ディマチャエリ・カシウス
人型
monster base type attack cast speed +% and damage -% final [33]
プレイヤーのヒットは回避されることがない
クリティカルストライクを与えることができない
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Dimachaeri Cassius
SpectreN
Tagscold_affinity, exile, gladiator, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement, wb_elite
ライフ
128%
防具
+80%
回避力
+20%
Ailment Threshold
128%
耐性
30 30 30 20
Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileArenaMarauder
Metadata
ExileArenaMarauder
レベル
68
ライフ
8,235
防具
51,822
回避力
5,687
エナジーシールド
0
Damage
534
スペルダメージ
534
命中
290
Attack Time
1.005
経験値
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.005 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
ダメージが50%低下する
物理ダメージが45%増加する
アタックスピードが38%増加する
移動スピードが10%上昇する
is area damage [1]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.005 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ダメージが25%上昇する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
ExileIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
アイスクラッシュ
Base Damage: 427–641
クリティカル率: 5%
アタックダメージ: 196%
アタックダメージ: 196%
Attack Time: 1.005 秒
地面を叩きつけ、その範囲内の敵に範囲の大きくなる3ステージにわたる衝撃でダメージを与える。2ステージ目と3ステージ目のダメージはダメージ量が少し低下し、1ステージのみヒットする。使用するには剣、メイス、セプター、斧またはスタッフを装備するか素手状態である必要がある。
アタックダメージが96%上昇する
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが25%低下する
第二ステージの与えるダメージが25%低下する
基礎半径は1.1m
基礎二次半径は2.1m
基礎三次半径は3.1m
active skill area of effect radius +% final [-20]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DaressoExiles/ExileArenaMarauder"] = {
    name = "Dimachaeri Cassius",
    life = 1.28,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileLeapSlam",
        "ExileCyclone",
        "ExileIceCrash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
        [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1},  cost = { }, },
        [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
        [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
        [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
        [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [18] = {31, 26, 10, -50, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [19] = {33, 28, 10, -50, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {35, 30, 10, -50, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [21] = {38, 32, 10, -50, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [22] = {40, 34, 10, -50, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [23] = {42, 36, 10, -50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [24] = {44, 37, 10, -50, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [25] = {45, 38, 10, -50, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [26] = {46, 39, 10, -50, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [27] = {47, 40, 10, -50, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [28] = {48, 41, 10, -50, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [29] = {49, 42, 10, -50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [30] = {51, 43, 10, -50, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [31] = {52, 44, 10, -50, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [32] = {53, 45, 10, -50, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [33] = {54, 46, 10, -50, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [34] = {55, 47, 10, -50, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [35] = {56, 48, 10, -50, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [36] = {58, 49, 10, -50, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [37] = {59, 50, 10, -50, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [38] = {60, 51, 10, -50, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [39] = {61, 52, 10, -50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [40] = {64, 54, 10, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [41] = {66, 56, 10, -50, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [42] = {68, 58, 10, -50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.6, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [2] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.62, levelRequirement = 31, statInterpolation = {},  cost = { }, },
        [3] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.64, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        [4] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.66, levelRequirement = 37, statInterpolation = {},  cost = { }, },
        [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.68, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.7, levelRequirement = 42, statInterpolation = {},  cost = { }, },
        [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.72, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.74, levelRequirement = 46, statInterpolation = {},  cost = { }, },
        [9] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.76, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [10] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.78, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [11] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [12] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.82, levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [13] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.84, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [14] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.86, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [15] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.88, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [16] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.9, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [17] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.92, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [18] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.94, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.96, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [20] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.98, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.02, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.04, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.06, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.08, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.1, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.12, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.14, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.16, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.18, levelRequirement = 90, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    プレイヤーのヒットは回避されることがない
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    クリティカルストライクを与えることができない
    IdMonsterCannotCrit_
    FamilyCannotCrit
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global cannot crit Min: 1 Max: 1 Global
  • Craft Tagscritical
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    ディマチャエリ・カシウス
    人型
    エリア: 大闘技場
    移動スピードが30%増加する
    物理ダメージの50%を火ダメージに変換する
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    ヒット時に100%の確率でエンデュランスチャージを1個獲得する
    ヒット時に100%の確率でエンデュランスチャージを1個獲得する
    monster share charges with pack [1]
    ヒット時に50%の確率でフレンジーチャージを1個獲得する
    Dimachaeri Cassius
    SpectreN
    Area大闘技場
    Tagsbludgeoning_weapon, cold_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, wb_elite
    ライフ
    121%
    防具
    +100%
    Ailment Threshold
    121%
    耐性
    37 37 37 0
    Damage
    148%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    140%
    Model Size
    120%
    Type
    GladiatorBossElite
    Metadata
    GladiatorBossElite
    レベル
    38
    ライフ
    1,020
    防具
    4,702
    回避力
    1,460
    エナジーシールド
    0
    Damage
    111
    スペルダメージ
    111
    命中
    84
    Attack Time
    1.5
    経験値
    4,263
    Ailment Threshold
    1,020
    Chill
    3
    Shock
    3
    Brittle
    18
    Scorch
    3
    Sap
    9
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 89–133
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GladiatorBossCyclone
    Attack, Area, Melee, Movement
    サイクロン
    Base Damage: 89–133
    クリティカル率: 5%
    Attack Time: 1.5 秒
    周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
    ダメージが50%低下する
    物理ダメージが12%増加する
    アタックスピードが10%増加する
    移動スピードが10%上昇する
    is area damage [1]
    GladiatorBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    リープスラム
    Base Damage: 89–133
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 5 秒
    空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
    ダメージが25%上昇する
    基礎半径は1.5m
    cast time overrides attack duration [1]
    is area damage [1]
    GladiatorBossIceCrash
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    アイスクラッシュ
    Base Damage: 89–133
    クリティカル率: 5%
    Attack Time: 1.5 秒
    地面を叩きつけ、その範囲内の敵に範囲の大きくなる3ステージにわたる衝撃でダメージを与える。2ステージ目と3ステージ目のダメージはダメージ量が少し低下し、1ステージのみヒットする。使用するには剣、メイス、セプター、斧またはスタッフを装備するか素手状態である必要がある。
    物理ダメージの50%を冷気ダメージに変換する
    アタックスピードが25%低下する
    第二ステージの与えるダメージが25%低下する
    基礎半径は1.1m
    基礎二次半径は2.1m
    基礎三次半径は3.1m
    active skill area of effect radius +% final [-20]
    is area damage [1]
    GladiatorBossEliteGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    グレイシャルハンマー
    Base Damage: 89–133
    クリティカル率: 5%
    Attack Time: 1.5 秒
    敵をヒットし、物理ダメージの一部を冷気ダメージに変換したダメージを与える。ユニークでない敵が凍結状態で、残っているライフが3分の1未満場合、このスキルに当てられた時、粉砕する。三回連続で攻撃する場合、三回目の攻撃はより簡単に敵を凍結状態にさせる。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
    ダメージが10%上昇する
    物理ダメージが3%増加する
    物理ダメージの50%を冷気ダメージに変換する
    25%の確率で敵を凍結させる
    アタックスピードが5%上昇する
    active skill chill duration +% final [15]
    GladiatorBossEliteVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    ヴァールグレイシャルハンマー
    Base Damage: 89–133
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 10 秒
    敵にヒットすると、物理ダメージの一部が冷却ダメージに変化する。自身と敵を、氷の円の中に閉じ込め、逃げられないようにする。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
    ダメージが50%上昇する
    基礎持続時間は4
    物理ダメージが29%増加する
    物理ダメージの50%を冷気ダメージに変換する
    20%の確率で敵を凍結させる
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]
    GladiatorBossEliteVaalGroundSlam
    Attack, Area, Melee, Vaal, Slam, Totemable
    ヴァールグラウンドスラム
    Base Damage: 89–133
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 6 秒
    キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、周囲に衝撃波を放ち、敵にダメージを与える。衝撃波は高いスタン確率を持つ。
    ヒット時に敵をノックバックする
    ノックバックの方向が逆になる
    ダメージが20%低下する
    物理ダメージが15%減少する
    ノックバック距離が200%増加する
    active skill area of effect radius +% final [40]
    animation effect variation [-1]
    is area damage [1]
    GladiatorBossEliteDoubleStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    ダブルストライク
    Base Damage: 89–133
    クリティカル率: 5%
    Attack Time: 1.5 秒
    近接武器を使って素早い強打を2回行う。
    物理ダメージが6%増加する
    base skill number of additional hits [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    }
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GladiatorBosses/GladiatorBossElite"] = {
        name = "Dimachaeri Cassius",
        life = 1.21,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.48,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "GladiatorBossEliteVaalGroundSlam",
            "MeleeAtAnimationSpeedUnique",
            "GladiatorBossLeapSlam",
            "GladiatorBossEliteGlacialHammer",
            "GladiatorBossCyclone",
            "GladiatorBossIceCrash",
            "GladiatorBossEliteVaalGlacialHammer",
            "GladiatorBossEliteDoubleStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteVaalGroundSlam"] = {
        name = "Vaal Ground Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Vaal] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "knockback_distance_+%",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "global_knockback",
            "is_area_damage",
            "enemy_knockback_direction_is_reversed",
        },
        levels = {
            [1] = {-15, -20, 200, -1, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [2] = {25, 15, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [3] = {25, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {25, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {25, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {25, 1, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {25, 2, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {25, 2, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {25, 3, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {25, 4, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {25, 4, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {35, 5, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {35, 5, 10, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {35, 5, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {35, 7, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {35, 10, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1},  cost = { }, },
            [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
            [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
            [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [2] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [3] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteDoubleStrike"] = {
        name = "Double Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs two fast strikes with a melee weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "base_skill_number_of_additional_hits",
        },
        levels = {
            [1] = {6, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    移動スピードが30%増加する
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    物理ダメージの50%を火ダメージに変換する
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    ヒット時に100%の確率でエンデュランスチャージを1個獲得する
    IdGladiatorBossEliteGetEnduranceChargeOnHit
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 100 Max: 100 Global
  • Craft Tagsendurance_charge
    ヒット時に100%の確率でエンデュランスチャージを1個獲得する
    monster share charges with pack [1]
    IdGladiatorBossEliteSharingEnduranceCharges
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster share charges with pack Min: 1 Max: 1 Global
  • add endurance charge on skill hit % Min: 100 Max: 100 Global
  • Craft Tagsendurance_charge
    ヒット時に50%の確率でフレンジーチャージを1個獲得する
    IdGladiatorBossEliteGainFrenzyChargeOnHit
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    ディマチャエリ・カシウス
    人型
    移動スピードが30%増加する
    物理ダメージの50%を火ダメージに変換する
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    ヒット時に100%の確率でエンデュランスチャージを1個獲得する
    ヒット時に100%の確率でエンデュランスチャージを1個獲得する
    monster share charges with pack [1]
    ヒット時に50%の確率でフレンジーチャージを1個獲得する
    Dimachaeri Cassius
    SpectreN
    Tagsbludgeoning_weapon, cold_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, wb_elite
    ライフ
    121%
    防具
    +100%
    Ailment Threshold
    121%
    耐性
    37 37 37 0
    Damage
    148%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    140%
    Model Size
    120%
    Type
    GladiatorBossElite
    Metadata
    GladiatorBossEliteStandalone
    レベル
    68
    ライフ
    7,784
    防具
    57,580
    回避力
    4,739
    エナジーシールド
    0
    Damage
    553
    スペルダメージ
    553
    命中
    290
    Attack Time
    1.5
    経験値
    14,357
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 442–663
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GladiatorBossCyclone
    Attack, Area, Melee, Movement
    サイクロン
    Base Damage: 442–663
    クリティカル率: 5%
    アタックダメージ: 120%
    アタックダメージ: 120%
    Attack Time: 1.5 秒
    周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
    アタックダメージが20%上昇する
    ダメージが50%低下する
    物理ダメージが45%増加する
    アタックスピードが38%増加する
    移動スピードが10%上昇する
    is area damage [1]
    GladiatorBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    リープスラム
    Base Damage: 442–663
    クリティカル率: 5%
    アタックダメージ: 140%
    アタックダメージ: 140%
    Attack Time: 1.5 秒
    クールダウン時間: 5 秒
    空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
    アタックダメージが40%上昇する
    ダメージが25%上昇する
    基礎半径は1.5m
    cast time overrides attack duration [1]
    is area damage [1]
    GladiatorBossIceCrash
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    アイスクラッシュ
    Base Damage: 442–663
    クリティカル率: 5%
    アタックダメージ: 180%
    アタックダメージ: 180%
    Attack Time: 1.5 秒
    地面を叩きつけ、その範囲内の敵に範囲の大きくなる3ステージにわたる衝撃でダメージを与える。2ステージ目と3ステージ目のダメージはダメージ量が少し低下し、1ステージのみヒットする。使用するには剣、メイス、セプター、斧またはスタッフを装備するか素手状態である必要がある。
    アタックダメージが80%上昇する
    物理ダメージの50%を冷気ダメージに変換する
    アタックスピードが25%低下する
    第二ステージの与えるダメージが25%低下する
    基礎半径は1.1m
    基礎二次半径は2.1m
    基礎三次半径は3.1m
    active skill area of effect radius +% final [-20]
    is area damage [1]
    GladiatorBossEliteGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    グレイシャルハンマー
    Base Damage: 442–663
    クリティカル率: 5%
    アタックダメージ: 140%
    アタックダメージ: 140%
    Attack Time: 1.5 秒
    敵をヒットし、物理ダメージの一部を冷気ダメージに変換したダメージを与える。ユニークでない敵が凍結状態で、残っているライフが3分の1未満場合、このスキルに当てられた時、粉砕する。三回連続で攻撃する場合、三回目の攻撃はより簡単に敵を凍結状態にさせる。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
    アタックダメージが40%上昇する
    ダメージが10%上昇する
    物理ダメージが6%増加する
    物理ダメージの50%を冷気ダメージに変換する
    35%の確率で敵を凍結させる
    アタックスピードが15%上昇する
    active skill chill duration +% final [15]
    GladiatorBossEliteVaalGlacialHammer
    Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold
    ヴァールグレイシャルハンマー
    Base Damage: 442–663
    クリティカル率: 5%
    アタックダメージ: 140%
    アタックダメージ: 140%
    Attack Time: 1.5 秒
    クールダウン時間: 10 秒
    敵にヒットすると、物理ダメージの一部が冷却ダメージに変化する。自身と敵を、氷の円の中に閉じ込め、逃げられないようにする。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
    アタックダメージが40%上昇する
    ダメージが50%上昇する
    基礎持続時間は4
    物理ダメージが29%増加する
    物理ダメージの50%を冷気ダメージに変換する
    20%の確率で敵を凍結させる
    active skill area of effect radius +% final [35]
    active skill chill duration +% final [35]
    GladiatorBossEliteVaalGroundSlam
    Attack, Area, Melee, Vaal, Slam, Totemable
    ヴァールグラウンドスラム
    Base Damage: 442–663
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 6 秒
    キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、周囲に衝撃波を放ち、敵にダメージを与える。衝撃波は高いスタン確率を持つ。
    ヒット時に敵をノックバックする
    ノックバックの方向が逆になる
    ダメージが20%低下する
    物理ダメージが15%減少する
    ノックバック距離が200%増加する
    active skill area of effect radius +% final [40]
    animation effect variation [-1]
    is area damage [1]
    GladiatorBossEliteDoubleStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    ダブルストライク
    Base Damage: 442–663
    クリティカル率: 5%
    Attack Time: 1.5 秒
    近接武器を使って素早い強打を2回行う。
    物理ダメージが6%増加する
    base skill number of additional hits [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    }
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GladiatorBosses/GladiatorBossEliteStandalone"] = {
        name = "Dimachaeri Cassius",
        life = 1.21,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.48,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "GladiatorBossEliteVaalGroundSlam",
            "MeleeAtAnimationSpeedUnique",
            "GladiatorBossLeapSlam",
            "GladiatorBossEliteGlacialHammer",
            "GladiatorBossCyclone",
            "GladiatorBossIceCrash",
            "GladiatorBossEliteVaalGlacialHammer",
            "GladiatorBossEliteDoubleStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteVaalGroundSlam"] = {
        name = "Vaal Ground Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Vaal] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "knockback_distance_+%",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "global_knockback",
            "is_area_damage",
            "enemy_knockback_direction_is_reversed",
        },
        levels = {
            [1] = {-15, -20, 200, -1, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [2] = {25, 15, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [3] = {25, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_freeze_%",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_duration_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {25, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {25, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {25, 1, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {25, 2, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {25, 2, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {25, 3, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {25, 4, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {25, 4, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {35, 5, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {35, 5, 10, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {35, 5, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {35, 7, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {35, 10, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1},  cost = { }, },
            [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
            [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
            [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
            [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteVaalGlacialHammer"] = {
        name = "Vaal Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_chill_duration_+%_final",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [2] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [3] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossEliteDoubleStrike"] = {
        name = "Double Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs two fast strikes with a melee weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "base_skill_number_of_additional_hits",
        },
        levels = {
            [1] = {6, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    移動スピードが30%増加する
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    物理ダメージの50%を火ダメージに変換する
    IdMonsterElementalSkeletonFire
    FamilyFireDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    ヒット時に100%の確率でエンデュランスチャージを1個獲得する
    IdGladiatorBossEliteGetEnduranceChargeOnHit
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 100 Max: 100 Global
  • Craft Tagsendurance_charge
    ヒット時に100%の確率でエンデュランスチャージを1個獲得する
    monster share charges with pack [1]
    IdGladiatorBossEliteSharingEnduranceCharges
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster share charges with pack Min: 1 Max: 1 Global
  • add endurance charge on skill hit % Min: 100 Max: 100 Global
  • Craft Tagsendurance_charge
    ヒット時に50%の確率でフレンジーチャージを1個獲得する
    IdGladiatorBossEliteGainFrenzyChargeOnHit
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    Edit

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