of_effect_radius_+%_final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 10 秒

GladiatorBossEliteVaalGroundSlam
瓦爾.裂地之擊
以長杖或錘重擊地面並製造出一道向周圍釋放具有傷害的衝擊波。
減少 15% 物理傷害
造成 80% 傷害
增加 200% 擊退距離
animation_effect_variation [-1]
擊退方向顛倒
active_skill_area_of_effect_radius_+%_final [0]

global_knockback is_area_damage 攻擊 範圍 近戰 瓦爾 CantUseFistOfWar SlamSkill
施放時間: 1 秒
冷卻時間: 6 秒

GladiatorBossEliteDoubleStrike
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
增加 6% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
38狄馬奇利卡希爾斯4263111.41.54081346128201010100
#Stance 1 just uses Cyclone, and tries to stick to the player. Gets endurance charges on hit.
#Basic attack spam
Melee30TargetIsWbHighRankTarget
Cyclone160TargetNotFar TargetIsWbHighRankTarget
Cyclone40TargetNotFar TargetIsWbHighRankTarget TargetIsNotMinion
Cyclone40TargetNear
Cyclone80TargetNotNear TargetNotFar
#Advancing Movement
Advance10TargetNotNear
Advance20TargetFar
StrafeLeft4TargetNotNear NoRepeat
StrafeRight4TargetNotNear NoRepeat
#Stance Changes
ChangeToStance2 1000TargetIsWbSupport TargetOnLowLife TargetIsAlly IgnoresTaunt
ChangeToStance2 2000TargetIsWbLeader TargetOnLowLife TargetIsAlly IgnoresTaunt
ChangeToStance3200OnLessThan50PercentLife TargetIsSelf
ChangeToStance32000NoWbSupportInPack NoWbLeaderInPack
#Stance 2 is a protective stance triggered when either support or leader is on low life. Focuses on protecting support and leader plus hindeirng the player. The stance shares endurance charges with allies and gains them on hit.
stance stance2
#Basic attack spam
Melee10OnlyLastTarget
Melee240TargetFrozen
GlacialHammer120TargetNear
GlacialHammer40TargetNear
VaalGlacialHammer400TargetNear
#Will try to help supports and leaders if they are being attacked
LeapSlam80TargetNotNear TargetNotFar WbSupportNearTarget WbHighRankNearTarget
LeapSlam20TargetNotNear TargetNotFar
#Advancing Movement
Advance10TargetNotNear
Advance100TargetFar
#Stance Change
ChangeToStance3200OnLessThan50PercentLife TargetIsSelf
ChangeToStance32000NoWbSupportInPack NoWbLeaderInPack
stance stance3
#Stance 3 is aggressive. It gets up close, uses Ice Crash and VaalGroundSlam, and never runs away from the player. Gains Frenzy charges on hit.
#Basic attack spam
Melee20TargetNear
DoubleStrike60TargetNear
VaalGroundSlam40TargetNear
VaalGroundSlam200TargetNotNear TargetNotFar
#Aggressive Movement
LeapSlam120TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
}

Actor
{	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
火焰抗性冰冷抗性閃電抗性混沌抗性
1010100
2323230
3737370
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossElite"] = {
    name = "Dimachaeri Cassius",
    life = 1.21,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.99,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "GladiatorBossEliteVaalGroundSlam",
        "Melee",
        "GladiatorBossLeapSlam",
        "GladiatorBossEliteGlacialHammer",
        "GladiatorBossCyclone",
        "GladiatorBossIceCrash",
        "GladiatorBossEliteVaalGlacialHammer",
        "GladiatorBossEliteDoubleStrike",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossEliteVaalGroundSlam"] = {
    name = "Vaal Ground Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Vaal] = true,
        [SkillType.CantUseFistOfWar] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "knockback_distance_+%",
        "animation_effect_variation",
        "enemy_knockback_direction_is_reversed",
        "active_skill_area_of_effect_radius_+%_final",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {-15, -20, 200, -1, 1, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 38, statInterpolation = {1, 1},  },
        [2] = {1, 25, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1},  },
        [3] = {1, 25, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossEliteGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {50, 25, 15, 0, 10, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 25, 15, 1, 10, 0, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 25, 15, 1, 10, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 25, 15, 2, 10, 5, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 25, 15, 2, 10, 5, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 25, 15, 3, 10, 5, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 25, 15, 4, 10, 10, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 25, 15, 4, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 35, 15, 5, 10, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 35, 15, 5, 10, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 35, 15, 5, 10, 15, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 35, 15, 6, 10, 15, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 35, 15, 6, 10, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 35, 15, 7, 10, 20, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 35, 15, 8, 10, 20, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 35, 15, 8, 10, 20, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 35, 15, 9, 10, 25, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 35, 15, 9, 10, 25, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 35, 15, 10, 10, 25, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  },
        [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  },
        [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  },
        [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1, 1, 1},  },
        [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  },
        [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  },
        [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  },
        [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  },
        [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  },
        [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  },
        [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  },
        [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  },
        [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  },
        [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  },
        [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  },
        [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  },
        [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  },
        [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  },
        [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  },
        [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  },
        [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  },
        [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  },
        [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
        [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  },
        [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  },
        [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  },
        [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  },
        [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  },
        [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
        [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  },
        [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  },
        [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -25, -25, 0, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  },
        [2] = {50, -25, -25, 0, levelRequirement = 37, statInterpolation = {1, 1, 1, 1},  },
        [3] = {50, -25, -25, 0, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  },
        [4] = {50, -25, -25, 0, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  },
        [5] = {50, -25, -25, 0, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [6] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [7] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [8] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossEliteVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 0, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {50, 20, 35, 29, 50, 4000, 0, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {50, 20, 35, 29, 50, 4000, 0, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossEliteDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {6, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}