Supported Skills have (35–44)% more Melee Attack Speed
Supported Skills deal (20–30)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From Quality:
Quest /3
Act | Quest | NPC | Character |
---|---|---|---|
4 | The Eternal Nightmare | Quest Reward | All Classes |
4 | An Indomitable Spirit | Quest Reward | Templar |
4 | The Eternal Nightmare | Petarus and Vanja | All Classes |
Multistrike Support /12
Name | Show Full Descriptions |
---|---|
Raise Zombie A minion spell that raises a zombie from a corpse. The zombie will follow and fight for you with melee attacks. | Causes your zombie minion's powerful ground slam area of effect skill to repeat an additional two times. |
Glacial Hammer A physical/cold based melee single target attack. Glacial Hammer has a built in chance to freeze and will shatter frozen enemies if they are on low life. | Causes Glacial Hammer to repeat an additional two times, as well as providing a large bonus to attack speed. |
Frost Blades A projectile based melee attack skill that converts 60% of physical damage to cold damage. The melee strike splits into multiple projectiles when hitting the targeted enemy, potentially dealing damage to multiple secondary targets. | Causes Frost Blades to repeat an additional two times, as well as providing a large bonus to attack speed. |
Viper Strike A melee single target attack skill that converts 25% of physical damage to chaos damage and has a high chance to poison the targeted enemy. | Causes Viper Strike to repeat an additional two times, as well as providing a large bonus to attack speed. |
Ground Slam An area of effect, melee attack that deals a wave of area damage with your main hand weapon. Enemies closer to you take more damage. Ground Slam also has an increased chance to stun enemies. | Causes Ground Slam to repeat an additional two times, as well as providing a large bonus to attack speed. |
Heavy Strike A simple melee single target attack that can knock enemies back. | Causes Heavy Strike to repeat an additional two times, as well as providing a large bonus to attack speed. |
Cleave An area of effect melee attack that deals damage in an arc. When dual-wielding Cleave uses both weapons. | Causes Cleave to repeat an additional two times, as well as providing a large bonus to attack speed. |
Double Strike A simple single target melee attack that hits a targeted enemy twice in rapid succession. It deals extra physical damage against bleeding enemies. | Causes Double Strike to repeat an additional two times, as well as providing a large bonus to attack speed. |
Molten Strike An area of effect, melee attack that launches molten projectile balls at enemies. 50% of physical damage is converted to fire damage. | Causes Molten Strike to repeat an additional two times, as well as providing a large bonus to attack speed. |
Smite A melee attack that causes lightning to strike a targeted location or nearby enemy, dealing area of effect damage. Smite also grants an aura on hit which provides additional lightning damage to you and your allies for a short duration. | Causes Smite to repeat an additional two times, as well as providing a large bonus to attack speed. |
Perforate Slam the ground to launch deadly spikes up at enemies. The spikes are tightly packed, can hit multiple enemies, and can hit the same enemy multiple times. Switch to Sand Stance using Blood & Sand gems to explode spikes out over a wider area. | Greatly increase Perforate's attacking speed by performing three attacks in quick succession, dealing more damage on the second and third attacks. You cannot stop or move while multistriking. This gem greatly improves damage but be careful not to get stuck while monsters damage you. |
Shield Crush Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap. | Greatly increase Shield Crush's attack speed by performing three attacks in quick succession. |
Level Effect /40
Implicit |
---|
Cost & Reservation Multiplier: 150% Supported Skills Repeat 2 additional times First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage |
Level | Requires Level | Str | Dex | Supported Skills have 35% more Melee Attack Speed | Supported Skills deal 30% less Attack Damage | Experience |
---|---|---|---|---|---|---|
1 | 38 | 40 | 27 | 35 | 30 | 388,734 |
2 | 40 | 41 | 29 | 35 | 29 | 477,437 |
3 | 42 | 43 | 30 | 36 | 29 | 583,786 |
4 | 44 | 45 | 31 | 36 | 28 | 710,359 |
5 | 46 | 47 | 33 | 37 | 28 | 1,355,511 |
6 | 48 | 49 | 34 | 37 | 27 | 1,138,877 |
7 | 50 | 51 | 35 | 38 | 27 | 1,368,233 |
8 | 52 | 53 | 37 | 38 | 26 | 1,638,338 |
9 | 54 | 55 | 38 | 39 | 26 | 1,956,648 |
10 | 56 | 57 | 39 | 39 | 25 | 3,655,184 |
11 | 58 | 58 | 40 | 40 | 25 | 3,017,327 |
12 | 60 | 60 | 42 | 40 | 24 | 3,576,232 |
13 | 62 | 62 | 43 | 41 | 24 | 4,231,667 |
14 | 64 | 64 | 44 | 41 | 23 | 2,395,078 |
15 | 65 | 65 | 45 | 42 | 23 | 8,421,063 |
16 | 66 | 66 | 46 | 42 | 22 | 16,159,983 |
17 | 67 | 67 | 46 | 43 | 22 | 41,170,367 |
18 | 68 | 68 | 47 | 43 | 21 | 86,794,448 |
19 | 69 | 69 | 48 | 44 | 21 | 157,405,063 |
20 | 70 | 70 | 48 | 44 | 20 | |
21 | 72 | 45 | 19 | |||
22 | 74 | 45 | 19 | |||
23 | 76 | 46 | 18 | |||
24 | 78 | 46 | 18 | |||
25 | 80 | 47 | 17 | |||
26 | 82 | 47 | 17 | |||
27 | 84 | 48 | 16 | |||
28 | 86 | 48 | 16 | |||
29 | 88 | 49 | 15 | |||
30 | 90 | 49 | 15 | |||
31 | 91 | 50 | 14 | |||
32 | 92 | 50 | 14 | |||
33 | 93 | 51 | 14 | |||
34 | 94 | 51 | 14 | |||
35 | 95 | 52 | 13 | |||
36 | 96 | 52 | 13 | |||
37 | 97 | 53 | 13 | |||
38 | 98 | 53 | 13 | |||
39 | 99 | 54 | 12 | |||
40 | 100 | 54 | 12 |
Attribute /7
Multistrike Support
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Alchemy |
DropLevel | 38 |
BaseType | Multistrike Support |
Class | Support Gems |
Icon | 3 |
ItemType | Metadata/Items/Gems/SupportGemMultistrike |
Reference | poe.ninja, Community Wiki |
Supported Gem /71 ⍟
Icon | Name |
---|---|
Sweep Swings a two handed melee weapon in a circle, knocking back monsters around the character. | |
Ground Slam Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed. | |
Ground Slam of Earthshaking Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff. | |
Cleave The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords. | |
Cleave of Rage The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword. | |
Double Strike Performs two fast strikes with a melee weapon. | |
Double Strike of Impaling Performs two fast strikes with a melee weapon. | |
Double Strike of Momentum Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move. | |
Lacerate Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default. | |
Lacerate of Butchering Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword. | |
Lacerate of Haemorrhage Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword. | |
Elemental Hit Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. | |
Dual Strike Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands. | |
Dual Strike of Ambidexterity Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use. | |
Frenzy Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. | |
Frenzy of Onslaught Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. | |
Flicker Strike Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. | |
Flicker Strike of Power Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge. | |
Infernal Blow Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. | |
Infernal Blow of Immolation Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. | |
Glacial Hammer Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff. | |
Glacial Hammer of Shattering Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff. | |
Viper Strike Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword. | |
Viper Strike of the Mamba Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword. | |
Heavy Strike Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon. | |
Dominating Blow Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration. | |
Dominating Blow of Inspiring Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration. | |
Lightning Strike Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target. | |
Lightning Strike of Arcing Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target. | |
Puncture Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. | |
Reave Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords. | |
Reave of Refraction Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords. | |
Molten Strike Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. | |
Molten Strike of the Zenith Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles. | |
Static Strike Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage. | |
Ice Crash Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed. | |
Ice Crash of Cadence Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use. | |
Vigilant Strike Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon. | |
Frost Blades Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon. | |
Frost Blades of Katabasis Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon. | |
Wild Strike Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row. | |
Wild Strike of Extremes Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row. | |
Earthquake Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. | |
Earthquake of Amplification Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. | |
Ancestral Protector Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed. | |
Ancestral Warchief Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed. | |
Sunder Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed. | |
Sunder of Earthbreaking Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed. | |
Tectonic Slam Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed. | |
Tectonic Slam of Cataclysm Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed. | |
Smite Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. | |
Smite of Divine Judgement Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. | |
Bladestorm Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default. | |
Bladestorm of Uncertainty Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. | |
Perforate Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default. | |
Perforate of Duality Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default. | |
Perforate of Bloodshed Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times.
Requires a Sword or Axe. | |
Chain Hook When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe. | |
Pestilent Strike Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger. | |
Earthshatter Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. | |
Earthshatter of Fragility Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. | |
Earthshatter of Prominence Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. | |
Rage Vortex Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed. | |
Rage Vortex of Berserking Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out. | |
Shield Crush Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap. | |
Shield Crush of the Chieftain Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap. | |
Boneshatter Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. | |
Boneshatter of Complex Trauma Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. | |
Boneshatter of Carnage Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. | |
Volcanic Fissure Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed. | |
Volcanic Fissure of Snaking Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed. |
Multistrike Support Unique /1 ⍟
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
Community Wiki
Multistrike Support
Multistrike Support is a Support gem. Melee attack skills that are linked to Multistrike will repeat themselves twice after the initial attack (e.g.: linking Double Strike with it will make it hit six times instead of just two per use of the skill), automatically selecting valid targets within range for the successive attacks. Each repeat deals more damage.
Skill functions and interactions
When multistrike is linked to attacks that involve player movement such as Flicker Strike the skill will first travel to the destination selected and then will travel to any enemy within range for the next two attacks. If no enemy is available the attacks will be targeted at or near player location. As of 2.0, Leap Slam and Shield Charge used by players can no longer be supported by Multistrike (it will support these skills if they are used by minions created by Raise Zombie, Raise Spectre or Dominating Blow, etc).
Critical strike hits are rolled once for all three strikes. Effects that trigger on an outgoing melee critical strike will only trigger once per activation of the attack, even though all three strikes will crit.
Mind that Multistrike only works when used with attacks. For the spell variant of this gem, view Spell Echo Support.
See also
Version history
Version | Changes |
---|---|
3.15.0d |
|
3.15.0 |
|
3.7.0 |
|
3.1.0 |
|
2.0.0 |
|
0.11.0c |
|
0.11.0 |
|
0.10.7 |
Lightning Strike's projectiles which were not intended to have no penalty with this support gem. |
0.10.5 |
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