El'Abin, Devorador de Sangre
Humanoide
Jefe de guerra Cuchilla roja
El 50% del daño físico se convierte en daño de fuego
Permite colocar hasta 12 trampas adicionales a la vez
Las trampas no pueden ser dañadas durante +10 segundos después de ser lanzadas
Las minas no pueden ser dañadas durante +10 segundos después de ser lanzadas
kill traps mines and totems on death [1]
base trap duration [4000]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
El'Abin, Bloodeater
SpectreN
AreaMapa de Faro
TagsLanzador de hechizos, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader
Packs
  • El'Abin, Devorador de Sangre, Belicista Cuchilla Roja, Señor de la Llama Cuchilla Roja, Rompe Cráneos Cuchilla Roja, Rompe Cráneos Cuchilla Roja
  • Vida
    400%
    Energy Shield From Life
    33%
    Armadura
    +100%
    Evasión
    +33%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    172%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    120%
    Type
    WbFireLeader
    Metadata
    WbFireLeader2
    Nivel
    80
    Vida
    3,768,388
    Armadura
    146,882
    Evasión
    9,475
    Escudo de energía
    16,879
    Damage
    1,485
    Daño de hechizos
    2,216
    Precisión
    924
    Attack Time
    1.005
    Experiencia
    139,832
    Minion Life
    736,761
    Minion Energy Shield
    3,300
    Minion Damage
    1,239
    Ailment Threshold
    2,699,740
    Chill
    8,537
    Shock
    8,537
    Brittle
    48,296
    Scorch
    8,537
    Sap
    23,585
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 2358–3537
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbReaveFire
    Attack, Area, Multistrikeable, Melee
    Desgarro
    Base Damage: 2358–3537
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Ataca un área pequeña delante de ti. Cada desgarro que golpee a un enemigo otorga fases, que comenzarás a perder después de un corto período de tiempo sin golpear nada. Solo funciona con dagas, garras y espadas a una mano.
    Inflige un 25% menos de daño
    Daño físico aumentado un 6%
    Velocidad de ataque aumentada un 80%
    80% más Área de Efecto por cada fase
    active skill area of effect radius +% final [-9]
    is area damage [1]
    WbFlickerStrikeFire
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe repentino
    Base Damage: 2358–3537
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 4 seg
    Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
    Inflige un 20% más de daño
    Velocidad de ataque aumentada un 50%
    ignores proximity shield [1]
    WbFireEnrage
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 12 seg
    La duración base es de 6 segundos
    Velocidad de ataque aumentada un 40%
    Velocidad de movimiento aumentada un 40%
    Ganas el 50% de tu daño físico como daño de fuego extra
    maximum fire damage to return when hit [181.5]
    minimum fire damage to return when hit [121]
    WbFireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Cono elemental de fuego
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.935 seg
    Tiempo de recarga: 6 seg
    Inflige de 1489 a 2327 de daño de fuego
    Velocidad de lanzamiento de hechizos aumentada un 30%
    active skill area of effect radius +% final [40]
    is area damage [1]
    WbFireLeader1Wait
    La duración base es de 3 segundos
    WbFireEnrageEnraged
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 12 seg
    La duración base es de 12 segundos
    Velocidad de ataque aumentada un 80%
    Velocidad de movimiento aumentada un 80%
    Ganas el 50% de tu daño físico como daño de fuego extra
    maximum fire damage to return when hit [181.5]
    minimum fire damage to return when hit [121]
    WbFireUpheaval
    Attack
    Base Damage: 2358–3537
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    Nunca infliges golpes críticos
    Inflige 706.8 de daño de fuego base por segundo
    Inflige un 56.25% menos de daño de ataque
    La duración base es de 2 segundos
    El 50% del daño físico se convierte en daño de fuego
    40% menos velocidad de ataque
    Provoca +12 estallidos
    WbFireNovaTrap
    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    Mina de nova de fuego
    Tiempo de lanzamiento: 0.4 seg
    Tiempo de recarga: 8 seg
    Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
    Tus golpes no pueden aturdir a los enemigos
    Las Habilidades se Repiten 4 Veces más
    Inflige de 426.4 a 639.6 de daño de fuego
    Lanza hasta 2 trampas adicionales
    Velocidad de lanzamiento de hechizos reducida un 60%
    25% más de daño con golpes y estados alterados por cada repetición
    active skill area of effect radius +% final [-35]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireLeader2"] = {
        name = "El'Abin, Bloodeater",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "WbFlickerStrikeFire",
            "WbReaveFire",
            "WbFireUpheaval",
            "WbFireEnrage",
            "WbFireEnrageEnraged",
            "WbFireNovaTrap",
            "WbFireElementalCone",
            "WbFireLeader1Wait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlickerStrikeFire"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbReaveFire"] = {
        name = "Reave",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "reave_area_of_effect_+%_final_per_stage",
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 6, 80, -25, -9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireUpheaval"] = {
        name = "WbFireUpheaval",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "global_cannot_crit",
        },
        levels = {
            [1] = {1, 12, 50, 2000, -40, baseMultiplier = 0.4375, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireEnrage"] = {
        name = "WbFireEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_to_return_when_hit",
            "maximum_fire_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_fire",
            "base_movement_velocity_+%",
            "attack_speed_+%",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 6000, 50, 40, 40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireEnrageEnraged"] = {
        name = "WbFireEnrageEnraged",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_to_return_when_hit",
            "maximum_fire_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_fire",
            "base_movement_velocity_+%",
            "attack_speed_+%",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 12000, 50, 80, 80, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireNovaTrap"] = {
        name = "Fire Nova Mine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Multicastable] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "fire_nova_damage_+%_per_repeat_final",
            "trap_variation",
            "number_of_additional_traps_to_throw",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "is_trap",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 25, 1, 2, -60, -35, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 30, 40, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireLeader1Wait"] = {
        name = "WbFireLeader1Wait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de fuego
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Fuego
    Permite colocar hasta 12 trampas adicionales a la vez
    FamilyTrapsAllowed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 12 Max: 12 Global
  • Las trampas no pueden ser dañadas durante +10 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +10 segundos después de ser lanzadas
    FamilyMonsterTrapsInvulnerable
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 10000 Max: 10000 Global
  • traps invulnerable for duration ms Min: 10000 Max: 10000 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • base trap duration [4000]
    FamilyBaseTrapDuration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base trap duration Min: 4000 Max: 4000 Global
  • Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • FamilyWarbandMapBosses
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds TagsRedbladeLeader
    El'Abin, Devorador de Sangre
    Humanoide
    El 50% del daño físico se convierte en daño de fuego
    Permite colocar hasta 12 trampas adicionales a la vez
    Las trampas no pueden ser dañadas durante +10 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +10 segundos después de ser lanzadas
    kill traps mines and totems on death [1]
    base trap duration [4000]
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    El'Abin, Bloodeater
    SpectreN
    TagsLanzador de hechizos, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_leader
    Vida
    400%
    Energy Shield From Life
    33%
    Armadura
    +100%
    Evasión
    +33%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    172%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    120%
    Type
    WbFireLeader
    Metadata
    WbFireLeader2Standalone
    Nivel
    68
    Vida
    373,448
    Armadura
    57,580
    Evasión
    6,303
    Escudo de energía
    8,088
    Damage
    732
    Daño de hechizos
    1,092
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    112,805
    Minion Life
    81,004
    Minion Energy Shield
    1,754
    Minion Damage
    584
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1162–1743
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbReaveFire
    Attack, Area, Multistrikeable, Melee
    Desgarro
    Base Damage: 1162–1743
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Ataca un área pequeña delante de ti. Cada desgarro que golpee a un enemigo otorga fases, que comenzarás a perder después de un corto período de tiempo sin golpear nada. Solo funciona con dagas, garras y espadas a una mano.
    Inflige un 25% menos de daño
    Daño físico aumentado un 6%
    Velocidad de ataque aumentada un 80%
    80% más Área de Efecto por cada fase
    active skill area of effect radius +% final [-9]
    is area damage [1]
    WbFlickerStrikeFire
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe repentino
    Base Damage: 1162–1743
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 4 seg
    Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
    Inflige un 20% más de daño
    Velocidad de ataque aumentada un 50%
    ignores proximity shield [1]
    WbFireEnrage
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 12 seg
    La duración base es de 6 segundos
    Velocidad de ataque aumentada un 40%
    Velocidad de movimiento aumentada un 40%
    Ganas el 50% de tu daño físico como daño de fuego extra
    maximum fire damage to return when hit [105.3]
    minimum fire damage to return when hit [70.2]
    WbFireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Cono elemental de fuego
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.935 seg
    Tiempo de recarga: 6 seg
    Inflige de 760.8 a 1189 de daño de fuego
    Velocidad de lanzamiento de hechizos aumentada un 30%
    active skill area of effect radius +% final [40]
    is area damage [1]
    WbFireLeader1Wait
    La duración base es de 3 segundos
    WbFireEnrageEnraged
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 12 seg
    La duración base es de 12 segundos
    Velocidad de ataque aumentada un 80%
    Velocidad de movimiento aumentada un 80%
    Ganas el 50% de tu daño físico como daño de fuego extra
    maximum fire damage to return when hit [105.3]
    minimum fire damage to return when hit [70.2]
    WbFireUpheaval
    Attack
    Base Damage: 1162–1743
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    Nunca infliges golpes críticos
    Inflige 341 de daño de fuego base por segundo
    Inflige un 56.25% menos de daño de ataque
    La duración base es de 2 segundos
    El 50% del daño físico se convierte en daño de fuego
    40% menos velocidad de ataque
    Provoca +12 estallidos
    WbFireNovaTrap
    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    Mina de nova de fuego
    Tiempo de lanzamiento: 0.4 seg
    Tiempo de recarga: 8 seg
    Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
    Tus golpes no pueden aturdir a los enemigos
    Las Habilidades se Repiten 4 Veces más
    Inflige de 234.8 a 352.1 de daño de fuego
    Lanza hasta 2 trampas adicionales
    Velocidad de lanzamiento de hechizos reducida un 60%
    25% más de daño con golpes y estados alterados por cada repetición
    active skill area of effect radius +% final [-35]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/1h_sword/1h_sword.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireLeader2Standalone"] = {
        name = "El'Abin, Bloodeater",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "WbFlickerStrikeFire",
            "WbReaveFire",
            "WbFireUpheaval",
            "WbFireEnrage",
            "WbFireEnrageEnraged",
            "WbFireNovaTrap",
            "WbFireElementalCone",
            "WbFireLeader1Wait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFlickerStrikeFire"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbReaveFire"] = {
        name = "Reave",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "reave_area_of_effect_+%_final_per_stage",
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 6, 80, -25, -9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireUpheaval"] = {
        name = "WbFireUpheaval",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "global_cannot_crit",
        },
        levels = {
            [1] = {1, 12, 50, 2000, -40, baseMultiplier = 0.4375, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireEnrage"] = {
        name = "WbFireEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_to_return_when_hit",
            "maximum_fire_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_fire",
            "base_movement_velocity_+%",
            "attack_speed_+%",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 6000, 50, 40, 40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireEnrageEnraged"] = {
        name = "WbFireEnrageEnraged",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_to_return_when_hit",
            "maximum_fire_damage_to_return_when_hit",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_fire",
            "base_movement_velocity_+%",
            "attack_speed_+%",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 12000, 50, 80, 80, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireNovaTrap"] = {
        name = "Fire Nova Mine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Multicastable] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "fire_nova_damage_+%_per_repeat_final",
            "trap_variation",
            "number_of_additional_traps_to_throw",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "is_trap",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 25, 1, 2, -60, -35, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 30, 40, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireLeader1Wait"] = {
        name = "WbFireLeader1Wait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de fuego
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Fuego
    Permite colocar hasta 12 trampas adicionales a la vez
    FamilyTrapsAllowed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 12 Max: 12 Global
  • Las trampas no pueden ser dañadas durante +10 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +10 segundos después de ser lanzadas
    FamilyMonsterTrapsInvulnerable
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 10000 Max: 10000 Global
  • traps invulnerable for duration ms Min: 10000 Max: 10000 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • base trap duration [4000]
    FamilyBaseTrapDuration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base trap duration Min: 4000 Max: 4000 Global
  • Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.is_warband_leader1
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_stateadd_effects;
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.