Sweep
Level: (1–20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170–281)% of base
Effectiveness of Added Damage: (170–281)%
Radius: 26
Requires Level (12–70), (33–155) Str
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Knocks Enemies Back on Hit
(5–75) to (8–113) Added Attack Physical Damage
+(0–0.4) metres to radius

Additional Effects From Quality:
+(0–0.4) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Genus
Level Effect /40
Implicit
Cost: 8
Knocks Enemies Back on Hit
(Knockback pushes Enemies away when Hit)
LevelRequires LevelStrBase Damage5 to 8 Added Attack Physical Damage# metres to radiusExperience
11233170%5, 8015,249
21539175.8%7, 10041,517
31948181.7%8, 13081,983
42356187.5%11, 160147,968
52764193.4%13, 190.1250,557
63173199.2%16, 240.1405,086
73581205.1%19, 280.1447,718
83888210.9%22, 320.1615,318
94194216.7%25, 370.1834,639
1044100222.6%28, 420.21,570,760
1147106228.4%32, 470.21,633,987
1250113234.3%36, 540.22,151,030
1353119240.1%40, 600.22,812,189
1456125245.9%45, 680.25,099,360
1559132251.8%51, 760.39,400,731
1662138257.6%56, 850.315,273,366
1764142263.5%61, 910.326,286,582
1866146269.3%65, 980.362,890,590
1968151275.2%70, 1050.3212,046,017
2070155281%75, 1130.4
2172286.8%81, 1220.4
2274292.7%87, 1300.4
2376298.5%93, 1400.4
2478304.4%100, 1500.4
2580310.2%107, 1600.5
2682316.1%114, 1720.5
2784321.9%123, 1840.5
2886327.7%131, 1970.5
2988333.6%140, 2100.5
3090339.4%150, 2240.6
3191342.3%155, 2320.6
3292345.3%160, 2400.6
3393348.2%165, 2480.6
3494351.1%171, 2560.6
3595354%176, 2650.6
3696356.9%182, 2730.6
3797359.9%188, 2820.6
3898362.8%194, 2920.6
3999365.7%201, 3010.6
40100368.6%207, 3110.7
Attribute /10

Sweep

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymHit
DropLevel 12
BaseType Sweep
Class Skill Gems
WeaponStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves
TargetTypesGround, Enemy
TypeAttack, Area, Multistrikeable, Melee, Physical
ItemTypeMetadata/Items/Gems/SkillGemSweep
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
500 (T5)Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 (T5)100% more Frozen Legion and General's Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
General's Cry has -2 to maximum number of Mirage Warriors
Sweep Monster /10 ⍟
NameModifiersSpectre
Oak, Skullbreakercannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 250% increased Experience
4500% increased Rarity of Items Dropped
Y
Oakcannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
BravaloY
Oak the MightyMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Aulen GreychainMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
+3 to maximum number of Summoned Totems
500% increased Totem Life
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Brinerot StormhandY
Oak, SkullbreakerMonsters grant 250% increased Experience
6000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Imperfect WarlordY
WarlordY
Perfect WarlordY
Microtransactions /1 ⍟
Celestial Sweep Effect
Your Sweep becomes a Celestial Effect.
Labyrinth Enchantment helmet /10 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Sweep Damage 125% increased Sweep Damage100
The Eternal LabyrinthEnchantment Sweep Damage 240% increased Sweep Damage100
The Merciless LabyrinthEnchantment Sweep Endurance Charge on Hit Chance 1Sweep has a 20% chance to grant an Endurance Charge on Hit
The Eternal LabyrinthEnchantment Sweep Endurance Charge on Hit Chance 2Sweep has a 30% chance to grant an Endurance Charge on Hit
The Merciless LabyrinthEnchantment Sweep Endurance Charge on Hit Chance 1Sweep has a 20% chance to grant an Endurance Charge on Hit100
The Eternal LabyrinthEnchantment Sweep Endurance Charge on Hit Chance 2Sweep has a 30% chance to grant an Endurance Charge on Hit100
The Merciless LabyrinthEnchantment Sweep Area Of Effect 116% increased Sweep Area of Effect100
The Eternal LabyrinthEnchantment Sweep Area Of Effect 224% increased Sweep Area of Effect100
The Merciless LabyrinthEnchantment Frozen Sweep Damage 1Frozen Sweep deals 25% increased Damage100
The Eternal LabyrinthEnchantment Frozen Sweep Damage 2Frozen Sweep deals 40% increased Damage100
Supported By /100 ⍟
  • Active Type: Attack, Area, Multistrikeable, Melee, Physical
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.

    Community Wiki

    Edit

    Sweep

    Sweep is a melee attack that deals damage to enemies in a full 360-degree circle area around the player, and knocks them back. Requires a two-handed melee weapon.

    Version history

    VersionChanges
    3.15.0
  • Now deals 281% of Base Damage, and has 281% Effectiveness of Added Damage at gem level 20 (previously 225%).
  • The number of targets that Sweep can hit has been increased to 100 (previously 30).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 100%), up to 225% at gem level 20 (from 138%).
  • Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now always knocks enemies back on hit (from 30% chance).
  • Now has an attack speed multiplier of 70% (previously had 10% less attack speed).
  • 2.6.0
  • Sweep gains 1 additional unit of radius every 5 levels.
  • No longer gain increased area of effect radius.
  • 2.4.0
  • 15% more damage at gem level 20.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Sweep's radius has been reduced by 8%.
  • 2.0.0
  • Area of effect increased by 30% (from 20 to 26), and no longer knocks enemies back beyond the max radius.
  • Sweep is now affected by weapon speed, but has a Less Attack Speed modifier.
  • Now grants 0.5% increased area of effect radius per 1% of quality instead of increased attack speed.
  • Base Damage has been increased from 85% to 100%.
  • Now works with all two-handed melee weapons.
  • 1.2.0
  • Damage effectiveness increased from 75% to 85%.
  • 0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • 0.9.12f
  • Fixed a newly introduced bug where Sweep would always get critical strikes.
  • 0.9.10
  • Removed knockback distance increase. Changed quality bonus to Attack Speed|attack speed.
  • 0.9.9
  • Reduced mana cost.
  • 0.9.7
  • Normalised the balance so that there isn't such a large disparity.
  • Sweep now hits in a full circle again (rather than a 300 degree arc).
  • 0.9.2
  • Increased the damage of Sweep.
  • Changed Sweep's quality bonus from knockback distance to increased attack speed.
  • Sweep is now affected by increased area of effect stats.
  • 0.9.1
  • Reduced damage of Sweep at lower levels.
  • 0.8.0
  • Added new skills: Frenzy, Blood Rage, Flicker Strike, Sweep, Dual Strike, Double Strike

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