Warlord
Corpses
Monster Category: Humanoid
Uses Leap Slam
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Casts Vitality
Right click this item to create this corpse.
Warlord OakMid /7
Name | Show Full Descriptions |
---|---|
DropLevel | 78 |
BaseType | Warlord |
Class | Corpses |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/OakMid |
Icon | Art/2DItems/Currency/Azmeri/OakCorpse |
Reference | Community Wiki |
Warlord
Humanoid
Spectre | Y |
---|---|
Tags | human, humanoid, medium_movement, not_int, red_blood |
Life
300%
Armour
+80%
Evasion
+40%
Ailment Threshold
300%
Resistance
20
20
20
0
Damage
173%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
AzmeriOak
Metadata
OakMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
19,300
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
646
Spell Damage
646
Accuracy
0
Attack Time
1.5
Experience
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 517–775
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriOakSweep
Attack, Area, Multistrikeable, Melee
Sweep
Base Damage: 517–775
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Deals 20% more Physical Damage
30% reduced Enemy Stun Threshold
100% increased Stun Duration on enemies
cast time overrides attack duration [1]
is area damage [1]
30% reduced Enemy Stun Threshold
100% increased Stun Duration on enemies
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Immortal Call
Cast Time: 0.85 sec
Cooldown Time: 8 sec
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Base duration is 1 seconds
+0.5 seconds to Base Duration per Endurance Charge removed
+0.5 seconds to Base Duration per Endurance Charge removed
AzmeriOakEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Enduring Cry
Cooldown Time: 8 sec
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
Base duration is 1 seconds
Regenerate 40% of Life per second
Grants 3 additional Endurance Charges
Regenerate 40% of Life per second
Grants 3 additional Endurance Charges
AzmeriOakLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 517–775
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Damage
30% reduced Enemy Stun Threshold
100% increased Stun Duration on enemies
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
30% reduced Enemy Stun Threshold
100% increased Stun Duration on enemies
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitality
Cast Time: 1 sec
Cooldown Time: 0.5 sec
Casts an aura that grants life regeneration to you and your allies.
You and nearby Allies Regenerate 54 Life per second
active skill area of effect radius +% final [50]
active skill area of effect radius +% final [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/OakMid"] = { name = "Warlord", life = 3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "AzmeriOakSweep", "AzmeriOakEnduringCry", "AzmeriOakImmortalCall", "MeleeAtAnimationSpeed", "AzmeriOakLeapSlam", "AzmeriOakVitality", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakSweep"] = { name = "Sweep", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "base_stun_threshold_reduction_+%", "base_stun_duration_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, 30, 100, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {3, 1000, 2400, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakImmortalCall"] = { name = "Immortal Call", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_buff_duration_ms_+_per_removable_endurance_charge", "base_skill_effect_duration", }, levels = { [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "base_stun_threshold_reduction_+%", "base_stun_duration_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 15, 30, 100, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakVitality"] = { name = "Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_life_regeneration_rate_per_minute", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.2301000058651, 50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Achievements - Warlord /18
Kill all Warbands leaders.
Name | Show Full Descriptions |
---|---|
Uruk Baleh | Uruk Baleh |
El'Abin, Bloodeater | El'Abin, Bloodeater |
Leli Goya, Daughter of Ash | Leli Goya, Daughter of Ash |
Bin'aia, Crimson Rain | Bin'aia, Crimson Rain |
Yorishi, Aurora-sage | Yorishi, Aurora-sage |
Jeinei Yuushu | Jeinei Yuushu |
Otesha, the Giantslayer | Otesha, the Giantslayer |
Musky "Two-Eyes" Grenn | Musky "Two-Eyes" Grenn |
Susara, Siren of Pondium | Susara, Siren of Pondium |
Lussi "Rotmother" Roth | Lussi "Rotmother" Roth |
Rama, The Kinslayer | Rama, The Kinslayer |
Kalria, The Risen | Kalria, The Risen |
Invari, The Bloodshaper | Invari, The Bloodshaper |
Lokan, The Deceiver | Lokan, The Deceiver |
Marchak, The Betrayer | Marchak, The Betrayer |
Berrots, The Breaker | Berrots, The Breaker |
Vessider, The Unrivaled | Vessider, The Unrivaled |
Morgrants, The Deafening | Morgrants, The Deafening |
Warlord Doodad Category /8
Warlord Stash
Creates an object in your hideout
Warlord Guild Stash
Creates an object in your hideout
Suffering Building Supplies
Creates an object in your hideout
Suffering Curios
Creates an object in your hideout
Suffering Environmental Effect
Creates an object in your hideout
Misery Building Supplies
Creates an object in your hideout
Misery Curios
Creates an object in your hideout
Misery Environmental Effect
Creates an object in your hideout
Warlord MTX /52
Misery Flaming Head Helmet Attachment
Adds the Misery Flaming Head Helmet Attachment to your headdress.
Suffering Helmet Attachment
Adds the Suffering Helmet Attachment to your headdress.
Suffering Helmet
Changes the appearance of any equipped helmet to the Suffering Helmet.
Suffering Boots
Changes the appearance of any equipped boots to the Suffering Boots.
Suffering Gloves
Changes the appearance of any equipped gloves to the Suffering Gloves.
Suffering Body Armour
Changes the appearance of any equipped body armour to the Suffering Body Armour.
Suffering Cloak
Adds the Suffering Cloak back attachment to any equipped body armour.
Suffering Back Attachment
Adds the Suffering Back Attachment to any equipped body armour.
Suffering Weapon
Changes the appearance of any equipped Sword, Mace, Axe or Staff to the Suffering Weapon.
Suffering Weapon Effect
Adds the Suffering Weapon Effect to any equipped weapon.
Suffering Character Effect
Attaches the Suffering Character Effect to your belt.
Suffering Portal Effect
This character's portals use the Suffering Portal Effect.
Suffering Footprints Effect
Adds Suffering Footprints to any equipped pair of boots.
Suffering Aura Effect
Your Aura becomes a Suffering Effect.
Suffering Toxic Rain Effect
Your Toxic Rain becomes a Suffering Effect.
Suffering Mirage Archer
Your Mirage Archer becomes a Suffering Effect.
Misery Helmet Attachment
Adds the Misery Helmet Attachment to your headdress.
Misery Helmet
Changes the appearance of any equipped helmet to the Misery Helmet.
Misery Boots
Changes the appearance of any equipped boots to the Misery Boots.
Misery Gloves
Changes the appearance of any equipped gloves to the Misery Gloves.
Misery Body Armour
Changes the appearance of any equipped body armour to the Misery Body Armour.
Misery Swords Back Attachment
Adds the Misery Swords back attachment to any equipped body armour.
Misery Wings
Adds the Misery Wings back attachment to any equipped body armour.
Misery Weapon
Changes the appearance of any equipped Dagger, Wand, Claw, Sword, One Hand Mace, One Hand Axe, Bow or Quiver to the Misery Weapon.
Misery Weapon Effect
Adds the Misery Weapon Effect to any equipped weapon.
Misery Character Effect
Attaches the Misery Character Effect to your belt.
Misery Portal Effect
This character's portals use the Misery Portal Effect.
Misery Footprints Effect
Adds Misery Footprints to any equipped pair of boots.
Misery Aura Effect
Your Aura becomes a Misery Effect.
Misery Shield Charge Effect
Your Shield Charge becomes a Misery Effect.
Despair Helmet Attachment
Adds the Despair Helmet Attachment to your headdress.
Despair Helmet
Changes the appearance of any equipped helmet to the Despair Helmet.
Despair Boots
Changes the appearance of any equipped boots to the Despair Boots.
Despair Gloves
Changes the appearance of any equipped gloves to the Despair Gloves.
Despair Body Armour
Changes the appearance of any equipped body armour to the Despair Body Armour.
Despair Cloak
Adds the Despair Cloak back attachment to any equipped body armour.
Despair Wings
Adds the Despair Wings back attachment to any equipped body armour.
Despair Herald Effect
Your Herald becomes a Despair Effect.
Despair Portal Effect
This character's portals use the Despair Portal Effect.
Despair Footprints Effect
Adds Despair Footprints to any equipped pair of boots.
Broken Sword Pet
Summons your pet
Misery Will-o'-the-wisp Pet
Summons your pet
Toxic Cockroach Pet
Summons your pet
Suffering Spirit Pet
Summons your pet
Warlord Stash
Creates an object in your hideout
Warlord Guild Stash
Creates an object in your hideout
Suffering Building Supplies
Creates an object in your hideout
Suffering Curios
Creates an object in your hideout
Suffering Environmental Effect
Creates an object in your hideout
Misery Building Supplies
Creates an object in your hideout
Misery Curios
Creates an object in your hideout
Misery Environmental Effect
Creates an object in your hideout
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.