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Warlord
Corpses
Monster Category: Humanoid
Uses Leap Slam
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Casts Vitality
Right click this item to create this corpse.
Warlord OakMid /8
NameShow Full Descriptions
DropLevel 78
BaseType Warlord
Class Corpses
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/OakMid
Tagsitemisedcorpse_mid
IconArt/2DItems/Currency/Azmeri/OakCorpse
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Warlord
Humanoid
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
SpectreY
Tagshuman, humanoid, medium_movement, not_int, red_blood
Life
300%
Armour
+80%
Evasion
+40%
Ailment Threshold
300%
Resistance
MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
Damage
173%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
AzmeriOak
Metadata
OakMid
Level
68
Life
19,300
Armour
51,822
Evasion Rating
6,635
Damage
646
Spell Damage
646
Accuracy
580
Attack Time
1.5
Experience
15,383
Minion Life
4,186
Minion Damage
516
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 517775
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
AzmeriOakSweep
Attack, Area, Multistrikeable, Melee, Lightning
Holy Sweep
Base Damage: 517775
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.
Deals 20% more Physical Damage
30% reduced Enemy Stun Threshold
100% increased Stun Duration on enemies
cast time overrides attack duration [1]
is area damage [1]
sweep
AzmeriOakImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Immortal Call
Cast Time: 0.85 sec
Cooldown Time: 8 sec
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Base duration is 1 second
+0.5 seconds to Base Duration per Endurance Charge removed
immortalcall
AzmeriOakEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Enduring Cry
Cooldown Time: 8 sec
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
Base duration is 1 second
Regenerate 40% of Life per second
Grants 3 additional Endurance Charges
WarCryEnduring
AzmeriOakLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 517775
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Damage
30% reduced Enemy Stun Threshold
100% increased Stun Duration on enemies
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
iconleapslam
AzmeriOakVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitality
Cast Time: 1 sec
Cooldown Time: 0.5 sec
Casts an aura that grants life regeneration to you and your allies.
You and nearby Allies Regenerate 54 Life per second
active skill area of effect radius +% final [50]
auraregen

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/OakMid"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Warlord",
    life = 3,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "AzmeriOakSweep",
        "AzmeriOakEnduringCry",
        "AzmeriOakImmortalCall",
        "MeleeAtAnimationSpeed",
        "AzmeriOakLeapSlam",
        "AzmeriOakVitality",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakSweep"] = {
    name = "Holy Sweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 30, 100, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {3, 1000, 2400, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakImmortalCall"] = {
    name = "Immortal Call",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_buff_duration_ms_+_per_removable_endurance_charge",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_stun_threshold_reduction_+%",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 15, 30, 100, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakVitality"] = {
    name = "Vitality",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants life regeneration to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_life_regeneration_rate_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.2301000058651, 50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
Achievements - Warlord /18
Kill all Warbands leaders.
NameShow Full Descriptions
Uruk BalehUruk Baleh
El'Abin, BloodeaterEl'Abin, Bloodeater
Leli Goya, Daughter of AshLeli Goya, Daughter of Ash
Bin'aia, Crimson RainBin'aia, Crimson Rain
Yorishi, Aurora-sageYorishi, Aurora-sage
Jeinei YuushuJeinei Yuushu
Otesha, the GiantslayerOtesha, the Giantslayer
Musky "Two-Eyes" GrennMusky "Two-Eyes" Grenn
Susara, Siren of PondiumSusara, Siren of Pondium
Lussi "Rotmother" RothLussi "Rotmother" Roth
Rama, The KinslayerRama, The Kinslayer
Kalria, The RisenKalria, The Risen
Invari, The BloodshaperInvari, The Bloodshaper
Lokan, The DeceiverLokan, The Deceiver
Marchak, The BetrayerMarchak, The Betrayer
Berrots, The BreakerBerrots, The Breaker
Vessider, The UnrivaledVessider, The Unrivaled
Morgrants, The DeafeningMorgrants, The Deafening
Warlord Doodad Category /8
WarlordStashSkin
Category: Warlord
Creates an object in your hideout
WarlordStashSkin
Category: Warlord
Creates an object in your hideout
SufferingBuildingSupplies
Cost: 60
Category: Warlord
Creates an object in your hideout
SufferingObjects
Cost: 50
Category: Warlord
Creates an object in your hideout
SufferingEnvironmentalEffectDecoration
Cost: 40
Tags: Effects, Shop
Category: Warlord
Creates an object in your hideout
MiseryBuildingSupplies
Cost: 60
Category: Warlord
Creates an object in your hideout
MiseryObjects
Cost: 50
Category: Warlord
Creates an object in your hideout
MiseryEnvironmentEffectDecoration
Cost: 40
Tags: Effects, Shop
Category: Warlord
Creates an object in your hideout
Warlord MTX /52
StygianFlamingHeadHelmetAttachment
Cost: 90
Adds the Misery Flaming Head Helmet Attachment to your headdress.
SufferingHelmetAttachment
Cost: 100
Adds the Suffering Helmet Attachment to your headdress.
SufferingHelmet
Cost: 130
Changes the appearance of any equipped helmet to the Suffering Helmet.
SufferingBoots
Cost: 80
Changes the appearance of any equipped boots to the Suffering Boots.
SufferingGloves
Cost: 80
Changes the appearance of any equipped gloves to the Suffering Gloves.
SufferingBodyArmour
Cost: 250
Changes the appearance of any equipped body armour to the Suffering Body Armour.
SufferingSmallBackAttachment
Cost: 230
Adds the Suffering Cloak back attachment to any equipped body armour.
SufferingWings
Cost: 320
Twitch Drops: Necropolis Livestream
Adds the Suffering Back Attachment to any equipped body armour.
SufferingWeaponSkin
Cost: 180
Changes the appearance of any equipped Sword, Mace, Axe or Staff to the Suffering Weapon.
weaponSufferingWeaponEffect
Cost: 180
Adds the Suffering Weapon Effect to any equipped weapon.
SufferingCharacterEffect
Cost: 210
Attaches the Suffering Character Effect to your character.
SufferingPortalEffect
Cost: 150
This character's portals use the Suffering Portal Effect.
SufferingFootprintsEffect
Cost: 80
Adds Suffering Footprints to any equipped pair of boots.
SufferingAuraEffect
Cost: 125
Your Aura becomes a Suffering Effect.
SufferingToxicRainEffect
Cost: 110
Your Toxic Rain becomes a Suffering Effect.
SufferingMirageArcherEffect
Cost: 90
Your Mirage Archer becomes a Suffering Effect.
MiseryHelmetAttachment
Cost: 100
Adds the Misery Helmet Attachment to your headdress.
MiseryHelmet
Cost: 130
Changes the appearance of any equipped helmet to the Misery Helmet.
MiseryBoots
Cost: 80
Changes the appearance of any equipped boots to the Misery Boots.
MiseryGloves
Cost: 80
Changes the appearance of any equipped gloves to the Misery Gloves.
MiseryBodyArmour
Cost: 250
Changes the appearance of any equipped body armour to the Misery Body Armour.
MiserySwordBackAttachment
Cost: 230
Adds the Misery Swords back attachment to any equipped body armour.
MiseryWings
Cost: 320
Adds the Misery Wings back attachment to any equipped body armour.
MiseryWeaponSkin
Cost: 180
Changes the appearance of any equipped Dagger, Wand, Claw, Sword, One Hand Mace, One Hand Axe, Bow or Quiver to the Misery Weapon.
weaponMiseryWeaponEffect
Cost: 180
Adds the Misery Weapon Effect to any equipped weapon.
MiseryCharacterEffect
Cost: 210
Attaches the Misery Character Effect to your character.
MiseryPortalEffect
Cost: 150
This character's portals use the Misery Portal Effect.
MiseryFootprintsEffect
Cost: 80
Adds Misery Footprints to any equipped pair of boots.
MiseryAuraEffect
Cost: 125
Your Aura becomes a Misery Effect.
MiseryShieldChargeEffect
Cost: 110
Your Shield Charge becomes a Misery Effect.
DespairHelmetAttachment
Cost: 200
Adds the Despair Helmet Attachment to your headdress.
DespairHelmet
Cost: 260
Changes the appearance of any equipped helmet to the Despair Helmet.
DespairBoots
Cost: 160
Changes the appearance of any equipped boots to the Despair Boots.
DespairGloves
Cost: 160
Changes the appearance of any equipped gloves to the Despair Gloves.
DespairBodyArmour
Cost: 500
Changes the appearance of any equipped body armour to the Despair Body Armour.
DespairCloak
Cost: 460
Adds the Despair Cloak back attachment to any equipped body armour.
DespairWings
Cost: 640
Adds the Despair Wings back attachment to any equipped body armour.
DespairHeraldEffect
Cost: 220
Your Herald becomes a Despair Effect.
DespairPortalEffect
Cost: 300
This character's portals use the Despair Portal Effect.
DespairFootprints
Cost: 160
Adds Despair Footprints to any equipped pair of boots.
BrokenSwordPet
Cost: 30
Summons your pet
MiseryWillothewispPet
Cost: 160
Summons your pet
ToxicCockroachPet
Cost: 30
Summons your pet
SufferingSpiritPet
Cost: 160
Summons your pet
WarlordStashSkin
Category: Warlord
Creates an object in your hideout
WarlordStashSkin
Category: Warlord
Creates an object in your hideout
SufferingBuildingSupplies
Cost: 60
Category: Warlord
Creates an object in your hideout
SufferingObjects
Cost: 50
Category: Warlord
Creates an object in your hideout
SufferingEnvironmentalEffectDecoration
Cost: 40
Tags: Effects, Shop
Category: Warlord
Creates an object in your hideout
MiseryBuildingSupplies
Cost: 60
Category: Warlord
Creates an object in your hideout
MiseryObjects
Cost: 50
Category: Warlord
Creates an object in your hideout
MiseryEnvironmentEffectDecoration
Cost: 40
Tags: Effects, Shop
Category: Warlord
Creates an object in your hideout
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