El'Abin, Bloodeater
        
     Humanoid
Humanoid 
  
  
 
Area: Lighthouse Map
Redblade Warlord
50% of Physical Damage Converted to Fire Damage
Can have up to 12 additional Traps placed at a time
Traps cannot be Damaged for +10 seconds after being Thrown
Mines cannot be Damaged for +10 seconds after being thrown
kill traps mines and totems on death [1]
base trap duration [4000]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
        Can have up to 12 additional Traps placed at a time
Traps cannot be Damaged for +10 seconds after being Thrown
Mines cannot be Damaged for +10 seconds after being thrown
kill traps mines and totems on death [1]
base trap duration [4000]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N | 
|---|---|
| Area | Lighthouse Map | 
| Tags | Caster, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader | 
| Packs | 
Life
400%
Energy Shield From Life
33%
Armour
+100%
Evasion
+33%
Ailment Threshold
400%
Resistance
 40
40
 40
40
 40
40
 25
25Damage
172%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
WbFireLeader
Metadata
WbFireLeader2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
80
Life
3,768,388
Armour
146,882
Evasion Rating
9,475
Energy Shield
16,879
Damage
1,485
Spell Damage
2,216
Accuracy
924
Attack Time
1.005
Experience
139,832
Minion Life
736,761
Minion Energy Shield
3,300
Minion Damage
1,239
Ailment Threshold
2,699,740
Chill
8,537
Shock
8,537
Brittle
48,296
Scorch
8,537
Sap
23,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2358–3537
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WbReaveFire
Attack, Area, Multistrikeable, Melee
Reave
Base Damage: 2358–3537
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Deals 25% less Damage
6% increased Physical Damage
80% increased Attack Speed
80% more Area of Effect for each stage
active skill area of effect radius +% final [-9]
is area damage [1]

WbFlickerStrikeFire
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 2358–3537
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 4 sec
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 20% more Damage
50% increased Attack Speed
ignores proximity shield [1]

WbFireEnrage
Spell
Cast Time: 1 sec
Cooldown Time: 12 sec
Base duration is 6 seconds
40% increased Attack Speed
40% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [181.5]
minimum fire damage to return when hit [121]
WbFireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Fire Elemental Cone
Critical Strike Chance: 5%
Cast Time: 0.935 sec
Cooldown Time: 6 sec
Deals 1489 to 2327 Fire Damage
30% increased Cast Speed
active skill area of effect radius +% final [40]
is area damage [1]

WbFireLeader1Wait
Base duration is 3 seconds
WbFireEnrageEnraged
Spell
Cast Time: 1 sec
Cooldown Time: 12 sec
Base duration is 12 seconds
80% increased Attack Speed
80% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [181.5]
minimum fire damage to return when hit [121]
WbFireUpheaval
Attack
Base Damage: 2358–3537
Critical Strike Chance: 5%
Attack Damage: 43.75%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Never deal Critical Strikes
Deals 706.8 Base Fire Damage per second
Deals 56.25% less Attack Damage
Base duration is 2 seconds
50% of Physical Damage Converted to Fire Damage
40% less Attack Speed
Causes +12 Bursts
WbFireNovaTrap
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Fire Nova Mine
Cast Time: 0.4 sec
Cooldown Time: 8 sec
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.
Your Hits cannot Stun Enemies
Skills Repeat an additional 4 Times
Deals 426.4 to 639.6 Fire Damage
Throw up to 2 additional Traps
60% reduced Cast Speed
25% more Damage with Hits and Ailments per Repeat
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]

Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
Stats
{
	set_is_warband_leader = 1
}
Actor
{	
	slow_animations_go_to_idle = false
}Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader2"] = {
    name = "El'Abin, Bloodeater",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.72,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "WbFlickerStrikeFire",
        "WbReaveFire",
        "WbFireUpheaval",
        "WbFireEnrage",
        "WbFireEnrageEnraged",
        "WbFireNovaTrap",
        "WbFireElementalCone",
        "WbFireLeader1Wait",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFlickerStrikeFire"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbReaveFire"] = {
    name = "Reave",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "reave_area_of_effect_+%_final_per_stage",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {80, 6, 80, -25, -9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireUpheaval"] = {
    name = "WbFireUpheaval",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "global_cannot_crit",
    },
    levels = {
        [1] = {1, 12, 50, 2000, -40, baseMultiplier = 0.4375, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireEnrage"] = {
    name = "WbFireEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_fire",
        "base_movement_velocity_+%",
        "attack_speed_+%",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 6000, 50, 40, 40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireEnrageEnraged"] = {
    name = "WbFireEnrageEnraged",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_fire",
        "base_movement_velocity_+%",
        "attack_speed_+%",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 12000, 50, 80, 80, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireNovaTrap"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "trap_variation",
        "number_of_additional_traps_to_throw",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
        "is_trap",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 25, 1, 2, -60, -35, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireElementalCone"] = {
    name = "Fire Elemental Cone",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.935,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 30, 40, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireLeader1Wait"] = {
    name = "WbFireLeader1Wait",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 50% of Physical Damage Converted to Fire Damage
| Family | FireDamageAsPortionOfDamage | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | physical_damage elemental_damage Damage Physical Elemental Fire | 
Can have up to 12 additional Traps placed at a time
| Family | TrapsAllowed | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
Traps cannot be Damaged for +10 seconds after being Thrown
Mines cannot be Damaged for +10 seconds after being thrown
   | Family | MonsterTrapsInvulnerable | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
base trap duration [4000]
| Family | BaseTrapDuration | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
   | Family | MonsterMapBoss | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
   | Family | Nothing | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
| Family | WarbandMapBosses | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Adds Tags | RedbladeLeader | 
            El'Abin, Bloodeater
        
     Humanoid
Humanoid 
  
  
 
50% of Physical Damage Converted to Fire Damage
Can have up to 12 additional Traps placed at a time
Traps cannot be Damaged for +10 seconds after being Thrown
Mines cannot be Damaged for +10 seconds after being thrown
kill traps mines and totems on death [1]
base trap duration [4000]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
        Can have up to 12 additional Traps placed at a time
Traps cannot be Damaged for +10 seconds after being Thrown
Mines cannot be Damaged for +10 seconds after being thrown
kill traps mines and totems on death [1]
base trap duration [4000]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N | 
|---|---|
| Tags | Caster, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_leader | 
Life
400%
Energy Shield From Life
33%
Armour
+100%
Evasion
+33%
Ailment Threshold
400%
Resistance
 40
40
 40
40
 40
40
 25
25Damage
172%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
WbFireLeader
Metadata
WbFireLeader2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
373,448
Armour
57,580
Evasion Rating
6,303
Energy Shield
8,088
Damage
732
Spell Damage
1,092
Accuracy
580
Attack Time
1.005
Experience
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
584
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1162–1743
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WbReaveFire
Attack, Area, Multistrikeable, Melee
Reave
Base Damage: 1162–1743
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Deals 25% less Damage
6% increased Physical Damage
80% increased Attack Speed
80% more Area of Effect for each stage
active skill area of effect radius +% final [-9]
is area damage [1]

WbFlickerStrikeFire
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 1162–1743
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 4 sec
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 20% more Damage
50% increased Attack Speed
ignores proximity shield [1]

WbFireEnrage
Spell
Cast Time: 1 sec
Cooldown Time: 12 sec
Base duration is 6 seconds
40% increased Attack Speed
40% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [105.3]
minimum fire damage to return when hit [70.2]
WbFireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Fire Elemental Cone
Critical Strike Chance: 5%
Cast Time: 0.935 sec
Cooldown Time: 6 sec
Deals 760.8 to 1189 Fire Damage
30% increased Cast Speed
active skill area of effect radius +% final [40]
is area damage [1]

WbFireLeader1Wait
Base duration is 3 seconds
WbFireEnrageEnraged
Spell
Cast Time: 1 sec
Cooldown Time: 12 sec
Base duration is 12 seconds
80% increased Attack Speed
80% increased Movement Speed
Gain 50% of your Physical Damage as Extra Fire Damage
maximum fire damage to return when hit [105.3]
minimum fire damage to return when hit [70.2]
WbFireUpheaval
Attack
Base Damage: 1162–1743
Critical Strike Chance: 5%
Attack Damage: 43.75%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Never deal Critical Strikes
Deals 341 Base Fire Damage per second
Deals 56.25% less Attack Damage
Base duration is 2 seconds
50% of Physical Damage Converted to Fire Damage
40% less Attack Speed
Causes +12 Bursts
WbFireNovaTrap
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Fire Nova Mine
Cast Time: 0.4 sec
Cooldown Time: 8 sec
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.
Your Hits cannot Stun Enemies
Skills Repeat an additional 4 Times
Deals 234.8 to 352.1 Fire Damage
Throw up to 2 additional Traps
60% reduced Cast Speed
25% more Damage with Hits and Ailments per Repeat
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]

Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
	set_is_warband_leader = 1
}
Actor
{	
	slow_animations_go_to_idle = false
}
StateMachine
{
	define_shared_state = "add_effects;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
StateMachine
{
	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/1h_sword/1h_sword.epk, MainHand );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader2Standalone"] = {
    name = "El'Abin, Bloodeater",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.72,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "WbFlickerStrikeFire",
        "WbReaveFire",
        "WbFireUpheaval",
        "WbFireEnrage",
        "WbFireEnrageEnraged",
        "WbFireNovaTrap",
        "WbFireElementalCone",
        "WbFireLeader1Wait",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFlickerStrikeFire"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbReaveFire"] = {
    name = "Reave",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "reave_area_of_effect_+%_final_per_stage",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {80, 6, 80, -25, -9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireUpheaval"] = {
    name = "WbFireUpheaval",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "global_cannot_crit",
    },
    levels = {
        [1] = {1, 12, 50, 2000, -40, baseMultiplier = 0.4375, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireEnrage"] = {
    name = "WbFireEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_fire",
        "base_movement_velocity_+%",
        "attack_speed_+%",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 6000, 50, 40, 40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireEnrageEnraged"] = {
    name = "WbFireEnrageEnraged",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_fire",
        "base_movement_velocity_+%",
        "attack_speed_+%",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 12000, 50, 80, 80, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireNovaTrap"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "trap_variation",
        "number_of_additional_traps_to_throw",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
        "is_trap",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 25, 1, 2, -60, -35, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireElementalCone"] = {
    name = "Fire Elemental Cone",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.935,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 30, 40, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFireLeader1Wait"] = {
    name = "WbFireLeader1Wait",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 50% of Physical Damage Converted to Fire Damage
| Family | FireDamageAsPortionOfDamage | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | physical_damage elemental_damage Damage Physical Elemental Fire | 
Can have up to 12 additional Traps placed at a time
| Family | TrapsAllowed | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
Traps cannot be Damaged for +10 seconds after being Thrown
Mines cannot be Damaged for +10 seconds after being thrown
   | Family | MonsterTrapsInvulnerable | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
base trap duration [4000]
| Family | BaseTrapDuration | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
   | Family | MonsterMapBoss | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
   | Family | Nothing | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | 
| key | val | 
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 | 
| Stats.is_warband_leader | 1 | 
| Actor.slow_animations_go_to_idle | false | 
| StateMachine.define_shared_state | add_effects; | 
        Edit
        
        
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































