Bin'aia, Blutregen
HumanoidGebiet: 'Leuchtturm'-Karte
Rotklingen-Kriegsfürst
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bin'aia, Crimson Rain
| Spectre | N |
|---|---|
| Area | 'Leuchtturm'-Karte |
| Tags | bludgeoning_weapon, Zauberer, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, summoner, wb_leader |
| Packs |
Leben
400%
Energy Shield From Life
33%
Rüstung
+100%
Ausweichen
+33%
Ailment Threshold
400%
Widerstand
Damage
172%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
WbFireLeader
Metadata
WbFireLeader4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
71
Leben
826,849
Rüstung
72,946
Ausweichwert
6,996
Energieschild
9,742
Damage
876
Zauberschaden
1,308
Genauigkeit
652
Attack Time
1.005
Erfahrung
120,439
Minion Life
174,669
Minion Energy Shield
2,058
Minion Damage
707
Ailment Threshold
471,304
Chill
1,490
Shock
1,490
Brittle
8,431
Scorch
1,490
Sap
4,117
Phys Convert Ele
255%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1391—2087
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flammenspurt
Kritische Trefferchance: 5%
Zauberzeit: 0.75 Sek.
Abklingzeit: 6 Sek.
Teleportiert Euch an einen Ort, fügt Gegnern Schaden zu und hinterlässt eine Spur aus brennendem Boden. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Verursacht 775.5 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 4 Sekunden
Verursacht 517 bis 775.5 Feuerschaden
is area damage [1]
WbSummonFlameGolem
Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Flammengolem beschwören
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Beschwört einen Flammengolem, der Euch erhöhten Schaden und Wirkungsbereich gewährt. Der Flammengolem kann Feuer speien, ein explosives Projektil entfesseln und eine Woge aus Feuerschaden wirken.
50% vergrößerte Charaktergröße
Maximal 1 beschworener Golem
alternate minion [1]
base display minion actor level [71]
display minion monster type [7]
WbVaalFlameblast
Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell, Multicastable
Vaal-Flammenexplosion
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 1 Sek.
Abklingzeit: 7 Sek.
Markiert einen Bereich und lädt eine riesige Explosion auf. Die Aufladungsgeschwindigkeit ist abhängig von der Zaubergeschwindigkeit. Es kommt zur Explosion, sobald 10 Aufladungen erreicht sind.
Verursacht 287 bis 430.5 Feuerschaden
35% erhöhte Zaubergeschwindigkeit
100% Chance, Gegner zu entzünden
110% mehr Zauberschaden für jede Phase
110% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [50]
is area damage [1]
WbFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 9 zusätzliche Male
Verursacht 363.6 bis 545.4 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast2
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 6 zusätzliche Male
Verursacht 363.6 bis 545.4 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast3
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 4 zusätzliche Male
Verursacht 363.6 bis 545.4 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast4
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 2 zusätzliche Male
Verursacht 363.6 bis 545.4 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
WbFireLeader1Wait
Basisdauer beträgt 3 Sekunden
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Widerstandsschrei
Abklingzeit: 8 Sek.
Entfesselt einen Kriegsschrei, der alle Gegner im Umkreis verspottet, wodurch sie den Charakter angreifen, und gewährt ihm und Verbündeten im Umkreis eine Stärkung. Der Nutzer und verbündete Spieler erhalten auch Widerstands-Ladungen.
Basisdauer beträgt 1 Sekunde
Regeneriert 10% des Lebens pro Sekunde
Gewährt 2 zusätzliche Widerstands-Ladungen
WbDischargeFire
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Entladung
Zauberzeit: 1 Sek.
Entlädt alle Ladungen des Charakters, um allen Gegnern im Umkreis Elementarschaden zuzufügen.
Eure Treffer entzünden immer
Verursacht 395.4 bis 1193 Basis-Blitzschaden pro verbrauchter Energie-Ladung
Verursacht 564.9 bis 847.4 Basis-Feuerschaden pro verbrauchter Widerstands-Ladung
Verursacht 459 bis 692 Basis-Kälteschaden pro verbrauchter Raserei-Ladung
294% erhöhter Brandschaden bei Gegnern
Basisradius beträgt 2.5 Meter
active skill area of effect radius +% final [50]
disable skill repeats [1]
is area damage [1]
WbFlameblast5
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Abklingzeit: 3 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 5 zusätzliche Male
Verursacht 363.6 bis 545.4 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
Stats
{
set_is_warband_leader = 1
}
Actor
{
slow_animations_go_to_idle = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader4"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Bin'aia, Crimson Rain",
life = 4,
energyShield = 0.33,
damage = 1.72,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"WbEnduringCry",
"Melee",
"WbDischargeFire",
"WbVaalFlameblast",
"WbFlameblast",
"WbFlameblast2",
"WbFlameblast3",
"WbFlameblast4",
"WbFlameblast5",
"WbSummonFlameGolem",
"WbFlameDash",
"WbFireLeader1Wait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["WbEnduringCry"] = {
name = "Enduring Cry",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"enduring_cry_grants_x_additional_endurance_charges",
"base_skill_effect_duration",
"life_regeneration_rate_per_minute_%",
},
levels = {
[1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, },
[2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, },
[4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, },
[5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, },
[9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, },
[10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, },
[12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, },
[13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, },
[14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, },
[17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, },
[18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbDischargeFire"] = {
name = "Discharge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cold] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage_per_removable_power_charge",
"spell_maximum_base_lightning_damage_per_removable_power_charge",
"spell_minimum_base_fire_damage_per_removable_endurance_charge",
"spell_maximum_base_fire_damage_per_removable_endurance_charge",
"spell_minimum_base_cold_damage_per_removable_frenzy_charge",
"spell_maximum_base_cold_damage_per_removable_frenzy_charge",
"burn_damage_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"always_ignite",
"disable_skill_repeats",
},
levels = {
[1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 294, 50, 25, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbVaalFlameblast"] = {
name = "Vaal Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Multicastable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"base_cast_speed_+%",
"base_chance_to_ignite_%",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast2"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast3"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast4"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast5"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 5, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSummonFlameGolem"] = {
name = "Summon Flame Golem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Mineable] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Multicastable] = true,
[SkillType.Spell] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Golem] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_display_minion_actor_level",
"base_actor_scale_+%",
"base_number_of_golems_allowed",
"display_minion_monster_type",
"alternate_minion",
},
levels = {
[1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, },
[2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1}, cost = { }, },
[3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1}, cost = { }, },
[4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, },
[5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1}, cost = { }, },
[6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1}, cost = { }, },
[7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, },
[8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1}, cost = { }, },
[9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1}, cost = { }, },
[10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1}, cost = { }, },
[12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1}, cost = { }, },
[13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1}, cost = { }, },
[14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1}, cost = { }, },
[16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1}, cost = { }, },
[17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1}, cost = { }, },
[19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, },
[23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, },
[25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, },
[27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, },
[29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, },
[31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, },
[33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, },
[35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameDash"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireLeader1Wait"] = {
name = "WbFireLeader1Wait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | WarbandMapBosses |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Adds Tags | RedbladeLeader |
Bin'aia, Blutregen
Humanoid15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bin'aia, Crimson Rain
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, Zauberer, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, physical_affinity, plate_armour, red_blood, standalone_map_boss, summoner, wb_leader |
Leben
400%
Energy Shield From Life
33%
Rüstung
+100%
Ausweichen
+33%
Ailment Threshold
400%
Widerstand
Damage
172%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
WbFireLeader
Metadata
WbFireLeader4Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
57,580
Ausweichwert
6,303
Energieschild
8,088
Damage
732
Zauberschaden
1,092
Genauigkeit
580
Attack Time
1.005
Erfahrung
112,805
Minion Life
120,902
Minion Energy Shield
1,754
Minion Damage
584
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1162—1743
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flammenspurt
Kritische Trefferchance: 5%
Zauberzeit: 0.75 Sek.
Abklingzeit: 6 Sek.
Teleportiert Euch an einen Ort, fügt Gegnern Schaden zu und hinterlässt eine Spur aus brennendem Boden. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Verursacht 655.3 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 4 Sekunden
Verursacht 436.8 bis 655.3 Feuerschaden
is area damage [1]
WbSummonFlameGolem
Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Flammengolem beschwören
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Beschwört einen Flammengolem, der Euch erhöhten Schaden und Wirkungsbereich gewährt. Der Flammengolem kann Feuer speien, ein explosives Projektil entfesseln und eine Woge aus Feuerschaden wirken.
50% vergrößerte Charaktergröße
Maximal 1 beschworener Golem
alternate minion [1]
base display minion actor level [68]
display minion monster type [7]
WbVaalFlameblast
Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell, Multicastable
Vaal-Flammenexplosion
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 1 Sek.
Abklingzeit: 7 Sek.
Markiert einen Bereich und lädt eine riesige Explosion auf. Die Aufladungsgeschwindigkeit ist abhängig von der Zaubergeschwindigkeit. Es kommt zur Explosion, sobald 10 Aufladungen erreicht sind.
Verursacht 250.3 bis 375.5 Feuerschaden
35% erhöhte Zaubergeschwindigkeit
100% Chance, Gegner zu entzünden
110% mehr Zauberschaden für jede Phase
110% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [50]
is area damage [1]
WbFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 9 zusätzliche Male
Verursacht 317.2 bis 475.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast2
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 6 zusätzliche Male
Verursacht 317.2 bis 475.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast3
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 4 zusätzliche Male
Verursacht 317.2 bis 475.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
WbFlameblast4
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 2 zusätzliche Male
Verursacht 317.2 bis 475.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
WbFireLeader1Wait
Basisdauer beträgt 3 Sekunden
WbEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Widerstandsschrei
Abklingzeit: 8 Sek.
Entfesselt einen Kriegsschrei, der alle Gegner im Umkreis verspottet, wodurch sie den Charakter angreifen, und gewährt ihm und Verbündeten im Umkreis eine Stärkung. Der Nutzer und verbündete Spieler erhalten auch Widerstands-Ladungen.
Basisdauer beträgt 1 Sekunde
Regeneriert 10% des Lebens pro Sekunde
Gewährt 2 zusätzliche Widerstands-Ladungen
WbDischargeFire
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Entladung
Zauberzeit: 1 Sek.
Entlädt alle Ladungen des Charakters, um allen Gegnern im Umkreis Elementarschaden zuzufügen.
Eure Treffer entzünden immer
Verursacht 344.9 bis 1041 Basis-Blitzschaden pro verbrauchter Energie-Ladung
Verursacht 492.7 bis 739.1 Basis-Feuerschaden pro verbrauchter Widerstands-Ladung
Verursacht 400.3 bis 603.6 Basis-Kälteschaden pro verbrauchter Raserei-Ladung
294% erhöhter Brandschaden bei Gegnern
Basisradius beträgt 2.5 Meter
active skill area of effect radius +% final [50]
disable skill repeats [1]
is area damage [1]
WbFlameblast5
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Abklingzeit: 3 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 5 zusätzliche Male
Verursacht 317.2 bis 475.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Wb/Wb"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_is_warband_leader = 1
}
Actor
{
slow_animations_go_to_idle = false
}
StateMachine
{
define_shared_state = "add_effects;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader4Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Bin'aia, Crimson Rain",
life = 4,
energyShield = 0.33,
damage = 1.72,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"WbEnduringCry",
"Melee",
"WbDischargeFire",
"WbVaalFlameblast",
"WbFlameblast",
"WbFlameblast2",
"WbFlameblast3",
"WbFlameblast4",
"WbFlameblast5",
"WbSummonFlameGolem",
"WbFlameDash",
"WbFireLeader1Wait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["WbEnduringCry"] = {
name = "Enduring Cry",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"enduring_cry_grants_x_additional_endurance_charges",
"base_skill_effect_duration",
"life_regeneration_rate_per_minute_%",
},
levels = {
[1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {}, cost = { }, },
[2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {}, cost = { }, },
[4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {}, cost = { }, },
[5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {}, cost = { }, },
[9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {}, cost = { }, },
[10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {}, cost = { }, },
[12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {}, cost = { }, },
[13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {}, cost = { }, },
[14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {}, cost = { }, },
[17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {}, cost = { }, },
[18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, },
[33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, },
[35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbDischargeFire"] = {
name = "Discharge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cold] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage_per_removable_power_charge",
"spell_maximum_base_lightning_damage_per_removable_power_charge",
"spell_minimum_base_fire_damage_per_removable_endurance_charge",
"spell_maximum_base_fire_damage_per_removable_endurance_charge",
"spell_minimum_base_cold_damage_per_removable_frenzy_charge",
"spell_maximum_base_cold_damage_per_removable_frenzy_charge",
"burn_damage_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"always_ignite",
"disable_skill_repeats",
},
levels = {
[1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 294, 50, 25, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbVaalFlameblast"] = {
name = "Vaal Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Multicastable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"base_cast_speed_+%",
"base_chance_to_ignite_%",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 110, 35, 100, 110, 50, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast2"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast3"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast4"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameblast5"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"flameblast_ailment_damage_+%_final_per_stack",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 5, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbSummonFlameGolem"] = {
name = "Summon Flame Golem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Mineable] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Multicastable] = true,
[SkillType.Spell] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Golem] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_display_minion_actor_level",
"base_actor_scale_+%",
"base_number_of_golems_allowed",
"display_minion_monster_type",
"alternate_minion",
},
levels = {
[1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1}, cost = { }, },
[2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1}, cost = { }, },
[3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1}, cost = { }, },
[4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, },
[5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1}, cost = { }, },
[6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1}, cost = { }, },
[7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, },
[8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1}, cost = { }, },
[9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1}, cost = { }, },
[10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1}, cost = { }, },
[12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1}, cost = { }, },
[13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1}, cost = { }, },
[14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1}, cost = { }, },
[16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1}, cost = { }, },
[17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1}, cost = { }, },
[18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1}, cost = { }, },
[19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, },
[23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, },
[25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, },
[27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, },
[29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, },
[31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, },
[33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, },
[35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFlameDash"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WbFireLeader1Wait"] = {
name = "WbFireLeader1Wait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.is_warband_leader | 1 |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state | add_effects; |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.