El'Abin, Blutesser
Humanoid
Gebiet: 'Leuchtturm'-Karte
Rotklingen-Kriegsfürst
50% des physischen Schadens werden in Feuerschaden umgewandelt
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Fallen können für +10 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +10 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
base trap duration [4000]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% des physischen Schadens werden in Feuerschaden umgewandelt
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Fallen können für +10 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +10 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
base trap duration [4000]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
El'Abin, Bloodeater
Spectre | N |
---|---|
Area | 'Leuchtturm'-Karte |
Tags | Zauberer, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader |
Packs |
Leben
400%
Energy Shield From Life
33%
Rüstung
+100%
Ausweichen
+33%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
172%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
WbFireLeader
Metadata
WbFireLeader2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
83
Leben
10,136,607
Rüstung
184,954
Ausweichen
10,454
Energieschild
5,055
Damage
1,764
Zauberschaden
2,633
Genauigkeit
518
Attack Time
1.005
Erfahrung
144,452
Ailment Threshold
4,764,205
Chill
15,064
Shock
15,064
Brittle
85,227
Scorch
15,064
Sap
41,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2801–4202
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbReaveFire
Attack, Area, Multistrikeable, Melee
Zerreißen
Base Damage: 2801–4202
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Greift in einem Bereich vor Euch an. Jedes Zerreißen, das einen Gegner trifft, gewährt Phasen, die Ihr nach kurzer Zeit immer weiter verliert, wenn Ihr keine Treffer mehr landet. Funktioniert nur mit Dolchen, Klauen und Einhandschwertern.
Verursacht 25% weniger Schaden
6% erhöhter physischer Schaden
80% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [-9]
is area damage [1]
6% erhöhter physischer Schaden
80% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [-9]
is area damage [1]
WbFlickerStrikeFire
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 2801–4202
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 4 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 20% mehr Schaden
50% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
50% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
WbFireEnrage
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
Basisdauer beträgt 6 Sekunden
40% erhöhte Angriffsgeschwindigkeit
40% erhöhte Bewegungsgeschwindigkeit
Verursacht 50% Eures physischen Schadens als extra Feuerschaden
maximum fire damage to return when hit [207.4]
minimum fire damage to return when hit [138.3]
40% erhöhte Angriffsgeschwindigkeit
40% erhöhte Bewegungsgeschwindigkeit
Verursacht 50% Eures physischen Schadens als extra Feuerschaden
maximum fire damage to return when hit [207.4]
minimum fire damage to return when hit [138.3]
WbFireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Kegelförmiger Feuerelementar
Kritische Trefferchance: 5%
Zauberzeit: 0.935 Sek.
Abklingzeit: 6 Sek.
Verursacht 1756 bis 2744 Feuerschaden
30% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [40]
is area damage [1]
30% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [40]
is area damage [1]
WbFireLeader1Wait
Basisdauer beträgt 3 Sekunden
WbFireEnrageEnraged
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
Basisdauer beträgt 12 Sekunden
80% erhöhte Angriffsgeschwindigkeit
80% erhöhte Bewegungsgeschwindigkeit
Verursacht 50% Eures physischen Schadens als extra Feuerschaden
maximum fire damage to return when hit [207.4]
minimum fire damage to return when hit [138.3]
80% erhöhte Angriffsgeschwindigkeit
80% erhöhte Bewegungsgeschwindigkeit
Verursacht 50% Eures physischen Schadens als extra Feuerschaden
maximum fire damage to return when hit [207.4]
minimum fire damage to return when hit [138.3]
WbFireUpheaval
Attack
Base Damage: 2801–4202
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Angriffsschaden: 70%
Attack Time: 1.5 Sek.
Abklingzeit: 8 Sek.
Ihr erzielt keine kritischen Treffer
Verursacht 845.6 Basis-Feuerschaden pro Sekunde
Verursacht 30% weniger Angriffsschaden
Basisdauer beträgt 2 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
40% weniger Angriffsgeschwindigkeit
Erzeugt +12 Explosionen
Verursacht 845.6 Basis-Feuerschaden pro Sekunde
Verursacht 30% weniger Angriffsschaden
Basisdauer beträgt 2 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
40% weniger Angriffsgeschwindigkeit
Erzeugt +12 Explosionen
WbFireNovaTrap
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Feuernova-Mine
Zauberzeit: 0.4 Sek.
Abklingzeit: 8 Sek.
Platziert eine Fernmine, die Ihr zünden könnt, um eine Reihe Feuernovae zu entfachen. Jede nachfolgende Nova aus derselben Mine verursacht höheren Schaden als die vorherige.
Eure Treffer können Gegner nicht betäuben
Fertigkeiten wiederholen sich 4 zusätzliche Male
Verursacht 493.5 bis 740.3 Feuerschaden
Werft bis zu 2 zusätzliche Fallen
60% verringerte Zaubergeschwindigkeit
25% mehr Schaden mit Treffern und Beeinträchtigungen pro Wiederholung
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
Fertigkeiten wiederholen sich 4 zusätzliche Male
Verursacht 493.5 bis 740.3 Feuerschaden
Werft bis zu 2 zusätzliche Fallen
60% verringerte Zaubergeschwindigkeit
25% mehr Schaden mit Treffern und Beeinträchtigungen pro Wiederholung
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireLeader2"] = { name = "El'Abin, Bloodeater", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WbFlickerStrikeFire", "WbReaveFire", "WbFireUpheaval", "WbFireEnrage", "WbFireEnrageEnraged", "WbFireNovaTrap", "WbFireElementalCone", "WbFireLeader1Wait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrikeFire"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {50, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbReaveFire"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, 6, 80, -25, -9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireUpheaval"] = { name = "WbFireUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "global_cannot_crit", }, levels = { [1] = {1, 12, 50, 2000, -40, baseMultiplier = 0.7, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireEnrage"] = { name = "WbFireEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_to_return_when_hit", "maximum_fire_damage_to_return_when_hit", "base_skill_effect_duration", "physical_damage_%_to_add_as_fire", "base_movement_velocity_+%", "attack_speed_+%", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 6000, 50, 40, 40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireEnrageEnraged"] = { name = "WbFireEnrageEnraged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_to_return_when_hit", "maximum_fire_damage_to_return_when_hit", "base_skill_effect_duration", "physical_damage_%_to_add_as_fire", "base_movement_velocity_+%", "attack_speed_+%", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 12000, 50, 80, 80, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireNovaTrap"] = { name = "Fire Nova Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_repeat_count", "fire_nova_damage_+%_per_repeat_final", "trap_variation", "number_of_additional_traps_to_throw", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", "is_trap", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 25, 1, 2, -60, -35, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 30, 40, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireLeader1Wait"] = { name = "WbFireLeader1Wait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des physischen Schadens werden in Feuerschaden umgewandelt
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Fallen können für +10 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +10 Sekunden nach dem Wurf nicht beschädigt werden
Id | MonsterImplicitTrapsInvulnerable3 |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
base trap duration [4000]
Id | BaseTrapDuration1 |
---|---|
Family | BaseTrapDuration |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | RedbladeWarlord |
---|---|
Family | WarbandMapBosses |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Adds Tags | RedbladeLeader |
El'Abin, Blutesser
Humanoid
50% des physischen Schadens werden in Feuerschaden umgewandelt
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Fallen können für +10 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +10 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
base trap duration [4000]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Fallen können für +10 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +10 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
base trap duration [4000]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
El'Abin, Bloodeater
Spectre | N |
---|---|
Tags | Zauberer, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_leader |
Leben
400%
Energy Shield From Life
33%
Rüstung
+100%
Ausweichen
+33%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
172%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
WbFireLeader
Metadata
WbFireLeader2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
57,580
Ausweichen
6,303
Energieschild
2,022
Damage
732
Zauberschaden
1,092
Genauigkeit
290
Attack Time
1.005
Erfahrung
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1162–1743
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbReaveFire
Attack, Area, Multistrikeable, Melee
Zerreißen
Base Damage: 1162–1743
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Greift in einem Bereich vor Euch an. Jedes Zerreißen, das einen Gegner trifft, gewährt Phasen, die Ihr nach kurzer Zeit immer weiter verliert, wenn Ihr keine Treffer mehr landet. Funktioniert nur mit Dolchen, Klauen und Einhandschwertern.
Verursacht 25% weniger Schaden
6% erhöhter physischer Schaden
80% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [-9]
is area damage [1]
6% erhöhter physischer Schaden
80% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [-9]
is area damage [1]
WbFlickerStrikeFire
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 1162–1743
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 4 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 20% mehr Schaden
50% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
50% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
WbFireEnrage
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
Basisdauer beträgt 6 Sekunden
40% erhöhte Angriffsgeschwindigkeit
40% erhöhte Bewegungsgeschwindigkeit
Verursacht 50% Eures physischen Schadens als extra Feuerschaden
maximum fire damage to return when hit [125.6]
minimum fire damage to return when hit [83.74]
40% erhöhte Angriffsgeschwindigkeit
40% erhöhte Bewegungsgeschwindigkeit
Verursacht 50% Eures physischen Schadens als extra Feuerschaden
maximum fire damage to return when hit [125.6]
minimum fire damage to return when hit [83.74]
WbFireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Kegelförmiger Feuerelementar
Kritische Trefferchance: 5%
Zauberzeit: 0.935 Sek.
Abklingzeit: 6 Sek.
Verursacht 907.5 bis 1418 Feuerschaden
30% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [40]
is area damage [1]
30% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [40]
is area damage [1]
WbFireLeader1Wait
Basisdauer beträgt 3 Sekunden
WbFireEnrageEnraged
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
Basisdauer beträgt 12 Sekunden
80% erhöhte Angriffsgeschwindigkeit
80% erhöhte Bewegungsgeschwindigkeit
Verursacht 50% Eures physischen Schadens als extra Feuerschaden
maximum fire damage to return when hit [125.6]
minimum fire damage to return when hit [83.74]
80% erhöhte Angriffsgeschwindigkeit
80% erhöhte Bewegungsgeschwindigkeit
Verursacht 50% Eures physischen Schadens als extra Feuerschaden
maximum fire damage to return when hit [125.6]
minimum fire damage to return when hit [83.74]
WbFireUpheaval
Attack
Base Damage: 1162–1743
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Angriffsschaden: 70%
Attack Time: 1.5 Sek.
Abklingzeit: 8 Sek.
Ihr erzielt keine kritischen Treffer
Verursacht 406.7 Basis-Feuerschaden pro Sekunde
Verursacht 30% weniger Angriffsschaden
Basisdauer beträgt 2 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
40% weniger Angriffsgeschwindigkeit
Erzeugt +12 Explosionen
Verursacht 406.7 Basis-Feuerschaden pro Sekunde
Verursacht 30% weniger Angriffsschaden
Basisdauer beträgt 2 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
40% weniger Angriffsgeschwindigkeit
Erzeugt +12 Explosionen
WbFireNovaTrap
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Feuernova-Mine
Zauberzeit: 0.4 Sek.
Abklingzeit: 8 Sek.
Platziert eine Fernmine, die Ihr zünden könnt, um eine Reihe Feuernovae zu entfachen. Jede nachfolgende Nova aus derselben Mine verursacht höheren Schaden als die vorherige.
Eure Treffer können Gegner nicht betäuben
Fertigkeiten wiederholen sich 4 zusätzliche Male
Verursacht 280 bis 420 Feuerschaden
Werft bis zu 2 zusätzliche Fallen
60% verringerte Zaubergeschwindigkeit
25% mehr Schaden mit Treffern und Beeinträchtigungen pro Wiederholung
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
Fertigkeiten wiederholen sich 4 zusätzliche Male
Verursacht 280 bis 420 Feuerschaden
Werft bis zu 2 zusätzliche Fallen
60% verringerte Zaubergeschwindigkeit
25% mehr Schaden mit Treffern und Beeinträchtigungen pro Wiederholung
active skill area of effect radius +% final [-35]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { slow_animations_go_to_idle = false } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/1h_sword/1h_sword.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireLeader2Standalone"] = { name = "El'Abin, Bloodeater", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WbFlickerStrikeFire", "WbReaveFire", "WbFireUpheaval", "WbFireEnrage", "WbFireEnrageEnraged", "WbFireNovaTrap", "WbFireElementalCone", "WbFireLeader1Wait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrikeFire"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {50, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbReaveFire"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, 6, 80, -25, -9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireUpheaval"] = { name = "WbFireUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "global_cannot_crit", }, levels = { [1] = {1, 12, 50, 2000, -40, baseMultiplier = 0.7, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireEnrage"] = { name = "WbFireEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_to_return_when_hit", "maximum_fire_damage_to_return_when_hit", "base_skill_effect_duration", "physical_damage_%_to_add_as_fire", "base_movement_velocity_+%", "attack_speed_+%", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 6000, 50, 40, 40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireEnrageEnraged"] = { name = "WbFireEnrageEnraged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_to_return_when_hit", "maximum_fire_damage_to_return_when_hit", "base_skill_effect_duration", "physical_damage_%_to_add_as_fire", "base_movement_velocity_+%", "attack_speed_+%", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 12000, 50, 80, 80, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireNovaTrap"] = { name = "Fire Nova Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_repeat_count", "fire_nova_damage_+%_per_repeat_final", "trap_variation", "number_of_additional_traps_to_throw", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", "is_trap", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 25, 1, 2, -60, -35, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 30, 40, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireLeader1Wait"] = { name = "WbFireLeader1Wait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des physischen Schadens werden in Feuerschaden umgewandelt
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Fallen können für +10 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +10 Sekunden nach dem Wurf nicht beschädigt werden
Id | MonsterImplicitTrapsInvulnerable3 |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
base trap duration [4000]
Id | BaseTrapDuration1 |
---|---|
Family | BaseTrapDuration |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.