Sweep
Attack, AoE, Physical, Melee
Level: 1–20
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: 170–281% of base
Effectiveness of Added Damage: 170–281%
Radius: 26
Requires Level 12
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Knocks Enemies Back on Hit
(5–75) to (8–113) Added Attack Physical Damage
+(0–4) to radius


Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–10)% increased Attack Speed100
Divergent (0–2)% chance to deal Triple Damage100
Phantasmal (0–20)% increased Knockback Distance20
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Cost: 8
Knocks Enemies Back on Hit
(Knockback pushes Enemies away when Hit)
LevelRequires LevelStrengthBase Damage5 to 8 Added Attack Physical Damage# to radiusExperience
11233170%5, 8015,249
21539175.8%7, 10041,517
31948181.7%8, 13081,983
42356187.5%11, 160147,968
52764193.4%13, 191250,557
63173199.2%16, 241405,086
73581205.1%19, 281447,718
83888210.9%22, 321615,318
94194216.7%25, 371834,639
1044100222.6%28, 4221,570,760
1147106228.4%32, 4721,633,987
1250113234.3%36, 5422,151,030
1353119240.1%40, 6022,812,189
1456125245.9%45, 6825,099,360
1559132251.8%51, 7639,400,731
1662138257.6%56, 85315,273,366
1764142263.5%61, 91326,286,582
1866146269.3%65, 98362,890,590
1968151275.2%70, 1053212,046,017
2070155281%75, 1134
2172286.8%81, 1224
2274292.7%87, 1304
2376298.5%93, 1404
2478304.4%100, 1504
2580310.2%107, 1605
2682316.1%114, 1725
2784321.9%123, 1845
2886327.7%131, 1975
2988333.6%140, 2105
3090339.4%150, 2246
3191342.3%155, 2326
3292345.3%160, 2406
3393348.2%165, 2486
3494351.1%171, 2566
3595354%176, 2656
3696356.9%182, 2736
3797359.9%188, 2826
3898362.8%194, 2926
3999365.7%201, 3016
40100368.6%207, 3117

Sweep

Referencepoe.ninja, Community Wiki
AcronymHit
DropLevel 12
BaseType Sweep
Class Active Skill Gems
WeaponStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves
TargetTypesGround, Enemy
TypeAttack, Area, Multistrikeable, Melee, Physical
MetadataMetadata/Items/Gems/SkillGemSweep
Sweep Monster /7 ⍟

Sweep Monster /7 ⍟

NameModifiersSpectre
Oak, Skullbreakercannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item quantity +% [0]
monster dropped item rarity +% [4500]
monster slain experience +% [250]
Y
Oakcannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
BravaloY
Oak the Mightymonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Aulen Greychainmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
+3 to maximum number of Summoned Totems
500% increased Totem Life
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Brinerot StormhandY
Oak, Skullbreakermonster dropped item quantity +% [0]
monster dropped item rarity +% [6000]
monster slain experience +% [250]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Celestial Sweep Effect
Your Sweep becomes a Celestial Effect.
Labyrinth Enchantment helmet /8 ⍟

Labyrinth Enchantment helmet /8 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Sweep Damage 125% increased Sweep Damage100
The Eternal LabyrinthEnchantment Sweep Damage 240% increased Sweep Damage100
The Merciless LabyrinthEnchantment Sweep Endurance Charge on Hit Chance 1Sweep has a 20% chance to grant an Endurance Charge on Hit
The Eternal LabyrinthEnchantment Sweep Endurance Charge on Hit Chance 2Sweep has a 30% chance to grant an Endurance Charge on Hit
The Merciless LabyrinthEnchantment Sweep Endurance Charge on Hit Chance 1Sweep has a 20% chance to grant an Endurance Charge on Hit100
The Eternal LabyrinthEnchantment Sweep Endurance Charge on Hit Chance 2Sweep has a 30% chance to grant an Endurance Charge on Hit100
The Merciless LabyrinthEnchantment Sweep Area Of Effect 116% increased Sweep Area of Effect100
The Eternal LabyrinthEnchantment Sweep Area Of Effect 224% increased Sweep Area of Effect100
Supported By /95 ⍟

Supported By /95 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage SupportSupports melee attack skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Bloodlust SupportSupports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike SupportSupports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill SupportMust support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun SupportSupports melee attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Fortify SupportSupports melee attack skills that are not triggered.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat SupportSupports melee attack skills. Cannot support skills which create minions.
Shockwave SupportSupports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.
Impale SupportSupports attack skills.
Pulverise SupportSupports melee attack skills.
Rage SupportSupports melee attack skills. Minions cannot gain rage.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage SupportSupports melee attack skills.
Awakened Multistrike SupportSupports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Sweep

Sweep is a melee attack that deals damage to enemies in a full 360-degree circle area around the player, and knocks them back. Requires a two-handed melee weapon.


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