Rotklingen-Kriegstreiber
Humanoid
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Ihr erleidet 10% des Schadens von geblockten Treffern
Redblade Warmonger
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, Zauberer, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, red_blood, summoner, wb_elite |
Packs |
Leben
300%
Energy Shield From Life
33%
Rüstung
+25%
Ausweichen
+33%
Ailment Threshold
300%
Widerstand
75 0 0 0
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
115%
Type
WbFireElite
Metadata
WbFireElite1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
19,300
Rüstung
35,988
Ausweichen
6,303
Energieschild
2,022
Damage
538
Zauberschaden
538
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbFireResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Reinheit des Feuers
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die Euch und Euren Verbündeten Feuerwiderstand gewährt.
Ihr und Verbündete im Umkreis erhalten zusätzlich 36% Feuerwiderstand
Ihr und Verbündete im Umkreis erhalten zusätzlich 5% zu maximalem Feuerwiderstand
active skill area of effect radius +% final [40]
base deal no damage [1]
Ihr und Verbündete im Umkreis erhalten zusätzlich 5% zu maximalem Feuerwiderstand
active skill area of effect radius +% final [40]
base deal no damage [1]
WbRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Sühnendes Feuer
Zauberzeit: 1 Sek.
Hüllt Euch in magische Flammen, die Euch und Eure Gegner schnell verbrennen. Euer Zauberschaden ist signifikant erhöht, solange dieser Effekt aktiv ist. Dieser hört auf, sobald Ihr nur noch 1 Leben übrig habt.
Verursacht 454.6 Basis-Feuerschaden pro Sekunde
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-27]
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-27]
WbFlameWhipFireElite
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Feuerschwall
Kritische Trefferchance: 6%
Zauberzeit: 0.5 Sek.
Trifft Gegner vor Euch mit einem Feuerschwall. Brennende Gegner nehmen zusätzlichen Schaden. Wenn Ihr einen entzündeten Gegner trefft, wird unter diesem brennender Boden erzeugt. Eure Schadensmodifikatoren wirken sich nicht auf diesen brennenden Boden aus.
Verursacht 521.1 bis 781.6 Feuerschaden
65% erhöhte Zaubergeschwindigkeit
+50% mehr Schaden mit Treffern gegen brennende Gegner
Kann nicht Entzünden
is area damage [1]
65% erhöhte Zaubergeschwindigkeit
+50% mehr Schaden mit Treffern gegen brennende Gegner
Kann nicht Entzünden
is area damage [1]
WbFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flammenspurt
Kritische Trefferchance: 5%
Zauberzeit: 0.75 Sek.
Abklingzeit: 6 Sek.
Teleportiert Euch an einen Ort, fügt Gegnern Schaden zu und hinterlässt eine Spur aus brennendem Boden. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Verursacht 655.3 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 4 Sekunden
Verursacht 436.8 bis 655.3 Feuerschaden
is area damage [1]
Basisdauer beträgt 4 Sekunden
Verursacht 436.8 bis 655.3 Feuerschaden
is area damage [1]
WbSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Zauberzeit: 0.8 Sek.
Abklingzeit: 5 Sek.
Fertigkeiten wiederholen sich 4 zusätzliche Male
Verursacht 36% weniger Schaden
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 5 Sekunden
100% mehr Zaubergeschwindigkeit
10% verringerte Zaubergeschwindigkeit
alternate minion [1]
Verursacht 36% weniger Schaden
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 5 Sekunden
100% mehr Zaubergeschwindigkeit
10% verringerte Zaubergeschwindigkeit
alternate minion [1]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Rauchmine
Zauberzeit: 0.5 Sek.
Wirft eine Mine, die Euch zu ihr teleportiert, wenn sie gezündet wird. Die Mine hüllt Eure Herkunfts- sowie Ankunftsposition in Rauch, der Gegner blendet, und gewährt Euch einen kurzzeitigen Bonus auf Eure Bewegungsgeschwindigkeit. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
active skill area of effect radius +% final [-45]
WbSummonRagingSpiritFireElite
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Zauberzeit: 0.8 Sek.
Abklingzeit: 10 Sek.
Fertigkeiten wiederholen sich 6 zusätzliche Male
Verursacht 36% weniger Schaden
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 5 Sekunden
200% mehr Zaubergeschwindigkeit
10% verringerte Zaubergeschwindigkeit
alternate minion [1]
Verursacht 36% weniger Schaden
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 5 Sekunden
200% mehr Zaubergeschwindigkeit
10% verringerte Zaubergeschwindigkeit
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireElite1"] = { name = "Redblade Warmonger", life = 3, energyShield = 0.33, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "WbRighteousFire", "WbSmokeMine", "WbFireResistAura", "WbSummonRagingSpirit", "WbSummonRagingSpiritFireElite", "WbFlameWhipFireElite", "WbFlameDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbRighteousFire"] = { name = "Righteous Fire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_base_area_of_effect_radius", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, 18, -27, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireResistAura"] = { name = "Purity of Fire", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants fire resistance to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_maximum_fire_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {24, 2, 25, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {28, 3, 30, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {32, 4, 35, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {36, 5, 40, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {40, 6, 45, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonRagingSpirit"] = { name = "WbSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "active_skill_cast_speed_+%_final", "alternate_minion", }, levels = { [1] = {-35, 5000, 50, -10, 4, 100, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {-36, 5000, 50, -10, 4, 100, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [3] = {-37, 5000, 50, -10, 4, 100, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [4] = {-38, 5000, 50, -10, 4, 100, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [5] = {-39, 5000, 50, -10, 4, 100, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [6] = {-40, 5000, 50, -10, 4, 100, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [7] = {-41, 5000, 50, -10, 4, 100, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [8] = {-42, 5000, 50, -10, 4, 100, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [9] = {-43, 5000, 50, -10, 4, 100, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [10] = {-44, 5000, 50, -10, 4, 100, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [11] = {-45, 5000, 50, -10, 4, 100, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [12] = {-46, 5000, 50, -10, 4, 100, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [13] = {-47, 5000, 50, -10, 4, 100, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [14] = {-48, 5000, 50, -10, 4, 100, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [15] = {-49, 5000, 50, -10, 4, 100, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [16] = {-50, 5000, 50, -10, 4, 100, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonRagingSpiritFireElite"] = { name = "WbSummonRagingSpiritFireElite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "skill_repeat_count", "active_skill_cast_speed_+%_final", "alternate_minion", }, levels = { [1] = {-35, 5000, 50, -10, 6, 200, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {-36, 5000, 50, -10, 6, 200, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [3] = {-37, 5000, 50, -10, 6, 200, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [4] = {-38, 5000, 50, -10, 6, 200, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [5] = {-39, 5000, 50, -10, 6, 200, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [6] = {-40, 5000, 50, -10, 6, 200, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [7] = {-41, 5000, 50, -10, 6, 200, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [8] = {-42, 5000, 50, -10, 6, 200, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [9] = {-43, 5000, 50, -10, 6, 200, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [10] = {-44, 5000, 50, -10, 6, 200, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [11] = {-45, 5000, 50, -10, 6, 200, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [12] = {-46, 5000, 50, -10, 6, 200, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [13] = {-47, 5000, 50, -10, 6, 200, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [14] = {-48, 5000, 50, -10, 6, 200, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [15] = {-49, 5000, 50, -10, 6, 200, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [16] = {-50, 5000, 50, -10, 6, 200, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameWhipFireElite"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flame_whip_damage_+%_final_vs_burning_enemies", "base_cast_speed_+%", "never_ignite", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 65, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Rotklingen-Kriegstreiber
Humanoid
50% des physischen Schadens werden in Feuerschaden umgewandelt
Redblade Warmonger
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, wb_elite |
Packs |
Leben
300%
Energy Shield From Life
33%
Rüstung
+25%
Ausweichen
+33%
Ailment Threshold
300%
Widerstand
75 0 0 0
Damage
123%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
115%
Type
WbFireEliteGroundSlammer
Metadata
WbFireElite2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
19,300
Rüstung
35,988
Ausweichen
6,303
Energieschild
2,022
Damage
459
Zauberschaden
459
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 368–551
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalität
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die Euch und Euren Verbündeten Lebensregeneration gewährt.
Ihr und Verbündete im Umkreis regenerieren 1.25% Leben pro Sekunde
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
WbGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Schmetterhieb
Base Damage: 368–551
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Funktioniert nur mit Stäben oder Streitkolben.
Verursacht 20% weniger Schaden
15% verringerte gegnerische Betäubungsschwelle
active skill area of effect radius +% final [40]
15% verringerte gegnerische Betäubungsschwelle
active skill area of effect radius +% final [40]
WbVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
Vaal-Schmetterhieb
Base Damage: 368–551
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden, wodurch er eine in alle Richtungen schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und eine erhöhte Chance gewährt, diese zu betäuben.
Stößt Gegner bei Treffer zurück
Verursacht 50% mehr Schaden
100% erhöhte Rückstoßdistanz
Betäubt Gegner
animation effect variation [-1]
is area damage [1]
Verursacht 50% mehr Schaden
100% erhöhte Rückstoßdistanz
Betäubt Gegner
animation effect variation [-1]
is area damage [1]
WbLeapSlamFire
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 368–551
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 25% mehr Schaden
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Rauchmine
Zauberzeit: 0.5 Sek.
Wirft eine Mine, die Euch zu ihr teleportiert, wenn sie gezündet wird. Die Mine hüllt Eure Herkunfts- sowie Ankunftsposition in Rauch, der Gegner blendet, und gewährt Euch einen kurzzeitigen Bonus auf Eure Bewegungsgeschwindigkeit. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
active skill area of effect radius +% final [-45]
WbGroundSlamFireElite
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Schmetterhieb
Base Damage: 368–551
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Funktioniert nur mit Stäben oder Streitkolben.
Verursacht 20% weniger Schaden
Dieser Angriff wird 4 zusätzliche Male wiederholt
15% verringerte gegnerische Betäubungsschwelle
150% mehr Nahkampf-Angriffsgeschwindigkeit
active skill area of effect radius +% final [40]
Dieser Angriff wird 4 zusätzliche Male wiederholt
15% verringerte gegnerische Betäubungsschwelle
150% mehr Nahkampf-Angriffsgeschwindigkeit
active skill area of effect radius +% final [40]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireElite2_"] = { name = "Redblade Warmonger", life = 3, energyShield = 0.33, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.23, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "WbVaalGroundSlam", "WbGroundSlam", "WbGroundSlamFireElite", "Melee", "WbLeapSlamFire", "WbVitality", "WbSmokeMine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "always_stun", "global_knockback", "is_area_damage", }, levels = { [1] = {50, 100, -1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbGroundSlamFireElite"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, -20, 4, 150, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeapSlamFire"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbVitality"] = { name = "Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "life_regeneration_rate_per_minute_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {75, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, }
50% des physischen Schadens werden in Feuerschaden umgewandelt
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Rotklingen-Kriegstreiber
Humanoid
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Ihr erleidet 10% des Schadens von geblockten Treffern
Redblade Warmonger
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, Zauberer, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, red_blood, wb_elite |
Packs |
Leben
300%
Energy Shield From Life
33%
Rüstung
+25%
Ausweichen
+33%
Ailment Threshold
300%
Widerstand
75 0 0 0
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
115%
Type
WbFireElite
Metadata
WbFireElite3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
19,300
Rüstung
35,988
Ausweichen
6,303
Energieschild
2,022
Damage
538
Zauberschaden
538
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbFirestormElite1
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 0.9 Sek.
Abklingzeit: 3 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 3 Sekunden
Verursacht 380.1 bis 570.1 Feuerschaden
25% Chance, Gegner zu entzünden
Ein Aufprall alle 0.2 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
Verursacht 380.1 bis 570.1 Feuerschaden
25% Chance, Gegner zu entzünden
Ein Aufprall alle 0.2 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
WbFirestormElite2
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 0.9 Sek.
Abklingzeit: 10 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 8 Sekunden
Verursacht 540 bis 810 Feuerschaden
25% Chance, Gegner zu entzünden
Ein Aufprall alle 0.2 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
Verursacht 540 bis 810 Feuerschaden
25% Chance, Gegner zu entzünden
Ein Aufprall alle 0.2 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
WbFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flammenspurt
Kritische Trefferchance: 5%
Zauberzeit: 0.75 Sek.
Abklingzeit: 6 Sek.
Teleportiert Euch an einen Ort, fügt Gegnern Schaden zu und hinterlässt eine Spur aus brennendem Boden. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Verursacht 655.3 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 4 Sekunden
Verursacht 436.8 bis 655.3 Feuerschaden
is area damage [1]
Basisdauer beträgt 4 Sekunden
Verursacht 436.8 bis 655.3 Feuerschaden
is area damage [1]
WbIncinerate
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Fire
Verbrennen
Effektivität zusätzlichen Schadens: 30%
Zauberzeit: 0.2 Sek.
Entfesselt eine Feuerflut aus Eurer Hand. Je länger Ihr diesen Zauber von einer Stelle aus wirkt, desto größer und stärker werden die Flammen.
Fertigkeiten wiederholen sich 3 zusätzliche Male
Projektile durchbohren alle Ziele
Verursacht 159.5 bis 212.6 Feuerschaden
Feuert 3 zusätzliche Projektile
40% erhöhte Projektilgeschwindigkeit
25% mehr Schaden mit Treffern und Beeinträchtigungen für jede Phase
base is projectile [1]
Projektile durchbohren alle Ziele
Verursacht 159.5 bis 212.6 Feuerschaden
Feuert 3 zusätzliche Projektile
40% erhöhte Projektilgeschwindigkeit
25% mehr Schaden mit Treffern und Beeinträchtigungen für jede Phase
base is projectile [1]
WbFireResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Reinheit des Feuers
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die Euch und Euren Verbündeten Feuerwiderstand gewährt.
Ihr und Verbündete im Umkreis erhalten zusätzlich 36% Feuerwiderstand
Ihr und Verbündete im Umkreis erhalten zusätzlich 5% zu maximalem Feuerwiderstand
active skill area of effect radius +% final [40]
base deal no damage [1]
Ihr und Verbündete im Umkreis erhalten zusätzlich 5% zu maximalem Feuerwiderstand
active skill area of effect radius +% final [40]
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireElite3"] = { name = "Redblade Warmonger", life = 3, energyShield = 0.33, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "WbFirestormElite1", "WbFirestormElite2", "WbIncinerate", "WbFireResistAura", "WbFlameDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbFirestormElite1"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "firestorm_use_server_effects", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 3000, 200, 25, -50, -49, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFirestormElite2"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "firestorm_use_server_effects", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 8000, 200, 25, -50, -49, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbIncinerate"] = { name = "Incinerate", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flamethrower_damage_+%_per_stage_final", "base_projectile_speed_+%", "number_of_additional_projectiles", "skill_repeat_count", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.89999997615814, 1.2000000476837, 25, 40, 3, 3, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireResistAura"] = { name = "Purity of Fire", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants fire resistance to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_maximum_fire_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {20, 1, 20, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {24, 2, 25, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {28, 3, 30, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {32, 4, 35, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {36, 5, 40, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {40, 6, 45, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Rotklingen-Kriegstreiber
Humanoid
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Ihr erleidet 10% des Schadens von geblockten Treffern
Redblade Warmonger
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, Zauberer, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, red_blood, wb_elite |
Packs |
Leben
300%
Energy Shield From Life
33%
Rüstung
+25%
Ausweichen
+33%
Ailment Threshold
300%
Widerstand
75 0 0 0
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
115%
Type
WbFireElite
Metadata
WbFireElite4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
19,300
Rüstung
35,988
Ausweichen
6,303
Energieschild
2,022
Damage
538
Zauberschaden
538
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbFlameCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 5%
Zauberzeit: 0.5 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Basisdauer beträgt 3 Sekunden
Verursacht 811.1 bis 1217 Feuerschaden
active skill area of effect radius +% final [-36]
is area damage [1]
Verursacht 811.1 bis 1217 Feuerschaden
active skill area of effect radius +% final [-36]
is area damage [1]
WbDesecrateRed
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Entweihen
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Entweiht den Boden, erzeugt Leichen, die auf den Monstern im aktuellen Gebiet basieren, und verursacht bei Gegnern Chaosschaden über Zeit. Wenn Ihr die Fertigkeit "Schemen erwecken" verwendet, besteht die Chance, dass Ihr Schemenleichen erweckt, die Euren zuletzt erweckten Schemen entsprechen. Schemenleichen können nur mit Kreaturenfertigkeiten interagieren.
Verursacht 143.2 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 5 Sekunden
Erzeugt 4 Leichname
Stufe beschworener Leichen entspricht der Stufe des Gebiets, bis zu einer maximalen Stufe von 100
Maximal 10 Leichname erlaubt
active skill area of effect radius +% final [40]
desecrated ground art variation [1]
is area damage [1]
Basisdauer beträgt 5 Sekunden
Erzeugt 4 Leichname
Stufe beschworener Leichen entspricht der Stufe des Gebiets, bis zu einer maximalen Stufe von 100
Maximal 10 Leichname erlaubt
active skill area of effect radius +% final [40]
desecrated ground art variation [1]
is area damage [1]
WbAnger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Wut
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die Euren Angriffen und Zaubern und denen Eurer Verbündeten Feuerschaden hinzufügt.
Ihr und Verbündete im Umkreis verursachen 111.1 bis 185.2 zusätzlichen Feuerschaden mit Angriffen
active skill area of effect radius +% final [45]
active skill area of effect radius +% final [45]
WbFireElite4Wait
Abklingzeit: 5 Sek.
Basisdauer beträgt 2 Sekunden
MonsterDetonateDeadWbFire
Spell, Area, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 2.5 Sek.
Basisdauer beträgt 1 Sekunden
Die sekundäre Basisdauer beträgt 0.5 Sekunden
Verursacht 343.6 bis 515.5 Feuerschaden
Explosion verursacht Basis-Feuerschaden in Höhe von 1% des maximalen Lebens der Leiche
Erzeugt +6 Explosionen
is area damage [1]
Die sekundäre Basisdauer beträgt 0.5 Sekunden
Verursacht 343.6 bis 515.5 Feuerschaden
Explosion verursacht Basis-Feuerschaden in Höhe von 1% des maximalen Lebens der Leiche
Erzeugt +6 Explosionen
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireElite4"] = { name = "Redblade Warmonger", life = 3, energyShield = 0.33, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "WbAnger", "WbFlameCall", "WbDesecrateRed", "WbFireElite4Wait", "MonsterDetonateDeadWbFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbAnger"] = { name = "Anger", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.30000001192093, 0.5, 25, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.5, 30, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.5, 35, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.30000001192093, 0.5, 40, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.30000001192093, 0.5, 45, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.30000001192093, 0.5, 50, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlameCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, -36, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbDesecrateRed"] = { name = "Desecrate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_corpse_level", "desecrated_ground_art_variation", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 1, 4, 10, 40, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 1, 4, 10, 40, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFireElite4Wait"] = { name = "WbFireElite4Wait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadWbFire"] = { name = "MonsterDetonateDeadWbFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Rotklingen-Kriegstreiber
Humanoid
monster no map drops [1]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Redblade Warmonger
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite |
Leben
300%
Energy Shield From Life
33%
Rüstung
+25%
Ausweichen
+33%
Ailment Threshold
300%
Widerstand
75 0 0 0
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
115%
Type
WbFireElite
Metadata
WbFireElite1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireElite1Elder"] = { name = "Redblade Warmonger", life = 3, energyShield = 0.33, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { }, modList = { }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Rotklingen-Kriegstreiber
Humanoid
50% des physischen Schadens werden in Feuerschaden umgewandelt
monster no map drops [1]
monster no map drops [1]
Redblade Warmonger
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite |
Leben
300%
Energy Shield From Life
33%
Rüstung
+25%
Ausweichen
+33%
Ailment Threshold
300%
Widerstand
75 0 0 0
Damage
123%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
115%
Type
WbFireEliteGroundSlammer
Metadata
WbFireElite2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbFireElite2Elder"] = { name = "Redblade Warmonger", life = 3, energyShield = 0.33, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.23, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { }, modList = { }, }
50% des physischen Schadens werden in Feuerschaden umgewandelt
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.